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Brown Eyed Girls - Hot Shot

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Total Posts
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Topic Starter
kazumikos
This beatmap was submitted using in-game submission on Saturday, October 01, 2016 at 3:07:30 PM

Artist: Brown Eyed Girls
Title: Hot Shot
Tags: Sixth Sense B.E.G deetz
BPM: 190
Filesize: 8136kb
Play Time: 03:17
Difficulties Available:
  1. deetz' Hard (3.15 stars, 462 notes)
  2. Insane (4.25 stars, 512 notes)
  3. Normal (2.17 stars, 219 notes)
  4. Tony's Easy (1.24 stars, 124 notes)
Download: Brown Eyed Girls - Hot Shot
Information: Scores/Beatmap Listing
---------------
Whiskey rum
Tony
hi! want/need easy/hard GD? :D
Topic Starter
kazumikos
Easy plz
Yaaaay xD
Luel Roseline
Oh yeah...
mcdmt
[General]

  • You need a hard diff.
    Add diffierent hitsounds on different objects,your beatmap
    will be more interesting~
    Just use the english in the artist.
[Tony's Easy]

  • 00:44:710 (2,3) - Too far :o Try to filp 00:44:710 (2) vertically~
    00:48:499 (1,2) - Change them like this picture :)

    01:23:868 (1,2) - 01:49:131 (1,2) - 01:44:078 (1,2) - Like the picture too.
[Normal]

  • Some combos are too long.You add the new combos on these objects :D
    00:33:342 (11) - 00:43:131 (26) - 00:48:499 (34) - 00:53:552 (40) - 01:03:657 (51) - 01:09:026 (60) - 01:19:447 (72) -
    01:44:078 (13) - 01:49:131 (19) - 01:54:184 (25) - 02:04:289 (35) - 02:15:342 (47) - 02:19:447 (56) - 02:24:815 (65) -
    02:54:815 (12) - 02:59:868 (19) -
[Insane]

  • Looks good :)
Think about giving a kudosu if you found it helpful :P
If you have any question please PM me!
Topic Starter
kazumikos
Thanks a lot for the mod :D
I will update the map as soon as possible
Irreversible
wow!
Topic Starter
kazumikos

DMTfarc wrote:

[General]

  • You need a hard diff. I'll get a guest diff i think
    Add diffierent hitsounds on different objects,your beatmap will be more interesting~ like how?
    Just use the english in the artist.
[Normal]

  • Some combos are too long.You add the new combos on these objects :D sorry i totally forgot about combos when submitting, fixed
    00:33:342 (11) - 00:43:131 (26) - 00:48:499 (34) - 00:53:552 (40) - 01:03:657 (51) - 01:09:026 (60) - 01:19:447 (72) -
    01:44:078 (13) - 01:49:131 (19) - 01:54:184 (25) - 02:04:289 (35) - 02:15:342 (47) - 02:19:447 (56) - 02:24:815 (65) -
    02:54:815 (12) - 02:59:868 (19) -
[Insane]

  • Looks good :)
Think about giving a kudosu if you found it helpful :P
If you have any question please PM me!
thx for modding :)
Tony
Fixed first suggestion of the mod. Also my comment for the other two suggestions is that I like the current rhythm more. Thank you!
http://puu.sh/nUCee/ed27342c76.rar ~
Shoga
Rum rum ba dum :)
Asaiga
Plz rank

Insane

00:39:342 (4) - Ctrl+g this
00:40:605 (1) - Move this in the middle of 00:40:920 (2) - so you can have a blanket there. Instead of stack it with (6)
01:04:131 (3) - Just a reference here, It would ruin the next part but I will say it anyway. Don't apply it if you don't see fit. Stack this slider with (1)'s head instead of (1)'s tail. And simply change the flow of the next part.
02:15:499 (6) - Move this 2 to 3cm to the right. Or until you feel good about the distance between from (6) to (7). The point is to have a flow connects from (5) to (6).
02:16:605 (9) - ctrl+h this and watch the overlap. have this 02:17:394 (2) - blanket with (9)
02:21:657 (1,2,3,4,5,6,1,2,3,4,1,2,3,4) - Remap the jump? :v
A suggestion for this jump, using meta pp jumps







LukaXGAMErs
Whoo nice! This song is nostalgic one ^^
Topic Starter
kazumikos

Asaiga wrote:

Insane

[notice]00:39:342 (4) - Ctrl+g this dont think so
00:40:605 (1) - Move this in the middle of 00:40:920 (2) - so you can have a blanket there. Instead of stack it with (6) there was already a blanket between 00:40:920 (2) - and 00:41:552 (4) -

01:04:131 (3) - Just a reference here, It would ruin the next part but I will say it anyway. Don't apply it if you don't see fit. Stack this slider with (1)'s head instead of (1)'s tail. And simply change the flow of the next part. i dont think this is a good idea, it looks really ugly (im not talking about the next part)
02:15:499 (6) - Move this 2 to 3cm to the right. Or until you feel good about the distance between from (6) to (7). The point is to have a flow connects from (5) to (6). adjusted
02:16:605 (9) - ctrl+h this and watch the overlap. have this 02:17:394 (2) - blanket with (9) the overlap is intentional though
02:21:657 (1,2,3,4,5,6,1,2,3,4,1,2,3,4) - Remap the jump? :v no thx
A suggestion for this jump, using meta pp jumps
thx for modding :3
ac8129464363
some quick thoughts on insane

01:02:868 (2,3,4,5) - autostack messes up the blanket in game, assuming that's what you were going for. try moving it manually

02:08:078 (3) - shouldn't this be NC'd for the white tick like 01:07:447 (1) -

02:32:868 (1,2,3,4,5) - dunno. probably just me but this stream just felt out of place somehow in terms of density (it feels a lot harder than the triples, and I also can't really hear what justifies having this as a quintuplet). :s maybe I'm just tired lol

also maybe see if AR 8.5 fits better :D

really fun map, excited to see you back and working on something. do you need a hard diff?
Okoratu
i hope you don't mind me throwing stars at this
Topic Starter
kazumikos

deetz wrote:

some quick thoughts on insane

01:02:868 (2,3,4,5) - autostack messes up the blanket in game, assuming that's what you were going for. try moving it manually

02:08:078 (3) - shouldn't this be NC'd for the white tick like 01:07:447 (1) -

02:32:868 (1,2,3,4,5) - dunno. probably just me but this stream just felt out of place somehow in terms of density (it feels a lot harder than the triples, and I also can't really hear what justifies having this as a quintuplet). :s maybe I'm just tired lol

also maybe see if AR 8.5 fits better :D

really fun map, excited to see you back and working on something. do you need a hard diff?
Thx for modding, I'll update the map as soon as I can
Sorry for late reply, but yes I really appreciate a hard diff :D

Okorin wrote:

i hope you don't mind me throwing stars at this
Woa... thank you :c
Topic Starter
kazumikos

deetz wrote:

some quick thoughts on insane

01:02:868 (2,3,4,5) - autostack messes up the blanket in game, assuming that's what you were going for. try moving it manually fixed

02:08:078 (3) - shouldn't this be NC'd for the white tick like 01:07:447 (1) - then wouldn't the previous combo be too short?

02:32:868 (1,2,3,4,5) - dunno. probably just me but this stream just felt out of place somehow in terms of density (it feels a lot harder than the triples, and I also can't really hear what justifies having this as a quintuplet). :s maybe I'm just tired lol actually the vocal wasn't following the BGM so..well... what can i do?

also maybe see if AR 8.5 fits better :D I'll need some more play tests on this one, but atm I can't fix it anyway (technical prob)

really fun map, excited to see you back and working on something. do you need a hard diff?
Thx a lot for modding
Can't wait to see your hard diff :D
Tony
pls don't grave this ;w;
Topic Starter
kazumikos
Added Deetz's Hard
I have no good excuse for all the delay or why being such a sloth >_>
Thx alot for your hard work orz
LMT
:D :D first from the gang.

  • [Insane]
  1. 00:33:026 (4,5) - vocal ở đây dừng ở (4), (5) cũng có...tiếng nhưng mà yếu hơn hẳn và không hẳn là ra chữ nên có thể nên thử đưa (4) thành slider 1/2 để làm nổi bật âm ở số 4 hơn. Hoặc cũng có thể stack ở slider để phân biệt rõ hơn.
  2. 00:35:868 (3,4,5) - và 00:38:394 (1,2,3) - đây cũng chưa hiểu tại sao có cấu trúc khác? cái 00:38:394 (1,2,3) - có nhấn âm sai nên em nghĩ nên để giống cái trước.
  3. 00:54:973 (5,6) - 00:57:499 (4,5,6) - ở đây cũng vậy ạ.
  4. 01:08:710 (5) - em nghĩ là để âm của vocal là đầu slider thì hợp hơn tại vì chị đổi bè ở đây so với mấy cái trước. Ý em là như thế này https://osu.ppy.sh/ss/6113992 .
  5. 01:36:184 (1,2) - hai slider này có vẻ là theo 2 bè khác nhau , (2) là vocal còn 1 là uhmm... trống? Mà 2 slider này giống nhau (thành ra người chơi nghĩ là cùng cấu trúc) . https://osu.ppy.sh/ss/6114062 screenshot ví dụ :D .
  6. 01:42:026 (6) - chị thử stack cái này lên đuôi của (7) tại vì spacing 6 -> 7 cần to hơn 5->6 để làm nổi bật vocal. Với cả cũng dễ read hơn =)) .
  7. 02:17:078 (1,2,3,4) - hình như nhấn vocal ở đây bị sai thì phải =)) . Chị thử thế này https://osu.ppy.sh/ss/6114108 , trong ví dụ là em xóa (4) , dịch các slider sang tick trắng xong stack 1 circle lên slider đầu.
  8. 02:32:868 (1,2,3,4,5) - cái stream này hơi trật so với vocal =)) tại vì vocal nhấn âm ở các tick xanh nên stream tick đỏ -> đỏ (theo như của chị bây giờ) chỉ nhấn được tick trắng với tick đỏ phía sau. Chị thử như thế này https://osu.ppy.sh/ss/6114132
  9. 02:45:973 (3,4,5,6,7,8) - em chưa rõ ý chị map thế này theo âm nào . Tại kiểu trống thì vẫn 1/2 đều đều nhấn âm ở tick trắng, còn vocal thì 3/4 .

    Diff này siêu vui :3
    [Normal]
    (...chị thông cảm tưởng cái này là deetz's Hard nên mod bằng tiếng Anh ==", lười ngồi dịch lại quá)
  10. 00:16:605 - Is there a specific reason why you chose to skip this tick? Because I think it breaks the structure by having a 5/2 gap .
  11. 00:19:447 (3,4) - I assume you're following the sax with (3) so I guess it makes sense to make (4) have the same length too? No?
  12. 01:20:078 (3) - I think the reverse arrow should be snapped to the blue tick but I don't know if that has to be precise enough in a Hard diff.
  13. 02:55:447 (2) - I think every instrument present stresses the red tick instead so I think it's necessary to snap this to the red tick.

    [deetz's Hard]
  14. 00:26:552 (3) - I think because the vocal stresses what is now the slidertail of this so you can consider making this 2 circles.
  15. 00:41:236 (2,3) - Is there a justification for this to have a different rhythm to this 00:42:499 (5,6) - ? The vocal seems identical for me in both cases.
  16. 01:12:499 (1,2) - The spacing between these two 1/1 objects and these 01:13:131 (1,2) - are not sooo clear, I suggest you making it having the spacing like 01:11:868 (1,2) - these . https://osu.ppy.sh/ss/6114468 just a cool example :D .
  17. 01:15:499 (3,4) - this part can be a bit more structural by making this the same as these two 01:16:131 (1,2,3,4) - .

    [Tony's Easy]
  18. 00:13:131 (1,2,3,4) - The rhythm is kinda like 3/2 so the way you simplify it now can be a bit misleading . Maybe something like this? https://osu.ppy.sh/ss/6114582 . (maybe just 2 of them instead of 4 works too )
  19. 00:23:236 (1,2,3,4,5) - same here as well.
Hoa
Mod req.

Mod
Normal
00:06:815 (6) - This slider is kinda ugly, maybe change it shape to fit the blanket?
00:27:026 (5,1,2) - Need less curve.
00:47:236 (7,1) - Same
02:09:342 (5) - Should be moved to x:324 y:136

deetz's hard
02:34:605 (1) - Should be placed further as this is a strong beat and I think it should be emphasized

Em chỉ tìm đc nhiêu đây. Sorry!
Topic Starter
kazumikos

LMT1996 wrote:

:D :D first from the gang.

  • [Insane]
  1. 00:33:026 (4,5) - vocal ở đây dừng ở (4), (5) cũng có...tiếng nhưng mà yếu hơn hẳn và không hẳn là ra chữ nên có thể nên thử đưa (4) thành slider 1/2 để làm nổi bật âm ở số 4 hơn. Hoặc cũng có thể stack ở slider để phân biệt rõ hơn. đoạn này m map theo nhạc nền chứ ko map theo vocal
  2. 00:35:868 (3,4,5) - và 00:38:394 (1,2,3) - đây cũng chưa hiểu tại sao có cấu trúc khác? cái 00:38:394 (1,2,3) - có nhấn âm sai nên em nghĩ nên để giống cái trước. khác cho đỡ chán thôi :s cứ lặp đi lặp lại 1 cai pattern thì chán lắm
  3. 00:54:973 (5,6) - 00:57:499 (4,5,6) - ở đây cũng vậy ạ.
  4. 01:08:710 (5) - em nghĩ là để âm của vocal là đầu slider thì hợp hơn tại vì chị đổi bè ở đây so với mấy cái trước. Ý em là như thế này https://osu.ppy.sh/ss/6113992 . fixed
  5. 01:36:184 (1,2) - hai slider này có vẻ là theo 2 bè khác nhau , (2) là vocal còn 1 là uhmm... trống? Mà 2 slider này giống nhau (thành ra người chơi nghĩ là cùng cấu trúc) . https://osu.ppy.sh/ss/6114062 screenshot ví dụ :D . mmm đoạn này ko phải m map đâu, thôi kệ nó đi
  6. 01:42:026 (6) - chị thử stack cái này lên đuôi của (7) tại vì spacing 6 -> 7 cần to hơn 5->6 để làm nổi bật vocal. Với cả cũng dễ read hơn =)) . stack nó lên đuôi của 7 thì lại sợ 7 khó nhìn
  7. 02:17:078 (1,2,3,4) - hình như nhấn vocal ở đây bị sai thì phải =)) . Chị thử thế này https://osu.ppy.sh/ss/6114108 , trong ví dụ là em xóa (4) , dịch các slider sang tick trắng xong stack 1 circle lên slider đầu. ko thấy nhiều thay đổi lắm, vocal vẫn bị lệch :-?
  8. 02:32:868 (1,2,3,4,5) - cái stream này hơi trật so với vocal =)) tại vì vocal nhấn âm ở các tick xanh nên stream tick đỏ -> đỏ (theo như của chị bây giờ) chỉ nhấn được tick trắng với tick đỏ phía sau. Chị thử như thế này https://osu.ppy.sh/ss/6114132 ko hiểu lắm, chỉ là đổi từ note sang slider? Cơ bản vocal đoạn này cũng khó mà map chuẩn đc, nếu đặt như thế này thì nó vẫn trật thôi mà?
  9. 02:45:973 (3,4,5,6,7,8) - em chưa rõ ý chị map thế này theo âm nào . Tại kiểu trống thì vẫn 1/2 đều đều nhấn âm ở tick trắng, còn vocal thì 3/4 . fixed

    Diff này siêu vui :3
    [Normal]
    (...chị thông cảm tưởng cái này là deetz's Hard nên mod bằng tiếng Anh ==", lười ngồi dịch lại quá)
  10. 00:16:605 - Is there a specific reason why you chose to skip this tick? Because I think it breaks the structure by having a 5/2 gap . no big reason, just wanted a different pattern to kill boredom
  11. 00:19:447 (3,4) - I assume you're following the sax with (3) so I guess it makes sense to make (4) have the same length too? No? No. 3 and 4 are not the same, it was 4 and 5 that were following the sax
  12. 01:20:078 (3) - I think the reverse arrow should be snapped to the blue tick but I don't know if that has to be precise enough in a Hard diff. it would be a little too difficult for a Normal
  13. 02:55:447 (2) - I think every instrument present stresses the red tick instead so I think it's necessary to snap this to the red tick.fixed
nice mod, thx a lot for your help :D
Topic Starter
kazumikos

LeKhanhHoa wrote:

Mod req.

Mod
Normal
00:06:815 (6) - This slider is kinda ugly, maybe change it shape to fit the blanket? it was already a blanket
00:27:026 (5,1,2) - Need less curve. fixed
00:47:236 (7,1) - Same ^
02:09:342 (5) - Should be moved to x:324 y:136 but not necessary though

deetz's hard
02:34:605 (1) - Should be placed further as this is a strong beat and I think it should be emphasized

Em chỉ tìm đc nhiêu đây. Sorry!
thx for modding :)
Hikan
sry vì quả delay lol

Inzane
  1. 01:21:342 - good tick to map
     
  2. 01:41:394 (4,5,6,7,1,2,3,4,1,2,3,4) - chị nên cho xuống một chút để tránh overlap với slider 01:40:763 (3) -
     
  3. 01:42:026 (6) - cái này hơi khó read chút, chị thử stack lên 01:41:394 (4) - cho nó giống với 01:42:657 (1,2,3,4) - xem sao, như vậy thì đối xứng hơn
     
  4. 02:09:657 (1,2) - ở đây chị để rời ra trong khi 02:09:973 (2,3,4,5) - thì stack mặc dù đều là theo vocal lul, em nghĩ chị nên để (2) ra giữa (1) và (3) hơn, như vậy thì sẽ dễ chịu và đỡ rối phần read hơn
     
  5. 02:13:684 - ở đây có tiếng trống, khuyến khích chị nên để triple ở đây vì tiếng cũng khá lớn, người chơi có thể hiểu nhầm cái triple đó nằm ở 02:13:920 (5,6,7) - mặc dù 2 cái triple thì khác nhau
     
  6. 03:02:394 (7,1) - rhythm ở đây hình như bị sai, chị thử Ctrl G lại cho đồng bộ xem sao
     
    welp, nice diff

Normal
  1. 00:03:026 (1,3) - symmetrical?
     
  2. 01:22:920 (6) - lần đầu mà chơi diff này là chắc chắn sẽ bị shock quả này reverse 2 lần luôn. Chị thử thay nhịp ở 01:23:868 - đây bằng 1 circle xem sao, để nhấn mạnh downbeat, vì nhịp ở đây mạnh mà lại để slider tail thì rất là kỳ
     
  3. 03:02:868 - ở đây có nhịp, chị thử kéo (5) ra và reverse nó xem

    another nice diff
ac8129464363

LMT1996 wrote:

[deetz's Hard]
[*]00:26:552 (3) - I think because the vocal stresses what is now the slidertail of this so you can consider making this 2 circles. i think it creates a feeling of suspense to 00:27:026 (1) -
[*]00:41:236 (2,3) - Is there a justification for this to have a different rhythm to this 00:42:499 (5,6) - ? The vocal seems identical for me in both cases. pitch
[*]01:12:499 (1,2) - The spacing between these two 1/1 objects and these 01:13:131 (1,2) - are not sooo clear, I suggest you making it having the spacing like 01:11:868 (1,2) - these . https://osu.ppy.sh/ss/6114468 just a cool example :D . the player should be able to follow this by NCing but you're right that it might pose problems. I'll keep this in mind for later but keep mine for now
[*]01:15:499 (3,4) - this part can be a bit more structural by making this the same as these two 01:16:131 (1,2,3,4) - . the background instruments kind of give it a sharp feeling that's hard to ignore for me. it should be fine as long as the red ticks are where the clicks are
fixed LeKhanhHoa's suggestion

thanks for mods

http://puu.sh/ruu7t/41bddbe5cd.rar
VINXIS
wHEN
BanchoBot
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