That's just how it is though. If we had all the maps ranked that others enjoy, then we'd just have a huge mess full of random shitmaps like that disconnected #blamejonimay in the ranked area. It is good for what it is, being a hard map that's completely overmapped and fun to some people. But now what? Just because a map is fun, doesnt mean that it is a rankable map. Ghostnotes, parts that are unneccessarily (is that a word?) difficult, etc (insert unrankable issue here).Drace wrote:
Why? For the simple reason that the map accomplished it's main purpose, to be played and enjoyed by others. Trying to set general standards as to what makes a map good or not is completely ridiculous.
Telling mappers they aren't allowed to do something in their maps because "some" people don't like it is like telling an artist he's not allowed to use a certain colour because "some" people don't like it. Expand your horizons people.
I think that you can partially compare it to the process of gamedevelopment.
Simple: When something's released to the public, the dev want the game to be as polished and as bugfree as it can get so that everyone can enjoy it.
Rather specific example/comparison
Imagine the devs of Ocarina of Time knew about the Infinite Sword Glitch or the Wrong Warp. The glitches themselves are fun to play with, since they breaks the game here and there. This opens up new possibilities for the player to have fun with the game. Cool. But this isnt what they want to have in their official release for the game. They want it playable for any player that just want to hop in and enjoy a bugfree game.
Then, more hardcore gamer found this (the bugs, glitches) and now have their fun with it, they speedrun and enjoy the game this way. The unintended way.
Now, compare this to the ranking process.
The map is damn difficult with maybe fun, but unrankable patterns (-> Bugs/Glitches). The hardcore gamers (-> high ranks) can enjoy it the more difficult/"unintended" way (-> unmodded and unranked diff) while the casuals can enjoy the "normal" game (-> modded and ranked diff)
Then, more hardcore gamer found this (the bugs, glitches) and now have their fun with it, they speedrun and enjoy the game this way. The unintended way.
Now, compare this to the ranking process.
The map is damn difficult with maybe fun, but unrankable patterns (-> Bugs/Glitches). The hardcore gamers (-> high ranks) can enjoy it the more difficult/"unintended" way (-> unmodded and unranked diff) while the casuals can enjoy the "normal" game (-> modded and ranked diff)
Also, just because these maps cant get ranked yet, doesnt mean that you shouldnt map them. I cant see anything that keeps you from mapping these diffs. If you find people that like to play your map - cool, you got what you wanted.
There are many mappers that like to map extra difficult maps only. People like CRN, RLC, galv (etc, these were the first names that came to my mind) and others have huge lists of unranked beatmaps - and people like them.