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July - Somewhere

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Artavia
From My Modding Queue

General

  1. No tags? did you forget it?

Easy

  1. 01:03:412 (2,3,4) - Yes. It is nice timing. but easy player coludn't play it perfectly and read this note. No matter how speed is slow but they can not do so.

Normal

  1. 00:36:480 (3) - Try *this?
  2. 00:45:003 (5,6,1) - same as above, Click to this link

also, I couldn't find big problem in Galau diff. so I shoot kds.
Topic Starter
Shiranai

AlexaBM wrote:

hi~ as requested
[General]
  1. Add some tags, please. Like "piano" and genre of this track. Added


[Easy]
  1. 00:27:957 (2) - Bend it to the other side? I don't like if I bend that to the other side, well the flow also good to play imo, so I guess it's no need to change
  2. 00:30:685 (3) - ^ Same reason
  3. 00:34:775 (1) - ^
  4. 00:40:230 (1) - ^
  5. 00:44:321 (2) - ^
  6. 01:03:412 (2,3,4) - It's too hard to understand for beginners. Try this. Thank you, still considering that part. If a BAT told me to change, I'll try to use your sugestion


[Normal]
  1. 00:43:980 (2,3,4,5,6) - This pattern is a bit hard to read. Try something like this. Part1, part2.Fixed completely same as pict


[Hard]
  1. I'm not sure about using the same spacing for jumps and non-jump objects. It's confusing. Think about it. The best I can suggest is to add soe NCs to make people warned (add NCs when spacing changes): 00:06:086 - , 00:06:694 - , 00:10:951 - , 00:15:684 (3) - , 00:17:048 - , 00:19:775 - , 00:22:503 - , 00:25:230 - , 00:27:957 - , 00:36:139 - , 00:38:866 - , 00:41:594 - , 00:44:321 - , 00:47:048 - , 00:49:775 - , 00:52:503 - , 01:03:412 - , 01:04:264 - Will considering that. Well I still wait a BAT to answer, since in my opinion it's not that hard


I am really not sure about these spacing changes in Hard diff, please, think about it. Or ask someone to help you with it. Good luck~ Thank you so much Alexaa~

Artavia wrote:

From My Modding Queue

General

  1. No tags? did you forget it? Added, still not know what to put there XD

Easy

  1. 01:03:412 (2,3,4) - Yes. It is nice timing. but easy player coludn't play it perfectly and read this note. No matter how speed is slow but they can not do so. Thanks for reminding

Normal

  1. 00:36:480 (3) - Try *this? The curent one is ok imo, no need to change that curve into a straight one
  2. 00:45:003 (5,6,1) - same as above, Click to this linkFixed that for better readable

also, I couldn't find big problem in Galau diff. so I shoot kds. Thank you Artavia for mod and star~
Thanks for both Alexa and Artavia for the mod, Update!
SolrosRepica
thanks wrote at my thread :D
It is so hard at me.

00:58:298 (2) - change to kick slider for example: http://puu.sh/dm1ay/32864132d2.jpg
00:53:014 (4) - change to note.
00:53:525 (5) - change to kick slider for example: http://puu.sh/dm11I/db3d9364a9.jpg
.

I think awesome :)

If you like,Thanks.
100Michael
Hey there, nice map. Couldn't really find a lot of things to mention, cute song though.

[Easy]
Nothing, nice song. :)

[Normal]
00:57:616 (2) - Got confused here, might just be me though.

[Galau]
THAT DIFFICULTY x_x

00:53:014 (5) - I wasn't expecting it to go right. Again. :o Retry count: 3
[ Joey ]
Galau

imo, you should stick to distance snap a lot more. It's a nice relaxing song, no need to make things complicated. If this was an insane, maybe it would be ok. But its so hard to read especially because it's ar7.
00:15:344 (1,2,3,4,5,6,7) - This combo is hard to read because the distance between the 1/4 notes and the distance between the 1/2 notes are the same. I recommend distance snapping more of the 1/4 notes: http://puu.sh/dmCWD/bdcb5f475f.jpg
The confusing distance between the 1/4 notes and the 1/2 notes is throughout this whole difficulty. I'll point out some more.
00:17:730 (7,1,2,3,4) - I would keep the same distance here: http://puu.sh/dmD8P/680b25c1f9.jpg
00:20:457 (6,7,1,2) - See like this. It's comfusing because I am expecting the jump from 7 to 1 to be a 1/2 note away, but it is a 1/4 note, which makes it hard to read. Distance snapping would fix this.
00:23:866 (2,3) - This jump is really big. In fact, I wouldn't even put much of a jump here. There is no heavy beat in the music here.
00:24:548 - I wouldn't skip this white tick. I understand that you are going to the piano, but you can still start a slider on the piano and end a slider on this beat so you don't skip it: http://puu.sh/dmDzS/350ce7fae3.jpg
00:26:253 (1,2,3,4,5,6,7) - More distance snapping issues
00:31:196 (5,6) - Jump is too large. Keep it the same distance as 4 and 5.
So ya, I think you understand what I mean with the distance snapping to differentiate the 1/4 notes and the 1/2 notes, so I won't keep pointing them out.
00:31:366 - Another white tick that shouldnt be skipped. Try this: http://puu.sh/dmDUR/34fe0bde4e.jpg
00:35:457 - Same thing here. Try this: http://puu.sh/dmE0B/3a69d4e139.jpg
00:46:196 (4) - Stack the tail of this on hitcircle 1
00:51:821 - Another white tick skipped. Ofc this is just my opinion, it's not unrankable or anything
00:52:503 (4,5,6) - Wow huge jumps. Tone it down a bit :P
01:08:866 - This piano note should be the start of a slider to match your previous beat. Try something like this: 01:07:162 - http://puu.sh/dmEuq/63d655313f.jpg
01:04:775 - ^ Note should start on this slider (And it should be a NC)
01:11:594 - Slider or hitcircle should start on this piano note also
01:19:946 (1) - I don't think a finish on the slider is necesary. It doesn't sound that good to me. (Same for all difficulties)
01:02:048 - NC here
01:07:503 - NC
01:10:230 - NC
01:12:957 - I think it's better to have these NC's start on these white ticks rather than the red
Normal
00:04:667 (4,1) - Can blanket better
00:30:003 - If you don't map this clap, put a clap hitsound on the slidertick.
00:57:957 - Definitely don't skip this white tick. It's the start of a piano beat, which is what you have been mapping to previously.
01:04:775 - I think it's important to have a note start here, because this is where a NC should be.
01:05:457 (2,3,4,1) - Maybe too many straight sliders in a row, kinda boring. Maybe make slider 1 more interesting.
01:10:230 - This beat matches the piano better: http://puu.sh/dmFD2/b882a2a451.jpg
Easy
00:57:957 - Add note here?
01:03:412 (2,3,4) - This might be unrankable for an easy. I'm not sure. I usually never see 1/4 notes used in an Easy diff.
Your combos are a little long in the kiai time. Might want to consider shortening them.
Reallllly good diff. Not much to say about this one.

Really peaceful song, I liked it a lot.
Thanks for t he m4m!
Good Luck!
El SolarBeam
14045 is an irony awkwk
anyway finishing off my job here :3

[General]

Kok jago sih kak nge-timing nya owo
  1. Hm, I'm not sure myself since the original mp3 is using (cut. ver) it's not written on the map title, which is the right one?
  2. You might want to use another hitsound sample beginning from 00:15:684 since it's consist of bass and snare, so the current sample might not suit there (and those hitsound-maniac BAT out there might make a fuss about it later so, I highly recommend it)


[Easy]

  1. 00:01:020 (1) - Following your hitsounding style from my reasoning, you often use whistle on the stong or high tone of the piano, so adding whistle on the head here might be a bit out of place
  2. 00:11:559 (1) - Whistle on the slider? To make it consistent with those previous sliders (it won't hurt anyway)
  3. 00:13:181 (2) - Hm, I'm a bit concerned with the length of the slider here. How about extending it until 00:14:802 so it can cover the onbeat (big white tick) as well
  4. 00:03:451 (3,4,1) - How about making a bit clearer triangle? The rest of the notes can follow up easily without that much movement anyway
  5. 00:22:503 (2,3,1) - Here as well
  6. 01:03:412 (2,3,4) - Commenting on the previous mod, this pattern is totally fine, there's no such rules to refrain from using 1/4 on easy diff (especially on low BPM)
  7. Well, but I just wanna say it's a bit a waste to let the onbeat on 01:04:435 (4) - to be emphasized by slider. It would be nice if the big white tick can be emphasized by a clickable note (two circle perhaps)


Yes, this is clearly a good diff


[Normal]

  1. 00:01:020 (1) - Maybe remove whistle, same reason with easy
  2. 00:04:667 (4,1) - This might sounds like noob, but blanket?
  3. 00:11:559 (1) - Maybe add whistle on the tail, same reason with easy
  4. 00:13:181 (2) - It would be hard for me to ask you to extend it since it would be a pain to consider the spacing of the rest of the map. Well, just be careful later
  5. 00:40:230 (1,2,3) - Yes, you can make a better triangle
  6. 00:51:650 (2) - How about curving it a bit more? The current one looks nah different from other sliders
  7. 01:07:503 (1,2,3) - Here, you can make a better triangle
  8. 01:08:866 (3,1) - I hate to say this phrase, but blanket?
  9. Ah yes, if there's someone ask you to put hitsound on the slidertick, don't follow it since it's not recommended to use those


Looks nice, but don't use slider starting on the offbeat (red tick) too often. It's a bad habit and might be a boomerang sometimes, since it feels off when clicked sometimes. No problem in this case though


[Galau]

The diff name only indonesian knows orz, nice one. Um well, frankly speaking these jump and antijump usement on hard diff might be too much for a player like me to handle (I know this style often being used in old maps, but still). Well, aside from personal opinion, I'll just do some follow-up.
  1. 00:01:020 (1) - Remove whistle? Like the good old day
  2. 00:15:344 (1,2,3) - A better triangle?
  3. 00:16:366 (5,6) - If I were you, I would put these two further apart since the jump is a mediocre compared with the piano tone which getting a transition from lower tone to higher tone, which might give quite a misunderstanding on the gameplay
  4. 00:18:923 (3,4) - Well, there's no reason to stack these two, the rhythm keeps going so stacking these might hurt the flow. Same cases on 00:21:650 (3,4) -
  5. 00:36:821 (6,1,2,3) - Ok, this one is way too tricky to be put in hard diff, since these kind of spacing can give a huge misunderstanding (and fixing this might help the diff spread as well, since it's being quite a hot topic lately)
  6. 01:02:730 (4,5) - You might want to fix the pattern, just in case
  7. 01:03:923 (6,7) - It's recommended to put this more apart, the current spacing and the same combo can make a huge misunderstanding
    There's some NC you have to add in order to reduce people who misunderstand the spacing
    00:06:694 (4) -
    00:17:048 (6) -
    00:19:775 (5) -
    00:22:503 (5) -
    00:25:230 (4) -
    00:27:957 (6) -
    and blahblah, I'm sure you understand the NC pattern from here on


I've just pointed out some major problem in the spacing you really have to fix. It doesn't mean the rest is perfectly fine, but just reduce the amount of spacing that may gives a huge misunderstanding if possible (since pointing it all might makes me sounds like a douchebag)


ciao~
Topic Starter
Shiranai
Sorry late respon

SolrosRepica wrote:

thanks wrote at my thread :D
It is so hard at me.

00:58:298 (2) - change to kick slider for example: http://puu.sh/dm1ay/32864132d2.jpg
The curent is ok, no changes

00:53:014 (4) - change to note. I want to keep it simple beat
00:53:525 (5) - change to kick slider for example: http://puu.sh/dm11I/db3d9364a9.jpg
. The curent is also ok

I think awesome :)

If you like,Thanks.
来てくれてありがとう~

100Michael wrote:

Hey there, nice map. Couldn't really find a lot of things to mention, cute song though. Thanks~

[Easy]
Nothing, nice song. :)

[Normal]
00:57:616 (2) - Got confused here, might just be me though. Actually that part fine

[Galau]
THAT DIFFICULTY x_x :sad: :(

00:53:014 (5) - I wasn't expecting it to go right. Again. :o Retry count: 3
Thanks for your feedback :)

[ Joey ] wrote:

Galau

imo, you should stick to distance snap a lot more. It's a nice relaxing song, no need to make things complicated. If this was an insane, maybe it would be ok. But its so hard to read especially because it's ar7.
00:15:344 (1,2,3,4,5,6,7) - This combo is hard to read because the distance between the 1/4 notes and the distance between the 1/2 notes are the same. I recommend distance snapping more of the 1/4 notes: http://puu.sh/dmCWD/bdcb5f475f.jpg
The confusing distance between the 1/4 notes and the 1/2 notes is throughout this whole difficulty. I'll point out some more.
00:17:730 (7,1,2,3,4) - I would keep the same distance here: http://puu.sh/dmD8P/680b25c1f9.jpg
00:20:457 (6,7,1,2) - See like this. It's comfusing because I am expecting the jump from 7 to 1 to be a 1/2 note away, but it is a 1/4 note, which makes it hard to read. Distance snapping would fix this.
00:23:866 (2,3) - This jump is really big. In fact, I wouldn't even put much of a jump here. There is no heavy beat in the music here.
00:24:548 - I wouldn't skip this white tick. I understand that you are going to the piano, but you can still start a slider on the piano and end a slider on this beat so you don't skip it: http://puu.sh/dmDzS/350ce7fae3.jpg
00:26:253 (1,2,3,4,5,6,7) - More distance snapping issues
00:31:196 (5,6) - Jump is too large. Keep it the same distance as 4 and 5.
So ya, I think you understand what I mean with the distance snapping to differentiate the 1/4 notes and the 1/2 notes, so I won't keep pointing them out.
00:31:366 - Another white tick that shouldnt be skipped. Try this: http://puu.sh/dmDUR/34fe0bde4e.jpg
00:35:457 - Same thing here. Try this: http://puu.sh/dmE0B/3a69d4e139.jpg
00:46:196 (4) - Stack the tail of this on hitcircle 1
00:51:821 - Another white tick skipped. Ofc this is just my opinion, it's not unrankable or anything
00:52:503 (4,5,6) - Wow huge jumps. Tone it down a bit :PSure
01:08:866 - This piano note should be the start of a slider to match your previous beat. Try something like this: 01:07:162 - http://puu.sh/dmEuq/63d655313f.jpg
01:04:775 - ^ Note should start on this slider (And it should be a NC)
01:11:594 - Slider or hitcircle should start on this piano note also
01:19:946 (1) - I don't think a finish on the slider is necesary. It doesn't sound that good to me. (Same for all difficulties)
01:02:048 - NC here Fixed some NC
01:07:503 - NC
01:10:230 - NC
01:12:957 - I think it's better to have these NC's start on these white ticks rather than the red
Normal
00:04:667 (4,1) - Can blanket better Yes fixed
00:30:003 - If you don't map this clap, put a clap hitsound on the slidertick. I don't intend to add another tick rate, so I guess no
00:57:957 - Definitely don't skip this white tick. It's the start of a piano beat, which is what you have been mapping to previously. Same
01:04:775 - I think it's important to have a note start here, because this is where a NC should be. But the next note is NC so that's not really a big problem
01:05:457 (2,3,4,1) - Maybe too many straight sliders in a row, kinda boring. Maybe make slider 1 more interesting. But it's just one part, not that bored
01:10:230 - This beat matches the piano better: http://puu.sh/dmFD2/b882a2a451.jpg No change, stick with curent
Easy
00:57:957 - Add note here? I follow the drum sound instead of piano on both Easy and Normal
01:03:412 (2,3,4) - This might be unrankable for an easy. I'm not sure. I usually never see 1/4 notes used in an Easy diff. It's not that hard
Your combos are a little long in the kiai time. Might want to consider shortening them. Hmm not necesary imo
Reallllly good diff. Not much to say about this one.

Really peaceful song, I liked it a lot.
Thanks for t he m4m!
Good Luck!
Thanks Joey and about the Galau diff, I'll remap and including your opinion if next modder or bat mention to remap. Sorry can't reply, honestly I want to keep it that way :(

El SolarBeam wrote:

14045 is an irony awkwk
anyway finishing off my job here :3

[General]

Kok jago sih kak nge-timing nya owo Iya doooong
  1. Hm, I'm not sure myself since the original mp3 is using (cut. ver) it's not written on the map title, which is the right one? The title is "Somewhere" based on single album and compilation album (In Love), I rename the mp3 file into cut. ver beacause I intentionaly cut the original full ver. And beside I don't want to confused people with cut ver. or what so over, so I put the original full ver. title instead based on rules
  2. You might want to use another hitsound sample beginning from 00:15:684 since it's consist of bass and snare, so the current sample might not suit there (and those hitsound-maniac BAT out there might make a fuss about it later so, I highly recommend it) Not intend to add another custom hitsound atm


[Easy]

  1. 00:01:020 (1) - Following your hitsounding style from my reasoning, you often use whistle on the stong or high tone of the piano, so adding whistle on the head here might be a bit out of place Why? there's piano sound there and I think it's emphize well
  2. 00:11:559 (1) - Whistle on the slider? To make it consistent with those previous sliders (it won't hurt anyway) No, don't feel right to me, the piano doesn't even hited on that one
  3. 00:13:181 (2) - Hm, I'm a bit concerned with the length of the slider here. How about extending it until 00:14:802 so it can cover the onbeat (big white tick) as well Fixed
  4. 00:03:451 (3,4,1) - How about making a bit clearer triangle? The rest of the notes can follow up easily without that much movement anyway Fixed
  5. 00:22:503 (2,3,1) - Here as well Fixed
  6. 01:03:412 (2,3,4) - Commenting on the previous mod, this pattern is totally fine, there's no such rules to refrain from using 1/4 on easy diff (especially on low BPM) Thanks for agree
  7. Well, but I just wanna say it's a bit a waste to let the onbeat on 01:04:435 (4) - to be emphasized by slider. It would be nice if the big white tick can be emphasized by a clickable note (two circle perhaps) But, it'll make the diff harder if I change that into circles, I stick with slider instead


Yes, this is clearly a good diff


[Normal]

  1. 00:01:020 (1) - Maybe remove whistle, same reason with easy Same reason then
  2. 00:04:667 (4,1) - This might sounds like noob, but blanket? Fixed
  3. 00:11:559 (1) - Maybe add whistle on the tail, same reason with easy Same reason then
  4. 00:13:181 (2) - It would be hard for me to ask you to extend it since it would be a pain to consider the spacing of the rest of the map. Well, just be careful later Fixed
  5. 00:40:230 (1,2,3) - Yes, you can make a better triangle Fixed
  6. 00:51:650 (2) - How about curving it a bit more? The current one looks nah different from other sliders Fixed
  7. 01:07:503 (1,2,3) - Here, you can make a better triangle Fixed
  8. 01:08:866 (3,1) - I hate to say this phrase, but blanket? Not sure but fixed
  9. Ah yes, if there's someone ask you to put hitsound on the slidertick, don't follow it since it's not recommended to use those Thanks


Looks nice, but don't use slider starting on the offbeat (red tick) too often. It's a bad habit and might be a boomerang sometimes, since it feels off when clicked sometimes. No problem in this case though


[Galau]

The diff name only indonesian knows orz, nice one. Um well, frankly speaking these jump and antijump usement on hard diff might be too much for a player like me to handle (I know this style often being used in old maps, but still). Well, aside from personal opinion, I'll just do some follow-up. Because aku galauuu
  1. 00:01:020 (1) - Remove whistle? Like the good old day Same reason
  2. 00:15:344 (1,2,3) - A better triangle? Fixed
  3. 00:16:366 (5,6) - If I were you, I would put these two further apart since the jump is a mediocre compared with the piano tone which getting a transition from lower tone to higher tone, which might give quite a misunderstanding on the gameplay
  4. 00:18:923 (3,4) - Well, there's no reason to stack these two, the rhythm keeps going so stacking these might hurt the flow. Same cases on 00:21:650 (3,4) -
  5. 00:36:821 (6,1,2,3) - Ok, this one is way too tricky to be put in hard diff, since these kind of spacing can give a huge misunderstanding (and fixing this might help the diff spread as well, since it's being quite a hot topic lately)
  6. 01:02:730 (4,5) - You might want to fix the pattern, just in case
  7. 01:03:923 (6,7) - It's recommended to put this more apart, the current spacing and the same combo can make a huge misunderstanding
    There's some NC you have to add in order to reduce people who misunderstand the spacing Fixed, and also implented Alexa's mod
    00:06:694 (4) -
    00:17:048 (6) -
    00:19:775 (5) -
    00:22:503 (5) -
    00:25:230 (4) -
    00:27:957 (6) -
    and blahblah, I'm sure you understand the NC pattern from here on


I've just pointed out some major problem in the spacing you really have to fix. It doesn't mean the rest is perfectly fine, but just reduce the amount of spacing that may gives a huge misunderstanding if possible (since pointing it all might makes me sounds like a douchebag)


ciao~
Makasih kakak delivery 14045~
Beberapa di diff Galau masih aku pertimbangin apalagi tentang DS, jadi aku tampung dulu yaaaa

[]
Thanks for modding everyonee, if I don't reply your mod it's just I still want to keep the curent, but I'll still thinking to aply the mod, I can't said it well XD

If next modder say or bat says the Galau diff have wrong spacing and make confused to play, I'll remap imediately. Updated!
Topic Starter
Shiranai
Already talk to a bat and decided to re-work the Galau diff, sorry for the inconvenient

Edit: done re-mapped Galau diff, ready for mod again~
-Nya-
Hey! From my M4M modding queue.
Well, here's my mod:

Easy:
00:06:694 (3) – Place this slider here: X:460 Y:256 to make it more parallel with 00:05:073 (1) – 00:36:139 (2) – Not a good placement for flow purposes. Do something like this instead:
I copy and pasted 00:34:775 (1) – then Ctrl+H and then Ctrl+G.00:42:957 (1,2) – Why not make a blanket instead?
00:48:412 (1,2) - ^
00:52:503 (3) – Ctrl+J?
00:53:866 (1,2) – Blanket?
00:57:957 – I really advise putting a note here, cuz you can hear a clear beat there and it will improve the flow01:03:071 - ^01:03:412 (2,3,4) – This looks a bit untidy in my opinion. Rather do this?

A lot of blanketing advice. I think it lacks blankets, but it’s just because I really like blankets.
Normal:
00:01:830 (1,2,3) – I don’t really like this pattern. What about this one instead?
Copy and paste 00:01:830 (1) – then Ctrl+J and then Ctrl+G00:31:707 (5) – Rather place it like this:
Looks neater.00:57:616 (2) –I don’t really like this rhythm. What about this instead?
00:58:980 (1,2) – Rather change these two hitcircles into a single slider or place them like this:
I just don’t like two circles stack on top of one slider.00:59:321 (3) – NC01:03:923 (4) – Rather Ctrl+J and 01:04:434 (5) – Ctrl+J to make the flow with 01:05:116 (1) – better. Like:

Nice diff.
Galau:
00:06:086 (2,3) – Don’t like the placement. Rather this:
00:24:378 (2) – Make the jump smaller. Too big in my opinion.
00:25:230 (3) – Ctrl+J?00:31:196 (4) – Also make the jump a bit smaller00:31:707 (5) - ^00:35:287 (2) - ^00:51:139 (1,2) – This jump looks perfect. Make the other previous ones like this one as well01:03:412 (3,4) – Wow, way too big jump. Decrease the distance01:04:264 (5,6) – Unstack?

The only real issue I can see here are those big jumps. Other than that, this diff looks fine.

Overall, nice mapset.
Good Luck! :D
Yuthuil
From my M4M Q

Easy:

00:19:775 (2,3,1) - The two straight sliders clash with each other imo, try and bend one of them ever so slightly or anything like that
00:27:957 (2) - ctrl + h
00:36:139 (2,3) - linear flow is bad for beginners, try to make the top slider a curved one (I have no puush atm T_T)
00:55:230 (2) - after you've been making these sliders perfect all this time it feels weird to have the tail end on a higher coordinate then the head

Normal:

00:04:667 (4,1) - blanket - this one in particulary is messy
00:08:316 (1,3) - imo two special sliders so close after one another is weird
00:13:181 (2) - make the tail end on the same x coordinates as the heas whis is 492
00:43:980 (2,3,4,5) - quite tough for a beginner, the movement feels unnatural so I think it should be only used in hard and aboves
00:50:798 (4,1) - Only stack when absolutely necessary, these two are of completely different frequencies
00:57:616 (2,3,4) - I don't get the rhythm here, why is there a beat skipped out? and its replaced by a red tick of barely any sound
01:00:344 (4) - ctrl + h
01:05:116 (1,2) - unnecessary stack

Galau:

00:06:086 (2,3) - rather messy looking, move up a bit while moving three down?
00:10:951 (4,5) - ^
00:24:378 (2,3) - ctlr + j one of these for better flow
00:42:787 (6) - I suggest only to triple in hard when the sound is loud, audible
01:05:116 (1,2,3) - no need for such a large jump
01:08:525 (3,4) - ^

Like - Nya -, I have concerns about the enormus jumps. But I love the mapset anyway, GL !
[-Mei-]
Hey! M4M from my Q~
Sorry for the wait
Let's get started~


Easy:
  1. 00:01:020 (1,1) – Blanket? Like this:
    It looks neater
  2. 00:03:046 (2,3) – Why not do this instead:
  3. 00:13:181 (2) – Why not try something like this imo:
  4. 00:27:957 (2,1) – Blanket maybe, because you are doing the same thing over and over so try something else for a change imo.
  5. 00:42:957 (1,2) - ^
  6. 00:51:139 (1,1) – Try this for a better flow:
  7. 00:52:503 (1,1) – Then blanket these two.
  8. 01:03:412 (2,3) – Try this instead:
    This is much more easier for beginners.
  9. Nice diff!~
Normal:
  1. 00:03:451 (3) – Why not do this instead for a better flow:
  2. 00:18:412 (1,2) - Improve blanket.
  3. 01:03:923 (4,5) – Try this instead so that this slider 01:04:435 (5) – blanket with this hitcircle 01:05:116 (1) -. Like this:
    Looks neater.
  4. Very nice diff!
Galau:
  1. 00:04:667 (4,1,2) – Why not try this:
  2. 00:23:867 (1,2) – Unnecessary jump. Please use DS
    It looks better and much easier to play.
  3. 00:29:321 (1,2) – Same here. Use DS please.
  4. 00:30:685 (3,4,5) - - ^
  5. 00:34:775 (1,2) – Same here.
  6. 00:52:503 (3,4,5) – WOW! This is too hard.DS
  7. 01:03:412 (3,4) - ^
  8. Jumps too big. Please fix that, but yet again. Still a good diff!~


Nice diff!
Hope it get’s ranked!
Good Luck~ :D
Topic Starter
Shiranai

-Nya- wrote:

Hey! From my M4M modding queue.
Well, here's my mod:

Easy:
00:06:694 (3) – Place this slider here: X:460 Y:256 to make it more parallel with 00:05:073 (1) – Fixed00:36:139 (2) – Not a good placement for flow purposes. Do something like this instead: Not necesary I think, the flow is fine
I copy and pasted 00:34:775 (1) – then Ctrl+H and then Ctrl+G.00:42:957 (1,2) – Why not make a blanket instead? I'am bad at blanket stuff XD, I guess that one is also ok no need to change
00:48:412 (1,2) - ^ Same
00:52:503 (3) – Ctrl+J? No need to, It'll more natural if I keep that (3) not flipped
00:53:866 (1,2) – Blanket? Same blanketing reason
00:57:957 – I really advise putting a note here, cuz you can hear a clear beat there and it will improve the flow I don't intend to add notes there for Easy and Normal, so no change01:03:071 - ^ Same01:03:412 (2,3,4) – This looks a bit untidy in my opinion. Rather do this? Looks good, but maybe too stiff for me, no change

A lot of blanketing advice. I think it lacks blankets, but it’s just because I really like blankets. Yes, but honestly I'm very bad at blanketting XD
Normal:
00:01:830 (1,2,3) – I don’t really like this pattern. What about this one instead? Fixed
Copy and paste 00:01:830 (1) – then Ctrl+J and then Ctrl+G00:31:707 (5) – Rather place it like this: Nothing wrong with that one, I'd prefer do Ctrl+J instead
Looks neater.00:57:616 (2) –I don’t really like this rhythm. What about this instead? And again, I don't intend to add notes there for Easy and Normal, so no change
00:58:980 (1,2) – Rather change these two hitcircles into a single slider or place them like this: I think it'll easier when a stream is stacked together, you don't need to move the cursor while you stream right? and it's just a triplet and there's only one that kind of notes through out Normal diff, so I guess no change
I just don’t like two circles stack on top of one slider.00:59:321 (3) – NC Fixed01:03:923 (4) – Rather Ctrl+J and 01:04:434 (5) – Ctrl+J to make the flow with 01:05:116 (1) – better. Like: Hmm I think no need to do, a bit don't like with the flow between (3) and (4)

Nice diff.
Galau:
00:06:086 (2,3) – Don’t like the placement. Rather this: I don't like that flow when from slider to those two circle make rounded flow, I prefer the curent one that have V shape flow
00:24:378 (2) – Make the jump smaller. Too big in my opinion. It's already reduced, the previous version is 6.00 the curent is 4.00
00:25:230 (3) – Ctrl+J? Will consider that later00:31:196 (4) – Also make the jump a bit smaller Same reason, the jumps is smaller imo than before00:31:707 (5) - ^ Same00:35:287 (2) - ^ Same00:51:139 (1,2) – This jump looks perfect. Make the other previous ones like this one as well That's initial DS, I have 2.00 for each notes for non jumps in this diff01:03:412 (3,4) – Wow, way too big jump. Decrease the distance reduced, from 7.00 to 6.0001:04:264 (5,6) – Unstack? Curently no need to

The only real issue I can see here are those big jumps. Other than that, this diff looks fine.

Overall, nice mapset.
Good Luck! :D

Yuthuil wrote:

From my M4M Q

Easy:

00:19:775 (2,3,1) - The two straight sliders clash with each other imo, try and bend one of them ever so slightly or anything like that I confused with the explaination XD, curently no change
00:27:957 (2) - ctrl + h No need to, not intend make a blanket there
00:36:139 (2,3) - linear flow is bad for beginners, try to make the top slider a curved one (I have no puush atm T_T) Ahh too bad, you can describe it better if there's some explaination pict, the rhythm itself is simple and those straight slider not a problem imo
00:55:230 (2) - after you've been making these sliders perfect all this time it feels weird to have the tail end on a higher coordinate then the head To make variation, just that XD

Normal:

00:04:667 (4,1) - blanket - this one in particulary is messy Fixed
00:08:316 (1,3) - imo two special sliders so close after one another is weird I think that's not weird since I follow the DS
00:13:181 (2) - make the tail end on the same x coordinates as the heas whis is 492 Fixed, but not exactly x:492
00:43:980 (2,3,4,5) - quite tough for a beginner, the movement feels unnatural so I think it should be only used in hard and aboves It's ok, no need to change, the previous version is harder than that
00:50:798 (4,1) - Only stack when absolutely necessary, these two are of completely different frequencies I don't know when it can be called necessary XD, but that curent one is ok imo
00:57:616 (2,3,4) - I don't get the rhythm here, why is there a beat skipped out? and its replaced by a red tick of barely any sound Yes, since I follow the drum sound instead there
01:00:344 (4) - ctrl + h No need to
01:05:116 (1,2) - unnecessary stack It's ok imo, no need to unstack them

Galau:

00:06:086 (2,3) - rather messy looking, move up a bit while moving three down? Yes, it's looks messy, but I prefer that one
00:10:951 (4,5) - ^ Same
00:24:378 (2,3) - ctlr + j one of these for better flow Will consider that later
00:42:787 (6) - I suggest only to triple in hard when the sound is loud, audible I'm not sure but that's is audible enough for me
01:05:116 (1,2,3) - no need for such a large jump Reduced a bit
01:08:525 (3,4) - ^ Same

Like - Nya -, I have concerns about the enormus jumps. But I love the mapset anyway, GL !

[-Mei-] wrote:

Hey! M4M from my Q~
Sorry for the wait
Let's get started~


Easy:
  1. 00:01:020 (1,1) – Blanket? Like this: Not supposed to be a blanket sorry
    It looks neater
  2. 00:03:046 (2,3) – Why not do this instead: The curent is also ok with symetric it's looks better imo
  3. 00:13:181 (2) – Why not try something like this imo: I prefer simple curve slider rather than that wigle slider
  4. 00:27:957 (2,1) – Blanket maybe, because you are doing the same thing over and over so try something else for a change imo. I don't know, I want something diffrent beside blanketing all the notes XD
  5. 00:42:957 (1,2) - ^ Same
  6. 00:51:139 (1,1) – Try this for a better flow: Same reason as -nya-'s post, the curent flow is also ok
  7. 00:52:503 (1,1) – Then blanket these two. No need to
  8. 01:03:412 (2,3) – Try this instead: Will consider change if bat say so
    This is much more easier for beginners.
  9. Nice diff!~
Normal:
  1. 00:03:451 (3) – Why not do this instead for a better flow: Fixed
  2. 00:18:412 (1,2) - Improve blanket. Fixed
  3. 01:03:923 (4,5) – Try this instead so that this slider 01:04:435 (5) – blanket with this hitcircle 01:05:116 (1) -. Like this: The curent is also ok imo, no need to change
    Looks neater.
  4. Very nice diff!
Galau:
  1. 00:04:667 (4,1,2) – Why not try this: I prefer to use circles rather than use slider on that one
  2. 00:23:867 (1,2) – Unnecessary jump. Please use DS It's alredy reduced
    It looks better and much easier to play.
  3. 00:29:321 (1,2) – Same here. Use DS please. Same
  4. 00:30:685 (3,4,5) - - ^ Same
  5. 00:34:775 (1,2) – Same here. Same
  6. 00:52:503 (3,4,5) – WOW! This is too hard.DS Same
  7. 01:03:412 (3,4) - ^ Same
  8. Jumps too big. Please fix that, but yet again. Still a good diff!~


Nice diff!
Hope it get’s ranked!
Good Luck~ :D

Thanks Nya Yuthuil and Mei for modding~
The jumps on Galau diff is actually already reduced and I had asked many players to play and that those jumps is fine comparing to the previous version

Anyway Updated!
SoGa
[General]
  1. The song is so beautiful , i think u should go to find some hitsound for the first part ;w;


All fine .. sry >>
rEdo
[Easy]
00:01:830 (1) - This new combo isn't really necessary here.
01:19:775 (1) - I'm afraid this spinner is quite too short to be in the easiest difficulty. Change that to a slider, please.
[Normal]
00:01:830 (1) - This new combo isn't really necessary here.
00:15:685 (1) - As above.
01:10:060 - Add an extra note here?
[Hard]
I believe that jumps such as 00:23:867 (1,2) might be somewhat hard to read with such low approach rate. Consider increasing it to 7.5 or 8, but it's up to you. Playing with new combos might also help making them more visible (my proposal pointed below).
­
00:05:073 (1,2,3) - Adding a curve to (1) might make this pattern look somewhat better. Click!
00:23:867 (1,2) - Swap new combos.
00:29:321 (1,2) - Swap new combos.
00:45:685 (1,2) - Swap new combos.

Nothing particular that I could find here, I'm sure this is ready to go. Good luck~
Topic Starter
Shiranai

SoGa wrote:

[General]
  1. The song is so beautiful , i think u should go to find some hitsound for the first part ;w;


All fine .. sry >>
Thank you SoGa for checking and star :)

rEdo wrote:

[Easy]
00:01:830 (1) - This new combo isn't really necessary here. I put that intentionaly, to sign when the metronome do reset and I geuss it's consistent on each diffs
01:19:775 (1) - I'm afraid this spinner is quite too short to be in the easiest difficulty. Change that to a slider, please. Suree
[Normal]
00:01:830 (1) - This new combo isn't really necessary here. I put that intentionaly, to sign when the metronome do reset and I geuss it's consistent on each diffs
00:15:685 (1) - As above. Same explaination
01:10:060 - Add an extra note here? Sure
[Hard]
I believe that jumps such as 00:23:867 (1,2) might be somewhat hard to read with such low approach rate. Consider increasing it to 7.5 or 8, but it's up to you. Playing with new combos might also help making them more visible (my proposal pointed below). Apply, change to ar 8 but still consider about that swaping nc, if someone mention it again I'll apply. For now only change the ar
­
00:05:073 (1,2,3) - Adding a curve to (1) might make this pattern look somewhat better. Click! Sure
00:23:867 (1,2) - Swap new combos.
00:29:321 (1,2) - Swap new combos.
00:45:685 (1,2) - Swap new combos.

Nothing particular that I could find here, I'm sure this is ready to go. Good luck~ Thanks, yes I'm gonna find bat after this, hope will get one
Thank you so much rEdo, short and simple mod really helpful :)
Updated!
Reiki
Amending for my sins... I mean, returning the mod. Sorry for the delay. I was out of house, and only could use some very limited internet, so I couldn't download anything. :cry:

[Overview]

  1. Wow. Great map; it's just so... wow. I might not be able to return a mod as good as you did back there... :cry:
  2. My only question is why Easy is the only diff without a spinner at the end.


[Easy]

  1. Long time ago since an Easy was so fun. Great job!
  2. 00:13:181 (2) - Why don't you reduce volume of slider tick on this one, but you reduce volume at the end? I think it's better if you reduce volume since 00:13:992 - where slider tick is.
  3. 00:34:775 (1) - You can change curve to enhance flow and to aim at 00:36:139 (2) - this thing direction, instead of aiming in the opposite direction.
  4. 00:40:230 (1) - This one can also be improved a little bit, so that it aims at 00:41:594 (2) -
  5. 01:03:412 (2,3,4) - I feel kinda unsure about the rhythm you use here, since I don't know if novices can read it, being so sudden (and adding the fact this is the only 1/4 notes on this diff, even more so). Honestly, during first testplay, it surprised me a lot.


[Normal]

  1. 00:13:181 (2) - Same as Easy, practically.
  2. 00:57:957 - You should map this beat here. It has quite the strong sound.
  3. 00:58:980 (5,6,1) - This stack is kinda confusing. It can be cleared easily, but reading it is kinda complicated, and that reduces accuracy. You should unstack.
  4. 01:09:889 (4,5,1) - ^^


Well, that's it. I didn't found nothing on Galau, so I think this practically covers it.
Hope this helps in some way.
Topic Starter
Shiranai

LixRei wrote:

Amending for my sins... I mean, returning the mod. Sorry for the delay. I was out of house, and only could use some very limited internet, so I couldn't download anything. :cry:Relax take it easy haha XD thanks for coming and remembering my request Rei~

[Overview]

  1. Wow. Great map; it's just so... wow. I might not be able to return a mod as good as you did back there... :cry:It's okaay :)
  2. My only question is why Easy is the only diff without a spinner at the end. Yeah I decide to change the spinner o Easy with slider instead, so can make the diff easier to play, rEdo said that too


[Easy]

  1. Long time ago since an Easy was so fun. Great job! Thanks~
  2. 00:13:181 (2) - Why don't you reduce volume of slider tick on this one, but you reduce volume at the end? I think it's better if you reduce volume since 00:13:992 - where slider tick is. Suree
  3. 00:34:775 (1) - You can change curve to enhance flow and to aim at 00:36:139 (2) - this thing direction, instead of aiming in the opposite direction. Hmm I don't like if Ctrl+H that slider or have that slider o opposite side, I want to try diffrent patern on this map, some notes in this map is not instantly aiming the next notes, sometimes it goes opposite then goes to next note but I follow the DS too so I think that not a big problem here, sorry my explaination bad XD
  4. 00:40:230 (1) - This one can also be improved a little bit, so that it aims at 00:41:594 (2) - Same
  5. 01:03:412 (2,3,4) - I feel kinda unsure about the rhythm you use here, since I don't know if novices can read it, being so sudden (and adding the fact this is the only 1/4 notes on this diff, even more so). Honestly, during first testplay, it surprised me a lot. Waiting bat respon on that, thanks for your concern will change imedietly if bat say so


[Normal]

  1. 00:13:181 (2) - Same as Easy, practically. Sure
  2. 00:57:957 - You should map this beat here. It has quite the strong sound. Ahh I follow the drum sound instead, no need to add note on that part sorry, that goes to Easy as well
  3. 00:58:980 (5,6,1) - This stack is kinda confusing. It can be cleared easily, but reading it is kinda complicated, and that reduces accuracy. You should unstack. I prefer to stack them, tbh I don't really like when stream or triplet is spread hard to follow and yet I think it's better to stack them instead
  4. 01:09:889 (4,5,1) - ^^ Same


Well, that's it. I didn't found nothing on Galau, so I think this practically covers it.
Hope this helps in some way.
Thank you so muuuch LixRei :)
Updated!
DNR
i've lost control of my life

Hard:
00:24:378 (2) - It's a little bit odd how you establish a DS spaced map but then have a random confusing jump here
00:29:832 (2) - ^
00:31:196 (4,5) - ^. Like, I get that sometimes people will increase DS of 1/4s to avoid overlap, but considering it's the same spacing as the 1/2, and the map has established itself as very mild, it's a little out of place.
00:35:287 (2) - ^. Just assume this for all other patterns, so I don't wall up my mod post.
01:03:923 (4) - I know I said assume for the rest but I need to bring this one up in particular like jesus

Everything else is fine, I'd just like for the hard to be fixed up a little bit so it's not so randomly hard with spacing

Forum PM me when things are fixed.
Topic Starter
Shiranai

CDFA wrote:

i've lost control of my life

Hard:
00:24:378 (2) - It's a little bit odd how you establish a DS spaced map but then have a random confusing jump here
00:29:832 (2) - ^
00:31:196 (4,5) - ^. Like, I get that sometimes people will increase DS of 1/4s to avoid overlap, but considering it's the same spacing as the 1/2, and the map has established itself as very mild, it's a little out of place.
00:35:287 (2) - ^. Just assume this for all other patterns, so I don't wall up my mod post.
01:03:923 (4) - I know I said assume for the rest but I need to bring this one up in particular like jesus

Everything else is fine, I'd just like for the hard to be fixed up a little bit so it's not so randomly hard with spacing

Forum PM me when things are fixed.
Ya fixed everything above no more odd and random jumps, thanks CDFA :)
Updated!
Gaia
heyhey~ from queue

[General]
a nice soft beat, awesome

maybe consider removing the kiai? i really regret putting kiai in one of my maps and it's too bad i cant change it now ):

[Easy]
personally recommend nc every 2 measures so you wont have combos going only up to 3 or 4

00:27:957 (2) - i wish this could do something more than just being there and filling space :s
00:53:866 (1) - ^ except this is a little bit better
01:03:412 (2) - >< this 1/4 idk.. it's easy s: even tho its low bpm i still think u should avoid 1/4s as much as possible.
01:07:162 - can u map this out?

nice job here ^^ other than that 1/4 i found concerning everything else was well done

[Normal]
not so sure about this spacing, the 1/4's are barely overlapping so i'd recommend like 1.3x ds lol. (but u probably don't want to remap ahhh)

00:01:020 (1,2) - i think it's better to start the song off with a slider cuz the players are still uncertain about the rhythms and can click too early/late cuz of it, like 00:03:046 (2) - a circle is fine cuz they've heard the song so they know the beats and stuff// iunno, it's up to you ahaha
00:04:667 (4,1) - blanket?
00:15:685 (1) - if u curve ths the other way it looks better with the previous slider and also flows better into the next note http://puu.sh/dI5mt/908712e35d.jpg
00:20:798 (4,1) - this stack doesnt really make sense cuz your flow was always moving then you stop here
00:32:389 (1,2) - ^ like it'd be a different story if you had other stacks but you only have 2 in the first half of the song so it's a bit out of place
00:49:435 (2) - this pattern looks a bit uncoordinated , maybe something like this? http://puu.sh/dI5I2/4ebf4cab7d.jpg 00:50:116 (3) - is ctrl+j'd 00:51:139 (1) -
00:57:957 - before you ignored the percussion to map the piano (i.e. 00:51:821 - 00:53:185 -) so it doesnt make sense to suddenly switch to ignoring piano and mapping out drums
01:00:344 (2) - move down a bit so its balanced between (1) and (3)

[Gelato- i mean Galau (wut does this mean owo)]
AR7? this is hard and it's 88 bpm um

00:03:451 (3,4,1) - try this pattern? u might want to jump on (1) but its up to u http://puu.sh/dI66t/0775c39733.jpg
00:10:951 (4) - why not up for better flow x_x
00:24:378 (2) - i honestly think u should make this a triple to map the drums
00:29:832 (2) - ^ and etc.
00:31:196 (4) - this tiny overlap doesnt look good, a blanket is probably a better option
00:40:230 (1,2,3) - see? u did it here!!! u should really be consistent with these rhythms
01:06:480 (4) - flows nicely and doesnt look very random i think http://puu.sh/dI7ec/9c4da30de6.jpg
01:07:503 (1) - curve this the other way as well
01:14:662 (4) - ^

good luck and have fun! (:
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