hi! want/need easy/hard GD?
thx for moddingDMTfarc wrote:
[General][Normal]
You need a hard diff. I'll get a guest diff i think
Add diffierent hitsounds on different objects,your beatmap will be more interesting~ like how?
Just use the english in the artist.[Insane]
Some combos are too long.You add the new combos on these objects sorry i totally forgot about combos when submitting, fixed
00:33:342 (11) - 00:43:131 (26) - 00:48:499 (34) - 00:53:552 (40) - 01:03:657 (51) - 01:09:026 (60) - 01:19:447 (72) -
01:44:078 (13) - 01:49:131 (19) - 01:54:184 (25) - 02:04:289 (35) - 02:15:342 (47) - 02:19:447 (56) - 02:24:815 (65) -
02:54:815 (12) - 02:59:868 (19) -Think about giving a kudosu if you found it helpful
Looks good
If you have any question please PM me!
thx for modding :3Asaiga wrote:
Insane
[notice]00:39:342 (4) - Ctrl+g this dont think so
00:40:605 (1) - Move this in the middle of 00:40:920 (2) - so you can have a blanket there. Instead of stack it with (6) there was already a blanket between 00:40:920 (2) - and 00:41:552 (4) -
01:04:131 (3) - Just a reference here, It would ruin the next part but I will say it anyway. Don't apply it if you don't see fit. Stack this slider with (1)'s head instead of (1)'s tail. And simply change the flow of the next part. i dont think this is a good idea, it looks really ugly (im not talking about the next part)
02:15:499 (6) - Move this 2 to 3cm to the right. Or until you feel good about the distance between from (6) to (7). The point is to have a flow connects from (5) to (6). adjusted
02:16:605 (9) - ctrl+h this and watch the overlap. have this 02:17:394 (2) - blanket with (9) the overlap is intentional though
02:21:657 (1,2,3,4,5,6,1,2,3,4,1,2,3,4) - Remap the jump? :v no thx
A suggestion for this jump, using meta pp jumps
Thx for modding, I'll update the map as soon as I candeetz wrote:
some quick thoughts on insane
01:02:868 (2,3,4,5) - autostack messes up the blanket in game, assuming that's what you were going for. try moving it manually
02:08:078 (3) - shouldn't this be NC'd for the white tick like 01:07:447 (1) -
02:32:868 (1,2,3,4,5) - dunno. probably just me but this stream just felt out of place somehow in terms of density (it feels a lot harder than the triples, and I also can't really hear what justifies having this as a quintuplet). :s maybe I'm just tired lol
also maybe see if AR 8.5 fits better
really fun map, excited to see you back and working on something. do you need a hard diff?
Woa... thank you :cOkorin wrote:
i hope you don't mind me throwing stars at this
Thx a lot for moddingdeetz wrote:
some quick thoughts on insane
01:02:868 (2,3,4,5) - autostack messes up the blanket in game, assuming that's what you were going for. try moving it manually fixed
02:08:078 (3) - shouldn't this be NC'd for the white tick like 01:07:447 (1) - then wouldn't the previous combo be too short?
02:32:868 (1,2,3,4,5) - dunno. probably just me but this stream just felt out of place somehow in terms of density (it feels a lot harder than the triples, and I also can't really hear what justifies having this as a quintuplet). :s maybe I'm just tired lol actually the vocal wasn't following the BGM so..well... what can i do?
also maybe see if AR 8.5 fits better I'll need some more play tests on this one, but atm I can't fix it anyway (technical prob)
really fun map, excited to see you back and working on something. do you need a hard diff?
nice mod, thx a lot for your helpLMT1996 wrote:
:D first from the gang.
[Insane]
- 00:33:026 (4,5) - vocal ở đây dừng ở (4), (5) cũng có...tiếng nhưng mà yếu hơn hẳn và không hẳn là ra chữ nên có thể nên thử đưa (4) thành slider 1/2 để làm nổi bật âm ở số 4 hơn. Hoặc cũng có thể stack ở slider để phân biệt rõ hơn. đoạn này m map theo nhạc nền chứ ko map theo vocal
- 00:35:868 (3,4,5) - và 00:38:394 (1,2,3) - đây cũng chưa hiểu tại sao có cấu trúc khác? cái 00:38:394 (1,2,3) - có nhấn âm sai nên em nghĩ nên để giống cái trước. khác cho đỡ chán thôi :s cứ lặp đi lặp lại 1 cai pattern thì chán lắm
- 00:54:973 (5,6) - 00:57:499 (4,5,6) - ở đây cũng vậy ạ.
- 01:08:710 (5) - em nghĩ là để âm của vocal là đầu slider thì hợp hơn tại vì chị đổi bè ở đây so với mấy cái trước. Ý em là như thế này https://osu.ppy.sh/ss/6113992 . fixed
- 01:36:184 (1,2) - hai slider này có vẻ là theo 2 bè khác nhau , (2) là vocal còn 1 là uhmm... trống? Mà 2 slider này giống nhau (thành ra người chơi nghĩ là cùng cấu trúc) . https://osu.ppy.sh/ss/6114062 screenshot ví dụ . mmm đoạn này ko phải m map đâu, thôi kệ nó đi
- 01:42:026 (6) - chị thử stack cái này lên đuôi của (7) tại vì spacing 6 -> 7 cần to hơn 5->6 để làm nổi bật vocal. Với cả cũng dễ read hơn =)) . stack nó lên đuôi của 7 thì lại sợ 7 khó nhìn
- 02:17:078 (1,2,3,4) - hình như nhấn vocal ở đây bị sai thì phải =)) . Chị thử thế này https://osu.ppy.sh/ss/6114108 , trong ví dụ là em xóa (4) , dịch các slider sang tick trắng xong stack 1 circle lên slider đầu. ko thấy nhiều thay đổi lắm, vocal vẫn bị lệch
- 02:32:868 (1,2,3,4,5) - cái stream này hơi trật so với vocal =)) tại vì vocal nhấn âm ở các tick xanh nên stream tick đỏ -> đỏ (theo như của chị bây giờ) chỉ nhấn được tick trắng với tick đỏ phía sau. Chị thử như thế này https://osu.ppy.sh/ss/6114132 ko hiểu lắm, chỉ là đổi từ note sang slider? Cơ bản vocal đoạn này cũng khó mà map chuẩn đc, nếu đặt như thế này thì nó vẫn trật thôi mà?
- 02:45:973 (3,4,5,6,7,8) - em chưa rõ ý chị map thế này theo âm nào . Tại kiểu trống thì vẫn 1/2 đều đều nhấn âm ở tick trắng, còn vocal thì 3/4 . fixed
Diff này siêu vui :3
[Normal]
(...chị thông cảm tưởng cái này là deetz's Hard nên mod bằng tiếng Anh ==", lười ngồi dịch lại quá)- 00:16:605 - Is there a specific reason why you chose to skip this tick? Because I think it breaks the structure by having a 5/2 gap . no big reason, just wanted a different pattern to kill boredom
- 00:19:447 (3,4) - I assume you're following the sax with (3) so I guess it makes sense to make (4) have the same length too? No? No. 3 and 4 are not the same, it was 4 and 5 that were following the sax
- 01:20:078 (3) - I think the reverse arrow should be snapped to the blue tick but I don't know if that has to be precise enough in a Hard diff. it would be a little too difficult for a Normal
- 02:55:447 (2) - I think every instrument present stresses the red tick instead so I think it's necessary to snap this to the red tick.fixed
thx for moddingLeKhanhHoa wrote:
Mod req.ModNormal
00:06:815 (6) - This slider is kinda ugly, maybe change it shape to fit the blanket? it was already a blanket
00:27:026 (5,1,2) - Need less curve. fixed
00:47:236 (7,1) - Same ^
02:09:342 (5) - Should be moved to x:324 y:136 but not necessary though
deetz's hard
02:34:605 (1) - Should be placed further as this is a strong beat and I think it should be emphasized
Em chỉ tìm đc nhiêu đây. Sorry!
fixed LeKhanhHoa's suggestionLMT1996 wrote:
[deetz's Hard]
[*]00:26:552 (3) - I think because the vocal stresses what is now the slidertail of this so you can consider making this 2 circles. i think it creates a feeling of suspense to 00:27:026 (1) -
[*]00:41:236 (2,3) - Is there a justification for this to have a different rhythm to this 00:42:499 (5,6) - ? The vocal seems identical for me in both cases. pitch
[*]01:12:499 (1,2) - The spacing between these two 1/1 objects and these 01:13:131 (1,2) - are not sooo clear, I suggest you making it having the spacing like 01:11:868 (1,2) - these . https://osu.ppy.sh/ss/6114468 just a cool example . the player should be able to follow this by NCing but you're right that it might pose problems. I'll keep this in mind for later but keep mine for now
[*]01:15:499 (3,4) - this part can be a bit more structural by making this the same as these two 01:16:131 (1,2,3,4) - . the background instruments kind of give it a sharp feeling that's hard to ignore for me. it should be fine as long as the red ticks are where the clicks are