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UPLIFT SPICE - Omega Rhythm

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Topic Starter
kajiyatta
This beatmap was submitted using in-game submission on 2015年1月1日 at 15:41:55

Artist: UPLIFT SPICE
Title: Omega Rhythm
BPM: 173
Filesize: 5285kb
Play Time: 02:57
Difficulties Available:
  1. Easy (1.39 stars, 166 notes)
  2. Hard (3.46 stars, 472 notes)
  3. Insane (4.96 stars, 725 notes)
  4. Normal (1.98 stars, 241 notes)
Download: UPLIFT SPICE - Omega Rhythm
Information: Scores/Beatmap Listing
---------------
As requested.
Satellite
YES
Guy
かじやったさんおかえり :D
RandF
おひさしぶりです<3
litoluna
yay 8-)
iyasine
:) :) :)
Gamu
:D :D :D
Yauxo


Hi there, coming from your request in our/my Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion
(copy paste end)

I'll try to keep my english simple

[General]
■ Fix your BGs http://puu.sh/daaAs/fbc5e312a2.png

[Insane]
■ 00:22:174 (6,7) - ctrl+g and move 6 a little bit to the left for a jump?
■ 00:04:660 (3,4,5,6,7,8,9) - Flows rather weird imo. How about this? (red = changed part)


■ 00:19:573 (7) - I kinda dislike the jump that you mapped here, since you have a speedup on the same beat. Maybe something like this?


■ 01:24:428 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Smooth curve with "Slider to Stream" tool?
■ 01:32:752 (6) - Maybe something like this?


■ 01:40:556 (5,6,7,8,9,10,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - Smooth curve maybe? Like 1:24
02:14:718 (2,3,4) - ctrl+g all of these seperately? More flow imo.
■ 02:37:955 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1) - Maybe make this one so that it starts at y216 and it ends on y216 (symmetry fix)

■ This map has some weird flow at the beginning, since some Sliders are placed so that you have to move in an antiflow direction. 00:35:007 (2,3,4,5,6,7,8,9) - for example - but I think that's just how you map things.

[Hard]
■ OD 5 to compensate for the big jumps and fast movement?
■ 00:37:955 (3,4,5,6,7,8,9) -
■ 01:50:440 (7) - change to be a triangle with 01:49:920 (5,6) - ?
■ 02:37:955 (4) - ctrl+g maybe? More enjoyable to play

■ Looks good to me. Mightve reduced the jumps a little, but it fits the spread - so why not.

[Normal]
■ 00:21:307 (3,4,5) - Place into a straight line?


■ 01:35:180 (2,3) - Move these so that 01:35:527 (3) - is on x452? (same as 01:34:139 (1) - )
■ 01:48:706 (2) - replace with 2 circles? You use alot of Sliders in this part, so these might become boring to play
■ 02:14:371 (1) - ^

[Easy]
■ 00:23:041 (4) - 180/252 might be better
■ 00:43:504 (2) - Something like this?


■ 00:53:561 (4) - 140/320?
■ 00:59:804 (1) - 72/100?
■ 01:09:862 (2) - something like this?


■ 02:11:249 (4) - 328/188?

Good Luck :3
Topic Starter
kajiyatta

Yauxo wrote:



Hi there, coming from your request in our/my Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion
(copy paste end)

I'll try to keep my english simple

[General]
■ Fix your BGs http://puu.sh/daaAs/fbc5e312a2.png

[Insane]
■ 00:22:174 (6,7) - ctrl+g and move 6 a little bit to the left for a jump?
■ 00:04:660 (3,4,5,6,7,8,9) - Flows rather weird imo. How about this? (red = changed part) Changed on my own.


■ 00:19:573 (7) - I kinda dislike the jump that you mapped here, since you have a speedup on the same beat. Maybe something like this? I feel better current flow, so keep it now.


■ 01:24:428 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Smooth curve with "Slider to Stream" tool?
■ 01:32:752 (6) - Maybe something like this? Another fixed.


■ 01:40:556 (5,6,7,8,9,10,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - Smooth curve maybe? Like 1:24 Well, I don't know how it feels better if change. It doesn't seem to large difference.
02:14:718 (2,3,4) - ctrl+g all of these seperately? More flow imo.
■ 02:37:955 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1) - Maybe make this one so that it starts at y216 and it ends on y216 (symmetry fix)

■ This map has some weird flow at the beginning, since some Sliders are placed so that you have to move in an antiflow direction. 00:35:007 (2,3,4,5,6,7,8,9) - for example - but I think that's just how you map things.

[Hard]
■ OD 5 to compensate for the big jumps and fast movement? The spread between N and I is big if OD5 I suppose.
■ 00:37:955 (3,4,5,6,7,8,9) - Consider it now.
■ 01:50:440 (7) - change to be a triangle with 01:49:920 (5,6) - ?
■ 02:37:955 (4) - ctrl+g maybe? More enjoyable to play

■ Looks good to me. Mightve reduced the jumps a little, but it fits the spread - so why not.

[Normal]
■ 00:21:307 (3,4,5) - Place into a straight line? It's already symmetrical I suppose.


■ 01:35:180 (2,3) - Move these so that 01:35:527 (3) - is on x452? (same as 01:34:139 (1) - )
■ 01:48:706 (2) - replace with 2 circles? You use alot of Sliders in this part, so these might become boring to play Another changed.
■ 02:14:371 (1) - ^ No, there is no vocal so I just feel sliders better.

[Easy]
■ 00:23:041 (4) - 180/252 might be better
■ 00:43:504 (2) - Something like this? I can't open thi file...


■ 00:53:561 (4) - 140/320?
■ 00:59:804 (1) - 72/100?
■ 01:09:862 (2) - something like this?


■ 02:11:249 (4) - 328/188? To keep symmetrical line, keep it.

Good Luck :3
No comment = fixed.
Thanks for modding.
Yuthuil
Hi

Easy:

00:27:550 (3) - clone this of 00:26:163 (1) - and flip vertically then horizontally?
01:12:637 (2) - i think this'd be just good as a straight slider
01:16:798 (4) - the curved slider meets weird with the curved slider before, how about making this red node one or straight?

WHAT AM I SUPPOSED TO SAY !! >.>

Normal:

ar4 or 4.5

00:44:197 (4) - i think ctrl + j is good here
02:07:434 (3,4) - try a blanket
02:51:827 (1) - try ctrl + j, ctrl + h, ctrl + g

Hard:

ar 7.5?

00:16:105 (4,5) - i think these two should be a 1/2 slider, the sounds are not that strong and it will give more emphasis to the two green circles after it.
00:50:267 (6) - put a candlestick here, i think it'd go well (long straight 1/1 slider)
02:50:613 (4,5,6) - this is cruel for players like me who get happy that theyve nearly fced a hard song then lose combo T_T consider spacing closer?

Insane:

N-nothing to say...

I'm sorry for the difference in our mods, I spent time on mine but I couldn't find anything wrong with it. No KD if this didn't help.
Topic Starter
kajiyatta

Yuthuil wrote:

Hi

Easy:

00:27:550 (3) - clone this of 00:26:163 (1) - and flip vertically then horizontally? Current would be fine.
01:12:637 (2) - i think this'd be just good as a straight slider
01:16:798 (4) - the curved slider meets weird with the curved slider before, how about making this red node one or straight?

WHAT AM I SUPPOSED TO SAY !! >.>

Normal:

ar4 or 4.5 No, Easy is AR3 and Hard is AR7 so Normal would be suitable with AR5.

00:44:197 (4) - i think ctrl + j is good here
02:07:434 (3,4) - try a blanket
02:51:827 (1) - try ctrl + j, ctrl + h, ctrl + g The flow to next noto is a bit weird for me.

Hard:

ar 7.5? Why?

00:16:105 (4,5) - i think these two should be a 1/2 slider, the sounds are not that strong and it will give more emphasis to the two green circles after it.
00:50:267 (6) - put a candlestick here, i think it'd go well (long straight 1/1 slider)
02:50:613 (4,5,6) - this is cruel for players like me who get happy that theyve nearly fced a hard song then lose combo T_T consider spacing closer? But the spacing is only ×1.4, so I suppose it is allowed.

Insane:

N-nothing to say...

I'm sorry for the difference in our mods, I spent time on mine but I couldn't find anything wrong with it. No KD if this didn't help.
No comment = fixed.
Thanks for modding.
Starfall9908
Hello!

[General]
  1. Turn off the widescreen support. You're not making a storyboard
[Easy]
  1. 01:17:492 (1) - Blanket
  2. 01:23:041 (1,1) - There isn't enough time for the player to recover from the spinner and go to the slider. Read this for more information.
  3. 01:34:139 (1) - Blanket
  4. 02:49:053 (1,1) - Same as 01:23:041 (1,1)
[Normal]
  1. 00:12:983 (2,4) - Blanket
  2. 00:26:856 (2) - Is this supposed to be a blanket? If yes, blanket better please.
  3. 00:33:793 (4,4) - Blanket
  4. 00:40:729 (2) - ^
  5. 00:41:423 (3) - ^
  6. 00:45:585 (1) - ^
  7. 01:15:411 (2) - ^
  8. 01:27:203 (4,1) - ^
  9. 01:35:527 (3) - ^
  10. 01:49:400 (3) - ^
  11. 02:10:209 (3) - ^
[Hard]
  1. I recommend you to use the slidertick rate 2 in hard.
  2. 00:01:192 (1,3) - Blanket
  3. 00:03:272 (7,8) - the distance snap is too big, it may confuse the player. If it's supposed to be a jump so don't I feel like a jump should be here.
  4. 00:04:660 (3,4) - ^
  5. 00:05:874 (8,9,1) - ^
  6. 00:07:261 (2,3) - ^
  7. 00:11:943 (8,1) - ^
  8. 00:14:544 (8) - Blanket
  9. 00:14:544 (8,1) - Distance snap
  10. 00:15:411 (2) - Blanekt
  11. 00:15:758 (3,4) - Distance snap
  12. 00:23:215 (1,2,3,4) - ^
  13. 00:38:475 (6,7,8,9) - This pattern is really confusing and the player will miss a lot. Make the spacing as big as 00:37:955 (3,4,5,6)
  14. 00:42:116 (7) - Blanket
  15. 01:00:845 (1) - ^
  16. 01:32:059 (3) - ^
  17. 01:32:579 (4,5) - Distance Snap
  18. 02:31:712 (4,5,6) - ^
  19. 02:38:995 (6,1) - I'm not sure if this is unrankable or not but I don't recommend you to do it. If you still want to let it be like that as a BAT for more information.

Insane was too hard for me to mod.

Good Luckl ;)
Topic Starter
kajiyatta

nadapan wrote:

Hello!

[General]
  1. Turn off the widescreen support. You're not making a storyboard
[Easy]
  1. 01:17:492 (1) - Blanket
  2. 01:23:041 (1,1) - There isn't enough time for the player to recover from the spinner and go to the slider. Read this for more information. Just confirm this point.
  3. 01:34:139 (1) - Blanket
  4. 02:49:053 (1,1) - Same as 01:23:041 (1,1)
[Normal]
  1. 00:12:983 (2,4) - Blanket
  2. 00:26:856 (2) - Is this supposed to be a blanket? If yes, blanket better please. No, just good flow as is.
  3. 00:33:793 (4,4) - Blanket
  4. 00:40:729 (2) - ^
  5. 00:41:423 (3) - ^
  6. 00:45:585 (1) - ^
  7. 01:15:411 (2) - ^
  8. 01:27:203 (4,1) - ^
  9. 01:35:527 (3) - ^
  10. 01:49:400 (3) - ^
  11. 02:10:209 (3) - ^
[Hard]
  1. I recommend you to use the slidertick rate 2 in hard. Get more opinion on this point.
  2. 00:01:192 (1,3) - Blanket
  3. 00:03:272 (7,8) - the distance snap is too big, it may confuse the player. If it's supposed to be a jump so don't I feel like a jump should be here. It is ×1.70 so I don't suppose as you say.
  4. 00:04:660 (3,4) - ^ ^
  5. 00:05:874 (8,9,1) - ^
  6. 00:07:261 (2,3) - ^ ^
  7. 00:11:943 (8,1) - ^ ^
  8. 00:14:544 (8) - Blanket
  9. 00:14:544 (8,1) - Distance snap This is a (1) point so tiny jumping is suitable.
  10. 00:15:411 (2) - Blanekt
  11. 00:15:758 (3,4) - Distance snap ^
  12. 00:23:215 (1,2,3,4) - ^
  13. 00:38:475 (6,7,8,9) - This pattern is really confusing and the player will miss a lot. Make the spacing as big as 00:37:955 (3,4,5,6) Yeah it is a bid hard I know, but to consider the gap of Normal and Insane, I suppose it is allowed.
  14. 00:42:116 (7) - Blanket
  15. 01:00:845 (1) - ^
  16. 01:32:059 (3) - ^
  17. 01:32:579 (4,5) - Distance Snap I suppose this jumping is suitable for this song.
  18. 02:31:712 (4,5,6) - ^ ^
  19. 02:38:995 (6,1) - I'm not sure if this is unrankable or not but I don't recommend you to do it. If you still want to let it be like that as a BAT for more information.Changed a bit easier.

Insane was too hard for me to mod.

Good Luckl ;)
About your suggestion "Blanket", I just placed it with bezier slider so you may see it ugly? But it is allowed and I don't make these sliders to break flow, placement and so on. Just for good reading to play.
Thanks for modding.
Lily Bread
M4M

[Easy]
01:00:845 (1,1) - too closed in easy diff.
01:23:041 (1,1) - ^
02:49:053 (1,1) - ^ , we often use 4/1 gap after a spinner in easy diff.

[Normal]
in Normal diff, i can't find the rhythm from easier to harder as Easy diff. what about try some 1/2 gaps in kiai part to express the different between kiai part and other parts? for example, add a circle at - 00:44:024 - , and this rhythm at - 00:49:746 (3) - .

that also makes the gap between Normal and Hard be better (though current gap is ok imo). in Hard diff, you use almost all 1/2 gaps, some 1/4s and some jumps.

[Hard]
00:49:746 (5,6,7) - better to use this rhythm in this diff, because you use streams in Insane diff.

02:07:087 (5,6) - what about this rhythm? this slider is a little weird imo, because it "overlaps" a downbeat, and there is no strong beat on their head.
02:12:810 (4) - ^

[Insane]
uh, can't find any issue...

gl
Topic Starter
kajiyatta

Lily Bread wrote:

M4M

[Easy]
01:00:845 (1,1) - too closed in easy diff.
01:23:041 (1,1) - ^
02:49:053 (1,1) - ^ , we often use 4/1 gap after a spinner in easy diff. I need new mapping style since I'm not active for 2 years.

[Normal]
in Normal diff, i can't find the rhythm from easier to harder as Easy diff. what about try some 1/2 gaps in kiai part to express the different between kiai part and other parts? for example, add a circle at - 00:44:024 - , and this rhythm at - 00:49:746 (3) - .

that also makes the gap between Normal and Hard be better (though current gap is ok imo). in Hard diff, you use almost all 1/2 gaps, some 1/4s and some jumps. If this style is standard, I'll remap some of this diff.

[Hard]
00:49:746 (5,6,7) - better to use this rhythm in this diff, because you use streams in Insane diff.

02:07:087 (5,6) - what about this rhythm? this slider is a little weird imo, because it "overlaps" a downbeat, and there is no strong beat on their head.
02:12:810 (4) - ^

[Insane]
uh, can't find any issue...

gl
I just get more opinion recent mapping style and remap. Thanks for modding.
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