This is osumania, not osu standard
Aqo wrote:I just playtest my maps with halftime, the patterns play exactly the same and you can judge whether it plays well without being good enough to play it at its normal speed :von standard too? because some of your maps seem like theyd still be pretty borderline impossible on halftime cough cough shut down everything
This is osumania, not osu standardosu!std also got ET maps, they are equal and not ranked too
Mania is not for smashing your keyboard, it's for playing the music. In a good map I can tell what sound each object is supposed to represent and that's impossible at that difficulty, there's just too much clutter. Above 5-6 stars maps only represent the energy and flow of the music, which makes the mode devolve into osu!standard.
Why? For the simple reason that the map accomplished it's main purpose, to be played and enjoyed by others. Trying to set general standards as to what makes a map good or not is completely ridiculous.That's just how it is though. If we had all the maps ranked that others enjoy, then we'd just have a huge mess full of random shitmaps like that disconnected #blamejonimay in the ranked area. It is good for what it is, being a hard map that's completely overmapped and fun to some people. But now what? Just because a map is fun, doesnt mean that it is a rankable map. Ghostnotes, parts that are unneccessarily (is that a word?) difficult, etc (insert unrankable issue here).
Telling mappers they aren't allowed to do something in their maps because "some" people don't like it is like telling an artist he's not allowed to use a certain colour because "some" people don't like it. Expand your horizons people.