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TeddyLoid - ME!ME!ME! feat. daoko [Taiko|OsuMania|CatchTheBe

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LordRaika
man, its ranked while im not here....

damn, sry we couldnt finish the SB sooner XD



Gratz to everyone
and THANK YOU to all of the player that love the mania dif , im touched ^^/
Joshiraku_old


Hurry up.
Topic Starter
Fatfan Kolek

Joshiraku wrote:



Hurry up.
Ranking =/= Qualifying
Nathan
grats kolek =w=
CSLM
gratz~
Joshiraku_old

Fatfan Kolek wrote:

Joshiraku wrote:



Hurry up.
Ranking =/= Qualifying
Wow ok thanks for letting me know

Now i hope you get your maps ranked twice as fast, asshole.
Topic Starter
Fatfan Kolek
Wow ok thanks for letting me know

Now i hope you get your maps ranked twice as fast, asshole.
What did i even do to you? LOL
arviejhay

LordRaika wrote:

man, its ranked while im not here....

damn, sry we couldnt finish the SB sooner XD



Gratz to everyone
and THANK YOU to all of the player that love the mania dif , im touched ^^/
can i see the SB? even its incomplete?
-Sh1n1-
oh wow Gratz :3
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

ME!

Difficulty spikes

  • There are several difficulty spikes to be found, especially in the part 01:14:196 - . Please reduce the spacing of these in order to keep the difficulty appropriate throughout the whole map.
  1. 01:15:156 (1,2,3,1,2,3) -
  2. 01:17:076 (1,2,3,1,2,3) -
  3. 01:18:996 (1,2,3,1,2,3) -
  4. etc.
Inappropriate usage of NC / SV-Changes

  • We are talking about 03:09:590 (1) - this part especially. You basically used a NC on almost every slider, a different slider shape (which not bad per se) and a different SV, which makes it really confusing. The main reason why the confusion is created is the inconsistency in this part: 03:10:876 (1) - 03:14:304 (1) - 03:17:733 (1) - All these are speedups, their slider-shape looks similar. However, the slider shape of 03:40:447 (1) - is similar as to the ones of the speedups, 03:45:162 (1) - this one is completely different, 03:48:590 (1) - same for this one. tl;dr : It's confusing, as it is not consistent at all and we'd like you to go over this part again, to make things more clear. A possibility of doing this would be making similar stuff look similar.
  1. 03:40:126 (2,1,1,1) -
  2. 03:29:733 (1,1,1) -
  3. 03:35:304 (1,1,2,1,1) -
  4. 03:38:733 (1) -
  5. Basically look over the whole part again, as what mentioned above can be found everywhere. These examples are just especially weird.
Unclear spacing in relation to the rhythm

  • This can be found here 01:16:116 (1,2,3) - . You used a lower spacing from 1 to 2 than between 2 and 3, even though the rhythm calls for something different. In fact, it should be exactly the other way round (Higher spacing between 1 and 2 and lower spacing between 2 and 3)
  1. 01:16:116 (1,2,3) -
  2. 01:14:556 (2,3) -

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###M
Spectator
sad
Hanjamon

Spectator wrote:

sad
B1rd
Isn't a song allowed to have difficult spikes? The jumps were fun and the sliders were perfectly intuitive.
Kotori-Chan
wow... ;-;

unranking reason so pointless...

welp rip
mingmichael

Spectator wrote:

sad
:"c
Topic Starter
Fatfan Kolek
I hope that they looked over all difficulties to avoid even more DQs.

Uhm, I fixed everything except the jumps actually.

Edit: Nerfed them a bit. ;o
Arzenvald
oh well, i don't know what to do but yeah...

0. questionable down-beat-based placement over the trill pattern in opening 00:23:076 (23076|0,23196|2,23316|0,23436|2,23556|0,23676|2) - 00:23:076 (23076|0,23196|2,23316|0,23436|2,23556|0,23676|2) - 00:29:796 (29796|0,29916|2,30036|0,30156|2,30276|0,30396|2) - 00:33:636 (33636|0,33756|2,33876|0,33996|2,34116|0,34236|2) -
1. questionable ghost notes at 03:19:340 (199340|4,199340|2) - while there's a beat on 03:19:447
2. questionable ghost notes at 03:21:697 (201697|0,201697|6) - while there's a beat on 03:21:912
3. questionable 1/4 LN usage from 03:37:019 until 03:42:912 - & 03:50:947 - until 04:02:947 -
4. questionable LN usage at 03:40:019 (220019|6,220019|2,220019|1,220019|0,220019|4,220019|5) - i won't use LN 'Release' for layering if i was you
5. 03:46:769 (226769|4,226769|2) - & 03:46:876 -
6. 04:04:555 (244555|4,244782|5) -
7. 04:08:873 - 04:08:987 - 1/4 ghost notes that layered with such LNs, there's should be a gap between LN if there's no sound, else it just a ghost notes
8. 04:11:487 (251487|5,251487|3) - questionable LN length, with ghost notes on the ending ( 04:11:714 - 04:11:942 - etc etc)
9. questionable 1/8 notes 04:57:907 (297907|4,297964|3,298021|2) -
10. 04:42:851 (282851|4,282964|2) - i would remove this cuz people will thinks its a ghost notes, even there's a sound, cuz the bga only focused at vocals
11. heavily uses of copy paste pattern that mostly doesn't coincidence with the BGA sound after 04:49:896 (289896|0) -

either way since you mapping for pattern, and people doesn't seems complains about it, im just surprised at all..

don't kudos this cuz this post is not a mod, not intended to make the mania diff improved, but just a reference for QAT to re-check the mania diff...

Fatfan Kolek wrote:

I hope that they looked over all difficulties to avoid even more DQs.
i hope so, i write this cuz i sorta disappointed that they don't looks over all diffs
LordRaika
Yep, i expect at least some question from qat , but no comment to mania...
nevertheless, here is my answer ^^

ExUsagi wrote:

oh well, i don't know what to do but yeah...


0. questionable down-beat-based placement over the trill pattern in opening 00:23:076 (23076|0,23196|2,23316|0,23436|2,23556|0,23676|2) - 00:23:076 (23076|0,23196|2,23316|0,23436|2,23556|0,23676|2) - 00:29:796 (29796|0,29916|2,30036|0,30156|2,30276|0,30396|2) - 00:33:636 (33636|0,33756|2,33876|0,33996|2,34116|0,34236|2) -

yes yes, im certainly "100.01%" SURE that it has a hihat sound on this 00:20:556 - section TILL >>> 00:34:476 -
once again, it has full 1/4 sound, i can map full 1/4 trill if i want to, but i leave it for the rhythm of a low volume dampen drum on the BG sound.
thanks for asking ^^



1. questionable ghost notes at 03:19:340 (199340|4,199340|2) - while there's a beat on 03:19:447
5. 03:46:769 (226769|4,226769|2) - & 03:46:876 -
nopee im not following beat anymore there, just the wub growl sound, yes its absolutely not a ghost
its even have low frequency BASS there


2. questionable ghost notes at 03:21:697 (201697|0,201697|6) - while there's a beat on 03:21:912
as for this, i do heard it as well, but on the 2nd thought, i found some player miss there, so i remove it....


3. questionable 1/4 LN usage from 03:37:019 until 03:42:912 - & 03:50:947 - until 04:02:947 -
what i heard beside the wooble and dubstep growl is a low bass and synth sound.
and most people including BN said its not ghost as well....



4. questionable LN usage at 03:40:019 (220019|6,220019|2,220019|1,220019|0,220019|4,220019|5) - i won't use LN 'Release' for layering if i was you
Thanks, i use 1/4 then


6. 04:04:555 (244555|4,244782|5) -
thanks, on the 2nd thought, its best to make it 1/2.


7. 04:08:873 - 04:08:987 - 1/4 ghost notes that layered with such LNs, there's should be a gap between LN if there's no sound, else it just a ghost notes
8. 04:11:487 (251487|5,251487|3) - questionable LN length, with ghost notes on the ending ( 04:11:714 - 04:11:942 - etc etc)
Thanks, and dont worry, this was actually FIXed along with Zw3n's mod, but i dont have the chance to update it when im busy last week , then this map got ranked XD hehe


9. questionable 1/8 notes 04:57:907 (297907|4,297964|3,298021|2) -
i dont think so, i know this kind of sound, in my experience while composing a beat and drum pattern sequence, this type of sound normally achieved by using 1/8, it has a fast vibro sound, and if you listen to the hitsound alone, you will notice that its actually fits it 99% the same with the song... ^^


10. 04:42:851 (282851|4,282964|2) - i would remove this cuz people will thinks its a ghost notes, even there's a sound, cuz the bga only focused at vocals
i see... i removed the note on blue line then, but not on 1/2 red line, its really not necessary to remove it XD the hihat is loud enough
btw i did the same here : 04:50:237 - for perfection


11. heavily uses of copy paste pattern that mostly doesn't coincidence with the BGA sound after 04:49:896 (289896|0) -
Sorry Usagi,.... ^^
i know, you want to errr... say that the RHYTHM or melody from here >>> 04:49:896 - , the sound like HERE 04:51:601 - is the loudest...
but sorry, im not following that one :) , im still following the Piano melody deep in the BG like the previous section... you can heard that its clear again here >>> 04:52:623 - , composer normally make a perfect loop so its should not something to be cut off haflway XD

Thanks Usagi :D for the check....
I hope QAT read this post as well....
i dont have any worry about things that might cause it DQ on mania unless 1 thing...

"the point number 3 that Usagi mention above" , so if even QAT themself doesnt agree, nobody can win over that,
so PLEASE, i myself want to know hows the respond of mania QAT just for this one. Thank you ^^
And i really ENJOY what i map even im weak
played my own maps like 60+ times , and countless time while mapping to test the pattern....

@fatfan :
Appudetto~ >w<
Ah, also... can u please add to map description page this line :
"Special Thanks to Ijinjin for Mania piano pitch check"

pls do that :D hehe, its important to let people know that Ijinjin is actually an awesome pianist >w<
koliron
Uhhhh...

Overdose
  1. 90% + of the sliders are vertical, this causes unconfortable movements ;--;
  2. 01:20:916 (1,1) - I would replace by steams, is really unconfortable (as in 01:27:156 (4,5,6,7,8) , but only circles)
  3. 5+ min of overdose with 4.29 stars? the difficulty is generally uncomfortable, but easy, I think could add some difficulty :c
  4. ME! has more movement than overdose, being std diff, it should not be...

it's just a small general suggestion, especially for sliders..

GL :3

-I LOVE ME!-
Arzenvald
oh well
JSELENABELIEBER
FIX THE GODDAMN MANIA DIFF BEFORE REQUALIFYING

remove the COMPELTELY OUT OF PLACE symmetrical chord spam that boosts the star rating from 4 to 5.
thanks. kodosu pls
mingmichael
koliron
Uhhhh...

[Overdose]
  1. 90% + of the sliders are vertical, this causes unconfortable movements ;--; this is kind of my mapping styles and i will not change it :P
  2. 01:20:916 (1,1) - I would replace by steams, is really unconfortable (as in 01:27:156 (4,5,6,7,8) , but only circles) nope, i keep mine with two sliders there
  3. 5+ min of overdose with 4.29 stars? the difficulty is generally uncomfortable, but easy, I think could add some difficulty :c back again to the first answer~ well, many people said that my diff/map is always easy and honestly i accidentally tried map for all song easier than how it should be. why? because i think the players who will play my map aren't just pros or experts players. there will be some of common players and probably new players who wanna try even though it's an expert diff; like this map :P so that's why, mapping easier isn't not a problem even though it's an approval map, because the one which is important is everyone enjoy during playing this map and not over-mapped :P hehee
  4. ME! has more movement than overdose, being std diff, it should not be... standard is standard and ctb is ctb. i dont really care about standard is because it will just destroy my own diff
it's just a small general suggestion, especially for sliders..

GL :3

-I LOVE ME!-
thanks a lot for the suggestions :P but no changes, sorry
LordRaika

Cparn wrote:

FIX THE GODDAMN MANIA DIFF BEFORE REQUALIFYING

remove the COMPELTELY OUT OF PLACE symmetrical chord spam that boosts the star rating from 4 to 5.
thanks. kodosu pls
I dont know are you being serious or it was meant to be a hilarious joke haha...
I know This dif itself not even hard to you

But my answer is no.... I keep on monitoring top 50 players score when its ranked... And This dif still fits 5star difficulty
Out of place? Then you are wrong... Its COMMON stuff you can found on most song... Its called build up section....
Usually used to enter a chorus or finish a reef to enter a breakdown.
(furthermore its only following the previous 1/4 symmetric 2note... Into 1/8... I dont get why its called spam then)

Thx for the feedback thou ^^
Zan-

LordRaika wrote:

I dont know are you being serious or it was meant to be a hilarious joke haha...
I know This dif itself not even hard to you

But my answer is no.... I keep on monitoring top 50 players score when its ranked... And This dif still fits 5star difficulty
Out of place? Then you are wrong... Its COMMON stuff you can found on most song... Its called build up section....
Usually used to enter a chorus or finish a reef to enter a breakdown.
(furthermore its only following the previous 1/4 symmetric 2note... Into 1/8... I dont get why its called spam then)

Thx for the feedback thou ^^
good luck
Evening
After discussion on #osumania, we have decided to Disqua- oh wait wrong team

Anyways, on a more serious note:

04:31:714 - You may want to consider changing this to

etc.
X 0 X X X X X
0 X X X 0 X X
X X X X X 0 X
X X 0 X X X 0
X 0 X X X X X
0 X X X 0 X X
X X X X X 0 X
X X 0 X X X 0
X 0 X X X X X
0 X X X 0 X X
X X X X X 0 X
X X 0 X X X 0
X 0 X X X X X
0 X X X 0 X X
X X X X X 0 X
X X 0 X X X 0
X 0 X X X X X
etc.

OR

etc.
X 0 X X X X X
0 X X X X X X
X X X X 0 X X
X X X X X 0 X
X X X X X X 0
X X 0 X X X X
X 0 X X X X X
0 X X X X X X
X X X X 0 X X
X X X X X 0 X
X X X X X X 0
X X 0 X X X X
X 0 X X X X X
0 X X X X X X
X X X X 0 X X
X X X X X 0 X
X X X X X X 0
X X 0 X X X X
X 0 X X X X X
0 X X X X X X
X X X X 0 X X
X X X X X 0 X
X X X X X X 0
X X 0 X X X X
etc.


Well, it's up to you, if you really wanna change it then here are some suggestions
Jole

LordRaika wrote:

And This dif still fits 5star difficulty
It really doesn't seem like it fits 5 stars when it's only a few seconds that boosts the difficulty by so much. You could blame it on the rating system, but saying it fits 5 stars just because of that burst is nonsense
Kamikaze
imo while that burst boosts sr by some margin, LN patterns make it ballance out (blame shitty sr system)
tho I agree that it should be changed just like zenny pointed out, for playability
LordRaika
Greattt... I will back on desktop soon and check what can i do :)

And yeah SR judgement on LN is very low thou... Thats why i balanced it...
Player will have easy time on the beginning... Some polyrhythm with jack after that... Ln layering,quick burst, follow with alike 5star dif pattern with LN, unless this one is EaSIEr because i consider note placement while making it hand balance.

Anyway i will see the best possible pattern to replace the 1/8
Ofc.... People dont just simple expect a damn simple stair pattern of single note....
Since its really not fitting
MBomb
Hey, just gonna check the ctb diff, should be very short.

Overdose
00:42:516 (1) - I'd move this to x:288, maintains the hyper, but makes it slightly more comfortable to play, and feels a lot more natural imo.
01:04:596 (1,2,3,4,5) - No problem with the current pattern in particular, but I feel a more fun and fitting pattern would be a hyper chain but on the vocals only, to have a consistency with the notes before this section, with hypers on vocals. So I would remove 01:04:956 (3) - , and move 4 to x:32.
01:34:390 (1) - Hyper fits a lot better here, for the strong drum beat. Move this to x:368 (And then move 01:34:890 (2) - to x:224 to avoid an awkward jump here.
03:25:019 (1) - Move this to x:112, to make the jump after the hyper a little weaker, and to weaken this hyper a tiny bit whilst still keeping it.
04:33:873 (2) - Slightly reduced distance here, say to x:424, makes a more comfortable jump both to and from this.
04:39:896 (1,2,3,1) - Seems weird to not have a hyper to 04:40:351 (1) - , considering you've had hypers to all notes like this previously, so I'd drag 04:39:896 (1,2,3) - to x:304, and then move 04:40:351 (1) - to x:496.
04:57:169 - From here until 05:03:760 - , the pattern is quite repetitive. Whilst I don't mind this as it's only 6 seconds, and I actually like the pattern used here, and the song is naturally repetitive here, it may be better to change it a tiny bit, but I'm fine with this not being done.

Alright done, amazing map, ming! Call me back for apple.
mingmichael
- Magic Bomb -
Hey, just gonna check the ctb diff, should be very short.

[Overdose]00:42:516 (1) - I'd move this to x:288, maintains the hyper, but makes it slightly more comfortable to play, and feels a lot more natural imo. yeah you're right, but idk why i really like this kind of HDash and also it's not really hard tho xD hm im gonna to keep mine here ><
01:04:596 (1,2,3,4,5) - No problem with the current pattern in particular, but I feel a more fun and fitting pattern would be a hyper chain but on the vocals only, to have a consistency with the notes before this section, with hypers on vocals. So I would remove 01:04:956 (3) - , and move 4 to x:32. ah sorry, i don't want to try to give the hyper chains between 01:04:596 - ~ 01:05:316 - . actually your idea is great, to follow vocals by adding hyper chains but i think the simple one would be nice, with less HDashes xD
01:34:390 (1) - Hyper fits a lot better here, for the strong drum beat. Move this to x:368 (And then move 01:34:890 (2) - to x:224 to avoid an awkward jump here. ah yeah, you are right >< moved~
03:25:019 (1) - Move this to x:112, to make the jump after the hyper a little weaker, and to weaken this hyper a tiny bit whilst still keeping it. yup, agree with you. i moved it :3
04:33:873 (2) - Slightly reduced distance here, say to x:424, makes a more comfortable jump both to and from this. deliberately i tried to use the high jumps between them, so players should use the full dash between them :3 and also i want keep my mirror-pattern between 04:33:532 (1,2,1,2) - xD
04:39:896 (1,2,3,1) - Seems weird to not have a hyper to 04:40:351 (1) - , considering you've had hypers to all notes like this previously, so I'd drag 04:39:896 (1,2,3) - to x:304, and then move 04:40:351 (1) - to x:496. ah yeah that's righy. it feels something missing tho without the HDash there xD moved it~ but anyway i keep 04:40:351 (1) - on x:464 since it has a HDash between 04:40:123 (3,1) - after i moved 04:39:896 (1,2,3) -
04:57:169 - From here until 05:03:760 - , the pattern is quite repetitive. Whilst I don't mind this as it's only 6 seconds, and I actually like the pattern used here, and the song is naturally repetitive here, it may be better to change it a tiny bit, but I'm fine with this not being done. ahahah yeah, because it's repetitive so i just tried map with some repetitive patterns too xD hehee

Alright done, amazing map, ming! Call me back for apple.
thanks for the mods~ ;D

m1ng's Overdose
Demane

LordRaika wrote:

Anyway i will see the best possible pattern to replace the 1/8
Ofc.... People dont just simple expect a damn simple stair pattern of single note....
Since its really not fitting
Rip muh PP

Edit: On a sidenote I think reducing the OD 7 would be good. The LNs in the dubstep part are really hard to time properly.
LordRaika

Jole wrote:

LordRaika wrote:

And This dif still fits 5star difficulty
It really doesn't seem like it fits 5 stars when it's only a few seconds that boosts the difficulty by so much. You could blame it on the rating system, but saying it fits 5 stars just because of that burst is nonsense
really then?
here guys....
as you wish, i test it myself, its twice easier to read and maintain the rhythm to prevent off rhythm while bursting
but its greatly reduced into 4.6star,... trust me, i saw most player that even have a high performance... will have quite unsatisfy PP get after playing this dif... most of them scored below 800k, NOT because of LN and burst part, LN part reduce acc by 1% and so is burst, ( 2% if really unsync )
thats all... but this time, its 4.6star, guys... it's your choice anyway, since i map for player....

i always welcome any feedback and respond to it ^^

Demane wrote:

LordRaika wrote:

Anyway i will see the best possible pattern to replace the 1/8
Ofc.... People dont just simple expect a damn simple stair pattern of single note....
Since its really not fitting
Rip muh PP

Edit: On a sidenote I think reducing the OD 7 would be good. The LNs in the dubstep part are really hard to time properly.
RIP PP now XD
and no , mania standard OD is 7 , but if they really love this 4.6star , i will probably reduce it into 6.5OD .
Kurokami
Just a little sidenote. /o/

[CtB]

04:33:532 (1,2) - This jump is almost impossible to catch and requires memorizing which element shouldn't be used in any CtB specific map. Please make it smaller a bit to avoid this issue. (I'm unsure if you fixed this from MB's mod, but if not its highly recommended.)
[]

Good luck.
Kamikaze

LordRaika wrote:

RIP PP now XD
and no , mania standard OD is 7 , but if they really love this 4.6star , i will probably reduce it into 6.5OD .
PLEASE NO
DO NOT MAKE THIS OD 6,5 PLEASE
OD 8 was fine already ffs
resuner

-Kamikaze- wrote:

LordRaika wrote:

RIP PP now XD
and no , mania standard OD is 7 , but if they really love this 4.6star , i will probably reduce it into 6.5OD .
PLEASE NO
DO NOT MAKE THIS OD 6,5 PLEASE
OD 8 was fine already ffs
Mika is right :D
Ciyus Miapah
YOU!:

Electro Part:
01:22:516 (2,3,1,2) - this squares, this gonna be diff spike
01:24:436 (2,3,1,2) - ^ s a m e

Dubstep Part:
03:50:733 (1,1) - fix this patterning please, its 3/4 pattern which has been change to 1/1 pattern (definetely pattern like http://puu.sh/iQ7AL/21bb442d5b.jpg)
03:37:019 (1,1) - ^ (i know you do this but on gameplay its very hard to hit since you made patterning like 03:09:590 (1,2) - on first time patterning) so this pattern can be problemo, especially when slider has sudden SV change
03:40:447 (1,1) - ^ (or just put circle on 03:40:769 -)
03:54:162 (1,1) - ^ s a m e
03:57:590 (1,1) - ^ this is very inappropriate (03:57:912 - make this clickable + jump please, since the wub sound very strong than anything there)
im saying this because that pattern was very dead and i didnt think i can't read pattern like that too on very high SV pattern

03:55:876 (1) - why you didnt made circle stream? ( i think that streams will make this pattern easier 03:56:947 (3,4,5,6,7,8) - )
04:02:733 (1) - ^ (but if you think this not necessary just ignore it, im just saying its has better patterning and flow since it has quite strong vocal there)

Summary:
im saying this because much players have much misses there without reason, idk maybe they just cant read this patterning because its quite hard

Some Comment:
so QAT think this pattern like this 01:15:156 (1,2,3,1,2,3) - has difficulty spike? i dont think so since the beginning kiai pattern has quite jumpy 1/4 patter which the BPM on them will be higher than that 1/3s, so people can singletap that.

Other parts looks Very nice for me, im just want saying something above, for better gameplay. and thats how you map dubstep haha

Good luck!
mingmichael
Kurokami
Just a little sidenote. /o/

[CtB]

04:33:532 (1,2) - This jump is almost impossible to catch and requires memorizing which element shouldn't be used in any CtB specific map. Please make it smaller a bit to avoid this issue. (I'm unsure if you fixed this from MB's mod, but if not its highly recommended.) well, actually it can be catched with the full dashes there o.o but okay, i reduced the distances abit
[]

Good luck.
thanks for the mods~
m1ng's Overdose
JSELENABELIEBER

LordRaika wrote:

here guys....
but its greatly reduced into 4.6star,... trust me, i saw most player that even have a high performance... will have quite unsatisfy PP get after playing this dif...
honestly? the LN patterns are way easier than your average 4* noodle map. stop trying to make it into something it's not.

you should never take star rating into account when making a map. the reason people hate so much on osu mapping in general is because mappers cater the players too much by deliberately boosting the SR just to get a high play count, at the cost of quality.

make the 1/8 burst readable, nerf the chord jacks in the end to 2-chords, and the map would be great and original. don't submit to this garbage pp system...
thanks.
LordRaika

arviejhay wrote:

LordRaika wrote:

man, its ranked while im not here....

damn, sry we couldnt finish the SB sooner XD



Gratz to everyone
and THANK YOU to all of the player that love the mania dif , im touched ^^/
can i see the SB? even its incomplete?

Sry late reply, since its not done yet BUT ITS FINALLY DONE here >>>> http://puu.sh/iSO2H.zip
that cover 70% of everything on SB, 30% story missing on dubstep part, surely WE DONT want to add something from video XD

so 30% , i will leave it to the Storyboarder imagination, i think they can use loop effect on my SB particle vol 2 and 3.

Now then, ive finished my role , to provide SB material for the SBer, we are still looking for the one who will finish the SB thou.
( i have the Story, so if the SBer dont know what to do with the material, feel free to ask me, i will provide the timeline on which image should be use )




Cparn wrote:

LordRaika wrote:

here guys....
but its greatly reduced into 4.6star,... trust me, i saw most player that even have a high performance... will have quite unsatisfy PP get after playing this dif...
honestly? the LN patterns are way easier than your average 4* noodle map. stop trying to make it into something it's not.

you should never take star rating into account when making a map. the reason people hate so much on osu mapping in general is because mappers cater the players too much by deliberately boosting the SR just to get a high play count, at the cost of quality.

make the 1/8 burst readable, nerf the chord jacks in the end to 2-chords, and the map would be great and original. don't submit to this garbage pp system...
thanks.

Yep, OFC i know its easy ^^, since i made them XD
whats the point of making too hard LN that require player to memorize while its HARD to be execute and not fun at all,

thus, i will see once again what can i do to rescale the spike here... on most part.
thx for ur feedback >w<
ExPew
alright this is my personal mod and may contain disqualify again in future



[LordRaika's ME!Ximum ]

Mapping Quality

00:05:076 (5076|5,5796|4,6516|2,6996|1,7716|2,8916|5,9636|4,10356|2) - These holds poorly represent the song and not suitable for the starting of the music. I would recommend you to use normal notes instead.

00:11:436 (11436|1,11436|2,11436|4) - There is no tom sound on this timeline, remove 2 notes together with the hitsounds.

00:13:236 (13236|5,13236|6,13236|4,14196|1,14196|0,14196|2) - It is not necessary to fill in 3 notes on the same instrument. Try to focus on the other instrument for each notes rather than stressing the same type of instrument.

00:19:836 (19836|1,19836|5,19836|3) - The rhythm that follows the hitsounds is a bit blunder.

00:58:836 - to 01:14:196 - Usage of notes are not consistent with the music, please do a recheck especially on the hitsounds.

01:21:036 (81036|2,81036|4,81036|3,81516|2,81516|4,81516|3) - Reduce these holds /notes from 3 lines to 1 or 2 lines.
01:23:436 (83436|3,83436|1,83436|5) - ^
01:25:356 (85356|2,85356|3,85356|4) - ^
01:27:276 (87276|5,87276|3,87276|1) - ^
01:29:076 (89076|1,89076|5,89076|3,89196|1,89196|3,89196|5,89316|1,89316|5,89316|3,89436|5,89436|1,89436|3) - ^

02:05:724 - to 02:26:224 - The hold is too long. Try to catch some piano sounds on each measure line. (example : https://osu.ppy.sh/ss/3366780 )

02:35:057 (155057|3,156390|4) - There is still a piano sound, change it to a normal note.

02:54:162 - SV is not smooth and a bit exaggerated. I would suggest you to fix it and try not to use SV change that exceeds x4.00.

02:55:876 - to 03:07:876 - As the part mentioned previously, the usage of hold is …

03:34:876 (214876|1,214876|5,214876|3,215304|3,215304|1,215304|5,215733|5,215733|3,215733|1,216162|3,216162|5,216162|1,216590|3,216590|1,216590|5) - If these notes emphasize the vocal, I would recommend you to reduce them as they are a bit overdone.

03:37:019 - to 04:03:590 - All types of hold does not follow the music rhythm, can be considered as fully overnote. Take your time and listen to this part carefully, then remap. (example pattern rhythm )



04:06:260 - to 04:10:805 - Remove 1 of the these 4 holds.

04:13:532 - to 04:20:805 - Try to catch the music instrument by the amount of note you use. Such as this part 04:16:260 (256260|4,256260|2) - It feels weird when a strong sound is merged to a single note instead of 3.

04:31:828 (271828|0,271828|4,272055|4,272055|0,272282|0,272282|4,272510|4,272510|0,272737|0,272737|4,272964|4,272964|0,273192|0,273192|4,273419|4,273419|0) Is it on the same place? I would prefer to use 1 note per stairs.

04:57:851 - - Which 1/8 notes are you referring to? So on
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