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Halozy - Paranoid Lost [Osu|Taiko]

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Topic Starter
orza6006

RandomEffect wrote:

From my queue~

[General]
  1. why not conform tags with sjoy's? :arrow: https://osu.ppy.sh/s/182364 OK, done
  2. remove "widescreen support". it's unnecessary for no storyboard mapset I'd already done this in Lunatic and forgot to do it in the others... thanks for pointing it out. Done
  3. too many SliderVelocity changing is not good.
    check guidline of RankingCriteria :arrow: http://puu.sh/duemh/c0b4b49bcb.png I don't really see the problem here, all the SV changes are reflected in the song and there are no drastic changes, so I don't think it's confusing. Maybe I will change something in the lower diffs, but it's fine for the higher diffs imo. After all it's only a guideline and I don't think the changes harm the map in any way
[Normal]
  1. for easiest diff, you should not change SliderVelocity(SV) Keeping as is for now because I think they all play fine (even for a Normal) and changing it would require reworking the whole difficulty. If many modders find it to be a problem then I will change it, but I'd like to get some more opinions first.
  2. for easiest diff, you should not use many stack patterns. especially, 1/2 stack like 00:01:534 (3,4) - is too difficult for beginner Basically same as above, I'll see what other modders think first before changing them as I personally think they look better
  3. 01:56:250- clap Idk why this isn't here, fixed
  4. 01:58:977- ^ Done
  5. 02:07:159- ^ Done
  6. 02:09:886- ^ Done
  7. 02:05:454 (1,2) - reverse slider is better in the same way as other parts I want to vary the gameplay a bit here so it doesn't become too stale, so no change
[Advanced]
  1. 00:40:909 (1,2,3,4) - I feel a little difficult. i suggest reverse slider x2
    Yeah ok
  2. 01:46:363 (1,2,3,4) - ^ Not this time, this is a climactic build-up and deserves to be a little harder
  3. 01:08:693 (2) - delete I like the way it sounds for now, so no change. I'll consider it though
  4. 01:19:602 (2) - ^ See above
  5. 02:16:363 (1,1) - too sooner between spinner and next note. suggetion I guess it was a bit close. Done as your suggestion, thanks
[Hard]
  1. 00:18:750 (5) - I prefer to add only a circle at 00:18:750 Done
  2. 00:42:784 (2) - delete Yeah, ok. Done
  3. 00:47:727 (1) - overlapping on the life bar. move downward Reworked the pattern
  4. 00:56:761- add a note. this blank is strange Did a note going backwards along the pentagon path leading to the next slider
  5. 01:48:238 (2) - delete Done
[Lunatic]
  1. 00:54:886 (2,3) - very confusing, imo I knew this was bad when I mapped it and finally I've thought of a better way to do it
  2. 01:04:943 (6) - , 01:05:284 (8) - I prefer Ctrl+G for good flow Yeah, that's nice. Fixed
  3. 01:16:193 (5,6) - 1/16 slider x2 is so confusing. why not reverse slider? I did this to differentiate it from Hard, which just has a reverse slider. I spaced them out a bit more to make them less confusing. Also I think it's a way of representing 1/8 which is nice to play, as it plays like a 1/4 stream (or triplet in this case
I highly recommend to consider SV changing :( As I said, I'm waiting for more opinions so I can know what to do
~Good Luck~
Thanks very much for modding, really appreciated :D
Kaguya Hourain
TOUHOU MAP!

From a queue you posted on Friday :3

General
  1. Uncheck Letterbox During Breaks option.

Normal
  1. First off I strongly recommend you do not have SV changes on this difficulty. It's a common and pretty nice thing to have steady SV and DS throughout your first difficulty at least. I also believe the AR would be fine at 4. 5 is a bit high for first difficulty.
  2. 00:31:022 (2,3) - Why not make 2 bend a little so that it blankets with 3? :3
  3. 01:26:590 (5,6,7) - I wouldn't stack those. Just use DS here. Gets pretty confusing imo
  4. 01:46:363 (1) - I think the spinner might be too short here.
  5. 02:20:113 (2,3) - Avoid this stack. Would feel smoother if you continued cursorpath with DS.

Advanced
  1. Actually why slidertick rate 2?
  2. 01:46:363 (1,2,3,4) - Might be too hard, consider making two sliders instead of 4.
  3. 02:15:170 (2,3) - I think the slider would start nicer on the red tick because it is a stronger beat than the white one which it currently is in. Essentially, swap the two objects in the timeline.

Hard
  1. Raise OD to 7. Having a difference of AR and OD more than 1 is a really really bad thing, moreso in higher difficulties. If you want further explanation on this poke me in-game whenever.
  2. 00:47:897 (2) - Might be confusing to read at first. Try ctrl + g 2 and 3 see if it works better.
  3. 00:53:181 (1,2) - I think you should try circle > slider > circle here like you've been doing the whole diff, it works and plays way nicer :3
  4. 00:58:636 (1,2,3,4,5) - Try the below pattern actually and tell me if it plays way better than what you have right now :3
  5. 01:04:090 (1,2) - Circle > slider > circle? Would fit nicer :3
  6. All of the above's reason for change is the same reason you put sliderstarts on the start of vocals like you've splendidly did in your difficulties so far.
  7. 02:27:272 (1,2,3,4,5,6,1,2,3,4,1,1,1,1) - I don't think your sliders follow anything particular in this section. You should either start your sliders on cymbal crashes or on vocals like before.
  8. Pretty and fun diff. I like it :3

Lunatic
  1. Would really recommend OD8 or even 9!
  2. 01:01:534 (2,3) - Same as always, start the slider on red tick here :3
  3. 01:54:545 (1) - Red tick gets significantly ignored here. Would end the slider on the red tick.
  4. 02:27:272 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - Again after here I don't quite understand what your slider usage is following. Try explaining it to me please :D

This mapset is better than I expected actually I fuckin love this o.o

Good luck!
Topic Starter
orza6006

Kaguya Hourain wrote:

TOUHOU MAP!

From a queue you posted on Friday :3

General
  1. Uncheck Letterbox During Breaks option. Done

Normal
  1. First off I strongly recommend you do not have SV changes on this difficulty. It's a common and pretty nice thing to have steady SV and DS throughout your first difficulty at least. I also believe the AR would be fine at 4. 5 is a bit high for first difficulty. I'll rework this difficulty to have more steady SV, although it won't come in the next update. I think AR4 makes the map a bit cluttered so keeping it at 5 for the time being although maybe I'll decrease to 4.5 at some point
  2. 00:31:022 (2,3) - Why not make 2 bend a little so that it blankets with 3? :3 Not entirely sure what you mean here, but I moved it round so the end is parallel with 3. If I brought it round to blanket with 3 DS would screw me over
  3. 01:26:590 (5,6,7) - I wouldn't stack those. Just use DS here. Gets pretty confusing imo Had to replace 2 circles with 1/2 slider as spreading the notes out put the difficulty up to 2.00 stars :(
  4. 01:46:363 (1) - I think the spinner might be too short here. I guess so, replaced with 1/1 slider > 1/1 slider > circle
  5. 02:20:113 (2,3) - Avoid this stack. Would feel smoother if you continued cursorpath with DS. Done

Advanced
  1. Actually why slidertick rate 2? Idk, changed to 1, and changed to 1 on Normal as well.
  2. 01:46:363 (1,2,3,4) - Might be too hard, consider making two sliders instead of 4. Did two sliders near the beginning, I want to keep this as 4 for a bit of an internal difficulty curve as this is the climax
  3. 02:15:170 (2,3) - I think the slider would start nicer on the red tick because it is a stronger beat than the white one which it currently is in. Essentially, swap the two objects in the timeline. Nice, I like the feel of it. Done

Hard
  1. Raise OD to 7. Having a difference of AR and OD more than 1 is a really really bad thing, moreso in higher difficulties. If you want further explanation on this poke me in-game whenever. Hm, this is interesting, especially considering the amount of AR9 OD7 maps. I trust you though, so changed.
  2. 00:47:897 (2) - Might be confusing to read at first. Try ctrl + g 2 and 3 see if it works better. They are both nice, but I don't like the way 3, 4 and 5 end up in a line that isn't quite straight. No change for now, but I'll consider it
  3. 00:53:181 (1,2) - I think you should try circle > slider > circle here like you've been doing the whole diff, it works and plays way nicer :3 I haven't used circle > slider > circle anywhere >.> But I did make the pattern look nicer as it was slightly asymmetrical
  4. 00:58:636 (1,2,3,4,5) - Try the below pattern actually and tell me if it plays way better than what you have right now :3 It does
  5. 01:04:090 (1,2) - Circle > slider > circle? Would fit nicer :3 I went for circle > reverse slider this time as having a circle before the parallelogram jump would feel weird
  6. All of the above's reason for change is the same reason you put sliderstarts on the start of vocals like you've splendidly did in your difficulties so far.
  7. 02:27:272 (1,2,3,4,5,6,1,2,3,4,1,1,1,1) - I don't think your sliders follow anything particular in this section. You should either start your sliders on cymbal crashes or on vocals like before. Changed to fit vocals a bit more
  8. Pretty and fun diff. I like it :3

Lunatic
  1. Would really recommend OD8 or even 9! OD8 it is
  2. 01:01:534 (2,3) - Same as always, start the slider on red tick here :3 Done
  3. 01:54:545 (1) - Red tick gets significantly ignored here. Would end the slider on the red tick. Done, possibly at the cost of readability but oh well~
  4. 02:27:272 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - Again after here I don't quite understand what your slider usage is following. Try explaining it to me please :D Fixed in the same way as Hard

This mapset is better than I expected actually I fuckin love this o.o Yay

Good luck! Thanks!
Thanks for your very helpful mod!
VINXIS
based halozee

ye s this game needs more touhou dnb from chata and halozy tbh
from me moddin q

NM
fix DS on sliders as necessary with this mod kthx
00:17:897 (3,4) - tbh u sud move them down a little and ctrl+G the slider too if u wanna
00:21:818 (1,2,3,4,5,1,2,3,4) - oooooooodamn nice back-forth idea dam
00:34:090 (2) - imo move this down a little more
00:38:863 (2) - ^ (or up)
00:46:363 (1,2) - blanket it better (move 2 a little more down)
01:01:704 (4) - x:64 y:92
01:54:545 (1,2) - tbh i don't like this rhythmically-wise but i can't think of anything better so ri p
01:59:147 (3) - delete
02:07:500 (4) - move more up-right a little tbh
02:10:056 (3) - delete
02:24:545 (1,2,1) - blanket them bettr pls
02:32:045 (5) - ahh
ADV
01:16:022 (6) - this might be unrankable idk, I'd just put two circles after the red tick instead tbh
01:39:886 (4) - change to 1/2 slider and circle instead (fits with the vocals better)
01:42:613 (4) - ^
02:20:113 (3) - imo I'd stack on slider
02:23:522 (4) - same thing about the 1/2 slider and circle
02:26:250 (4) - ^
HD
00:00:852 (4) - Ctrl+G, H and somewhere around x:300 y:272
00:11:761 (4) - Ctrl+G
00:24:204 (4,1) - imperfect stack (atleast i think so)
00:26:931 (4,1) - ^
00:31:022 (3) - nc and remove nc from 00:31:534 (1) -
or
00:31:534 (1) - remove nc and add nc from 00:32:045 (2) -
00:47:727 (1) - i'd stack this on 00:48:068 (3) -
00:59:147 (3,4) - stack pls
01:00:511 (2) - x:88 y:108 for gr8 blanket memmes
01:04:772 (3,4,5,6) - I'd make this as a square instead of a rectangle tbh
01:24:034 (5,6) - stack pls
01:37:500 (2) - x:76 y:124 for evn more blanket memmes
01:40:909 (1,2) - make them parallel and ctrl+G 2
01:46:363 (1,2,3,4) - curve this more
01:56:590 (3,4,5,6) - I'd make this a square too
01:59:659 (4,1) - imperfect stack
02:05:454 (1,2) - make them identical
02:31:875 (4) - x:404 y:96
LUN
00:45:511 (4) - x:300 y:288
00:54:204 (6,7) - Ctrl+G
01:08:863 (3,1) - imperfect stack
01:37:500 (2) - straighten
02:10:568 (6) - move to somewhere around x:252 y:108

nice lunatic m9
Topic Starter
orza6006

VINXIS wrote:

based halozee

ye s this game needs more touhou dnb from chata and halozy tbh
from me moddin q

NM
fix DS on sliders as necessary with this mod kthx ugh i hate normals
00:17:897 (3,4) - tbh u sud move them down a little and ctrl+G the slider too if u wanna Yeah ok
00:21:818 (1,2,3,4,5,1,2,3,4) - oooooooodamn nice back-forth idea dam Thanks
00:34:090 (2) - imo move this down a little more They're at the same level (starting at y:24)
00:38:863 (2) - ^ (or up) These aren't at the same level though. Moved up 2.
00:46:363 (1,2) - blanket it better (move 2 a little more down) Good lord, what a terrible blanket I've made there. Fixed, although I changed the shape of the slider instead
01:01:704 (4) - x:64 y:92 Nice, done
01:54:545 (1,2) - tbh i don't like this rhythmically-wise but i can't think of anything better so ri p rip in pepperonis, this is what normals do to people
01:59:147 (3) - delete Will consider but keeping it as is for now
02:07:500 (4) - move more up-right a little tbh But then I can't stack the following (1) with the previous (2) and then it all looks weird
02:10:056 (3) - delete Same as before, I'll consider it
02:24:545 (1,2,1) - blanket them bettr pls Done
02:32:045 (5) - ahh Maybe, but I want to have some different sliders to stop it from being completely mundane. Again, I'll consider it
ADV
01:16:022 (6) - this might be unrankable idk, I'd just put two circles after the red tick instead tbh I asked this to #modhelp and they agreed it was fine
01:39:886 (4) - change to 1/2 slider and circle instead (fits with the vocals better) Done, although I did a 1/2 slider followed by a 1/1 slider and deleted the note afterwards
01:42:613 (4) - ^ Done
02:20:113 (3) - imo I'd stack on slider That would ruin the flow
02:23:522 (4) - same thing about the 1/2 slider and circle Did the same as before
02:26:250 (4) - ^ And again
HD
00:00:852 (4) - Ctrl+G, H and somewhere around x:300 y:272 I prefer it as it is, the way it flows out from (2)
00:11:761 (4) - Ctrl+G Doesn't flow well for me
00:24:204 (4,1) - imperfect stack (atleast i think so) And you'd be right, out by 1 in the x direction. Fixed
00:26:931 (4,1) - ^ This time out by 1 in the y direction. I swear I fixed these already
00:31:022 (3) - nc and remove nc from 00:31:534 (1) -
or
00:31:534 (1) - remove nc and add nc from 00:32:045 (2) - I don't see what's wrong with it as it is, sorry no change
00:47:727 (1) - i'd stack this on 00:48:068 (3) - This was made to flow from left to right
00:59:147 (3,4) - stack pls but this jump is kewl
01:00:511 (2) - x:88 y:108 for gr8 blanket memmes Hmm, nice memme but ends up in a weird overlap with (3)
01:04:772 (3,4,5,6) - I'd make this as a square instead of a rectangle tbh Parallelogram makes for some nice jumps which aren't too hard to make the diff more interesting, keeping this
01:24:034 (5,6) - stack pls Again this pattern is cool imo so keeping it
01:37:500 (2) - x:76 y:124 for evn more blanket memmes Again nice memme, changed this time
01:40:909 (1,2) - make them parallel and ctrl+G 2 Yeah ok
01:46:363 (1,2,3,4) - curve this more It's curved enough as it is already
01:56:590 (3,4,5,6) - I'd make this a square too Toned it down slightly but no square for you, sorry
01:59:659 (4,1) - imperfect stack I've definitely fixed this before... Oh well, fixed again
02:05:454 (1,2) - make them identical That's racist, slider diversity for all
02:31:875 (4) - x:404 y:96 but what about the blanket
LUN
00:45:511 (4) - x:300 y:288 I moved to x:296 y:288 because I didn't want it to be too close to (6)
00:54:204 (6,7) - Ctrl+G Breaks up flow a bit imo
01:08:863 (3,1) - imperfect stack Fixed
01:37:500 (2) - straighten Done
02:10:568 (6) - move to somewhere around x:252 y:108 Yeah ok

nice lunatic m9 Thanks
Thanks very much, best mod of the year
neonat
General

That's really weird size for the BG, it's neither 4:3 nor 16:9. The BG will be rescaled, and won' be at its ideal proportions

Normal

Normal being the easiest difficulty, it has to also act somewhat like an Easy, in the sense that it should be really quite simple. You should not use stacks here, which you used a lot, and often. Furthermore, stacks that don't include a slider like 00:06:988 (3,4) are even more harder, which you should avoid.
I won't highlight all the stacks, but you should do something about them.

01:40:909 (3,4) - these shapes are really weird, they don't really look pretty, I think something like this shape would be better:
01:47:727 (3,1) - 01:48:750 (1) appears very quickly after 01:47:727 (3) is done because of the AR, and this might cause the player to panic and click, with them being so close. Please shift 01:48:750 (1) elsewhere
02:12:272 (4) - the location of this slider is not very ideal, as it is behind the direction the slider end of 02:11:761 (3) is moving, and hence this affects the flow of the map at this point of time
02:22:500 (1,2,3) - add finish
02:24:545 (1) - finish on end of slider as well
02:25:909 (2) - finish on both ends of slider
02:28:295 (2) - finish
02:28:636 (3) - finish on end of slider
02:30:681 (2) - ^

Please do something about the stacks. Other than that, I would say you shouldn't straight away present to the players 3/2 beats at 00:21:818 (1,2,3,4) with circles, but ease them in with sliders/repeat sliders to get them familiarised with that rhythm, before using circles alone. Be wary as well, for all those uncommon rhythms, like 02:05:454 (1,2)

Please refer to this guideline. " If your mapset does not have an Easy difficulty your Normal difficulty should follow the general guidelines for Easy difficulties."


Advanced

00:41:590 (2) - finish on the end of the slider
01:04:772 (3) - don't know about you, but that slight overlap of itself is just sticking out, even though the additional curve helps in moving to the next object easier
01:16:022 (6) - those red points are too condensed, it causes to much distortion in the slider ball path, "using so many that the slider gets scrunched up is not allowed"
01:42:613 (4,5) - blanket them nicely
01:47:386 (4) - finish on end of slider

Hard

00:20:795 (2,3) - out of all the spacing, this one is the only one less than 1.4x, they should look better being consistent at 1.4x
00:42:272 (1) - finish
00:56:590 (5,6,7) - have the increased spacing here (jump) like all the other parts that are similar in tune
01:47:727 (1) - finish
02:30:000 (1,1,1,1) - I don't think NC for each and every slider is needed, at most I feel every 2 slider would be fine

Lunatic

00:42:273 (1) - finish
00:42:784 (4,5) - spacing between these 2 should be more visibly spaced out than 00:42:613 (3,4) and 00:42:954 (5,6) should follow suit and be just as large in spacing
00:46:363 (1) - have it further up and right, for example at x: 340 y: 128 so that it is more in line with 00:46:022 (6) so the flow deviates less and also so that it can flow to 00:46:704 (2) better as the path is almost a direct one, and the path doesn't have to shift upwards instead:
01:25:909 (1) - remove the clap at the start of the slider, the stronger drum beat on the on-beat only starts from 01:26:250 (2) onwards
01:26:931 (4,1) - space them apart as much as between 01:26:250 (2,3,4)
01:47:727 (1) - finish
02:10:057 (4) - shift to x: 348 y: 104
02:28:295 (5) - clap
02:32:727 (5) - NC like Hard?



Good Luck
Santtu
Hello! :)

Came from my queue.
So let's get on this!
[General]
  1. About tags: the commas aren't needed, just distinguish them with space. As you see: http://puu.sh/e3Kpl/31e849764f.jpg
[Lunatic]
  1. Can't find anything that should fix D: so I'll maybe just suggest ;_;
  2. I suggest to remove 00:05:454 (1) - and replace it with 00:05:113 (4) - slider, that goes like this: http://puu.sh/e3EuP/70716f2382.jpg
  3. 01:29:829 (1) - I suggest to end slider 01:31:363 - here :o
  4. 01:32:727 (1) - I suggest to end slider at 01:34:943 - ? Sounds better http://puu.sh/e3GpD/5fe6bd6fc0.jpg somehow like this :P
  5. 01:35:284 (1) - I suggest to end slider at 01:36:221 - ? ^
  6. 01:36:647 (1) - I suggest to end slider at 01:37:329 - ? ^
  7. 01:41:250 (2) - I suggest to move to x392 y72
  8. 02:04:517 - add here circle?
  9. I highly suggest to put spinner somewhere. For example: star at 00:20:454 - and ends at 00:21:818 - , do as you wish :P
[Hard]
  1. 01:01:619 (3) - remove circle?
  2. 02:05:454 (4) - maybe better like this? http://puu.sh/e3Hix/44bb9b4eaa.jpg
  3. 02:14:914 (6) - remove circle?
  4. 02:28:977 (2) - Move to x:60 y:204
  5. 02:29:659 (3) - Move to x:144 y:52, so blanket stays
  6. 02:30:000 (1,1,1,1) - Why so many NC :o that part isn't anyway special that it would need 4 consecutive NC
[Advance]
  • going to just fast check this and normal
  1. Avoid overlaps in easy/normal (in the present case advance isn't so bad). especially sliders that ovelaps itself.
  2. 00:07:840 (6) - move to x492 y180
[Normal]
  1. Didn't find anything special, just remaining from overlaps.
  2. Maybe AR:4 ?
You mapset is awesome! I hope it gets ranked! BIG GOOD LUCK!
Topic Starter
orza6006

neonat wrote:

General

That's really weird size for the BG, it's neither 4:3 nor 16:9. The BG will be rescaled, and won' be at its ideal proportions Could have sworn it was 1366x768 when I got it... anyway, searching for a better version

Normal

Normal being the easiest difficulty, it has to also act somewhat like an Easy, in the sense that it should be really quite simple. You should not use stacks here, which you used a lot, and often. Furthermore, stacks that don't include a slider like 00:06:988 (3,4) are even more harder, which you should avoid.
I won't highlight all the stacks, but you should do something about them. OK, I will

01:40:909 (3,4) - these shapes are really weird, they don't really look pretty, I think something like this shape would be better:
I like that shape, changed
01:47:727 (3,1) - 01:48:750 (1) appears very quickly after 01:47:727 (3) is done because of the AR, and this might cause the player to panic and click, with them being so close. Please shift 01:48:750 (1) elsewhere OK, done
02:12:272 (4) - the location of this slider is not very ideal, as it is behind the direction the slider end of 02:11:761 (3) is moving, and hence this affects the flow of the map at this point of time Moved everything about and hopefully flow is better now
02:22:500 (1,2,3) - add finish
02:24:545 (1) - finish on end of slider as well
02:25:909 (2) - finish on both ends of slider
02:28:295 (2) - finish
02:28:636 (3) - finish on end of slider
02:30:681 (2) - ^ Don't know what's up with these missing finishes, all fixed

Please do something about the stacks. Other than that, I would say you shouldn't straight away present to the players 3/2 beats at 00:21:818 (1,2,3,4) with circles, but ease them in with sliders/repeat sliders to get them familiarised with that rhythm, before using circles alone. Be wary as well, for all those uncommon rhythms, like 02:05:454 (1,2) Sorry for all the problems in this diff... I find Normals kinda difficult to make tbh. I'll tone down the 3/2 in the opening but I think it's fine to leave it in the kiai as it's supposed to be a little harder than the rest of the map. As for the stacks, I fixed most of them. Some of them I couldn't come up with a good fix for but I'll fix them as and when I come up with good ideas

Please refer to this guideline. " If your mapset does not have an Easy difficulty your Normal difficulty should follow the general guidelines for Easy difficulties."


Advanced

00:41:590 (2) - finish on the end of the slider Yep, done
01:04:772 (3) - don't know about you, but that slight overlap of itself is just sticking out, even though the additional curve helps in moving to the next object easier Yeah, I suppose it is, changed
01:16:022 (6) - those red points are too condensed, it causes to much distortion in the slider ball path, "using so many that the slider gets scrunched up is not allowed" Well, I asked #modhelp and they said it was fine... and there were BATs there... I'll get some more opinions, because it barely affects the speed at all, it's used to represent the 1/8, so I don't see why it needs to be changed
01:42:613 (4,5) - blanket them nicely It's difficult to do without a proper approach circle, but I tried my best to make it better
01:47:386 (4) - finish on end of slider Done

Hard

00:20:795 (2,3) - out of all the spacing, this one is the only one less than 1.4x, they should look better being consistent at 1.4x Must have forgotten DS for that part, fixed
00:42:272 (1) - finish Done
00:56:590 (5,6,7) - have the increased spacing here (jump) like all the other parts that are similar in tune Can't find anywhere else to put it without disrupting flow or aesthetics so no change for now, sorry
01:47:727 (1) - finish Done
02:30:000 (1,1,1,1) - I don't think NC for each and every slider is needed, at most I feel every 2 slider would be fine I thought you could use NC to show slider slowdowns but OK I guess

Lunatic

00:42:273 (1) - finish Done
00:42:784 (4,5) - spacing between these 2 should be more visibly spaced out than 00:42:613 (3,4) and 00:42:954 (5,6) should follow suit and be just as large in spacing OK, done
00:46:363 (1) - have it further up and right, for example at x: 340 y: 128 so that it is more in line with 00:46:022 (6) so the flow deviates less and also so that it can flow to 00:46:704 (2) better as the path is almost a direct one, and the path doesn't have to shift upwards instead:
Done
01:25:909 (1) - remove the clap at the start of the slider, the stronger drum beat on the on-beat only starts from 01:26:250 (2) onwards Done
01:26:931 (4,1) - space them apart as much as between 01:26:250 (2,3,4) Done
01:47:727 (1) - finish Done
02:10:057 (4) - shift to x: 348 y: 104 OK I guess
02:28:295 (5) - clap Done
02:32:727 (5) - NC like Hard? Yeah OK



Good Luck

smsh150 wrote:

Hello! :)

Came from my queue.
So let's get on this!
[General]
  1. About tags: the commas aren't needed, just distinguish them with space. As you see: http://puu.sh/e3Kpl/31e849764f.jpg
Fixed
[Lunatic]
  1. Can't find anything that should fix D: so I'll maybe just suggest ;_;
  2. I suggest to remove 00:05:454 (1) - and replace it with 00:05:113 (4) - slider, that goes like this: http://puu.sh/e3EuP/70716f2382.jpg Maybe, but keeping it as is for the time being as I generally don't like having sliderends on beat 1.
  3. 01:29:829 (1) - I suggest to end slider 01:31:363 - here :o Done
  4. 01:32:727 (1) - I suggest to end slider at 01:34:943 - ? Sounds better http://puu.sh/e3GpD/5fe6bd6fc0.jpg somehow like this :P Keeping it as it is because I don't want this part to have too much 1/2 (I want it to almost be like a break basically)
  5. 01:35:284 (1) - I suggest to end slider at 01:36:221 - ? ^ Definitely not ending one of these sliders on a blue tick, sorry
  6. 01:36:647 (1) - I suggest to end slider at 01:37:329 - ? ^ Actually I like this, done
  7. 01:41:250 (2) - I suggest to move to x392 y72 Makes it look more polished. Done
  8. 02:04:517 - add here circle? Doesn't sound nice to me
  9. I highly suggest to put spinner somewhere. For example: star at 00:20:454 - and ends at 00:21:818 - , do as you wish :P I think a lack of spinners is only really a problem on easier difficulties, which is why all other difficulties have a spinner. This diff is fine without one imo as hopefully OD8 will vary up accuracy a bit more, making it less of a problem
[Hard]
  1. 01:01:619 (3) - remove circle? This circle varies up the rhythm a bit so I'd like to keep it
  2. 02:05:454 (4) - maybe better like this? http://puu.sh/e3Hix/44bb9b4eaa.jpg If one more person suggests this I'll change it
  3. 02:14:914 (6) - remove circle? Again, this varies up the rhythm, so keeping it
  4. 02:28:977 (2) - Move to x:60 y:204 I changed this part up which involved moving this slightly
  5. 02:29:659 (3) - Move to x:144 y:52, so blanket stays ^
  6. 02:30:000 (1,1,1,1) - Why so many NC :o that part isn't anyway special that it would need 4 consecutive NC Already changed from neonat, it was supposed to show slider velocity change but nobody liked it so it's out
[Advance]
  • going to just fast check this and normal
  1. Avoid overlaps in easy/normal (in the present case advance isn't so bad). especially sliders that ovelaps itself. Yeah, this is kind of a very easy Hard, with some elements of Hards in it such as overlaps and repeating 1/4 sliders, so I think they're fine
  2. 00:07:840 (6) - move to x492 y180 Done
[Normal]
  1. Didn't find anything special, just remaining from overlaps.
  2. Maybe AR:4 ? I think this reads better with AR5, makes it less cluttered. Besides, I'm sure even the newest players have good enough reactions to read AR5 (in fact, I know a lot of people have trouble with lower ARs when they first start. I preferred AR6 and 7 when I started but I found the Hards too hard, so I played a lot of HR :P)
You mapset is awesome! I hope it gets ranked! BIG GOOD LUCK! Thanks!
Thanks for modding!
Lazer
Nice map/song!

[Insane]


00:00:000 (1,2,3,4) - For some reason, this is the hardest thing ever to hit 300's on

[Hard]

00:48:409 (5,6) - Maybe switch those two around to match the beats before that

[Advanced]

00:19:090 (1,2) - Maybe remove the overlap here

01:49:772 (3) - make this slider end on 01:49:943 - And add a note at 01:50:113 - This sounds better


Good luck with your map!
Topic Starter
orza6006

Lazer wrote:

Nice map/song!

[Insane]


00:00:000 (1,2,3,4) - For some reason, this is the hardest thing ever to hit 300's on Probably because there's no way to get into the rhythm beforehand, but can't be helped :L

[Hard]

00:48:409 (5,6) - Maybe switch those two around to match the beats before that Keeping as it is for now as that would lead to bad flow to the next slider, but I did angle (6) up a bit to make that pattern a bit nicer

[Advanced]

00:19:090 (1,2) - Maybe remove the overlap here OK, done

01:49:772 (3) - make this slider end on 01:49:943 - And add a note at 01:50:113 - This sounds better Done, lol this increases star difficulty by 0.05


Good luck with your map! Thanks!
Thanks for modding!
Zetera
Gave this a little testplay, a mod will follow quite soon. The Lunatic is solid so far, though. (No KDS yet)

Lokovodo
And this is a mod!~
Hello from my modding queue~

[General]

I like a lot of things about this map from both first glance and when i look into it. My first thoughts are simply "wow this map is solid". Great job in that aspect.



[Normal]

00:49:090 (1) - i think this feels a bit weird maybe try to add small curve like this, also note in this image i move the red point slightly down aswell


I also would like to mention i only think its this one that feels weird ^^^ at 01:57:272 (1) - it feels fine imo

02:10:227 (4) - try adding curve like this maybe



[Advanced]

00:42:954 (1,2,3) - I think you should move this pattern down and to the right a tiny bit like this



00:56:250 (2) - Ctrl + G


[Hard]

Your good.


[Lunatic]

00:54:375 (7) - I like this better if Ctrl + G

01:10:909 (1) - add slight curve


01:59:829 (7) - I like this better with Ctrl + G (I really do like Ctrl + G lol)

02:05:284 (6) - This feels really good with Ctrl + G
-Nya-


Hello! Responding to your request in the above queue.
So let's get started~

Please note: Everything in bold I highly suggest.
Everything in red is unrankable.

General:
  1. Use a background image with a resolution of 1366 X 768. I managed to fix your current one:
    http://puu.sh/fhltD/79f8681110.jpg
  2. Add this sound file to your song’s folder to get rid of that annoying sliderslide:
    http://puu.sh/fhlCj/2c2cc53d93.wav

Normal:
  1. I suggest changing your circle size to 3. I think it’s currently a bit too small.
  2. 00:06:988 (3,4) –Rather change these two circles into a short slider, since it’s your easiest diff.
  3. 00:09:886 (5) –You’re missing a few other beats by placing this long slider here. Maybe try this rhythm instead:
  4. 00:24:545 –This is an important beat and one should always try to place a circle or the start of a slider there instead to punctuate that important beat better.
  5. 00:32:045 (3) –Not a good placement at all in my opinion. You have to try and place that slider right after 00:31:022 (2) –for nice flow. So try this:
  6. 00:40:227 (5,1) –Hm, this overlap looks messy. Rather stack the head of the slider on 00:40:568 (6) – and then try to avoid those circles.
  7. 01:07:500 (4) –Not the best flow. Try to change the tail of this slider: 01:06:647 (3) –so it’s pointing in the direction of 01:07:500 (4) –
  8. 01:25:227 (2) –Same thing here. Why don’t you make that slider a straight one? Like this:
  9. 01:45:000 (3,4,5,6) –Not a fan of this placement. A half circle pattern always looks better in my opinion. Like this:
  10. 01:48:750 (1) –Stack this circle on top of 01:47:727 (3) – since it’s not distance snapped.
  11. 01:51:818 (1) –Not a fan of this wave shape. Try this instead:
  12. 02:16:363 (1,1) –For the easiest diff in this mapset, the reaction time between the spinner and the next note may be too short, so I suggest rather removing the spinner and mapping that section. You can also check-in with a BAT just to make sure.
  13. 02:27:272 (1,3) –Make these two sliders look similar by using the copy and paste option.

Not a bad diff at all. Just a few more small things that requires fixing to improve the visual aspect of the diff.
Advanced:
  1. 00:31:022 (3,4) –Make these two sliders look similar? Use the copy and paste option.
  2. 00:32:045 (5) –Why don’t you place a clap here as well?
  3. 00:32:727 (1,2,3,4) –This section is a bit undermapped in my opinion. Rather change these circles into sliders to also punctuate these beats: 00:33:068 - 00:33:750 - 00:34:431 - 00:35:113 –
    Then you can change these sliders: 00:35:454 (1,2,3,4) –into repeats. So something like this:
  4. 01:09:375 (4) –Hm, I don’t really like this slidershape here. Rather just make this a normal curved slider.
  5. 02:03:750 (4) –Move this slider a bit lower to make it parallel with 02:03:409 (3) –
  6. 02:09:715 (4) –New combo here for consistency with 02:06:477 (3,1) –
  7. 02:19:090 (1,2) –This rhythm can be improved. Try this:

Hard:
  1. 00:10:227 (3,4,5) –Rather try a half circle pattern here.
  2. 00:26:079 (1,3) –Make these two sliders look similar?
    Copy and paste 00:26:079 (1) –then Ctrl+J and then Ctrl+G
  3. 00:54:204 –Maybe you should try to place a circle here instead and also improve the rhythm a bit.
  4. 01:12:784 (4) –Place this slider here: X:448 Y:220 so it’s right under 01:12:443 (2) –
  5. 02:05:965 (2) –Make these two sliders look similar. Like this:
    Copy and paste 02:05:454 (1) –then Ctrl+J and then Ctrl+G.

Overall, quite a nice mapset. More improvement is still needed though before it can be considered qualified.
Good Luck~! :D
Topic Starter
orza6006

Lokovodo wrote:

And this is a mod!~
Hello from my modding queue~

[General]

I like a lot of things about this map from both first glance and when i look into it. My first thoughts are simply "wow this map is solid". Great job in that aspect.



[Normal]

00:49:090 (1) - i think this feels a bit weird maybe try to add small curve like this, also note in this image i move the red point slightly down aswell
Done

I also would like to mention i only think its this one that feels weird ^^^ at 01:57:272 (1) - it feels fine imo

02:10:227 (4) - try adding curve like this maybe
Done


[Advanced]

00:42:954 (1,2,3) - I think you should move this pattern down and to the right a tiny bit like this

Yeah ok

00:56:250 (2) - Ctrl + G Why not


[Hard]

Your good. Yay


[Lunatic]

00:54:375 (7) - I like this better if Ctrl + G Done

01:10:909 (1) - add slight curve
Done

01:59:829 (7) - I like this better with Ctrl + G (I really do like Ctrl + G lol) Done

02:05:284 (6) - This feels really good with Ctrl + G Indeed it does

-Nya- wrote:



Hello! Responding to your request in the above queue.
So let's get started~

Please note: Everything in bold I highly suggest.
Everything in red is unrankable.

General:
  1. Use a background image with a resolution of 1366 X 768. I managed to fix your current one:
    http://puu.sh/fhltD/79f8681110.jpg Ah thanks, I was looking for a correct-sized BG.
  2. Add this sound file to your song’s folder to get rid of that annoying sliderslide:
    http://puu.sh/fhlCj/2c2cc53d93.wav Thanks, wouldn't have known to do that since I know hardly anything about hitsounding

Normal:
  1. I suggest changing your circle size to 3. I think it’s currently a bit too small. Ehhh, I think it's fine. CS3 will cause some bad overlaps
  2. 00:06:988 (3,4) –Rather change these two circles into a short slider, since it’s your easiest diff. Done
  3. 00:09:886 (5) –You’re missing a few other beats by placing this long slider here. Maybe try this rhythm instead: Done
  4. 00:24:545 –This is an important beat and one should always try to place a circle or the start of a slider there instead to punctuate that important beat better. Done
  5. 00:32:045 (3) –Not a good placement at all in my opinion. You have to try and place that slider right after 00:31:022 (2) –for nice flow. So try this: Agreed, it's bad. Originally it was something different then I had to fix it up because I hadn't kept DS or something. Anyway, fixed
  6. 00:40:227 (5,1) –Hm, this overlap looks messy. Rather stack the head of the slider on 00:40:568 (6) – and then try to avoid those circles. I really don't mind how this looks actually, and I think it plays better. I'll get more opinions
  7. 01:07:500 (4) –Not the best flow. Try to change the tail of this slider: 01:06:647 (3) –so it’s pointing in the direction of 01:07:500 (4) – Done
  8. 01:25:227 (2) –Same thing here. Why don’t you make that slider a straight one? Like this: I did change this, but in a different way
  9. 01:45:000 (3,4,5,6) –Not a fan of this placement. A half circle pattern always looks better in my opinion. Like this: I think the current placement is a little more interesting and still plays well, so I'm keeping it
  10. 01:48:750 (1) –Stack this circle on top of 01:47:727 (3) – since it’s not distance snapped. It was like that originally, then neonat said that players would click it too early because of the AR, and I think he's right. Keeping this
  11. 01:51:818 (1) –Not a fan of this wave shape. Try this instead: This will mess up DS though ;_;
  12. 02:16:363 (1,1) –For the easiest diff in this mapset, the reaction time between the spinner and the next note may be too short, so I suggest rather removing the spinner and mapping that section. You can also check-in with a BAT just to make sure. I think the reaction time is fine, and #modhelp seemed to agree
  13. 02:27:272 (1,3) –Make these two sliders look similar by using the copy and paste option. Done

Not a bad diff at all. Just a few more small things that requires fixing to improve the visual aspect of the diff.
Advanced:
  1. 00:31:022 (3,4) –Make these two sliders look similar? Use the copy and paste option. Done
  2. 00:32:045 (5) –Why don’t you place a clap here as well? OK
  3. 00:32:727 (1,2,3,4) –This section is a bit undermapped in my opinion. Rather change these circles into sliders to also punctuate these beats: 00:33:068 - 00:33:750 - 00:34:431 - 00:35:113 – I made this section to have a build-up effect: first 2/1 beats, then 1/1 sliders, then 1/1 beats, then 1/2 sliders, and then 1/4 repeating sliders. Making these into sliders would ruin the effect I was going for
    Then you can change these sliders: 00:35:454 (1,2,3,4) –into repeats. So something like this: Not changing this for the same reason, sorry
  4. 01:09:375 (4) –Hm, I don’t really like this slidershape here. Rather just make this a normal curved slider. Would ruin symmetry effect
  5. 02:03:750 (4) –Move this slider a bit lower to make it parallel with 02:03:409 (3) – Done
  6. 02:09:715 (4) –New combo here for consistency with 02:06:477 (3,1) – Dpme
  7. 02:19:090 (1,2) –This rhythm can be improved. Try this: Changed but did it a different way

Hard:
  1. 00:10:227 (3,4,5) –Rather try a half circle pattern here. Changed to improve flow, but did a different pattern
  2. 00:26:079 (1,3) –Make these two sliders look similar? Done
    Copy and paste 00:26:079 (1) –then Ctrl+J and then Ctrl+G
  3. 00:54:204 –Maybe you should try to place a circle here instead and also improve the rhythm a bit. I actually like the 1/1 slider here
  4. 01:12:784 (4) –Place this slider here: X:448 Y:220 so it’s right under 01:12:443 (2) – Prefer it as it is, sorry
  5. 02:05:965 (2) –Make these two sliders look similar. Like this: Done
    Copy and paste 02:05:454 (1) –then Ctrl+J and then Ctrl+G.

Overall, quite a nice mapset. More improvement is still needed though before it can be considered qualified. Yeah, I know, needs a bit more polishing and flow improvements still
Good Luck~! :D
Thanks for mods!
Zetera
Here's the mod that you've won.

[Normal]

|01:47:727 (3,2) - You could stack those to make the whole thing look more clean in the editor.
|02:12:272 (4) - At this part, the object has no similarity with the rhythm. I guess it's better to use 1/1 or 2 1/2.
|01:01:363 (3) - That's a lonely softwhistle right there. If you add one on the head of 00:50:454 (2) - , it'll have a companion.

Just informing you that 01:54:545 (1,2) - is a rhythmical pattern that does not reappear in the Kiai (Complementary part: 02:05:454 (1,2) - ), which causes some inconsistency. But it's no further problem I guess.

[Advanced]


|00:42:272 - I'd suggest to end this pattern on a circle. I tend to have problems with reading this kind of pattern as it was used right now because I expect both sliders to have the same length. So if you give the second slider the same length as the first and end the whole pattern with a circle on the time mark that I have given, then there will be no problems. same applies to 01:47:386 (4) - and 02:32:386 (7) - .

01:16:022 (6) - Nnnot sure if that is rankable.. But it's a clever idea.

Not too much to say here.

[Hard]

|00:43:295 (3) - :c at least silence the end with a volume of at most 10%

Other than that, I am impressed by that difficulty.

[Lunatic]

|00:43:295 (6) - :c
|00:54:204 (6,7) - Feels slightly harsh, but that's probably just me and my mapping style. A stacked stream would be enough for me here. But I can totally understand how and why this works as it does.
|02:20:284 (1,2) - This is a massive flowkiller. The objects work as they do, but when I follow this with my mouse, it becomes a pattern which is really unpleasant to follow. Using Ctrl+G seperately for both objects already kinda solves the problem.

Sorry for not pointing out too much, but I am not a standard modder and judge with my mapping experience in both standard and taiko, also I involve my player point of view. Anyway good luck with ranking this.
Topic Starter
orza6006

Sala- wrote:

Here's the mod that you've won.

[Normal]

|01:47:727 (3,2) - You could stack those to make the whole thing look more clean in the editor. This is how it was originally. I changed it from neonat's mod and I have to agree with him that it could be confusing
|02:12:272 (4) - At this part, the object has no similarity with the rhythm. I guess it's better to use 1/1 or 2 1/2. You're right, changed
|01:01:363 (3) - That's a lonely softwhistle right there. If you add one on the head of 00:50:454 (2) - , it'll have a companion. Done

Just informing you that 01:54:545 (1,2) - is a rhythmical pattern that does not reappear in the Kiai (Complementary part: 02:05:454 (1,2) - ), which causes some inconsistency. But it's no further problem I guess. Yeah, just trying to vary things up a bit, I don't think it's something which really impacts the map

[Advanced]


|00:42:272 - I'd suggest to end this pattern on a circle. I tend to have problems with reading this kind of pattern as it was used right now because I expect both sliders to have the same length. So if you give the second slider the same length as the first and end the whole pattern with a circle on the time mark that I have given, then there will be no problems. same applies to 01:47:386 (4) - and 02:32:386 (7) - . Yeah, I see what you mean. Maybe this will decrease the gap between Advanced and Hard a little as well (you can never be too careful with the QATs)

01:16:022 (6) - Nnnot sure if that is rankable.. But it's a clever idea. I've checked and BATs BAs (god it feels weird saying that) say it's fine - at least the ones I've asked.

Not too much to say here.

[Hard]

|00:43:295 (3) - :c at least silence the end with a volume of at most 10% Used 10%

Other than that, I am impressed by that difficulty. This was the difficulty I felt most comfortable making. Thanks

[Lunatic]

|00:43:295 (6) - :c Same as above
|00:54:204 (6,7) - Feels slightly harsh, but that's probably just me and my mapping style. A stacked stream would be enough for me here. But I can totally understand how and why this works as it does. Yeah, I wanted to use a mix of streams and 1/4 sliders
|02:20:284 (1,2) - This is a massive flowkiller. The objects work as they do, but when I follow this with my mouse, it becomes a pattern which is really unpleasant to follow. Using Ctrl+G seperately for both objects already kinda solves the problem. OK, Ctrl+G'd them

Sorry for not pointing out too much, but I am not a standard modder and judge with my mapping experience in both standard and taiko, also I involve my player point of view. Anyway good luck with ranking this. Don't worry, your mod was fine.
Thanks for modding!
Ringating

-Nya- wrote:

  1. Use a background image with a resolution of 1366 X 768. I managed to fix your current one:
    http://puu.sh/fhltD/79f8681110.jpg
...

More improvement is still needed though before it can be considered qualified.
a bg that's not that one would be a good start :roll:

changing the aspect ratio of an image through non-symmetrical resizing is almost always something you should avoid. it tends to ruin the aesthetics of things with particular shapes and proportions (such as anatomy).

and although that image doesn't seem to have been used, the current one has suffered from some pretty heavy compression (as you can see from the grain/discoloration around the edges of everything in the image).

the highest quality version of the image that I can find is here, but even that's not very fit for osu, considering the low resolution. I'd suggest finding a new bg if possible (this is a good place to look for high res images).

This one is my personal suggestion, pre-cropped. If you want some other image I'd be happy to make it work if you PM me the link.

no kds
pishifat
ringating is so strong
Topic Starter
orza6006

Ringating wrote:

-Nya- wrote:

  1. Use a background image with a resolution of 1366 X 768. I managed to fix your current one:
    http://puu.sh/fhltD/79f8681110.jpg
...

More improvement is still needed though before it can be considered qualified.
a bg that's not that one would be a good start :roll:

changing the aspect ratio of an image through non-symmetrical resizing is almost always something you should avoid. it tends to ruin the aesthetics of things with particular shapes and proportions (such as anatomy).

and although that image doesn't seem to have been used, the current one has suffered from some pretty heavy compression (as you can see from the grain/discoloration around the edges of everything in the image).

the highest quality version of the image that I can find is here, but even that's not very fit for osu, considering the low resolution. I'd suggest finding a new bg if possible (this is a good place to look for high res images).

This one is my personal suggestion, pre-cropped. If you want some other image I'd be happy to make it work if you PM me the link.

no kds
Woah, surprise visit. Yeah, the 1000x669 is the one I'm currently using, but I think I'll use the one you suggested. Thanks very much!

pishifat wrote:

ringating is so strong
*gasp* pishi... are you going to stage a humiliating deconstruction of my map? I'll look forward to it <3
pishifat

orza6006 wrote:

*gasp* pishi... are you going to stage a humiliating deconstruction of my map? I'll look forward to it <3
kind of. i wouldn't really say your map...

(get more mods on that one cuz it needs them. especially focusing on rhythm)
Frey
( ≧∇≦)ノノ RANDOM MOD(really?

[General]

· From the genre, I think you should add 'dnb' or 'drum and bass' into TAGs.

· Secondly, your song is not full version. To avoid confusion, you should add 'cut version' into TAGs. Or I advise you to add '(Cut Ver.)' into Title. Maps usually get popped because of metadata issues)

[Lokovodo's Extra]

· Why didn't you add some hitsounds? Even coping other diffs' hitsounds is better than none (and I can't do hitsounds mod for you either >:(

· 00:00:510 (2,3) - you can stack better

· 00:07:840 (6) - It seems like you followed a wrong rhythm, you should do the same like 00:02:386 (4,1). If you decide to fix this, don't forget 00:13:295 (1) - and 00:18:750 (5) -

· 00:29:659 (4) - Ctrl+G to make it harder and nicer

· 00:31:533 (4) - Slider's end isn't snapped

· 00:32:045 (5) - add NC

· 00:36:818 (5) - add NC then remove NC of 00:37:840 (1)

· 00:37:840 (1) - This slider should end at 00:38:096, and you have to create a circle at 00:38:181 (You can hear a strong beat here, so it's timing to click)

· 00:58:295 (2,4) - you can stack better

· 01:13:636 (7) - add NC

· 01:25:397 (4) - x152 y72.....better for me :P

· 01:38:181 (1,2,3,4,5,1,2,3,4,5) - couldn't it be harder? It suddenly become extremely hard at 01:43:636 (1)

· 01:47:727 (10) - add NC

· 01:56:592 (3) - Circle isn't snapped

· 01:56:592 (3,1) - you can stack better

· 02:01:875 (9) - x280 y332 for better flow

· 02:05:965 (2) - x136 y192...better for me

· 02:10:909 (5) - remove NC, then remove NC of 02:11:250 (1)

· 02:13:467 (7) - Circle isn't snapped

· 02:22:500 (2,3) - ctrl+g, because this part(02:21:818 (1,2,3,4) ) looks like a Hard, not a EXTRA.

Errr. this diff need more mods. Good luck
Lokovodo

Frey wrote:

( ≧∇≦)ノノ RANDOM MOD(really?

[General]

· From the genre, I think you should add 'dnb' or 'drum and bass' into TAGs.

· Secondly, your song is not full version. To avoid confusion, you should add 'cut version' into TAGs. Or I advise you to add '(Cut Ver.)' into Title. Maps usually get popped because of metadata issues)

[Lokovodo's Extra]

· Why didn't you add some hitsounds? Even coping other diffs' hitsounds is better than none (and I can't do hitsounds mod for you either >:( hitsounds added

· 00:00:510 (2,3) - you can stack better done

· 00:07:840 (6) - It seems like you followed a wrong rhythm, you should do the same like 00:02:386 (4,1). If you decide to fix this, don't forget 00:13:295 (1) - and 00:18:750 (5) - fixed

· 00:29:659 (4) - Ctrl+G to make it harder and nicer done, good find on this

· 00:31:533 (4) - Slider's end isn't snapped fixed

· 00:32:045 (5) - add NC done

· 00:36:818 (5) - add NC then remove NC of 00:37:840 (1)

· 00:37:840 (1) - This slider should end at 00:38:096, and you have to create a circle at 00:38:181 (You can hear a strong beat here, so it's timing to click) fixed

· 00:58:295 (2,4) - you can stack better done

· 01:13:636 (7) - add NC done

· 01:25:397 (4) - x152 y72.....better for me :P In the song you can notice 2 large beats here so the jump works just fine.

· 01:38:181 (1,2,3,4,5,1,2,3,4,5) - couldn't it be harder? It suddenly become extremely hard at 01:43:636 (1) fixed, spaced it more

· 01:47:727 (10) - add NC done

· 01:56:592 (3) - Circle isn't snapped fixed

· 01:56:592 (3,1) - you can stack better fixed

· 02:01:875 (9) - x280 y332 for better flow done

· 02:05:965 (2) - x136 y192...better for me done, good find on this one

· 02:10:909 (5) - remove NC, then remove NC of 02:11:250 (1) fixed

· 02:13:467 (7) - Circle isn't snapped fixed

· 02:22:500 (2,3) - ctrl+g, because this part(02:21:818 (1,2,3,4) ) looks like a Hard, not a EXTRA. good call, fixed

Errr. this diff need more mods. Good luck
thank you for random mod!
Topic Starter
orza6006

Frey wrote:

( ≧∇≦)ノノ RANDOM MOD(really?

[General]

· From the genre, I think you should add 'dnb' or 'drum and bass' into TAGs. Ok, done

· Secondly, your song is not full version. To avoid confusion, you should add 'cut version' into TAGs. Or I advise you to add '(Cut Ver.)' into Title. Maps usually get popped because of metadata issues) I'll add cut into tags. I don't think adding (Cut Ver.) would go down well with BNs since they don't like it if you add unnecessary suffixes (e.g. you don't add TV Size if it's not in the official title)
Thanks for modding! Updated
Want 2 Buy Avon
Just a random mapper/modder passing by, someone showed me your mapset and just my opinion but the set doesn't really need an extra, I doubt you'll remove it but it's pretty messy and the spacing doesn't make much sense. Just my opinion for what it's worth
Lokovodo

Xellie wrote:

Just a random mapper/modder passing by, someone showed me your mapset and just my opinion but the set doesn't really need an extra, I doubt you'll remove it but it's pretty messy and the spacing doesn't make much sense. Just my opinion for what it's worth
Specifically how does the spacing not make sense? Are you able to even play it? Most people i have talked to said the spacing was too forgiving.
sheela


Hey orza6006!

General

  1. It seems you don't use soft-sliderslide.wav. If you want to use it, change the sampleset in the timing points to S:C1 (custom 1). Else, remove it because it's stated in the Ranking Criteria.

Normal

  1. 00:00:000 (1) - If you bend the slider, I think it would make a better cursor movement to the next object. Something like this should go.
  2. 00:04:431 (4) - If possible, make the slider ball bounce on 00:04:772 . What I mean is putting the "hollow (the middle in the V pattern)" on that tick. So, the slidertick should be in the hallow. It should resemble as this:
  3. 00:10:909 (1) - In my opinion, I'd reduce the slider by 1.5 a beat (which means on 00:11:761 -) or two beats (on the middle downbeat, 00:11:590 .) and add something after. The slider doesn't fit with the following rhythm. To be honest, it doesn't really follow something in the music. I would go for the 1.5 beat, because I think it follows better with the piano. The rhythm would look something like this while the pattern can look like this.
  4. 00:35:454 (3) - The distance between this and the previous slider is inconsistent to the regular distance snap. And to be honest, I dislike the shape. You can try something I made randomly:
    SPOILER

    386,198,35454,2,0,B|355:147|381:90|381:90|367:58|367:58|374:18,1,187.000003566742
    234,143,36818,2,0,B|241:183|241:183|227:215|227:215|253:272|222:322,1,187.000003566742
  5. 00:39:886 (4) - Move it more below, like x:228 y:277? It's just that the circle was close to the slider (2).
  6. 01:51:818 (1) - It looks like the old shape in the old maps. I think placing those points in a similar way like in the image would be pretty.
  7. 02:00:000 (1) - I'd bring the first red node to the head, so something like x:172 y:300. Same reason, the shape is ugly to me.
  8. 02:05:454 (1,2) - Make that rhythm as 02:08:181 (1) . It sounds a bit weird, and I think there would be a little confusion between them. Putting the slider there would get a consistency.
  9. 02:15:000 (3) - I have a doubt on that slider. I think the beginners won't properly see where the slider ball will go, or the direction of the slider, due to a little overlap. But I don't know to be honest. You can change the shape if you want.
  10. 02:22:500 (1) - Why not moving this circle to where the repeat slider (4) will shoot, like x:234 y:337? It won't break the flow.

Advanced

  1. 00:10:397 (5) - Transform them into two circles? The 1/2 slider doesn't fit very well with the music; the beats go up and down, so the tail on the lower beat sounds not well.
  2. 00:18:750 (6) - Remove the tail so it could only be a circle? The tail doesn't seem to follow something.
  3. 00:27:272 (1,2) - I don't think those kind of shape are acceptable in an advanced difficulty due to readability. There's also 01:03:238 (2) .
  4. 00:35:454 (1,2) - I would change the pattern into something like this a better flow:
  5. 01:51:477 (3) - Ending the slider on a new measure doesn't sound very well. I would go for this rhythm. It fits very well with the vocals.
    SPOILER

    (in case you're wondering, it starts on 01:50:454 .)

Hard

  1. 00:18:409 (4,5) - The movement from (4) to (5) is awkward, so the flow isn't good there. I don't know what pattern you can do, so here's something I made randomly:
  2. 00:45:170 (2,3) - Switch the positions (Ctrl + G)? The movement goes better.
  3. 01:46:704 (5,6,7,1) - I think it would be better if they overlap together. It makes the movement easier to click.There's also 02:32:727 (1) .
  4. 02:01:022 (4,1,2) - Move the objects so it could get a distance of 1.20x in between? It would be consistent.
  5. 02:05:965 (2,3) - Same thing, the distance between them should be 1.20x to get the consistency.
  6. 02:24:545 (1,2) - Replace them into two circles (on the white ticks) to get the same rhythm as 02:21:818 (1,2) ?

Lunatic

  1. 00:41:590 (5) - Add a new combo? You did it to 01:47:045 (1) .
  2. 01:32:045 (2) - I would move this circle to where the next circle is on, because it makes a little weird cursor movement due to small distance. Then I would stack the circle (3) and (1).
  3. 01:16:193 (5,6) - The 1/8 kicksliders are kind of hard and the players might not notice that they're in a 1/8 rhythm. I would go for a repeat slider.
  4. 02:00:681 (3,5) - I would switch those place and 02:00:852 (4,6) . I think it fits very well because the pattern goes low and high, like 02:03:409 (4,5,6,7) .
  5. 02:02:982 (2) - Stack it with the next object and rotate 02:02:727 (1) to the stack? The current pattern is somehow ugly to me. It should look like this:
  6. 02:18:920 (1,1) - I dislike how those long sliders return on the vocals. It breaks the previous rhythm and it sounds weird. You should follow the beats.
  7. 02:31:875 (4) - Move this more further from the next object? Same thing, the movement is kind of uncomfortable.

Lokovodo's Extra

I've noticed things that aren't correct. First, you use too much finishes, as you add them everywhere randomly. They sound awful if the finish isn't in the right place. The finishes are usually used on the big downbeats. For example, putting a finish on 00:02:386 (5) -'s head doesn't make any sense. There's no strong beats.
Second, be careful with the new combo. You don't really have a constant pattern for the new combo, which should have been the case. For example, 00:46:363 (6,1) . The slider should have the new combo while the circle doesn't have it.
Please check what you can change through the difficulty.
  1. 00:01:193 (4,1) - That kind of rhythm isn't correct for the music and it sounds weird. I think you should replace them by a long slider. It would fit very well.
  2. 00:06:647 (6,1) - Make the distance between them greater. The movement is kind of uncomfortable to play.
  3. 00:25:568 (1) - According to the previous section, this slider should not have a new combo.
  4. 00:30:000 (1,2) - Maybe a blanket pattern would look nicer.
  5. 00:53:181 (2) - Turn this slider small. The beat 00:53:352 should be hit by something. A circle and 1/2 slider would be nice.
  6. 01:24:204 (1) - This long slider sounds weird in my opinion. If you also think it sounds weird, I would the rhythm to something like this:
  7. 01:27:272 - Turn more the volume up. We don't clearly hear the finish.
  8. 01:38:181 to 01:43:636 - Like I said on top, the new combo there is pretty confusing. They should have new combos on the big downbeats. And you have to change the pattern.
When you finish applying these, you can catch in-game to get a recheck.

This should be it! I like the difficulties, especially the lunatic one. Good luck on ranking this map and don't hesitate on asking questions concerning about the mod if you have some!
Lokovodo

sheela901 wrote:



Hey orza6006!

Lokovodo's Extra

I've noticed things that aren't correct. First, you use too much finishes, as you add them everywhere randomly. They sound awful if the finish isn't in the right place. The finishes are usually used on the big downbeats. For example, putting a finish on 00:02:386 (5) -'s head doesn't make any sense. There's no strong beats. I removed a lot of the finishes and i think i got it sounding much nicer
Second, be careful with the new combo. You don't really have a constant pattern for the new combo, which should have been the case. For example, 00:46:363 (6,1) . The slider should have the new combo while the circle doesn't have it.
Please check what you can change through the difficulty.
  1. 00:01:193 (4,1) - That kind of rhythm isn't correct for the music and it sounds weird. I think you should replace them by a long slider. It would fit very well. done
  2. 00:06:647 (6,1) - Make the distance between them greater. The movement is kind of uncomfortable to play. fixed
  3. 00:25:568 (1) - According to the previous section, this slider should not have a new combo. added new combo on previous section
  4. 00:30:000 (1,2) - Maybe a blanket pattern would look nicer. done
  5. 00:53:181 (2) - Turn this slider small. The beat 00:53:352 should be hit by something. A circle and 1/2 slider would be nice. done, good find
  6. 01:24:204 (1) - This long slider sounds weird in my opinion. If you also think it sounds weird, I would the rhythm to something like this: i don't think it sounds weird
  7. 01:27:272 - Turn more the volume up. We don't clearly hear the finish. done
  8. 01:38:181 to 01:43:636 - Like I said on top, the new combo there is pretty confusing. They should have new combos on the big downbeats. And you have to change the pattern.
fixed
When you finish applying these, you can catch in-game to get a recheck.
will do and thanks!

This should be it! I like the difficulties, especially the lunatic one. Good luck on ranking this map and don't hesitate on asking questions concerning about the mod if you have some!
SPOILER
osu file format v14

[General]
AudioFilename: Paranoid Lost (cut).mp3
AudioLeadIn: 2000
PreviewTime: 109005
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.899998

[Metadata]
Title:Paranoid Lost
TitleUnicode:Paranoid Lost
Artist:Halozy
ArtistUnicode:Halozy
Creator:orza6006
Version:Lokovodo's Extra
Source:Touhou
Tags:because princess inada is scolding me 10 mountain of faith minoriko aki project misato 東方風神録 ~ tonic triangle sumijun shizuha drum and bass dnb cut version lokovodo
BeatmapID:625985
BeatmapSetID:236368

[Difficulty]
HPDrainRate:7
CircleSize:5
OverallDifficulty:8.5
ApproachRate:9
SliderMultiplier:2.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"thanks_ringating.jpg",0,0
//Break Periods
2,87472,97581
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
0,340.909090909091,4,2,0,30,1,0
0,-133.333333333333,4,2,0,30,0,0
21818,-111.111111111111,4,2,0,45,0,0
27272,-121.212121212121,4,2,0,40,0,0
30000,-133.333333333333,4,2,0,35,0,0
35454,-117.647058823529,4,2,0,45,0,0
38181,-105.263157894737,4,2,0,55,0,0
40909,-105.263157894737,4,3,0,55,0,0
42272,-105.263157894737,4,2,0,55,0,0
43636,-100,4,2,0,80,0,0
65454,-111.111111111111,4,2,0,60,0,0
76193,-111.111111111111,4,2,0,45,0,0
76363,-111.111111111111,4,2,0,60,0,0
85909,-111.111111111111,4,2,0,50,0,0
86250,-111.111111111111,4,2,0,45,0,0
86590,-111.111111111111,4,2,0,40,0,0
86931,-111.111111111111,4,2,0,35,0,0
87272,-200,4,2,0,70,0,0
98181,-142.857142857143,4,2,0,70,0,0
100909,-125,4,2,0,70,0,0
103636,-111.111111111111,4,2,0,70,0,0
106363,-111.111111111111,4,3,0,70,0,0
107727,-111.111111111111,4,2,0,70,0,0
109090,-100,4,2,0,85,0,1
124090,-100,4,2,0,90,0,1
125113,-100,4,2,0,85,0,1
130909,-100,4,2,0,70,0,0
141818,-125,4,2,0,70,0,0
152045,-125,4,3,0,70,0,0


[Colours]
Combo1 : 118,57,12
Combo2 : 255,0,0
Combo3 : 252,78,3
Combo4 : 254,151,12
Combo5 : 255,192,0
Combo6 : 185,121,2

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388,276,50625,1,0,0:0:0:0:
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154,186,77215,1,2,0:0:0:0:
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152,248,78579,1,10,0:0:0:0:
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248,192,80454,6,0,P|308:196|392:160,1,148.49999546814,8|0,0:0|0:0,0:0:0:0:
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172,74,81136,2,0,P|128:104|104:148,1,98.9999969787599,2|4,0:0|0:0,0:0:0:0:
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64,96,102954,1,2,0:0:0:0:
256,160,103295,1,2,0:0:0:0:
448,112,103636,5,10,0:0:0:0:
292,223,103806,1,0,0:0:0:0:
388,192,103977,1,2,0:0:0:0:
192,255,104147,1,0,0:0:0:0:
64,112,104318,5,10,0:0:0:0:
220,223,104488,1,0,0:0:0:0:
124,192,104659,1,2,0:0:0:0:
320,255,104829,1,8,0:0:0:0:
256,65,105000,5,2,0:0:0:0:
330,294,105171,1,0,0:0:0:0:
135,152,105341,1,10,0:0:0:0:
376,152,105511,1,0,0:0:0:0:
181,294,105681,1,10,0:0:0:0:
341,74,105852,1,0,0:0:0:0:
117,236,106023,1,10,0:0:0:0:
394,236,106193,1,0,0:0:0:0:
170,74,106363,5,12,0:0:0:0:
212,98,106448,1,0,0:0:0:0:
247,133,106533,1,0,0:0:0:0:
274,175,106618,1,0,0:0:0:0:
289,222,106703,1,0,0:0:0:0:
292,271,106789,1,0,0:0:0:0:
283,320,106874,1,0,0:0:0:0:
232,320,106960,5,0,0:0:0:0:
223,271,107045,1,0,0:0:0:0:
226,222,107130,1,0,0:0:0:0:
241,175,107215,1,0,0:0:0:0:
267,133,107300,1,0,0:0:0:0:
303,98,107386,1,0,0:0:0:0:
345,73,107471,1,0,0:0:0:0:
352,88,107556,1,0,0:0:0:0:
360,100,107642,1,0,0:0:0:0:
368,112,107727,6,0,P|384:168|376:216,1,98.9999969787599,12|2,0:0|0:0,0:0:0:0:
144,272,108068,2,0,P|128:216|136:168,1,98.9999969787599,12|2,0:0|0:0,0:0:0:0:
192,60,108409,5,4,0:0:0:0:
216,232,108579,1,4,0:0:0:0:
296,152,108750,1,6,0:0:0:0:
320,324,108920,1,6,0:0:0:0:
220,160,109090,6,0,P|164:136|112:320,1,330,12|0,0:0|0:0,0:0:0:0:
220,316,109772,1,2,0:0:0:0:
148,224,109943,1,2,0:0:0:0:
236,332,110113,2,0,L|348:332,1,110,8|0,0:0|0:0,0:0:0:0:
468,212,110454,6,0,B|416:212|416:212|360:236,1,110,8|0,0:0|0:0,0:0:0:0:
484,280,110795,1,2,0:0:0:0:
344,168,110965,2,0,P|292:168|236:144,1,110,8|0,0:0|0:0,0:0:0:0:
224,36,111306,1,2,0:0:0:0:
204,220,111477,1,8,0:0:0:0:
308,96,111647,6,0,L|364:80,1,55
424,52,111818,2,0,B|424:128|424:128|448:192|448:192|448:272,1,220,8|0,0:0|0:0,0:0:0:0:
364,340,112329,1,0,0:0:0:0:
216,204,112500,1,2,0:0:0:0:
148,340,112671,1,2,0:0:0:0:
296,204,112840,2,0,P|316:148|308:96,1,110,8|2,0:0|0:0,0:0:0:0:
216,204,113181,6,0,P|252:264|372:220,1,220,8|4,0:0|0:0,0:0:0:0:
408,92,113693,1,0,0:0:0:0:
204,28,113863,1,0,0:0:0:0:
308,28,114033,1,2,0:0:0:0:
104,92,114204,2,0,P|68:136|56:192,1,110,8|2,0:0|0:0,0:0:0:0:
108,344,114545,6,0,P|144:300|156:244,1,110,4|0,0:0|0:0,0:0:0:0:
104,92,114886,2,0,P|148:128|204:140,1,110,8|0,0:0|0:0,0:0:0:0:
356,96,115227,1,2,0:0:0:0:
416,188,115397,1,8,0:0:0:0:
312,44,115568,2,8,P|288:96|312:148,1,110
440,240,115909,2,0,P|458:290|434:338,1,110,8|0,0:0|0:0,0:0:0:0:
268,279,116250,5,2,0:0:0:0:
276,84,116421,1,2,0:0:0:0:
152,236,116592,1,2,0:0:0:0:
343,184,116762,1,2,0:0:0:0:
158,117,116931,2,0,P|104:100|44:124,1,110,8|2,0:0|0:0,0:0:0:0:
152,236,117272,6,8,P|246:298|350:290,1,220,6|8,0:0|0:0,0:0:0:0:
428,212,117784,1,8,0:0:0:0:
289,68,117954,1,0,0:0:0:0:
392,108,118125,1,8,0:0:0:0:
305,177,118295,2,12,L|196:176,1,110,10|8,0:0|0:0,0:0:0:0:
48,180,118636,6,0,B|116:180|116:180|164:240|164:240|244:240,1,220,10|2,0:0|0:0,0:0:0:0:
372,240,119147,1,2,0:0:0:0:
289,68,119318,2,0,P|224:100|208:136,1,110,8|2,0:0|0:0,0:0:0:0:
223,316,119659,2,0,P|288:284|304:248,1,110,8|2,0:0|0:0,0:0:0:0:
140,144,120000,6,0,P|108:184|128:288,1,165,12|0,0:0|0:0,0:0:0:0:
144,300,120340,1,8,0:0:0:0:
350,232,120510,1,0,0:0:0:0:
144,164,120681,1,8,0:0:0:0:
271,340,120851,1,2,0:0:0:0:
271,123,121022,2,0,P|232:92|172:76,1,110,4|2,0:0|0:0,0:0:0:0:
20,188,121363,2,0,P|59:219|119:235,1,110,4|2,0:0|0:0,0:0:0:0:
244,204,121704,1,8,0:0:0:0:
289,332,121875,1,0,0:0:0:0:
200,296,122045,6,0,L|88:296,1,110,8|0,0:0|0:0,0:0:0:0:
356,196,122386,1,8,0:0:0:0:
328,324,122556,1,8,0:0:0:0:
213,144,122727,2,0,P|192:80|208:32,1,110,10|0,0:0|0:0,0:0:0:0:
384,88,123068,2,0,P|405:152|352:236,1,165,10|0,0:0|0:0,0:0:0:0:
340,256,123409,5,2,0:0:0:0:
136,189,123579,1,2,0:0:0:0:
340,123,123750,1,2,0:0:0:0:
214,296,123921,1,2,0:0:0:0:
214,83,124091,1,2,0:0:0:0:
292,322,124261,5,2,0:0:0:0:
292,56,124431,1,2,0:0:0:0:
134,272,124602,1,2,0:0:0:0:
389,189,124773,1,2,0:0:0:0:
134,106,124943,1,2,0:0:0:0:
268,172,125113,2,0,P|336:160|404:96,1,165,10|0,0:0|0:0,0:0:0:0:
416,68,125454,6,8,B|416:168|416:168|404:224|344:264,1,220
136,192,125965,1,0,0:0:0:0:
252,172,126136,1,0,0:0:0:0:
189,73,126306,1,2,0:0:0:0:
216,300,126477,2,0,P|276:336|416:296,1,220,12|8,0:0|0:0,0:0:0:0:
452,172,126988,5,2,0:0:0:0:
307,98,127159,1,8,0:0:0:0:
316,260,127329,1,2,0:0:0:0:
464,144,127500,2,0,P|432:88|388:60,1,110,8|4,0:0|0:0,0:0:0:0:
200,104,127840,2,0,P|225:152|268:185,1,110,8|2,0:0|0:0,0:0:0:0:
468,256,128181,6,0,P|380:252|256:292,1,220,8|8,0:0|0:0,0:0:0:0:
156,340,128693,1,0,0:0:0:0:
56,292,128863,1,0,0:0:0:0:
19,187,129034,1,2,0:0:0:0:
67,86,129204,2,0,P|128:120|224:116,1,165,8|0,0:0|0:0,0:0:0:0:
240,96,129545,2,0,L|240:208,1,110,8|2,0:0|0:0,0:0:0:0:
312,304,129886,2,0,L|312:194,1,110,8|2,0:0|0:0,0:0:0:0:
312,56,130227,5,8,0:0:0:0:
149,278,130397,1,8,0:0:0:0:
407,193,130568,1,8,0:0:0:0:
149,109,130738,1,8,0:0:0:0:
309,329,130909,2,0,L|408:276,1,110,12|0,0:0|0:0,0:0:0:0:
440,132,131250,1,2,0:0:0:0:
340,200,131420,2,0,L|224:200,1,110
106,277,131761,2,4,L|203:329,1,110,4|2,0:0|0:0,0:0:0:0:
284,172,132102,2,0,L|174:172,1,110,0|4,0:0|0:0,0:0:0:0:
44,212,132442,5,2,0:0:0:0:
172,244,132613,1,2,0:0:0:0:
135,117,132784,1,2,0:0:0:0:
256,280,132954,1,2,0:0:0:0:
468,212,133125,1,2,0:0:0:0:
377,117,133296,1,2,0:0:0:0:
340,244,133467,1,2,0:0:0:0:
256,88,133636,6,0,P|216:52|160:28,1,110,8|0,0:0|0:0,0:0:0:0:
144,160,133977,1,0,0:0:0:0:
150,292,134147,2,0,P|201:275|249:238,1,110,8|0,0:0|0:0,0:0:0:0:
144,160,134488,1,2,0:0:0:0:
26,99,134659,2,0,P|14:151|22:212,1,110,8|0,0:0|0:0,0:0:0:0:
144,160,135000,1,2,0:0:0:0:
152,343,135170,6,0,B|188:312|188:312|216:256,1,110,2|0,0:0|0:0,0:0:0:0:
359,40,135511,2,0,B|324:72|324:72|296:128,1,110,2|4,0:0|0:0,0:0:0:0:
328,252,135852,1,0,0:0:0:0:
420,162,136022,1,2,0:0:0:0:
280,112,136193,1,2,0:0:0:0:
140,164,136363,6,0,L|140:276,1,110,10|0,0:0|0:0,0:0:0:0:
224,76,136704,1,2,0:0:0:0:
204,316,136875,2,0,L|204:206,1,110,8|2,0:0|0:0,0:0:0:0:
168,44,137216,1,2,0:0:0:0:
372,164,137386,2,0,L|372:276,1,110,8|0,0:0|0:0,0:0:0:0:
288,76,137727,1,2,0:0:0:0:
308,316,137898,2,2,L|308:206,1,110,10|2,0:0|0:0,0:0:0:0:
344,44,138238,5,2,0:0:0:0:
119,206,138408,1,0,0:0:0:0:
396,206,138579,1,0,0:0:0:0:
171,44,138749,1,2,0:0:0:0:
257,307,138919,1,2,0:0:0:0:
216,128,139090,6,0,B|160:112|160:112|108:112,1,110,4|0,0:0|0:0,0:0:0:0:
72,292,139431,2,0,B|124:292|124:292|180:276,1,110,4|0,0:0|0:0,0:0:0:0:
332,108,139772,2,0,B|388:92|388:92|440:92,1,110,4|0,0:0|0:0,0:0:0:0:
404,272,140113,2,0,B|352:272|352:272|296:256,1,110,4|2,0:0|0:0,0:0:0:0:
204,112,140454,5,2,0:0:0:0:
336,228,140625,1,2,0:0:0:0:
176,228,140795,1,2,0:0:0:0:
308,112,140965,1,2,0:0:0:0:
157,341,141136,2,12,L|108:240,1,110,12|10,0:0|0:0,0:0:0:0:
355,341,141477,2,8,L|404:240,1,110,12|10,0:0|0:0,0:0:0:0:
416,48,141818,6,2,L|240:48,1,176
192,208,142500,2,2,L|368:208,1,176
304,128,143181,2,2,L|128:128,1,176
80,288,143863,2,2,L|256:288,1,176
352,144,144545,5,0,0:0:0:0:
208,96,144886,1,0,0:0:0:0:
160,240,145227,1,0,0:0:0:0:
304,288,145568,1,0,0:0:0:0:
298,63,145909,5,0,0:0:0:0:
127,149,146250,1,0,0:0:0:0:
213,320,146591,1,0,0:0:0:0:
384,234,146932,1,0,0:0:0:0:
208,96,147272,5,8,0:0:0:0:
136,148,147443,1,0,0:0:0:0:
352,144,147613,5,0,0:0:0:0:
300,72,147784,1,8,0:0:0:0:
304,288,147954,5,0,0:0:0:0:
376,236,148125,1,2,0:0:0:0:
160,240,148295,5,8,0:0:0:0:
212,312,148466,1,0,0:0:0:0:
256,65,148636,5,0,0:0:0:0:
255,318,148807,1,8,0:0:0:0:
129,191,148977,1,0,0:0:0:0:
382,192,149147,1,0,0:0:0:0:
166,281,149318,5,8,0:0:0:0:
345,281,149488,1,0,0:0:0:0:
166,102,149658,1,8,0:0:0:0:
345,102,149829,1,8,0:0:0:0:
293,305,150000,5,8,0:0:0:0:
159,121,150170,1,2,0:0:0:0:
375,192,150340,1,2,0:0:0:0:
159,262,150510,1,8,0:0:0:0:
293,78,150681,1,2,0:0:0:0:
209,334,150852,5,2,0:0:0:0:
377,103,151022,1,8,0:0:0:0:
106,192,151193,1,2,0:0:0:0:
377,279,151362,1,2,0:0:0:0:
209,49,151533,1,8,0:0:0:0:
302,334,151704,1,2,0:0:0:0:
113,238,151875,1,2,0:0:0:0:
398,145,152045,5,0,0:0:0:0:
404,160,152130,1,0,0:0:0:0:
408,172,152215,1,0,0:0:0:0:
412,184,152301,1,0,0:0:0:0:
416,196,152386,1,0,0:0:0:0:
420,208,152471,1,0,0:0:0:0:
424,220,152556,1,0,0:0:0:0:
428,232,152642,1,0,0:0:0:0:
400,256,152727,5,10,0:0:0:0:
Topic Starter
orza6006

sheela901 wrote:



Hey orza6006!

General

  1. It seems you don't use soft-sliderslide.wav. If you want to use it, change the sampleset in the timing points to S:C1 (custom 1). Else, remove it because it's stated in the Ranking Criteria.
Thanks for pointing that out, changed

Normal

  1. 00:00:000 (1) - If you bend the slider, I think it would make a better cursor movement to the next object. Something like this should go. OK, done
  2. 00:04:431 (4) - If possible, make the slider ball bounce on 00:04:772 . What I mean is putting the "hollow (the middle in the V pattern)" on that tick. So, the slidertick should be in the hallow. It should resemble as this: How did I miss that? fixed
  3. 00:10:909 (1) - In my opinion, I'd reduce the slider by 1.5 a beat (which means on 00:11:761 -) or two beats (on the middle downbeat, 00:11:590 .) and add something after. The slider doesn't fit with the following rhythm. To be honest, it doesn't really follow something in the music. I would go for the 1.5 beat, because I think it follows better with the piano. The rhythm would look something like this while the pattern can look like this. I was aiming to follow the sound in the background, but I suppose it doesn't really work. Fixed
  4. 00:35:454 (3) - The distance between this and the previous slider is inconsistent to the regular distance snap. And to be honest, I dislike the shape. You can try something I made randomly: Nice! I'll take it
    SPOILER

    386,198,35454,2,0,B|355:147|381:90|381:90|367:58|367:58|374:18,1,187.000003566742
    234,143,36818,2,0,B|241:183|241:183|227:215|227:215|253:272|222:322,1,187.000003566742
  5. 00:39:886 (4) - Move it more below, like x:228 y:277? It's just that the circle was close to the slider (2). Yeah, I agree, this makes it look more polished
  6. 01:51:818 (1) - It looks like the old shape in the old maps. I think placing those points in a similar way like in the image would be pretty. Did something like that to make it look better
  7. 02:00:000 (1) - I'd bring the first red node to the head, so something like x:172 y:300. Same reason, the shape is ugly to me. I think the current shape looks better in relation to the previous slider
  8. 02:05:454 (1,2) - Make that rhythm as 02:08:181 (1) . It sounds a bit weird, and I think there would be a little confusion between them. Putting the slider there would get a consistency. I couldn't change it to the exact same thing because DS would become a problem, but I did change it to be less confusing
  9. 02:15:000 (3) - I have a doubt on that slider. I think the beginners won't properly see where the slider ball will go, or the direction of the slider, due to a little overlap. But I don't know to be honest. You can change the shape if you want. I want to keep it like this if it's possible. I'll see what others say
  10. 02:22:500 (1) - Why not moving this circle to where the repeat slider (4) will shoot, like x:234 y:337? It won't break the flow. I don't know why I didn't do that, done

Advanced

  1. 00:10:397 (5) - Transform them into two circles? The 1/2 slider doesn't fit very well with the music; the beats go up and down, so the tail on the lower beat sounds not well. OK, done
  2. 00:18:750 (6) - Remove the tail so it could only be a circle? The tail doesn't seem to follow something. Fixed and reworked slightly so it looks a little better, and adds a small jump to the next combo for a little challenge
  3. 00:27:272 (1,2) - I don't think those kind of shape are acceptable in an advanced difficulty due to readability. There's also 01:03:238 (2) . Must have been in my "OMG CREATIVE SLIDERZ" phase when I made these. Yeah, they don't look great, especially considering that this is the only diff of the set. Changed them
  4. 00:35:454 (1,2) - I would change the pattern into something like this a better flow: Fixed
  5. 01:51:477 (3) - Ending the slider on a new measure doesn't sound very well. I would go for this rhythm. It fits very well with the vocals. Did something similar
    SPOILER

    (in case you're wondering, it starts on 01:50:454 .)

Hard

  1. 00:18:409 (4,5) - The movement from (4) to (5) is awkward, so the flow isn't good there. I don't know what pattern you can do, so here's something I made randomly: Changed, but did something different
  2. 00:45:170 (2,3) - Switch the positions (Ctrl + G)? The movement goes better. Then you have to do a weird back and forth movement on the notes afterwards which feels weird to me, so keeping this as it is
  3. 01:46:704 (5,6,7,1) - I think it would be better if they overlap together. It makes the movement easier to click.There's also 02:32:727 (1) . Changed the second one but not the first one. The first one is intentional to give a bit more challenge
  4. 02:01:022 (4,1,2) - Move the objects so it could get a distance of 1.20x in between? It would be consistent. Kind of done, I guess... I don't know if this new pattern works that well
  5. 02:05:965 (2,3) - Same thing, the distance between them should be 1.20x to get the consistency. Done
  6. 02:24:545 (1,2) - Replace them into two circles (on the white ticks) to get the same rhythm as 02:21:818 (1,2) ? Done

Lunatic

  1. 00:41:590 (5) - Add a new combo? You did it to 01:47:045 (1) . Done
  2. 01:32:045 (2) - I would move this circle to where the next circle is on, because it makes a little weird cursor movement due to small distance. Then I would stack the circle (3) and (1). Done
  3. 01:16:193 (5,6) - The 1/8 kicksliders are kind of hard and the players might not notice that they're in a 1/8 rhythm. I would go for a repeat slider. I like these, but if another modder also says to remove them then I will
  4. 02:00:681 (3,5) - I would switch those place and 02:00:852 (4,6) . I think it fits very well because the pattern goes low and high, like 02:03:409 (4,5,6,7) . OK, done
  5. 02:02:982 (2) - Stack it with the next object and rotate 02:02:727 (1) to the stack? The current pattern is somehow ugly to me. It should look like this: Yeah, the current one doesn't look great, fixed
  6. 02:18:920 (1,1) - I dislike how those long sliders return on the vocals. It breaks the previous rhythm and it sounds weird. You should follow the beats. Fixed the first, kept the second
  7. 02:31:875 (4) - Move this more further from the next object? Same thing, the movement is kind of uncomfortable. Done

This should be it! I like the difficulties, especially the lunatic one. Good luck on ranking this map and don't hesitate on asking questions concerning about the mod if you have some! Thanks, this was a really helpful mod!
Alheak
Hi! M4M from my queue

General
The diff spread naming feels a little weird, wouldn't Hard instead of Advanced, and Light Insane (or Light Lunatic) instead of Hard be better?

Normal
00:00:511 (2,3) - How about a blanket? You have it all ready:

Consecutive stacked circles might be too hard to read for normal (ex.: 00:04:261 (3,4) - )
00:40:227 (5,1) - This overlap doesn't look good at all, try to make everything fit without overlapping

Advanced
01:16:022 (6) - I'm afraid this is unrankable, how about making it 1/2, then streaming it into a 1/8 repeat slider?:

Hard
00:24:204 (4,1) - Check stack
01:00:000 (1,2) - No bow and arrow, no blanket? Maybe even this:

It already looks quite fine tho, just a suggestion
01:54:545 (1,2) - too I guess

Lunatic
00:54:886 (2) - Clap?
02:00:000 (1,2) - Check stack

Lokovodo's Extra
Welp, can't really say anything, maybe AR9.2 or something like that? Feel kinda overwhelmed sometimes

This is some great quality mapset, my contribution is quite modest but I hope it'll be useful anyway.
Good luck, and here's a star to help you a little more with getting it ranked :D
Arcubin
sorry late :3 busy irl

you use your ticket few days ago o/

[General]
  1. combo color 3,5 is about same :3 why don't just use one of them :)
  2. in real term, Advanced>Hard. not Hard>Advanced. here
  3. imo, you can build an easy diff here :3
  4. 02:21:818 - end the kiai here. cause 02:10:909 - is still powerful enough to considered as kiai
  5. in my perspective, you want to hitsound the drum. try change between soft and normal thorough the song (you can in-game PM me for help)

[Normal]
SV multiplier change isn't pleased for "easiest" diff. welp, i just mentioning it. doesn't mean you must re-map this

  1. c'mon... :3 i know you can hitsounding the early part :3
  2. 00:08:693 (2) - (192,292)
  3. 00:09:375 (3) - (76,196)
  4. 00:10:909 (1) - reduce by 1/2 beats
  5. 00:30:000 (1) - (248,88) then fix the curve
  6. 01:06:136 (2,3) - this flow isn't work well fix this
  7. 01:23:181 (3) - the 1/2 beats isn't work well :3 try extend it to 1/1. btw, the 1/2s is work at 01:23:863 (4) -
  8. 01:45:000 (3,4,5,6) - this pattern is kinda complicated since this is easiest diff that played by newcomer. sparse them more
  9. 01:52:840 (2,3,4,1,2,3) - current flow isn't neat. try this [btw, (4) is still out placed. you can experiment yourself]
  10. 02:00:000 (1) - try balancing the slider?
  11. 02:03:750 (2) - (224,288)
  12. 02:04:090 (3) - 1st (332,292), 2nd (444,292), 3rd (484,248)
  13. 02:11:250 (2,3) - this beats is kinda complicating ;w; try another beats maybe
i feel not comfortable playing this diff ;3 idk why

[Advanced]
  1. 00:13:636 (1) - this wave isn't neat enough
  2. 00:27:272 (1,2) - why overcomplicate this? the song is quite simple, isn't it?
  3. 00:31:022 (3,4) - mehhh flow... eventhough you copy this from (2), please consider the flow
  4. 00:40:909 (1,2) - http://puu.sh/fWVlH.jpg
  5. 00:46:363 (1) - make the 1st curve higher
  6. 01:00:000 (1) - end (440,224)
  7. 01:10:909 (1) - re-balance the arc
  8. 01:16:022 (6) - unrankable... please change. i know what did you follow but... it's unrankable
  9. 01:35:284 (3,4) - http://puu.sh/gqhss.jpg for better playability
  10. 01:51:477 (3) - change to 1/2 instead and add an object at 01:51:818 - cause it's heavy beats?
  11. 01:59:318 (2,3) - something like this is so cool you know :)
  12. 02:01:875 (2) - your curve isn't neat yet
same as normal, i don't feel comfortable

[Hard]
ar8 is rood for hyper ;_; reduce it by 0.5~1.5. also OD reduce by 0.5 seems pretty

  1. 00:21:477 (5,1) - i don't recommend something like this :( extending slider isn't pleased
  2. 00:27:784 (2) - re-balance them?
  3. 00:36:818 (1) - ^
  4. 00:56:761 (6) - why don't give jump instead? http://puu.sh/gqiMB.jpg
  5. 01:01:534 (2,3,4) - this is overmapped. use 1/2 instead
  6. 01:04:943 (4,5) - ctrl+g for better jump
  7. 01:21:477 (4,1) - i'm not sure with readability `w`
  8. 02:00:511 (2) - jump is good here... cause (3) has higher pitch. (60,120) should be good enough
  9. 02:09:886 (2,3) - the pitch isn't worth jump imo. try ctrl+g for better following
best diff so far... i ignore some readability issues since it's following the song

[Lunatic]
  1. 00:00:000 (1,2,3,4) - make this a jump look good :) http://puu.sh/gsYsV.jpg
  2. 00:08:522 (3) - (452,40)
  3. 00:17:556 (1,2) - make them jump directly http://puu.sh/gt07M.jpg
  4. 00:21:477 (4) - same problem as hyper
  5. 00:34:090 (1,3,1,3) - y u use complicated slider ;w;
  6. 00:46:704 (2) - this DS isn't good.. use jump from (2) to (3) instead cause (3) has higher pitch then (1) http://puu.sh/gt0hW.jpg
  7. 00:54:375 (7) - imo ctrl+g work well
  8. 01:12:784 (4) - http://puu.sh/gtb0B.jpg
  9. 01:14:318 (3) - imo make it 1/2 notes
  10. 01:16:193 (5) - reduce the angle between (5) and (6) http://puu.sh/gtb7O.jpg
  11. 01:50:795 (2) - idk about jump and readability. maybe put it somewhere else
  12. 02:20:113 (5,1) - huee jump ;w;
imo jump is too plain...

[Lokovodo's Extra]
holy shit with your NC placement at intro... fix them.

  1. 00:02:386 (5) - don't extend a slider ;w;
  2. 00:06:477 (5) - overlap... move it to 00:05:795 (2) - head is a good idea
  3. 00:06:647 (6,1) - blanket?
  4. 00:17:045 (4) - stack them perfectly?
  5. 00:21:818 - you don't need those hitsound on all slider tail in this section
  6. 00:29:318 (3) - stack them better
  7. 00:54:375 (7) - ^
  8. 00:32:045 (1,2) - this spacing is uhh... >.< re-map this part
  9. 01:12:613 (2,3,4,5) - improve this jump... imo you can use something like this http://puu.sh/gtcVh.jpg
  10. 01:15:000 (3,4,5,6) - huahh... so messy D: re-map maybe
  11. 01:17:215 (5) - (124,176)
  12. 01:47:471 (7,8,9) - wtf with this sudden SV change on stream :o fix the steam before or fix this instead
  13. 01:49:090 (1) - try 1/1 instead and add note at 01:49:602 -
  14. 02:00:681 (4) - stack
  15. 02:03:409 (1,2,3,4,5,1,2,3,4,5) - imo... this part isn't worth to make a jump :< cause there's no pitch at all :<
  16. 02:20:625 (2) - it's overlap.. move it
it's still messy eventho you apply all my mod :< maybe cause your mapping style or something

that should be enough...
Lokovodo
SPOILER
osu file format v14

[General]
AudioFilename: Paranoid Lost (cut).mp3
AudioLeadIn: 2000
PreviewTime: 109005
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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[Metadata]
Title:Paranoid Lost
TitleUnicode:Paranoid Lost
Artist:Halozy
ArtistUnicode:Halozy
Creator:orza6006
Version:Lokovodo's Extra
Source:東方Project
Tags:touhou because princess inada is scolding me 10 mountain of faith minoriko aki misato 東方風神録 ~ tonic triangle sumijun shizuha drum and bass dnb cut version lokovodo
BeatmapID:625985
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204,28,113863,1,0,0:0:0:0:
308,28,114033,1,2,0:0:0:0:
104,92,114204,2,0,P|68:136|56:192,1,110,8|2,0:0|0:0,0:0:0:0:
108,344,114545,6,0,P|144:300|156:244,1,110,4|0,0:0|0:0,0:0:0:0:
104,92,114886,2,0,P|148:128|204:140,1,110,8|0,0:0|0:0,0:0:0:0:
356,96,115227,1,2,0:0:0:0:
416,188,115397,1,8,0:0:0:0:
312,44,115568,2,8,P|288:96|312:148,1,110
440,240,115909,2,0,P|458:290|434:338,1,110,8|0,0:0|0:0,0:0:0:0:
268,279,116250,5,2,0:0:0:0:
276,84,116421,1,2,0:0:0:0:
152,236,116592,1,2,0:0:0:0:
343,184,116762,1,2,0:0:0:0:
158,117,116931,2,0,P|104:100|44:124,1,110,8|2,0:0|0:0,0:0:0:0:
152,236,117272,6,8,P|246:298|350:290,1,220,6|8,0:0|0:0,0:0:0:0:
428,212,117784,1,8,0:0:0:0:
289,68,117954,1,0,0:0:0:0:
392,108,118125,1,8,0:0:0:0:
305,177,118295,2,12,L|196:176,1,110,10|8,0:0|0:0,0:0:0:0:
48,180,118636,6,0,B|116:180|116:180|164:240|164:240|244:240,1,220,10|2,0:0|0:0,0:0:0:0:
372,240,119147,1,2,0:0:0:0:
289,68,119318,2,0,P|224:100|208:136,1,110,8|2,0:0|0:0,0:0:0:0:
223,316,119659,2,0,P|288:284|304:248,1,110,8|2,0:0|0:0,0:0:0:0:
140,144,120000,6,0,P|108:184|128:288,1,165,12|0,0:0|0:0,0:0:0:0:
144,300,120340,1,8,0:0:0:0:
350,232,120510,1,0,0:0:0:0:
144,164,120681,1,8,0:0:0:0:
271,340,120851,1,2,0:0:0:0:
271,123,121022,2,0,P|232:92|172:76,1,110,4|2,0:0|0:0,0:0:0:0:
20,188,121363,2,0,P|59:219|119:235,1,110,4|2,0:0|0:0,0:0:0:0:
244,204,121704,1,8,0:0:0:0:
289,332,121875,1,0,0:0:0:0:
200,296,122045,6,0,L|88:296,1,110,8|0,0:0|0:0,0:0:0:0:
356,196,122386,1,8,0:0:0:0:
328,324,122556,1,8,0:0:0:0:
213,144,122727,2,0,P|192:80|208:32,1,110,10|0,0:0|0:0,0:0:0:0:
384,88,123068,2,0,P|405:152|352:236,1,165,10|0,0:0|0:0,0:0:0:0:
340,256,123409,5,2,0:0:0:0:
136,189,123579,1,2,0:0:0:0:
340,123,123750,1,2,0:0:0:0:
214,296,123921,1,2,0:0:0:0:
214,83,124091,1,2,0:0:0:0:
292,322,124261,5,2,0:0:0:0:
292,56,124431,1,2,0:0:0:0:
134,272,124602,1,2,0:0:0:0:
389,189,124773,1,2,0:0:0:0:
134,106,124943,1,2,0:0:0:0:
268,172,125113,2,0,P|336:160|404:96,1,165,10|0,0:0|0:0,0:0:0:0:
416,68,125454,6,8,B|416:168|416:168|404:224|344:264,1,220
136,192,125965,1,0,0:0:0:0:
252,172,126136,1,0,0:0:0:0:
189,73,126306,1,2,0:0:0:0:
216,300,126477,2,0,P|276:336|416:296,1,220,12|8,0:0|0:0,0:0:0:0:
452,172,126988,5,2,0:0:0:0:
307,98,127159,1,8,0:0:0:0:
316,260,127329,1,2,0:0:0:0:
464,144,127500,2,0,P|432:88|388:60,1,110,8|4,0:0|0:0,0:0:0:0:
200,104,127840,2,0,P|225:152|268:185,1,110,8|2,0:0|0:0,0:0:0:0:
468,256,128181,6,0,P|380:252|256:292,1,220,8|8,0:0|0:0,0:0:0:0:
156,340,128693,1,0,0:0:0:0:
56,292,128863,1,0,0:0:0:0:
19,187,129034,1,2,0:0:0:0:
67,86,129204,2,0,P|128:120|224:116,1,165,8|0,0:0|0:0,0:0:0:0:
240,96,129545,2,0,L|240:208,1,110,8|2,0:0|0:0,0:0:0:0:
312,304,129886,2,0,L|312:194,1,110,8|2,0:0|0:0,0:0:0:0:
312,56,130227,5,8,0:0:0:0:
149,278,130397,1,8,0:0:0:0:
407,193,130568,1,8,0:0:0:0:
149,109,130738,1,8,0:0:0:0:
309,329,130909,2,0,L|408:276,1,110,12|0,0:0|0:0,0:0:0:0:
440,132,131250,1,2,0:0:0:0:
340,200,131420,2,0,L|224:200,1,110
106,277,131761,2,4,L|203:329,1,110,4|2,0:0|0:0,0:0:0:0:
284,172,132102,2,0,L|174:172,1,110,0|4,0:0|0:0,0:0:0:0:
44,212,132442,5,2,0:0:0:0:
172,244,132613,1,2,0:0:0:0:
135,117,132784,1,2,0:0:0:0:
256,280,132954,1,2,0:0:0:0:
468,212,133125,1,2,0:0:0:0:
377,117,133296,1,2,0:0:0:0:
340,244,133467,1,2,0:0:0:0:
256,88,133636,6,0,P|216:52|160:28,1,110,8|0,0:0|0:0,0:0:0:0:
144,160,133977,1,0,0:0:0:0:
150,292,134147,2,0,P|201:275|249:238,1,110,8|0,0:0|0:0,0:0:0:0:
144,160,134488,1,2,0:0:0:0:
26,99,134659,2,0,P|14:151|22:212,1,110,8|0,0:0|0:0,0:0:0:0:
144,160,135000,1,2,0:0:0:0:
152,343,135170,6,0,B|188:312|188:312|216:256,1,110,2|0,0:0|0:0,0:0:0:0:
359,40,135511,2,0,B|324:72|324:72|296:128,1,110,2|4,0:0|0:0,0:0:0:0:
328,252,135852,1,0,0:0:0:0:
420,162,136022,1,2,0:0:0:0:
280,112,136193,1,2,0:0:0:0:
140,164,136363,6,0,L|140:276,1,110,10|0,0:0|0:0,0:0:0:0:
224,76,136704,1,2,0:0:0:0:
204,316,136875,2,0,L|204:206,1,110,8|2,0:0|0:0,0:0:0:0:
168,44,137216,1,2,0:0:0:0:
372,164,137386,2,0,L|372:276,1,110,8|0,0:0|0:0,0:0:0:0:
288,76,137727,1,2,0:0:0:0:
308,316,137898,2,2,L|308:206,1,110,10|2,0:0|0:0,0:0:0:0:
344,44,138238,5,2,0:0:0:0:
119,206,138408,1,0,0:0:0:0:
396,206,138579,1,0,0:0:0:0:
171,44,138749,1,2,0:0:0:0:
257,307,138919,1,2,0:0:0:0:
216,128,139090,6,0,B|160:112|160:112|108:112,1,110,4|0,0:0|0:0,0:0:0:0:
72,292,139431,2,0,B|124:292|124:292|180:276,1,110,4|0,0:0|0:0,0:0:0:0:
332,108,139772,2,0,B|388:92|388:92|440:92,1,110,4|0,0:0|0:0,0:0:0:0:
404,272,140113,2,0,B|352:272|352:272|296:256,1,110,4|2,0:0|0:0,0:0:0:0:
204,112,140454,5,2,0:0:0:0:
336,228,140625,1,2,0:0:0:0:
176,228,140795,1,2,0:0:0:0:
308,112,140965,1,2,0:0:0:0:
157,341,141136,2,12,L|108:240,1,110,12|10,0:0|0:0,0:0:0:0:
355,341,141477,2,8,L|404:240,1,110,12|10,0:0|0:0,0:0:0:0:
416,48,141818,6,2,L|240:48,1,176
192,208,142500,2,2,L|368:208,1,176
304,128,143181,2,2,L|128:128,1,176
80,288,143863,2,2,L|256:288,1,176
352,144,144545,5,0,0:0:0:0:
208,96,144886,1,0,0:0:0:0:
160,240,145227,1,0,0:0:0:0:
304,288,145568,1,0,0:0:0:0:
298,63,145909,5,0,0:0:0:0:
127,149,146250,1,0,0:0:0:0:
213,320,146591,1,0,0:0:0:0:
384,234,146932,1,0,0:0:0:0:
208,96,147272,5,8,0:0:0:0:
136,148,147443,1,0,0:0:0:0:
352,144,147613,5,0,0:0:0:0:
300,72,147784,1,8,0:0:0:0:
304,288,147954,5,0,0:0:0:0:
376,236,148125,1,2,0:0:0:0:
160,240,148295,5,8,0:0:0:0:
212,312,148466,1,0,0:0:0:0:
256,65,148636,5,0,0:0:0:0:
255,318,148807,1,8,0:0:0:0:
129,191,148977,1,0,0:0:0:0:
382,192,149147,1,0,0:0:0:0:
166,281,149318,5,8,0:0:0:0:
345,281,149488,1,0,0:0:0:0:
166,102,149658,1,8,0:0:0:0:
345,102,149829,1,8,0:0:0:0:
293,305,150000,5,8,0:0:0:0:
159,121,150170,1,2,0:0:0:0:
375,192,150340,1,2,0:0:0:0:
159,262,150510,1,8,0:0:0:0:
293,78,150681,1,2,0:0:0:0:
209,334,150852,5,2,0:0:0:0:
377,103,151022,1,8,0:0:0:0:
106,192,151193,1,2,0:0:0:0:
377,279,151362,1,2,0:0:0:0:
209,49,151533,1,8,0:0:0:0:
302,334,151704,1,2,0:0:0:0:
113,238,151875,1,2,0:0:0:0:
398,145,152045,5,0,0:0:0:0:
404,160,152130,1,0,0:0:0:0:
408,172,152215,1,0,0:0:0:0:
412,184,152301,1,0,0:0:0:0:
416,196,152386,1,0,0:0:0:0:
420,208,152471,1,0,0:0:0:0:
424,220,152556,1,0,0:0:0:0:
428,232,152642,1,0,0:0:0:0:
400,256,152727,5,10,0:0:0:0:

Arcubin wrote:

[Lokovodo's Extra]
holy shit with your NC placement at intro... fix them. done

  1. 00:02:386 (5) - don't extend a slider ;w; i think its fine how is
  2. 00:06:477 (5) - overlap... move it to 00:05:795 (2) - head is a good idea i moved it down below the head to match with 1,3
  3. 00:06:647 (6,1) - blanket? i moved the note down and added slightly bigger curve to blanket better
  4. 00:17:045 (4) - stack them perfectly? i like how it is
  5. 00:21:818 - you don't need those hitsound on all slider tail in this section good call, done
  6. 00:29:318 (3) - stack them better done
  7. 00:54:375 (7) - ^ instead of stacking this better i decided to go for more of a right angled shape
  8. 00:32:045 (1,2) - this spacing is uhh... >.< re-map this part I don't understand what is wrong with it, to everyone i have ever had testplay it, does that section completely fine.
  9. 01:12:613 (2,3,4,5) - improve this jump... imo you can use something like this http://puu.sh/gtcVh.jpg i want to keep the section how it is with back and fourths and triangle patterns in this section of the map
  10. 01:15:000 (3,4,5,6) - huahh... so messy D: re-map maybe you say "messy", but i don't understand what you mean by that. its one of the easiest patterns in the map
  11. 01:17:215 (5) - (124,176) this is good, using.
  12. 01:47:471 (7,8,9) - wtf with this sudden SV change on stream :o fix the steam before or fix this instead its recover spot after the long stream, it makes coming out of the huge stream easier to stabilize your aim. (try playing it and you will understand)
  13. 01:49:090 (1) - try 1/1 instead and add note at 01:49:602 -
  14. 02:00:681 (4) - stack i don't want to ruin the star on this also if i stack than i turn that pattern (Specifically that pattern) really hard with HD
  15. 02:03:409 (1,2,3,4,5,1,2,3,4,5) - imo... this part isn't worth to make a jump :< cause there's no pitch at all :< you can't feel the intensity of the song here? also its just easy star pattern.
  16. 02:20:625 (2) - it's overlap.. move it
it's fine.

it's still messy eventho you apply all my mod :< maybe cause your mapping style or something

that should be enough...
Mystyk
reserving my spot
Topic Starter
orza6006

Alheak wrote:

Hi! M4M from my queue

General
The diff spread naming feels a little weird, wouldn't Hard instead of Advanced, and Light Insane (or Light Lunatic) instead of Hard be better? Renamed Hard to Hyper. I feel that's the best description of the difficulty

Normal
00:00:511 (2,3) - How about a blanket? You have it all ready: Done something similar

Consecutive stacked circles might be too hard to read for normal (ex.: 00:04:261 (3,4) - ) Fixed some, left others. I want there to be a bit of variety, but I left the stacks mostly to the kiai, which is supposed to be slightly harder anyway
00:40:227 (5,1) - This overlap doesn't look good at all, try to make everything fit without overlapping I actually don't mind it, I'll have to add it to the long list of things that I'll apply if others mention it

Advanced
01:16:022 (6) - I'm afraid this is unrankable, how about making it 1/2, then streaming it into a 1/8 repeat slider?: I have asked twice in #modhelp now and both times I got responses that it was fine because it didn't affect the speed much

Hard
00:24:204 (4,1) - Check stack Fixed
01:00:000 (1,2) - No bow and arrow, no blanket? Maybe even this: Love it

It already looks quite fine tho, just a suggestion
01:54:545 (1,2) - too I guess I prefer this one how it is, sorry

Lunatic
00:54:886 (2) - Clap? Must have forgotten to reapply it when changing the pattern. Fixed
02:00:000 (1,2) - Check stack Why do my stacks always keep misaligning themselves ;_; Fixed anyway

This is some great quality mapset, my contribution is quite modest but I hope it'll be useful anyway.
Good luck, and here's a star to help you a little more with getting it ranked :D
Thanks very much for your mod and star!

Arcubin wrote:

sorry late :3 busy irl

you use your ticket few days ago o/

[General]
  1. combo color 3,5 is about same :3 why don't just use one of them :) The difference is pretty noticeable imo, one is more orange and the other is light brown.
  2. in real term, Advanced>Hard. not Hard>Advanced. here You'll see a lot of ranked maps where Advanced is used as a difficulty between Normal and Hard, and I think that's the most widely used name. I did rename Hard -> Hyper though
  3. imo, you can build an easy diff here :3 If I were to get a GD from someone I'd include it, but I don't think I could make a very good Easy myself since, well... just look at how badly I map Normals :P
  4. 02:21:818 - end the kiai here. cause 02:10:909 - is still powerful enough to considered as kiai I suppose you're right, changed
  5. in my perspective, you want to hitsound the drum. try change between soft and normal thorough the song (you can in-game PM me for help) I might do that, although I don't want the hitsounds to be too overbearing

[Normal]
SV multiplier change isn't pleased for "easiest" diff. welp, i just mentioning it. doesn't mean you must re-map this I don't think it's really a problem as it's only small changes, so it won't be noticed much while playing the diff, but it just fine-tunes the SV a little

  1. c'mon... :3 i know you can hitsounding the early part :3 How... I don't think hitsounds really fit the first 20 seconds or so (apart from finishes)
  2. 00:08:693 (2) - (192,292) Done
  3. 00:09:375 (3) - (76,196) Actually moved it to (77,196) for that perfect DS
  4. 00:10:909 (1) - reduce by 1/2 beats Don't like that rhythm, sorry. Doesn't match up with what I'm doing
  5. 00:30:000 (1) - (248,88) then fix the curve Done
  6. 01:06:136 (2,3) - this flow isn't work well fix this I tried my best, hope it's better now
  7. 01:23:181 (3) - the 1/2 beats isn't work well :3 try extend it to 1/1. btw, the 1/2s is work at 01:23:863 (4) - fixed
  8. 01:45:000 (3,4,5,6) - this pattern is kinda complicated since this is easiest diff that played by newcomer. sparse them more I think it's fine, it's the climax of the song so it deserves to be a bit harder, plus although it is the easiest diff it is still a Normal
  9. 01:52:840 (2,3,4,1,2,3) - current flow isn't neat. try this [btw, (4) is still out placed. you can experiment yourself] I didn't exactly do that, but I tried to make it better and I think I've got it pretty good
  10. 02:00:000 (1) - try balancing the slider? I think balancing it makes it look worse in relation to the previous slider
  11. 02:03:750 (2) - (224,288) Yeah ok
  12. 02:04:090 (3) - 1st (332,292), 2nd (444,292), 3rd (484,248) Don't like the shape, sorry
  13. 02:11:250 (2,3) - this beats is kinda complicating ;w; try another beats maybe Nah, it's fine, just two 1/2 sliders. Shouldn't really confuse your average Normal player
i feel not comfortable playing this diff ;3 idk why

[Advanced]
  1. 00:13:636 (1) - this wave isn't neat enough It's impossible for it to be any neater really... it's perfectly symmetrical
  2. 00:27:272 (1,2) - why overcomplicate this? the song is quite simple, isn't it? What do you mean?
  3. 00:31:022 (3,4) - mehhh flow... eventhough you copy this from (2), please consider the flow Tried to fix it
  4. 00:40:909 (1,2) - http://puu.sh/fWVlH.jpg I'd like to keep it as it is to keep the internal difficulty curve
  5. 00:46:363 (1) - make the 1st curve higher Done
  6. 01:00:000 (1) - end (440,224) Done
  7. 01:10:909 (1) - re-balance the arc Done
  8. 01:16:022 (6) - unrankable... please change. i know what did you follow but... it's unrankable See my response to Alheak
  9. 01:35:284 (3,4) - http://puu.sh/gqhss.jpg for better playability I don't like the rhythm, sorry
  10. 01:51:477 (3) - change to 1/2 instead and add an object at 01:51:818 - cause it's heavy beats? Done
  11. 01:59:318 (2,3) - something like this is so cool you know :) That will make the flow worse imo
  12. 02:01:875 (2) - your curve isn't neat yet Should look a bit better now
same as normal, i don't feel comfortable

[Hard]
ar8 is rood for hyper ;_; reduce it by 0.5~1.5. also OD reduce by 0.5 seems pretty I really think AR8 is fine. Maybe if I didn't have Advanced I would lower AR to 7 or 7.5, but when Advanced already has AR6.5, it seems pointless having it any lower when you're inevitably going to sacrifice readability. As for the OD, I think 7 is fine considering this is a Hyper/Hard+, but I did increase Advanced's OD to 5.5 for a better spread.

  1. 00:21:477 (5,1) - i don't recommend something like this :( extending slider isn't pleased It's fine for a harder Hard imo... since you don't actually have to click on a blue tick
  2. 00:27:784 (2) - re-balance them? OK
  3. 00:36:818 (1) - ^ Keeping this one for variety
  4. 00:56:761 (6) - why don't give jump instead? http://puu.sh/gqiMB.jpg Done, but differently
  5. 01:01:534 (2,3,4) - this is overmapped. use 1/2 instead Done
  6. 01:04:943 (4,5) - ctrl+g for better jump I don't want to have constant jumps, just isolated ones. Keeping this as is
  7. 01:21:477 (4,1) - i'm not sure with readability `w`I've seen a very similar pattern ranked recently before, and it's not that difficult to read
  8. 02:00:511 (2) - jump is good here... cause (3) has higher pitch. (60,120) should be good enough Done
  9. 02:09:886 (2,3) - the pitch isn't worth jump imo. try ctrl+g for better following OK, done
best diff so far... i ignore some readability issues since it's following the song I feel most comfortable making difficulties like this

[Lunatic]
  1. 00:00:000 (1,2,3,4) - make this a jump look good :) http://puu.sh/gsYsV.jpg Nice, done
  2. 00:08:522 (3) - (452,40) Done
  3. 00:17:556 (1,2) - make them jump directly http://puu.sh/gt07M.jpg Done
  4. 00:21:477 (4) - same problem as hyper There's an instrument backing this sound up
  5. 00:34:090 (1,3,1,3) - y u use complicated slider ;w; Variety
  6. 00:46:704 (2) - this DS isn't good.. use jump from (2) to (3) instead cause (3) has higher pitch then (1) http://puu.sh/gt0hW.jpg Like it, done
  7. 00:54:375 (7) - imo ctrl+g work well Done
  8. 01:12:784 (4) - http://puu.sh/gtb0B.jpg Changed something there
  9. 01:14:318 (3) - imo make it 1/2 notes Done
  10. 01:16:193 (5) - reduce the angle between (5) and (6) http://puu.sh/gtb7O.jpg Done
  11. 01:50:795 (2) - idk about jump and readability. maybe put it somewhere else Done
  12. 02:20:113 (5,1) - huee jump ;w; I like the way this plays, sorry :(
imo jump is too plain...

that should be enough...
Thanks for the mod! Very helpful :3
Jonimay
SPOILER
2015-03-19 15:57 Lokovodo: ACTION is listening to [http://osu.ppy.sh/b/625985 Halozy - Paranoid Lost]
2015-03-19 15:57 Lokovodo: ^lokovodo's extra (for ranked) :O
2015-03-19 15:57 Jonimay: wonderful song
2015-03-19 15:57 Lokovodo: ya it is
2015-03-19 15:57 Lokovodo: sjoy's map is fun
2015-03-19 15:58 Lokovodo: this map is really overated in stars though
2015-03-19 16:01 Lokovodo: HR :O
2015-03-19 16:03 Jonimay: one thing
2015-03-19 16:03 Jonimay: 01:16:193 (1,2) -
2015-03-19 16:03 Jonimay: is irritating
2015-03-19 16:03 Lokovodo: do you think 1/4 slider would be better?
2015-03-19 16:05 Jonimay: the reverseslider is fine
2015-03-19 16:05 Jonimay: it's only that it's on top the following slider
2015-03-19 16:05 Jonimay: and it's easy to misread stuff like that
2015-03-19 16:05 Lokovodo: uhh
2015-03-19 16:05 Lokovodo: let me send quick puush
2015-03-19 16:05 Lokovodo: sec...
2015-03-19 16:06 Lokovodo: http://puu.sh/gHcSe/e02322badc.osz
2015-03-19 16:06 Lokovodo: this is version using 1/4 slider
2015-03-19 16:06 Lokovodo: tell me what you think is better
2015-03-19 16:08 Jonimay: http://puu.sh/gHd1W/ca4ba5629b.jpg I'm going to finish this first
2015-03-19 16:08 Jonimay: 99.4 with HR
2015-03-19 16:08 Jonimay: god I don't think I will ever do that again
2015-03-19 16:08 Lokovodo: crap
2015-03-19 16:08 Lokovodo: goodluck
2015-03-19 16:09 Jonimay: well..
2015-03-19 16:09 Jonimay: https://osu.ppy.sh/ss/2908142
2015-03-19 16:10 Lokovodo: wow
2015-03-19 16:11 Jonimay: yes
2015-03-19 16:11 Jonimay: way better
2015-03-19 16:11 Lokovodo: okay
Lokovodo

Jonimay wrote:

SPOILER
2015-03-19 15:57 Lokovodo: ACTION is listening to [http://osu.ppy.sh/b/625985 Halozy - Paranoid Lost]
2015-03-19 15:57 Lokovodo: ^lokovodo's extra (for ranked) :O
2015-03-19 15:57 Jonimay: wonderful song
2015-03-19 15:57 Lokovodo: ya it is
2015-03-19 15:57 Lokovodo: sjoy's map is fun
2015-03-19 15:58 Lokovodo: this map is really overated in stars though
2015-03-19 16:01 Lokovodo: HR :O
2015-03-19 16:03 Jonimay: one thing
2015-03-19 16:03 Jonimay: 01:16:193 (1,2) -
2015-03-19 16:03 Jonimay: is irritating
2015-03-19 16:03 Lokovodo: do you think 1/4 slider would be better?
2015-03-19 16:05 Jonimay: the reverseslider is fine
2015-03-19 16:05 Jonimay: it's only that it's on top the following slider
2015-03-19 16:05 Jonimay: and it's easy to misread stuff like that
2015-03-19 16:05 Lokovodo: uhh
2015-03-19 16:05 Lokovodo: let me send quick puush
2015-03-19 16:05 Lokovodo: sec...
2015-03-19 16:06 Lokovodo: http://puu.sh/gHcSe/e02322badc.osz
2015-03-19 16:06 Lokovodo: this is version using 1/4 slider
2015-03-19 16:06 Lokovodo: tell me what you think is better
2015-03-19 16:08 Jonimay: http://puu.sh/gHd1W/ca4ba5629b.jpg I'm going to finish this first
2015-03-19 16:08 Jonimay: 99.4 with HR
2015-03-19 16:08 Jonimay: god I don't think I will ever do that again
2015-03-19 16:08 Lokovodo: crap
2015-03-19 16:08 Lokovodo: goodluck
2015-03-19 16:09 Jonimay: well..
2015-03-19 16:09 Jonimay: https://osu.ppy.sh/ss/2908142
2015-03-19 16:10 Lokovodo: wow
2015-03-19 16:11 Jonimay: yes
2015-03-19 16:11 Jonimay: way better
2015-03-19 16:11 Lokovodo: okay
SPOILER
osu file format v14

[General]
AudioFilename: Paranoid Lost (cut).mp3
AudioLeadIn: 2000
PreviewTime: 109005
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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[Metadata]
Title:Paranoid Lost
TitleUnicode:Paranoid Lost
Artist:Halozy
ArtistUnicode:Halozy
Creator:orza6006
Version:Lokovodo's Extra
Source:東方Project
Tags:touhou because princess inada is scolding me 10 mountain of faith minoriko aki misato 東方風神録 ~ tonic triangle sumijun shizuha drum and bass dnb cut version lokovodo
BeatmapID:625985
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216,80,68181,2,0,P|172:104|180:200,1,148.49999546814,4|0,0:0|0:0,0:0:0:0:
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340,112,69034,2,0,B|372:160|372:160|364:204,1,98.9999969787599,4|0,0:0|0:0,0:0:0:0:
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220,312,70909,6,0,P|168:328|100:264,1,148.49999546814,8|0,0:0|0:0,0:0:0:0:
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364,312,76363,2,0,B|296:240|296:240|252:224|252:224|216:184,1,197.99999395752,10|0,0:0|0:0,0:0:0:0:
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152,248,78579,1,10,0:0:0:0:
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236,332,110113,2,0,L|348:332,1,110,8|0,0:0|0:0,0:0:0:0:
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344,168,110965,2,0,P|292:168|236:144,1,110,8|0,0:0|0:0,0:0:0:0:
224,36,111306,1,2,0:0:0:0:
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424,52,111818,2,0,B|424:128|424:128|448:192|448:192|448:272,1,220,8|0,0:0|0:0,0:0:0:0:
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440,240,115909,2,0,P|458:290|434:338,1,110,8|0,0:0|0:0,0:0:0:0:
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289,332,121875,1,0,0:0:0:0:
200,296,122045,6,0,L|88:296,1,110,8|0,0:0|0:0,0:0:0:0:
356,196,122386,1,8,0:0:0:0:
328,324,122556,1,8,0:0:0:0:
213,144,122727,2,0,P|192:80|208:32,1,110,10|0,0:0|0:0,0:0:0:0:
384,88,123068,2,0,P|405:152|352:236,1,165,10|0,0:0|0:0,0:0:0:0:
340,256,123409,5,2,0:0:0:0:
136,189,123579,1,2,0:0:0:0:
340,123,123750,1,2,0:0:0:0:
214,296,123921,1,2,0:0:0:0:
214,83,124091,1,2,0:0:0:0:
292,322,124261,5,2,0:0:0:0:
292,56,124431,1,2,0:0:0:0:
134,272,124602,1,2,0:0:0:0:
389,189,124773,1,2,0:0:0:0:
134,106,124943,1,2,0:0:0:0:
268,172,125113,2,0,P|336:160|404:96,1,165,10|0,0:0|0:0,0:0:0:0:
416,68,125454,6,8,B|416:168|416:168|404:224|344:264,1,220
136,192,125965,1,0,0:0:0:0:
252,172,126136,1,0,0:0:0:0:
189,73,126306,1,2,0:0:0:0:
216,300,126477,2,0,P|276:336|416:296,1,220,12|8,0:0|0:0,0:0:0:0:
452,172,126988,5,2,0:0:0:0:
307,98,127159,1,8,0:0:0:0:
316,260,127329,1,2,0:0:0:0:
464,144,127500,2,0,P|432:88|388:60,1,110,8|4,0:0|0:0,0:0:0:0:
200,104,127840,2,0,P|225:152|268:185,1,110,8|2,0:0|0:0,0:0:0:0:
468,256,128181,6,0,P|380:252|256:292,1,220,8|8,0:0|0:0,0:0:0:0:
156,340,128693,1,0,0:0:0:0:
56,292,128863,1,0,0:0:0:0:
19,187,129034,1,2,0:0:0:0:
67,86,129204,2,0,P|128:120|224:116,1,165,8|0,0:0|0:0,0:0:0:0:
240,96,129545,2,0,L|240:208,1,110,8|2,0:0|0:0,0:0:0:0:
312,304,129886,2,0,L|312:194,1,110,8|2,0:0|0:0,0:0:0:0:
312,56,130227,5,8,0:0:0:0:
149,278,130397,1,8,0:0:0:0:
407,193,130568,1,8,0:0:0:0:
149,109,130738,1,8,0:0:0:0:
309,329,130909,2,0,L|408:276,1,110,12|0,0:0|0:0,0:0:0:0:
440,132,131250,1,2,0:0:0:0:
340,200,131420,2,0,L|224:200,1,110
106,277,131761,2,4,L|203:329,1,110,4|2,0:0|0:0,0:0:0:0:
284,172,132102,2,0,L|174:172,1,110,0|4,0:0|0:0,0:0:0:0:
44,212,132442,5,2,0:0:0:0:
172,244,132613,1,2,0:0:0:0:
135,117,132784,1,2,0:0:0:0:
256,280,132954,1,2,0:0:0:0:
468,212,133125,1,2,0:0:0:0:
377,117,133296,1,2,0:0:0:0:
340,244,133467,1,2,0:0:0:0:
256,88,133636,6,0,P|216:52|160:28,1,110,8|0,0:0|0:0,0:0:0:0:
144,160,133977,1,0,0:0:0:0:
150,292,134147,2,0,P|201:275|249:238,1,110,8|0,0:0|0:0,0:0:0:0:
144,160,134488,1,2,0:0:0:0:
26,99,134659,2,0,P|14:151|22:212,1,110,8|0,0:0|0:0,0:0:0:0:
144,160,135000,1,2,0:0:0:0:
152,343,135170,6,0,B|188:312|188:312|216:256,1,110,2|0,0:0|0:0,0:0:0:0:
359,40,135511,2,0,B|324:72|324:72|296:128,1,110,2|4,0:0|0:0,0:0:0:0:
328,252,135852,1,0,0:0:0:0:
420,162,136022,1,2,0:0:0:0:
280,112,136193,1,2,0:0:0:0:
140,164,136363,6,0,L|140:276,1,110,10|0,0:0|0:0,0:0:0:0:
224,76,136704,1,2,0:0:0:0:
204,316,136875,2,0,L|204:206,1,110,8|2,0:0|0:0,0:0:0:0:
168,44,137216,1,2,0:0:0:0:
372,164,137386,2,0,L|372:276,1,110,8|0,0:0|0:0,0:0:0:0:
288,76,137727,1,2,0:0:0:0:
308,316,137898,2,2,L|308:206,1,110,10|2,0:0|0:0,0:0:0:0:
344,44,138238,5,2,0:0:0:0:
119,206,138408,1,0,0:0:0:0:
396,206,138579,1,0,0:0:0:0:
171,44,138749,1,2,0:0:0:0:
257,307,138919,1,2,0:0:0:0:
216,128,139090,6,0,B|160:112|160:112|108:112,1,110,4|0,0:0|0:0,0:0:0:0:
72,292,139431,2,0,B|124:292|124:292|180:276,1,110,4|0,0:0|0:0,0:0:0:0:
332,108,139772,2,0,B|388:92|388:92|440:92,1,110,4|0,0:0|0:0,0:0:0:0:
404,272,140113,2,0,B|352:272|352:272|296:256,1,110,4|2,0:0|0:0,0:0:0:0:
204,112,140454,5,2,0:0:0:0:
336,228,140625,1,2,0:0:0:0:
176,228,140795,1,2,0:0:0:0:
308,112,140965,1,2,0:0:0:0:
157,341,141136,2,12,L|108:240,1,110,12|10,0:0|0:0,0:0:0:0:
355,341,141477,2,8,L|404:240,1,110,12|10,0:0|0:0,0:0:0:0:
416,48,141818,6,2,L|240:48,1,176
192,208,142500,2,2,L|368:208,1,176
304,128,143181,2,2,L|128:128,1,176
80,288,143863,2,2,L|256:288,1,176
352,144,144545,5,0,0:0:0:0:
208,96,144886,1,0,0:0:0:0:
160,240,145227,1,0,0:0:0:0:
304,288,145568,1,0,0:0:0:0:
298,63,145909,5,0,0:0:0:0:
127,149,146250,1,0,0:0:0:0:
213,320,146591,1,0,0:0:0:0:
384,234,146932,1,0,0:0:0:0:
208,96,147272,5,8,0:0:0:0:
136,148,147443,1,0,0:0:0:0:
352,144,147613,5,0,0:0:0:0:
300,72,147784,1,8,0:0:0:0:
304,288,147954,5,0,0:0:0:0:
376,236,148125,1,2,0:0:0:0:
160,240,148295,5,8,0:0:0:0:
212,312,148466,1,0,0:0:0:0:
256,65,148636,5,0,0:0:0:0:
255,318,148807,1,8,0:0:0:0:
129,191,148977,1,0,0:0:0:0:
382,192,149147,1,0,0:0:0:0:
166,281,149318,5,8,0:0:0:0:
345,281,149488,1,0,0:0:0:0:
166,102,149658,1,8,0:0:0:0:
345,102,149829,1,8,0:0:0:0:
293,305,150000,5,8,0:0:0:0:
159,121,150170,1,2,0:0:0:0:
375,192,150340,1,2,0:0:0:0:
159,262,150510,1,8,0:0:0:0:
293,78,150681,1,2,0:0:0:0:
209,334,150852,5,2,0:0:0:0:
377,103,151022,1,8,0:0:0:0:
106,192,151193,1,2,0:0:0:0:
377,279,151362,1,2,0:0:0:0:
209,49,151533,1,8,0:0:0:0:
302,334,151704,1,2,0:0:0:0:
113,238,151875,1,2,0:0:0:0:
398,145,152045,5,0,0:0:0:0:
404,160,152130,1,0,0:0:0:0:
408,172,152215,1,0,0:0:0:0:
412,184,152301,1,0,0:0:0:0:
416,196,152386,1,0,0:0:0:0:
420,208,152471,1,0,0:0:0:0:
424,220,152556,1,0,0:0:0:0:
428,232,152642,1,0,0:0:0:0:
400,256,152727,5,10,0:0:0:0:

Edit: I FORGOT TO PUT A SPOILERBOX ON THAT LONG WALL OF TEXT, I AM AWFUL PERSON
Mystyk
Hi from my queue, sorry for the late mod X_X rest is coming tomorrow sorry T_T

[Normal]
  1. 00:32:727 (1,2) - I would rather place these differently, because the end of (2) is too close to the sliderend of (1) so it could be confusing
  2. 00:51:477 (4) - you could put this a little bit up, so that it will look nicer - http://puu.sh/gFv88/da9ef328f5.jpg (you can just move the upcoming objects a little up as well)
  3. 01:38:181 (1,2) - I would change the slidershapes a little, so that the end of the slider could be easily read - http://puu.sh/gFvis/ae80b86abd.jpg
  4. 01:39:545 (2,3,4) - I would also place these differently a little because of what I said at the first point 00:32:727 (1,2) -
  5. 01:44:318 (2,3,4) - place (4) a little further from the sliderend of (2) to make it easier to read - http://puu.sh/gFvyZ/e74d54df41.jpg
  6. 01:47:727 (3,1) - please don't use anti-jump in the easiest difficulty of the map, it's hard for beginners
  7. 01:55:056 (2) - this slider doesn't look nice (in my opinion) and sliderend is too close to the sliderbeginning, so it would be better to change, example - https://osu.ppy.sh/ss/2903665
  8. 01:56:590 (4) - try to rotate this a bit, so that the reverse arrow is not close to the next object - http://puu.sh/gFwjl/833c356c63.jpg
  9. 01:58:636 (2,3,4) - this pattern is a bit too hard to play imo, I would rather remove 01:59:147 (3) - to make it easier (as well as easier to read)
  10. 02:09:545 (2,3,4) - same as above ^
  11. 02:15:000 (3) - this is not pleasant to look at (imo) I would change the shape xD example - http://puu.sh/gFymA/23988d8d9b.jpg
  12. 02:16:363 (1) - it would be better to end this at 02:18:068 - because the big beat is there and because there will be more time between the spinner and the object which makes it more beginner friendly
[Advanced]
  1. 01:03:238 (2) - just my opinion but this is so unappealing T_T this would look so much nicer - http://puu.sh/gHdmt/01d28bfc6d.jpg - at least the sliderend and sliderbeginning shouldn't touch each other
  2. 01:16:022 (6) - according to the ranking criteria this is not really allowed because you manipulate the slider velocity with anchors, so I would suggest you to change this slider shape
    Slider anchors/nodes must not be used to manipulate slider speeds (whether they are normal nodes or red ones). Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed.
  3. 01:38:863 (2,5) - why don't you emphasize the sliderbeginnings with a hitsound? in the music they are clearly louder (this is also true in the other similar parts of the song so if you change it please don't forget the other places because of consistency)
  4. 01:41:590 (2,5) - same as above ^
  5. 02:19:090 (1) - same about sliderend ^
  6. 02:20:795 (2) - same about sliderend + 02:21:477 (3) - maybe you could add finish to both places?
[Hyper]
  1. 00:53:863 (3) - these kind of sliders ruin the flow imo and they don't look nice :C I would rather do something different with the sliderend
  2. 01:20:284 (1) - same here ^ it plays bad imo
  3. 01:51:818 (1) - same ^
  4. 02:04:090 (1,2) - ^
  5. 02:08:693 (2) - ^
  6. 02:25:738 (1,3) - ^
Very nice diff, but those sliders kind of ruin it a little (in my opinion).

[Lunatic]
  1. 00:06:647 (1) - what I said on hard, these kind of sliders aren't nice and they flow bad + the slidertick is not visible (while playing) so it should be changed
  2. 00:20:284 (1) - same ^
  3. 00:34:090 (1,3) - ^ etc...I think you know what I'm talking about so these apply to all of these kind of weird shaped sliders
  4. 00:54:204 (6,7,1) - this was kind of awkward to play (imo), maybe a ctrl+g on 00:54:375 (7) - would help the flow
  5. 01:04:943 (6,7) - this jump is also a little bit overdone imo I would suggest to swap (7) and (8) - http://puu.sh/gJniB/6b7d7677d2.jpg
  6. 02:05:113 (5,6) - this is also kind of awkward imo, I would suggest to ctrl+g (6) - http://puu.sh/gJnvS/053274d7b1.jpg
    some hitsound suggestions from this part 02:27:272 (1) - since those claps are kind of messy imo:
  7. 02:27:613 (3) - remove clap from beginning and add clap to sliderend because of the loud sound
  8. 02:28:806 (1) - add clap
  9. 02:28:977 (2) - remove clap from beginning
  10. 02:29:318 (3) - add clap
  11. 02:30:340 (2) - remove clap from beginning and add clap to sliderend
  12. 02:31:534 (2) - add clap
  13. 02:31:704 (3) - remove clap
  14. 02:32:045 (1,2,3,4,1,2,3,4) - I think you could use normal sampleset (or drum sampleset + finish/clap) on this stream, because the sound can be heard in the music, so it would be nice to emphaize :3

    Also, this applies to all of YOUR difficulties, but it would be nice if you could add some soft whistle to the beginning of the map, it's kind of empty imo and soft whistle sounds nice :3
  15. 00:00:000 (1) - from here until 00:21:477 (4) -
    Just an example:
  16. 00:00:170 (2) - add whistle
  17. 00:00:511 (4) - add whistle to sliderbeginning
  18. 00:00:852 (5) - ^
  19. 00:01:193 (1) - ^
  20. 00:01:704 (2) - ^
  21. 00:02:045 (3) - ^
  22. 00:02:386 (4) - add whistle
So I think you can see on which "sound" I tried to add them, of course you can do it differently, it's really up to you, just try to add more hitsounds to the beginning of the map on Normal, Advanced, Hyper and Lunatic please.

[Lokovodo's Extra]
  1. From the beginning until this part 00:21:648 (7) - please remove all the claps, they sound really awkward, the song is soft here, and clap is loud, it doesn't fit >.< I like the idea of using soft whistle, so try that instead! Also you can just look at what I wrote at the end of Lunatic about the hitsound suggestions, you can also try that.
  2. 00:02:386 (5,1) - I don't really see a point in using a 3/4 slider + a hit circle here, it should be one long slider because that's what fits the music - http://puu.sh/gJowT/8bb4adbe28.jpg
  3. 00:03:920 (1,2) - same ^
  4. 00:06:647 (6,1) - you should do the same that you used to, instead of 1/2 + hit circle use a 1/1 slider, just like you did here 00:09:375 (1) -
  5. 00:07:840 (6,7) - ^
  6. 00:13:295 (1,2) - same thing about the 3/4 slider, make it a 1/1 slider instead
  7. 00:18:750 (5,6) - same ^
  8. 01:15:852 (6,1,2) - please don't do this, it doesn't look nice and it doesn't really play well either imo, don't make them overlap
    ...
  9. Well please get some more mods on this difficulty, and especially about hitsounds, and I'll get back to it, but it really needs a lot of improvement.
Apl_old_1
hi ></
may i ask a taiko diff ??
Topic Starter
orza6006

kiicha wrote:

hi ></
may i ask a taiko diff ??
Yeah, go for it. You'll have to get the mods yourself though, I know hardly anything about Taiko...
Apl_old_1
thanks !!
finish taiko diff ;)
Halozy - Paranoid Lost [kiicha's Taiko]
pishifat
you need 2 taiko diffs to rank
show more
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