owntrolf
Owntrolf wrote:
Easy
00:46:202 (1,2,3) - Better triangle could be made here(nazimod)
00:55:654 - Should definitely have a note here because it feels very strange not having a beat there I'm following the traditional rhythm of Jingle Bells, thinking that may help player identify the rhythm
01:03:462 (2,2) - I think you're missing whistles here
01:25:243 - Maybe note here :< same reason
-I wont really complain about adding spinners here because theres no space for them unless you want to remove some notes to fit a little break for them
Normal
-Same thing with adding spinners
-Im not sure if you should really be using 1/4 blue tick slider ends
Hard
00:25:243 (3,4,5) - Overlap might be a problem
00:26:476 to 00:29:353 - Maybe have higher volume on the finish and switch back in parts like this 00:26:887 (3,1)
00:33:257 - Possibly have a spinner here I'd prefer not, since it's only one bar long
00:36:339 (1,2) - Things like this dont feel really comfortable because its like I'm just on the same spot until the next slider(feelfreetoignorethis) um, it's like, a "signature" pattern? xD same below
00:39:627 (1,2) - ^
00:42:914 (1,2) - ^
00:46:202 (1,2) - ^
01:15:996 - Maybe a spinner here too same
Nothing much to complain about in hard
Gamu
Gamu wrote:
hello~! Request from Christmas☆Queue 2014
thank you for request!
[ General]
- Found unused .wav files: soft-sliderslide2.wav
Must be removed it.- AudioLeadIn: Add the 2000? The start of song is a little early.
- About metadata:
-Artist: COSIO
ZUNTATA even does not have a problem, but it would be better to change to COSIO. I think the artist should be "Remix by COSIO" to strictly follow the site
Also add ZUNTATA to Tags instead of Artist
-Title: Jingle Bells -Trance Mix-
-Source: GROOVE COASTER EX
Must be changed! Nope. It comes out in the IOS version far before the arcade even was announced. "Included" does not mean "source".
-Tags: Add "グルーヴコースター", "VARIETY" and "Remix"
It would be good to add these.
website:http://groovecoaster.jp/music/058_jinglebells.html
[ Easy]
- 00:05:106 (1) - Add a sliderwhistle in order to match with the back sound?
- 00:36:339 (1) - Add a finish at the start point in order to emphasize.
- 00:42:914 (1) - ^
- 01:18:257 (2) - Add a soft-hitfinish (Additons:Soft) at the end point. Because it has the same sound as 01:17:435, 01:17:846 and 01:18:257 in back sound.
- 01:26:476 (2,3,4) - I think these flow are a little bad. Try to change the flow such as this?
- 01:30:585 (3,4) - Add whistle the 01:31:407 instead of the 01:30:996. Because the back sound is the same with 01:00:996 (3,4). changed former one instead
- I think objects are the overall too close. So I'd like to recommend that you change the spacing to 1.1x. not even close to too close...
[ Normal]
- 00:05:106 (1) - The same as Easy diff.
- 00:32:229 (1) - I don't like the 1/4 repeat slider in normal diff. Change to 2/1 slider? can't express the atmosphere
- 00:36:339 (1) - The same as Easy diff.
- 00:42:914 (1) - ^
- 01:18:668 (4) - Add a soft-hitfinish (Additions:Soft). Because it has the same sound as 01:17:435 (1,2,3) in back sound.
- 01:44:558 (1) - The same as 00:32:229 (1). same reason, no change
[ Hard]
- 00:02:229 (2) - CTRL+G owo? don't want to jump at very first
- 00:36:339 (1) - The same as Easy diff.
- 00:42:914 (1) - ^
- 00:35:517 (3,4) - There is a causing the rhythm mistake. Add new combo in order to solve it. or change the placement. I think player can easily identify the difference
- 01:18:257 (3,4) - ^
good mapset :3
LexiaLovesU
LexiaLovesU wrote:
Hello Christmas Mod owoGeneral
- I agree with Gamu the song starts off really early so adding 2000 Lead-In would be better owo
Easy
- 00:23:599 (2) - why don't you add a curve to this slider the fact that it goes straight is kinda weird flow since you going down then back up I think if you add a curve like this it will make the flow more natural owo I intended to make the map old style and straight, so nah
- 00:34:695 (1) - Why don't you crtl+j this slider so that instead of it flowing away of 2 it will flow into to 2. umm I think it will make the shape less good-looking
- 00:58:120 (4) - Why don't you make this slider a bit more curved for a more natural flow also why don't you make the sliders tail a bit more curved like this since making it flow above the next slider kinda causes a weird turn to hit the next note. this way you flow into the slider owo
- 01:00:996 (3,4) - This pattern looks a bit odd I think maybe instead of using straight sliders you should use curve sliders so that it looks more neat and organized like so lt looks odd in flow...
- 01:24:010 (3) - why don't you turn this slider towards the next note so that it flows more naturally don't see the necessity...
- 01:31:407 (4) - I suggest you make this slider the same as 01:29:764 (2) it will look nicer and the flow will feel more natural since the curve will go into 1 nicely owo 2 doesn't even look good to me
Guess that's itNormal
- 00:03:462 (1,2) - I suggest you crtl+H 1 so that it flows into 2 instead of away since you made the slider body flow in the opposite direction of were 2 is placed and that leaves an unnatural flow between them owo I don't like that, or people will keep asking me to blanket
- 00:13:942 (2) - I suggest you make this slider the same as one so that the pattern looks neater owo I care more about the playing flow, so nah
- 00:15:585 (2) - Same reason as above
- 00:20:517 (2) - Idk the way it looks is a bit odd since I think making it go up look random why don't you make this straight like this I think it look better like this owo because music goes up
- 00:29:764 (1,2,3,4,1,2,1) - This is extremely hard for a normal diff this is more hard difficulty level there is just too many 1/2 notes at once and then at the end there is a lot of repeats on that slider the newbies are gonna get confused :< I suggest you rework this rhythm and make it more normal friendly owo it's just as easy as 1/1 circles... considering some other normals having consecutive 1/2 circles I think this pattern is acceptable, also that I have a relative hard hard
I did this for that part. The rhythm fits and the spinner at the end can fit for the 1/4 notes owo- 00:48:668 (4,5,6,7,1) - That is too many 1/2 circles at a time for a normal. especially for a bit of a higher bpm like this one the newbies will not be able to hit all of those notes. I suggest you rework the rhythm to make the rhythm into something for newbie friendly like this reason same as above. if the difficulty is lower than 2 I think it may be unbalanced for the whole spread
- 00:50:517 (3,4) - why don't you move 3 a bit so that the flow would be less sharp and more natural for 1/2 notes in normal a natural less sharp flow is usually much better for the player owo actually I think a bit sharp shape plays better than fluent curve
- 00:52:161 (3) - the rhythm here is gonna confuse normal players since blue is basically just being introduced to them so they would have to learn the rhythm of blue ticks first before doing something that requires them to go into white from blue so I suggest you add a repeat on this slider so that it will go on the white tick :> pattern in GC normal has even more 1/4 notes, I think as long as player can see the DS relation, they will know how to react. so I'd prefer keep it. same for below
- 00:58:736 (4) - Same as above
- 01:00:996 (1,2,3,4,5) - That is too many 1/2 circles at a time for a normal. especially for a bit of a higher bpm like this one the newbies will not be able to hit all of those notes. I suggest you rework the rhythm to make the rhythm into something for newbie friendly
- 01:21:750 (3) - the rhythm here is gonna confuse normal players since blue is basically just being introduced to them so they would have to learn the rhythm of blue ticks first before doing something that requires them to go into white from blue
- 01:24:832 (3,4) - Now that is great way to make the rhythm newbie player friendly good job
- 01:26:681 (3,4) - why don't you move 4 a bit so that the flow would be less sharp and more natural for 1/2 notes in normal a natural less sharp flow is usually much better for the player owo same
- 01:28:325 (3) - the rhythm here is gonna confuse normal players since blue is basically just being introduced to them so they would have to learn the rhythm of blue ticks first before doing something that requires them to go into white from blue
- 01:30:791 (1,2,3,4) - That is too many 1/2 circles at a time for a normal. especially for a bit of a higher bpm like this one the newbies will not be able to hit all of those notes. I suggest you rework the rhythm to make the rhythm into something for newbie friendly
- 01:42:092 (1,2,3,4,5,6,1) - This is extremely hard for a normal diff this is more hard difficulty level there is just too many 1/2 notes at once and then at the end there is a lot of repeats on that slider the newbies are gonna get confused :< I suggest you rework this rhythm and make it more normal friendly owo same as above
Hard
- 00:28:325 (2) - I suggest that you stack this ontop of 3 since that overlap looks really odd and personally I feel like the antijump really emphasizes the slider well owo changed the pattern
- 00:35:825 (4) - Change the placement of this the rhythm still reads this as a white tick instead of a blue tick I think it's very improbable to read as white line due to the following notes
- 01:18:565 (4) - Same as above
That's all I really really like this difficulty Great job
Hopefully this mod helped owo good luck
Sonnyc
Sonnyc wrote:
Nothing worth to point out for Easy and Normal.
[Hard]
00:13:222 (5) - 2 y axis down (nazi)
01:08:496 (5) - Mind adding a clap here? Or did you thought it would be too loud? imo it's too loud, and that's why I added a whistle
01:44:969 - Mind making a 1/8 slider reverse from here? that kinda kills...
Neat map.
no comment = fixed
Thanks everyone~
p.s. guys plz use spoilerbox... it's hard to open a box with no captions, and it kills when replying to it...