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posted
the players, mostly the top rankers and former o2jam players. since i started this thread alone, i cant give you any names. well, chunsern agreed with me.
posted
Moved in the appropriate forum. Also, t/190572 . I strongly recommend to read the previous thread.
posted
okay thanks. :)
posted
after a certain point you start to run out of songs that can make super hard maps without being grossly overdone/mapped

4k has already reached that point unfortunately, other key counts don't suffer as much
posted
4k uses 4 keys only, so running out of songs that can make super hard maps without overmapping is not a question imo.
7k, 8k, and up is a different story. there are a lot of things we can do with more keys, experiment, make it fun, and make it harder without reaching the point of impossible.
posted
#ETProblems
posted

Elementaires wrote:

#ETProblems
posted
I think the hardest part about getting ET maps is making sure that they actually play well.
Only a few people can actually tell whether something that difficult is fun or not, and that usually ends up being the same person who mapped it.

So an ET map mapped by, let's say Entozer, will be much easier to push forward since the person mapping it can most likely play it / explain how certain hard parts of the map worked.

If someone like me were to map a 9.00 star difficulty, it would probably play terribly since I can't actually keep up with that difficulty.
posted
hi charles
no, the problem is finding people that dare mod it since even charts that play well don't get to the amount of mods BATs ask for for looking at it, and don't dare even try rank it because of fear of retaliation
posted
I just playtest my maps with halftime, the patterns play exactly the same and you can judge whether it plays well without being good enough to play it at its normal speed :v
posted
I would say both of those are legitimate issues. The problem of ensuring ET maps play well is certainly legitimate. There is a limited number of players capable of actually playing ET maps, and out of those players only some of them actually understand what makes a good map. This is true at every skill level. Some players simply do not understand mapping. The numbers get even worse when you're looking for someone who not only understands mapping and can play an ET level map well enough to mod it and is actually willing to spend the time it takes to mod something. It's relatively easy to find someone who can mod the standard ENHI range of difficulties, but finding the required amount of mods for maps that go beyond the Insane difficulty becomes increasingly difficult.

I would say another dimension of the problem is motivation and how mappers feel about the system. ET players and mappers here seem to feel discriminated against by the rules and the ranking system at large. Whether or not this is intended doesn't matter, since it's about how these mappers and players perceive things. I know that if I was capable of making decent ET level maps I would not be trying to get them ranked right now, because I feel that the effort required to try to rank something of that difficulty is simply not worth it.

Personally, I don't feel that issues such as difficulty spikes or overmapping should disqualify ET level maps from being ranked the way they would on easier maps. As the difficulty of maps increase, mappers should be more free to create patterns that would be otherwise considered unrankable, because ET maps are targeted at the elite players who should be expected to be able to deal with essentially any pattern a mapper can think up, regardless of difficulty.
posted
Things I think that could help the mania ranking procedure improve:

- Isolated Mania ranking/mapping/modding queues with their own subforms.
- An easier accessibility to tools/guides to help mania players understand difficulty rankings beyond stars, mapping techniques, patterns, etc.
- A more streamlined ranking procedure that could help people map collaborate with difficulties to make the spreads more diverse i.e. things like https://osu.ppy.sh/forum/p/3514886/ and https://osu.ppy.sh/forum/t/115773/start=30.
- A broader recognition of the legitimacy of the mania mode of osu! as more than just a joke mode amongst the general community.
- More BATs (We're working on this, and yes I'm aware of the challenges associated with being/becoming BAT)
- More people dedicated towards taking actions to rank harder beatmaps and actually doing something about it.

We have all these people from O2jam, LR2, DJ Max, and so forth that know about how things work, granted that osu!mania has it's own style (thankfully), but we need to act upon it.

#RankHarderMaps2014

#RanklZexlMaps
#RankRaikaMaps
#BATsPls
posted

Agka wrote:

hi charles
no, the problem is finding people that dare mod it since even charts that play well don't get to the amount of mods BATs ask for for looking at it, and don't dare even try rank it because of fear of retaliation
Now I'm sad :(
posted

Aqo wrote:

I just playtest my maps with halftime, the patterns play exactly the same and you can judge whether it plays well without being good enough to play it at its normal speed :v
on standard too? because some of your maps seem like theyd still be pretty borderline impossible on halftime cough cough shut down everything
posted

Riince wrote:

on standard too? because some of your maps seem like theyd still be pretty borderline impossible on halftime cough cough shut down everything
what this has in common with the topic D:
posted

Elementaires wrote:

#ETProblems
posted

Riince wrote:

Aqo wrote:

I just playtest my maps with halftime, the patterns play exactly the same and you can judge whether it plays well without being good enough to play it at its normal speed :v
on standard too? because some of your maps seem like theyd still be pretty borderline impossible on halftime cough cough shut down everything
This is osumania, not osu standard
posted
Then make it yourself and rank it if you think that making good quality ET maps isnt a problem.

Unfortunately, most of good mappers who can actually make pretty good 6-7* (8*+ maps are pretty impossible for 90% players from top100 unless it has easy symmetry patterns, because star rating looks only on density), dont care about ranking process.
posted

scarykidrow wrote:

Elementaires wrote:

#ETProblems
#rankhardandfunmaps2015

Even though i'm still a Novice player. ;w;
posted

scarykidrow wrote:

This is osumania, not osu standard
good to know
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