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Macklemore & Ryan Lewis - Can't Hold Us feat. Ray Dalton

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Topic Starter
The 08 team_Bourdon
This beatmap was submitted using in-game submission on 21 November 2017 at 20:36:47

Artist: Macklemore & Ryan Lewis
Title: Can't Hold Us feat. Ray Dalton
Tags: Ben Haggerty The Heist
BPM: 146
Filesize: 9229kb
Play Time: 04:23
Difficulties Available:
  1. Hard (3.01 stars, 580 notes)
  2. Insane (3.64 stars, 725 notes)
  3. Normal (1.97 stars, 321 notes)
Download: Macklemore & Ryan Lewis - Can't Hold Us feat. Ray Dalton
Information: Scores/Beatmap Listing
---------------
Mapset done in 2013.

Normal - done
Hard - done
Insane - done

rhythm can't hold us!
FrozenMe_old
Good :)
Kuki


[General]
02:50:703 - The break in kiai here really doesn't fit at all, ontop of that it's offbeat to what would even slightly make sense here. Remove this please.

[Hard]
00:08:980 (4,5) - Make these both only one repeat sliders and move (5) back to the white tick like this.
00:10:624 (2,4,6) - These are all overmapped. Make them 1/2 sliders to fix.
00:17:199 (4) - Overmapped.
00:27:679 (3) - Make this 2 repeats instead of one.
00:59:124 (1) - This is off beat and doesn't fit very well. Try this instead.

[Insane]
00:31:487 - Weird gap here that isn't mapped, map this.
00:56:658 (3) - Overmapped.
01:23:474 (3) - Overmapped. Remove this.
Topic Starter
The 08 team_Bourdon

Kuki wrote:

[General]
02:50:703 - The break in kiai here really doesn't fit at all, ontop of that it's offbeat to what would even slightly make sense here. Remove this please. //hold on.

[Hard]
00:08:980 (4,5) - Make these both only one repeat sliders and move (5) back to the white tick like this. //fixed.
00:10:624 (2,4,6) - These are all overmapped. Make them 1/2 sliders to fix. //fixed.
00:17:199 (4) - Overmapped. //nope.
00:27:679 (3) - Make this 2 repeats instead of one. //fixed.
00:59:124 (1) - This is off beat and doesn't fit very well. Try this instead. //fixed.

[Insane]
00:31:487 - Weird gap here that isn't mapped, map this. //hold on.
00:56:658 (3) - Overmapped. //hold on.
01:23:474 (3) - Overmapped. Remove this. //fixed.
Thank you :D
George
---General---
Although this was mapped in 2013, it needs to follow beatmapping standards for 2015 to be able to get ranked

---Normal---
00:10:624 (2) - I would try to remove this so new players don't get confused, as well 2015's standards don't really like this at all
00:14:117 (2) - I would try to only make this repeat once so new players don't get confused
02:23:984 (3) - I would remove this little overlap since it doesn't look good

---Hard---
idk man

I'm more of an aesthetic modder (I mod the maps looks) but I am trying to respect the time period in which you've mapped this by assuming most of the maps from that time period looked like this and I am going solely off of difficulty and timing
Topic Starter
The 08 team_Bourdon

George wrote:

---General---
Although this was mapped in 2013, it needs to follow beatmapping standards for 2015 to be able to get ranked

---Normal---
00:10:624 (2) - I would try to remove this so new players don't get confused, as well 2015's standards don't really like this at all //fixed
00:14:117 (2) - I would try to only make this repeat once so new players don't get confused //fixed
02:23:984 (3) - I would remove this little overlap since it doesn't look good //hmm. I didnt remove it, but changed it not to be overlap.

---Hard---
idk man

I'm more of an aesthetic modder (I mod the maps looks) but I am trying to respect the time period in which you've mapped this by assuming most of the maps from that time period looked like this and I am going solely off of difficulty and timing
Thanks for your modding :D
[ Argon ]
Heys~
Heres your mod~~
Just an heads up, ill post mod of each difficulties in seperate posts cuz idk when i will be doing which and how long what might take.
I Hope thats not a problem ^^
But yes, you will have the whole thing by a week at the most~
If a difficulty i have already submitted a mod to gets updated, ill skip that and do the others i haven't already modded :x

Normal

General-

Approach rate (ar)- 5 or 4 (because its the lowest difficulty in the set so it would be good if even newer people could attempt it with not much problems)

Object/Object ends not snapped onto tick ends, either you changed something timing and didn't snap beats back, or your timing settings is in kindda a mess. (probably the latter)

Some objects are not distance snapped according to aimod. Well technically they are snapped, considering that you changed them on purpose, but its highly recommended to keep the whole thing under constant distance spacing unless you have special conditions where you need to emphasis on some sortta change. The kind you had on your map wasn't too important so i'd recommend to remove ds changes and use the same throughout.

Map Objects

-01:35:078 (7) - Either change to a reverse slider, or add a kink on the slider (because 01:35:290 - point has a change in vocal here)

-02:54:812 (5) - change slider, it doesnt really match the song here. try putting two circles and a slider instead. 02:54:812 - circle, 02:55:018 - circle, 02:55:223 - slider start 02:55:634 - slider end. or try only a reversing slider in the same start and end as original slider. 02:55:223 - rebound here~

-03:58:513 (2) - add Kink for more fancy effect~

-04:13:718 (5) - Either change to a reverse slider, or add a kink on the slider (because 01:35:290 - point has a change in vocal here)

Fine tuning box
Not very important, but these are the objects which needs fine tuning so that it moves perfectly. its usually just objects placed in kindda off patterns which if perfected would give very good flow. ill leave how to change it to you, but its mostly just moving a few coordinates or turning the ends of sliders to move perfectly. Again, not very important, just for perfection, np if you skip it but id recommend to fix cuz it would give more balance~

00:10:007 (1) -
00:11:240 (3) -
00:12:062 (5) -
00:14:117 (2) -
00:19:049 (8) -
00:18:233 (7) -
00:22:336 (3) -
00:28:096 (3) -
00:29:734 (5,6,7,8) - shape them better so that 8 doesnt have to be facicng away soo sharply
00:37:131 (8) -
00:46:584 (3) -
00:59:735 (2) -
01:06:310 (2) -
01:14:941 (5) -
01:52:339 (1) -
01:54:805 (4) -
02:00:969 (3,4) - fix it such that it moves more comfortably from 01:59:736 (2) -
02:28:093 (4) -
02:33:436 (4) -
02:38:785 (2,3) -
02:48:237 (5) -
02:53:579 (3) -
02:56:045 (6) -
02:59:333 (6) -
03:23:580 (2) -
03:38:375 (6) -
03:45:362 (8) -
03:54:814 (4) -
04:00:568 (5) -
04:12:485 (3) -
04:14:951 (6) -
Topic Starter
The 08 team_Bourdon

[ Argon ] wrote:

Heys~
Heres your mod~~
Just an heads up, ill post mod of each difficulties in seperate posts cuz idk when i will be doing which and how long what might take.
I Hope thats not a problem ^^
But yes, you will have the whole thing by a week at the most~
If a difficulty i have already submitted a mod to gets updated, ill skip that and do the others i haven't already modded :x //is okay. thanks for your mod : :oops:

Normal

General-

Approach rate (ar)- 5 or 4 (because its the lowest difficulty in the set so it would be good if even newer people could attempt it with not much problems) //fixed

Object/Object ends not snapped onto tick ends, either you changed something timing and didn't snap beats back, or your timing settings is in kindda a mess. (probably the latter) //fixed

Some objects are not distance snapped according to aimod. Well technically they are snapped, considering that you changed them on purpose, but its highly recommended to keep the whole thing under constant distance spacing unless you have special conditions where you need to emphasis on some sortta change. The kind you had on your map wasn't too important so i'd recommend to remove ds changes and use the same throughout. //hold on

Map Objects

-01:35:078 (7) - Either change to a reverse slider, or add a kink on the slider (because 01:35:290 - point has a change in vocal here) //fixed

-02:54:812 (5) - change slider, it doesnt really match the song here. try putting two circles and a slider instead. 02:54:812 - circle, 02:55:018 - circle, 02:55:223 - slider start 02:55:634 - slider end. or try only a reversing slider in the same start and end as original slider. 02:55:223 - rebound here~ //fixed. But that two circle i changed to a short slider

-03:58:513 (2) - add Kink for more fancy effect~ //not really get your mean

-04:13:718 (5) - Either change to a reverse slider, or add a kink on the slider (because 01:35:290 - point has a change in vocal here) //fixed.

Fine tuning box
Not very important, but these are the objects which needs fine tuning so that it moves perfectly. its usually just objects placed in kindda off patterns which if perfected would give very good flow. ill leave how to change it to you, but its mostly just moving a few coordinates or turning the ends of sliders to move perfectly. Again, not very important, just for perfection, np if you skip it but id recommend to fix cuz it would give more balance~

00:10:007 (1) -
00:11:240 (3) -
00:12:062 (5) -
00:14:117 (2) -
00:19:049 (8) -
00:18:233 (7) -
00:22:336 (3) -
00:28:096 (3) -
00:29:734 (5,6,7,8) - shape them better so that 8 doesnt have to be facicng away soo sharply //fixed
00:37:131 (8) -
00:46:584 (3) -
00:59:735 (2) -
01:06:310 (2) -
01:14:941 (5) -
01:52:339 (1) -
01:54:805 (4) -
02:00:969 (3,4) - fix it such that it moves more comfortably from 01:59:736 (2) - //fixed
02:28:093 (4) -
02:33:436 (4) -
02:38:785 (2,3) -
02:48:237 (5) -
02:53:579 (3) -
02:56:045 (6) -
02:59:333 (6) -
03:23:580 (2) -
03:38:375 (6) -
03:45:362 (8) -
03:54:814 (4) -
04:00:568 (5) -
04:12:485 (3) -
04:14:951 (6) -
Thanks, Argon :D
[ Argon ]
Wew, i finished the whole map mod today xD
No kudosu for this tnx~
And im pretty sure this commonly called as a kink ~*Click*~

Hard

General
try ar 6 or 7, because your insane diff is ar8 after all.
od 7 is usually for insanes try 5 or 6.

need fix those time line snaps here too.
Map objects
- 00:34:255 (3,4,5) - change, doesnt match music, try this instead- ~*Click*~

- 00:42:268 (6,7) - weired, matches vocals, but plays a bit weired, leave it as it is but try to get others opinions on it.

- 01:13:297 (3) - dont match music, what you did at 00:42:268 (6,7) would suit here, but yeah....im doubtful...

- 03:20:903 (2) - extend to 03:21:731 - and remove 03:21:519 (3) -

- 04:09:808 (1) - extend to 04:10:225 - and make it rebound to end at 04:10:636 - remove 04:10:219 (2) -
Fine tuning box
blanks times are just off angles or broken flow, was the same in normal diff mod too.
blanket fixes are just readjustments to make them perfectly follow curve of host object.
00:12:274 (6) -
00:15:966 (2) -
01:04:255 (5) -
01:17:406 (5) -
01:40:832 (7) - fix blanket
01:43:709 (6) - fix blanket
02:23:984 (6) -
02:25:216 (1) - fix blanket
02:45:354 (3) -
03:46:178 (7) - fix blanket
03:49:671 (5) -
04:05:493 (6) - fix blanket

Insane

General
change od to 6 or 7, 8 is too high, they are usually found in 5 star+

fix those aimod object snap errors
map objects
03:20:903 (2) - extend to 03:21:731 - and remove 03:21:519 (3) -
03:28:923 (1,2,3,4,5,6,7,8,9) - doubtful, that normal old 3rd spinner was good here like in previous diffs, im not sure if you should keep this stream or not :/
Fine tuning box
00:13:507 (2) -
01:02:207 (9) - turn it such that it makes it move towards the next beat.
01:39:605 (4) -
01:51:112 (3) -
03:23:580 (4) -
04:03:650 (1,2,3) - place it such that it follows the flow of the previous slider motion.

I Hope this helped ^^ gluck getting it ranker! ;o
Frey
M&R~~! <3

  • General
  1. There are lots of unsnapped objects in all diffs Open the Aimod in File option, check and snap them all.
  2. Wrong Metadata, Artist:Macklemore & Ryan Lewis Title:Can't Hold Us
  3. The preview time of Normal differ from the others. Please unify it.
  4. you can add Hip Hop in Tags
  5. About hitsound, add more soft-hitclap and soft-hitwhistle maybe? clap is suitable for claps in the music, and whistle is suitable for those piano sounds in the music

    Normal
  6. 00:19:871 (9,1) - Exchange the ds?
  7. 00:23:158 (1,1) - the space between two objects is too short, in Normal you must keep 2 1/1 space between the spinner's end and next object, so I suggest you delete 00:26:857 (1) - then create a circle at 00:27:274 -
  8. 01:01:379 (6) - move to x324 y188 to make a symmetry.
  9. 01:32:207 - there are two inherited points at the same time!, delete one please

    Hard
  10. 00:07:542 (2) - unify the ds? keep the 1.0x space
  11. 00:14:945 - that downbeat is quite louder, you shouldn't miss it.
  12. 01:23:468 (4) - there is no lyrics at the time if you listen to it carefully, remove it maybe?

    Insane
  13. 00:59:022 (1) - wrongly snapped, move it to 00:59:124 -
  14. 03:27:690 - add a spinner which end at 03:28:512 -
  15. 03:28:923 (1,2,3,4,5,6,7,8,9) - Wrongly snapped, it's 1/3 tempo

best wishes :)
Topic Starter
The 08 team_Bourdon

[ Argon ] wrote:

Wew, i finished the whole map mod today xD //oh yea~
No kudosu for this tnx~
And im pretty sure this commonly called as a kink ~*Click*~ //okay :3

Hard

General
try ar 6 or 7, because your insane diff is ar8 after all. //fixed. changed back to AR 7
od 7 is usually for insanes try 5 or 6.

need fix those time line snaps here too.
Map objects
- 00:34:255 (3,4,5) - change, doesnt match music, try this instead- ~*Click*~ //fixed.

- 00:42:268 (6,7) - weired, matches vocals, but plays a bit weired, leave it as it is but try to get others opinions on it //fixed.

- 01:13:297 (3) - dont match music, what you did at 00:42:268 (6,7) would suit here, but yeah....im doubtful... //hold on.

- 03:20:903 (2) - extend to 03:21:731 - and remove 03:21:519 (3) - //hold on

- 04:09:808 (1) - extend to 04:10:225 - and make it rebound to end at 04:10:636 - remove 04:10:219 (2) - //fixed.
Fine tuning box
blanks times are just off angles or broken flow, was the same in normal diff mod too.
blanket fixes are just readjustments to make them perfectly follow curve of host object. //hold on.
00:12:274 (6) -
00:15:966 (2) -
01:04:255 (5) -
01:17:406 (5) -
01:40:832 (7) - fix blanket
01:43:709 (6) - fix blanket
02:23:984 (6) -
02:25:216 (1) - fix blanket
02:45:354 (3) -
03:46:178 (7) - fix blanket
03:49:671 (5) -
04:05:493 (6) - fix blanket

Insane

General
change od to 6 or 7, 8 is too high, they are usually found in 5 star+ //no changing.

fix those aimod object snap errors //Fixed.
map objects
03:20:903 (2) - extend to 03:21:731 - and remove 03:21:519 (3) - //nope.
03:28:923 (1,2,3,4,5,6,7,8,9) - doubtful, that normal old 3rd spinner was good here like in previous diffs, im not sure if you should keep this stream or not :/ //Fixed in other way.
Fine tuning box
00:13:507 (2) -
01:02:207 (9) - turn it such that it makes it move towards the next beat. //Fixed.
01:39:605 (4) -
01:51:112 (3) -
03:23:580 (4) -
04:03:650 (1,2,3) - place it such that it follows the flow of the previous slider motion.

I Hope this helped ^^ gluck getting it ranker! ;o
Thanks again, argon :333


Frey wrote:

M&R~~! <3

  • General
  1. There are lots of unsnapped objects in all diffs Open the Aimod in File option, check and snap them all. //Fixed.
  2. Wrong Metadata, Artist:Macklemore & Ryan Lewis Title:Can't Hold Us //Fixed.
  3. The preview time of Normal differ from the others. Please unify it. //Fixed.
  4. you can add Hip Hop in Tags //Fixed.
  5. About hitsound, add more soft-hitclap and soft-hitwhistle maybe? clap is suitable for claps in the music, and whistle is suitable for those piano sounds in the music //fix in half way...

    Normal
  6. 00:19:871 (9,1) - Exchange the ds? //hmm.. i try~
  7. 00:23:158 (1,1) - the space between two objects is too short, in Normal you must keep 2 1/1 space between the spinner's end and next object, so I suggest you delete 00:26:857 (1) - then create a circle at 00:27:274 - //Fixed.
  8. 01:01:379 (6) - move to x324 y188 to make a symmetry. //Fixed.
  9. 01:32:207 - there are two inherited points at the same time!, delete one please //Fixed.

    Hard
  10. 00:07:542 (2) - unify the ds? keep the 1.0x space //Fixed.
  11. 00:14:945 - that downbeat is quite louder, you shouldn't miss it. //Fixed.
  12. 01:23:468 (4) - there is no lyrics at the time if you listen to it carefully, remove it maybe? //Fixed.

    Insane
  13. 00:59:022 (1) - wrongly snapped, move it to 00:59:124 - //Fixed.
  14. 03:27:690 - add a spinner which end at 03:28:512 - //oh can i do this? then fixed!
  15. 03:28:923 (1,2,3,4,5,6,7,8,9) - Wrongly snapped, it's 1/3 tempo //Fixed.

best wishes :)
Thank you so much, Frey! :D
Frey
You haven't fixed the title yet ._ .
Topic Starter
The 08 team_Bourdon

Frey wrote:

You haven't fixed the title yet ._ .
forgot to change the title. Thanks again :oops:
direday
Yo.

Insane
Really strightforward map, does look old :p. Can''t really comment on specific object placemnts, since it is mostly distance snapped.

Firstly, I would try to change rotation directions much more often in early part of the map. When you have to aim linear paterns that go into the same direction, like 00:06:726 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - , it causes extreme mouse drift and I as a mouse player really don't like it.

Secondly I find some rythm choice questionable, when it comes to mapping the lyrics. It is rap and it tends stray far from metronome, creating wierd rythm patterns. So 00:27:685 (5,6,7) - , 00:28:815 (1,2,3,4,5) - 00:29:740 (1,2,3,4) - etc doesn't match the rythm of lyrics. Truth be told, I don't think this kind of lyrics can be mapped (and ranked) at all. That's the main reason there are not much rap songs in ranked section. So if you absolutely want to get this ranked I'd make much less active clicking on this parts, just like 00:31:589 (1,2) - and more sliders overall - they don't require player to be as precise. For example 00:27:685 (5,6,7) - could be raplced with two 1/4 sliders to match lyrics better. And the following pattern I'd turn into smth like this, since he literally repeats the same words multiple times so it would make sense to repeat objects aswell. 00:29:740 (1,2,3,4) - coulde be 2 1/4 slider again etc. I think you get the idea. That being said, in second verse lyrics stick to metronome much better, so your mapping could work. Still there are some awakward moments there aswell.

Kiais look fine to me.

03:28:923 (1,2,3,4,5,6,7) - that's not even a perfect circle, c'mon :D. Also, I'd turn them into more passive objects to better match the difficulty of the map.
Hard
To be honest, I like this map better than Insane. It looks like you've mapped it much later. If you have the time and/or dedication I'd remap the insane in the image of Hard.

00:27:685 (3) - short repeating sliders like this are usually expected to be be 3-note(or 5, or other uneven number), so I can see a lot of ppl sliderbraking on this one.

00:39:192 (5) - The loudest syllables are mapped with passive objects. I'd change that. For example or straight up all circles.

Otherwise good map. Polish visuals a bit and you are good to go! (like 00:33:439 (1,2) - look painfully close to being parallel but they are not, 03:46:184 (7,1) - too close etc)
Normal
I'd advise you to not turning off 1x DS ever. Like here 00:35:904 (6) - it confuses newer players. 00:38:370 (2,3,4) - here is fine I think, dunno about that, I'd still stick with 1x everywhere, changing slider velocity in kiais to 1.25 or mth instead.

Hope that helped. Good luck!

Edit: holy, there are so much typos. Sry
Topic Starter
The 08 team_Bourdon

direday wrote:

Yo. //Yoo

Insane
Really strightforward map, does look old :p. Can''t really comment on specific object placemnts, since it is mostly distance snapped.

Firstly, I would try to change rotation directions much more often in early part of the map. When you have to aim linear paterns that go into the same direction, like 00:06:726 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - , it causes extreme mouse drift and I as a mouse player really don't like it. //Changed!

Secondly I find some rythm choice questionable, when it comes to mapping the lyrics. It is rap and it tends stray far from metronome, creating wierd rythm patterns. So 00:27:685 (5,6,7) - , 00:28:815 (1,2,3,4,5) - 00:29:740 (1,2,3,4) - etc doesn't match the rythm of lyrics. Truth be told, I don't think this kind of lyrics can be mapped (and ranked) at all. That's the main reason there are not much rap songs in ranked section. So if you absolutely want to get this ranked I'd make much less active clicking on this parts, just like 00:31:589 (1,2) - and more sliders overall - they don't require player to be as precise. For example 00:27:685 (5,6,7) - could be raplced with two 1/4 sliders to match lyrics better. And the following pattern I'd turn into smth like this, since he literally repeats the same words multiple times so it would make sense to repeat objects aswell. 00:29:740 (1,2,3,4) - coulde be 2 1/4 slider again etc. I think you get the idea. That being said, in second verse lyrics stick to metronome much better, so your mapping could work. Still there are some awakward moments there aswell. //Fixed. but in other way

Kiais look fine to me.

03:28:923 (1,2,3,4,5,6,7) - that's not even a perfect circle, c'mon :D. Also, I'd turn them into more passive objects to better match the difficulty of the map. //Hold on

Hard
To be honest, I like this map better than Insane. It looks like you've mapped it much later. If you have the time and/or dedication I'd remap the insane in the image of Hard. //Cause im not good to map Insane diff. lol

00:27:685 (3) - short repeating sliders like this are usually expected to be be 3-note(or 5, or other uneven number), so I can see a lot of ppl sliderbraking on this one. //Fixed.

00:39:192 (5) - The loudest syllables are mapped with passive objects. I'd change that. For example or stp all circles. //Fixed.

Otherwise good map. Polish visuals a bit and you are good to go! (like 00:33:439 (1,2) - look painfully close to being parallel but they are not, 03:46:184too close etc) //Fixed.


Normal
I'd advise you to not turning off 1x DS ever. Like here 00:35:904 (6) - it confuses newer players. 00:38:370 (2,3,4) - here is fine I think, dunno about that, I'd still stick with 1x everywhere, changing slider velocity in kiais to 1.25 or mth instead. //Fixed

Hope that helped. Good luck!

Thank you direday! :D
HootOwlStar
  • general
  1. hitsound files suggestion. normal for kiai and soft for other parts https://files.fm/u/y74bpyu6
  2. maybe tidy up the combos with beat counts instead of vocal sentences that are self-assumed since not everyone will interpret the musical rhythms or sentences the same as you do
  3. sliders ending at downbeats will not be always okay, especially during musical comebacks, new introduction of music phases, or simply every eight beat counts when the major beats land on the first ticks. the coverage of the important beats with slider ends just don't really work since they mostly should be emphasized with clicks instead of just motion. eg. 01:38:783 - 03:43:718 - (example of major beats on eight beat count) 03:56:869 - (example of new introduction of new music phase) in normal. even though the issue isn't as visible in hard and insane, personally would suggest reworks especially on normal difficulty, either minorly by emphasizing more important beats, or majorly by remapping the whole difficulty, but all is up to you
  • normal
  1. there's quite a lot of spinners that you could map on such as 02:49:470 (1) - 03:01:388 (1) - 04:08:376 (1) - so you could consider doing so
  2. even though the rules regarding to distance spacing in lower difficulties aren't as strict, the relative distance-time concept should still be followed. patterns such as 01:35:084 (7,8) - 00:53:576 (2,3,4) - will confuse players of this level due to the great change in distance spacings. even though other parts didn't show really visible ds changes, personally would suggest to tidy up the difficulty with distance spacing enabled
  3. 01:05:700 (1) - 00:59:124 (1) - these are the only notes after 3/2 gaps and players will not be able to interpret the beats unless they listened to the song beforehand, which is not really the point tbh. either fix the distance snap issues or change up the rhythm to avoid the 3/2 gaps
the rhythms in hard and insane are way better, I assume it's because the simplification of rhythms is less required. there's nothing much to say in those difficulties general-wise. good luck.
Topic Starter
The 08 team_Bourdon

HootOwlStar wrote:

  • general
  1. hitsound files suggestion. normal for kiai and soft for other parts https://files.fm/u/y74bpyu6 //Thanks!!
  2. maybe tidy up the combos with beat counts instead of vocal sentences that are self-assumed since not everyone will interpret the musical rhythms or sentences the same as you do //Fixed
  3. sliders ending at downbeats will not be always okay, especially during musical comebacks, new introduction of music phases, or simply every eight beat counts when the major beats land on the first ticks. the coverage of the important beats with slider ends just don't really work since they mostly should be emphasized with clicks instead of just motion. eg. 01:38:783 - 03:43:718 - (example of major beats on eight beat count) 03:56:869 - (example of new introduction of new music phase) in normal. even though the issue isn't as visible in hard and insane, personally would suggest reworks especially on normal difficulty, either minorly by emphasizing more important beats, or majorly by remapping the whole difficulty, but all is up to you //Some, yes. Fixed
  • normal
  1. there's quite a lot of spinners that you could map on such as 02:49:470 (1) - 03:01:388 (1) - 04:08:376 (1) - so you could consider doing so //Changed
  2. even though the rules regarding to distance spacing in lower difficulties aren't as strict, the relative distance-time concept should still be followed. patterns such as 01:35:084 (7,8) - 00:53:576 (2,3,4) - will confuse players of this level due to the great change in distance spacings. even though other parts didn't show really visible ds changes, personally would suggest to tidy up the difficulty with distance spacing enabled //Fixed spacing, but still remain the patterns
  3. 01:05:700 (1) - 00:59:124 (1) - these are the only notes after 3/2 gaps and players will not be able to interpret the beats unless they listened to the song beforehand, which is not really the point tbh. either fix the distance snap issues or change up the rhythm to avoid the 3/2 gaps //Fixed.
the rhythms in hard and insane are way better, I assume it's because the simplification of rhythms is less required. there's nothing much to say in those difficulties general-wise. good luck.
Thank you! HootOwlStar :D
ReFaller
Somehow i remember this map :idea:
mancuso_JM_
Hi Bourdon! Let's check this as per your request. Glad to see old mappers coming back c:

[General]

  1. Tags: Remove Hip-Hop from there. Actually we can set this as a genre, so it's not necessary anymore here. If you want you can add "The Heist" in tag, because it is the album name.
    Title: Oh.. wait.. They sing this song with Ray Dalton and nowadays the name of the song must be 100% correct. I couldn't find a lot of official things, but for the moment would be better to rename it into Macklemore & Ryan Lewis - Can't Hold Us feat. Ray Dalton, at least that was what I could find.
    You can wait for any other opinion before to change it too. Btw.. if you use that, remember to remove Ray Dalton from tags.
[Normal]

New Combos
Some New Combos become a bit longer than I'd like to see in a Normal, that's why I decided to open this box to mention all of them that are worrying me.

  1. 00:13:301 (1,2,3,4,5,6,7,8,9) - 9 notes in a Normal is a bit too much if you ask me, specially if this is the easiest difficulty in the set. Would be better to add some in the middle, where you find it appropriate.
  2. 00:27:274 (1,2,3,4,5,6,7,8) - Other long pattern that it can be reduced in term of length. The music change in 00:29:740 - so you can maybe add a New Combo there.
  3. 00:33:028 (1,2,3,4,5,6,7,8) - You can reduce its length here as well
  4. 01:05:700 (1,2,3,4,5,6,7,8) - (^)
  5. 01:32:207 (1,2,3,4,5,6,7,8,9) - In this case you can probably add a New Combo in 01:33:851 - or 01:34:673 - to reduce this combo length.
  6. 01:46:180 (1,2,3,4,5,6,7,8) - Other long combo that it could be reduced.

    - Well and many more. Basically would be better to keep combos a bit lower in this kind of difficulties, try to check all combos with 8 or more notes and reuce them.

  1. 00:15:972 (5) - This slider is not following the song 100% properly if you ask me. If I were you, I'd reduce this slider till 00:16:383 - (1/2 reduce) and I'd add a new note in 00:16:794 - , it plays fun and it'll follow the music closer.
  2. 00:22:342 (3) - The curve in this slider looks excesive to me, and due this reason this pattern don't look nor flow as good as it could flow. You can try something like this or a similar thing (with less curves in this slider) to fix that, even though is not any major but I'd like to see it fixed for this reason.
  3. 00:41:658 (3,4) - The flow here is not the best if you ask me, the cursor movement is not really neat comparing with other sections of the map. I didn't want to touch this a lot, but changing a bit the curvature of (4) will help you to increase that, take a look at this screenshot
  4. 00:51:932 (4) - I know this is a bit nitpicky but you can give us some simetry hehe. It looks pretty cool here, I'll give you a screenshot and a code in case you want to change it.
    Code + Screenshot

    144,128,51932,2,0,P|255:56|368:127,1,280
  5. 00:53:576 (2,3) - Since this is your easiest difficulty in the set, would be better to keep the spacing consistent because new players can have some problems following that. Make sure to increase the spacing here until 1.0x and keep those 0.8x for 1/2 patterns only.
  6. 01:24:399 (1,2,3,4) - The composition of this pattern looks a bit random. Why don't you try something like a "diamond" pattern? You can take a look at this if you want to watch my idea (you can try other thing if you want).
  7. 01:35:084 (7,8) - You must fix the spacing between these two objects because it's extremely difficult for this Normal, especially because it's the easiest difficulty in the set. I suppose you can fix that easily by using a single note instead of a reverse arrow in (7).
  8. 02:18:852 (2) - This pattern flow a bit better if you move this note to right side, around x:464 y:284. It'll provide a circular flow here.
  9. 02:29:743 (6) - Same as 00:51:932 - . You can also use the same slider here hehe.
  10. 02:31:387 (1) - I don't feel really necessary the usage of that 1/2 slider here, the sound over the red tick is not high enough to be followed in this difficulty. Would be better to use a simple 1/1 slider here, btw.. if you used my previous suggestion you can maybe try this slider
  11. 02:38:990 (3) - Same as other suggestion, I think if you move this to the right side will look and play better. Try moving it around x:396 y:196
  12. 02:50:703 (8) - You're not emphasizing really well the music with that reverse arrow in this slider. If I were you, I'd use a rhythm like this one, or check what you did in Hard because I find this makes more sense than your actual rhythm.
  13. 02:58:306 (3) - A little change here too, but moving this up will increase the flow and it'll look better. Try moving it around x:352 y:40
  14. 03:36:731 (4) - 03:43:307 (4) - I personally think you should make the same (or a similar rhythm) as you did in 03:50:293 (5). You can notice there is a downbeat where you placed the reverse arrow and the music change is pretty noticeable, so having a reverse arrow instead of something clickeable is not the best thing.
  15. 04:09:609 (4) - Similar suggestion as 02:50:703 (8) -
- I personally think some rhythms could be better sometimes. In addition, some notes placement look a bit random to me, but this is not that serious imo, it can be perfectly ranked if you work a bit more and try to find some more mods.

[Hard]

  1. 00:42:274 (6,7) - During the gameplay, this pattern doesn't feel good. I know you want to follow vocals here, but you're not doing it in a correct way and I also think this is not necessary either, so try mapping this part in a similar way as you did in Insane.
  2. 00:46:281 (1) - This slider feels bad during the gameplay too. Avoid vocals here and try using 1/2 ticks only, doing that, the pattern will play much better.
  3. 00:58:302 (9) - A bit nitpicky, but I personally thing a little curve looks nice.
  4. 01:04:878 (6) - Try moving this note to the right side for a better flow, around x:468 y:128
  5. 01:05:700 (1,2) - This rhythm didn't convinced me a lot, I expected to click something in 01:05:905 - because the rhythm change is pretty noticeable, in addition the sound in 01:05:700 - is not that high so you can avoid it. So, my recommendation here is to remove this slider (and remove (2) too) and add a 1/2 slider starting in 01:05:905 - and ending in 01:06:111 - so you can emphasize better the rhythm change.
  6. 01:27:070 (3) - Little blanket
  7. 01:58:509 ~ 02:05:085 - Map this break please :c. You did it in other difficulties (especially in Normal), I don't see a reason to don't map it.
  8. 02:47:826 (7) - If I were you, I'd place this slider under instead for a better flow. You can see that (6) goes under, so moving the slider up is not really comfortable. Check this image for more information.
  9. 02:50:908 (1,2) - It is a little overlap between this object but you can notice it during the gameplay, so would be better to avoid that.
  10. 02:50:908 (1) - 04:09:814 (1) - Hmm.. I think these sliders make sense in term of rhythm but these flash kiai in the middle of them just looks weird. We use flash kiai to emphasize an important section of the song and something you can click, but here you only have a sliderslide. You can do two different things here, you can put something to click over those downbeats or just remove those flash kiai but if you decide to do that, you need to do it in all difficulties, but I highly suggest you to don't leave that as it is.
  11. 03:56:869 - Start the chorus with something clickeable please. It's the most important section of the map, and you're ignoring that with a slider end. In addition, you should start the comboing over this clickeable object.
- In general I didn't have major problems with this difficulty, it plays pretty well and I have to say I like that kind of old styles.

[Insane]

  1. 00:12:274 (2,3,4) - Why don't you align them? :o . Yeah, you just need to move (3) one grid up haha, that's why I found it strange.
  2. 00:22:959(x)- Try adding a note here, basically because vocals continue and you don't need to leave a blank space before the spinner.
  3. 00:26:452 (1) - Reduce this slider length in 1/4 and add a note in 00:26:863 - . It's an Insane, so would be better to cover all aspects in the music, in this case vocals.
  4. 00:27:993 (x)- Add a note here to cover vocals, it provides a better flow in this pattern too.
  5. 00:41:042 (x) - In this case, I think a note will cover better the instrumental.
  6. 01:19:673 (x) - Add a note here to cover those background voices.
  7. 01:59:742 (5,1) - The flow between them is not the best due the rhythm change. I personally think that would be better to add a note in 02:00:153 -to avoid that. In addition this note will cover vocals in a good way.
  8. 02:01:386 (4,1) - Same as above. Try adding a note in 02:01:797 -
  9. 02:06:523 (4) - Curve it please c:. Yeah.. I'm stupid doing that kind of suggestions, but I feel bad with myself If I don't mention it hehe.
  10. 02:38:682 (3) - Try moving this one to the left side, it'll play much better, definitely.
  11. 02:50:908 (1) - 04:09:814 (1) - Check what I said in Hard about these situations.
  12. 03:33:444 (1,2) - Comparing this with the rest of the map, the number of this combo looks really inconsistent. I think you can fix that by removing the New Combo.
- Nothing major here. It's kinda weird to see that kind of simple Insane nowadays hehe.

That's all! First of all sorry for the huge delay.
I think you need some more mods in Normal especially, as for the rest, they are pretty good but some more mods in those difficulties won't hurt :P
Take a star showing you my support !
I hope this can help you and I wish you good luck!
Topic Starter
The 08 team_Bourdon

mancuso_JM_ wrote:

Hi Bourdon! Let's check this as per your request. Glad to see old mappers coming back c:

[General]

  1. Tags: Remove Hip-Hop from there. Actually we can set this as a genre, so it's not necessary anymore here. If you want you can add "The Heist" in tag, because it is the album name.
    Title: Oh.. wait.. They sing this song with Ray Dalton and nowadays the name of the song must be 100% correct. I couldn't find a lot of official things, but for the moment would be better to rename it into Macklemore & Ryan Lewis - Can't Hold Us feat. Ray Dalton, at least that was what I could find.
    You can wait for any other opinion before to change it too. Btw.. if you use that, remember to remove Ray Dalton from tags.
[Normal]

New Combos
Some New Combos become a bit longer than I'd like to see in a Normal, that's why I decided to open this box to mention all of them that are worrying me.

  1. 00:13:301 (1,2,3,4,5,6,7,8,9) - 9 notes in a Normal is a bit too much if you ask me, specially if this is the easiest difficulty in the set. Would be better to add some in the middle, where you find it appropriate.
  2. 00:27:274 (1,2,3,4,5,6,7,8) - Other long pattern that it can be reduced in term of length. The music change in 00:29:740 - so you can maybe add a New Combo there.
  3. 00:33:028 (1,2,3,4,5,6,7,8) - You can reduce its length here as well
  4. 01:05:700 (1,2,3,4,5,6,7,8) - (^)
  5. 01:32:207 (1,2,3,4,5,6,7,8,9) - In this case you can probably add a New Combo in 01:33:851 - or 01:34:673 - to reduce this combo length.
  6. 01:46:180 (1,2,3,4,5,6,7,8) - Other long combo that it could be reduced.

    - Well and many more. Basically would be better to keep combos a bit lower in this kind of difficulties, try to check all combos with 8 or more notes and reuce them.

  1. 00:15:972 (5) - This slider is not following the song 100% properly if you ask me. If I were you, I'd reduce this slider till 00:16:383 - (1/2 reduce) and I'd add a new note in 00:16:794 - , it plays fun and it'll follow the music closer.
  2. 00:22:342 (3) - The curve in this slider looks excesive to me, and due this reason this pattern don't look nor flow as good as it could flow. You can try something like this or a similar thing (with less curves in this slider) to fix that, even though is not any major but I'd like to see it fixed for this reason.
  3. 00:41:658 (3,4) - The flow here is not the best if you ask me, the cursor movement is not really neat comparing with other sections of the map. I didn't want to touch this a lot, but changing a bit the curvature of (4) will help you to increase that, take a look at this screenshot
  4. 00:51:932 (4) - I know this is a bit nitpicky but you can give us some simetry hehe. It looks pretty cool here, I'll give you a screenshot and a code in case you want to change it.
    Code + Screenshot

    144,128,51932,2,0,P|255:56|368:127,1,280
  5. 00:53:576 (2,3) - Since this is your easiest difficulty in the set, would be better to keep the spacing consistent because new players can have some problems following that. Make sure to increase the spacing here until 1.0x and keep those 0.8x for 1/2 patterns only.
  6. 01:24:399 (1,2,3,4) - The composition of this pattern looks a bit random. Why don't you try something like a "diamond" pattern? You can take a look at this if you want to watch my idea (you can try other thing if you want).
  7. 01:35:084 (7,8) - You must fix the spacing between these two objects because it's extremely difficult for this Normal, especially because it's the easiest difficulty in the set. I suppose you can fix that easily by using a single note instead of a reverse arrow in (7).
  8. 02:18:852 (2) - This pattern flow a bit better if you move this note to right side, around x:464 y:284. It'll provide a circular flow here.
  9. 02:29:743 (6) - Same as 00:51:932 - . You can also use the same slider here hehe.
  10. 02:31:387 (1) - I don't feel really necessary the usage of that 1/2 slider here, the sound over the red tick is not high enough to be followed in this difficulty. Would be better to use a simple 1/1 slider here, btw.. if you used my previous suggestion you can maybe try this slider
  11. 02:38:990 (3) - Same as other suggestion, I think if you move this to the right side will look and play better. Try moving it around x:396 y:196
  12. 02:50:703 (8) - You're not emphasizing really well the music with that reverse arrow in this slider. If I were you, I'd use a rhythm like this one, or check what you did in Hard because I find this makes more sense than your actual rhythm.
  13. 02:58:306 (3) - A little change here too, but moving this up will increase the flow and it'll look better. Try moving it around x:352 y:40
  14. 03:36:731 (4) - 03:43:307 (4) - I personally think you should make the same (or a similar rhythm) as you did in 03:50:293 (5). You can notice there is a downbeat where you placed the reverse arrow and the music change is pretty noticeable, so having a reverse arrow instead of something clickeable is not the best thing.
  15. 04:09:609 (4) - Similar suggestion as 02:50:703 (8) -
- I personally think some rhythms could be better sometimes. In addition, some notes placement look a bit random to me, but this is not that serious imo, it can be perfectly ranked if you work a bit more and try to find some more mods.

[Hard]

  1. 00:42:274 (6,7) - During the gameplay, this pattern doesn't feel good. I know you want to follow vocals here, but you're not doing it in a correct way and I also think this is not necessary either, so try mapping this part in a similar way as you did in Insane.
  2. 00:46:281 (1) - This slider feels bad during the gameplay too. Avoid vocals here and try using 1/2 ticks only, doing that, the pattern will play much better.
  3. 00:58:302 (9) - A bit nitpicky, but I personally thing a little curve looks nice.
  4. 01:04:878 (6) - Try moving this note to the right side for a better flow, around x:468 y:128
  5. 01:05:700 (1,2) - This rhythm didn't convinced me a lot, I expected to click something in 01:05:905 - because the rhythm change is pretty noticeable, in addition the sound in 01:05:700 - is not that high so you can avoid it. So, my recommendation here is to remove this slider (and remove (2) too) and add a 1/2 slider starting in 01:05:905 - and ending in 01:06:111 - so you can emphasize better the rhythm change.
  6. 01:27:070 (3) - Little blanket
  7. 01:58:509 ~ 02:05:085 - Map this break please :c. You did it in other difficulties (especially in Normal), I don't see a reason to don't map it.
  8. 02:47:826 (7) - If I were you, I'd place this slider under instead for a better flow. You can see that (6) goes under, so moving the slider up is not really comfortable. Check this image for more information.
  9. 02:50:908 (1,2) - It is a little overlap between this object but you can notice it during the gameplay, so would be better to avoid that.
  10. 02:50:908 (1) - 04:09:814 (1) - Hmm.. I think these sliders make sense in term of rhythm but these flash kiai in the middle of them just looks weird. We use flash kiai to emphasize an important section of the song and something you can click, but here you only have a sliderslide. You can do two different things here, you can put something to click over those downbeats or just remove those flash kiai but if you decide to do that, you need to do it in all difficulties, but I highly suggest you to don't leave that as it is.
  11. 03:56:869 - Start the chorus with something clickeable please. It's the most important section of the map, and you're ignoring that with a slider end. In addition, you should start the comboing over this clickeable object.
- In general I didn't have major problems with this difficulty, it plays pretty well and I have to say I like that kind of old styles.

[Insane]

  1. 00:12:274 (2,3,4) - Why don't you align them? :o . Yeah, you just need to move (3) one grid up haha, that's why I found it strange.
  2. 00:22:959(x)- Try adding a note here, basically because vocals continue and you don't need to leave a blank space before the spinner.
  3. 00:26:452 (1) - Reduce this slider length in 1/4 and add a note in 00:26:863 - . It's an Insane, so would be better to cover all aspects in the music, in this case vocals.
  4. 00:27:993 (x)- Add a note here to cover vocals, it provides a better flow in this pattern too.
  5. 00:41:042 (x) - In this case, I think a note will cover better the instrumental.
  6. 01:19:673 (x) - Add a note here to cover those background voices.
  7. 01:59:742 (5,1) - The flow between them is not the best due the rhythm change. I personally think that would be better to add a note in 02:00:153 -to avoid that. In addition this note will cover vocals in a good way.
  8. 02:01:386 (4,1) - Same as above. Try adding a note in 02:01:797 -
  9. 02:06:523 (4) - Curve it please c:. Yeah.. I'm stupid doing that kind of suggestions, but I feel bad with myself If I don't mention it hehe.
  10. 02:38:682 (3) - Try moving this one to the left side, it'll play much better, definitely.
  11. 02:50:908 (1) - 04:09:814 (1) - Check what I said in Hard about these situations.
  12. 03:33:444 (1,2) - Comparing this with the rest of the map, the number of this combo looks really inconsistent. I think you can fix that by removing the New Combo.
- Nothing major here. It's kinda weird to see that kind of simple Insane nowadays hehe.

That's all! First of all sorry for the huge delay.
I think you need some more mods in Normal especially, as for the rest, they are pretty good but some more mods in those difficulties won't hurt :P
Take a star showing you my support !
I hope this can help you and I wish you good luck!
Thank you so much mancuso!! :P
//**FIXED everything that mention on above.
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