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SAKURA*TRICK - Sakura Sweet Kiss

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Topic Starter
Momochikun
This beatmap was submitted using in-game submission on 13 Desember 2014 at 8:36:21

Artist: SAKURA*TRICK
Title: Sakura Sweet Kiss
Source: 桜Trick
Tags: Sakura Trick yuri ending xmas winter 高山 春香 Takayama Haruka 園田 優 Sonoda Yuu 野田 コトネ Noda Kotone 南 しずく Minami Shizuku 池野 楓 Ikeno Kaede 飯塚 ゆず Iizuka Yuzu 戸松 遥 Tomatsu Haruka 井口 裕香 Iguchi Yuka 相坂 優歌 Aisaka Yuuka 五十嵐 裕美 Igarashi Hiromi 渕上 舞 Fuchigami Mai 戸田 めぐみ Toda Megumi
BPM: 130
Filesize: 13216kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1,38 stars, 87 notes)
  2. Hard (2,65 stars, 196 notes)
  3. Insane (3,61 stars, 256 notes)
  4. Normal (1,68 stars, 131 notes)
Download: SAKURA*TRICK - Sakura Sweet Kiss
Download: SAKURA*TRICK - Sakura Sweet Kiss (no video)
Information: Scores/Beatmap Listing
---------------
#28 桜Trick Ep 8 Ending

~ For Winter (:3 」∠) ~


Enjoy ~
Suimya
Hey Mochi owo/

General:
  1. I think you should add "christmas" and "xmas" to the tags since this song is a christmas song
Easy:
  1. 00:01:854 (2,3) - I still highly suggest you to fix the blanket here, it looks kinda bad right now orz
  2. 00:07:392 (3) - Add a whistle on slider's end, it fits with music imo
  3. 00:48:931 (4) - I think you missed a clap at slider's end, i think you should add it o.o

Hard:
  1. 00:25:392 (4) - how about making ctrl+g on this, it will follow the vocal much better, and it'll have nice flow as well o.o
  2. 00:32:777 (4) - ^

That's all i have orz, this is the shortest mod ever lol anyways. Good luck with this Mochi <3
Andrea


~General~
  1. Tags are inconsistent between the difficulties, make sure to fix them properly.
  2. Use an higher Stack Leniency at least on Easy and Normal difficulty.
  3. Add some Audio Lead-In on every difficulty if possible.
  4. Try to find a better Christmas Background if you can.
~Easy~
  1. 01:10:623 (3,4,5) - Small spacing inconsistency, just move a bit (4).
  2. 01:23:084 (4) - New combo due to the new stanza and music change.
~Normal~
  1. HP Drain 4 would play fine, I'd use it.
~Hard~
  1. Same as Normal, just use HP 6 here.
  1. 00:21:931 (7) - New combo due to the new stanza and music change, also due to the jumpy pattern.
  2. 00:38:084 (6) - Same as above, though there's no jump here.
  3. 01:11:315 (2,3) - I kinda dislike the jump here since the part goes calm, try to make the spacing smaller here if possible.
~Insane~
  1. OD8 is way too high for such a relaxing song, reduce it to 7 instead.
  2. Same goes for the AR, 8 would be great already.
  3. Also HP Drain would be enough as 7 too.
  1. 00:55:392 (1,2,3) - This part has a pretty high emphasis on the song, I'd use some jumps here instead of close spacing, would play better.
  2. 01:04:392 (5,6) - Sounds really weird, this blue tick feels out of place and too random, just reduce the slider on the previous red tick.
  3. 01:05:084 (1,2) - ^ Same as above, though this one seems to sound good enough actually.
  4. 01:23:777 (4,5,6) - The spacing of this triplet isn't perfectly straight, not sure if you did it on purpose.
Enjoy this Christmas gift :3
Winnie
You are just too good.

00:02:777 (3) - I suggest making that angle a little more parallel to the note? (Fixed) http://puu.sh/d8XsL/f0af5dcad3.jpg
00:06:469 (2) - I feel like a 2 tick to the right would be better because the previous slider end can be directly centered (Fixed) http://puu.sh/d8XzM/6ab2571813.jpg
00:54:469 (2) - Move slider end 1 tick to the right for parallel spacing
01:11:546 (5) - Spaced weird at this part

[Normal]

Nothing I can tell :)

[Hard]

00:02:777 (4) - Slider end can be moved to the right 1 tick and snapped to get the good blanket feeling
That's about it

I swear man... Shortest mod I have ever done. So you know what (ノಠ益ಠ)ノ彡┻━┻ take my star
Topic Starter
Momochikun

Sekai-nyan wrote:

Hey Mochi owo/

General:
  1. I think you should add "christmas" and "xmas" to the tags since this song is a christmas song
added

Easy:
  1. 00:01:854 (2,3) - I still highly suggest you to fix the blanket here, it looks kinda bad right now orz k
  2. 00:07:392 (3) - Add a whistle on slider's end, it fits with music imo nah, its weird lol
  3. 00:48:931 (4) - I think you missed a clap at slider's end, i think you should add it o.o yes

Hard:
  1. 00:25:392 (4) - how about making ctrl+g on this, it will follow the vocal much better, and it'll have nice flow as well o.o nope for this two,. it's not exactly the flow i want
  2. 00:32:777 (4) - ^

That's all i have orz, this is the shortest mod ever lol anyways. Good luck with this Mochi <3

Andrea wrote:



~General~
  1. Tags are inconsistent between the difficulties, make sure to fix them properly.
  2. Use an higher Stack Leniency at least on Easy and Normal difficulty.
  3. Add some Audio Lead-In on every difficulty if possible.
  4. Try to find a better Christmas Background if you can.
fixed everything, but i cant find BG :#

~Easy~
  1. 01:10:623 (3,4,5) - Small spacing inconsistency, just move a bit (4). k for both
  2. 01:23:084 (4) - New combo due to the new stanza and music change.
~Normal~
  1. HP Drain 4 would play fine, I'd use it.
nope, it would be a bit high imo

~Hard~
  1. Same as Normal, just use HP 6 here.
its already habit for me using 5,5 at HP for Hard diff lol
  1. 00:21:931 (7) - New combo due to the new stanza and music change, also due to the jumpy pattern. it's per 2 stanza here
  2. 00:38:084 (6) - Same as above, though there's no jump here. added for this one
  3. 01:11:315 (2,3) - I kinda dislike the jump here since the part goes calm, try to make the spacing smaller here if possible.k
~Insane~
  1. OD8 is way too high for such a relaxing song, reduce it to 7 instead.
  2. Same goes for the AR, 8 would be great already.
  3. Also HP Drain would be enough as 7 too.
reduced all diff setting, but not really same with you xD
  1. 00:55:392 (1,2,3) - This part has a pretty high emphasis on the song, I'd use some jumps here instead of close spacing, would play better. i prefer this way
  2. 01:04:392 (5,6) - Sounds really weird, this blue tick feels out of place and too random, just reduce the slider on the previous red tick. i can hear clap here, o.o same for below
  3. 01:05:084 (1,2) - ^ Same as above, though this one seems to sound good enough actually.
  4. 01:23:777 (4,5,6) - The spacing of this triplet isn't perfectly straight, not sure if you did it on purpose. ups my mistake
Enjoy this Christmas gift :3

Kocari wrote:

You are just too good.

00:02:777 (3) - I suggest making that angle a little more parallel to the note? (Fixed) http://puu.sh/d8XsL/f0af5dcad3.jpg
00:06:469 (2) - I feel like a 2 tick to the right would be better because the previous slider end can be directly centered (Fixed) http://puu.sh/d8XzM/6ab2571813.jpg
00:54:469 (2) - Move slider end 1 tick to the right for parallel spacing
01:11:546 (5) - Spaced weird at this part what's the weird side ? lol
others fixed
[Normal]

Nothing I can tell :)

[Hard]

00:02:777 (4) - Slider end can be moved to the right 1 tick and snapped to get the good blanket feeling
That's about it k

I swear man... Shortest mod I have ever done. So you know what (ノಠ益ಠ)ノ彡┻━┻ take my star
Thanks a lot for modding everyone <3
Pereira006
hi as request ingame

[General]

  1. 01:24:700 (T) this kiai should be consistency for all diff's (only insane have
  2. 00:26:315 (3) - (For all diff's) there no whistle ? I feel the melody is really high there also I think you missing add here
[insane]

Gameplay:

  1. 00:27:008 (6) - this slider move to x:448 y:336 because this will be same space with 00:26:777 (5,7), if you do that, in end point change place to x:508 y:288, example this link http://puu.sh/diEqB/f53e50e506.jpg, if you don't like that slider place, you change place you own or do overlaps
  2. 00:38:084 (4) - just saying, this could be NC because the rhythm is change that I can is drum, melody and beat, is like in 00:15:931 (1) IMo
  3. 00:44:777 (6) - (nazi) 1 grid 1 left to align this slider 00:44:315 (5)
niiiice

[hard]

gameplay:

  1. 00:03:238 (1) - this could be remove new color, to keep consistency from you style pattern
  2. 00:12:700 (1,2) - intentional or not, this slider can be improve blanket with 00:13:392 (2) ?
[easy]

gameplay:

  1. 00:01:854 (2) - this isn't be NC for consistency other diff's ? I know the 00:00:700 (1) is alone but well
[]
the mapset is pretty very well, hitsound is good I like a lot
sorry tiny mod, any question if you don't understand ask my so I can explain better
Ho I have gift for you, ta la * Star * merry christmas \:d/
Topic Starter
Momochikun
Thanks a lot for those catchy mod ! fixed all stufs except NC on Hard and Easy, i just don't like single NC lol >_>
-Nya-
Hey! M4M from PM.
Well, here's my mod:

Easy:
00:12:008 (1,2) – Try to make this blanket a bit better.
I think if you curve the bump more, it will look nice.00:16:623 (1,2) – Blanket.
00:25:854 (3,1) – This stack can be improved a tiny bit. Move 00:27:700 (1) – till it’s here: X:437 Y:16600:56:084 (1) – Remove NC here and add NC here: 00:57:238 (2) –
I really think a new combo should begin here: 00:57:238 (2) – 00:58:161 (3) – I think something like this looks much better:
You don’t have to move the entire slider, just the tail and the middle part.01:07:392 (3) – Rather do this:
I copy and pasted 01:05:546 (2) – then removed the repeat and then Ctrl+J01:10:623 (3,4,5) – Doesn’t this kind of pattern fit a Normal diff better? What about this instead?

Normal:
00:02:777 (3,4) – Is this overlap really such a good idea? Why not this instead?
Something like that. Just try to avoid a nasty overlap like the one you have now00:17:546 (2) – Move this slider a bit downwards for a better blanket with 00:16:623 (1) – Like this:
00:28:623 (3) – Do this:
Adjust 00:28:623 (3) – so it’s blanketing the back of 00:27:700 (2) – 00:57:238 (3) – NC here


Hard:
00:34:623 (8) – Move this slider till it’s here: X:56 Y:84 to make a better blanket with 00:34:161 (7) – 00:46:161 (1,2) – Move these two circle till they’re here: X:416 Y:76. Also for a better blanket.00:57:238 (3) – NC01:14:777 (9,2) – Rather make a blanket here?
01:22:623 (5) – What about this instead?
Then you can also make a nice blanket with this hitcircle: 01:23:084 (1) –

I’m really not good at modding Insanes.

Overall, nice mapset.
Hope my mod will be useful to you.
Good Luck! :D
Kibbleru
ill be taking a look at this soon :>

for now get some more mods / sp blah blah blah
Everything
Hi, mod as requested ~

Easy:
Looks good to go

Normal:
00:01:854 (1,2,3) - Maybe a better triangle formation here? Change combo 1 to x:160 y:224 coordinate

Hard:
01:02:084 (9) - Move the first tick to x:184 y:72 I think it would be neater if it stacks with 01:02:084 (2)
01:25:046 (1) - Start spinner on white tick? o w o I personally think it would should be like that for all your diffs since it is at the end, maybe you should let it have a whole beat on its own ; v ;

Sorry for short mod ^^;
Overall, nice song & hitsounds. I like the mapset :D
Kibbleru
[General]
  1. Artist needs to be fixed
    artist: SAKURA*TRICK
    romanized: SAKURA*TRICK
    -----------------
  2. offset sounds slightly on the early side to me, ill get some people to check though Pishi got around +5 Cloudsplash got like +8
    so something in the middle would do fine.
  3. Isn't normal-hitnormal3 just the default normal hitnormal lol
  4. 00:32:315 - for places like this (example from insane diff) you can hear the sliderslide sound, not sure if this is intentional or not.
    if you want to silence the slider slide here as well then add a normal-sliderslide too
[Insane]
  1. 01:11:546 (6) - add NC for SV change?
    00:12:008 (3) - ^
  2. 00:57:238 (3) - NC for kiai?
  3. if you'd like you can improve these blankets too 01:13:623 (1,2) - 00:09:238 (1,2) - but doesn't really matter
  4. why is your stack leniency so low?
  5. 01:15:238 - unsnapped greenline?
[Hard]
  1. 00:12:008 (6) - NC for sv change?
    01:11:546 (3) - ^
  2. 00:03:238 (1,2) - swap nc? follows music better also you have nc at 00:03:469 - for insane as well
    alternatively i think you can just remove nc 00:03:238 (1) - that will keep your 2 measure consistency
  3. 00:19:277 (1,4) - uh swap nc here too to keep your 2 measure consistency
  4. 01:15:469 (1,2) - swap nc makes more sense to the music here imo
  5. 00:19:161 - i prefer you add a note here since 3/4 gaps are a bit weird to play also to be consistent with 00:17:315 (2) -
  6. 00:57:238 (3) - probably should nc for the start of kiai
  7. 00:57:238 - nc is off here, if you want every 2 measures. starting from kiai it should be at 00:57:238 - 01:00:700 - 01:04:392 - and itll fix itself at 01:08:084 -
  8. same as insane, why is your stack leniency so low?
  9. There's also probably alot of useless green lines for this diff that i suggest you take a look through and delete
[Normal]
  1. 00:08:084 (5,1) - not too sure about this overlap, if you want to keep it, we can get some opinions on it first. should be fine but better safe than sorry i suppose?
  2. Also probably multiple unused green lines, will be nice if you can check them for me :>
[Easy]
  1. 00:55:392 (3,1) - imo you shouldn't use 1/2 for easy diff maybe you can just delete 00:56:084 (1) -
  2. 01:10:623 (3,4,5) - definitely want to avoid this one, clicking 1/2 twice is pretty tricky for beginner players. i think this rhythm can work
  3. Unecessary green lines etc.
For now i've just pointed out the major issues, ill get the minor hitsound etc when i recheck.

also can u tell me if you used the hitsound copier or not owo

also pls reply this mod lol
Topic Starter
Momochikun

Kibbleru wrote:

[General]
  1. Artist needs to be fixed
    artist: SAKURA*TRICK
    romanized: SAKURA*TRICK
    -----------------
  2. offset sounds slightly on the early side to me, ill get some people to check though Pishi got around +5 Cloudsplash got like +8
    so something in the middle would do fine. ill go for +6 then xD
  3. Isn't normal-hitnormal3 just the default normal hitnormal lol nope its different, it has slightly drum hit on it.
  4. 00:32:315 - for places like this (example from insane diff) you can hear the sliderslide sound, not sure if this is intentional or not.
    if you want to silence the slider slide here as well then add a normal-sliderslide too
[Insane]
  1. 01:11:546 (6) - add NC for SV change? ok
    00:12:008 (3) - ^ nope, this one is not pretty noticeable and i dont like single nc ><
  2. 00:57:238 (3) - NC for kiai? keep it
  3. if you'd like you can improve these blankets too 01:13:623 (1,2) - 00:09:238 (1,2) - but doesn't really matter fixed
  4. why is your stack leniency so low? i like it, i've used it in many of my maps o.o
  5. 01:15:238 - unsnapped greenline? fixed
[Hard]
  1. 00:12:008 (6) - NC for sv change? nope for same reason as Insane
    01:11:546 (3) - ^ dded
  2. 00:03:238 (1,2) - swap nc? follows music better also you have nc at 00:03:469 - for insane as well
    alternatively i think you can just remove nc 00:03:238 (1) - that will keep your 2 measure consistency
  3. 00:19:277 (1,4) - uh swap nc here too to keep your 2 measure consistency uhhh i make this part become 1 measure so its consistency now
  4. 01:15:469 (1,2) - swap nc makes more sense to the music here imo nope
  5. 00:19:161 - i prefer you add a note here since 3/4 gaps are a bit weird to play also to be consistent with 00:17:315 (2) - added note
  6. 00:57:238 (3) - probably should nc for the start of kiai
  7. 00:57:238 - nc is off here, if you want every 2 measures. starting from kiai it should be at 00:57:238 - 01:00:700 - 01:04:392 - and itll fix itself at 01:08:084 - nope for both for same reason as Insane lol
  8. same as insane, why is your stack leniency so low?
  9. There's also probably alot of useless green lines for this diff that i suggest you take a look through and delete honestly it didn't effect the gameplay,i'd like to keep it if possible ><
[Normal]
  1. 00:08:084 (5,1) - not too sure about this overlap, if you want to keep it, we can get some opinions on it first. should be fine but better safe than sorry i suppose? fixed
  2. Also probably multiple unused green lines, will be nice if you can check them for me :>
[Easy]
  1. 00:55:392 (3,1) - imo you shouldn't use 1/2 for easy diff maybe you can just delete 00:56:084 (1) -
  2. 01:10:623 (3,4,5) - definitely want to avoid this one, clicking 1/2 twice is pretty tricky for beginner players. i think this rhythm can work well if you see Andrea's Easy on the ranked ver they're many 1/2 stuffs, since you insist. fixed both then
  3. Unecessary green lines etc.
For now i've just pointed out the major issues, ill get the minor hitsound etc when i recheck.

also can u tell me if you used the hitsound copier or not owo

also pls reply this mod lol
Thanks :3
Kibbleru
bleh irc recheck

bibbly bap

SPOILER
19:55 Momochikun: umm hi
19:55 Kibbleru: sup
19:57 Momochikun: sry i dont accept stack with different combo colors. so i cant change NC >_>
19:57 Momochikun: my 1/2 stacking work just like triplet
19:58 Kibbleru: mk
20:02 Momochikun: ok reply posted
20:04 Kibbleru: http://puu.sh/dsjN3/6681297e79.png so i read this as "too lazy to fix q:?"
20:04 Kibbleru: lol w/e
20:05 Momochikun: my few latest ranked maps has same unused greenline on the easier diffs, i'm being honest.. it's yes
20:05 Momochikun: it's pain in the ass to fix it XD
20:05 Kibbleru: lol alright
20:05 Kibbleru: yeah i feel ya
20:06 Kibbleru: cuz i wasnt sure if that stuff was unrankable or not
20:06 Kibbleru: but guess not
20:07 Momochikun: unsnapped greenline also rankable if they're not snapped along 5 ms
20:07 Momochikun: except the kiai one
20:08 Kibbleru: mm yeah
20:08 Kibbleru: but no reason not to snap it righ tlol
20:08 Momochikun: yeah :3
20:08 Kibbleru: is this preview point snaped o-o
20:08 Kibbleru: seems like it is to me
20:08 Momochikun: yeah it snapped to the new offset
20:10 Kibbleru: oh so
20:10 Kibbleru: did u end up silencing the normal sliderslide?
20:10 Momochikun: nope
20:10 Kibbleru: on purpose?
20:10 Momochikun: yeah
20:11 Kibbleru: aight
20:11 Kibbleru: oh did u use hitsound copier for this?
20:12 Momochikun: yeah i used this lol
20:13 Kibbleru: i guess hitsounds seem fine lol
20:13 Kibbleru: too complicated for me anyway ;w;
20:15 Momochikun: haha
20:19 Kibbleru: whats the difference between soft hitnormal 3 and a default soft hitnormal Oo
20:20 Momochikun: i reduced the volume and add a slightly drum hit on it
20:21 Kibbleru: u did that for both the normal and soft hitnormals owo?
20:21 Momochikun: yeah. the one that explained is normal hit normal, the soft hit normal is reduced volume one.. all of my maps got it lol
20:21 Kibbleru: lmfao this is clipped so much http://puu.sh/dskQ3/f049cefe1b.png
20:21 Kibbleru: alright
20:22 Kibbleru: k ill just testplay the diffs and we should be fine to go
20:29 Kibbleru: uh
20:29 Kibbleru: in easy
20:29 Kibbleru: 01:20:321 (2,3) - blanket?
20:30 Momochikun: isn't fine ? xD
20:30 Momochikun: i'm bad at blanket, could you show me screenshot of the decent one pls ? ><
20:31 Kibbleru: something like this would be good http://puu.sh/dsloQ/065e951084.jpg
20:31 Kibbleru: 01:20:321 (2) -
20:31 Kibbleru: just checking i linked u the right one xD
20:31 Momochikun: hmm hope its better now
20:32 Kibbleru: not too picky on those but that one was pretty off xD
20:32 Kibbleru: in hard diff
20:32 Kibbleru: 00:53:437 (2) - is this note really necessary o-o
20:32 Kibbleru: compared to previous stuff it seems more on the overmapped side
20:32 Kibbleru: not saying its overmapped
20:32 Kibbleru: just compared to previous stuff
20:32 Momochikun: yea i know its not overmapped
20:33 Momochikun: actually there's no note there, just on the few mods later i add note there lol
20:33 Momochikun: so, delete it ?
20:33 Kibbleru: yeah probably xD
20:33 Momochikun: k
20:33 Kibbleru: and after that update
20:33 Kibbleru: and make sure u added the properhitsounds for any added or changed rhythms
20:35 Momochikun: yea done
20:35 Kibbleru: crap can u np the song xD
20:35 Kibbleru: gotta redownload
20:36 *Momochikun is editing [http://osu.ppy.sh/b/547753 SAKURA*TRICK - Sakura Sweet Kiss [Normal]]
20:37 Kibbleru: uh so
20:37 Kibbleru: r u happy with ur diff
20:37 Kibbleru: or map
20:37 Kibbleru: with how it is
20:39 Momochikun: i'm happy with mine lol
20:39 Kibbleru: wait is this vid offset correct o-o
20:39 Kibbleru: havent watched the anime lol
20:40 Momochikun: idk, i took it from sekai mapset loll
20:40 Kibbleru: lmao
20:40 Kibbleru: fak do u know which episode this is from?
20:43 Kibbleru: oh wait is sekai's set ranked?
20:43 Momochikun: yes
20:43 Kibbleru: both mp3 and vid taken from that?
20:44 Momochikun: yes yes xd
20:44 Kibbleru: oh okay
20:44 Kibbleru: w/e



@next bats, a bunch of unused greenlines in easy normal hard, its up to you wether you want to make momochi remove them.
Topic Starter
Momochikun
Thanks :3
xxdeathx
IRC check of insane diff:

SPOILER
02:39 Momochikun: death o.o
02:39 xxdeathx: :O
02:39 Momochikun: could you check my sakura trick >.>
02:40 xxdeathx: sakura sweet kiss?
02:40 Momochikun: yea
02:41 xxdeathx: np
02:42 *Momochikun is listening to [http://osu.ppy.sh/b/547751 SAKURA*TRICK - Sakura Sweet Kiss]
02:42 xxdeathx: wtf
02:42 xxdeathx: i remember you mapped hard for sekai-nyan's set
02:43 Momochikun: yeah lol
02:43 xxdeathx: map same song same diff twice??
02:44 Momochikun: 100
02:44 xxdeathx: hm?
02:45 Momochikun: i mean.. yes
02:45 xxdeathx: lol
02:45 *xxdeathx is editing [http://osu.ppy.sh/b/547752 SAKURA*TRICK - Sakura Sweet Kiss [Insane]]
02:45 xxdeathx: 00:09:244 (1,2,3) -
02:46 xxdeathx: why don't you have sliders start on white ticks to follow active beat and vocals
02:46 Momochikun: yea i made the slider start on red tick intentionally
02:46 xxdeathx: lol
02:46 xxdeathx: ok why
02:46 Momochikun: well.. if i change it the flow would be very weird 00:10:398 (3,1) -
02:47 Momochikun: if you got pattern recommendation, that would be different answer loll
02:48 xxdeathx: i am figuring out pattern recommendation
02:49 xxdeathx: http://puu.sh/dsLnf/405bc74141.png ?
02:51 Momochikun: why 1/1 slider :<
02:52 xxdeathx: well you already have 00:09:244 (1) - as 1/1 slider
02:52 xxdeathx: so i'm having 00:10:167 (3) - start on white tick
02:53 xxdeathx: 00:10:629 - but this can't be 1/2 slider unless you don't want to click on 00:10:860 (4) -
02:54 Momochikun: `fixed with 1/1 slider tho
02:55 xxdeathx: 00:12:014 (3) - nc for this since it's slower and stacked with 00:12:706 (1) - similar to 00:11:090 (1,2) -
02:55 xxdeathx: except 00:11:090 (1,2) - is 3/4 and 00:12:014 (3,1) - is 1/2 so it's a little different
02:56 Momochikun: i'd rather to keep it honestly, i hate 1 slider combo ><
02:56 xxdeathx: me too lol
02:56 Momochikun: i made them 00:11:090 (1,2,3,1) - on purpose, isn't normal for a trap on Insane diff ? o.o
02:56 xxdeathx: okay fine
02:58 xxdeathx: 00:32:090 (2,3) - tbh this transition feels awkward to me but i don't have any good suggestions
02:58 Momochikun: :3
02:59 xxdeathx: also because the music doesn't require such a big jump there
03:00 Momochikun: i'd make them a bit closer then
03:01 xxdeathx: 00:42:475 (1,2,3,4) - idk about 3/4 gaps
03:01 xxdeathx: unless it's like all circles
03:02 Momochikun: hmm all circles seems good, lemme try
03:03 xxdeathx: lol
03:04 xxdeathx: 00:50:898 (4) - there is 1/4 across this slider, you okay with undermapping?
03:05 xxdeathx: 00:57:244 (3) - NC the start of kiai and sv change
03:05 Momochikun: im okay with it
03:06 xxdeathx: 01:04:860 (6) - a little close to hp bar imo, i'd like to move it lower
03:06 xxdeathx: okay with which one?
03:07 xxdeathx: 01:10:398 (2,3) - again i think the slider should be on the white tick and you can put the circle on the red tick 01:10:398 - before the slider
03:08 Momochikun: nope, i like this one
03:08 xxdeathx: which one?
03:09 xxdeathx: sorry i'm just listing things fast because i don't have time for the other diffs tonight
03:09 xxdeathx: it's 3 am so i need to sleep >.<
03:09 Momochikun: that slider 1/2 slider lol
03:09 xxdeathx: hm?
03:09 Momochikun: 01:10:398 (2,3) -
03:09 xxdeathx: how about the others
03:10 Momochikun: i fixed the slider that close with hp bar
03:10 Momochikun: also for kiai, i'd be pleased if i can keep it :D
03:10 xxdeathx: why not NC the kiai
03:11 Momochikun: kaaamisama toki wa tomete ~
03:11 Momochikun: on the same combo
03:12 xxdeathx: yeah i know...but that's more for preview point than actual gameplay/combo/sv orz
03:12 xxdeathx: eh i'll worry about that later
03:12 xxdeathx: it might be important to QAT
03:12 Momochikun: qat won't unrank stuffs just because NC lmao
03:12 xxdeathx: 01:13:167 (6,1) - should have a bigger jump here, since such a small jump seems to feel disconnected with the strong note on (1)
03:13 Momochikun: i've so many diffs like that >_>
03:13 Momochikun: `ok fixed
03:13 xxdeathx: yeah i'm just being careful to notice everything because i'm new
03:14 xxdeathx: 01:23:090 (1,3) - these are touching the hp bar
03:14 xxdeathx: 01:23:090 (1) - and 01:24:706 (3) -
03:14 xxdeathx: whoops i can't copy objects more than 1 combo away in the same group
03:14 Momochikun: fixed
03:15 xxdeathx: i'll check the other diffs and recheck the insane tomorrow
03:15 xxdeathx: since i gotta sleep now
03:15 Momochikun: ok ~ good night :3

Will continue with other diffs tomorrow since it's 3:17 AM right now what am i doing Continued:

SPOILER
16:11 Momochikun: well i would be a bit busy on holiday so i'd like to rank it xD
16:12 xxdeathx: ok sec
16:15 Momochikun: hm.. k
16:18 xxdeathx: did you update insane
16:18 Momochikun: haven't o.o
16:18 Momochikun: i think you''ll check other diff first before i'm updating lol
16:18 xxdeathx: fine i'll check other diffs
16:18 *xxdeathx is editing [http://osu.ppy.sh/b/547751 SAKURA*TRICK - Sakura Sweet Kiss [Hard]]
16:19 xxdeathx: 00:04:167 (3,4,5,6) - sliders starting on red tick orz
16:20 Momochikun: it's fine, since vocal were landed on the red tick
16:22 xxdeathx: 01:16:629 (4,6) - try to improve blanket
16:22 Momochikun: relogging hue
16:22 Momochikun: k
16:25 xxdeathx: are tiny flashes of kiai at 00:16:629 - allowed
16:25 Momochikun: it's allowed lol, most of my ranked maps / gds have that xD
16:25 Momochikun: see my diff on your ranked mapset :3
16:26 xxdeathx: ok lol
16:26 xxdeathx: i've never used them myself >.<
16:26 *xxdeathx is editing [http://osu.ppy.sh/b/547753 SAKURA*TRICK - Sakura Sweet Kiss [Normal]]
16:26 xxdeathx: 00:02:783 (3) - ends too close to hp bar, can you have it end lower
16:27 Momochikun: k
16:29 *xxdeathx is editing [http://osu.ppy.sh/b/547750 SAKURA*TRICK - Sakura Sweet Kiss [Easy]]
16:33 xxdeathx: 01:23:090 (1) - 1/2 repeat slider?
16:34 Momochikun: k fixed
16:35 xxdeathx: ok about those redundant green timing sections
16:35 xxdeathx: i want to get rid of as many as possible
16:35 xxdeathx: 00:21:937 -
16:37 xxdeathx: sec asking modhelp actualy
16:38 Momochikun: it's fine o.o
16:41 xxdeathx: update then
16:42 Momochikun: anyway, do Bats can change title color now ?
16:42 xxdeathx: noooo we can't do anything like that lol
16:42 xxdeathx: we can't set genre/language either
16:42 Momochikun: ouch.. it's on QAT ability now T_T
16:42 xxdeathx: it says in bat rules we could but i think those are out of date because i tried and asked sakura why i can't and she said only qat can do it
16:43 Momochikun: would be more effective for Bats can do it though
16:43 xxdeathx: ikr
16:43 Momochikun: it sounds rude to suddenly poke a QAT "hello could you download my map and change the title color ? "
16:43 xxdeathx: but genre/language is in the same control panel as online offset
16:43 xxdeathx: and i guess they don't trust us with online offset
16:44 Momochikun: lol
16:45 Momochikun: see if its updated for you
16:45 Momochikun: i'm stucking on global network orz
16:46 xxdeathx: maybe relog
16:46 xxdeathx: that usually works for me
16:47 Momochikun: i try re-update, becoming manual and its not 10 minutes remaining.. dafuq
16:47 Momochikun: now*
16:47 xxdeathx: does it say on your proifile that u updated
16:47 Momochikun: yea it says that so i ask you to check if it updated or not lol..
16:47 xxdeathx: ok then it should be good
16:47 xxdeathx: i'm only unsure about distributing to global network because if files are added it may confuse things..
16:48 Momochikun: oh its updated if i change it to latest version
16:49 xxdeathx: did you change stuff in easy without telling me
16:50 Momochikun: some sliders that near the hp bar, that's all
16:50 Momochikun: also i fixed nazi stacking
16:53 xxdeathx: okay all looks good now

QUALIFIED!!!
Oyatsu
Congratz! Mochi. I haven't moded it yet lol xD
Gaia
Grats! :3
-Nanaka-
Congratz! :)
Suimya
Gratz Mochi :3
BeatofIke
So fast. Congrats mochi <3
Kibbleru
hope no dq

gz
Kyouren
Gratzz~
CSLM
gratz mochi-kun :3
Kibbleru
oh god, quick change to a christmas ava before lust catches u >.<!~
silmarilen
the map asks me to update after downloading
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