Really strightforward map, does look old :p. Can''t really comment on specific object placemnts, since it is mostly distance snapped.
Firstly, I would try to change rotation directions much more often in early part of the map. When you have to aim linear paterns that go into the same direction, like 00:06:726 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - , it causes extreme mouse drift and I as a mouse player really don't like it.
//Changed!Secondly I find some rythm choice questionable, when it comes to mapping the lyrics. It is rap and it tends stray far from metronome, creating wierd rythm patterns. So 00:27:685 (5,6,7) - , 00:28:815 (1,2,3,4,5) - 00:29:740 (1,2,3,4) - etc doesn't match the rythm of lyrics. Truth be told, I don't think this kind of lyrics can be mapped (and ranked) at all. That's the main reason there are not much rap songs in ranked section. So if you absolutely want to get this ranked I'd make much less active clicking on this parts, just like 00:31:589 (1,2) - and more sliders overall - they don't require player to be as precise. For example 00:27:685 (5,6,7) - could be raplced with
two 1/4 sliders to match lyrics better. And the following pattern I'd turn into
smth like this, since he literally repeats the same words multiple times so it would make sense to repeat objects aswell. 00:29:740 (1,2,3,4) - coulde be 2 1/4 slider again etc. I think you get the idea. That being said, in second verse lyrics stick to metronome much better, so your mapping could work. Still there are some awakward moments there aswell.
//Fixed. but in other wayKiais look fine to me.
03:28:923 (1,2,3,4,5,6,7) -
that's not even a perfect circle, c'mon . Also, I'd turn them into
more passive objects to better match the difficulty of the map.
//Hold on