Remix by COSIO - Jingle Bells -Trance Mix-

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LexiaLovesU
Hello Christmas Mod owo

General

  1. I agree with Gamu the song starts off really early so adding 2000 Lead-In would be better owo

Easy

  1. 00:23:599 (2) - why don't you add a curve to this slider the fact that it goes straight is kinda weird flow since you going down then back up I think if you add a curve like this it will make the flow more natural owo
  2. 00:34:695 (1) - Why don't you crtl+j this slider so that instead of it flowing away of 2 it will flow into to 2.
  3. 00:58:120 (4) - Why don't you make this slider a bit more curved for a more natural flow also why don't you make the sliders tail a bit more curved like this since making it flow above the next slider kinda causes a weird turn to hit the next note. this way you flow into the slider owo
  4. 01:00:996 (3,4) - This pattern looks a bit odd I think maybe instead of using straight sliders you should use curve sliders so that it looks more neat and organized like so
  5. 01:24:010 (3) - why don't you turn this slider towards the next note so that it flows more naturally
  6. 01:31:407 (4) - I suggest you make this slider the same as 01:29:764 (2) it will look nicer and the flow will feel more natural since the curve will go into 1 nicely owo

    Guess that's it

Normal

  1. 00:03:462 (1,2) - I suggest you crtl+H 1 so that it flows into 2 instead of away since you made the slider body flow in the opposite direction of were 2 is placed and that leaves an unnatural flow between them owo
  2. 00:13:942 (2) - I suggest you make this slider the same as one so that the pattern looks neater owo
  3. 00:15:585 (2) - Same reason as above
  4. 00:20:517 (2) - Idk the way it looks is a bit odd since I think making it go up look random why don't you make this straight like this I think it look better like this owo
  5. 00:29:764 (1,2,3,4,1,2,1) - This is extremely hard for a normal diff this is more hard difficulty level there is just too many 1/2 notes at once and then at the end there is a lot of repeats on that slider the newbies are gonna get confused :< I suggest you rework this rhythm and make it more normal friendly owo
    I did this for that part. The rhythm fits and the spinner at the end can fit for the 1/4 notes owo
  6. 00:48:668 (4,5,6,7,1) - That is too many 1/2 circles at a time for a normal. especially for a bit of a higher bpm like this one the newbies will not be able to hit all of those notes. I suggest you rework the rhythm to make the rhythm into something for newbie friendly like this
  7. 00:50:517 (3,4) - why don't you move 3 a bit so that the flow would be less sharp and more natural for 1/2 notes in normal a natural less sharp flow is usually much better for the player owo
  8. 00:52:161 (3) - the rhythm here is gonna confuse normal players since blue is basically just being introduced to them so they would have to learn the rhythm of blue ticks first before doing something that requires them to go into white from blue so I suggest you add a repeat on this slider so that it will go on the white tick :>
  9. 00:58:736 (4) - Same as above
  10. 01:00:996 (1,2,3,4,5) - That is too many 1/2 circles at a time for a normal. especially for a bit of a higher bpm like this one the newbies will not be able to hit all of those notes. I suggest you rework the rhythm to make the rhythm into something for newbie friendly
  11. 01:21:750 (3) - the rhythm here is gonna confuse normal players since blue is basically just being introduced to them so they would have to learn the rhythm of blue ticks first before doing something that requires them to go into white from blue
  12. 01:24:832 (3,4) - Now that is great way to make the rhythm newbie player friendly good job
  13. 01:26:681 (3,4) - why don't you move 4 a bit so that the flow would be less sharp and more natural for 1/2 notes in normal a natural less sharp flow is usually much better for the player owo
  14. 01:28:325 (3) - the rhythm here is gonna confuse normal players since blue is basically just being introduced to them so they would have to learn the rhythm of blue ticks first before doing something that requires them to go into white from blue
  15. 01:30:791 (1,2,3,4) - That is too many 1/2 circles at a time for a normal. especially for a bit of a higher bpm like this one the newbies will not be able to hit all of those notes. I suggest you rework the rhythm to make the rhythm into something for newbie friendly
  16. 01:42:092 (1,2,3,4,5,6,1) - This is extremely hard for a normal diff this is more hard difficulty level there is just too many 1/2 notes at once and then at the end there is a lot of repeats on that slider the newbies are gonna get confused :< I suggest you rework this rhythm and make it more normal friendly owo

Hard

  1. 00:28:325 (2) - I suggest that you stack this ontop of 3 since that overlap looks really odd and personally I feel like the antijump really emphasizes the slider well owo
  2. 00:35:825 (4) - Change the placement of this the rhythm still reads this as a white tick instead of a blue tick
  3. 01:18:565 (4) - Same as above
    That's all I really really like this difficulty Great job :D

Hopefully this mod helped owo good luck :D
Topic Starter
Flower

Owntrolf wrote:

Easy
00:46:202 (1,2,3) - Better triangle could be made here(nazimod)
00:55:654 - Should definitely have a note here because it feels very strange not having a beat there I'm following the traditional rhythm of Jingle Bells, thinking that may help player identify the rhythm
01:03:462 (2,2) - I think you're missing whistles here
01:25:243 - Maybe note here :< same reason

-I wont really complain about adding spinners here because theres no space for them unless you want to remove some notes to fit a little break for them

Normal
-Same thing with adding spinners
-Im not sure if you should really be using 1/4 blue tick slider ends

Hard
00:25:243 (3,4,5) - Overlap might be a problem
00:26:476 to 00:29:353 - Maybe have higher volume on the finish and switch back in parts like this 00:26:887 (3,1)
00:33:257 - Possibly have a spinner here I'd prefer not, since it's only one bar long
00:36:339 (1,2) - Things like this dont feel really comfortable because its like I'm just on the same spot until the next slider(feelfreetoignorethis) um, it's like, a "signature" pattern? xD same below
00:39:627 (1,2) - ^
00:42:914 (1,2) - ^
00:46:202 (1,2) - ^
01:15:996 - Maybe a spinner here too same

Nothing much to complain about in hard

Gamu wrote:

hello~! Request from Christmas☆Queue 2014
thank you for request!

[ General]
  1. Found unused .wav files: soft-sliderslide2.wav
    Must be removed it.
  2. AudioLeadIn: Add the 2000? The start of song is a little early.
  3. About metadata:
    -Artist: COSIO
    ZUNTATA even does not have a problem, but it would be better to change to COSIO. I think the artist should be "Remix by COSIO" to strictly follow the site
    Also add ZUNTATA to Tags instead of Artist
    -Title: Jingle Bells -Trance Mix-
    -Source: GROOVE COASTER EX
    Must be changed! Nope. It comes out in the IOS version far before the arcade even was announced. "Included" does not mean "source".
    -Tags: Add "グルーヴコースター", "VARIETY" and "Remix"
    It would be good to add these.
    website:http://groovecoaster.jp/music/058_jinglebells.html


[ Easy]
  1. 00:05:106 (1) - Add a sliderwhistle in order to match with the back sound?
  2. 00:36:339 (1) - Add a finish at the start point in order to emphasize.
  3. 00:42:914 (1) - ^
  4. 01:18:257 (2) - Add a soft-hitfinish (Additons:Soft) at the end point. Because it has the same sound as 01:17:435, 01:17:846 and 01:18:257 in back sound.
  5. 01:26:476 (2,3,4) - I think these flow are a little bad. Try to change the flow such as this?
  6. 01:30:585 (3,4) - Add whistle the 01:31:407 instead of the 01:30:996. Because the back sound is the same with 01:00:996 (3,4). changed former one instead
  7. I think objects are the overall too close. So I'd like to recommend that you change the spacing to 1.1x. not even close to too close...

[ Normal]
  1. 00:05:106 (1) - The same as Easy diff.
  2. 00:32:229 (1) - I don't like the 1/4 repeat slider in normal diff. Change to 2/1 slider? can't express the atmosphere
  3. 00:36:339 (1) - The same as Easy diff.
  4. 00:42:914 (1) - ^
  5. 01:18:668 (4) - Add a soft-hitfinish (Additions:Soft). Because it has the same sound as 01:17:435 (1,2,3) in back sound.
  6. 01:44:558 (1) - The same as 00:32:229 (1). same reason, no change

[ Hard]
  1. 00:02:229 (2) - CTRL+G owo? don't want to jump at very first
  2. 00:36:339 (1) - The same as Easy diff.
  3. 00:42:914 (1) - ^
  4. 00:35:517 (3,4) - There is a causing the rhythm mistake. Add new combo in order to solve it. or change the placement. I think player can easily identify the difference
  5. 01:18:257 (3,4) - ^

good mapset :3

LexiaLovesU wrote:

Hello Christmas Mod owo

General

  1. I agree with Gamu the song starts off really early so adding 2000 Lead-In would be better owo

Easy

  1. 00:23:599 (2) - why don't you add a curve to this slider the fact that it goes straight is kinda weird flow since you going down then back up I think if you add a curve like this it will make the flow more natural owo I intended to make the map old style and straight, so nah
  2. 00:34:695 (1) - Why don't you crtl+j this slider so that instead of it flowing away of 2 it will flow into to 2. umm I think it will make the shape less good-looking
  3. 00:58:120 (4) - Why don't you make this slider a bit more curved for a more natural flow also why don't you make the sliders tail a bit more curved like this since making it flow above the next slider kinda causes a weird turn to hit the next note. this way you flow into the slider owo
  4. 01:00:996 (3,4) - This pattern looks a bit odd I think maybe instead of using straight sliders you should use curve sliders so that it looks more neat and organized like so lt looks odd in flow...
  5. 01:24:010 (3) - why don't you turn this slider towards the next note so that it flows more naturally don't see the necessity...
  6. 01:31:407 (4) - I suggest you make this slider the same as 01:29:764 (2) it will look nicer and the flow will feel more natural since the curve will go into 1 nicely owo 2 doesn't even look good to me

    Guess that's it

Normal

  1. 00:03:462 (1,2) - I suggest you crtl+H 1 so that it flows into 2 instead of away since you made the slider body flow in the opposite direction of were 2 is placed and that leaves an unnatural flow between them owo I don't like that, or people will keep asking me to blanket
  2. 00:13:942 (2) - I suggest you make this slider the same as one so that the pattern looks neater owo I care more about the playing flow, so nah
  3. 00:15:585 (2) - Same reason as above
  4. 00:20:517 (2) - Idk the way it looks is a bit odd since I think making it go up look random why don't you make this straight like this I think it look better like this owo because music goes up
  5. 00:29:764 (1,2,3,4,1,2,1) - This is extremely hard for a normal diff this is more hard difficulty level there is just too many 1/2 notes at once and then at the end there is a lot of repeats on that slider the newbies are gonna get confused :< I suggest you rework this rhythm and make it more normal friendly owo it's just as easy as 1/1 circles... considering some other normals having consecutive 1/2 circles I think this pattern is acceptable, also that I have a relative hard hard
    I did this for that part. The rhythm fits and the spinner at the end can fit for the 1/4 notes owo
  6. 00:48:668 (4,5,6,7,1) - That is too many 1/2 circles at a time for a normal. especially for a bit of a higher bpm like this one the newbies will not be able to hit all of those notes. I suggest you rework the rhythm to make the rhythm into something for newbie friendly like this reason same as above. if the difficulty is lower than 2 I think it may be unbalanced for the whole spread
  7. 00:50:517 (3,4) - why don't you move 3 a bit so that the flow would be less sharp and more natural for 1/2 notes in normal a natural less sharp flow is usually much better for the player owo actually I think a bit sharp shape plays better than fluent curve
  8. 00:52:161 (3) - the rhythm here is gonna confuse normal players since blue is basically just being introduced to them so they would have to learn the rhythm of blue ticks first before doing something that requires them to go into white from blue so I suggest you add a repeat on this slider so that it will go on the white tick :> pattern in GC normal has even more 1/4 notes, I think as long as player can see the DS relation, they will know how to react. so I'd prefer keep it. same for below
  9. 00:58:736 (4) - Same as above
  10. 01:00:996 (1,2,3,4,5) - That is too many 1/2 circles at a time for a normal. especially for a bit of a higher bpm like this one the newbies will not be able to hit all of those notes. I suggest you rework the rhythm to make the rhythm into something for newbie friendly
  11. 01:21:750 (3) - the rhythm here is gonna confuse normal players since blue is basically just being introduced to them so they would have to learn the rhythm of blue ticks first before doing something that requires them to go into white from blue
  12. 01:24:832 (3,4) - Now that is great way to make the rhythm newbie player friendly good job
  13. 01:26:681 (3,4) - why don't you move 4 a bit so that the flow would be less sharp and more natural for 1/2 notes in normal a natural less sharp flow is usually much better for the player owo same
  14. 01:28:325 (3) - the rhythm here is gonna confuse normal players since blue is basically just being introduced to them so they would have to learn the rhythm of blue ticks first before doing something that requires them to go into white from blue
  15. 01:30:791 (1,2,3,4) - That is too many 1/2 circles at a time for a normal. especially for a bit of a higher bpm like this one the newbies will not be able to hit all of those notes. I suggest you rework the rhythm to make the rhythm into something for newbie friendly
  16. 01:42:092 (1,2,3,4,5,6,1) - This is extremely hard for a normal diff this is more hard difficulty level there is just too many 1/2 notes at once and then at the end there is a lot of repeats on that slider the newbies are gonna get confused :< I suggest you rework this rhythm and make it more normal friendly owo same as above

Hard

  1. 00:28:325 (2) - I suggest that you stack this ontop of 3 since that overlap looks really odd and personally I feel like the antijump really emphasizes the slider well owo changed the pattern
  2. 00:35:825 (4) - Change the placement of this the rhythm still reads this as a white tick instead of a blue tick I think it's very improbable to read as white line due to the following notes
  3. 01:18:565 (4) - Same as above
    That's all I really really like this difficulty Great job :D

Hopefully this mod helped owo good luck :D

Sonnyc wrote:

Nothing worth to point out for Easy and Normal.
[Hard]
00:13:222 (5) - 2 y axis down (nazi)
01:08:496 (5) - Mind adding a clap here? Or did you thought it would be too loud? imo it's too loud, and that's why I added a whistle
01:44:969 - Mind making a 1/8 slider reverse from here? that kinda kills...
Neat map.

no comment = fixed

Thanks everyone~

p.s. guys plz use spoilerbox... it's hard to open a box with no captions, and it kills when replying to it...
Sonnyc
Nothing worth to point out for Easy and Normal.
[Hard]
00:13:222 (5) - 2 y axis down (nazi)
01:08:496 (5) - Mind adding a clap here? Or did you thought it would be too loud?
01:44:969 - Mind making a 1/8 slider reverse from here?
Neat map.
Topic Starter
Flower
All replied. Updated
Gamu
Sorry there is a thing to be worried about only one.
"Remix by" means who did remix, it is not part of the artist, and i think inappropriate to include.
site: http://groovecoaster.jp/artist/15_cosio.html


Edit: okay! i'm sorry for troubling you ;;
Topic Starter
Flower
Pho

From the christmas queue. (:3)

Bold: Fix quickly/unrakable stuff
Red: Highly recommend

[General]
  1. No issue.


[Easy]
  1. 00:42:092 (4) - Maybe move this sliderend a bit more to the upper-left: http://puu.sh/dd0yh/6a5872476c.jpg
  2. 00:51:544 (4) - Add whistle on the sliderend? Same at 00:58:120 (4) - 01:21:133 (4) - 01:27:709 (4) - , it feels better to add them here.
  3. Should be good to go.


[Normal]
  1. 00:25:448 (2) - Missed a whistle on sliderstart?
  2. 00:42:914 (1,2) - Flow could be smoother here: http://puu.sh/dd1s3/a11d0e7b47.jpg
  3. 01:01:818 (5,2) - This might be a bit tricky for a normal, maybe non-overlap them: http://puu.sh/dd1Kn/1ef9089ed6.jpg . Also would look better this way imo.
  4. 01:43:736 (5,1) - NC should be set on 5 already.
  5. Not sure bout this map, it has quite some diff peaks for a normal like mentioned in the previous mods.
    Might be a good idea to even out the spread a bit by nerfing this one and make an easier hard diff here, as the gap between the normal and current hard is still pretty high.


[Hard]
  1. 01:13:325 (4) - NC here? You did it at the wub sounds in the beginning as well.
  2. 01:14:969 (5) - NC here.
  3. 01:20:620 (6) - There's not really a beat at this position in the track. Delete it.
  4. Hate quadruples, but really nice feeling here anyway.


Allright, that's so far from me. Still worrying about that gap between the Normal and Hard, but it should be good to go... i think. Have a christmas star! ☆
Topic Starter
Flower

Pho wrote:


From the christmas queue. (:3)

Bold: Fix quickly/unrakable stuff
Red: Highly recommend

[General]
  1. No issue.


[Easy]
  1. 00:42:092 (4) - Maybe move this sliderend a bit more to the upper-left: http://puu.sh/dd0yh/6a5872476c.jpg moved in a different angle to point the flow
  2. 00:51:544 (4) - Add whistle on the sliderend? Same at 00:58:120 (4) - 01:21:133 (4) - 01:27:709 (4) - , it feels better to add them here.
  3. Should be good to go.


[Normal]
  1. 00:25:448 (2) - Missed a whistle on sliderstart?
  2. 00:42:914 (1,2) - Flow could be smoother here: http://puu.sh/dd1s3/a11d0e7b47.jpg
  3. 01:01:818 (5,2) - This might be a bit tricky for a normal, maybe non-overlap them: http://puu.sh/dd1Kn/1ef9089ed6.jpg . Also would look better this way imo.
  4. 01:43:736 (5,1) - NC should be set on 5 already.
  5. Not sure bout this map, it has quite some diff peaks for a normal like mentioned in the previous mods.
    Might be a good idea to even out the spread a bit by nerfing this one and make an easier hard diff here, as the gap between the normal and current hard is still pretty high.


[Hard]
  1. 01:13:325 (4) - NC here? You did it at the wub sounds in the beginning as well.
  2. 01:14:969 (5) - NC here.
  3. 01:20:620 (6) - There's not really a beat at this position in the track. Delete it. There's sound here, if you slow it down it is very clear. I'll consider more about this rhythm later.
  4. Hate quadruples, but really nice feeling here anyway.


Allright, that's so far from me. Still worrying about that gap between the Normal and Hard, but it should be good to go... i think. Have a christmas star! ☆
thanks for modding! updated.
Rakuen


From Christmas☆Queue 2014

Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

花花好~

[General]
Could use some Audio Lead-In for players to ready, at least 500 (suggest 1500 tho) would help a lot

[Easy]
  1. There's a difference in the diff here (not displayed in AiMod), change the sampleset (Normal > Soft , constant for all I guess) in the .osu file:


[Normal]
  1. 01:30:585 - 5 circles here would look better (combo), maybe change 01:29:969 - to a short slider that stops 01:30:175 -
  2. 01:42:914 (3) - NC would fit a constant combo as you're doing 01:43:736 (1,2,1) -


[Hard]
  1. 00:02:229 (2) - I'd map it Ctrl+G~ (okay...)
  2. Looks good 0.0
Topic Starter
Flower

Rakuen wrote:



From Christmas☆Queue 2014

Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

花花好~

[General]
Could use some Audio Lead-In for players to ready, at least 500 (suggest 1500 tho) would help a lot

[Easy]
  1. There's a difference in the diff here (not displayed in AiMod), change the sampleset (Normal > Soft , constant for all I guess) in the .osu file:


[Normal]
  1. 01:30:585 - 5 circles here would look better (combo), maybe change 01:29:969 - to a short slider that stops 01:30:175 - it kinda reads less frendly, so nah
  2. 01:42:914 (3) - NC would fit a constant combo as you're doing 01:43:736 (1,2,1) -


[Hard]
  1. 00:02:229 (2) - I'd map it Ctrl+G~ (okay...) as explained before, I decide not to change...
  2. Looks good 0.0
thanks for modding~!
[CSGA]Ar3sgice
hard
00:15:380 (4,5) - 这两个不对称
00:19:284 (6) - 这个放在蓝线单点比较好
00:32:229 (1,2,3,4,5,6,7,8,9) - 应该加一些波折而不是直线下去
01:44:558 (1,2,3,4,5,6,7,8,9) - ^
00:46:202 (1) - 这音效不好听
01:43:017 - 少了note

normal
00:50:517 (3,4) - 不好看
01:29:969 (4) - 往上几格啊
Topic Starter
Flower

[CSGA]Ar3sgice wrote:

hard
00:15:380 (4,5) - 这两个不对称
00:19:284 (6) - 这个放在蓝线单点比较好 体现一个加速的节奏
00:32:229 (1,2,3,4,5,6,7,8,9) - 应该加一些波折而不是直线下去 啊,减小一点难度
01:44:558 (1,2,3,4,5,6,7,8,9) - ^
00:46:202 (1) - 这音效不好听 ??!?!
01:43:017 - 少了note 体现GC原谱的特色

normal
00:50:517 (3,4) - 不好看 ?!?
01:29:969 (4) - 往上几格啊 体现一个直线感觉
thanks for modding!
Rakuen
Rechecked irc

Fixed audio lead-in

Bubbled!
Lust
Hey

[Hard]
Pretty map!
  1. 00:32:229 (1,2,3,4,5,6,7,8,9) - This stream is a bit too long and difficult to be in a hard. The difficulty gap between the normal and hard is already pretty large, so I recommend that you find a different way to map this. Maybe substitute it with sliders or something.
  2. 00:42:092 (4,5,6) - These little triplets at the end of the sliders are kind of awkward imo. I found them a bit weird to play. Removing the blue tick circle was a lot more fun to play and was a bit of an easier pattern. I'd highly recommend you do this for all of the triplets you shoehorn at the end of the sliders so that the difficulty level is lowered.
  3. 01:14:969 (1,2,3,4,5) - This is an excellent example of how to avoid mapping difficult streams. Nice job! Apply that to 01:44:558 (1,2,3,4,5,6,7,8,9) - and you should be good to go.
  4. 01:45:380 (9) - The finish on this doesn't really seem to fit the song imo. Removing it/doing what you did 00:33:051 (9) - here works well.


[Normal]
  1. 00:32:229 (1) - I highly recommend against this kind of slider in lower difficulties. They are kind of hard to read and normal players won't know when to let go. Just put a circle here and you'll be fine.
  2. 01:44:558 (1) - ^


Clean maps, call me back when you are finished applying everything!
Project Railgun
Cool, it's bubbled. :) Going to post my late mod, maybe it'll be somewhat useful~

[Easy]
  1. 00:11:681 (3,4,5) - I suggest you increase the Spacing between Circle 3 and Slider 5, maybe follow the spacing at 00:39:627 (1,2,3) - because the player may aim for the closest circle instead of following the Approach Circle. Repeat for all places you see fit (e.g: 00:46:202 (1,2,3) - ).
  2. Everything else looks fine.


[Normal]
  1. The Normal is cool, sorry if I can't mod it as much as you'd like.
  2. 00:32:229 (1) -, 01:44:558 (1) - I think these sliders would play better if you gave them a slight slant. Example below.


    ~
  3. 00:55:757 (4) - I think this plays better with more flow (e.g: x:344 y:84). You may need to adjust your next pattern.


[Hard]
  1. 00:18:976 (5,6) - Slightly increase the Distance Snap here? I found it rather difficult to play with the Slider Tail covering most of it.
  2. 00:19:592 (7) - Personal preference, I would Ctrl+G this slider to give the feel of jumping on the 1/1. It plays somewhat better IMO. Another example would be 00:23:805 (4,5,6) -. I personally believe that the 1/1 should feature more sense of a jump for emphasis. Repeat for all occurrences you see fit.


Rank soon~
Gabe
Hello Flower,

I would like you to answer to these posts before going further into the Qualifying process. I'm ready to go to another step, but I need your co-operation. Are you applying these two mods above or not? If not, why so?

If you decide to make some changes to your map, I can ask Lust to rebubble and I'll gratefully Qualify it!
Topic Starter
Flower

Lust wrote:

Hey

[Hard]
Pretty map!
  1. 00:32:229 (1,2,3,4,5,6,7,8,9) - This stream is a bit too long and difficult to be in a hard. The difficulty gap between the normal and hard is already pretty large, so I recommend that you find a different way to map this. Maybe substitute it with sliders or something. changed to kick sliders. same for latter one.
  2. 00:42:092 (4,5,6) - These little triplets at the end of the sliders are kind of awkward imo. I found them a bit weird to play. Removing the blue tick circle was a lot more fun to play and was a bit of an easier pattern. I'd highly recommend you do this for all of the triplets you shoehorn at the end of the sliders so that the difficulty level is lowered. I remembered that as a newbie player, I always use same finger to hit the circle after a 3/4 circle. so the hitting is not as hard as what a higher player thinks.
  3. 01:14:969 (1,2,3,4,5) - This is an excellent example of how to avoid mapping difficult streams. Nice job! Apply that to 01:44:558 (1,2,3,4,5,6,7,8,9) - and you should be good to go.
  4. 01:45:380 (9) - The finish on this doesn't really seem to fit the song imo. Removing it/doing what you did 00:33:051 (9) - here works well. it's different from the previous condition. there is an obvious crash hit.


[Normal]
  1. 00:32:229 (1) - I highly recommend against this kind of slider in lower difficulties. They are kind of hard to read and normal players won't know when to let go. Just put a circle here and you'll be fine. changed
  2. 01:44:558 (1) - ^


Clean maps, call me back when you are finished applying everything!

Project Railgun wrote:

Cool, it's bubbled. :) Going to post my late mod, maybe it'll be somewhat useful~

[Easy]
  1. 00:11:681 (3,4,5) - I suggest you increase the Spacing between Circle 3 and Slider 5, maybe follow the spacing at 00:39:627 (1,2,3) - because the player may aim for the closest circle instead of following the Approach Circle. Repeat for all places you see fit (e.g: 00:46:202 (1,2,3) - ). I think players should be aware of them by looking at the order of appearing, so should be fine
  2. Everything else looks fine.


[Normal]
  1. The Normal is cool, sorry if I can't mod it as much as you'd like.
  2. 00:32:229 (1) -, 01:44:558 (1) - I think these sliders would play better if you gave them a slight slant. Example below. already removed


    ~
  3. 00:55:757 (4) - I think this plays better with more flow (e.g: x:344 y:84). You may need to adjust your next pattern. I think breaking the flow also plays cool... especially this part is relatively slow


[Hard]
  1. 00:18:976 (5,6) - Slightly increase the Distance Snap here? I found it rather difficult to play with the Slider Tail covering most of it.hmm, i still like current pattern.
  2. 00:19:592 (7) - Personal preference, I would Ctrl+G this slider to give the feel of jumping on the 1/1. It plays somewhat better IMO. Another example would be 00:23:805 (4,5,6) -. I personally believe that the 1/1 should feature more sense of a jump for emphasis. Repeat for all occurrences you see fit. i'd prefer the consistence, so maybe keep current pattern.


Rank soon~
thanks all~
Lust
Re-nominated! Can't believe there are still x-mas maps lying around haha
Gabe
Good map!

Ranked!



seems like I can't rank more than one map per day..
ON HOLD.
Topic Starter
Flower
LOL. I did the same thing the same thing yesterday. Can't believe so many maps were qualified recently. New semester is starting so everyone wants to get their map ranked ASAP?
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