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Groove Coverage - God is a Girl (DJ Stepho Remix)

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Topic Starter
NinjaTertel

GyroX20 wrote:

This diff looks like a Insane to me :P
- im not sure if i should touch this since this isnt my diff? i dont relly know how GDs work.. hehe
Pretty sure i just step in and fix it, then give you the update

Gyro's Hard
00:20:456 (1) Blank it ok fixed
00:24:093 (3,4) Those sliders doesnt fit in my opinion ok fixed
This diff looks like a Insane to me :P i think its easy enough, i can do it on double time
Update:

SPOILER
osu file format v13

[General]
AudioFilename: giag.mp3
AudioLeadIn: 0
PreviewTime: 54096
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 90140
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2432

[Metadata]
Title:God is a Girl (Remix)
TitleUnicode:God is a Girl (Remix)
Artist:DJ Stepho
ArtistUnicode:DJ Stepho
Creator:NinjaTertel
Version:Gyro's Hard
Source:O2Jam
Tags:techno trance groove coverage
BeatmapID:555715
BeatmapSetID:236314

[Difficulty]
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CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

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176,84,75007,1,0,0:0:0:0:
92,172,75189,2,0,L|36:156,3,40,0|0|0|0,0:0|2:0|0:0|2:0,2:0:0:0:
20,212,75553,6,0,P|32:264|56:300,1,80
156,236,75917,1,8,0:0:0:0:
260,296,76098,2,0,P|264:208|212:136,1,160
112,120,76644,1,8,0:0:0:0:
220,64,76826,1,0,0:0:0:0:
340,64,77008,6,0,P|384:84|400:140,1,80
292,168,77371,1,8,0:0:0:0:
292,288,77553,1,0,0:0:0:0:
196,216,77735,1,0,0:0:0:0:
196,96,77917,1,0,0:0:0:0:
96,164,78099,1,8,0:0:0:0:
96,284,78281,1,0,0:0:0:0:
204,336,78462,6,0,L|208:376,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
276,240,78826,1,8,0:0:0:0:
208,140,79009,1,0,0:0:0:0:
272,36,79191,2,0,L|320:64,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
152,36,79556,2,0,P|104:60|84:116,1,80,8|0,0:0|0:0,0:0:0:0:
92,200,79921,6,0,L|52:224,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
196,260,80286,1,8,0:0:0:0:
316,260,80469,1,0,0:0:0:0:
372,156,80651,2,0,L|416:152,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
312,52,81016,2,0,P|264:88|256:128,1,80,8|0,0:0|0:0,0:0:0:0:
256,224,81381,5,0,0:0:0:0:
256,344,81564,1,0,0:0:0:0:
356,276,81746,1,8,0:0:0:0:
348,156,81929,2,0,P|304:128|184:144,1,160
140,240,82476,1,8,0:0:0:0:
144,360,82659,1,0,0:0:0:0:
44,296,82841,6,0,P|32:232|80:144,1,160,0|8,0:0|0:0,0:0:0:0:
188,116,83389,1,0,0:0:0:0:
324,116,83571,1,0,0:0:0:0:
256,216,83753,1,0,0:0:0:0:
144,260,83936,2,0,P|164:308|208:340,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
44,196,84483,6,0,P|76:160|108:144,1,80,0|8,0:0|0:0,0:0:0:0:
224,168,84848,1,0,0:0:0:0:
344,172,85031,2,0,L|296:256,1,80
424,232,85396,2,0,L|344:384,1,160,8|0,0:0|0:0,0:0:0:0:
240,320,85943,5,0,0:0:0:0:
256,200,86126,1,8,0:0:0:0:
272,64,86308,1,0,0:0:0:0:
376,128,86491,2,0,L|332:144,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
464,212,86856,2,0,P|420:236|384:244,1,80,8|0,0:0|0:0,0:0:0:0:
276,204,87221,5,0,0:0:0:0:
164,244,87403,1,0,0:0:0:0:
184,124,87586,1,8,0:0:0:0:
276,204,87768,1,0,0:0:0:0:
320,316,87951,2,0,P|344:268|380:236,1,80
480,264,88316,2,0,P|456:312|420:344,1,80,8|0,0:0|0:0,0:0:0:0:
320,316,88680,5,0,0:0:0:0:
204,348,88863,1,0,0:0:0:0:
232,232,89045,1,8,0:0:0:0:
320,316,89228,1,0,0:0:0:0:
356,200,89410,2,0,P|340:160|296:128,1,80
196,108,89775,2,0,P|148:132|124:244,1,160,8|4,0:0|0:0,0:0:0:0:
Ahh.. I see...
Updated! :D
Nozhomi
Hi~ Mod request from a queue I'm not even on it XD
Please reply to this mod saying what you didn't fix (and what you did) and why to improve my futur mods.
If you've any question, ask me in-game.

- General :
  1. This mapset suffer of a bad diffspread, because SR difference between some diff is too high (1.13 -> 2.53 -> 3.64 -> 5.06). Best option here should be to decrease difficulty of Normal and Hard, change insane to Extra and map a new insane to adjust diffspread. If you're not sure about it, ask to a BAT.
  2. Disable Widescreen Support since you don't use any Storyboard.
  3. Background don't fit so well to music imo, but it's really personal.

- Insane :
  1. OD8 + AR8.5 seems a little strange imo. Try AR9.
  2. 00:07:000 (3,4) - Blanket can be just a little improved.
  3. 00:12:273 (2,3) - And you could blanket this one ^^
  4. 00:13:364 (1,2) - ^
  5. 00:16:274 (1,2,3,4,5) - You should keep same DS for these. Music is not enough strong to increase DS on this pattern.
  6. 00:31:911 (1,2,3,4,5,6,7,8) - ^
  7. 00:41:912 (1) - Don't use a strange shape like this when you increase SV. It's kinda suprising here.
  8. 01:02:279 (2,1) - Pls no. Flow is destroyed here and play very badly.
  9. 01:26:856 (7) - Add a clap here.

- Gyro's Hard :
  1. OD6 maybe ?
  2. 00:10:273 (4,5) - Maybe use same shape for them ? Looks a little messy like this.
  3. 00:30:457 (1) - Don't make this slider like that for two reason : it play not really good imo and second, flow with 00:31:002 (2) - is destroyed.
  4. 00:35:730 (5) - I don't know if this slider is rankable. Check it with a BAT pls.
  5. Well overall, this diff have big problem. First DS inconsistency. For example -> 01:02:460 (2,1,2,1) - it's always 1/4 jump but DS is never the same, or 00:24:820 (1,2,3,4,5) - , it's not because you make a star pattern than you can change DS like you want. It's not an Insane.
    2nd point is general flow and pattern. For pattern I can see you do some but still diff looks a little messy overall. And about flow, 00:59:551 (1,2,3) - this kind of stuff is...bad. I don't get it why you don't follow curve of slider in this example. So try to rework some of them an improve flow.

- Normal :
  1. AR5 fit better imo.
  2. Remove all unused greens lines.
  3. Some blankets can be improve check them.
  4. 00:29:730 (1,1) - Don't stack them. You use stack for 1/2 rhythms and here it's 1/1, so it could be strange for players to get one with 1/1 and other with 1/2.
  5. 01:07:916 (2,3,1) - Use 3 following 1/2 objects is a little too hard for a Normal diff. Use a 1/2 slider instead.
  6. 01:08:279 (1,1) - Overlap here.
  7. 01:29:045 (1,2,3,4,5) - Same problem as 01:07:916 - .

- Easy :
  1. Remove all unused greens lines.
  2. 00:07:364 (2,1) - You can improve this blanket.
  3. 00:14:637 (1,3) - ^
  4. 00:21:911 (2) - Move it to 36:272 for perfect blanket. Don't forget to adjust 00:23:365 (1,2) - too.
  5. 00:43:549 (2,1) - Flow is awkward here. Try to change this pattern to make flow more evident for players.
  6. 00:50:095 (3,4,1) - Try to make a perfect triangle here, or blanket 00:48:641 (2,4) - .
  7. 00:59:551 (4,1) - Blanket.
  8. 01:22:111 (2,3) - ^
  9. 01:25:761 (3,1) - ^

That's all for this bad mod.
Good luck. Mukyu~
Topic Starter
NinjaTertel

Nozhomi wrote:

Hi~ Mod request from a queue I'm not even on it XD
Please reply to this mod saying what you didn't fix (and what you did) and why to improve my futur mods. - i always do that :P
If you've any question, ask me in-game.

- General :
  1. This mapset suffer of a bad diffspread, because SR difference between some diff is too high (1.13 -> 2.53 -> 3.64 -> 5.06). Best option here should be to decrease difficulty of Normal and Hard, change insane to Extra and map a new insane to adjust diffspread. If you're not sure about it, ask to a BAT. - not sure about this. and i didnt know star difference was an issue. D: I think i'll wait for a BAT.
  2. Disable Widescreen Support since you don't use any Storyboard. - done!
  3. Background don't fit so well to music imo, but it's really personal. - not really good with backgrounds. :(

- Insane :
  1. OD8 + AR8.5 seems a little strange imo. Try AR9. - this is kinda an issue since people say AR9 fits, but some say its too fast. 8 seems too slow though IMO, so I went halfway (and also according to the first mods) sorry! ^^;
  2. 00:07:000 (3,4) - Blanket can be just a little improved. - i have no idea how this could be improved. looks perfect to me.. :I
  3. 00:12:273 (2,3) - And you could blanket this one ^^ - done!
  4. 00:13:364 (1,2) - ^ - fixed!
  5. 00:16:274 (1,2,3,4,5) - You should keep same DS for these. Music is not enough strong to increase DS on this pattern. - not sure, since i intended for a pattern like this. sorry! ^^;
  6. 00:31:911 (1,2,3,4,5,6,7,8) - ^ - same as above, and it follows the piano more than the beat :I sorry!
  7. 00:41:912 (1) - Don't use a strange shape like this when you increase SV. It's kinda suprising here. - i know. i cant think of a nice shape here... fixed though, hope thats okay. XD
  8. 01:02:279 (2,1) - Pls no. Flow is destroyed here and play very badly. - sadly idk how to fix this... suggestions? :(
  9. 01:26:856 (7) - Add a clap here. - didnt notice that. fixed!

- Normal :
  1. AR5 fit better imo. - hmm.. you're right. fixed!
  2. Remove all unused greens lines. - im not sure about this one since AIMod is telling me that there are timing inconsistencies. :I it seems they dont now.. fixed!
  3. Some blankets can be improve check them. - double checked.. didnt find anything . (._. )
  4. 00:29:730 (1,1) - Don't stack them. You use stack for 1/2 rhythms and here it's 1/1, so it could be strange for players to get one with 1/1 and other with 1/2. - gotcha ;) fixed!
  5. 01:07:916 (2,3,1) - Use 3 following 1/2 objects is a little too hard for a Normal diff. Use a 1/2 slider instead. - im not sure here, since i have them in some parts of the song. :I
  6. 01:08:279 (1,1) - Overlap here. - fixed!
  7. 01:29:045 (1,2,3,4,5) - Same problem as 01:07:916 - . - fixed!

- Easy :
  1. Remove all unused greens lines. - done!
  2. 00:07:364 (2,1) - You can improve this blanket. - fixed!
  3. 00:14:637 (1,3) - ^ - fixed!
  4. 00:21:911 (2) - Move it to 36:272 for perfect blanket. Don't forget to adjust 00:23:365 (1,2) - too. - fixed!
  5. 00:43:549 (2,1) - Flow is awkward here. Try to change this pattern to make flow more evident for players. - hmm. i cant think of any good ideas here that dont overlap. sorry :(
  6. 00:50:095 (3,4,1) - Try to make a perfect triangle here, or blanket 00:48:641 (2,4) - . - fixed! i blanketed it :P!
  7. 00:59:551 (4,1) - Blanket. - fixed!
  8. 01:22:111 (2,3) - ^ - fixed!
  9. 01:25:761 (3,1) - ^ - fixed!

That's all for this bad mod.
Good luck. Mukyu~
Thank you for the bad mod!! XD
+KD'ed
ReallyFastCat
Hi! From my queue ^w^

[General]
- Set AudioLeadIn to 500 in every .osu file
- Combo color 3 on the insane is 18,124,255 while it's 255,0,255 in all the other diffs. They need to be the same.
- Add "GyroX20" to the tags

[Easy]
00:56:641 (2) - This plays kinda weird, can't really explain why. Try something like this here: http://puu.sh/dnOpU/7a5467e65b.jpg

[Normal]
01:01:006 (1,1) - These spinners are too short, maybe just merge them into one longer spinner?

[Gyro's Hard]
00:23:365 (1) - I don't think a wobble slider really fits here
00:35:730 (5) - ^
01:01:006 (1,2,1,2,1,2,3,4) - This part is pretty boring, i'd suggest adding some circles. Like this:


[Insane]
Can't pass this, so I'm skipping over it.


Well, that ended up pretty short D:
Anyways, nice mapset! Good luck with it :)
Ultima Fox
Thanks!

UPDATE
SPOILER
osu file format v13

[General]
AudioFilename: giag.mp3
AudioLeadIn: 0
PreviewTime: 54096
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 90140
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2432

[Metadata]
Title:God is a Girl (Remix)
TitleUnicode:God is a Girl (Remix)
Artist:DJ Stepho
ArtistUnicode:DJ Stepho
Creator:NinjaTertel
Version:Gyro's Hard
Source:O2Jam
Tags:techno trance groove coverage
BeatmapID:555715
BeatmapSetID:236314

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
3000,363.680446114681,4,2,1,75,1,0
3000,-200,4,2,1,75,0,0
11728,363.680446114681,4,2,1,75,1,0
11728,-100,4,1,1,75,0,0
30457,363.680446114681,4,1,1,75,1,0
41912,-100,4,1,1,75,0,0
42094,-100,4,1,1,75,0,0
55187,-100,4,1,1,75,0,1
55414,-100,4,1,1,5,0,1
55505,-100,4,1,1,75,0,1
55778,-100,4,1,1,5,0,1
55869,-100,4,1,1,75,0,1
56141,-100,4,1,1,5,0,1
56232,-100,4,1,1,75,0,1
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56960,-100,4,1,1,75,0,1
57232,-100,4,1,1,5,0,1
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58324,-100,4,1,1,5,0,1
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58687,-100,4,1,1,5,0,1
58778,-100,4,1,1,75,0,1
59051,-100,4,1,1,5,0,1
59142,-100,4,1,1,75,0,1
61006,-100,4,1,1,75,0,0
61733,-100,4,1,1,75,0,0
62460,-100,4,1,1,75,0,0
63188,-100,4,1,1,75,0,0
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64642,-100,4,1,1,75,0,0
65370,-100,4,1,1,75,0,0
66825,-100,4,1,1,75,0,1
67052,-100,4,1,1,5,0,1
67143,-100,4,1,1,75,0,1
67416,-100,4,1,1,5,0,1
67506,-100,4,1,1,75,0,1
67779,-100,4,1,1,5,0,1
67870,-100,4,1,1,75,0,1
68507,-100,4,1,1,5,0,1
68597,-100,4,1,1,75,0,1
68870,-100,4,1,1,5,0,1
68961,-100,4,1,1,75,0,1
69234,-100,4,1,1,5,0,1
69325,-100,4,1,1,75,0,1
69961,-100,4,1,1,5,0,1
70052,-100,4,1,1,75,0,1
70325,-100,4,1,1,5,0,1
70416,-100,4,1,1,75,0,1
70689,-100,4,1,1,5,0,1
70780,-100,4,1,1,75,0,1
72643,-100,4,1,1,75,0,0
72871,-100,4,1,1,5,0,0
72962,-100,4,1,1,75,0,0
73234,-100,4,1,1,5,0,0
73325,-100,4,1,1,75,0,0
73598,-100,4,1,1,5,0,0
73689,-100,4,1,1,75,0,0
78462,364.963503649635,4,1,1,75,1,0
78462,-100,4,1,1,75,0,0


[Colours]
Combo1 : 255,192,0
Combo2 : 0,202,0
Combo3 : 255,0,255
Combo4 : 242,24,57

[HitObjects]
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268,144,6273,1,0,0:0:0:0:
364,212,6636,1,0,0:0:0:0:
324,324,7000,1,0,0:0:0:0:
208,296,7364,2,0,B|228:256|260:240|260:240|212:216|192:188,1,160
292,124,8455,6,0,P|340:108|380:116,1,80
348,232,9182,1,0,0:0:0:0:
392,344,9546,2,0,P|336:352|304:336,1,80
216,276,10273,2,0,L|160:268,1,40
156,192,10637,2,0,L|200:204,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
104,84,11364,1,0,0:0:0:0:
344,68,11728,6,0,P|404:120|392:184,1,80
292,164,12091,1,8,0:0:0:0:
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148,248,12819,2,0,L|64:276,1,80,8|0,0:0|0:0,0:0:0:0:
76,152,13182,5,0,0:0:0:0:
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280,204,13728,2,0,P|312:256|300:304,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
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376,224,20274,1,0,0:0:0:0:
400,108,20456,6,0,B|392:144|392:144|320:124|296:208,1,160,0|8,0:0|0:0,0:0:0:0:
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220,192,21183,2,0,P|192:168|140:168,1,80
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312,116,23002,2,0,P|288:68|244:44,1,80,8|0,0:0|0:0,0:0:0:0:
148,36,23365,6,0,B|128:72|144:100|164:152|132:208,1,160
52,228,23911,1,0,0:0:0:0:
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215,192,24456,2,0,P|182:209|196:244,1,80,8|0,0:0|0:0,0:0:0:0:
256,348,24820,6,0,P|320:296|324:256,1,80
308,180,25184,1,0,0:0:0:0:
416,312,25366,1,0,0:0:0:0:
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504,112,25911,2,0,P|464:64|348:64,1,160,8|0,0:0|0:0,0:0:0:0:
252,40,26457,5,0,0:0:0:0:
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124,164,31184,2,0,L|176:72,1,80
284,88,31548,2,0,L|232:180,1,80,8|0,0:0|0:0,0:0:0:0:
320,252,31911,5,0,0:0:0:0:
436,216,32093,1,0,0:0:0:0:
364,120,32275,2,0,P|364:48|344:28,1,80,8|0,0:0|0:0,0:0:0:0:
248,84,32639,1,0,0:0:0:0:
212,200,32820,1,0,0:0:0:0:
144,100,33002,1,8,0:0:0:0:
40,164,33184,1,0,0:0:0:0:
48,284,33366,6,0,P|100:272|128:240,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
120,176,33911,1,0,0:0:0:0:
258,186,34093,2,0,P|227:210|188:216,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
188,88,34639,1,0,0:0:0:0:
296,36,34821,6,0,P|312:80|296:140,1,80
360,220,35184,1,8,0:0:0:0:
256,280,35366,1,0,0:0:0:0:
152,220,35548,1,0,0:0:0:0:
256,144,35730,2,0,B|256:172|256:172|256:184|256:184|256:192|256:192|256:212|256:212|256:228,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
220,40,36275,6,0,P|272:28|308:60,1,80
392,108,36639,1,8,0:0:0:0:
328,208,36821,1,0,0:0:0:0:
408,296,37003,2,0,P|360:324|264:308,1,80
220,304,37366,2,0,P|268:276|364:292,1,80,8|0,0:0|0:0,0:0:0:0:
360,172,37730,6,0,P|312:156|216:184,1,80
168,192,38094,1,8,0:0:0:0:
108,296,38276,1,0,0:0:0:0:
168,192,38457,2,0,P|168:124|128:80,1,80
52,160,38821,1,8,0:0:0:0:
92,48,39003,1,0,0:0:0:0:
208,20,39185,6,0,P|248:36|292:120,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
236,136,39730,1,0,0:0:0:0:
348,212,39912,2,0,P|345:172|328:136,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
448,284,40458,6,0,P|368:340|292:304,1,160
232,236,41003,1,8,0:0:0:0:
124,288,41185,1,0,0:0:0:0:
144,168,41367,2,0,L|120:88,1,80
220,24,41731,1,0,0:0:0:0:
220,24,41912,1,0,0:0:0:0:
336,52,42094,6,0,P|384:132|368:184,1,80
348,228,42458,1,8,0:0:0:0:
228,224,42640,2,0,P|232:280|288:320,1,80
360,336,43003,1,0,0:0:0:0:
464,272,43185,2,0,L|464:216,2,40,8|0|0,0:0|0:0|0:0,0:0:0:0:
412,164,43549,5,0,0:0:0:0:
308,108,43731,2,0,L|308:176,2,40,0|0|8,0:0|0:0|0:0,0:0:0:0:
196,152,44095,1,0,0:0:0:0:
88,104,44276,2,0,P|72:148|96:204,1,80
160,268,44640,2,0,P|232:264|256:240,1,80,8|0,0:0|0:0,0:0:0:0:
280,220,44913,2,0,L|280:160,1,40
376,108,45186,6,0,L|376:204,1,80,0|8,0:0|0:0,0:0:0:0:
432,296,45549,1,0,0:0:0:0:
312,316,45731,2,0,L|312:236,1,80,0|0,0:0|0:0,0:0:0:0:
216,164,46095,1,8,0:0:0:0:
112,220,46277,1,0,0:0:0:0:
112,100,46458,6,0,P|156:64|204:56,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
8,160,47004,1,0,0:0:0:0:
112,220,47186,2,0,P|136:260|184:276,1,80
276,228,47549,1,8,0:0:0:0:
232,116,47731,1,0,0:0:0:0:
352,136,47913,6,0,P|400:200|368:292,1,160,0|8,0:0|0:0,0:0:0:0:
280,336,48459,1,0,0:0:0:0:
168,296,48641,2,0,L|88:264,1,80
180,184,49004,2,0,L|254:213,1,80,8|0,0:0|0:0,0:0:0:0:
376,208,49368,6,0,P|352:148|256:100,1,160,0|8,0:0|0:0,0:0:0:0:
156,76,49913,1,0,0:0:0:0:
180,192,50095,1,0,0:0:0:0:
268,108,50277,1,0,0:0:0:0:
160,76,50459,1,8,0:0:0:0:
176,196,50641,1,0,0:0:0:0:
60,232,50823,6,0,P|96:296|132:300,1,80
216,284,51186,1,8,0:0:0:0:
300,372,51368,1,0,0:0:0:0:
344,260,51550,2,0,P|332:212|288:176,1,80
212,124,51914,1,8,0:0:0:0:
124,44,52095,6,0,P|212:4|276:28,1,160
316,132,52641,1,8,0:0:0:0:
232,216,52823,2,0,P|184:212|144:184,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
352,220,53368,2,0,P|396:220|448:268,1,80,8|0,0:0|0:0,0:0:0:0:
120,44,54096,6,0,L|204:44,1,80
160,156,54459,2,0,L|244:156,1,80
216,276,54823,2,0,L|300:276,1,80
396,208,55187,6,0,P|388:148|352:112,1,80
268,84,55550,1,8,0:0:0:0:
148,88,55732,2,0,P|112:88|88:96,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
128,208,56096,2,0,P|140:260|176:292,1,80,0|8,0:0|0:0,0:0:0:0:
268,324,56460,1,0,0:0:0:0:
296,208,56641,6,0,P|344:224|364:276,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
208,124,57187,2,0,L|168:124,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
296,44,57551,2,0,P|344:28|364:-24,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
176,28,58096,5,0,0:0:0:0:
196,148,58278,1,0,0:0:0:0:
88,96,58460,1,8,0:0:0:0:
104,216,58642,1,0,0:0:0:0:
84,336,58824,2,0,P|160:328|184:300,1,80
240,240,59187,1,8,0:0:0:0:
348,288,59369,1,0,0:0:0:0:
464,324,59551,6,0,P|456:240|440:216,1,80
456,216,59824,1,0,0:0:0:0:
468,180,59915,1,8,0:0:0:0:
368,120,60096,1,0,0:0:0:0:
272,48,60278,2,0,L|244:124,1,80
128,96,60642,2,0,L|100:172,1,80,8|0,0:0|0:0,0:0:0:0:
184,256,61006,6,0,L|232:232,5,40,12|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
240,212,61551,1,0,0:0:0:0:
248,180,61642,1,0,0:0:0:0:
232,152,61733,2,0,L|160:136,5,40,0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
164,156,62279,1,0,0:0:0:0:
152,184,62369,1,0,0:0:0:0:
128,204,62460,2,0,L|80:192,15,40,12|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
144,148,63915,6,0,L|144:104,7,40,12|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
248,160,64642,2,0,L|296:140,7,40,12|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
240,240,65370,6,0,L|292:248,3,40,12|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
184,304,65734,2,0,L|220:340,3,40,12|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
104,308,66097,2,0,L|104:356,3,40,12|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
24,300,66461,2,0,L|0:340,3,40,12|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
12,224,66825,6,0,P|32:184|68:152,1,80
172,132,67188,2,0,P|152:172|116:204,1,80,8|0,0:0|0:0,0:0:0:0:
248,188,67552,2,0,P|268:148|304:116,1,80
408,96,67915,2,0,P|388:136|352:168,1,80,8|0,0:0|0:0,0:0:0:0:
392,280,68279,5,0,0:0:0:0:
288,336,68461,2,0,L|288:376,2,40,0|0|8,0:0|0:0|0:0,0:0:0:0:
176,288,68825,1,0,0:0:0:0:
288,240,69007,2,0,P|272:196|228:168,1,80
128,184,69370,1,8,0:0:0:0:
204,92,69552,6,0,P|188:36|148:12,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
308,156,70098,1,8,0:0:0:0:
388,244,70280,1,0,0:0:0:0:
268,264,70461,2,0,P|224:232|200:188,1,80
204,92,70825,1,8,0:0:0:0:
104,160,71007,1,0,0:0:0:0:
256,192,71189,12,0,72643,0:0:0:0:
232,100,73007,6,0,P|168:144|164:180,1,80,8|0,0:0|0:0,0:0:0:0:
272,204,73371,1,0,0:0:0:0:
360,284,73553,2,0,P|332:312|276:324,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
452,208,74098,6,0,P|420:176|372:172,1,80
272,204,74462,1,8,0:0:0:0:
296,88,74644,2,0,P|292:56|284:40,2,40,0|0|0,0:0|2:0|0:0,0:0:0:0:
176,84,75007,1,0,0:0:0:0:
92,172,75189,2,0,L|36:156,3,40,0|0|0|0,0:0|2:0|0:0|2:0,2:0:0:0:
20,212,75553,6,0,P|32:264|56:300,1,80
156,236,75917,1,8,0:0:0:0:
260,296,76098,2,0,P|264:208|212:136,1,160
112,120,76644,1,8,0:0:0:0:
220,64,76826,1,0,0:0:0:0:
340,64,77008,6,0,P|384:84|400:140,1,80
292,168,77371,1,8,0:0:0:0:
292,288,77553,1,0,0:0:0:0:
196,216,77735,1,0,0:0:0:0:
196,96,77917,1,0,0:0:0:0:
96,164,78099,1,8,0:0:0:0:
96,284,78281,1,0,0:0:0:0:
204,336,78462,6,0,L|208:376,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
276,240,78826,1,8,0:0:0:0:
208,140,79009,1,0,0:0:0:0:
272,36,79191,2,0,L|320:64,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
152,36,79556,2,0,P|104:60|84:116,1,80,8|0,0:0|0:0,0:0:0:0:
92,200,79921,6,0,L|52:224,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
196,260,80286,1,8,0:0:0:0:
316,260,80469,1,0,0:0:0:0:
372,156,80651,2,0,L|416:152,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
312,52,81016,2,0,P|264:88|256:128,1,80,8|0,0:0|0:0,0:0:0:0:
256,224,81381,5,0,0:0:0:0:
256,344,81564,1,0,0:0:0:0:
356,276,81746,1,8,0:0:0:0:
348,156,81929,2,0,P|304:128|184:144,1,160
140,240,82476,1,8,0:0:0:0:
144,360,82659,1,0,0:0:0:0:
44,296,82841,6,0,P|32:232|80:144,1,160,0|8,0:0|0:0,0:0:0:0:
188,116,83389,1,0,0:0:0:0:
324,116,83571,1,0,0:0:0:0:
256,216,83753,1,0,0:0:0:0:
144,260,83936,2,0,P|164:308|208:340,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
44,196,84483,6,0,P|76:160|108:144,1,80,0|8,0:0|0:0,0:0:0:0:
224,168,84848,1,0,0:0:0:0:
344,172,85031,2,0,L|296:256,1,80
424,232,85396,2,0,L|344:384,1,160,8|0,0:0|0:0,0:0:0:0:
240,320,85943,5,0,0:0:0:0:
256,200,86126,1,8,0:0:0:0:
272,64,86308,1,0,0:0:0:0:
376,128,86491,2,0,L|332:144,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
464,212,86856,2,0,P|420:236|384:244,1,80,8|0,0:0|0:0,0:0:0:0:
276,204,87221,5,0,0:0:0:0:
164,244,87403,1,0,0:0:0:0:
184,124,87586,1,8,0:0:0:0:
276,204,87768,1,0,0:0:0:0:
320,316,87951,2,0,P|344:268|380:236,1,80
480,264,88316,2,0,P|456:312|420:344,1,80,8|0,0:0|0:0,0:0:0:0:
320,316,88680,5,0,0:0:0:0:
204,348,88863,1,0,0:0:0:0:
232,232,89045,1,8,0:0:0:0:
320,316,89228,1,0,0:0:0:0:
356,200,89410,2,0,P|340:160|296:128,1,80
196,108,89775,2,0,P|148:132|124:244,1,160,8|4,0:0|0:0,0:0:0:0:
Topic Starter
NinjaTertel

ReallyFastCat wrote:

Hi! From my queue ^w^

[General]
- Set AudioLeadIn to 500 in every .osu file - fixed! although, what does that do exactly?
- Combo color 3 on the insane is 18,124,255 while it's 255,0,255 in all the other diffs. They need to be the same. - lol, i thought that was automatic when creating new diffs. :I, anyways fixed!
- Add "GyroX20" to the tags - done!

[Easy]
00:56:641 (2) - This plays kinda weird, can't really explain why. Try something like this here: http://puu.sh/dnOpU/7a5467e65b.jpg - nice idea! fixed!

[Normal]
01:01:006 (1,1) - These spinners are too short, maybe just merge them into one longer spinner? - this has been pointed out about twice before. fixed!

[Gyro's Hard]
00:23:365 (1) - I don't think a wobble slider really fits here
00:35:730 (5) - ^
01:01:006 (1,2,1,2,1,2,3,4) - This part is pretty boring, i'd suggest adding some circles. Like this:


[Insane]
Can't pass this, so I'm skipping over it. - lol. okay . sorry! ^^;


Well, that ended up pretty short D:
Anyways, nice mapset! Good luck with it :)
Thanks! :D
Thank you for the mod! You really are a fast cat. XD
KD'ed! :D

Also updated Gyro's Hard. :)
[ Eon Fox ]
I didn't pick up anything specific, but I know one thing for sure: Your Normal is way too difficult. Normal is supposed to be over 1.5 stars and below 2.25 stars, and 1/8 beat snap divisor is unrankable for Easy and Normal, as you are supposed to use 1/2 or 1/4.
Arzenvald

VeronicaTheFox wrote:

I didn't pick up anything specific, but I know one thing for sure: Your Normal is way too difficult. Normal is supposed to be over 1.5 stars and below 2.25 stars, and 1/8 beat snap divisor is unrankable for Easy and Normal, as you are supposed to use 1/2 or 1/4.
i don't see any 1/8 beat snap divisor in easy and normal.. (i don't know how osu!std works, but im quiet sure everything is 1/1 & 1/2 beat at the most)

BTW, >_> i seriously don't know how to mod STD pattern, but oh well.. i will help you anyway..

[Normal]
maybe the overall beat snap divisor & the SV makes this diff has high star rating.. especially when the patterns starts from 00:11:728 -
in mania, consider to remove some diff spikes pattern and make the pattern more easier.. :u

00:51:550 (1,2,3) - this beat feels strange, since previously you follow the drum, then you jumped it to vocal.. maybe you change it to be layered at the drum sounds again?
01:07:916 (2,3) - sliders instead stacking those circles instead? owo

[Hard]
00:06:273 (2) - until 00:10:273 (4,5,6) - , this part is actually really mellow, i mean, why did you put a circle in silent spot? (i don't think it's allowed in mania, when you put a ghost notes in silent phase)

kk don't kudos this if you don't find my suggestions are helping.. :u good luck tertel and gyro.. o/
guineaQ
I like eating turtles.

very quick/simple mod incoming

[General]
Why Hatsune Miku BG i dont even (I blame CDFA for this)

[Easy]
00:01:545 (1) - uh, this spinner spinning isn't mapped to ANY sound at all, why is it even here? If you added this for the finish sound at 00:03:000 - , just add a circle there.
00:17:546 (1,2) - move these little bit to the left so that 00:19:001 (2) - overlaps 00:14:637 (1) -
00:31:911 (3) - mind making the slider end point downwards a bit more? the slider will than reverse better into 00:33:366 (1) -
Your NCing is inconsistent in kiais, recheck them again. Either NC every 2 downbeats or 4 downbeats, your choice.
01:28:680 (1) - remove NC for consistency

[Normal]
00:01:545 (1) - same as easy
00:05:909 (2,4) - recheck blanket will ya
00:11:724 - to 00:27:729 - recheck NCs so that new combos start on the downbeat (big white tick) if they are possible.
00:44:640 (4) - ctrl+g
01:01:006 (1,1) - ??? you mapped out these areas in easy and now you just have spinners?

this is more like hard difficulty than a normal diff imo.
Structure is fine but DS and SV is kinda high :<

[Insane]
oh boi
I thought I was the only one who abuses blanket in higher diffs as well
I was wrong.

use AR9 its better
00:29:730 (1,2,3) - increase the distance from 00:30:457 (1) - a bit more. Right now a player trying this for the first time would think it has only 1/2 break when its 1/1
00:41:912 (1) - ...2.0x? I-I don't think its necessary
The map is pretty fine so far
now the real problem begins when you start using 1/4s
00:42:094 - to 00:54:096 - , I can overlook these overmaps since they aren't really tricky to play (although I discourage overmapping in general)
00:55:187 - to 01:13:734 - Now THESE are something that I would like to see changed, first of all silenced slider ends are not even rankable, Having 2.0x to 3.0x DS to connect from one slider to other is a pain as well. Not only that, you ENTIRELY missed every red tick on those extended sliders which had bass/kick on them. The rhythm you used on the end works absolutely fine, actually they are great.

Just pls dont use extended sliders I beg u

Other than that i really like the aesthetics (cus im aesthetics whore)
- Milhofo -
Hi, from my modding queue :)

!! - Very Important
!! - Important

[General]
  1. Miku backgorunds in Miku songs are fine, but this is just overusing them :P why not put another girl?
  2. Didn't find a thing in easy or in normal, the maps seem great already
[Hard]
  1. 00:10:273 (4,5) - are meant to be like this and not parallel?
  2. 00:16:092 (1) - maybe keep this note on the last combo? !!
  3. 00:19:547 (3) - blanket 00:19:365 (2), and move 00:19:910 (4) accordingly
  4. nothing more
[Insane]
  1. You must really want everyone to sliderbreak on this diff xD
  2. 00:41:912 (1) - I'd position this further from the next triple
  3. 01:08:279 (1,2,3) and 01:09:734 (1,2,3) are slider break hell lol
  4. Nothing else, fun map fun song gj !
This is the smallest mod I've ever done, sorry about that but the map is pretty much polished and I couldn't find anything, gl on it thought! *gives star* :)
Topic Starter
NinjaTertel
OMG THE OTHER 2 DIDNT GET POSTED. what happened
brb editing...
done. XD

VeronicaTheFox
I didn't pick up anything specific, but I know one thing for sure: Your Normal is way too difficult. Normal is supposed to be over 1.5 stars and below 2.25 stars, and 1/8 beat snap divisor is unrankable for Easy and Normal, as you are supposed to use 1/2 or 1/4. -
people have been saying my Normal diff is too hard, but idk how to fix that. Q_Q and if i did make it into a hard diff, it would be too easy for a hard diff and diff spread to insane would be HELLA big. >. <
also, i dont get what you mean by the snap divisor in E and N since i didnt use any 1/8 in both diffs?

ExUsagi

VeronicaTheFox wrote:

I didn't pick up anything specific, but I know one thing for sure: Your Normal is way too difficult. Normal is supposed to be over 1.5 stars and below 2.25 stars, and 1/8 beat snap divisor is unrankable for Easy and Normal, as you are supposed to use 1/2 or 1/4.
i don't see any 1/8 beat snap divisor in easy and normal.. (i don't know how osu!std works, but im quiet sure everything is 1/1 & 1/2 beat at the most)

BTW, >_> i seriously don't know how to mod STD pattern, but oh well.. i will help you anyway.. - omg i love you bro.. xD

[Normal]
maybe the overall beat snap divisor & the SV makes this diff has high star rating.. especially when the patterns starts from 00:11:728 -
in mania, consider to remove some diff spikes pattern and make the pattern more easier.. :u - idk how to do that.. Q_Q see explanation above.

00:51:550 (1,2,3) - this beat feels strange, since previously you follow the drum, then you jumped it to vocal.. maybe you change it to be layered at the drum sounds again? - there was a suggestion to map the vocals instead of the beat, but youre right, following the beat fits more. fixed! :D
01:07:916 (2,3) - sliders instead stacking those circles instead? owo - sorry, i kinda like this stacking here.. ^^;

kk don't kudos this if you don't find my suggestions are helping.. :u good luck tertel and gyro.. o/ - thanks bro!

guineaQ
I like eating turtles. - plz no. im not yummy.. D:

very quick/simple mod incoming

[General]
Why Hatsune Miku BG i dont even (I blame CDFA for this)

[Easy]
00:01:545 (1) - uh, this spinner spinning isn't mapped to ANY sound at all, why is it even here? If you added this for the finish sound at 00:03:000 - , just add a circle there. - i made the sound of the spiner like an intro to the song. thought it fit. but you're right, it doesnt fit in easy diff. fixed! :D
00:17:546 (1,2) - move these little bit to the left so that 00:19:001 (2) - overlaps 00:14:637 (1) - i kinda wanna preserve the blanket here.. sorry ^^;
00:31:911 (3) - mind making the slider end point downwards a bit more? the slider will than reverse better into 00:33:366 (1) - done! :D
Your NCing is inconsistent in kiais, recheck them again. Either NC every 2 downbeats or 4 downbeats, your choice. - fixed! hows that ? :3
01:28:680 (1) - remove NC for consistency - fixed!

[Normal]
00:01:545 (1) - same as easy - same reason as above. :(
00:05:909 (2,4) - recheck blanket will ya - good eye! fixed!
00:11:724 - to 00:27:729 - recheck NCs so that new combos start on the downbeat (big white tick) if they are possible. - NCis is hard... fixed though!
00:44:640 (4) - ctrl+g - i like that.. :3
01:01:006 (1,1) - ??? you mapped out these areas in easy and now you just have spinners? - youre right... fixed!

this is more like hard difficulty than a normal diff imo.
Structure is fine but DS and SV is kinda high :<
- people have been saying that... QAQ

[Insane]
oh boi
I thought I was the only one who abuses blanket in higher diffs as well
I was wrong. - i like blankets.. sorry ^^;

use AR9 its better - this is probably the last time im going to change AR unless a BAT tells me to. haha
00:29:730 (1,2,3) - increase the distance from 00:30:457 (1) - a bit more. Right now a player trying this for the first time would think it has only 1/2 break when its 1/1 - sorry.. i prefer it this way.. :(
00:41:912 (1) - ...2.0x? I-I don't think its necessary - and i think youre right. :)
The map is pretty fine so far - thanks XD
now the real problem begins when you start using 1/4s
00:42:094 - to 00:54:096 - , I can overlook these overmaps since they aren't really tricky to play (although I discourage overmapping in general) - technically not overmapped IMO. since in that area, the music added triple .. umm.. "soft cymbals" (idk what theyre called) , so i used that. sorry ^^;
00:55:187 - to 01:13:734 - Now THESE are something that I would like to see changed, first of all silenced slider ends are not even rankable, Having 2.0x to 3.0x DS to connect from one slider to other is a pain as well. Not only that, you ENTIRELY missed every red tick on those extended sliders which had bass/kick on them. The rhythm you used on the end works absolutely fine, actually they are great. - i increase the volume on the slider ends. and here im kinda following the synth :?: sound of the music since that part is kinda what stands out. and i made it jumpy as well. :I also thanks ! :D

Just pls dont use extended sliders I beg u - i have NO idea what you mean by"extended sliders" .. :O

Other than that i really like the aesthetics (cus im aesthetics whore) - thanks! me too . hehe

Milhofo
Hi, from my modding queue :)

!! - Very Important
!! - Important

[General]
  1. Miku backgorunds in Miku songs are fine, but this is just overusing them :P why not put another girl? - i cant find another good background. and miku seems like a generic background to use when someone has no idea what to put.. XD sorry ^^;
  2. Didn't find a thing in easy or in normal, the maps seem great already
- oh.. thank you! :D

[Insane]
  1. You must really want everyone to sliderbreak on this diff xD - more jumpy than slide breaks though.. but i have FCed this on some test plays (the stream is the one that makes me miss because im no good at streams. i tend to mash ). XD
  2. 00:41:912 (1) - I'd position this further from the next triple - i made a square pattern here, but i moved the next triple away if thats okay. :)
  3. 01:08:279 (1,2,3) and 01:09:734 (1,2,3) are slider break hell lol - yea.. i can see this is TOO hard.. fixed! hows that? :D
  4. Nothing else, fun map fun song gj !
This is the smallest mod I've ever done, sorry about that but the map is pretty much polished and I couldn't find anything, gl on it thought! *gives star* :) - oh my.. the staaarrrr!! thank you!! :)

thank you for all the mods!
im sorry im a horrible mapper.. :O
+ KD'ed all of you! :D
Squichu
hey there!
from my queue ~

General
  1. where are your combo colours? the default ones don't look good, imo, choose your own set!
    example

    [Colours]
    Combo1 : 227,142,249
    Combo2 : 17,105,193
    Combo3 : 91,173,255
    Combo4 : 190,46,74
  2. consider silencing sliderslides in the beginning til 00:11:728 - . sounds better to me, cause the music is pretty quiet before.
    (tell me when you need help with that)
  3. try to find one point to start all diffs, it doesn't really make sense to change the part you can play between difficulties. atm 2 diffs start at 00:03:000 - and the other 2 at 00:01:545 -, you can start all of them at the later point, I think, cause there is absolutely nothing before that. o:
Easy
the diff looks okay, but is too monotonous for my taste.. .o. I agree, it's easy and all, but that doesn't mean you can't alternate the rhythm here and there. all objects are mapped to 1st and 3rd white tick, but there are sooo many opportunities to alternate that slightly without increasing difficulty. it's still easy to read and play, so you should work on that. (just keep it in mind while fixing other things, should do the trick.)
anyway, some other suggestions -
  1. 00:08:818 (1) - try to avoid sliderends on downbeats. downbeats are the most dominant beats while sliderends have the weakest impact on gameplay (you just hover over them, basically), so it's better to emphasize them with a circle or sliderstart (imo)
    > http://puu.sh/dFbHs/f4c104480d.png
    // sidenote - tbh, you could increase DS to 0.9, so you can map more beats without having objects overlap.I know that changing this would mean to re-arrange all objects, but to make the diff more interesting and fun to play it's most definitely worth the time you had to spend on it.
  2. 00:11:728 (1,2,3) - blanket looks awesome, but it might be confusing for beginner players. they'll follow the movement indicated by 1-2 and end up hitting the tail of 3 instead of it's head. ctrl+g 3 to avoid this
    or -in case you changed up 00:08:818 (1) - try to move 00:11:728 (1) - to somewhere like 250|86.should be managable .o.
  3. 00:16:092 (3,1) - really minor, but when you want to use symmetrical pattern, make them 100% symmetrical. move 1 to 207|244
    also, 00:17:546 (1,2) - similar to what I mentioned above, this is confusing for beginners. they might hit the reverse instead of the sliderstart, so how about using a different slider for this? example http://puu.sh/dFcsD/f6d4ee5f28.png
  4. 00:27:729 (1,1) - iirc recommended recovery time for Easy is 1500ms, this is ~1300 so it might be okay, but you could end the spinner at 00:28:820 -. then you're on the safe side and this matches with the music better, too, cause the sound ends on 00:28:820.
    if you don't want to make the spinner too short you can also repplace it with a slider
  5. 00:45:004 (1) - to smoothen the movement, flip this horizontally (ctrl+h) and move it to 304|188
  6. 00:59:551 (4,1) - mentioned this already, please avoid confusion and ctrl+g the slider
  7. 01:05:370 (2) - oh. come on. .o. you even start the Kiai on the downbeat, please make it clickable! just shorten the slider and place a circle there
    similar here - 01:11:189 (3) - remove the reverse please and emphasize this better
    here, too, 01:17:008 (5) -
I didn't point out most alternate rhythms, cause I don't know if you even want to change anything about the monotony? if you want to, just message me ingame, I can help you out then.

Normal
looks pretty good, except for some DS issues, so just some suggestions -
  1. the SV increase is too much and the way you have to change DS is too hard to read. don't slow down the beginning to 0.5, please. really, I don't think it goes well with the music and since drastic SV changes aren't suitable for N diff anyway (imo), you should use SV 0.8 or 0.9 instead
  2. 00:27:729 (1,1) - similar to Easy, you should aim for 750ms recovery time after spinners. but you can just end the spinner here on 00:28:820, too. all's fine then
    also, 00:29:730 (1) - remove the reverse and use a normal slider instead. there is no beat on the white tick, so a slider - or alternatively three circles when you wanna go with the vocals - matches better.
  3. 00:31:548 (3,1,2) - hmh, this is super confusing for Normal players. they aren't on a level yet where they can read the pattern this fast. cause the moment they finish the previous slider both 1 and 2 are 100% visible and they naturally go for the object closer to the previous - which is 2. try to avoid that and re-arrange the pattern?
    the same goes for similar pattern ofcourse, especially 00:38:821 (3,1,2) -
  4. 00:41:367 (6,1) - the gap between them feels a little awkward. you emphasized the vocals before and here there is a beat and vocals on 00:41:731 -. you could add a reverse to 6, that plays well. owo
  5. 00:44:640 (4,1) - what's with this jump? doesn't belong in a Normal diff I think, especially with SV and DS changes it's hard to read. space them regularly
  6. 00:53:187 (5,1) - and these too, anti-jumps are as hard too read as jumps .o.
  7. 01:03:915 (1,1) - aah, so close to 750ms, you can try to go with this, but I think it's easier to alternate the rhythm slighty. example:
  8. 01:06:825 (1,2) - another jump s:
  9. 01:09:734 (1,2) - they are a little too close, space them correctly, please
  10. 01:15:553 (1,2) - same as ^
Gyro's Hard
  1. HP and OD settngs are a little low for Hard, increase them to 6?
  2. same as in Normal, I don't think SV 0.5 works well, cause the difference in the music isn't that drastic. I'd prefer SV 0.8 - 0.9
  3. 00:10:273 (4,5,6) - I'm not enitrely sure what this is mapped to, especially the reverse.. the beat doesn't change and there is nothing you can emphasize with this. you could match it to the vocals but that's a little hard.. so I'd go with this:
  4. 00:20:274 (5,1) - //nitpicking - the blanket could need some refining
  5. 00:25:911 (6) - hmh, shorten this and add a cirlce on the dowbeat? it's clearly louder than the others and should be emphasized imo
  6. 00:35:366 (3,5) - don't partly hide the reverse arrow, it makes the pattern unnecessarily confusing (and doesn't look good to me, too. >-<).
  7. 00:43:185 (5,1,2) - I wonder where repeats on the blue ticks come from? there is absolutely nothing there, so emphasize them?
  8. 00:53:732 - I miss an object here, cause the sound's so dominant. you can also map the blue tick before, goes with the music here >
  9. Kiai Time - there are many more mapped blue ticks I quite don't understand. :n care to explain what they're mapped to? cause I don't wanna call it random unless you really didn't have any reason to use them. >:
    especially objects like 00:59:824 (2) - there isn't even a sound, but still it's mapped?
    also, while I like the way 01:05:370 (1,2,3,4) - plays, the ones before are a little extreme. 01:02:460 (7) - is waaay too long imo
overall I'm missing some creativity in this diff. .o. the patterns are always the same everything just looks and plays so similar.. maybe you can think of some more interesting looking patterns?

no Insane for me, sorry. can't mod what I can't play.
hope I was of some help, tho. ask me when something about the mod is unclear!
and good luck!
Ultima Fox
Update :)

SPOILER
osu file format v13

[General]
AudioFilename: giag.mp3
AudioLeadIn: 0
PreviewTime: 54096
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 90140
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2432

[Metadata]
Title:God is a Girl (Remix)
TitleUnicode:God is a Girl (Remix)
Artist:DJ Stepho
ArtistUnicode:DJ Stepho
Creator:NinjaTertel
Version:Gyro's Hard
Source:O2Jam
Tags:techno trance groove coverage
BeatmapID:555715
BeatmapSetID:236314

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 0,202,0
Combo3 : 255,0,255
Combo4 : 242,24,57

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256,124,35730,2,0,B|256:152|256:152|256:164|256:164|256:172|256:172|256:192|256:192|256:208,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
220,40,36275,6,0,P|272:28|308:60,1,80
392,108,36639,1,8,0:0:0:0:
328,208,36821,1,0,0:0:0:0:
408,296,37003,2,0,P|360:324|264:308,1,80
220,304,37366,2,0,P|268:276|364:292,1,80,8|0,0:0|0:0,0:0:0:0:
360,172,37730,6,0,P|312:156|216:184,1,80
168,192,38094,1,8,0:0:0:0:
108,296,38276,1,0,0:0:0:0:
168,192,38457,2,0,P|168:124|128:80,1,80
52,160,38821,1,8,0:0:0:0:
92,48,39003,1,0,0:0:0:0:
208,20,39185,6,0,P|248:36|292:120,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
236,136,39730,1,0,0:0:0:0:
348,212,39912,2,0,P|345:172|328:136,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
448,284,40458,6,0,P|368:340|292:304,1,160
232,236,41003,1,8,0:0:0:0:
124,288,41185,1,0,0:0:0:0:
144,168,41367,2,0,L|120:88,1,80
220,24,41731,1,0,0:0:0:0:
220,24,41912,1,0,0:0:0:0:
336,52,42094,6,0,P|384:132|368:184,1,80
348,228,42458,1,8,0:0:0:0:
228,224,42640,2,0,P|232:280|288:320,1,80
360,336,43003,1,0,0:0:0:0:
464,272,43185,2,0,L|464:216,2,40,8|0|0,0:0|0:0|0:0,0:0:0:0:
412,164,43549,5,0,0:0:0:0:
308,108,43731,2,0,L|308:176,2,40,0|0|8,0:0|0:0|0:0,0:0:0:0:
196,152,44095,1,0,0:0:0:0:
88,104,44276,2,0,P|72:148|96:204,1,80
160,268,44640,2,0,P|232:264|256:240,1,80,8|0,0:0|0:0,0:0:0:0:
280,220,44913,2,0,L|280:160,1,40
376,108,45186,6,0,L|376:204,1,80,0|8,0:0|0:0,0:0:0:0:
432,296,45549,1,0,0:0:0:0:
312,316,45731,2,0,L|312:236,1,80,0|0,0:0|0:0,0:0:0:0:
216,164,46095,1,8,0:0:0:0:
112,220,46277,1,0,0:0:0:0:
112,100,46458,6,0,P|156:64|204:56,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
8,160,47004,1,0,0:0:0:0:
112,220,47186,2,0,P|136:260|184:276,1,80
276,228,47549,1,8,0:0:0:0:
232,116,47731,1,0,0:0:0:0:
352,136,47913,6,0,P|400:200|368:292,1,160,0|8,0:0|0:0,0:0:0:0:
280,336,48459,1,0,0:0:0:0:
168,296,48641,2,0,L|88:264,1,80
180,184,49004,2,0,L|254:213,1,80,8|0,0:0|0:0,0:0:0:0:
376,208,49368,6,0,P|352:148|256:100,1,160,0|8,0:0|0:0,0:0:0:0:
156,76,49913,1,0,0:0:0:0:
180,192,50095,1,0,0:0:0:0:
268,108,50277,1,0,0:0:0:0:
160,76,50459,1,8,0:0:0:0:
176,196,50641,1,0,0:0:0:0:
60,232,50823,6,0,P|96:296|132:300,1,80
216,284,51186,1,8,0:0:0:0:
300,372,51368,1,0,0:0:0:0:
344,260,51550,2,0,P|332:212|288:176,1,80
212,124,51914,1,8,0:0:0:0:
124,44,52095,6,0,P|212:4|276:28,1,160
316,132,52641,1,8,0:0:0:0:
232,216,52823,2,0,P|184:212|144:184,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
352,220,53368,2,0,P|396:220|444:172,1,80,8|0,0:0|0:0,0:0:0:0:
428,152,53641,2,0,L|416:108,1,40
120,44,54096,6,0,L|204:44,1,80
160,156,54459,2,0,L|244:156,1,80
216,276,54823,2,0,L|300:276,1,80
396,208,55187,6,0,P|388:148|352:112,1,80
268,84,55550,1,8,0:0:0:0:
148,88,55732,2,0,P|112:88|88:96,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
128,208,56096,2,0,P|140:260|176:292,1,80,0|8,0:0|0:0,0:0:0:0:
268,324,56460,1,0,0:0:0:0:
296,208,56641,6,0,P|344:224|364:276,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
208,124,57187,2,0,L|168:124,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
296,44,57551,2,0,P|344:28|364:-24,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
176,28,58096,5,0,0:0:0:0:
196,148,58278,1,0,0:0:0:0:
88,96,58460,1,8,0:0:0:0:
104,216,58642,1,0,0:0:0:0:
84,336,58824,2,0,P|160:328|184:300,1,80
240,240,59187,1,8,0:0:0:0:
348,288,59369,1,0,0:0:0:0:
464,324,59551,6,0,P|456:240|440:216,1,80
480,152,59915,1,8,0:0:0:0:
368,120,60096,1,0,0:0:0:0:
272,48,60278,2,0,L|244:124,1,80
128,96,60642,2,0,L|100:172,1,80,8|0,0:0|0:0,0:0:0:0:
76,256,61006,6,0,L|124:232,7,40,12|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
152,220,61733,2,0,L|128:176,7,40,12|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
88,184,62460,2,0,L|40:204,7,40,12|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
36,156,63188,2,0,L|20:88,7,40,12|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
144,148,63915,6,0,L|144:104,7,40,12|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
248,160,64642,2,0,L|296:140,7,40,12|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
240,240,65370,6,0,L|292:248,3,40,12|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
184,304,65734,2,0,L|220:340,3,40,12|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
104,308,66097,2,0,L|104:356,3,40,12|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
24,300,66461,2,0,L|0:340,3,40,12|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
12,224,66825,6,0,P|32:184|68:152,1,80
172,132,67188,2,0,P|152:172|116:204,1,80,8|0,0:0|0:0,0:0:0:0:
248,188,67552,2,0,P|268:148|304:116,1,80
408,96,67915,2,0,P|388:136|352:168,1,80,8|0,0:0|0:0,0:0:0:0:
392,280,68279,5,0,0:0:0:0:
288,336,68461,2,0,L|288:376,2,40,0|0|8,0:0|0:0|0:0,0:0:0:0:
176,288,68825,1,0,0:0:0:0:
288,240,69007,2,0,P|272:196|228:168,1,80
128,184,69370,1,8,0:0:0:0:
204,92,69552,6,0,P|188:36|148:12,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
308,156,70098,1,8,0:0:0:0:
388,244,70280,1,0,0:0:0:0:
268,264,70461,2,0,P|224:232|200:188,1,80
204,92,70825,1,8,0:0:0:0:
104,160,71007,1,0,0:0:0:0:
256,192,71189,12,0,72643,0:0:0:0:
232,100,73007,6,0,P|168:144|164:180,1,80,8|0,0:0|0:0,0:0:0:0:
272,204,73371,1,0,0:0:0:0:
360,284,73553,2,0,P|332:312|276:324,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
452,208,74098,6,0,P|420:176|372:172,1,80
272,204,74462,1,8,0:0:0:0:
296,88,74644,2,0,P|292:56|284:40,2,40,0|0|0,0:0|2:0|0:0,0:0:0:0:
176,84,75007,1,0,0:0:0:0:
92,172,75189,2,0,L|36:156,3,40,0|0|0|0,0:0|2:0|0:0|2:0,2:0:0:0:
20,212,75553,6,0,P|32:264|56:300,1,80
156,236,75917,1,8,0:0:0:0:
260,296,76098,2,0,P|264:208|212:136,1,160
112,120,76644,1,8,0:0:0:0:
220,64,76826,1,0,0:0:0:0:
340,64,77008,6,0,P|384:84|400:140,1,80
292,168,77371,1,8,0:0:0:0:
292,288,77553,1,0,0:0:0:0:
196,216,77735,1,0,0:0:0:0:
196,96,77917,1,0,0:0:0:0:
96,164,78099,1,8,0:0:0:0:
96,284,78281,1,0,0:0:0:0:
204,336,78462,6,0,L|208:376,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
276,240,78826,1,8,0:0:0:0:
208,140,79009,1,0,0:0:0:0:
272,36,79191,2,0,L|320:64,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
152,36,79556,2,0,P|104:60|84:116,1,80,8|0,0:0|0:0,0:0:0:0:
92,200,79921,6,0,L|52:224,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
196,260,80286,1,8,0:0:0:0:
316,260,80469,1,0,0:0:0:0:
372,156,80651,2,0,L|416:152,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
312,52,81016,2,0,P|264:88|256:128,1,80,8|0,0:0|0:0,0:0:0:0:
256,224,81381,5,0,0:0:0:0:
256,344,81564,1,0,0:0:0:0:
356,276,81746,1,8,0:0:0:0:
348,156,81929,2,0,P|304:128|184:144,1,160
140,240,82476,1,8,0:0:0:0:
144,360,82659,1,0,0:0:0:0:
44,296,82841,6,0,P|32:232|80:144,1,160,0|8,0:0|0:0,0:0:0:0:
188,116,83389,1,0,0:0:0:0:
324,116,83571,1,0,0:0:0:0:
256,216,83753,1,0,0:0:0:0:
144,260,83936,2,0,P|164:308|208:340,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
44,196,84483,6,0,P|76:160|108:144,1,80,0|8,0:0|0:0,0:0:0:0:
224,168,84848,1,0,0:0:0:0:
344,172,85031,2,0,L|296:256,1,80
424,232,85396,2,0,L|344:384,1,160,8|0,0:0|0:0,0:0:0:0:
240,320,85943,5,0,0:0:0:0:
256,200,86126,1,8,0:0:0:0:
272,64,86308,1,0,0:0:0:0:
376,128,86491,2,0,L|332:144,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
464,212,86856,2,0,P|420:236|384:244,1,80,8|0,0:0|0:0,0:0:0:0:
276,204,87221,5,0,0:0:0:0:
164,244,87403,1,0,0:0:0:0:
184,124,87586,1,8,0:0:0:0:
276,204,87768,1,0,0:0:0:0:
320,316,87951,2,0,P|344:268|380:236,1,80
480,264,88316,2,0,P|456:312|420:344,1,80,8|0,0:0|0:0,0:0:0:0:
320,316,88680,5,0,0:0:0:0:
204,348,88863,1,0,0:0:0:0:
232,232,89045,1,8,0:0:0:0:
320,316,89228,1,0,0:0:0:0:
356,200,89410,2,0,P|340:160|296:128,1,80
196,108,89775,2,0,P|148:132|124:244,1,160,8|4,0:0|0:0,0:0:0:0:
neonat
General

Honestly, I think custom combo colours will be more fitting than the defualt

Easy

00:26:275 (3) - NC for consistency
00:39:185 (4) - ^
00:45:004 (1) - flow will be better if you reposition it by Ctrl + H and moving it to the other side of the previous slider:
00:50:095 (3) - NC here, remove NC at 00:51:550 (1)
00:51:550 (1) - it would sound better if it ends at 00:53:732 - where the music totally stops
01:15:553 (3) - NC for consistency

Normal

00:01:545 (1) - being at 75% volume, the spinner sound is pretty loud. The fact that the spinner spins during the portion of the song which hasn't started hence no music, the sound of the spinner is too loud. If you can gradually increase it, it would be better
00:11:364 (4,1) - shouldn't have any jumps or changes in spaces in Normal
00:13:910 (3,1) - the movement for this section is not really good for Normal, 00:14:273 (1) is moving in the opposite direction of the previous slider and it is above the previous slider as well, the path of movement is not as simple, it's v shaped and angular, which is more difficult. I believe even moving it down would improve it:
00:22:638 (3,1) - could blanket better
00:29:730 (1,1) - looks like an anti-jump here, spacing doesn't look constant here
00:42:094 (1,3) - can blanket better
00:45:367 (1,2) - I highly recommend you to unstack this. You usually don't use stacks for this tune and in Normal, you try to avoid any stacking. Unstacking this seems totally fine and nothing unnatural
00:53:187 (5) - shift it to x: 400 y: 84 for neat pattern
00:53:732 - you should add a beat here, the tune currently sounds incomplete by ending with the slider
01:07:916 (2,3,1) - please don't use stacks here
01:11:916 (2,3,4) - this pattern lacks flow and good movement, especially with 01:12:098 (3) facing upwards and the 2 circles being beside it, not in the path of either ends of the slider, hence not having a good continuous flow
01:15:553 (1,2) - spacing error, maintain the constant 1.5x spacing
01:19:009 (2,4) - blanket could be improved
01:29:775 (4) - Ctrl +G or H, have the slider face the other way, it's going against the movement of 01:29:410 (2,3) and it undermines the flow of the map

Gyro's Hard

00:24:093 (3,4) - try to use similar looking shapes, and try to make it less curved, this looks quite scrunched up and cramp
00:41:912 (6) - it would be better to remove this, there is no music on this beat, and a gap and emptiness here provides a nicer effect
01:01:006 (1,2,3,4,5,6,7,1,2,1,2,3,4) - errrr this isn't really good for Hard, especially 01:01:006 (1,2,3,4,5,6,7) - 01:03:915 (1) is too close to the previous slider as well. I recommend you change the rhythm here

overall, I find that the rhythm is very very generic, and it just doesn't feel too special or very fitting specifically to the song, like some parts in music where it toned down like from 01:12:643 to 01:18:462 a good effect would have been if the slider velocity or spacing decreased to slow down with the song but none of that happened, the notes were just as dense when there is less in rhythm and all

Insane

00:55:187 (1,2,3) - I don't think you should extend the sliders at all, none of them
00:56:641 (1,2,3) - ^
00:58:096 (1,2,3) - ^
so on so forth ^
01:17:008 (7) - NC
01:26:125 (4,1) - stack their ends

Rhythm lacked uniqueness, and it was quite repetitive


Good Luck
Ultima Fox
I will be away so please take over my diff while I'm gone :)
Ciyus Miapah
some instruction about mapping:

[General]
- Your map have weird gap
its like between easy and normal which is normal have 2.5 and easy just have 1 star rating, so you need decrease normal difficulty to ~2.20
gap between normal, hard and insane so incredibly high, which you need to decrease star rating in hard diff and add new lower insane diff so your mapset have 5 maps.

okay that's all. see ya

DONT KUDOS!
Topic Starter
NinjaTertel
Oh man I forgot about this.. Damn holidays...

Anyways lemme edit. :T


Squirrel
hey there!
from my queue ~

General
  1. where are your combo colours? the default ones don't look good, imo, choose your own set!
    [Colours]
    Combo1 : 227,142,249
    Combo2 : 17,105,193
    Combo3 : 91,173,255
    Combo4 : 190,46,74
    - im not good with colors. and i like that. thanks :D
  2. consider silencing sliderslides in the beginning til 00:11:728 - . sounds better to me, cause the music is pretty quiet before.
    (tell me when you need help with that) - well i cant find a silent hitsound , so i changed it to 5% , if thats okay. :D
  3. try to find one point to start all diffs, it doesn't really make sense to change the part you can play between difficulties. atm 2 diffs start at 00:03:000 - and the other 2 at 00:01:545 -, you can start all of them at the later point, I think, cause there is absolutely nothing before that. o: - dunno how to fix this one though. the one on the easy diff should have been a spinner but a mod suggested to put a circle instead. :I
Easy
the diff looks okay, but is too monotonous for my taste.. .o. I agree, it's easy and all, but that doesn't mean you can't alternate the rhythm here and there. all objects are mapped to 1st and 3rd white tick, but there are sooo many opportunities to alternate that slightly without increasing difficulty. it's still easy to read and play, so you should work on that. (just keep it in mind while fixing other things, should do the trick.) - hehe , sorry about that. kinda afraid that ill make it harder. and this is my first map . XD
anyway, some other suggestions -
  1. 00:08:818 (1) - try to avoid sliderends on downbeats. downbeats are the most dominant beats while sliderends have the weakest impact on gameplay (you just hover over them, basically), so it's better to emphasize them with a circle or sliderstart (imo)
    > http://puu.sh/dFbHs/f4c104480d.png - fixed!
    // sidenote - tbh, you could increase DS to 0.9, so you can map more beats without having objects overlap.
    I know that changing this would mean to re-arrange all objects, but to make the diff more interesting and fun to play it's most definitely worth the time you had to spend on it. - i was going to change it but i think they're too far apart. sorry. :(
  2. 00:11:728 (1,2,3) - blanket looks awesome, but it might be confusing for beginner players. they'll follow the movement indicated by 1-2 and end up hitting the tail of 3 instead of it's head. ctrl+g 3 to avoid this
    or -in case you changed up 00:08:818 (1) - try to move 00:11:728 (1) - to somewhere like 250|86.should be managable .o. - you're right here. fixed!
  3. 00:16:092 (3,1) - really minor, but when you want to use symmetrical pattern, make them 100% symmetrical. move 1 to 207|244
    also, 00:17:546 (1,2) - similar to what I mentioned above, this is confusing for beginners. they might hit the reverse instead of the sliderstart, so how about using a different slider for this? example http://puu.sh/dFcsD/f6d4ee5f28.png - fixed the first , if thats okay :D
  4. 00:27:729 (1,1) - iirc recommended recovery time for Easy is 1500ms, this is ~1300 so it might be okay, but you could end the spinner at 00:28:820 -. then you're on the safe side and this matches with the music better, too, cause the sound ends on 00:28:820.
    if you don't want to make the spinner too short you can also repplace it with a slider - made it a slider. :D
  5. 00:45:004 (1) - to smoothen the movement, flip this horizontally (ctrl+h) and move it to 304|188 - i like this :D. though i stacked it instead of overlapping if thats okay. :)
  6. 00:59:551 (4,1) - mentioned this already, please avoid confusion and ctrl+g the slider - fixed! :D
  7. 01:05:370 (2) - oh. come on. .o. you even start the Kiai on the downbeat, please make it clickable! just shorten the slider and place a circle there
    similar here - 01:11:189 (3) - remove the reverse please and emphasize this better
    here, too, 01:17:008 (5) - fixed them all! ill remember your tip next time. :D
I didn't point out most alternate rhythms, cause I don't know if you even want to change anything about the monotony? if you want to, just message me ingame, I can help you out then.

Normal
looks pretty good, except for some DS issues, so just some suggestions -
  1. the SV increase is too much and the way you have to change DS is too hard to read. don't slow down the beginning to 0.5, please. really, I don't think it goes well with the music and since drastic SV changes aren't suitable for N diff anyway (imo), you should use SV 0.8 or 0.9 instead - i used 0.75 if thats oky. :)
  2. 00:27:729 (1,1) - similar to Easy, you should aim for 750ms recovery time after spinners. but you can just end the spinner here on 00:28:820, too. all's fine then - fixed!
    also, 00:29:730 (1) - remove the reverse and use a normal slider instead. there is no beat on the white tick, so a slider - or alternatively three circles when you wanna go with the vocals - matches better. - youre right! fixed!
  3. 00:31:548 (3,1,2) - hmh, this is super confusing for Normal players. they aren't on a level yet where they can read the pattern this fast. cause the moment they finish the previous slider both 1 and 2 are 100% visible and they naturally go for the object closer to the previous - which is 2. try to avoid that and re-arrange the pattern? -[colod!#008000] fixed![/color] :lol:
    the same goes for similar pattern ofcourse, especially 00:38:821 (3) -this is something i like to keep.. sorry. D:
  4. 00:41:367 (6,1) - the gap between them feels a little awkward. you emphasized the vocals before and here there is a beat and vocals on 00:41:731 -. you could add a reverse to 6, that plays well. owo - i thought i put a reverse there. anyways fixed XD
  5. 00:44:640 (4,1) - what's with this jump? doesn't belong in a Normal diff I think, especially with SV and DS changes it's hard to read. space them regularly - was avoiding an overlap, but yea, youre right. :D
  6. 00:53:187 (5,1) - and these too, anti-jumps are as hard too read as jumps .o. - i have no idea what an "anti jump" is but i fixed it . XD
  7. 01:03:915 (1,1) - aah, so close to 750ms, you can try to go with this, but I think it's easier to alternate the rhythm slighty. example:
    - done :D
  8. 01:06:825 (1,2) - another jump s: - fixed . sorry. XD
  9. 01:09:734 (1,2) - they are a little too close, space them correctly, please - fixed
  10. 01:15:553 (1,2) - same as ^ - i rather keep the symmetry. sorry. D:
Gyro's Hard
  1. HP and OD settngs are a little low for Hard, increase them to 6?
  2. same as in Normal, I don't think SV 0.5 works well, cause the difference in the music isn't that drastic. I'd prefer SV 0.8 - 0.9
  3. 00:10:273 (4,5,6) - I'm not enitrely sure what this is mapped to, especially the reverse.. the beat doesn't change and there is nothing you can emphasize with this. you could match it to the vocals but that's a little hard.. so I'd go with this:
  4. 00:20:274 (5,1) - //nitpicking - the blanket could need some refining
  5. 00:25:911 (6) - hmh, shorten this and add a cirlce on the dowbeat? it's clearly louder than the others and should be emphasized imo
  6. 00:35:366 (3,5) - don't partly hide the reverse arrow, it makes the pattern unnecessarily confusing (and doesn't look good to me, too. >-<).
  7. 00:43:185 (5,1,2) - I wonder where repeats on the blue ticks come from? there is absolutely nothing there, so emphasize them?
  8. 00:53:732 - I miss an object here, cause the sound's so dominant. you can also map the blue tick before, goes with the music here >
  9. Kiai Time - there are many more mapped blue ticks I quite don't understand. :n care to explain what they're mapped to? cause I don't wanna call it random unless you really didn't have any reason to use them. >:
    especially objects like 00:59:824 (2) - there isn't even a sound, but still it's mapped?
    also, while I like the way 01:05:370 (1,2,3,4) - plays, the ones before are a little extreme. 01:02:460 (7) - is waaay too long imo
overall I'm missing some creativity in this diff. .o. the patterns are always the same everything just looks and plays so similar.. maybe you can think of some more interesting looking patterns?

no Insane for me, sorry. can't mod what I can't play.
hope I was of some help, tho. ask me when something about the mod is unclear!
and good luck! - thank you very much! :D

neonat
General

Honestly, I think custom combo colours will be more fitting than the defualt - fixed with previous mod :D

Easy

00:26:275 (3) - NC for consistency - fixed :D
00:39:185 (4) - ^ - fixed :D
00:45:004 (1) - flow will be better if you reposition it by Ctrl + H and moving it to the other side of the previous slider:
- fixed by previous mod :D
00:50:095 (3) - NC here, remove NC at 00:51:550 (1) - fixed :D
00:51:550 (1) - it would sound better if it ends at 00:53:732 - where the music totally stops - not sure about this one since it fits more here. sorry D:
01:15:553 (3) - NC for consistency - fixed :D

Normal

00:01:545 (1) - being at 75% volume, the spinner sound is pretty loud. The fact that the spinner spins during the portion of the song which hasn't started hence no music, the sound of the spinner is too loud. If you can gradually increase it, it would be better - not sure what you mean here. you said its too loud but you told me to increase it? :S
00:11:364 (4,1) - shouldn't have any jumps or changes in spaces in Normal - i dont think this is a jump ?
00:13:910 (3,1) - the movement for this section is not really good for Normal, 00:14:273 (1) is moving in the opposite direction of the previous slider and it is above the previous slider as well, the path of movement is not as simple, it's v shaped and angular, which is more difficult. I believe even moving it down would improve it: - ahh youre right. fixed ! :D
00:22:638 (3,1) - could blanket better - not sure how, but this was pointed a few mods ago. :T
00:29:730 (1,1) - looks like an anti-jump here, spacing doesn't look constant here - fixed by previous mod. and i kinda intended it to have that spacing. sorry D:
00:42:094 (1,3) - can blanket better - same as one above
00:45:367 (1,2) - I highly recommend you to unstack this. You usually don't use stacks for this tune and in Normal, you try to avoid any stacking. Unstacking this seems totally fine and nothing unnatural - fixed by previous mod. and ill remember your tip next time. :D
00:53:187 (5) - shift it to x: 400 y: 84 for neat pattern - not sure here since its symmetric with 00:51:550 (1) - sorry.
00:53:732 - you should add a beat here, the tune currently sounds incomplete by ending with the slider - not sure with this since the beat ends at the end of the slider.
01:07:916 (2,3,1) - please don't use stacks here - fixed! :D
01:11:916 (2,3,4) - this pattern lacks flow and good movement, especially with 01:12:098 (3) facing upwards and the 2 circles being beside it, not in the path of either ends of the slider, hence not having a good continuous flow - youre right. fixed! :D
01:15:553 (1,2) - spacing error, maintain the constant 1.5x spacing - as said in the previous mod, i rather keep the symmetry here if thats okay. sorry. D:
01:19:009 (2,4) - blanket could be improved - i tried.. XD
01:29:775 (4) - Ctrl +G or H, have the slider face the other way, it's going against the movement of 01:29:410 (2,3) and it undermines the flow of the map. - fixed! :D

Gyro's Hard

00:24:093 (3,4) - try to use similar looking shapes, and try to make it less curved, this looks quite scrunched up and cramp
00:41:912 (6) - it would be better to remove this, there is no music on this beat, and a gap and emptiness here provides a nicer effect
01:01:006 (1,2,3,4,5,6,7,1,2,1,2,3,4) - errrr this isn't really good for Hard, especially 01:01:006 (1,2,3,4,5,6,7) - 01:03:915 (1) is too close to the previous slider as well. I recommend you change the rhythm here

overall, I find that the rhythm is very very generic, and it just doesn't feel too special or very fitting specifically to the song, like some parts in music where it toned down like from 01:12:643 to 01:18:462 a good effect would have been if the slider velocity or spacing decreased to slow down with the song but none of that happened, the notes were just as dense when there is less in rhythm and all

Insane

00:55:187 (1,2,3) - I don't think you should extend the sliders at all, none of them
00:56:641 (1,2,3) - ^
00:58:096 (1,2,3) - ^
so on so forth ^ - sorry. but its one thing i like about it. ... :(
01:17:008 (7) - NC - fixed! :D
01:26:125 (4,1) - stack their ends - fixed! :D

Rhythm lacked uniqueness, and it was quite repetitive - yea sorry about that. i was afraid of overmapping and its my first ... umm.. "decent" map so far. ill keep practicing :D


Good Luck - thank you so much! :D

GyroX20 wrote:

I will be away so please take over my diff while I'm gone :)
I really really REALLY rather not. I'm not that good in mapping yet and im afraid i might make your diff worse.
I think I'll wait for you if thats okay? :)

Fort
some instruction about mapping:

[General]
- Your map have weird gap
its like between easy and normal which is normal have 2.5 and easy just have 1 star rating, so you need decrease normal difficulty to ~2.20
gap between normal, hard and insane so incredibly high, which you need to decrease star rating in hard diff and add new lower insane diff so your mapset have 5 maps. - i am planning on remapping normal to a hard and making another diff but im not sure.. Q_Q

okay that's all. see ya

DONT KUDOS!

Thank you so much for the mods!
+KD'ed both of you :D
Squichu
here's a blank hitsound file, just in case you still need it: http://puu.sh/e9pJJ/4246585993.wav
Topic Starter
NinjaTertel

Squirrel wrote:

here's a blank hitsound file, just in case you still need it: http://puu.sh/e9pJJ/4246585993.wav
thanks!
i updated the map and silenced all sliderslides. not sure about silencing normal slides but it sounds better to me. xD

and OMG a BAT starred my map.. *faints*
Lally
#queue

[General]
  1. the right artist is Groove Coverage and DJ Stepho is just the remixer so it sshould be
    Groove Coverage - God is a Girl ( DJ Stepho Remix)
  2. Gyro's Hard missing audio lead in
  3. you're missing in Gyro's Hard the tag GyroX20
[Insane]
  1. 00:03:000 - 75 % of volume here is so loud it scared me so random 45 % would be the best here since there is no sound before
  2. 00:08:455 (5,1) - for having a better flow should be like this:
    and ofc fix the following one
  3. 00:22:638 (6,7) - this flows so bad D: the jump itself it goes totally in the other part of the pbject do an anty jump here for save your flow
  4. i don't wanna sound rude but this diff in really many patterns it lacks of flow you should really design better your jumps and not just random placing like here 00:36:821 (2,3,4) - 01:07:552 (3,4,5,1) -

hope it helps for the first :/
Topic Starter
NinjaTertel

Lally wrote:

#queue

[General]
  1. the right artist is Groove Coverage and DJ Stepho is just the remixer so it sshould be
    Groove Coverage - God is a Girl ( DJ Stepho Remix)
    - okay then, fixed! :D
  2. Gyro's Hard missing audio lead in
  3. you're missing in Gyro's Hard the tag GyroX20 - i thought i fixed both of these. :T anyways fixed.
[Insane]
  1. 00:03:000 - 75 % of volume here is so loud it scared me so random 45 % would be the best here since there is no sound before - fixed!
  2. 00:08:455 (5,1) - for having a better flow should be like this:
    and ofc fix the following one - not sure about this one. seems fine to me. :T
  3. 00:22:638 (6,7) - this flows so bad D: the jump itself it goes totally in the other part of the pbject do an anty jump here for save your flow - i still dont know what an antijump is but i changed it. is that okay? :)
  4. i don't wanna sound rude but this diff in really many patterns it lacks of flow you should really design better your jumps and not just random placing like here 00:36:821 (2,3,4) - 01:07:552 (3,4,5,1) -
- its okay. no offense taken. besides im gonna need all the criticisms i can get in order to become a better mapper. XD changed some of the patterns BTW :D

hope it helps for the first :/
thanks for the MOD!
+kd'ed! :D

EDIT:
so i changed the artist and the title, but now its being detected as a new map. how do i update this one with the new artist and title? O.o

EDIT2:
I reverted the title back to before. ill change it once i find out how to change the title and artist without being detected as a new mapset. O_O
Ciyus Miapah

NinjaTertel wrote:

EDIT:
so i changed the artist and the title, but now its being detected as a new map. how do i update this one with the new artist and title? O.o

EDIT2:
I reverted the title back to before. ill change it once i find out how to change the title and artist without being detected as a new mapset. O_O
it will be okay if your map id and your mapset id is alright


about timing im fixing some "late" timing in this map, since your BPM is an decimal

> BPM = 165, Offset = 3000
> BPM = 165, Offset = 30,454
> BPM = 164.5, Offset = 78,462

some weird things in 01:33:051 -

some little mod in Insane
01:00:817 (5,1) - you need to add NC in 01:00:999 - , delete slider and change it to 2 circle then delete NC in 01:01:090 (1) -
00:53:272 (6,7,8) - seems overmap, you should move this to 00:53:363 -, no strong 1/4 pattern there

yeah just it, your map looks fine (and you remap that jumpy slider yay /o/), very good i think

SHOOOOOOOOOOOOOOT KUDOS!!!!

edit: you still didnt reduce Normal Star rating, its very damn high curve between easy and normal
Topic Starter
NinjaTertel

Fort wrote:

NinjaTertel wrote:

EDIT:
so i changed the artist and the title, but now its being detected as a new map. how do i update this one with the new artist and title? O.o

EDIT2:
I reverted the title back to before. ill change it once i find out how to change the title and artist without being detected as a new mapset. O_O
it will be okay if your map id and your mapset id is alright

oh nice ! thank you! :D

about timing im fixing some "late" timing in this map, since your BPM is an decimal

> BPM = 165, Offset = 3000
> BPM = 165, Offset = 30,454
> BPM = 164.5, Offset = 78,462
- sounds better now! thank you!! :D

some weird things in 01:33:051 - hahah ikr. i blame the mixer.

some little mod in Insane
01:00:817 (5,1) - you need to add NC in 01:00:999 - , delete slider and change it to 2 circle then delete NC in 01:01:090 (1) - good point. fixed :D
00:53:272 (6,7,8) - seems overmap, you should move this to 00:53:363 -, no strong 1/4 pattern there - sounds better . :D removed 8 though :)

yeah just it, your map looks fine (and you remap that jumpy slider yay /o/), very good i think - yea.. it was too jumpy xD

SHOOOOOOOOOOOOOOT KUDOS!!!! - oh my!! thanks for the star!! <3

edit: you still didnt reduce Normal Star rating, its very damn high curve between easy and normal - yea, still dont know how to fix that. if i make a new normal and make this to a Hard, then the Hard would have such a high gap with the Insane. >. <
thank you for the MOD!!!
+KD'ed :D

EDIT:
okay now they have different .osu filenames.. :o NVM fixed..
needed to upload each diff separately LOL
MoodyRPG
General
  1. ~
Easy
  1. Nice stuff
Normal
  1. 00:25:545 (2) - Try something like this, makes a good flow here in my opinion
  2. 00:30:454 (1) - Spacing?
  3. 00:52:999 (4) - Align this note with (2) 00:51:908? to keep the symmetry here
  4. 00:59:544 (3) - According with your combo pattern, add a new combo here and remove 01:00:090
Gyro's Hard
  1. Gyro's Man o/
  2. Disable the Widescreen Support
Insane
  1. 00:14:272 (4) - I'd really prefer Crtl+G for this slider, because the jump is too excessive so yeah
  2. 00:55:181 (1,2,3) - Credits for this, nice pattern :)
Nice map you got here, for me this is ready for rank in my opinion

Good luck :)
Topic Starter
NinjaTertel

MoodyRPG wrote:

General
  1. ~
Easy
  1. Nice stuff - thanks! :D
Normal
  1. 00:25:545 (2) - Try something like this, makes a good flow here in my opinion - hmm. good point :3
  2. 00:30:454 (1) - Spacing? - sorry. but this is one thing i would like to keep.. D:
  3. 00:52:999 (4) - Align this note with (2) 00:51:908? to keep the symmetry here - i thought it was symmetrical. O.o, fixed! :D
  4. 00:59:544 (3) - According with your combo pattern, add a new combo here and remove 01:00:090 - done :D
Gyro's Hard
  1. Gyro's Man o/ - lol
  2. Disable the Widescreen Support - somehow, this keeps popping up. :T
Insane
  1. 00:14:272 (4) - I'd really prefer Crtl+G for this slider, because the jump is too excessive so yeah - fixed. but i also Ctrl+G'ed the next 2 sliders tho. if thats okay :)
  2. 00:55:181 (1,2,3) - Credits for this, nice pattern :) - thanks :D
Nice map you got here, for me this is ready for rank in my opinion - thank you! i hope it gets ranked though :)

Good luck :)
Thanks for the MOD!
+kd'ed ! :D
Iceskulls
[General]
  1. Try offset = 30,470 ?
[Easy]
  1. 00:30:470 (1) - Finish?
[Normal]
  • I think the spread between this and Easy is pretty large , I guess this can be a bit easier , try lower the spacing for each notes here? , not sure tho lol
    But if you want to keep Normal like this you might have to use a bit more 1/1 beat for Easy to balance the spread
  1. 00:30:090 (3,1) - Inconsistent spacing
[Gyro]
  1. 00:10:272 (3,4) - adjust (4) a bit for perfect parallel
  2. 00:58:272 (2,3) - Swap places of these two notes for better flow?
    I feel like you can tidy the notes a bit the placement kinda a bit weird for me
[Insane]
  1. 00:24:818 - This beat can be emphasis more , try this rhythm ?
  2. 00:42:090 - This beat can be emphasis more, try this ? NC is pretty inconsistent here , I advise you to NC on some downbeat or 1/2 beat near the downbeat that you think it sound a bit impact
Good luck :)
Topic Starter
NinjaTertel

CelsiusLK wrote:

[General]
  1. Try offset = 30,470 ? - i dont get what youre pointing out here. :T
[Easy]
  1. 00:30:470 (1) - Finish? - sorry. i dont think it fits.. D:
[Normal]
  • I think the spread between this and Easy is pretty large , I guess this can be a bit easier , try lower the spacing for each notes here? , not sure tho lol
    But if you want to keep Normal like this you might have to use a bit more 1/1 beat for Easy to balance the spread - im thinking of making another diff here and making this a hard diff. :T idk.. not sure if i can map anything easier than this
  1. 00:30:090 (3,1) - Inconsistent spacing - everyone has pointed this out.. gonnafix it now. xD
[Insane]
  1. 00:24:818 - This beat can be emphasis more , try this rhythm ? - ooh nice. fixed :D
    SPOILER
    [img]http://puu.sh/eWADr/3cced1f82d.png[/img
  2. 00:42:090 - This beat can be emphasis more, try this ? - like this too. :) NC is pretty inconsistent here , I advise you to NC on some downbeat or 1/2 beat near the downbeat that you think it sound a bit impact - not sure how to fix this, seems fine tome :T
Good luck :)
Thank you, and thanks for the moD! :D
+kd :D
Iceskulls

NinjaTertel wrote:

CelsiusLK wrote:

[General]
  1. Try offset = 30,470 ? - i dont get what youre pointing out here. :T
In timing tab , you will see offset there just try using what I suggested but I'm not sure about my offset that much, you can try go ask some timing experts for correct offset
Resnap the notes too if you make change to offset
-Nya-


Hello! Responding to your request in the above queue.
So let's get started~

Please note: Everything in bold I highly suggest.
Everything in red is unrankable.

General:
  1. Add this sound file in your song’s folder to get rid of that annoying sliderslide:
    http://puu.sh/fhsqN/36ecd626ac.wav
  2. Check AiMod please (Ctrl+Shift+A) It points out that timing points (the red ones) aren’t the same in every diff. Please make sure they are.

Easy:
  1. 00:11:727 (1) –Stack this circle on 00:10:272 (2) – since it’s not distanced snapped.
  2. 00:14:637 (1) -This is not distance snapped correctly. Remember that you have to use the same distance spacing throughout the entire diff. You have to use a constant distance spacing of 0.7X. So fix this distance please.
  3. 00:23:364 (1) –Not a good placement in my opinion for flow purposes. Remember this is an Easy diff, so try placing it after the head of the slider. Like this:
  4. 00:30:454 (1) –Fix this distance please. This circle shouldn’t be touching 00:27:728 (3) –
  5. 00:55:181 (1) –Stack the head of this slider on the tail of 00:51:544 (3) –since it’s not distance snapped.
  6. 01:05:363 (2) –This flow can also be improved. So try this:
    Copy and paste 01:03:908 (1) –then Ctrl+J and then Ctrl+H.
  7. 01:12:635 (1) –For better flow, place this circle here:

It’s really important that you fix those spacing errors and certain flows like I have pointed out above.

Normal:
  1. Wow! This diff looks pretty hard for a Normal. Firstly, the distance spacing looks too big in my opinion. (1.5X) Rather try a spacing of 1.0X. I know the notes will be touching each other, but with a fast rhythm they have to in my opinion.
  2. 00:21:909 (1) –Remove new combo here and add new combo here: 00:22:272 (2) – For consistency.
  3. 00:25:909 (3) –Add new combo here and remove new combo here: 00:26:818 (1) – Also for consistency.
  4. 00:29:727 (1,2,3) –Also, placing three consecutive circles like this in a Normal, is also too hard in my opinion. Rather try a repeat slider instead.
  5. 00:34:454 (2,3) –Rather change these two circles into a slider. Like this:
  6. 00:43:181 (3) –Weird flow in my opinion. Rather make this slider straight.
    Like in the above pic, stack the head of the slider on 00:42:090 (1) –
  7. 00:48:999 (3,4) –Like my previous suggestion, change these two circles into a slider.
  8. 00:56:272 (2) –Not a good placement for flow purposes. Try placing it somewhere here instead:
  9. 00:57:726 (2) –Same here. Very bad flow, and might even be unrankable I think. Place it after the head of the repeat slider. Somewhere here:
  10. 01:03:726 –To punctuate this beat as well, change this circle: 01:03:544 (4) –into a short slider:
  11. 01:09:363 (2) –Improve the flow please, like I had suggested previously.

This diff still requires a bit of work, especially the spacing. I really suggest you lower the distance spacing so the notes are closer together, cuz right now this Normal may be too hard to get ranked.

Gyro's Hard:
  1. In my opinion, the spacing in this diff is also too big. I testplayed it and it felt a bit uncomfortable for me to play since most of the notes were so far apart because of the distance spacing. I really suggest you lower it.
  2. 00:18:273 (3) –Ctrl+J? Better flow in my opinion.
  3. 00:24:091 (3,4) –Very ugly sliders. Never curve a slider too much since it tends to make a slider look quite ugly. So I suggest curving it less.
  4. 00:25:182 (2,3) –Jumps like this in my opinion are far too big for a Hard diff. It feels like an Insane.
  5. 00:26:637 (2,3,4) –Same here. This is why I really suggest you to use a lower distance spacing throughout the entire diff.
  6. 00:30:454 (1) –Curve less please. Tends to look ugly.
  7. 00:32:635 (4,5,6,7) –Try a half circle pattern here instead?
  8. 00:49:908 (2,3,4,5,6) –Rather stack these circles perfectly on top of each other.
  9. 00:54:454 (2) –Ctrl+G
  10. 01:00:999 (1) –Please avoid this slider’s tail from touching this slider: 01:00:635 (5) -. It looks messy.
  11. 01:00:999 (1,2,3,4) –These repetitive slider doesn’t fit at all in my opinion. Please try different rhythms there. Cuz right now they’re rather unpleasant and doesn’t fit in at all in my opinion.
  12. 01:03:908 (1,2,1,2,3,4) –^
  13. 01:11:181 (1) –I also suggest rather mapping this section since the spinner breaks the flow of the diff in a way.
  14. 01:12:635 –I also really think a note should rather be placed here to emphasise that beat better.

This diff still requires a lot of work. The spacing should please be improved, as well as the placement of the notes, the flow and the overall “look” of the diff.

Good Luck with this mapset~! :D
Topic Starter
NinjaTertel

-Nya- wrote:



Hello! Responding to your request in the above queue.
So let's get started~

Please note: Everything in bold I highly suggest.
Everything in red is unrankable.

General:
  1. Add this sound file in your song’s folder to get rid of that annoying sliderslide: - ahh thanks.. hehe
    http://puu.sh/fhsqN/36ecd626ac.wav
  2. Check AiMod please (Ctrl+Shift+A) It points out that timing points (the red ones) aren’t the same in every diff. Please make sure they are. - im not sure about this, since ive been told to remove those useless timing points in the other diffs. :T

Easy:
  1. 00:11:727 (1) –Stack this circle on 00:10:272 (2) – since it’s not distanced snapped. - fixed! :D
  2. 00:14:637 (1) -This is not distance snapped correctly. Remember that you have to use the same distance spacing throughout the entire diff. You have to use a constant distance spacing of 0.7X. So fix this distance please. - Oh my... i Ctrl+G'ed 00:13:182 (3) - by accident.. haha . fixed now. hehe
  3. 00:23:364 (1) –Not a good placement in my opinion for flow purposes. Remember this is an Easy diff, so try placing it after the head of the slider. Like this: - goodpoint.. done :D
  4. 00:30:454 (1) –Fix this distance please. This circle shouldn’t be touching 00:27:728 (3) – - fixed :D
  5. 00:55:181 (1) –Stack the head of this slider on the tail of 00:51:544 (3) –since it’s not distance snapped. - not sure about this since the long pause kinda makes the player a bit ready. sorry
  6. 01:05:363 (2) –This flow can also be improved. So try this: - i like that. fixed! :D
    Copy and paste 01:03:908 (1) –then Ctrl+J and then Ctrl+H.
  7. 01:12:635 (1) –For better flow, place this circle here: - done :D

It’s really important that you fix those spacing errors and certain flows like I have pointed out above.

Normal:
  1. Wow! This diff looks pretty hard for a Normal. Firstly, the distance spacing looks too big in my opinion. (1.5X) Rather try a spacing of 1.0X. I know the notes will be touching each other, but with a fast rhythm they have to in my opinion.
  2. 00:21:909 (1) –Remove new combo here and add new combo here: 00:22:272 (2) – For consistency. - fixed!
  3. 00:25:909 (3) –Add new combo here and remove new combo here: 00:26:818 (1) – Also for consistency. - fixed!
  4. 00:29:727 (1,2,3) –Also, placing three consecutive circles like this in a Normal, is also too hard in my opinion. Rather try a repeat slider instead. - hmm , not sure about this too... i might keep it . sorry D:
  5. 00:34:454 (2,3) –Rather change these two circles into a slider. Like this: -good point, fixed!
  6. 00:43:181 (3) –Weird flow in my opinion. Rather make this slider straight. - - done!
    Like in the above pic, stack the head of the slider on 00:42:090 (1) –
  7. 00:48:999 (3,4) –Like my previous suggestion, change these two circles into a slider. - fixed!
  8. 00:56:272 (2) –Not a good placement for flow purposes. Try placing it somewhere here instead: - i fixed 00:55:181 (1) - if thats okay. hehe
  9. 00:57:726 (2) –Same here. Very bad flow, and might even be unrankable I think. Place it after the head of the repeat slider. Somewhere here: - changed 00:56:635 (1) - here too... although i dont understand why it would be unrankable?
  10. 01:03:726 –To punctuate this beat as well, change this circle: 01:03:544 (4) –into a short slider: - i fixed this now, but im not sure since theres supposed to be a certain gap between spinners right?
  11. 01:09:363 (2) –Improve the flow please, like I had suggested previously. - did the same..

This diff still requires a bit of work, especially the spacing. I really suggest you lower the distance spacing so the notes are closer together, cuz right now this Normal may be too hard to get ranked.

Good Luck with this mapset~! :D - thank you!! :D
thanks for the mod!! :D
+KDed! :D

ALSO:
I really dont think I should touch Gyro's hard since its his diff after all, even if he did tell me to take over. :T
Ultima Fox
Update! : )
SPOILER
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AudioLeadIn: 0
PreviewTime: 54096
Countdown: 0
SampleSet: Normal
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[Metadata]
Title:God is a Girl (Remix)
TitleUnicode:God is a Girl (Remix)
Artist:DJ Stepho
ArtistUnicode:DJ Stepho
Creator:NinjaTertel
Version:Gyro's Hard
Source:O2Jam
Tags:techno trance groove coverage
BeatmapID:555715
BeatmapSetID:-1

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204,92,69552,6,0,P|188:36|148:12,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
308,156,70098,1,8,0:0:0:0:
388,244,70280,1,0,0:0:0:0:
268,264,70461,2,0,P|224:232|200:188,1,80
204,92,70825,1,8,0:0:0:0:
104,160,71007,1,0,0:0:0:0:
256,192,71189,12,0,72643,0:0:0:0:
232,100,73007,6,0,P|168:144|164:180,1,80,8|0,0:0|0:0,0:0:0:0:
272,204,73371,1,0,0:0:0:0:
360,284,73553,2,0,P|332:312|276:324,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
452,208,74098,6,0,P|420:176|372:172,1,80
272,204,74462,1,8,0:0:0:0:
296,88,74644,2,0,P|292:56|284:40,2,40,0|0|0,0:0|2:0|0:0,0:0:0:0:
176,84,75007,1,0,0:0:0:0:
92,172,75189,2,0,L|36:156,3,40,0|0|0|0,0:0|2:0|0:0|2:0,2:0:0:0:
20,212,75553,6,0,P|32:264|56:300,1,80
156,236,75917,1,8,0:0:0:0:
260,296,76098,2,0,P|264:208|212:136,1,160
112,120,76644,1,8,0:0:0:0:
220,64,76826,1,0,0:0:0:0:
340,64,77008,6,0,P|384:84|400:140,1,80
292,168,77371,1,8,0:0:0:0:
292,288,77553,1,0,0:0:0:0:
196,216,77735,1,0,0:0:0:0:
196,96,77917,1,0,0:0:0:0:
96,164,78099,1,8,0:0:0:0:
96,284,78281,1,0,0:0:0:0:
204,336,78462,6,0,L|208:376,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
276,240,78826,1,8,0:0:0:0:
208,140,79009,1,0,0:0:0:0:
272,36,79191,2,0,L|320:64,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
152,36,79556,2,0,P|104:60|84:116,1,80,8|0,0:0|0:0,0:0:0:0:
92,200,79921,6,0,L|52:224,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
196,260,80286,1,8,0:0:0:0:
316,260,80469,1,0,0:0:0:0:
372,156,80651,2,0,L|416:152,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
312,52,81016,2,0,P|264:88|256:128,1,80,8|0,0:0|0:0,0:0:0:0:
256,224,81381,5,0,0:0:0:0:
256,344,81564,1,0,0:0:0:0:
356,276,81746,1,8,0:0:0:0:
348,156,81929,2,0,P|304:128|184:144,1,160
140,240,82476,1,8,0:0:0:0:
144,360,82659,1,0,0:0:0:0:
44,296,82841,6,0,P|32:232|80:144,1,160,0|8,0:0|0:0,0:0:0:0:
188,116,83389,1,0,0:0:0:0:
324,116,83571,1,0,0:0:0:0:
256,216,83753,1,0,0:0:0:0:
144,260,83936,2,0,P|164:308|208:340,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
44,196,84483,6,0,P|76:160|108:144,1,80,0|8,0:0|0:0,0:0:0:0:
224,168,84848,1,0,0:0:0:0:
344,172,85031,2,0,L|296:256,1,80
424,232,85396,2,0,L|344:384,1,160,8|0,0:0|0:0,0:0:0:0:
240,320,85943,5,0,0:0:0:0:
256,200,86126,1,8,0:0:0:0:
272,64,86308,1,0,0:0:0:0:
376,128,86491,2,0,L|332:144,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
464,212,86856,2,0,P|420:236|384:244,1,80,8|0,0:0|0:0,0:0:0:0:
276,204,87221,5,0,0:0:0:0:
164,244,87403,1,0,0:0:0:0:
184,124,87586,1,8,0:0:0:0:
276,204,87768,1,0,0:0:0:0:
320,316,87951,2,0,P|344:268|380:236,1,80
480,264,88316,2,0,P|456:312|420:344,1,80,8|0,0:0|0:0,0:0:0:0:
320,316,88680,5,0,0:0:0:0:
204,348,88863,1,0,0:0:0:0:
232,232,89045,1,8,0:0:0:0:
320,316,89228,1,0,0:0:0:0:
356,200,89410,2,0,P|340:160|296:128,1,80
196,108,89775,2,0,P|148:132|124:244,1,160,8|4,0:0|0:0,0:0:0:0:
Topic Starter
NinjaTertel
Updated!

Thanks Gyro! :D
Mystyk
[General]

You can't have an inherited and an uninherited section at the same point if there is no slider velocity change, so please remove the inherited sections here:
00:03:000 -
00:11:727 -
01:18:462 -
Obviously only at those parts where you DIDN'T use slider velocity change :P

[Easy]
  1. 00:19:000 (2,2) - clap should be in the middle of the slider because the sound in the music is also there
  2. 00:31:908 (3,3) - same ^
  3. 00:37:726 (3) - ^
  4. 00:47:181 (1) - ^ and then I would also rather put the clap at the end of the slider here 00:48:635 (2) - (just like you used to put the claps at the end of the sliders before)
  5. 00:50:090 (1,2) - after the previous one remove clap from (1) and add clap to (2)
  6. 01:08:272 (3) - again, put the clap to the middle of the slider please
  7. 01:25:756 (3) - same ^
[Normal]
  1. 00:01:545 (1) - I think this spinner doesn't make sense, there is no sound here in the music, so I would rather remove it (and easy doesn't have a spinner at the beginning either)
  2. 00:29:727 (1,2,3) - soft sampleset would fit better here since the music is also soft
  3. 00:43:181 (3,1) - this anti-jump doesn't fit in my opinion, and it's confusing :S maybe you can stack it with (2) - https://osu.ppy.sh/ss/2833273
  4. 01:08:272 (1,1) - they are too close to each other in my opinion, I would rather place 01:09:726 (1) - further
Well this is not a bad diff, but it rather plays like a Hard so I think you should add a (real) Normal difficulty. There is way too much 1/2 in this Normal, however this is necessary to have because of the gap between the current Normal and Hard, so that's why it would be best to add a new Normal instead of making this one easier.

[Gyro's Hard]
  1. 00:05:545 (1,2) - it doesn't really feel nice to play, it feels like there are too many objects for this slow part, so why don't you try it a little bit differently? - https://osu.ppy.sh/ss/2833533
  2. 00:10:273 (3) - same here, I would just use a hit circle here 00:10:273 (3) -
  3. 00:10:637 (4,5) - two reverse sliders would fit better (they fit to the vocals) and I think it rather sounds like 1/6 and not 1/4 (but you should also confirm this with someone else) - http://puu.sh/ggjBl/51253e8e2b.jpg
  4. in progress...
Asfand
Easy:
00:17:546 (1,2) - blanket fix
00:20:455 (1,2,1) - make 00:23:364 (1) - slider head start on 00:20:455 (1) - slider end and one of the blankets must be wrong because they aren't starting at the same spot
00:55:181 (1) - on tiniest grid I would move this slider one up and one to the left x=360 y=212
01:02:454 (3,1) - blanket
01:06:817 (1) - move to x=312 y = 104, to make a triangle shape with slider start 01:03:908 (1) - and slider end 01:05:363 (2) -
if you decide to do that move 01:07:544 (2) - x=392 y=196 to keep consistent spacing
01:16:999 (3) - make this blanket slider end 01:14:090 (3) - better
01:28:674 (3) - this slider is pretty boring you have room to make it more creative
BanchoBot
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