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YuugouP - YELLOW TRICK

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polka
Its back <3
Ayyri
ok hi doro

[Easy]
  1. 01:40:326 - and 01:41:698 - Center these on the y-axis. Because I know how much you like to make things even.
  2. 02:11:869 - This slider could be improved to not be so scrunched up at the end, but still keep it's original shape. Just looks a bit cramped as is.
[Normal]
  1. 00:18:041 - and 00:18:726 - These sliders should be the same, since it's a symmetrical pattern. Just fix the Ctrl+G stuff you mentioned via VC.
  2. 01:07:412 - and 01:08:098 - Like I told you via VC, this flow is really weird. Especially for a Normal.
  3. 01:09:469 - This slider looks overly tight/scrunched for the flow that's occurring here.
  4. 00:19:412 - , 00:20:441 - , 00:20:784 - , and 00:21:469 - Weird blankets here.
  5. 00:22:155 - Blanket could be improved.
  6. 01:51:298 - and 01:51:984 - Unlike at 01:07:412 - and 01:08:098 - you did a better job of having this top down flow pattern. Good job!
  7. 02:11:869 - Snail.
[Hard]
  1. 00:10:155 - to 00:11:012 - I'm glad you followed my previous suggestion here. :D
Topic Starter
Noffy

Ayyri wrote:

ok hi doro ahri hi ok thanks for modding my hard pre-remap it was the cause of many change and now thanks for looking at this map yet again yes

[Easy]
  1. 01:40:326 - and 01:41:698 - Center these on the y-axis. Because I know how much you like to make things even. Fixed
  2. 02:11:869 - This slider could be improved to not be so scrunched up at the end, but still keep it's original shape. Just looks a bit cramped as is. Changed slightly
[Normal]
  1. 00:18:041 - and 00:18:726 - These sliders should be the same, since it's a symmetrical pattern. Just fix the Ctrl+G stuff you mentioned via VC. Fixed
  2. 01:07:412 - and 01:08:098 - Like I told you via VC, this flow is really weird. Especially for a Normal.
  3. 01:09:469 - This slider looks overly tight/scrunched for the flow that's occurring here. ^ Changed these both for the hopeful better.
  4. 00:19:412 - , 00:20:441 - , 00:20:784 - , and 00:21:469 - Weird blankets here. Err, fixed the bottom one a bit but the others looked fine to me so no change.
  5. 00:22:155 - Blanket could be improved. Improved, I think.
  6. 01:51:298 - and 01:51:984 - Unlike at 01:07:412 - and 01:08:098 - you did a better job of having this top down flow pattern. Good job! Yay!
  7. 02:11:869 - Snail. Snail vs. Bird who will rise victorious?
[Hard]
  1. 00:10:155 - to 00:11:012 - I'm glad you followed my previous suggestion here. :D Me too!
Okoratu

dqs01733 wrote:

some small suggestions for okoratu

[oko's Insane]
  1. 01:38:612 (5,1,2,3) - http://puu.sh/lhOoC.jpg something like this might feel better. it emphasize the three white ticks from 01:38:612 - a bit better, instead of a linear movement.
  2. 02:08:784 (5) - remove clap add finish, maybe
  3. 02:12:555 (3,4,1) - http://puu.sh/lhOQk.jpg ?? to keep same symmetrical movement like 02:11:869 (1,2) - . current direction on 02:12:898 (4,1) - feels kinda of weird.
i will just go and ask you what these screens were

[oko's Another]
  1. 00:23:184 (10) - rotate 13 on selection center? it gives the whole pattern some kind of growing horizontally movement. fits nmice with the synth i cant remember if i did that but the sliders in my version are facing more outwards so there's a high chance they're doing what you wanted
  2. 01:38:398 (6) - snapped to wrong beat, also add clap+finish oops
  3. 02:08:784 (5) - i guess the hitsound on this is intentional then. still find it kinda strange it isn't, changed in all my diffs lol
  4. 02:12:212 (2,3) - ctrl+g individually? or just 02:12:212 (2) - ..... or just 02:12:555 (3) - after one short year of wondering about this i fixed this (no srsly i didn't understand this lol but it fits the sounds better if these 2 were unstacked indeed)
[WOLLEY]
  1. 00:16:669 (1) - try ctrl+g this and stack 00:16:584 (9) - on new sliderhead. and adjust 00:17:012 (2) - so comes from 00:16:669 (1) - better. I think it makes some coolo circular flow i think the current pattern works way better than what you suggest, it also makes later iterations of this stacking pattern more intuitive to play
  2. 00:22:841 (9,10,11,12,13,1) - http://puu.sh/lhQbg.jpg? just stream seems kinda lame, especially since you had kickslider pattern in Another for the synths. true, adjusted
  3. 02:11:869 (1,2) - unsnapped sliderends oops
+ some self changes on wolley + renamed it to oko's Extra as people usually start playing another when i tell them to ~testplay my gd~, the diffname was kind-of-uninspired anyways so i believe oko's Extra is way more clear about what this is

-> https://0paste.com/9135 Insane
-> https://0paste.com/9136 Another
-> https://0paste.com/9137 Extra

Ayyri wrote:

how high were you when you made this denne

Ayyri
hey doro



we did it
Topic Starter
Noffy

Ayyri wrote:

hey doro



we did it

HELL YEA
Alheak
hello ayyri asked me to mod this

[General]
  1. soft-hitnormal3, 4, 5, 7, 8 and 9 have slight delay, the most important ones being 3 and 7 with a delay of over 5ms

Beginner

  1. 01:10:155 (2,3) - , 01:14:269 (1,2) - etc, i don't think you should overlap ever in a beginner diff. Even if i understand your intent, it makes things look cluttered and unaesthetic, without adding any real reading cues because beginners, well, can't read. They will rather focus on approach circles, which becomes difficult to do when everything is cluttered together.

Easy

  1. 00:09:812 (5) - NC for consistency
  2. 00:12:555 - this part is one NC every 4 bars whereas everywhere else is 1 for 2 bars
  3. nothing much to add, maybe 01:11:526 (2,3,1) - is a bit too hard for easy considering your spread, but it's not that big of a deal, just wanted to point it out

Normal

  1. Maybe reduce NCs in kiai parts to 1 every 2 bars, the combos rarely go over 2

Hard

  1. 01:17:698 (4,1) - this stack may be misread for 01:17:354 (2,3) - this kind of rhythm, would advise to map stacks of different rhythm in a different way if possible. How about this:
  2. 00:56:441 - 01:40:326 - in those parts combos go up to 11, I think that for this reason you should NC every bar

oko's Another

  1. why is this cs4.8 when extra's only 4.3 xd
  2. 02:07:412 (3,4) - no slider?

inb4 +101
Grrum
Hi. Here from queue. Hope this helps!

[Hard]

00:11:012 (7) – This note is a bit awkward. Compare to previous rhythms like 00:08:098 (5) – where the combo ended on the white tick to go with the drum. This (7) note is kind of breaking that pattern in an unexpected and disagreeable way. If you really want to pick up the beat at 00:11:012 – consider making 00:10:840 (6) – into a ½ slider, otherwise consider deleting (7).

[Normal]

01:11:526 (1) – One of the things I'm concerned about is the difficulty gap between Normal and Hard. It'd be nice if the Normal used a few more ½ beats since the Hard has a lot of them. Certainly look for other places that might be able to accept ½ notes, but I think this is a good place to do it by changing this measure's rhythm to something like this to go with the singer: http://puu.sh/r8CSj/6c4bea93c7.jpg
01:55:412 (1) – If so, be consistent
02:06:384 (1) - ^

02:02:784 (2) – This ½ note isn't mapped in previous versions of the chorus. Why the change? It doesn't play well to me.

02:06:384 (1) – Moving this to ~370, 268 makes 02:05:698 (2,3,1) – more triangular.

02:06:384 (1,2) – (assuming you don't make the above changes) Doing something like this would go better with your triangle structure in the previous combo: http://puu.sh/r8D5m/6d7c73eba7.jpg

[Easy]

00:20:784 (4) – Moving this to ~160, 219 makes the (3,4) blanket a little nicer

02:11:869 (3) – Consider making the outline of the end of the slider be more visible like: http://puu.sh/r8DnZ/28438a0b6c.jpg

[Extra]

01:45:126 (3) – This note is quite strong in the melody that I'd like you to put a stronger jump into it since the rising pitch at 01:43:069 (1,2,3,4,5,1,2) – really builds this moment up

Good luck!
Okoratu
@pinataman: true, fixed
@alheak: apparently these are following drums too in all 3 instances, if someone else complains about them i'll just reconsider all of them but for now i think follwing drums is a sufficient reason for them to exist

extra
osu file format v14

[General]
AudioFilename: YELLOWTRICKPV.mp3
AudioLeadIn: 0
PreviewTime: 67412
Countdown: 0
SampleSet: None
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1.5
BeatDivisor: 8
GridSize: 8
TimelineZoom: 3.199999

[Metadata]
Title:YELLOW TRICK
TitleUnicode:YELLOW TRICK
Artist:YuugouP
ArtistUnicode:融合P
Creator:Noffy
Version:oko's Extra
Source:
Tags:vocaloid rin len kagamine 融合電波 Yuugou Denpa 7:24 Akira Kenji 輝 naoyan Okoratu Okorin dorothy3242
BeatmapID:777055
BeatmapSetID:237515

[Difficulty]
HPDrainRate:7
CircleSize:4.3
OverallDifficulty:8.4
ApproachRate:9.2
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Yellow Trick.avi"
0,0,"bowfix.png",0,0
//Break Periods
2,35726,43528
2,78584,87414
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo4 : 240,170,12
SliderBorder : 255,255,255

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Topic Starter
Noffy

Alheak wrote:

hello ayyri asked me to mod this Thank you and praise ayyri.

[General]
  1. soft-hitnormal3, 4, 5, 7, 8 and 9 have slight delay, the most important ones being 3 and 7 with a delay of over 5ms OH SHOO I DIDN'T NOTICE WILL FIX ASAP

Beginner

  1. 01:10:155 (2,3) - , 01:14:269 (1,2) - etc, i don't think you should overlap ever in a beginner diff. Even if i understand your intent, it makes things look cluttered and unaesthetic, without adding any real reading cues because beginners, well, can't read. They will rather focus on approach circles, which becomes difficult to do when everything is cluttered together. I understand this suggestion, but whether I make this change or not depends on input that I will get from some nice fresh beginners later this week. On hold.

Easy

  1. 00:09:812 (5) - NC for consistency oops fixed
  2. 00:12:555 - this part is one NC every 4 bars whereas everywhere else is 1 for 2 bars OOPS FIXED
  3. nothing much to add, maybe 01:11:526 (2,3,1) - is a bit too hard for easy considering your spread, but it's not that big of a deal, just wanted to point it out No change then, as I find this to be one of the most important parts of this diff and it serves to help introduce notes that are 1/1 apart when that is most of normal

Normal

  1. Maybe reduce NCs in kiai parts to 1 every 2 bars, the combos rarely go over 2 Changed! Looks good.

Hard

  1. 01:17:698 (4,1) - this stack may be misread for 01:17:354 (2,3) - this kind of rhythm, would advise to map stacks of different rhythm in a different way if possible. How about this: I think that suggestion looks wonderful, but the note that way seems to be in a fairly unlikely place for a player to look. Did move elsewhere.
  2. 00:56:441 - 01:40:326 - in those parts combos go up to 11, I think that for this reason you should NC every bar This will probably sound super dumb but the main reason I relent to this is that making nc every bar for the whole song results in 01:36:212 (1) - and 02:03:641 (1) - where they SAY YELLOW being super yellow ah...ah...a

inb4 +101 +102

pinataman wrote:

Hi. Here from queue. Hope this helps!

[Hard]

00:11:012 (7) – This note is a bit awkward. Compare to previous rhythms like 00:08:098 (5) – where the combo ended on the white tick to go with the drum. This (7) note is kind of breaking that pattern in an unexpected and disagreeable way. If you really want to pick up the beat at 00:11:012 – consider making 00:10:840 (6) – into a ½ slider, otherwise consider deleting (7). That way feels better, change made. It ended up that way from wanting to continue the 2 note stacks ^^;

[Normal]

01:11:526 (1) – One of the things I'm concerned about is the difficulty gap between Normal and Hard. It'd be nice if the Normal used a few more ½ beats since the Hard has a lot of them. Certainly look for other places that might be able to accept ½ notes, but I think this is a good place to do it by changing this measure's rhythm to something like this to go with the singer: http://puu.sh/r8CSj/6c4bea93c7.jpg
01:55:412 (1) – If so, be consistent
02:06:384 (1) - ^ It's a bit sad to see my fancy sliders for these go but I find this a good suggestion and it's consistent with how easy is a bit denser here to lead into normal better too. Changed.

02:02:784 (2) – This ½ note isn't mapped in previous versions of the chorus. Why the change? It doesn't play well to me. As the final iteration of the chorus in the map, I think it deserves to be at least a wee bit more intense. I also do not see the problem in how it plays, so no change >_<

02:06:384 (1) – Moving this to ~370, 268 makes 02:05:698 (2,3,1) – more triangular. Oops, accidentally did naturally while applying the rhythm suggestion above ^

02:06:384 (1,2) – (assuming you don't make the above changes) Doing something like this would go better with your triangle structure in the previous combo: http://puu.sh/r8D5m/6d7c73eba7.jpg Previous changes ended up nullifying this suggestion. Would have accepted if those changes didn't happen though, as it does look nicer than what it was.

[Easy]

00:20:784 (4) – Moving this to ~160, 219 makes the (3,4) blanket a little nicer Ooh, nice suggestion! Fixed.

02:11:869 (3) – Consider making the outline of the end of the slider be more visible like: http://puu.sh/r8DnZ/28438a0b6c.jpg No change, I think the shape of the slider looks better this way as it's a bit too small overall to be able to have a gap and still spiral neatly. (i.e. the way the spiral was able to in normal 02:11:869 (3) - thanks to being significantly longer


Good luck! Thank you!
Cryptic
Checking in to say that this is a good song, nice choice!
Ayyri
hey doro

Unused hitsounds:
soft-slidertick11.wav
Topic Starter
Noffy

Ayyri wrote:

hey doro

Unused hitsounds:
soft-slidertick11.wav

Okoratu
dqs got my pm and answered the stuff he meant in insane and i changed
osu file format v14

[General]
AudioFilename: YELLOWTRICKPV.mp3
AudioLeadIn: 0
PreviewTime: 67412
Countdown: 0
SampleSet: None
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1.4
BeatDivisor: 8
GridSize: 8
TimelineZoom: 2.4

[Metadata]
Title:YELLOW TRICK
TitleUnicode:YELLOW TRICK
Artist:YuugouP
ArtistUnicode:融合P
Creator:Noffy
Version:oko's Insane
Source:
Tags:vocaloid rin len kagamine 融合電波 Yuugou Denpa 7:24 Akira Kenji 輝 naoyan Okoratu Okorin dorothy3242
BeatmapID:609855
BeatmapSetID:237515

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:7.2
ApproachRate:8.8
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Yellow Trick.avi"
0,0,"bowfix.png",0,0
//Break Periods
2,35726,43469
2,78584,87355
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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305,309,78041,2,0,L|306:268,6,23.3750007133484,12|0|8|0|8|0|8,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
268,261,78384,5,6,0:2:0:0:
256,192,87984,12,0,89012,0:0:0:0:
302,234,89355,6,0,B|296:202|296:202|306:142,1,85,4|4,0:2|0:0,0:0:0:0:
330,33,89698,2,0,B|277:37|277:37|258:30|258:30|195:34,1,127.5,8|0,0:0|0:0,0:0:0:0:
144,41,90041,2,0,L|152:127,2,85,8|4|10,0:0|0:0|0:0,0:0:0:0:
26,22,90555,1,6,0:0:0:0:
26,22,90641,1,0,0:0:0:0:
26,22,90726,6,0,B|15:61|15:61|19:111,1,85,10|0,0:0|0:0,0:0:0:0:
104,187,91069,2,0,B|122:228|122:228|113:317,1,127.5,8|0,0:0|0:0,0:0:0:0:
131,367,91412,2,0,L|220:356,1,85,8|4,0:0|0:0,0:0:0:0:
354,275,91755,2,0,L|265:264,1,85,10|14,0:0|0:0,0:0:0:0:
223,227,92012,1,0,0:0:0:0:
223,227,92098,6,0,P|232:185|225:126,1,85,10|4,0:0|0:0,0:0:0:0:
313,58,92441,2,0,P|349:79|433:71,1,127.5,8|0,0:0|0:0,0:0:0:0:
485,45,92784,2,0,L|487:136,2,85,8|4|10,0:0|0:0|0:0,0:0:0:0:
374,0,93298,1,6,0:0:0:0:
374,0,93384,1,0,0:0:0:0:
374,0,93469,6,0,P|331:9|285:1,1,85,10|0,0:0|0:0,0:0:0:0:
196,76,93812,2,0,P|208:139|197:216,1,127.5,8|0,0:0|0:0,0:0:0:0:
169,252,94155,2,0,P|128:229|72:231,1,85,8|4,0:0|0:0,0:0:0:0:
45,337,94498,2,0,P|86:360|142:358,1,85,8|12,0:0|0:0,0:0:0:0:
234,318,94841,6,0,B|269:309|269:309|336:320,1,85,10|4,0:0|0:0,0:0:0:0:
429,356,95184,2,0,B|425:316|425:316|434:266|434:266|429:216,1,127.5,8|0,0:0|0:0,0:0:0:0:
375,208,95526,2,0,P|373:159|392:116,1,85,8|4,0:0|0:0,0:0:0:0:
290,53,95869,2,0,P|267:87|173:95,1,127.5,10|0,0:0|0:0,0:0:0:0:
137,67,96212,6,0,B|94:57|94:57|49:78,1,85,10|4,0:0|0:0,0:0:0:0:
97,186,96555,2,0,P|113:225|112:278,1,85,8|4,0:0|0:0,0:0:0:0:
111,326,96812,1,0,0:0:0:0:
111,326,96898,2,0,L|205:318,1,85,8|4,0:0|0:0,0:0:0:0:
314,307,97241,1,10,0:0:0:0:
283,192,97412,1,14,0:0:0:0:
283,192,97498,1,0,0:0:0:0:
283,192,97584,6,0,B|277:148|277:148|294:107,1,85,10|12,0:0|0:0,0:0:0:0:
388,40,97926,2,0,B|417:45|417:45|477:31,1,85,8|12,0:0|0:0,0:0:0:0:
471,32,98184,1,8,0:0:0:0:
471,32,98269,2,0,L|468:125,1,85,8|12,0:0|0:0,0:0:0:0:
463,236,98612,1,10,0:0:0:0:
347,205,98784,5,14,0:0:0:0:
347,205,98869,1,8,0:0:0:0:
347,205,98955,1,10,0:0:0:0:
307,316,99126,1,12,0:0:0:0:
307,316,99212,1,8,0:0:0:0:
307,316,99298,2,0,B|271:298|271:298|213:298,1,85,8|12,0:0|0:0,0:0:0:0:
108,315,99641,2,0,L|113:266,3,42.5,8|8|12|8,0:0|0:0|0:0|0:0,0:0:0:0:
169,254,99984,2,0,L|163:220,6,21.25,8|0|8|0|12|0|8,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
210,211,100326,6,0,P|208:175|163:128,1,85,4|0,0:2|0:0,0:0:0:0:
93,56,100669,2,0,P|131:55|181:33,1,85,4|0,0:0|0:0,0:0:0:0:
19,6,101012,2,0,P|6:36|72:149,1,170,8|6,0:0|0:0,0:0:0:0:
186,163,101526,1,2,0:0:0:0:
186,163,101612,1,0,0:0:0:0:
186,163,101698,6,0,P|229:172|272:205,1,85,10|0,0:0|0:0,0:0:0:0:
380,177,102041,2,0,P|415:153|456:145,1,85,4|0,0:0|0:0,0:0:0:0:
303,56,102384,2,0,B|224:72|222:30|122:56,1,170,8|6,0:0|0:0,0:0:0:0:
63,148,102898,1,10,0:0:0:0:
63,148,102984,1,0,0:0:0:0:
63,148,103069,6,0,P|81:190|83:241,1,85,10|0,0:0|0:0,0:0:0:0:
67,346,103412,2,0,P|110:335|167:345,1,85,4|0,0:0|0:0,0:0:0:0:
267,361,103755,2,0,P|252:318|257:264,1,85,8|0,0:0|0:0,0:0:0:0:
356,93,104098,2,0,P|371:136|366:190,1,85,6|2,0:0|0:0,0:0:0:0:
281,37,104441,6,0,P|319:8|372:2,1,85,10|0,0:0|0:0,0:0:0:0:
265,139,104784,2,0,P|221:122|190:81,1,85,4|0,0:0|0:0,0:0:0:0:
44,21,105126,2,0,P|53:57|51:114,1,85,8|0,0:0|0:0,0:0:0:0:
32,222,105469,1,4,0:0:0:0:
147,192,105641,1,8,0:0:0:0:
253,245,105812,6,0,B|268:280|268:280|267:347,1,85,10|0,0:0|0:0,0:0:0:0:
381,293,106155,2,0,L|388:191,1,85,4|0,0:0|0:0,0:0:0:0:
454,43,106498,2,0,B|417:63|417:63|281:33,1,170,8|6,0:0|0:0,0:0:0:0:
176,65,107012,1,2,0:0:0:0:
176,65,107098,1,0,0:0:0:0:
176,65,107184,6,0,B|186:104|186:104|179:163,1,85,10|0,0:0|0:0,0:0:0:0:
85,219,107526,2,0,B|46:208|46:208|-1:172,1,85,4|0,0:0|0:0,0:0:0:0:
188,244,107869,2,0,B|231:234|231:234|311:242|311:242|363:229,1,170,8|6,0:0|0:0,0:0:0:0:
462,176,108384,1,10,0:0:0:0:
462,176,108469,1,0,0:0:0:0:
462,176,108555,6,0,B|448:137|448:137|449:76,1,85,10|8,0:0|0:0,0:0:0:0:
350,25,108898,2,0,B|346:71|346:71|318:111,1,85,12|8,0:0|0:0,0:0:0:0:
323,102,109155,1,8,0:0:0:0:
323,102,109241,2,0,B|282:93|282:93|230:106,1,85,8|8,0:0|0:0,0:0:0:0:
127,140,109584,1,14,0:0:0:0:
188,244,109755,5,10,0:0:0:0:
188,244,109840,1,8,0:0:0:0:
188,244,109926,1,10,0:0:0:0:
244,348,110097,1,8,0:0:0:0:
244,348,110183,1,8,0:0:0:0:
244,348,110269,2,0,L|330:341,1,85,12|8,0:0|0:0,0:0:0:0:
445,316,110612,2,0,L|429:269,3,42.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
468,229,110955,2,0,L|470:194,6,21.25,12|0|8|0|8|0|8,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
505,175,111298,6,0,P|466:166|414:136,1,93.5000028533936,4|0,0:2|0:0,0:0:0:0:
292,106,111641,2,0,P|283:147|285:200,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
304,328,111984,1,8,0:0:0:0:
185,272,112155,1,0,0:0:0:0:
114,382,112326,1,4,0:0:0:0:
10,301,112498,1,0,0:0:0:0:
185,272,112669,6,0,P|222:267|269:223,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
262,100,113012,2,0,L|148:93,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
339,16,113355,2,0,P|368:47|359:182,1,187.000005706787,8|4,0:0|0:0,0:0:0:0:
240,237,113869,1,8,0:0:0:0:
240,237,114041,6,0,L|126:230,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
93,111,114384,2,0,L|201:116,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
300,51,114726,2,0,P|271:89|314:176,1,140.25000428009,8|0,0:0|0:0,0:0:0:0:
352,189,115069,2,0,B|382:174|382:174|463:185,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
426,334,115412,5,8,0:0:0:0:
309,274,115584,1,0,0:0:0:0:
206,354,115755,2,0,P|161:366|97:350,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
41,213,116098,5,8,0:0:0:0:
158,273,116270,1,0,0:0:0:0:
261,193,116441,2,0,P|306:181|370:197,1,93.5000028533936,4|8,0:0|0:0,0:0:0:0:
474,235,116784,5,8,0:0:0:0:
445,107,116955,1,0,0:0:0:0:
322,60,117126,2,0,P|269:88|193:60,1,140.25000428009,4|0,0:0|0:0,0:0:0:0:
163,20,117469,2,0,B|124:32|124:32|57:28,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
41,156,117812,2,0,B|80:144|80:144|147:148,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
258,184,118155,5,8,0:0:0:0:
226,310,118326,1,0,0:0:0:0:
351,272,118498,1,4,0:0:0:0:
258,184,118669,1,0,0:0:0:0:
307,344,118841,2,0,B|344:322|344:322|438:312|438:312|480:283,1,187.000005706787,8|4,0:0|0:0,0:0:0:0:
471,152,119355,1,8,0:0:0:0:
471,152,119526,6,0,P|429:159|373:134,1,93.5000028533936,8|8,0:0|0:0,0:0:0:0:
285,52,119869,2,0,P|241:37|191:46,1,93.5000028533936,12|8,0:0|0:0,0:0:0:0:
195,44,120126,1,8,0:0:0:0:
195,44,120212,2,0,B|206:89|206:89|193:154,1,93.5000028533936,8|8,0:0|0:0,0:0:0:0:
88,209,120555,2,0,B|43:195|43:195|-5:151,1,93.5000028533936,12|8,0:0|0:0,0:0:0:0:
8,163,120812,1,8,0:0:0:0:
8,163,120898,5,8,0:0:0:0:
31,291,121069,1,0,0:0:0:0:
31,291,121155,1,0,0:0:0:0:
31,291,121241,2,0,P|44:331|37:392,1,93.5000028533936,12|8,0:0|0:0,0:0:0:0:
147,306,121584,2,0,L|193:275,3,46.7500014266968,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
188,225,121926,2,0,L|223:228,6,23.3750007133484,12|0|8|0|8|0|8,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
252,210,122269,6,0,P|245:253|256:310,1,93.5000028533936,4|0,0:2|0:0,0:0:0:0:
384,300,122612,2,0,P|391:254|384:208,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
304,104,122955,2,0,B|236:121|236:121|148:100,1,140.25000428009,8|0,0:0|0:0,0:0:0:0:
127,70,123298,2,0,P|93:93|71:153,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
64,270,123641,5,8,0:0:0:0:
185,317,123812,1,0,0:0:0:0:
185,128,123984,1,4,0:0:0:0:
139,250,124155,1,0,0:0:0:0:
261,204,124326,2,0,P|330:191|411:280,1,187.000005706787,8|4,0:0|0:0,0:0:0:0:
292,329,124841,1,8,0:0:0:0:
292,329,125012,6,0,B|250:320|250:320|191:339,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
76,373,125355,2,0,L|63:277,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
160,109,125698,2,0,P|151:157|172:265,1,140.25000428009,8|0,0:0|0:0,0:0:0:0:
202,258,126041,2,0,L|300:247,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
416,197,126384,5,8,0:0:0:0:
331,97,126555,1,0,0:0:0:0:
431,13,126726,2,0,P|418:47|424:109,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
319,185,127069,5,8,0:0:0:0:
228,89,127241,1,0,0:0:0:0:
119,161,127412,2,0,P|94:213|97:264,1,93.5000028533936,4|8,0:0|0:0,0:0:0:0:
224,245,127755,5,8,0:0:0:0:
228,89,127926,1,0,0:0:0:0:
114,22,128098,2,0,P|64:80|95:142,1,140.25000428009,4|0,0:0|0:0,0:0:0:0:
118,161,128441,2,0,B|159:156|159:156|221:171,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
326,228,128784,2,0,B|322:186|322:186|339:125,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
442,60,129126,5,8,0:0:0:0:
429,190,129298,1,0,0:0:0:0:
484,308,129469,1,4,0:0:0:0:
352,308,129641,1,0,0:0:0:0:
234,364,129812,2,0,P|241:277|209:165,1,187.000005706787,8|4,0:0|0:0,0:0:0:0:
125,86,130326,1,8,0:0:0:0:
125,86,130498,6,0,L|25:94,1,93.5000028533936,8|8,0:0|0:0,0:0:0:0:
78,216,130841,2,0,B|87:258|87:258|79:317,1,93.5000028533936,8|8,0:0|0:0,0:0:0:0:
80,308,131098,1,8,0:0:0:0:
80,308,131184,2,0,P|122:328|171:319,1,93.5000028533936,8|8,0:0|0:0,0:0:0:0:
352,190,131526,2,0,P|310:170|261:179,1,93.5000028533936,8|8,0:0|0:0,0:0:0:0:
264,177,131784,1,8,0:0:0:0:
264,177,131869,6,0,L|270:241,1,63.7500024318696,8|0,0:0|0:0,0:0:0:0:
335,301,132212,2,0,L|343:373,1,63.7500024318696,0|0,0:0|0:0,0:0:0:0:
431,361,132555,2,0,L|438:297,1,63.7500024318696,14|4,0:0|0:0,0:0:0:0:
481,219,132898,2,0,L|483:195,6,15.9375006079674,8|0|8|0|8|0|8,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
462,162,133241,5,4,0:2:0:0:
Ayyri
Topic Starter
Noffy
Pachiru
olala mod from my Q but olala its a very gud mapset! okorin + noffy got me pregnant :'(

[Okorin-senpai Insane]
  1. 00:21:126 (2,3,4) - Here, with the sound that I hear, I would think about something more fast (gotta got fast *cough cough*) but here, I see something that slow this part with the triplet, so I don't know if you want to change it, but I think it could be a possibility. Look here, it fit(s) very well! → 00:32:098 (2,3,4) -
  2. 00:21:469 (4) - Why you didn't NC here, but you did on the previous slider 00:20:784 (1) - but it's the the same sound *cry*
  3. 00:29:355 (2,4) - You should rework a bit the blanket here
  4. 00:51:298 (2,3) - In my opinion, this part isn't really nice, because it's like an overleap between those two sliders, and I don't think that it's the good thing to do, but it's up to you :D
  5. 01:01:926 (1) - I would change the side of this slider, like this https://puu.sh/riKCm/e3ae4f7511.png and then the flow can be more good imo.
  6. 01:10:841 (3,4) - The flow here is quite strange, I think the problem is from the second slider pwp


That's all I listed for Okokokokokoko so I think it's okay blblblblbl

[Noffy-gami Hard]
  1. 00:10:155 (2,3,4,5) - To be honest, I think you can keep the same pattern as you did before, here → 00:08:441 (1,2,3,4,5) - or you can move those stacks in my opinion, to make something more spaced like that → https://puu.sh/riL20/77e72bc17a.png
  2. 00:32:955 (4) - I think this note should be more in the bottom next this slider, I will explain myself. https://puu.sh/riL83/60df9ca4f7.png
  3. 00:47:527 (4) - This slider give a bad flow to it... I would put it straight at least, since it's an Hard, the moves to make it doesn't have to be so hard (even if it's not hard, but I would call it "strange", I think something like this would fit better → https://puu.sh/riLuG/d9b00e32c5.png because you can chaining it very well with the next slider.
  4. 01:34:155 (3) - You can try to change the way of this slider like that → https://puu.sh/riLIa/fb081e1465.png considering moving those next slider to avoid overleap .w.
  5. 02:08:098 (3) - Here, I would move the slider like that, to avoid this flow cut, so I give an idea about how you can change it ! :3 https://puu.sh/riLSP/1a76d7c5f7.png
There is everything I found on both diffs, I think this mapset is very very very nice, and it could be ranked very soon because you have strong diffs!
Probably sometimes, hitsounds are a bit too loud, so I think you can change a bit the volume, especially on the Hard diff D:
Otherwise, it's a very great mapset I love the song, and I hope it will get ranked, I will give kudosu because of my overload of yoloswagness.

dubudubududbudbudbubdubdudjzfkzl,fejfzkglgrlzjgkl
Topic Starter
Noffy

Pachiru wrote:

olala mod from my Q but olala its a very gud mapset! okorin + noffy got me pregnant :'( what do we name the child omg )':

[Noffy-gami Hard]
  1. 00:10:155 (2,3,4,5) - To be honest, I think you can keep the same pattern as you did before, here → 00:08:441 (1,2,3,4,5) - or you can move those stacks in my opinion, to make something more spaced like that → https://puu.sh/riL20/77e72bc17a.png No change, I think the stacks are more exciting to play for this segment, and give more emphasis to the paired sounds.
  2. 00:32:955 (4) - I think this note should be more in the bottom next this slider, I will explain myself. https://puu.sh/riL83/60df9ca4f7.png Changed, very nice and very true.
  3. 00:47:527 (4) - This slider give a bad flow to it... I would put it straight at least, since it's an Hard, the moves to make it doesn't have to be so hard (even if it's not hard, but I would call it "strange", I think something like this would fit better → https://puu.sh/riLuG/d9b00e32c5.png because you can chaining it very well with the next slider. No change, since while the initial reverse may be sharp, I feel the slider goes into the next one pretty well by making a nice circle overall. Ya feel?
  4. 01:34:155 (3) - You can try to change the way of this slider like that → https://puu.sh/riLIa/fb081e1465.png considering moving those next slider to avoid overleap .w. Changed, and now it points up the center of 01:34:841 (1,2,3) - , hoorah!
  5. 02:08:098 (3) - Here, I would move the slider like that, to avoid this flow cut, so I give an idea about how you can change it ! :3 https://puu.sh/riLSP/1a76d7c5f7.png Nice change, fixed~
There is everything I found on both diffs, I think this mapset is very very very nice, and it could be ranked very soon because you have strong diffs! But can they lift a heavy box?
Probably sometimes, hitsounds are a bit too loud, so I think you can change a bit the volume, especially on the Hard diff D: Don't hear what you mean, may pop up in your pm soon to ask youu
Otherwise, it's a very great mapset I love the song, and I hope it will get ranked, I will give kudosu because of my overload of yoloswagness. Ayy thank you thank you :3

dubudubududbudbudbubdubdudjzfkzl,fejfzkglgrlzjgkl ieroireorieroieroieroieroieroieroerieroiereejfkldjs
Pachiru

Noffy wrote:

Pachiru wrote:

olala mod from my Q but olala its a very gud mapset! okorin + noffy got me pregnant :'( what do we name the child omg )':
noffichiru
Winnie
I'm here after 2 years lets see how things held up. Ayyri sent me here 8-)

[Easy]
Easy seems fine

[Normal]
Usually for this 00:16:669 (3) - this note is Ctrl+G for flow purposes but it will do
00:29:012 (1) - Just pointing out that slider like this our of nowhere is kinda sloppy. Things like this could be useful http://puu.sh/rCycI/d92b9da86f.jpg
00:50:955 (1) - I honestly don't think you need that white anchor at the end of the slider. You can keep but you can make both sides of the slider consistent
01:03:297 (4) - Can be NC
01:18:041 (5) - This can be replaced for 2 circles
I think the biggest fault on this normal is that it has slider velocity changes on a normal. I would highly suggest that to be changed. Nothing really stands out to use 1.25 SV on the kiai parts. You can jump the difficulty by doing the rhythms you already have or even adding extra flare to it. I do agree it stays consistent, but the change only makes the sliders faster but relatively everything seems the same.

[Hard]
01:36:898 (2,3) - This rhythm could be Ctrl+G better to continue the pattern with slider first then to end on a slider. That or the slider can be repeated (2)
02:09:469 (3,4) - This can fit by blanketing but that's just me being judgmental

Oko's Part seems fine.

My only concern is the normal. It's really holding this map back. Once the changes have been made or a good reason as to why 1.25 SV is used on a normal then I'll see to push the mapset forward. 8-) Advanced diff can be looked into but really I just want to see what is going to be said for normal diff
CircleChu
ok, i lost chess
Beginner
00:07:069 (1) - a bit offscreen.
I don`t know what else to add, seems ok.
Easy
00:08:441 (3) - ok, this is offscreen too.
00:32:441 (2,3) - fix blanket and offscreen :D
01:04:669 (1,2) - you may fix this blanket a bit too.
02:11:869 (3) - maybe make this a bit more circular or something? :o
Normal
01:36:898 (6) - oh, this seems far offscreen.
01:56:098 (6) - same ^
02:10:155 - this pause here looks unnecessary
Hard
I actually think you can map this section, from 00:34:498 - to 00:45:126 - here.
00:55:584 (2) - offcreen again :p
01:01:241 (3) - idk about this, maybe up a bit?
Sry for my poor mod :c
iWinnie told me to mod first 4 diffs, so here you go. Decent mapset, i haven`t found any problem at all, very fun to play, even tho i don`t really like vocaloids and anime XD
Topic Starter
Noffy

iWinnie wrote:

I'm here after 2 years lets see how things held up. Ayyri sent me here 8-) my first modder on my first map returns and WOAH this is like a really big moment to be honest for reals like woah you went from seeing it as TERRIBLE to seeing it better like WOAH

[Easy]
Easy seems fine nice

[Normal]
Usually for this 00:16:669 (3) - this note is Ctrl+G for flow purposes but it will do Hmm, will consider what I can do here.
00:29:012 (1) - Just pointing out that slider like this our of nowhere is kinda sloppy. Things like this could be useful http://puu.sh/rCycI/d92b9da86f.jpg I'll also consider what to do here, as I see why, but disagree with the given suggestion.
00:50:955 (1) - I honestly don't think you need that white anchor at the end of the slider. You can keep but you can make both sides of the slider consistent Will very likely change.
01:03:297 (4) - Can be NC I can see why you'd suggest this, but I'd rather not break the combo pattern here, especially when the song doesn't do any dramatic shift at that moment to suggest that.
01:18:041 (5) - This can be replaced for 2 circles No change, as I want the slider here and in easy to follow that rising whhhhhsh finish sound (does that description make sense, aa.)


I think the biggest fault on this normal is that it has slider velocity changes on a normal. I would highly suggest that to be changed. Nothing really stands out to use 1.25 SV on the kiai parts. You can jump the difficulty by doing the rhythms you already have or even adding extra flare to it. I do agree it stays consistent, but the change only makes the sliders faster but relatively everything seems the same.
I can understand why you suggest that, as it is a normal. However, I think it is fitting here due to how much more intense the kiai sections are compared to the rest of the song. In all of my difficulties, this is additionally reflected in the rhythm growing more dense/intense. (Beginner going from solid 4/1 to some 2/1, easy from 2/1 to some 1/1, normal 1/1 to some 1/2, and hard from less to more circles. I feel that with how much more intense the song gets during the kiai, the sv change is warranted and plays well. It also helps it to be more readable in the increased rhythm rather than suddenly everything overlaps eachother in normal and hard. Removing this slider change - which I overall disagree with - would also make normal even easier, which in the set's current spread where I'm worried about it being too easy compared to hard always would make said difficulty gap even larger, as on top of the denser rhythm in the kiai, only hard would have the increase in speed. I want to introduce this in normal, as it fits, and also helps to introduce that new shiny thing in difficulty progression.
That being said, I plan to look at normal, in particular the kiai sections, to revise parts that may have awkward flow, as I think I made some parts weirdly linear or angular that makes it play more oddly than need be. For that reason, normal only has light updates for now and I'll apply your mod more fully when reworking certain parts.
Hopefully once I do that it'll be better~

I'm sorry this is really long I wasn't sure how much would classify as a good reason so I tried to write out the entirety of my reasoning as best as I could ;;

[Hard]
01:36:898 (2,3) - This rhythm could be Ctrl+G better to continue the pattern with slider first then to end on a slider. That or the slider can be repeated (2) Changed~ Fits better yes.
02:09:469 (3,4) - This can fit by blanketing but that's just me being judgmental I'm ashamed. Revised.

Oko's Part seems fine. perfect since birth.

My only concern is the normal. It's really holding this map back. Once the changes have been made or a good reason as to why 1.25 SV is used on a normal then I'll see to push the mapset forward. 8-) Advanced diff ohno can be looked into but really I just want to see what is going to be said for normal diff


!!! thank you for modding so kindly

CircleChu wrote:

ok, i lost chess
Beginner
00:07:069 (1) - a bit offscreen. mm, it isn't offscreen in play, but will move it up to be less close.
I don`t know what else to add, seems ok. !!
Easy
00:08:441 (3) - ok, this is offscreen too. onscreen, but touching health bar some. moved a bit.
00:32:441 (2,3) - fix blanket and offscreen :D still onscreen, but touching hit error window some. moved a bit. Also blanket fix some.
01:04:669 (1,2) - you may fix this blanket a bit too. Fixed a bit~
02:11:869 (3) - maybe make this a bit more circular or something? :o Circular? do you mean like this? http://puu.sh/rDFfH/3e830cc53d.jpg if that's the case, no change, as the touching ends looks very uncomfortable to me ^^;
Normal
01:36:898 (6) - oh, this seems far offscreen. touches? I think.. maybe a pixel over? fixed~
01:56:098 (6) - same ^ it's not?
02:10:155 - this pause here looks unnecessary fixed~
Hard
I actually think you can map this section, from 00:34:498 - to 00:45:126 - here. I think this part serves perfectly fine as a break in all diffs, so no change~
00:55:584 (2) - offcreen again :p it's not offscreen what ;;
01:01:241 (3) - idk about this, maybe up a bit? a bit
Sry for my poor mod :c thank you stilll! ^^
iWinnie told me to mod first 4 diffs, so here you go. Decent mapset, i haven`t found any problem at all, very fun to play, even tho i don`t really like vocaloids and anime XD If you like yellow it's all ok
~Thank you for the mod~
anna apple
I can't find anything wrong so I shot some stars

:) :) :)
Winnie
What I meant with an advanced was that you could have one between normal and hard. The gap spread SV of the map itself is a big jump. The normal is quite easy to play then the hard comes in with more of an impact. An advanced could help leverage out your SV and the way your map is played. It's not really necessary if you don't want it but I'm just saying it'll be really good to have one. I've talked to Kibb I'll see what he says 8-)
Topic Starter
Noffy

iWinnie wrote:

What I meant with an advanced was that you could have one between normal and hard. The gap spread SV of the map itself is a big jump. The normal is quite easy to play then the hard comes in with more of an impact. An advanced could help leverage out your SV and the way your map is played. It's not really necessary if you don't want it but I'm just saying it'll be really good to have one. I've talked to Kibb I'll see what he says 8-)
Ohhhh I see! I may have to look into making one then if I can :)
Not sure how I'd make a rhythm for it though >_<
Even if deep in my heart I want to be lazy and say it's not needed, I've technically mapped 13ish diffs for this song if you count full-remaps so. Soo.. another one.. wouldn't be too bad..
For that reason I was a bit adverse to believing whether it would really need one or not, but have since then been thinking that it could help with how I constantly run into the problem of trying to balance normal and hard as is. Also since I wanted this map to be accessible to all players from it's conception beginner that not having a good diff for those between normal and hard would be a shame.

Small story: I'd map hard the way I want it to be, it ends up too hard of a jump from normal, nuke it a bit, unhappy with it, remap it again, too hard again, and so on. On the other side, trying to make normal harder would always feel awkward and wrong, without making it too hard compared to easy. X_X

Pyroflayer wrote:

I can't find anything wrong so I shot some stars

:) :) :)
:D!! I saw those a bit before you posted and thought that may have been it, but thank you for both looking at it and the confirmation Pyroflayer ~
EphemeralFetish
Spoiler I dont map anything other than Extra diffs so judging anything else is kinda ehh for me. Loads of posts as well so this'll probably be a bunch of personal suggestions rather than issues.

oko's Extra


  1. 00:13:841 (9,1) - While this makes perfect sense in how you've mapped it, I fear for several reasons this could be ever so slightly misleading. Comparing 00:13:584 (8) - with 00:12:898 (3) - Which are both the same sound you'd assume this early in the song (Since the player has yet to play it) They would both have the 1/4 gap in between. Yet the second obviously doesn't, so possible misread. Easy solution either give some space between 00:13:841 (9,1) - Or just move them both closer to 00:13:584 (8) - Or have said slider lead a little cleaner into it. Obviously this wont apply to any other cases of this since the player is ready for it then.
  2. 00:23:355 (12) - This slider in particular feels slightly jarring to me. Going from horizontal movement on the previous 3 to a vertical spike puts a lot of "forced momentum" I guess on the player, and since this particular jump is pretty small you have to halt your speed or move much slower than you expect. Id give it a bit more spacing or adjust the angle.
  3. 00:46:669 (1,2) - Weirdish transition, 1 doesnt flow well into the 2. 00:24:726 (1,2) - This was much better.
  4. 00:47:355 (3,4,5,6,7) - OCD triggered. Pattern is noticeably off because 00:47:355 (3,4,5) - Arent evenly spaced along with 00:47:526 (4,6,7) -
  5. 00:48:555 (2,3) - So due to the counterclockwise movement of previous notes, I would have expected this to be a little lower down, since right now you have to pull out of it a little too much. Tad strange.
  6. 01:01:241 (3) - This really needs a bit more emphasis.
  7. 01:45:126 (3) - Same here.

oko's Another


  1. Strange how this is the same AR as the extra. AR9 is fine.
  2. 00:33:812 (8,9,10) - 9 > 8 > 10 makes for a smoother pattern and leads from the previous slider better.
  3. 00:47:012 (2,3) - Slightly misleading as a 1/4 gap. The previous instance of this was also much more spaced so its a bit inconsistent.
  4. 01:12:726 (4) - Not too sure about this linear flow. Something like https://osu.ppy.sh/ss/6316928 Could work nicely.
Perfectly fine diff as is.

oko's Insane


  1. 00:51:298 (2,3) - This really doesnt matter at all but my OCD once again triggered that these arent perfectly overlapped.
  2. 02:00:555 (5,6,1) - Auto stacking makes this a little difficult to see for an insane diff.
Again, nothing wrong. I cant even find personal opinions.

So, this isnt just me being lazy but I honestly cant find anything in the lower diffs. They seem perfectly fine to me, and anything I pointed out for the higher ones doesnt even matter that much. Set is perfectly rankable.

Also if anyone wants to complain about the spread, they're stupid. =w=
Cryptic
Similar to what Kocari had said, an Advanced is missing in the spread most likely (as well as the Insane possibly needing a light buff). I'll be modding Oko's diffs after Fetish's mod is looked at and applied (if Oko choose to do so).

[Beginner]
  1. Not really a big fan of this difficulty. In my opinion it either needs to be remapped entirely or removed. I'll quickly go over why. For super easy difficulties such as this, the player will be heavily relying on the slider velocity speed and adjusting their playing to fit that. Here, you use a SV of .6 (which is about average for diffs like this) but you use a DS of .6 . This is where the issue lies, as the notes will be closer than what the player will intuitively expect and therefore they may hit the note early. Using a DS of 1 or slightly higher (1.1 or 1.2) is recommended for difficulties like this as all movements are about the same. This is really evident in places like 01:10:155 (2,3) - here where you complete the slider and theres a noticeable stop which is really jarring visually and play-ually (yes I made that up). Overall, if you really want a beginner, I highly recommend looking at the following difficulties to get a better idea of how yours should be made:
    https://osu.ppy.sh/b/838742&m=0
    https://osu.ppy.sh/b/722514&m=0
    In conclusion, I'd say that my opinion of this is a bit harsher than most, but if you want to do an incredibly easy difficulty you have to be very particular with SV and DS. Overall, if you want to choose between remapping/fixing the Beginner or making the Advanced, choose making an Advanced.
[Easy]
  1. A similar problem is on the easy but its less noticeable so we'll ignore it.
  2. 00:32:441 (2,3) - Polish this blanket.
  3. 01:29:355 (1,2,3,1,2,3) - Polish the flow here. What I mean by that is 01:29:355 (1,2) - Currently 1 does not flow directly into 2, let alone 2>3. Change the positioning of 1's slider tail to flow into 2,3 like you have it done here 01:32:098 (1,2,3) - . Next, make sure that 01:30:726 (2,3,1) - flows properly into 1. Right now, the curve flows partially opposite to where the circles are coming from. If I need to clarify anything about this, ask me.
[Normal]
  1. 00:06:726 (6) - This feels super out of place.
  2. 00:21:469 (2,3) - Fix DS.
  3. 01:36:898 (6,1) - DS?
  4. 01:49:241 (3,4) - DS?
  5. So on the Easy I mentioned polishing the flow. Well this map has a lot of issues with flow/direction (00:23:526 (1,2,3) - 00:24:898 (3,4,1) - 00:30:384 (3,4,1) - 00:45:469 (1,2,3) - 01:05:355 (3,4,5) - 01:11:526 (3,4,5,6,1) - 01:51:298 (1,2,3) - 01:53:698 (4,1) - 01:57:812 (3,4,1) - 02:07:069 (6,7,1) - ). If this was a Hard or Advanced I think I'd let a lot of this slide, but I'd recommend doing some self-modding here before you get me to fully check (or get some experienced Normal modders). Easier ones to change would be 00:29:698 (2) - tilting this -10 deg or so, 00:32:441 (2) - same here, maybe a bit more deg. I don't know, overall the map doesn't need to be remapped, but it can definitely be more polished.
[Hard]
  1. 00:09:812 (1,2,3,4,5,6) - Why stacked?
  2. 00:11:184 (1,1,2) - I would end the spinner earlier so you can have two sliders, otherwise it just feels weird.
  3. 01:07:412 (1,2,3,4,5) - For the kiai, this pattern feels really cramped, especially the 4,5. CTRL+Ging the 5 would be nice but you don't really do any decently large jumps so that wouldn't work.
  4. 01:09:126 (3,4,5) - I get the concept here, but it feels kind of clunky. I'd change 5's shape to flow better out of the jumps rather than mimicking the jumps.
  5. 01:30:041 (3) - Rotate this in place slightly to flow better, remember what I've mentioned above.
  6. 01:36:212 (1,2,3) - I can't help but feel this should be a 1/1 slider that ends on the accent their voices hit, that way you can put an actual circle where you have the slider end now.
  7. 01:44:441 (1,2) - I wish this kept the pattern that 01:43:069 (1,2,3,4) - started visually.
  8. 01:51:298 (1,2,3,4,5) - Flipped patterns cause the same problems, look above.
  9. 01:53:012 (3,4,5) - Same thing for flipped sliders.
  10. 01:58:155 (1,2,3,4,5) - I actually like this pattern a lot, good job. It'd be cool to see more stuff like this here and there.
  11. 01:58:841 (5,1) - Recall: Flow
  12. 02:11:184 (3,1) - Recall: Flow
Set is close, but lower diffs still need more polishing from my POV.
Okoratu
wtf is noffy's avatar lol
(placeholder for answer)
Topic Starter
Noffy
Can't update as I'm not home and the internet keeps disconnecting when I try so I'll put this reply here for now.
mostly just wanted to make sure i was #200

200 posts

party...~

Will edit orange replies in the post as I try to consider it more or try to understand better...

Cryptic wrote:

Similar to what Kocari had said, an Advanced is missing in the spread most likely need 99 diffs ok I'll do ;_; (as well as the Insane possibly needing a light buff). I'll be modding Oko's diffs after Fetish's mod is looked at and applied (if Oko choose to do so).

[Beginner]
  1. Not really a big fan of this difficulty. In my opinion it either needs to be remapped entirely or removed. I'll quickly go over why. For super easy difficulties such as this, the player will be heavily relying on the slider velocity speed and adjusting their playing to fit that. Here, you use a SV of .6 (which is about average for diffs like this) but you use a DS of .6 . This is where the issue lies, as the notes will be closer than what the player will intuitively expect and therefore they may hit the note early. Using a DS of 1 or slightly higher (1.1 or 1.2) is recommended for difficulties like this as all movements are about the same. This is really evident in places like 01:10:155 (2,3) - here where you complete the slider and theres a noticeable stop which is really jarring visually and play-ually (yes I made that up). Overall, if you really want a beginner, I highly recommend looking at the following difficulties to get a better idea of how yours should be made: Err, I'll consider it, or raising it, but this choice in sv and ds was made by watching a lot of people brand new to the game trying to play. The vast majority of them panic on sliders, go faster on sliders, and try to complete sliders as soon as possible. When a slider's speed is slower than or close to the speed between objects, they end up then breaking out of the follow circle because of that. I raised the distance snap to .8 to avoid complete stops between the closer notes in time, but for the reasons I described previously did not raise it to an entire 1.0.
    https://osu.ppy.sh/b/838742&m=0
    https://osu.ppy.sh/b/722514&m=0
    In conclusion, I'd say that my opinion of this is a bit harsher than most, but if you want to do an incredibly easy difficulty you have to be very particular with SV and DS. Overall, if you want to choose between remapping/fixing the Beginner or making the Advanced, choose making an Advanced.
[Easy]
  1. A similar problem is on the easy but its less noticeable so we'll ignore it. :0
  2. 00:32:441 (2,3) - Polish this blanket. polished, but the center of it still goes away from the main blanket a bit to keep the intended shape.
  3. 01:29:355 (1,2,3,1,2,3) - Polish the flow here. What I mean by that is 01:29:355 (1,2) - Currently 1 does not flow directly into 2, let alone 2>3. Change the positioning of 1's slider tail to flow into 2,3 like you have it done here 01:32:098 (1,2,3) - . Next, make sure that 01:30:726 (2,3,1) - flows properly into 1. Right now, the curve flows partially opposite to where the circles are coming from. If I need to clarify anything about this, ask me. Fixeds
[Normal]
  1. 00:06:726 (6) - This feels super out of place. changed
  2. 00:21:469 (2,3) - Fix DS. ???? confused
  3. 01:36:898 (6,1) - DS? fixed
  4. 01:49:241 (3,4) - DS? fixed
  5. So on the Easy I mentioned polishing the flow. Well this map has a lot of issues with flow/direction (00:23:526 (1,2,3) - 00:24:898 (3,4,1) - 00:30:384 (3,4,1) - 00:45:469 (1,2,3) - 01:05:355 (3,4,5) - 01:11:526 (3,4,5,6,1) - 01:51:298 (1,2,3) - 01:53:698 (4,1) - 01:57:812 (3,4,1) - 02:07:069 (6,7,1) - ). If this was a Hard or Advanced I think I'd let a lot of this slide, but I'd recommend doing some self-modding here before you get me to fully check (or get some experienced Normal modders). Easier ones to change would be 00:29:698 (2) - tilting this -10 deg or so, 00:32:441 (2) - same here, maybe a bit more deg. I don't know, overall the map doesn't need to be remapped, but it can definitely be more polished. Er, some of the links were a bit confusing as to how their flow would need polishing, but will revise this difficulty as best I can.
[Hard]
  1. 00:09:812 (1,2,3,4,5,6) - Why stacked? To pair the sounds I think should be paired rather than have a massive line of equal-importance circles.
  2. 00:11:184 (1,1,2) - I would end the spinner earlier so you can have two sliders, otherwise it just feels weird. Ok
  3. 01:07:412 (1,2,3,4,5) - For the kiai, this pattern feels really cramped, especially the 4,5. CTRL+Ging the 5 would be nice but you don't really do any decently large jumps so that wouldn't work. I'll consider changing it, but I think it is fine as it is and not ..really cramped. no change for now..
  4. 01:09:126 (3,4,5) - I get the concept here, but it feels kind of clunky. I'd change 5's shape to flow better out of the jumps rather than mimicking the jumps. I do not understand how this would feel clunky, so not sure how to change if I even would. No change.
  5. 01:30:041 (3) - Rotate this in place slightly to flow better, remember what I've mentioned above. Moved (1,2) instead because I think rotating 3 would make how it leads into the next combo awkward.
  6. 01:36:212 (1,2,3) - I can't help but feel this should be a 1/1 slider that ends on the accent their voices hit, that way you can put an actual circle where you have the slider end now. I think this is one of the weirdest held vocals in the song, and that it sounds really really really really weird to end the slider at the white tick, because the hold is still going. No change.
  7. 01:44:441 (1,2) - I wish this kept the pattern that 01:43:069 (1,2,3,4) - started visually. err, not entirely sure what you meant, but tried to change.
  8. 01:51:298 (1,2,3,4,5) - Flipped patterns cause the same problems, look above. Same thing.. will consider.
  9. 01:53:012 (3,4,5) - Same thing for flipped sliders. Now I'm especially confused, because the way it interacts with the patterns around it is totally different. No change ;;
  10. 01:58:155 (1,2,3,4,5) - I actually like this pattern a lot, good job. It'd be cool to see more stuff like this here and there. hmm...
  11. 01:58:841 (5,1) - Recall: Flow Will think about this.
  12. 02:11:184 (3,1) - Recall: Flow In this case, I don't see why that should need to be changed, as it is going nearly straight down, where the next pattern goes nearly straight up, and their voices have enough of a pluck at the start of the next combo I feel to warrant that directional change.
Set is close, but lower diffs still need more polishing from my POV.


Okorin wrote:

wtf is noffy's avatar lol kawaii len desu.
(placeholder for answer)
Ayyri

Okorin wrote:

wtf is noffy's avatar lol
It's Len.
Anxient
im feeling extremely yellow, my dear buddy'ol'pal

im gonna tear this map a new sliderhole. (visually)

Beginner

00:01:584 (1) - center the curve's sliderpoint. its ruining the curve of the slider. http://puu.sh/saLyh/2e11dbe926.jpg
00:04:326 (2) - i cant help but feel like this note this out of place. well, comparing it to 00:01:584 (1) - , you might wanna go with something more similar. maybe a straight slider http://puu.sh/saLHz/35f73eb507.jpg (to imitate the previous slider's straight drop would feel more suitable? fix any distancing issues that may arise.
00:18:041 (1) - imo using a wider curve looks weird and bad. try condensing it. http://puu.sh/saLTe/3fff866b42.jpg Bonus points if you manage to blanket the sliderend with 00:15:298 (2) -
00:20:784 (2) - a straight slider should do nicely. looks less confusing and is more pleasing to look at http://puu.sh/saM9x/dee089dc12.jpg

heres a pro tip for ya. for beginner diffs, stick to simple shapes. like, easy to understand, simple shapes. keep slider variety to a minimum, like 3 at max (excl. mirror sliders). dont startle the new players with stuff like slider art. that stuff is reserved to the higher difficulties (hard+).

tbh, im questioning on whether or not you actually need the beginner diff. i mean, first time players would be able to clear Easy no problemo. i can testify to playing maps of this level when i was starting and playing them with average score. if you want to keep this vid, pm me and maybe we can IRC mod this together. because most of the issues in here are relating to slider usage and its super hard to explain that on text without someone (the mapper) to talk to.

ill just move on to the next diff because most of what i wanted to say for this mod was already stated over on the pro tip section.

Easy

00:01:584 (1,2) - methinks that having super slanted sliders are ugly :c. heres a better suggestion! http://puu.sh/saMDV/b0c88b2860.jpg curve sliders are cute and easy to look at; a better alternative which isnt too different to play!

00:02:955 (2,1) - blanket whenever possible. they look good yo. but if blanketting isnt your intention, then make sure that said notes look less blanket ready. *http://puu.sh/saMI9/77bc2d2347.jpg, although i recommend the blanket.
*http://puu.sh/saMLq/715cb0dd75.jpg see? doesnt this look pretty?

00:15:298 (1,3) - applies the same way~. blanket whenever possible! half-done blankets look weird and should be removed!

00:16:669 (3) - why is this slider slanted tho? this looks better dont you think? http://puu.sh/saN7w/36f4e1b118.jpg
00:18:041 (1,2,3) - if you apply the mod on top, ill help you fix this one. try doing this http://puu.sh/saNfT/86694aca61.jpg and see if you like em. i condensed the notes for visibility. http://puu.sh/saNj4/ae33edeea0.jpg

00:20:784 (1,3) - now same question; why is this slider slanted? just keep it nice and curved without slanting it too much. try doing this http://puu.sh/saNml/88de207d4b.jpg

00:23:526 (1,2,3) - you can fix these notes easy, but lets see you try. my suggestion is doing this tho http://puu.sh/saNw2/ddfcd6c9ed.jpg. just stack the sliderend of the straight slider to the sliderhead of 00:27:641 -

00:49:584 (3) - lolol whats up with this slider? just go with a regular curve. dont feel obligated to do fancy stuff on a song that clearly sounds simple. thats like putting a top hat on a chef. its a hat that belongs on a head, but not this head. same with the slider, its a slider that belongs on a map, but not this map. hope you understood that xd

00:56:441 (1,2) - same with the beginning. curving this makes it look better!
01:01:926 (1,2) - ^

01:04:669 (1,1) - make that sliderblanket better yo!
01:04:669 (1) - do you really need to NC this? continuing combo is perfectly fine for me.

01:10:155 (1) - im not to say here, but you can either change this slider to a regular curve, or hook the second portion of the slider to make the movement to the next note more intuitive (obvious). http://puu.sh/saNTr/b9b7b2e3b4.jpg

01:15:641 (1,2) - use the same slider yo. i dont see why not? xd actually looks better ya know.

01:18:041 (3) - try curving it. might actually look better somehow. what do you think? http://puu.sh/saNXb/903e759b63.jpg

01:27:984 - lolol whyd you delay the breaktime (end)? you dont need to do that. looks weird rn. set it back to normal.

01:33:469 (2,1) - a better blanket is possible.

01:37:584 (3) - i feel like you could improve this section. dont go with a 2/1 slider. feels lazy imo. instead, go with a 1/1+2 circle http://puu.sh/saObt/0c545e9dbb.jpg try adding a straight slider facing top http://puu.sh/saOcn/fd34966de3.jpg. might work for you. remember; dont make the slider too slanted!

01:50:612 (2,1) - i feel like you could make these enter more smoothly. rn it looks super forced. dont delete the curve slider tho, youll need that for the next mod. for starters, why dont we perfectly align these together? http://puu.sh/saOpz/becd72e152.jpg

01:54:041 (1) - this sound is identical to 01:51:298 (1) - no? but copy pasting it as is makes it look weird! lets rotate it 45 degrees anticlockwise. http://puu.sh/saOCp/dde13ba9bf.jpg now it looks better!

01:54:041 (1,2,3,1) - but now this place looks all broken! heres my suggested fix. i condensed the objects so that you can see everything in one screen. http://puu.sh/saONr/9592be656e.jpg (the blank note represents the next note after the slider)

fix any broken spacing issues.

02:06:384 (2,3,1) - try to have these swing a bit more. as in, lower [3] and bump up [1]. http://puu.sh/saOUI/56c27474c4.jpg it looks better right? i call this slider entry. seems like only i use it, but its a term that helps me explain on how to make sliders more intuitive (obvious).

Normal

00:59:184 (1,2,3,4) - maybe do this? it looks more organized this way. condensed for easier viewing; http://puu.sh/sgw4S/cba33dee96.jpg 00:59:184 (1,2,3) - mostly coz the visual distance is wonky lol http://puu.sh/sgw6j/92aa7c2739.jpg

01:34:841 (1,2,3) - same as above. just stack [3] with 01:34:155 (4) - . fix any spacing issues.

nothing wrong with this one i think

Hard
00:11:184 (1,1) - nice spinner gap? idk about this one. pls confirm coz id usually use this gap on insane+

01:08:441 (5) - with hard diffs, we can be more risky with the gameplay. ctrl g this to give a bit of challenge + emphasis to 01:08:784 (1) -

01:45:641 - dont ignore this :c theres a strong sound/vocal here.

01:46:841 - this part, 01:47:012 - since this part is weaker in emphasis than this 01:47:184 - why not stack it? the real pattern starts in 01:47:184 - anyway. http://puu.sh/sgwvx/9b6105a051.jpg

01:58:497 (3,4) - ctrl g. i think this should play a bit more rougher. a zigzag would work well imo

fin.

i like the normal+ diffs. only ez was a rek ;p

btw i wanna see a response post to this mod
Topic Starter
Noffy
I swear I didn't delay this reply intentionally ;x; I'm sorry I took so long to

Blue is yes accept
Fuchsia (pink) is accept overall but some change
Red is probably no
Orange is like.. crying on the inside, or a maybe (but honestly at this point red is probably a maybe too so why am I distinguishing them why do I use all these colors that aren't yellow what are these life choices)

Anxient wrote:

im feeling extremely yellow, my dear buddy'ol'pal Delightful!

im gonna tear this map a new sliderhole. (visually) A new sliderhole? '^'; ?? sliders can have holes?

Beginner

00:01:584 (1) - center the curve's sliderpoint. its ruining the curve of the slider. http://puu.sh/saLyh/2e11dbe926.jpg Changed~
00:04:326 (2) - i cant help but feel like this note this out of place. well, comparing it to 00:01:584 (1) - , you might wanna go with something more similar. maybe a straight slider http://puu.sh/saLHz/35f73eb507.jpg (to imitate the previous slider's straight drop would feel more suitable? fix any distancing issues that may arise. That's a very nice idea, changed and moved pattern slightly for distance snappu, also changed the shape of 00:07:069 (1) - for flow yeah
00:18:041 (1) - imo using a wider curve looks weird and bad. try condensing it. http://puu.sh/saLTe/3fff866b42.jpg Bonus points if you manage to blanket the sliderend with 00:15:298 (2) - I condensed it a little, but not as much as suggested, since I think that'd be out of place with the amount of curve generally used in this map/set.
00:20:784 (2) - a straight slider should do nicely. looks less confusing and is more pleasing to look at http://puu.sh/saM9x/dee089dc12.jpg I changed this to make it more straightfoward, but not as a straight slider. It's instead a bird now~

heres a pro tip for ya. for beginner diffs, stick to simple shapes. like, easy to understand, simple shapes. keep slider variety to a minimum, like 3 at max (excl. mirror sliders). dont startle the new players with stuff like slider art. that stuff is reserved to the higher difficulties (hard+).

tbh, im questioning on whether or not you actually need the beginner diff. i mean, first time players would be able to clear Easy no problemo. i can testify to playing maps of this level when i was starting and playing them with average score. if you want to keep this vid, pm me and maybe we can IRC mod this together. because most of the issues in here are relating to slider usage and its super hard to explain that on text without someone (the mapper) to talk to.

ill just move on to the next diff because most of what i wanted to say for this mod was already stated over on the pro tip section. I applied mostly what you said here, and changed a couple (literally 2) other things in this difficulty, since I'd like to talk about you with it in IRC when the chance appears first. Especially since, the majority of specially shaped sliders are for either a.) YELLOW YELLOW during the kiai and b.)the end of a section, and I want to keep that concept in general, but if there are ways to make it look better while still having special shapes for those portions then I'll definitely change it.

Easy

00:01:584 (1,2) - methinks that having super slanted sliders are ugly :c. heres a better suggestion! http://puu.sh/saMDV/b0c88b2860.jpg curve sliders are cute and easy to look at; a better alternative which isnt too different to play! I'll keep this in consideration, and ask others about it if I can, but personally don't find slanted sliders like these to be ugly vs. too many curves in a row to sometimes be x_x. So no change for now.

00:02:955 (2,1) - blanket whenever possible. they look good yo. but if blanketting isnt your intention, then make sure that said notes look less blanket ready. Instead of blanketing, I've moved this to the left to look less blanket ready, as I'd want this to beginning section to have very simple straightforward movements which a blanket would interfere with ever so slightly enough to be :C*http://puu.sh/saMI9/77bc2d2347.jpg, although i recommend the blanket.
*http://puu.sh/saMLq/715cb0dd75.jpg see? doesnt this look pretty?

00:15:298 (1,3) - applies the same way~. blanket whenever possible! half-done blankets look weird and should be removed! Not applied due to changing some according to the below.

00:16:669 (3) - why is this slider slanted tho? this looks better dont you think? http://puu.sh/saN7w/36f4e1b118.jpg Changed to be less slanted, but not entirely, as it flows better into the next part of the pattern this way.
00:18:041 (1,2,3) - if you apply the mod on top, ill help you fix this one. try doing this http://puu.sh/saNfT/86694aca61.jpg and see if you like em. i condensed the notes for visibility. http://puu.sh/saNj4/ae33edeea0.jpg Mostly changed this as suggested~

00:20:784 (1,3) - now same question; why is this slider slanted? just keep it nice and curved without slanting it too much. try doing this http://puu.sh/saNml/88de207d4b.jpg I ended up changing it while applying the above, it's not as suggested, but now it's mostly straight + curve.

00:23:526 (1,2,3) - you can fix these notes easy, but lets see you try. my suggestion is doing this tho http://puu.sh/saNw2/ddfcd6c9ed.jpg. just stack the sliderend of the straight slider to the sliderhead of 00:27:641 - The way I changed the above meant this is not needed to be fixed, unless you were suggesting it for another reason.

00:49:584 (3) - lolol whats up with this slider? just go with a regular curve. dont feel obligated to do fancy stuff on a song that clearly sounds simple. thats like putting a top hat on a chef. its a hat that belongs on a head, but not this head. same with the slider, its a slider that belongs on a map, but not this map. hope you understood that xd I think I understand, but would like to keep it this way for 00:48:212 (1,2,3) - to feel similar to 00:26:269 (1,2,3) - in that you have two nice innocent circles and then a slider that makes you move a bit out of the ordinary in comparison. I'll try to (honest to goodness) think of another way to accomplish that without just copying the first pattern besides this, but (overall) I think it's good as is.

00:56:441 (1,2) - same with the beginning. curving this makes it look better!
01:01:926 (1,2) - ^ ^ same reply as beginning for these two for now then

01:04:669 (1,1) - make that sliderblanket better yo! Fixed, I think, probably.
01:04:669 (1) - do you really need to NC this? continuing combo is perfectly fine for me. Well the entire diff is NC'd every other bar.. it'd be kind of inconsistent to randomly not do so for here

01:10:155 (1) - im not to say here, but you can either change this slider to a regular curve, or hook the second portion of the slider to make the movement to the next note more intuitive (obvious). http://puu.sh/saNTr/b9b7b2e3b4.jpg I moved this and the objects before and after a bit for hopefully more obvious movement, but did not do the suggested shape because a.) eeek, it's a bit out of place and b.)I did not simply curve it because the way the pattern is currently set up, there isn't a good way to do so that I can figure out that doesn't make the movement less intuitive.

01:15:641 (1,2) - use the same slider yo. i dont see why not? xd actually looks better ya know. Changed as suggested

01:18:041 (3) - try curving it. might actually look better somehow. what do you think? http://puu.sh/saNXb/903e759b63.jpg No change, I think here, having it straight helps emphasize the finality of it/the cymbal whoo-shiwaaw

01:27:984 - lolol whyd you delay the breaktime (end)? you dont need to do that. looks weird rn. set it back to normal. This is legitimately happening in all of my maps randomly and I have no clue why :< fixed probably

01:33:469 (2,1) - a better blanket is possible. Fixed I think probably.

01:37:584 (3) - i feel like you could improve this section. dont go with a 2/1 slider. feels lazy imo. instead, go with a 1/1+2 circle
http://puu.sh/saObt/0c545e9dbb.jpg try adding a straight slider facing top http://puu.sh/saOcn/fd34966de3.jpg. might work for you. remember; dont make the slider too slanted! Changed rhythm as suggested, but opted for a curved slider instead since straight here would require the next note not to come out of it but to be to the side due to how close it is to the top which is a bit hmm

01:50:612 (2,1) - i feel like you could make these enter more smoothly. rn it looks super forced. dont delete the curve slider tho, youll need that for the next mod. for starters, why dont we perfectly align these together? http://puu.sh/saOpz/becd72e152.jpg I tried to change it a wee bit, but didn't apply the suggestion to align them perfectly because the slider goes slightly upwards which would.. I think.. look very odd to be that way instead of the slider being slightly higher than the circle so that it leads into the slider's shape.

01:54:041 (1) - this sound is identical to 01:51:298 (1) - no? but copy pasting it as is makes it look weird! lets rotate it 45 degrees anticlockwise. http://puu.sh/saOCp/dde13ba9bf.jpg now it looks better! Changed mostly as suggested~

01:54:041 (1,2,3,1) - but now this place looks all broken! heres my suggested fix. i condensed the objects so that you can see everything in one screen. http://puu.sh/saONr/9592be656e.jpg (the blank note represents the next note after the slider) Changed mostly as suggested except kept 01:56:784 (1) - straight yes.

fix any broken spacing issues. always

02:06:384 (2,3,1) - try to have these swing a bit more. as in, lower [3] and bump up [1]. http://puu.sh/saOUI/56c27474c4.jpg it looks better right? i call this slider entry. seems like only i use it, but its a term that helps me explain on how to make sliders more intuitive (obvious). Changed just as suggested

ill continue this mod on a later date;

to be continued: Normal -->Good luck it's technically the oldest diff of mine but I can't find anything when self-modding :< Advanced --> Good luck it's the newest diff so I still like it too much to be able to self-mod it :> hard Good luck in general

Anxient wrote:

Normal

00:59:184 (1,2,3,4) - maybe do this? it looks more organized this way. condensed for easier viewing; http://puu.sh/sgw4S/cba33dee96.jpg 00:59:184 (1,2,3) - mostly coz the visual distance is wonky lol http://puu.sh/sgw6j/92aa7c2739.jpg Fixed ! ! I think

01:34:841 (1,2,3) - same as above. just stack [3] with 01:34:155 (4) - . fix any spacing issues. It ended up taking a bit more than a stack to make it fully proper but done did

nothing wrong with this one i think !!!

Hard
00:11:184 (1,1) - nice spinner gap? idk about this one. pls confirm coz id usually use this gap on insane+ I'm pretty sure it's alright, it fits with the overall difficulty of this hard, which is a bit in the higher levels of what's considered a hard already. also this dinosaur that was freshly born when I first made this set orzzz

01:08:441 (5) - with hard diffs, we can be more risky with the gameplay. ctrl g this to give a bit of challenge + emphasis to 01:08:784 (1) - Not too sure about this one to be honest, will have to think about it.

01:45:641 - dont ignore this :c theres a strong sound/vocal here. 01:01:755 - same thing happens here, but the singing is so weirdly high pitched right here and there that it feels wrong to click to, in my opinion :< (also because 5 circles in a row is a terror that I was iffy about putting in even at 01:47:012 (1) -

01:46:841 - this part, 01:47:012 - since this part is weaker in emphasis than this 01:47:184 - why not stack it? the real pattern starts in 01:47:184 - anyway. http://puu.sh/sgwvx/9b6105a051.jpg Aaah, I get what you mean, but I think that stacking in this map would be an emhpasis itself since I so rarely stack one note after the other, and I absolutely don't want to ruin the symmetries that are painstakingly dsed and everything, and that the current way is the best to keep it from being emphasized because it's just sorta.. there. in the middle. there. nothing special about it.

01:58:497 (3,4) - ctrl g. i think this should play a bit more rougher. a zigzag would work well imo That works quite well overall. Done~

fin. alleluia

i like the normal+ diffs. only ez was a rek ;p advanced must have been a miracle. But overall that's heartening to hear! Hopefully I managed to make easy better with your advice ! !

btw i wanna see a response post to this mod eeeee
Azure
HELLO, from my Queue :oops:
omg so many diffs

[General]
  1. check the wildscreen be consistent in every diff
  2. the BG is very colorful and bright, I sincerely recommend changing all combo colors to this for player
    (please avoid yellow & green)

[Hard]
  1. 01:47:012 (6,7) change 2 notes to a slider
[oko's Extra]
  1. 00:46:669 why use this weird DS to overlap 1/2 slider?
check all diffs then don't know what to mod :o
GL..
Topic Starter
Noffy
Double checked the widescreen support and fixed that, it was randomly checked on a few diffs.
Those combo colors don't go with the song at all, in my opinion, so no change >_<
..
and, what is that timestamp on hard supposed to be referring to? D: Even before the offset changed it was trying to link me to a non-existent (6,7). Same goes for the point on oko's diff, while it did refer to a 1/2 slider, your point mentions overlap.. when.. it's not overlapping anything?

Chat log with Cryptic
Where I ask for some clarifications about what he meant for flow that needs polishing on Normal. Posting chat log now even though I have yet to modify the map accordingly so that I don't forget >_< Edit: response at bottom ay
00:09 Noffy: son it's a school night
00:09 Cryptic: aye
00:09 Cryptic: o
00:09 Noffy: ayeo
00:10 Noffy: May I steal a bit of your night time ?
00:11 Cryptic: depends I guess?
00:11 Noffy: okay so like I've been periodically looking at
00:11 Noffy: your mod on yellow trick
00:11 Cryptic: okay?
00:11 Noffy: the point about flow on normal in particular
00:12 Noffy: and I don't really understand what was wrong with the flow in the parts you pointed out
00:12 Noffy: could you please elaborate if possible?
00:12 Noffy: ><
00:13 Cryptic: uhhh
00:13 Cryptic: sure
00:13 Noffy: !!!
00:13 Noffy: thanku
00:13 Cryptic: do you mind linking the parts
00:13 Cryptic: you don't understand?
00:13 Noffy: sure just a second
00:14 Noffy: I'm gonna copy this from the thread
00:14 Cryptic: okoko
00:15 Noffy: cause it's actually all of them (besides the ones in the kiais since those sections were mostly rearranged as I removed the sv multiplier)
00:15 Noffy: 00:23:526 (1,2,3) - 00:24:898 (3,4,1) - 00:30:384 (3,4,1) - 00:45:469 (1,2,3) - 01:05:355 (3,4,5)
00:16 Noffy: 00:24:898 (3,4,1) - this one I kind of see what you mean, but the rest are ><?
00:16 Cryptic: 00:23:526 (1,2,3) - okay so the issue here is that you're basically having the player go directly horizontal, up and down, and then directly horizontal again. Typically patterns like this are arranged so that the kick is placed above/below the beginning and ending objects so that it can better lead into it
00:16 Cryptic: For example
00:17 *Cryptic is editing [http://osu.ppy.sh/b/783429 Sigma ft. Paloma Faith - Changing [Normal]]
00:17 Noffy: Huh, I see, but the intent there was that 2 would play more like a hold rather than the player going all the way up and down
00:17 Cryptic: 01:07:197 (3,1,2) -
00:17 Cryptic: like that
00:17 Noffy: Is that not obvious enough at this difficulty level ? ><
00:17 Cryptic: I get the intent, but a new player would still make the mistake
00:17 Cryptic: This normal actually does some stuff I dislike
00:18 Cryptic: but its fairly consistent about it and the way that it presents it doesn't make it overly difficult to figure out
00:18 Cryptic: back to your map
00:19 Noffy: okay
00:19 Cryptic: 00:24:898 (3,4,1) - this isn't a huge issue, just something I personally dislike since it doesn't directly flow into one another. I prepfer linear/circular flow almost exclusively on lower diffs, so I typically try to get mappers to conform ot that standard when I'm modding
00:19 Cryptic: Circular/linear flow is easier to pick up and allows players to more easily transition from easy to normal
00:19 Cryptic: then you can introduce some rougher flows in hards/advanceds
00:19 Cryptic: Its just a personal thing
00:19 Noffy: ah, I see, in that case I'd probably want to keep it, since like 3->4 is a bit harsher to emhpasize the higher pitch
00:19 Noffy: if that makes sense?
00:20 Cryptic: 00:30:384 (3,4,1) - kind of the same thing I mentioned with the repeat arrow. You basically have the four below the curve of the sliders. If you'd map out a path from slider to slider, the four would be below that path and thus not quite fitting.
00:20 Cryptic: Sure, it makes sense.
00:20 Cryptic: 00:45:469 (1,2,3) - same problem as the earlier place
00:20 Cryptic: 01:05:355 (3,4,5,6) - this isn't as large of a problem, but its similar to the whole doesn't flow /as/ well as it could thing
00:21 Cryptic: so yeah
00:21 Cryptic: let me know if you have any additional questions
00:21 Cryptic: also, I'd recommend posting a log of this when you update just to keep a track of changes.
00:21 Noffy: alright, will do!
00:21 Cryptic: Good luck~
00:21 Noffy: Thank you! c:
00:21 Noffy: I think I get it better now what I need to fix c:<
00:22 Cryptic: Cool cool~
00:22 Cryptic: People have told me they don't think your lower diffs don't look too bad
00:22 Cryptic: but IMO they're just unpolished still
00:22 Cryptic: You can tell a lot of it was odne before you had a better grasp on mapping
00:22 Cryptic: and especially on lower diffs, aesthetics are quite important
00:22 Noffy: Normal's my biggest worry
00:22 Cryptic: so I think really nazi'ing this stuff is beneficial for someone in your stage
00:22 Noffy: cause it was the only one that wasn't massively changed/remapped prior to reviving the set
00:23 Cryptic: yeah
00:23 Cryptic: tbh, I'd still remap just because ugly af aesethtis in some places
00:23 Cryptic: but the entier thing isn't ugly
00:23 Cryptic: its like
00:23 Cryptic: fiddy fiddy
00:23 Noffy: which was because I didn't see anything wrong with it like I did other diffs
00:23 Noffy: oo I see
00:24 Noffy: will try to fix up there and there then
00:24 Noffy: thanku again
00:24 Noffy: !
00:24 Cryptic: np~

00:22:420 (1,2,3) - Changed this slightly, mostly as suggested. However, I did not make it too different as I still want this to be mostly straight, and while I think the example you gave me for the other map works, it's not quite what I was going for here.
00:23:792 (3,4,1) - No change, this is done intentionally to emphasize the final note in the bar.
00:29:278 (3,4,1) - No change for the same reason as above. In previous cases, 00:23:792 (3,4) - 00:26:535 (3,4) - the last note was blanketed, and had to change direction to be hit. This case, it roughly comes more out of the slider, so it is intentionally placed a bit out of the obvious path to achieve the same effect.
00:44:363 (1,2,3) - Changed this a bit as suggested, same as last accepted point in this box.
01:04:249 (3,4,5) - 01:03:563 (1,2,3) - Changed this pattern cause it was ugly, so now 3>4 goes more smoothly. The rest however was not changed, I do not see anything else wrong with this flow here.

Self changes for the record:
00:00:478 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6) - revised this section slightly so that 00:03:220 (1,2,3,4,5,6) - doesn't look awful
00:16:935 (1,2) - Made the waves less intense.
01:47:449 (1,2,3) - Changed this to be similar to how I changed 01:03:563 (1,2,3) -
00:49:849 (1,2,3) - Revised slightly so that 1>2 would look cleaner, and 2>3 play better.
01:33:735 (1,2,3,4) - Removed the 1/2s they weren't all that great
01:48:820 (4,5,6) - Revised so it wouldn't look and play gross

Also changed mp3

RE-DOWNLOAD IF DOWNLOADED BEFORE NOV 23RD 2016 THE OFFSET IS WAY OFF IF YOU DON'T

v Updated timestamps for oko's unapplied mods since I screwed that up by changing mp3 and didn't realize this until afterwards v
I'm sorry okoriiiin ;_;

Pachiru wrote:

[Okorin-senpai Insane]
  1. 00:20:020 (2,3,4) - Here, with the sound that I hear, I would think about something more fast (gotta got fast *cough cough*) but here, I see something that slow this part with the triplet, so I don't know if you want to change it, but I think it could be a possibility. Look here, it fit(s) very well! → 00:30:992 (2,3,4) -
  2. 00:20:363 (4) - Why you didn't NC here, but you did on the previous slider 00:19:678 (1) - but it's the the same sound *cry*
  3. 00:28:249 (2,4) - You should rework a bit the blanket here
  4. 00:50:192 (2,3) - In my opinion, this part isn't really nice, because it's like an overleap between those two sliders, and I don't think that it's the good thing to do, but it's up to you :D
  5. 01:00:820 (1) - I would change the side of this slider, like this https://puu.sh/riKCm/e3ae4f7511.png and then the flow can be more good imo.
  6. 01:09:735 (3,4) - The flow here is quite strange, I think the problem is from the second slider pwp

EphemeralFetish wrote:

Spoiler I dont map anything other than Extra diffs so judging anything else is kinda ehh for me. Loads of posts as well so this'll probably be a bunch of personal suggestions rather than issues.

oko's Extra


  1. 00:12:735 (9,1) - While this makes perfect sense in how you've mapped it, I fear for several reasons this could be ever so slightly misleading. Comparing 00:12:478 (8) - with 00:11:792 (3) - Which are both the same sound you'd assume this early in the song (Since the player has yet to play it) They would both have the 1/4 gap in between. Yet the second obviously doesn't, so possible misread. Easy solution either give some space between 00:12:735 (9,1) - Or just move them both closer to 00:12:478 (8) - Or have said slider lead a little cleaner into it. Obviously this wont apply to any other cases of this since the player is ready for it then.
  2. 00:22:249 (12) - This slider in particular feels slightly jarring to me. Going from horizontal movement on the previous 3 to a vertical spike puts a lot of "forced momentum" I guess on the player, and since this particular jump is pretty small you have to halt your speed or move much slower than you expect. Id give it a bit more spacing or adjust the angle.
  3. 00:45:563 (1,2) - Weirdish transition, 1 doesnt flow well into the 2. 00:23:620 (1,2) - This was much better.
  4. 00:46:249 (3,4,5,6,7) - OCD triggered. Pattern is noticeably off because 00:46:249 (3,4,5) - Arent evenly spaced along with 00:46:420 (4,6,7) -
  5. 00:47:449 (2,3) - So due to the counterclockwise movement of previous notes, I would have expected this to be a little lower down, since right now you have to pull out of it a little too much. Tad strange.
  6. 01:00:135 (3) - This really needs a bit more emphasis.
  7. 01:44:020 (3) - Same here.

oko's Another


  1. Strange how this is the same AR as the extra. AR9 is fine.
  2. 00:32:706 (8,9,10) - 9 > 8 > 10 makes for a smoother pattern and leads from the previous slider better.
  3. 00:45:906 (2,3) - Slightly misleading as a 1/4 gap. The previous instance of this was also much more spaced so its a bit inconsistent.
  4. 01:11:620 (4) - Not too sure about this linear flow. Something like https://osu.ppy.sh/ss/6316928 Could work nicely.
Perfectly fine diff as is.

oko's Insane


  1. 00:50:192 (2,3) - This really doesnt matter at all but my OCD once again triggered that these arent perfectly overlapped.
  2. 01:59:449 (5,6,1) - Auto stacking makes this a little difficult to see for an insane diff.
Again, nothing wrong. I cant even find personal opinions.

So, this isnt just me being lazy but I honestly cant find anything in the lower diffs. They seem perfectly fine to me, and anything I pointed out for the higher ones doesnt even matter that much. Set is perfectly rankable.

Also if anyone wants to complain about the spread, they're stupid. =w=
Nuolong
star! i believe in you! do it!!
Okoratu

Pachiru wrote:

[Okorin-senpai Insane]
  1. 00:20:020 (2,3,4) - Here, with the sound that I hear, I would think about something more fast (gotta got fast *cough cough*) but here, I see something that slow this part with the triplet, so I don't know if you want to change it, but I think it could be a possibility. Look here, it fit(s) very well! → 00:30:992 (2,3,4) - uh the reasoning i have for these is more among the lines of this triple sounds deeper so it'll get something that involves less movement and more reading to play
  2. 00:20:363 (4) - Why you didn't NC here, but you did on the previous slider 00:19:678 (1) - but it's the the same sound *cry* this doesn't make any sense i combo according to bars of music
  3. 00:28:249 (2,4) - You should rework a bit the blanket here attempted, though i don't think that matters lol
  4. 00:50:192 (2,3) - In my opinion, this part isn't really nice, because it's like an overleap between those two sliders, and I don't think that it's the good thing to do, but it's up to you :D i think it looks nice lol
  5. 01:00:820 (1) - I would change the side of this slider, like this https://puu.sh/riKCm/e3ae4f7511.png and then the flow can be more good imo. i think the current movement is sharper than what you suggest which seems to be the better and nicer-looking solution here
  6. 01:09:735 (3,4) - The flow here is quite strange, I think the problem is from the second slider pwp it's just linear flow, it's used a ton in this diff so if you can play the rest of it just fine i don't see the issue lol

EphemeralFetish wrote:

Spoiler I dont map anything other than Extra diffs so judging anything else is kinda ehh for me. Loads of posts as well so this'll probably be a bunch of personal suggestions rather than issues.

oko's Extra


  1. 00:12:735 (9,1) - While this makes perfect sense in how you've mapped it, I fear for several reasons this could be ever so slightly misleading. Comparing 00:12:478 (8) - with 00:11:792 (3) - Which are both the same sound you'd assume this early in the song (Since the player has yet to play it) They would both have the 1/4 gap in between. Yet the second obviously doesn't, so possible misread. Easy solution either give some space between 00:12:735 (9,1) - Or just move them both closer to 00:12:478 (8) - Or have said slider lead a little cleaner into it. Obviously this wont apply to any other cases of this since the player is ready for it then. sounds on / after both sliders are different and i don't see how you would transmit information back in time so that the player can be confused by first and 2nd slider lol. i need to introduce the concept somewhere or else the player will never be ready for it so i do it as early as possible.
  2. 00:22:249 (12) - This slider in particular feels slightly jarring to me. Going from horizontal movement on the previous 3 to a vertical spike puts a lot of "forced momentum" I guess on the player, and since this particular jump is pretty small you have to halt your speed or move much slower than you expect. Id give it a bit more spacing or adjust the angle. did both
  3. 00:45:563 (1,2) - Weirdish transition, 1 doesnt flow well into the 2. 00:23:620 (1,2) - This was much better. same reasoning as for another, this is supposed to be slightly continuous rather than a strict cutoff due to the backing vocals
  4. 00:46:249 (3,4,5,6,7) - OCD triggered. Pattern is noticeably off because 00:46:249 (3,4,5) - Arent evenly spaced along with 00:46:420 (4,6,7) - I TRIED
  5. 00:47:449 (2,3) - So due to the counterclockwise movement of previous notes, I would have expected this to be a little lower down, since right now you have to pull out of it a little too much. Tad strange. moved it down a bit
  6. 01:00:135 (3) - This really needs a bit more emphasis.
  7. 01:44:020 (3) - Same here.done (previous one too)))

oko's Another


  1. Strange how this is the same AR as the extra. AR9 is fine.
  2. 00:32:706 (8,9,10) - 9 > 8 > 10 makes for a smoother pattern and leads from the previous slider better. true, fixed
  3. 00:45:906 (2,3) - Slightly misleading as a 1/4 gap. The previous instance of this was also much more spaced so its a bit inconsistent. the vocals sound like they're just the extension of the same word so the current placement makes more sense to me because it's more connected
  4. 01:11:620 (4) - Not too sure about this linear flow. Something like https://osu.ppy.sh/ss/6316928 Could work nicely. did something similar
Perfectly fine diff as is.

oko's Insane


  1. 00:50:192 (2,3) - This really doesnt matter at all but my OCD once again triggered that these arent perfectly overlapped. uhh i changed that i guess after you're like the 2nd one to get ocd from my map
  2. 01:59:449 (5,6,1) - Auto stacking makes this a little difficult to see for an insane diff. ture, fixed
Again, nothing wrong. I cant even find personal opinions.

So, this isnt just me being lazy but I honestly cant find anything in the lower diffs. They seem perfectly fine to me, and anything I pointed out for the higher ones doesnt even matter that much. Set is perfectly rankable.

Also if anyone wants to complain about the spread, they're stupid. =w=
thanks!
Topic Starter
Noffy

Nuolong wrote:

star! i believe in you! do it!!

you probably believe in me more than I do but thank you so much ;w;;;;
Weber
ples rank i believe in cute nofy ;wwwwwwww;
Okoratu
now i threw a star at it too so now rank it thanks
Topic Starter
Noffy

Okorin wrote:

now i threw a star at it too so now rank it thanks
I'll try I swear
122 sp good lord have mercy

edit: who shot the 123rd star what the heck who

update: added a hitsound, changed some hitsounding on my difficulties (specifically easy because the constant drumclapdrumclapdrumclapdrumclapdrumclapdrumclapdrumclapdrumclapdrumclapdrumclapdrumclapdrumclapdrumclapdrumclapdrumclapdrumclap was bothering the hell out of me), fixed some randomly unsnapped objects, oko please don't hurt me,


edit: 2/6/17

I'm just gonna keep editing this post for now hahaha
update: added skin elements for the slider set after reconsidering my morals after something okorin said. Everything is now even MORE yellow.

edit: 2/11/17

Okorin wrote:

skinning is way more broken than we previously assumed
forced default skin to prevent the scorebar and spinner breaking in certain almost all cases with user skins, and added a cursor because the default cursor is ugly and not yellow.
Now everything should work in every case ever, hooray!
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