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Groove Coverage - God is a Girl (DJ Stepho Remix)

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Topic Starter
NinjaTertel

RokYang wrote:

short mod

I'll come back when you finish the hard to mod them both. All I can say now is change the blue note color because it blends with the background. - I plan to change the combo colors once I find a new fitting background. The current one is sort of a placeholder. :I
Although I changed it to pink currently, IDK why the blue ones didnt get replaced D:


Insane

These short sliders at 01:05:370 (1) feel too hard, but I haven't really played osu in a few weeks. I like the jumps in the insane you should look at the spacing. I suggesting making bouncing sliders instead but your choice - I'm relatively new to mapping and I'm not familiar with "bouncing sliders" :(

00:41:912 (4) - the slider speed feels kind of unexpected; your choice - i left this as is. gonna change once more people point it out.

00:53:459 (7) - ctrl+g maybe - done


I'll be back in the future just doing some quick mods
Thanks for the mod! +kd'ed
also, all diffs are done. :D
Tenseki
from #modreqs
sorry for my bad english :C


[insane]
these are just suggestion, so you dont have to change them
00:22:092 (4) - why dont you chage like this
[img]http://storage.ool.so/141126/1123d95ec.png[img]
00:22:820 (6,7) - it looks confused. i think it's better to place the former to other place
00:29:730 (1,1,1) - i think it looks like a stream. Placed seperately
00:48:186 (2) - ctrl+g
00:49:641 (2) - roate by 180' or you want
01:15:189 (4) - changed to circle is more better

[Normal]
01:29:410 (3,5) - no blanket, cuz normal users are confused by that blanket

short mod, good luck for ranking map!
Topic Starter
NinjaTertel

Tenseki wrote:

from #modreqs
sorry for my bad english :C


[insane]
these are just suggestion, so you dont have to change them
00:22:092 (4) - why dont you chage like this - i like that ! :)
00:22:820 (6,7) - it looks confused. i think it's better to place the former to other place - fixed by above
00:29:730 (1,1,1) - i think it looks like a stream. Placed seperately - thats where you listen to the song itself. hehe. will change once pointed out by others :D
00:48:186 (2) - ctrl+g - sorry , ill keep it as is.
00:49:641 (2) - roate by 180' or you want - done :D
01:15:189 (4) - changed to circle is more better - you're right.. fixed! :D

[Normal]
01:29:410 (3,5) - no blanket, cuz normal users are confused by that blanket - good point. done!

short mod, good luck for ranking map!
thank you!
and thanks for the mod! :D
DeletedUser_3886246
From #modreqs

And like every mod, these are just suggestions, so ignore them if you think I'm wrong with something :)

Easy
The HP Drain, Approach Rate and Overall Difficulty shouldn't be so high.

00:11:728 (1) - I think the sudden slider velocity change doesn't fit in.

01:02:460 (3) - 01:02:460 (3) - The repeat Slider could be a little hard for new players.

01:17:008 (5) - Make that slider symmetrical please?

01:27:221 (1) - That Circle is overlapping with this slider - 01:28:680 (1)

Normal
00:41:549 (7,1) - Normal Users could be confused by this blanket.

Insane

00:07:000 (3,4) - How about this? http://puu.sh/d6kBr/eefbe18c46.jpg

Looks good! 8-)
I hope you get this ranked! :)
Topic Starter
NinjaTertel

G3m4sSt4ffLP wrote:

From #modreqs

And like every mod, these are just suggestions, so ignore them if you think I'm wrong with something :)

Easy
The HP Drain, Approach Rate and Overall Difficulty shouldn't be so high. - i looked at some easy maps and adjusted. thanks :)

00:11:728 (1) - I think the sudden slider velocity change doesn't fit in. - its actually because the intro is slow, and the song has kind of a hint that it will get faster. sorry! :(

01:02:460 (3) - 01:02:460 (3) - The repeat Slider could be a little hard for new players. - i dont understand why it could be hard. sorry :(

01:17:008 (5) - Make that slider symmetrical please? - fixed! :)

01:27:221 (1) - That Circle is overlapping with this slider - 01:28:680 (1) - fixed! :D

Normal
00:41:549 (7,1) - Normal Users could be confused by this blanket. - sorry, i rather keep it. :(

Insane

00:07:000 (3,4) - How about this? http://puu.sh/d6kBr/eefbe18c46.jpg - i thought i blanketed that. anyways fixed. :)

Looks good! 8-)
I hope you get this ranked! :)
I hope I do too.
Thanks for the mod! +kd'ed :D
AlexaBM
hi~ as requested
[General]
  1. First of all, you DO need a Hard diff. Please, ask someone to map it, or do it on your own.
  2. Ask someone to check the timing. It seems wrong, but I can't fix this.
  3. Add "Groove Coverage" to the tags, as this band wrote an original song.
[Easy]
  1. Silider velocity that you use in this diff is a bit fast. Please, change it to 0,90 and remap the whole diff. Why? It looks like a Normal diff because of that velocity. I'm sure you can make the map better! Also, change the Distance Snap to 0,8. You can use that option to change the sliders' lenght faster. But do not forget to fix all blankets and distance issues!
  2. From 00:05:909 - till 00:10:273 - . Changing speed in Easy diffs isn't understandable for beginners. Map it with x1,00, please.Also I do not recomment to increase sliders' speed in Kiai times.
  3. There's a rule about objects after the spinner:

    It means that you have to leave at least 4 beats after the spinner in Easy diffs. Example. When you will remap the diff, don't forget about it, or your map will never be ranked!
  4. Also, you have a lot of unnecessary green lines from unnecessary till 01:13:689 - . Delete them, they doesn't make sense.
[Normal]
  1. Slider velocity issue again. Change it to 1,20, please. It's too fast! Use "Recalculate Slider Lenght" again.
  2. Second suggestion for the Easy diff applies here too. Make a 0,80 or a normal speed.
  3. 00:54:096 (1,2,3,4,5,6) - Such moments are too hard for the Normal diff. Replace it with 3 1/2 sliders. Example.
  4. 01:03:915 (1,1) - That rule again. You have to leave at least 2 beats after the plinner. Example.
  5. 01:12:643 - It would be better if you change the velocity to 0,90.
[Insane]
  1. AR 8,5 please. 9 is too high.
  2. 00:12:273 (2,3,4) - You can make the flow better if you move this circle this way.
  3. 00:19:365 (4) - Bend it to the other side for the better flow. Example.
  4. Switch (2) and (3), for the flow again.
  5. 00:29:912 (1,1) - Delete these New Combos, they are not necessary.
  6. 00:55:550 (1,1) - ^
  7. 00:57:005 (1,1) - ^
  8. 00:58:460 (1,1) - ^
  9. 00:44:549 (7) - Don't stack it and make a normal distance here, please.
  10. 00:47:186 (6,7,8) - ^
  11. 00:58:824 (1,2) - This jump is too tricky! Reduce the distance between them, like this.
I really hope you can improve your mapset, good luck on it!
Kruzon
Hello, I've been asked to mod your map, however due to my inability i can barely see anything wrong with your map. In fact, it seems nicely done to me.
Hence,I will cease my modding, and take my stars. I wish you good luck for your map ;)
Topic Starter
NinjaTertel

AlexaBM wrote:

hi~ as requested
[General]
  1. First of all, you DO need a Hard diff. Please, ask someone to map it, or do it on your own. - I'm actually planning to, but a friend told me he wants to do a hard diff, so im still waiting. XD
  2. Ask someone to check the timing. It seems wrong, but I can't fix this. - cant find something wrong with it though, maybe someone else can shed some light on it.
  3. Add "Groove Coverage" to the tags, as this band wrote an original song. - good point, done!
[Easy]
  1. Silider velocity that you use in this diff is a bit fast. Please, change it to 0,90 and remap the whole diff. Why? It looks like a Normal diff because of that velocity. I'm sure you can make the map better! Also, change the Distance Snap to 0,8. You can use that option to change the sliders' lenght faster. But do not forget to fix all blankets and distance issues! - hehe will do! 0.9 does make a lot more sense. :P although i changed the Distance snap to 0.7 because i felt it might be too much?
  2. From 00:05:909 - till 00:10:273 - . Changing speed in Easy diffs isn't understandable for beginners. Map it with x1,00, please.Also I do not recomment to increase sliders' speed in Kiai times. - yea i kinda forgot about that part. done!
  3. There's a rule about objects after the spinner:

    It means that you have to leave at least 4 beats after the spinner in Easy diffs. Example. When you will remap the diff, don't forget about it, or your map will never be ranked! - done! removed that spinner and changed to a slider
  4. Also, you have a lot of unnecessary green lines from unnecessary till 01:13:689 - . Delete them, they doesn't make sense.
- i dont know if i should delete them since AIMod tells me they dont have the same timing points. if other people tells me this then ill remove it :)

[Normal]
  1. Slider velocity issue again. Change it to 1,20, please. It's too fast! Use "Recalculate Slider Lenght" again.
  2. Second suggestion for the Easy diff applies here too. Make a 0,80 or a normal speed.
  3. 00:54:096 (1,2,3,4,5,6) - Such moments are too hard for the Normal diff. Replace it with 3 1/2 sliders. Example. - i changed it to 2 1/2 sliders and 2 circles. :)
  4. 01:03:915 (1,1) - That rule again. You have to leave at least 2 beats after the plinner. Example. - fixed! :D
  5. 01:12:643 - It would be better if you change the velocity to 0,90. - changed it to 0.85 :)


[Insane]
  1. AR 8,5 please. 9 is too high. - im not sure about this. 9 seems more fitting.. but okay.
  2. 00:12:273 (2,3,4) - You can make the flow better if you move this circle this way. - hmm i rather keep the jump though. sorry ^^;
  3. 00:19:365 (4) - Bend it to the other side for the better flow. Example. - done :)
  4. Switch (2) and (3), for the flow again. - oh i like that! thanks! :D
  5. 00:29:912 (1,1) - Delete these New Combos, they are not necessary. - damn, i like NC spams. XD done!
  6. 00:55:550 (1,1) - ^
  7. 00:57:005 (1,1) - ^
  8. 00:58:460 (1,1) - ^
  9. 00:44:549 (7) - Don't stack it and make a normal distance here, please. - sorry, i rather keep those two :(
  10. 00:47:186 (6,7,8) - ^
  11. 00:58:824 (1,2) - This jump is too tricky! Reduce the distance between them, like this. - fixed!
I really hope you can improve your mapset, good luck on it! - thank you so much! :D


Gonna update the map once im done remapping
Thank you for the really detailed mod! :)
+kd'ed :D

Kruzon wrote:

Hello, I've been asked to mod your map, however due to my inability i can barely see anything wrong with your map. In fact, it seems nicely done to me.
Hence,I will cease my modding, and take my stars. I wish you good luck for your map ;)
Oh my, thats the first time Ive heard that XD
Thank you for the stars! :D
Red Eclipse_old
First off, my modding skills aren't that good, thus they are either bad or short. It's kinda like I'm picking stuff for my play style but some of these might be good suggestions for your map!

Also, you need to make a hard difficulty (like AlexaBM) said, it's required to have a difficulty spread that makes sense.

Insane
----------
00:12:546 I think moving the circle to the left a bit more would be better for the player
00:44:504 This double stack thingy is really off-putting when you go from a triple stack to a double
00:48:413 The jump thing here is kinda confusing imo :o might want to change it or something
01:05:324 I just have a feeling a lot of people would have troubles with this slider stream thingy
naoe dami
from my queue t/263028

[Easy]
00:14:637 (1,2) - make a same parallel as 00:14:637 (3)
00:56:641 (2) - make into slider, not reverse slider
01:02:460 (3) - ^
01:25:761 (3) - curve it
01:28:680 (1) - make it more curve

[Normal]
Just little suggestion from me
- same case like my beatmap before, I was told by BAT if in easy/normal have constant SV (example SV multiplier in timing & control points is 1.0, so your SV multiplier is still 1.0 until the end of song)
- also maybe this is match with hard diff I think, so fix it if you'll make the normal, or improve that so it can become hard (if you want to make it becaome hard diff make CS 3.5/4 AR 7/8, OD and HP up to you

okay just that, good luck
Axarious


[General]
All mentions of rotation are clockwise.
Choose combo colors, preferably some palette of equal hue spread. //nocolorhaxing//
Your map, your changes. :)
[Easy]
  1. 00:01:545 (1) - No sound here, shouldn't be a spinner.
  2. 00:17:546 (1,2) - Move (2) to x:342 y:190 for a better blanket, also yields 0.69x/0.70x distance snap, which isn't too big of an issue.
  3. 00:34:093 (2,3) - Rotate (3) 3 degrees around selection center for a nicer blanket with (2).
  4. 00:37:730 (3,4) - Rotate (4) -5 degrees around selection center for a nicer blanket with (3).
  5. 00:59:551 (4,1) - Move (1) to x:113 y:60, also yields 0.70x distance snap.
  6. 01:01:733 (2,3) - Negligible, but maybe rotate (3) -1 degree around selection center.
  7. 01:03:915 (4,5) - Move (5) to x:58 y:128. Also changes ds to 0.70x.
  8. 01:22:111 (2,3) - Move (2) to x:295 y:169 and (3) to x:177 y:208. Distance snap changes to 0.69x for both.
[Normal]
  1. OD6 -> OD4
  2. HP6 -> HP4
  3. 00:01:545 (1) - No sound here.
  4. 00:11:364 (4,1) - Rotate (1) 2 degrees around selection center.
  5. 00:16:455 (4,5) - Move (5) to x:298 y:80.
  6. 00:18:092 (2,3) - I would prioritize slider blanket here rather than preserving distance snap. Up to you.
  7. 00:19:365 (1,3) - Move (3) to x:155 y:180.
  8. 00:22:274 (1,2,3) - Rotate (1) 3 degrees around selection center, rotate (2) 5 degrees around selection center.
  9. 00:41:003 (4,5,6,7) - Too quick for a "normal". I would suggest keeping 00:41:003 (4) - , but to add parallelism with the previous "God is a", put a return slider 00:41:367 - here.
  10. 00:42:094 (1,2,3) - Move (2) to x:146 y:316 and move (3) to x:45 y:149.
  11. 00:48:277 (1,2) - Move (2) to x:282 y:88.
  12. 00:51:368 (1,2) - Maybe match with her voice on the white ticks rather than following the drums on red ticks. Acts as a good transition into an instrumental melody in kiai time.
  13. 00:52:641 (1,2,3,4,5) - Too fast.
  14. 01:00:278 (2,3,4) - For (2,3), add a slider on (2) rather than two circles.
  15. 01:01:006 (1,1) - Combine into one spinner so they occupy the same amount of time as the second spinner.
  16. 01:06:825 (1) - SV changes are difficult for newer players to follow. This second kiai time should have the same SV as the first, neither the music nor the rhythm has changed.
  17. 01:09:370 (2,3,1) - Too large a gap between circles (can be solved by reducing the SV change in the F6 panel).
  18. 01:11:734 (1,2,3,4) - Unsymmetrical pattern, looks sloppy.
  19. 01:13:734 (2,3,1) - (3) isn't equidistant between (2) and (4). Because there are no blankets being made, prioritize DS here.
  20. 01:16:826 (3,4) - Almost overlaps, make the gap for this blanket perfect. Maybe move (4) to x:332 y:240.
[Insane]
  1. Where's your hard difficulty?
  2. Possibly AR8 instead because this is a slower song and the map has a relatively low star count.
  3. HP8 -> HP6
  4. 00:01:545 (1) - No sound.
  5. 00:14:273 (4,5) - Move (5) to x:271 y:260.
  6. 00:15:182 (5,6) - Ctrl HJ these. Don't freehand double slider blankets.
  7. 00:19:183 (3,4) - Rotate (4) 3 degrees around selection center.
  8. 00:19:728 (5,1) - Move (5) a bit away from (1), these tight blankets are awkward to the eye.
  9. 00:23:911 (2) - Move to x:462 y:279 so the tail of (2) stacks with the head of 00:23:002 (7) - .
  10. 00:24:638 (4) - Rotate -3 degrees around selection center.
  11. 00:25:002 (5) - Move to x:407 y:96 to stack with ^.
  12. 00:25:366 (6,8) - Perhaps move (8) to x:127 y:156.
  13. 00:27:184 (2) - Move to x:127 y:156.
  14. 00:27:548 (3) - Move to x:322 y:331 to preserve 2.00x ds on (2), maintains a triangle.
  15. 00:39:912 (1,2) - Rotate (1) 1 degree around selection center.
  16. 00:41:912 (4) - Highly awkward to play. SV change + red tick slider isn't a good sign, esp with a sudden triple (not previously seen anywhere in the song) which immediately follows this.
  17. 00:42:276 - You introduce quite a lot of triples here, try to cut down on this amount and retain previous patterns. It's okay to add a couple, but to do it so suddenly with this amount is quite absurd.
  18. 00:51:186 (3) - Will be difficult to see this--00:50:459 (6) - disappears as the players hit, it leads to a new combo with no follow points which makes (3) hard to see.
  19. 00:52:550 (2) - Move to x:404 y:53.
  20. 01:00:824 (5) - Circle.
  21. 01:01:006 - Start stream.
  22. 01:02:460 (1,2,3,4,5,6,7,8) - Add variety, make these two 1/4th reverse sliders of equal length.
  23. 01:03:915 (1,2,3,4,5,6,7,8) - ^
  24. 01:05:370 (1,1,1,1,1,1,1,1,1,1,1,1,1) - 1/8th reverse slider. This will give bunches of 100s and slider breaks.
  25. 01:08:643 (2) - Ctrl G.
  26. 01:10:098 (2,3) - Place (3) before (2). Move any of the following circles, too.
  27. 01:20:834 (7) - Ctrl H.
  28. 01:26:491 (5,6) - Antijump -> red tick slider start? Awkward rhythm + beat to play.
Saut
yo, as requested



  • [General]
  1. uhm, isn't O2Jam a south korean rhythm game? Why is it the source of this song? (
  2. need a consitent star incresing (in regard to OD,HD,AR,CS,..) - more in the acutal diff mod
  3. no hard? :( You will need one.
  4. also most maps round bpm numbers - you should increase the bpm to 165 and resnap every note manual
  5. ask a professionel mapper if the offset is correct - think its sliiiiightly off
  6. disable in the misc tools - "letter box" and "widescreen" since you have no storyboard
  7. maybe you could rethink your bg choice since the resolution is a bit low
  8. try to match the custom colors to the background !without! making them invisble. (complementary colors)
  9. your kai time is shorter than 15sec but its a short song so i think its okay


  • [Easy]
  1. 00:01:545 (1) - i don't like the idea of a spinner finishing when the song starts
  2. 00:03:000 - start mapping here (or even better try to cut the audiofile so the beatmap starts here)
  3. slidertick rate is pretty high
  4. 00:11:728 (1) - is there a certain reason why you add a new timing point?
  5. 00:17:546 (1,2) - blanket end of 1 and slider 2 - http://prntscr.com/5cfn1y
  6. 00:37:003 (2,4) - maybe avoid the overlap
  7. 00:55:187 (1,3) - i dont get the inherating points in this part
  8. 01:10:461 (2,1) - stuck 1 at 2 so you emphasize the reverse slider
  9. 01:09:734 (1,2) - ^
  10. 01:22:111 (2,3) - crooked blanket
  11. 01:17:008 (5) - does the bpm really changes here?


  • [Normal]
  1. reduce the stars (OD,HD,AR should be between 3 and 5 - i would recommend AR5 OD4 HD4)
  2. 00:01:545 (1) - you know
  3. tick rate pretty high again
  4. also would recommand using ds 1.3-1.4 otherwise your normal is pretty hard to play for beginners :o
  5. 00:19:365 (1,3) - fix blanket
  6. 00:31:002 (2,3) - fix ds
  7. 00:39:549 (1,2) - ^
  8. oh just noticed you changed the sv very often - beginners are'nt that flexible :o especially here: 01:06:825 (1) - that part will be hell for beginners xD
  9. 01:16:826 (3,4) - fix blanket
  10. 01:21:016 (3,1) - overlap doesnt really look good here maybe you could avoid it


  • [Insane]
  1. oh noooo, 5,18stardifficulty but only ar8.5 qq so many players will hate - recommend to rise this to ar9
  2. 00:01:545 (1) - ^
  3. 00:12:273 (2) - rotate by -20° for the flow?
  4. 00:16:455 (2,6) - correct stack
  5. 00:19:728 (5,1) - maybe improve the blanket here a bit more - more space between 5 and 1
  6. 00:23:002 (7,2) - not perfectly stacked
  7. 00:32:639 (5) - remove NC
  8. 00:37:730 (5) - add nc - strong beat
  9. 00:38:457 (1) - remove nc
  10. 00:30:457 (1) - coudl add a finish every 4th tackt
  11. 00:41:912 (1) - if you change the svmultiplicator so drastic you should add a nc here
  12. 00:44:549 (7) - remove circle
  13. 00:47:459 (7) - ^
  14. 01:05:370 (1,1,1,1,1,1,1,1,1,1,1,1,1,1) - lol, ranking something like this will be hard hehe

pretty cool map, good luck with ranking

Saut



*edit: one bg link was broken just fixed that.
Topic Starter
NinjaTertel
Oh my the mods...
BRB Editing this post. haha FINALLY DONE.. *whew* that took me 3 hours. haha
I'm editing the map from the first mod to the latest, so i may change something the previous modder has said that i didnt. :I

Red Eclipse
First off, my modding skills aren't that good, thus they are either bad or short. It's kinda like I'm picking stuff for my play style but some of these might be good suggestions for your map!

Also, you need to make a hard difficulty (like AlexaBM) said, it's required to have a difficulty spread that makes sense. - people have been saying that, and my friend hasnt replied to my messages so yea, ima go map a hard diff now.. :I

Insane
----------
00:12:546 I think moving the circle to the left a bit more would be better for the player - people have been telling me about that now. guess i have to fix it . XD
00:44:504 This double stack thingy is really off-putting when you go from a triple stack to a double - it was kinda intentional,and i dont really want to remove those. sorry :(
00:48:413 The jump thing here is kinda confusing imo :o might want to change it or something - hmm not sure about this one. :I
01:05:324 I just have a feeling a lot of people would have troubles with this slider stream thingy - you and the others have pointed this out.. guess its not allowed... fixed. XD
naoe dami
from my queue t/263028

[Easy]
00:14:637 (1,2) - make a same parallel as 00:14:637 (3) - fixed and adjusted !
00:56:641 (2) - make into slider, not reverse slider - hmmm. not so sure about this.. sorry ^^;
01:02:460 (3) - ^
01:25:761 (3) - curve it - good eye ;)
01:28:680 (1) - make it more curve - i kinda want to make it symmetrical without going too downward.. sorry !

[Normal]
Just little suggestion from me
- same case like my beatmap before, I was told by BAT if in easy/normal have constant SV (example SV multiplier in timing & control points is 1.0, so your SV multiplier is still 1.0 until the end of song) - really? it not that noticeable though and i think normal players can handle that... hmmm.. ima wait for some other suggestions about this
- also maybe this is match with hard diff I think, so fix it if you'll make the normal, or improve that so it can become hard (if you want to make it becaome hard diff make CS 3.5/4 AR 7/8, OD and HP up to you - i am planning on a hard diff now since my friend isnt replying. thanks for the advice! :D

okay just that, good luck - thank you! :D
Axarious


[General]
All mentions of rotation are clockwise.
Choose combo colors, preferably some palette of equal hue spread. //nocolorhaxing// - stil finding the right background.. but yea ill get into that. XD
Your map, your changes. :)
[Easy]
  1. 00:01:545 (1) - No sound here, shouldn't be a spinner. - i made the sound of the spinner itself the intro to the song. so im not sure. :I
  2. 00:17:546 (1,2) - Move (2) to x:342 y:190 for a better blanket, also yields 0.69x/0.70x distance snap, which isn't too big of an issue.
  3. 00:34:093 (2,3) - Rotate (3) 3 degrees around selection center for a nicer blanket with (2).
  4. 00:37:730 (3,4) - Rotate (4) -5 degrees around selection center for a nicer blanket with (3).
  5. 00:59:551 (4,1) - Move (1) to x:113 y:60, also yields 0.70x distance snap.
  6. 01:01:733 (2,3) - Negligible, but maybe rotate (3) -1 degree around selection center. - looks nicer. XD
  7. 01:03:915 (4,5) - Move (5) to x:58 y:128. Also changes ds to 0.70x.
  8. 01:22:111 (2,3) - Move (2) to x:295 y:169 and (3) to x:177 y:208. Distance snap changes to 0.69x for both.
some of your suggestions here are pretty specific, and some of it i kinda adjusted from the last mod. although not that exact with your measurements (except the rotations).. but i fixed it all . looks nicer now. :D

[Normal]
  1. OD6 -> OD4 - they do sound higher for a normal diff now that you said it.. fixed :D
  2. HP6 -> HP4
  3. 00:01:545 (1) - No sound here. - same reason as above. :I
  4. 00:11:364 (4,1) - Rotate (1) 2 degrees around selection center. - fixed!
  5. 00:16:455 (4,5) - Move (5) to x:298 y:80. - fixed!
  6. 00:18:092 (2,3) - I would prioritize slider blanket here rather than preserving distance snap. Up to you. - i think youre right. fixed!
  7. 00:19:365 (1,3) - Move (3) to x:155 y:180. - fixed!
  8. 00:22:274 (1,2,3) - Rotate (1) 3 degrees around selection center, rotate (2) 5 degrees around selection center. - fixed!
  9. 00:41:003 (4,5,6,7) - Too quick for a "normal". I would suggest keeping 00:41:003 (4) - , but to add parallelism with the previous "God is a", put a return slider 00:41:367 - here. - hmm. i kinda like this one though. if others point it out ill change it. sorry !
  10. 00:42:094 (1,2,3) - Move (2) to x:146 y:316 and move (3) to x:45 y:149. - fixed!
  11. 00:48:277 (1,2) - Move (2) to x:282 y:88. - fixed!
  12. 00:51:368 (1,2) - Maybe match with her voice on the white ticks rather than following the drums on red ticks. Acts as a good transition into an instrumental melody in kiai time. - not sure about this one since almost the entire map is focused on the beat. hmmm..
  13. 00:52:641 (1,2,3,4,5) - Too fast. - you're right about this.. fixed with the above. :D
  14. 01:00:278 (2,3,4) - For (2,3), add a slider on (2) rather than two circles. - fixed!
  15. 01:01:006 (1,1) - Combine into one spinner so they occupy the same amount of time as the second spinner. - hmm . not sure about this one.. :I
  16. 01:06:825 (1) - SV changes are difficult for newer players to follow. This second kiai time should have the same SV as the first, neither the music nor the rhythm has changed. - - i changed the entire normal diff to have constant 1.0 SV, except for the intro. hope thats okay. ^^;
  17. 01:09:370 (2,3,1) - Too large a gap between circles (can be solved by reducing the SV change in the F6 panel). - fixed with the aob
  18. 01:11:734 (1,2,3,4) - Unsymmetrical pattern, looks sloppy. - heh, sorry.. not that good with patterns :I
  19. 01:13:734 (2,3,1) - (3) isn't equidistant between (2) and (4). Because there are no blankets being made, prioritize DS here. - fixed with the SV change
  20. 01:16:826 (3,4) - Almost overlaps, make the gap for this blanket perfect. Maybe move (4) to x:332 y:240. - fixed with the SV change
Them blanketing fixes though, i love them <3
[Insane]
  1. Where's your hard difficulty? - work in progress.. :I
  2. Possibly AR8 instead because this is a slower song and the map has a relatively low star count. - not sure about this though, left it at 8.5. sorry ^^;
  3. HP8 -> HP6 - changed it to HP7
  4. 00:01:545 (1) - No sound. - same reason as above. :I
  5. 00:14:273 (4,5) - Move (5) to x:271 y:260. - fixed!
  6. 00:15:182 (5,6) - Ctrl HJ these. Don't freehand double slider blankets. - fixed! althought i Ctrl HJ-ed this , not free hand. XD
  7. 00:19:183 (3,4) - Rotate (4) 3 degrees around selection center. - fixed!
  8. 00:19:728 (5,1) - Move (5) a bit away from (1), these tight blankets are awkward to the eye. - good point.. done!
  9. 00:23:911 (2) - Move to x:462 y:279 so the tail of (2) stacks with the head of 00:23:002 (7) - . - fixed!
  10. 00:24:638 (4) - Rotate -3 degrees around selection center. - fixed!
  11. 00:25:002 (5) - Move to x:407 y:96 to stack with ^. - fixed!
  12. 00:25:366 (6,8) - Perhaps move (8) to x:127 y:156. - fixed!
  13. 00:27:184 (2) - Move to x:127 y:156. - fixed!
  14. 00:27:548 (3) - Move to x:322 y:331 to preserve 2.00x ds on (2), maintains a triangle. - fixed! though i did copy pasted (1) thrice here. haha
  15. 00:39:912 (1,2) - Rotate (1) 1 degree around selection center.
  16. 00:41:912 (4) - Highly awkward to play. SV change + red tick slider isn't a good sign, esp with a sudden triple (not previously seen anywhere in the song) which immediately follows this. - not really sure what you mean by the red slider tick part.. i kept this as it.. sorry ^^;
  17. 00:42:276 - You introduce quite a lot of triples here, try to cut down on this amount and retain previous patterns. It's okay to add a couple, but to do it so suddenly with this amount is quite absurd. - i actually followed more rhythm here. the music added short triple cymbals(?) so i adapted.. sorry ^^;
  18. 00:51:186 (3) - Will be difficult to see this--00:50:459 (6) - disappears as the players hit, it leads to a new combo with no follow points which makes (3) hard to see. - fixed! moved it to the right. :D
  19. 00:52:550 (2) - Move to x:404 y:53. - fixed!
  20. 01:00:824 (5) - Circle. - not sure about this one since i followed the *KSHHH* sound (lol) . sorry ^^;
  21. 01:01:006 - Start stream.
  22. 01:02:460 (1,2,3,4,5,6,7,8) - Add variety, make these two 1/4th reverse sliders of equal length. - cant think of anything here but.. fixed!
  23. 01:03:915 (1,2,3,4,5,6,7,8) - ^
  24. 01:05:370 (1,1,1,1,1,1,1,1,1,1,1,1,1) - 1/8th reverse slider. This will give bunches of 100s and slider breaks. - i actually fixed this already with a previous mod. :P
  25. 01:08:643 (2) - Ctrl G. - i actually made those intentional if thats okay.. and i kinda like them too.. sorry! ^^;
  26. 01:10:098 (2,3) - Place (3) before (2). Move any of the following circles, too.
  27. 01:20:834 (7) - Ctrl H. - done!
  28. 01:26:491 (5,6) - Antijump -> red tick slider start? Awkward rhythm + beat to play. - i am really sorry but i dont know what you mean by "anti jump" and why "red tick slider starts" are bad... can anyone explain... other than that fixed! xD
Saut
yo, as requested



  • [General]
  1. uhm, isn't O2Jam a south korean rhythm game? Why is it the source of this song? ( - i actually heard it first in o2Jam and IIRC youtube isnt a valid source .. :I
  2. need a consitent star incresing (in regard to OD,HD,AR,CS,..) - more in the acutal diff mod
  3. no hard? :( You will need one. - i knoooow . in the works though. :)
  4. also most maps round bpm numbers - you should increase the bpm to 165 and resnap every note manual - i tried a static 165 BPM, at later parts it will sound a bit off. plus its the original BPM when it was in o2jam so i thought it was accurate.
  5. ask a professionel mapper if the offset is correct - think its sliiiiightly off - me too, although i dont know how to fix it. but i think its close enough . XD
  6. disable in the misc tools - "letter box" and "widescreen" since you have no storyboard - hmm.. didnt know that.. thanks! :D
  7. maybe you could rethink your bg choice since the resolution is a bit low - O//A//O THESE ARE PERFECT!! although i cant quite make up my mind... *rolls dice, chooses the 4th* XD
    1. http://puu.sh/de2XV/fcb8e43bd7.jpg
    2. http://puu.sh/de30K/de40be81a8.jpg
    3. http://puu.sh/de32r/7d60509001.jpg
    4. http://puu.sh/de34r/85b9f316da.jpg
    5. http://puu.sh/de36H/681743fc78.jpg
  8. try to match the custom colors to the background !without! making them invisble. (complementary colors) - dont know much about colors, ill try. hehe
  9. your kai time is shorter than 15sec but its a short song so i think its okay - hehe


  • [Easy]
  1. 00:01:545 (1) - i don't like the idea of a spinner finishing when the song starts - i made the sound the spinner starts as the intro to the song.. dunno if its allowed though. :I
  2. 00:03:000 - start mapping here (or even better try to cut the audiofile so the beatmap starts here)
  3. slidertick rate is pretty high - i meant to reduce it in easy diff, but i think slider tick must be constant throughout the diffs, so i didnt change it. :(
  4. 00:11:728 (1) - is there a certain reason why you add a new timing point? - same reason as above. its for SV changes, but easy has a constant SV. and AIMod is telling me to be constant with timing points, so all diffs pretty much have same timing points.
  5. 00:17:546 (1,2) - blanket end of 1 and slider 2 - http://prntscr.com/5cfn1y - fixed!
  6. 00:37:003 (2,4) - maybe avoid the overlap - fixed!
  7. 00:55:187 (1,3) - i dont get the inherating points in this part - same reason as above
  8. 01:10:461 (2,1) - stuck 1 at 2 so you emphasize the reverse slider - me thinks the slider (and time) is long enough for the overlap to not be noticed.. :I
  9. 01:09:734 (1,2) - ^
  10. 01:22:111 (2,3) - crooked blanket - fixed!
  11. 01:17:008 (5) - does the bpm really changes here? - not really change, but reset. if i didnt, this part would sound out of sync.


  • [Normal]
  1. reduce the stars (OD,HD,AR should be between 3 and 5 - i would recommend AR5 OD4 HD4) - fixed in a previous mod.
  2. 00:01:545 (1) - you know - same. :I
  3. tick rate pretty high again - ... now that i listen to it... fixed! :D
  4. also would recommand using ds 1.3-1.4 otherwise your normal is pretty hard to play for beginners :o - i tried that actually, seemed they look too close and overlap at times. if others point this out ill gladly change it . sorry ^^;
  5. 00:19:365 (1,3) - fix blanket - fixed!
  6. 00:31:002 (2,3) - fix ds - i prioritized blanket here.. sorry ^^;
  7. 00:39:549 (1,2) - ^ - fixed!
  8. oh just noticed you changed the sv very often - beginners are'nt that flexible :o especially here: 01:06:825 (1) - that part will be hell for beginners xD - i know. haha .. i changed that in the previous mod. hehe
  9. 01:16:826 (3,4) - fix blanket - fixed!
  10. 01:21:016 (3,1) - overlap doesnt really look good here maybe you could avoid it - fixed and adjusted :D


  • [Insane]
  1. oh noooo, 5,18stardifficulty but only ar8.5 qq so many players will hate - recommend to rise this to ar9 - ikr. it was ar9 by default but people have been saying its too high, so she suggested 8.5.
  2. 00:01:545 (1) - ^ - same reason
  3. 00:12:273 (2) - rotate by -20° for the flow? - fixed from a previous mod..
  4. 00:16:455 (2,6) - correct stack - im not sure what you mean by this.. :I
  5. 00:19:728 (5,1) - maybe improve the blanket here a bit more - more space between 5 and 1 - fixed!
  6. 00:23:002 (7,2) - not perfectly stacked - fixed!
  7. 00:32:639 (5) - remove NC - fixed!
  8. 00:37:730 (5) - add nc - strong beat - fixed!
  9. 00:38:457 (1) - remove nc - fixed!
  10. 00:30:457 (1) - coudl add a finish every 4th tackt - not sure if it fits though.. sorry ^^;
  11. 00:41:912 (1) - if you change the svmultiplicator so drastic you should add a nc here - NC'ed!
  12. 00:44:549 (7) - remove circle - its actually intentional, and to preserve the rhythm though, and i kinda like this pattern.. sorry :(
  13. 00:47:459 (7) - ^
  14. 01:05:370 (1,1,1,1,1,1,1,1,1,1,1,1,1,1) - lol, ranking something like this will be hard hehe - hehe, i know.. fixed XD

pretty cool map, good luck with ranking
thank you so much!! :D

Saut



*edit: one bg link was broken just fixed that.


Thank you guys so much for the mods!!! :) <3
+kd'ed! :D
Ultima Fox
Heres Your Guest Diff
SPOILER
osu file format v13

[General]
AudioFilename: giag.mp3
AudioLeadIn: 0
PreviewTime: 54096
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 90140
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2432

[Metadata]
Title:God is a Girl (Remix)
TitleUnicode:God is a Girl (Remix)
Artist:DJ Stepho
ArtistUnicode:DJ Stepho
Creator:NinjaTertel
Version:Gyro's Hard
Source:O2Jam
Tags:techno trance groove coverage
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.6
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Topic Starter
NinjaTertel

GyroX20 wrote:

Heres Your Guest Diff
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[Metadata]
Title:God is a Girl (Remix)
TitleUnicode:God is a Girl (Remix)
Artist:DJ Stepho
ArtistUnicode:DJ Stepho
Creator:NinjaTertel
Version:Gyro's Hard
Source:O2Jam
Tags:techno trance groove coverage
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oh my.. thank you so much!!! <3
Come[Back]Home
Easy
00:16:092 (3) Make this one curvy. But not straight, it looks ugly
00:38:457 (4) Shouldn't this slider be here? 00:37:730
00:39:912 (5) It looks so boring

Normal
00:11:728 (1) The SV change could be very confusing
00:41:003 (4,5,6,7) Im not sure about this pattern in a normal diff

Gyro's Hard
00:20:456 (1) Blank it
00:24:093 (3,4) Those sliders doesnt fit in my opinion

This diff looks like a Insane to me :P

Insane
This one is gold. I love the sliders, it really fits the song too.

Good Map :)
Topic Starter
NinjaTertel

Come[Back]Home wrote:

Easy
00:16:092 (3) Make this one curvy. But not straight, it looks ugly - aha ! good point. fixed! :D
00:38:457 (4) Shouldn't this slider be here? 00:37:730 - nice idea! fixed!
00:39:912 (5) It looks so boring - hehe, hate straight sliders eh? anyways i see your points with them.. fixed! :D

Normal
00:11:728 (1) The SV change could be very confusing - hmm.. not sure about that. i think normal diff players can handle it (?) plus the song kinda gave a hint that itll be faster. :P sorry ^^;
00:41:003 (4,5,6,7) Im not sure about this pattern in a normal diff - this has been pointed out. tried fixing it though. is that enough? xD

Gyro's Hard
00:20:456 (1) Blank it
00:24:093 (3,4) Those sliders doesnt fit in my opinion

This diff looks like a Insane to me :P
- im not sure if i should touch this since this isnt my diff? i dont relly know how GDs work.. hehe

Insane
This one is gold. I love the sliders, it really fits the song too. - thank you!!! :)

Good Map :)
Thank you so much for the mod! :D
and oh my.. thank you for the star!! :)
KD'ed :D
Ultima Fox
This diff looks like a Insane to me :P
- im not sure if i should touch this since this isnt my diff? i dont relly know how GDs work.. hehe
Pretty sure i just step in and fix it, then give you the update

Gyro's Hard
00:20:456 (1) Blank it ok fixed
00:24:093 (3,4) Those sliders doesnt fit in my opinion ok fixed
This diff looks like a Insane to me :P i think its easy enough, i can do it on double time
Update:

SPOILER
osu file format v13

[General]
AudioFilename: giag.mp3
AudioLeadIn: 0
PreviewTime: 54096
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 90140
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2432

[Metadata]
Title:God is a Girl (Remix)
TitleUnicode:God is a Girl (Remix)
Artist:DJ Stepho
ArtistUnicode:DJ Stepho
Creator:NinjaTertel
Version:Gyro's Hard
Source:O2Jam
Tags:techno trance groove coverage
BeatmapID:555715
BeatmapSetID:236314

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

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Topic Starter
NinjaTertel

GyroX20 wrote:

This diff looks like a Insane to me :P
- im not sure if i should touch this since this isnt my diff? i dont relly know how GDs work.. hehe
Pretty sure i just step in and fix it, then give you the update

Gyro's Hard
00:20:456 (1) Blank it ok fixed
00:24:093 (3,4) Those sliders doesnt fit in my opinion ok fixed
This diff looks like a Insane to me :P i think its easy enough, i can do it on double time
Update:

SPOILER
osu file format v13

[General]
AudioFilename: giag.mp3
AudioLeadIn: 0
PreviewTime: 54096
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

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BeatDivisor: 4
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[Metadata]
Title:God is a Girl (Remix)
TitleUnicode:God is a Girl (Remix)
Artist:DJ Stepho
ArtistUnicode:DJ Stepho
Creator:NinjaTertel
Version:Gyro's Hard
Source:O2Jam
Tags:techno trance groove coverage
BeatmapID:555715
BeatmapSetID:236314

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240,240,65370,6,0,L|292:248,3,40,12|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
184,304,65734,2,0,L|220:340,3,40,12|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
104,308,66097,2,0,L|104:356,3,40,12|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
24,300,66461,2,0,L|0:340,3,40,12|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
12,224,66825,6,0,P|32:184|68:152,1,80
172,132,67188,2,0,P|152:172|116:204,1,80,8|0,0:0|0:0,0:0:0:0:
248,188,67552,2,0,P|268:148|304:116,1,80
408,96,67915,2,0,P|388:136|352:168,1,80,8|0,0:0|0:0,0:0:0:0:
392,280,68279,5,0,0:0:0:0:
288,336,68461,2,0,L|288:376,2,40,0|0|8,0:0|0:0|0:0,0:0:0:0:
176,288,68825,1,0,0:0:0:0:
288,240,69007,2,0,P|272:196|228:168,1,80
128,184,69370,1,8,0:0:0:0:
204,92,69552,6,0,P|188:36|148:12,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
308,156,70098,1,8,0:0:0:0:
388,244,70280,1,0,0:0:0:0:
268,264,70461,2,0,P|224:232|200:188,1,80
204,92,70825,1,8,0:0:0:0:
104,160,71007,1,0,0:0:0:0:
256,192,71189,12,0,72643,0:0:0:0:
232,100,73007,6,0,P|168:144|164:180,1,80,8|0,0:0|0:0,0:0:0:0:
272,204,73371,1,0,0:0:0:0:
360,284,73553,2,0,P|332:312|276:324,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
452,208,74098,6,0,P|420:176|372:172,1,80
272,204,74462,1,8,0:0:0:0:
296,88,74644,2,0,P|292:56|284:40,2,40,0|0|0,0:0|2:0|0:0,0:0:0:0:
176,84,75007,1,0,0:0:0:0:
92,172,75189,2,0,L|36:156,3,40,0|0|0|0,0:0|2:0|0:0|2:0,2:0:0:0:
20,212,75553,6,0,P|32:264|56:300,1,80
156,236,75917,1,8,0:0:0:0:
260,296,76098,2,0,P|264:208|212:136,1,160
112,120,76644,1,8,0:0:0:0:
220,64,76826,1,0,0:0:0:0:
340,64,77008,6,0,P|384:84|400:140,1,80
292,168,77371,1,8,0:0:0:0:
292,288,77553,1,0,0:0:0:0:
196,216,77735,1,0,0:0:0:0:
196,96,77917,1,0,0:0:0:0:
96,164,78099,1,8,0:0:0:0:
96,284,78281,1,0,0:0:0:0:
204,336,78462,6,0,L|208:376,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
276,240,78826,1,8,0:0:0:0:
208,140,79009,1,0,0:0:0:0:
272,36,79191,2,0,L|320:64,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
152,36,79556,2,0,P|104:60|84:116,1,80,8|0,0:0|0:0,0:0:0:0:
92,200,79921,6,0,L|52:224,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
196,260,80286,1,8,0:0:0:0:
316,260,80469,1,0,0:0:0:0:
372,156,80651,2,0,L|416:152,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
312,52,81016,2,0,P|264:88|256:128,1,80,8|0,0:0|0:0,0:0:0:0:
256,224,81381,5,0,0:0:0:0:
256,344,81564,1,0,0:0:0:0:
356,276,81746,1,8,0:0:0:0:
348,156,81929,2,0,P|304:128|184:144,1,160
140,240,82476,1,8,0:0:0:0:
144,360,82659,1,0,0:0:0:0:
44,296,82841,6,0,P|32:232|80:144,1,160,0|8,0:0|0:0,0:0:0:0:
188,116,83389,1,0,0:0:0:0:
324,116,83571,1,0,0:0:0:0:
256,216,83753,1,0,0:0:0:0:
144,260,83936,2,0,P|164:308|208:340,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
44,196,84483,6,0,P|76:160|108:144,1,80,0|8,0:0|0:0,0:0:0:0:
224,168,84848,1,0,0:0:0:0:
344,172,85031,2,0,L|296:256,1,80
424,232,85396,2,0,L|344:384,1,160,8|0,0:0|0:0,0:0:0:0:
240,320,85943,5,0,0:0:0:0:
256,200,86126,1,8,0:0:0:0:
272,64,86308,1,0,0:0:0:0:
376,128,86491,2,0,L|332:144,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
464,212,86856,2,0,P|420:236|384:244,1,80,8|0,0:0|0:0,0:0:0:0:
276,204,87221,5,0,0:0:0:0:
164,244,87403,1,0,0:0:0:0:
184,124,87586,1,8,0:0:0:0:
276,204,87768,1,0,0:0:0:0:
320,316,87951,2,0,P|344:268|380:236,1,80
480,264,88316,2,0,P|456:312|420:344,1,80,8|0,0:0|0:0,0:0:0:0:
320,316,88680,5,0,0:0:0:0:
204,348,88863,1,0,0:0:0:0:
232,232,89045,1,8,0:0:0:0:
320,316,89228,1,0,0:0:0:0:
356,200,89410,2,0,P|340:160|296:128,1,80
196,108,89775,2,0,P|148:132|124:244,1,160,8|4,0:0|0:0,0:0:0:0:
Ahh.. I see...
Updated! :D
Nozhomi
Hi~ Mod request from a queue I'm not even on it XD
Please reply to this mod saying what you didn't fix (and what you did) and why to improve my futur mods.
If you've any question, ask me in-game.

- General :
  1. This mapset suffer of a bad diffspread, because SR difference between some diff is too high (1.13 -> 2.53 -> 3.64 -> 5.06). Best option here should be to decrease difficulty of Normal and Hard, change insane to Extra and map a new insane to adjust diffspread. If you're not sure about it, ask to a BAT.
  2. Disable Widescreen Support since you don't use any Storyboard.
  3. Background don't fit so well to music imo, but it's really personal.

- Insane :
  1. OD8 + AR8.5 seems a little strange imo. Try AR9.
  2. 00:07:000 (3,4) - Blanket can be just a little improved.
  3. 00:12:273 (2,3) - And you could blanket this one ^^
  4. 00:13:364 (1,2) - ^
  5. 00:16:274 (1,2,3,4,5) - You should keep same DS for these. Music is not enough strong to increase DS on this pattern.
  6. 00:31:911 (1,2,3,4,5,6,7,8) - ^
  7. 00:41:912 (1) - Don't use a strange shape like this when you increase SV. It's kinda suprising here.
  8. 01:02:279 (2,1) - Pls no. Flow is destroyed here and play very badly.
  9. 01:26:856 (7) - Add a clap here.

- Gyro's Hard :
  1. OD6 maybe ?
  2. 00:10:273 (4,5) - Maybe use same shape for them ? Looks a little messy like this.
  3. 00:30:457 (1) - Don't make this slider like that for two reason : it play not really good imo and second, flow with 00:31:002 (2) - is destroyed.
  4. 00:35:730 (5) - I don't know if this slider is rankable. Check it with a BAT pls.
  5. Well overall, this diff have big problem. First DS inconsistency. For example -> 01:02:460 (2,1,2,1) - it's always 1/4 jump but DS is never the same, or 00:24:820 (1,2,3,4,5) - , it's not because you make a star pattern than you can change DS like you want. It's not an Insane.
    2nd point is general flow and pattern. For pattern I can see you do some but still diff looks a little messy overall. And about flow, 00:59:551 (1,2,3) - this kind of stuff is...bad. I don't get it why you don't follow curve of slider in this example. So try to rework some of them an improve flow.

- Normal :
  1. AR5 fit better imo.
  2. Remove all unused greens lines.
  3. Some blankets can be improve check them.
  4. 00:29:730 (1,1) - Don't stack them. You use stack for 1/2 rhythms and here it's 1/1, so it could be strange for players to get one with 1/1 and other with 1/2.
  5. 01:07:916 (2,3,1) - Use 3 following 1/2 objects is a little too hard for a Normal diff. Use a 1/2 slider instead.
  6. 01:08:279 (1,1) - Overlap here.
  7. 01:29:045 (1,2,3,4,5) - Same problem as 01:07:916 - .

- Easy :
  1. Remove all unused greens lines.
  2. 00:07:364 (2,1) - You can improve this blanket.
  3. 00:14:637 (1,3) - ^
  4. 00:21:911 (2) - Move it to 36:272 for perfect blanket. Don't forget to adjust 00:23:365 (1,2) - too.
  5. 00:43:549 (2,1) - Flow is awkward here. Try to change this pattern to make flow more evident for players.
  6. 00:50:095 (3,4,1) - Try to make a perfect triangle here, or blanket 00:48:641 (2,4) - .
  7. 00:59:551 (4,1) - Blanket.
  8. 01:22:111 (2,3) - ^
  9. 01:25:761 (3,1) - ^

That's all for this bad mod.
Good luck. Mukyu~
Topic Starter
NinjaTertel

Nozhomi wrote:

Hi~ Mod request from a queue I'm not even on it XD
Please reply to this mod saying what you didn't fix (and what you did) and why to improve my futur mods. - i always do that :P
If you've any question, ask me in-game.

- General :
  1. This mapset suffer of a bad diffspread, because SR difference between some diff is too high (1.13 -> 2.53 -> 3.64 -> 5.06). Best option here should be to decrease difficulty of Normal and Hard, change insane to Extra and map a new insane to adjust diffspread. If you're not sure about it, ask to a BAT. - not sure about this. and i didnt know star difference was an issue. D: I think i'll wait for a BAT.
  2. Disable Widescreen Support since you don't use any Storyboard. - done!
  3. Background don't fit so well to music imo, but it's really personal. - not really good with backgrounds. :(

- Insane :
  1. OD8 + AR8.5 seems a little strange imo. Try AR9. - this is kinda an issue since people say AR9 fits, but some say its too fast. 8 seems too slow though IMO, so I went halfway (and also according to the first mods) sorry! ^^;
  2. 00:07:000 (3,4) - Blanket can be just a little improved. - i have no idea how this could be improved. looks perfect to me.. :I
  3. 00:12:273 (2,3) - And you could blanket this one ^^ - done!
  4. 00:13:364 (1,2) - ^ - fixed!
  5. 00:16:274 (1,2,3,4,5) - You should keep same DS for these. Music is not enough strong to increase DS on this pattern. - not sure, since i intended for a pattern like this. sorry! ^^;
  6. 00:31:911 (1,2,3,4,5,6,7,8) - ^ - same as above, and it follows the piano more than the beat :I sorry!
  7. 00:41:912 (1) - Don't use a strange shape like this when you increase SV. It's kinda suprising here. - i know. i cant think of a nice shape here... fixed though, hope thats okay. XD
  8. 01:02:279 (2,1) - Pls no. Flow is destroyed here and play very badly. - sadly idk how to fix this... suggestions? :(
  9. 01:26:856 (7) - Add a clap here. - didnt notice that. fixed!

- Normal :
  1. AR5 fit better imo. - hmm.. you're right. fixed!
  2. Remove all unused greens lines. - im not sure about this one since AIMod is telling me that there are timing inconsistencies. :I it seems they dont now.. fixed!
  3. Some blankets can be improve check them. - double checked.. didnt find anything . (._. )
  4. 00:29:730 (1,1) - Don't stack them. You use stack for 1/2 rhythms and here it's 1/1, so it could be strange for players to get one with 1/1 and other with 1/2. - gotcha ;) fixed!
  5. 01:07:916 (2,3,1) - Use 3 following 1/2 objects is a little too hard for a Normal diff. Use a 1/2 slider instead. - im not sure here, since i have them in some parts of the song. :I
  6. 01:08:279 (1,1) - Overlap here. - fixed!
  7. 01:29:045 (1,2,3,4,5) - Same problem as 01:07:916 - . - fixed!

- Easy :
  1. Remove all unused greens lines. - done!
  2. 00:07:364 (2,1) - You can improve this blanket. - fixed!
  3. 00:14:637 (1,3) - ^ - fixed!
  4. 00:21:911 (2) - Move it to 36:272 for perfect blanket. Don't forget to adjust 00:23:365 (1,2) - too. - fixed!
  5. 00:43:549 (2,1) - Flow is awkward here. Try to change this pattern to make flow more evident for players. - hmm. i cant think of any good ideas here that dont overlap. sorry :(
  6. 00:50:095 (3,4,1) - Try to make a perfect triangle here, or blanket 00:48:641 (2,4) - . - fixed! i blanketed it :P!
  7. 00:59:551 (4,1) - Blanket. - fixed!
  8. 01:22:111 (2,3) - ^ - fixed!
  9. 01:25:761 (3,1) - ^ - fixed!

That's all for this bad mod.
Good luck. Mukyu~
Thank you for the bad mod!! XD
+KD'ed
ReallyFastCat
Hi! From my queue ^w^

[General]
- Set AudioLeadIn to 500 in every .osu file
- Combo color 3 on the insane is 18,124,255 while it's 255,0,255 in all the other diffs. They need to be the same.
- Add "GyroX20" to the tags

[Easy]
00:56:641 (2) - This plays kinda weird, can't really explain why. Try something like this here: http://puu.sh/dnOpU/7a5467e65b.jpg

[Normal]
01:01:006 (1,1) - These spinners are too short, maybe just merge them into one longer spinner?

[Gyro's Hard]
00:23:365 (1) - I don't think a wobble slider really fits here
00:35:730 (5) - ^
01:01:006 (1,2,1,2,1,2,3,4) - This part is pretty boring, i'd suggest adding some circles. Like this:


[Insane]
Can't pass this, so I'm skipping over it.


Well, that ended up pretty short D:
Anyways, nice mapset! Good luck with it :)
Ultima Fox
Thanks!

UPDATE
SPOILER
osu file format v13

[General]
AudioFilename: giag.mp3
AudioLeadIn: 0
PreviewTime: 54096
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 90140
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2432

[Metadata]
Title:God is a Girl (Remix)
TitleUnicode:God is a Girl (Remix)
Artist:DJ Stepho
ArtistUnicode:DJ Stepho
Creator:NinjaTertel
Version:Gyro's Hard
Source:O2Jam
Tags:techno trance groove coverage
BeatmapID:555715
BeatmapSetID:236314

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
3000,363.680446114681,4,2,1,75,1,0
3000,-200,4,2,1,75,0,0
11728,363.680446114681,4,2,1,75,1,0
11728,-100,4,1,1,75,0,0
30457,363.680446114681,4,1,1,75,1,0
41912,-100,4,1,1,75,0,0
42094,-100,4,1,1,75,0,0
55187,-100,4,1,1,75,0,1
55414,-100,4,1,1,5,0,1
55505,-100,4,1,1,75,0,1
55778,-100,4,1,1,5,0,1
55869,-100,4,1,1,75,0,1
56141,-100,4,1,1,5,0,1
56232,-100,4,1,1,75,0,1
56869,-100,4,1,1,5,0,1
56960,-100,4,1,1,75,0,1
57232,-100,4,1,1,5,0,1
57323,-100,4,1,1,75,0,1
57596,-100,4,1,1,5,0,1
57687,-100,4,1,1,75,0,1
58324,-100,4,1,1,5,0,1
58414,-100,4,1,1,75,0,1
58687,-100,4,1,1,5,0,1
58778,-100,4,1,1,75,0,1
59051,-100,4,1,1,5,0,1
59142,-100,4,1,1,75,0,1
61006,-100,4,1,1,75,0,0
61733,-100,4,1,1,75,0,0
62460,-100,4,1,1,75,0,0
63188,-100,4,1,1,75,0,0
63915,-100,4,1,1,75,0,0
64642,-100,4,1,1,75,0,0
65370,-100,4,1,1,75,0,0
66825,-100,4,1,1,75,0,1
67052,-100,4,1,1,5,0,1
67143,-100,4,1,1,75,0,1
67416,-100,4,1,1,5,0,1
67506,-100,4,1,1,75,0,1
67779,-100,4,1,1,5,0,1
67870,-100,4,1,1,75,0,1
68507,-100,4,1,1,5,0,1
68597,-100,4,1,1,75,0,1
68870,-100,4,1,1,5,0,1
68961,-100,4,1,1,75,0,1
69234,-100,4,1,1,5,0,1
69325,-100,4,1,1,75,0,1
69961,-100,4,1,1,5,0,1
70052,-100,4,1,1,75,0,1
70325,-100,4,1,1,5,0,1
70416,-100,4,1,1,75,0,1
70689,-100,4,1,1,5,0,1
70780,-100,4,1,1,75,0,1
72643,-100,4,1,1,75,0,0
72871,-100,4,1,1,5,0,0
72962,-100,4,1,1,75,0,0
73234,-100,4,1,1,5,0,0
73325,-100,4,1,1,75,0,0
73598,-100,4,1,1,5,0,0
73689,-100,4,1,1,75,0,0
78462,364.963503649635,4,1,1,75,1,0
78462,-100,4,1,1,75,0,0


[Colours]
Combo1 : 255,192,0
Combo2 : 0,202,0
Combo3 : 255,0,255
Combo4 : 242,24,57

[HitObjects]
256,192,3000,12,0,4454,0:0:0:0:
152,128,5545,6,0,P|152:180|188:232,1,80
268,144,6273,1,0,0:0:0:0:
364,212,6636,1,0,0:0:0:0:
324,324,7000,1,0,0:0:0:0:
208,296,7364,2,0,B|228:256|260:240|260:240|212:216|192:188,1,160
292,124,8455,6,0,P|340:108|380:116,1,80
348,232,9182,1,0,0:0:0:0:
392,344,9546,2,0,P|336:352|304:336,1,80
216,276,10273,2,0,L|160:268,1,40
156,192,10637,2,0,L|200:204,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
104,84,11364,1,0,0:0:0:0:
344,68,11728,6,0,P|404:120|392:184,1,80
292,164,12091,1,8,0:0:0:0:
388,240,12273,2,0,P|356:288|232:244,1,160
148,248,12819,2,0,L|64:276,1,80,8|0,0:0|0:0,0:0:0:0:
76,152,13182,5,0,0:0:0:0:
160,64,13364,1,0,0:0:0:0:
280,84,13546,1,8,0:0:0:0:
280,204,13728,2,0,P|312:256|300:304,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
200,292,14273,2,0,P|205:331|231:360,1,80,8|0,0:0|0:0,0:0:0:0:
352,372,14637,5,0,0:0:0:0:
408,264,14819,1,0,0:0:0:0:
348,160,15001,2,0,P|304:200|300:268,1,80,8|0,0:0|0:0,0:0:0:0:
180,200,15364,2,0,P|224:160|228:92,1,80,0|0,0:0|0:0,0:0:0:0:
184,56,15728,2,0,P|140:96|136:164,1,80,8|0,0:0|0:0,0:0:0:0:
52,204,16092,5,0,0:0:0:0:
52,204,16455,2,0,P|40:252|56:304,1,80,8|0,0:0|0:0,0:0:0:0:
144,348,16819,1,0,0:0:0:0:
244,280,17001,2,0,P|248:240|237:202,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
144,216,17546,6,0,P|208:112|272:136,1,160,0|8,0:0|0:0,0:0:0:0:
324,184,18092,1,0,0:0:0:0:
392,84,18274,2,0,P|440:64|492:76,1,80
444,184,18637,1,8,0:0:0:0:
384,288,18819,1,0,0:0:0:0:
324,184,19001,6,0,P|288:136|236:120,1,80
204,224,19365,1,8,0:0:0:0:
96,276,19547,2,0,P|148:312|208:304,1,80
260,384,19910,2,0,P|296:332|288:272,1,80,0|8,0:0|0:0,0:0:0:0:
376,224,20274,1,0,0:0:0:0:
400,108,20456,6,0,B|392:144|392:144|320:124|296:208,1,160,0|8,0:0|0:0,0:0:0:0:
328,316,21001,1,0,0:0:0:0:
220,192,21183,2,0,P|192:168|140:168,1,80
264,120,21547,2,0,P|264:72|236:36,1,80,8|0,0:0|0:0,0:0:0:0:
128,68,21911,5,0,0:0:0:0:
36,144,22092,1,0,0:0:0:0:
108,240,22274,1,8,0:0:0:0:
196,160,22456,1,0,0:0:0:0:
228,276,22638,2,0,P|288:244|300:192,1,80
312,116,23002,2,0,P|288:68|244:44,1,80,8|0,0:0|0:0,0:0:0:0:
148,36,23365,6,0,B|128:72|144:100|164:152|132:208,1,160
52,228,23911,1,0,0:0:0:0:
92,340,24093,2,0,P|120:332|88:308,1,80
215,192,24456,2,0,P|182:209|196:244,1,80,8|0,0:0|0:0,0:0:0:0:
256,348,24820,6,0,P|320:296|324:256,1,80
308,180,25184,1,0,0:0:0:0:
416,312,25366,1,0,0:0:0:0:
396,156,25547,1,0,0:0:0:0:
460,224,25729,1,0,0:0:0:0:
504,112,25911,2,0,P|464:64|348:64,1,160,8|0,0:0|0:0,0:0:0:0:
252,40,26457,5,0,0:0:0:0:
148,96,26638,2,0,P|132:132|152:204,1,80,8|0,0:0|0:0,0:0:0:0:
88,284,27002,2,0,P|124:300|196:280,1,80,0|0,0:0|0:0,0:0:0:0:
276,344,27366,2,0,P|292:308|272:236,1,80,8|0,0:0|0:0,0:0:0:0:
256,192,27729,12,0,29184,0:0:0:0:
256,160,29730,6,0,L|256:72,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,324,30457,6,0,P|280:272|220:304,1,160,0|8,0:0|0:0,0:0:0:0:
100,280,31002,1,0,0:0:0:0:
124,164,31184,2,0,L|176:72,1,80
284,88,31548,2,0,L|232:180,1,80,8|0,0:0|0:0,0:0:0:0:
320,252,31911,5,0,0:0:0:0:
436,216,32093,1,0,0:0:0:0:
364,120,32275,2,0,P|364:48|344:28,1,80,8|0,0:0|0:0,0:0:0:0:
248,84,32639,1,0,0:0:0:0:
212,200,32820,1,0,0:0:0:0:
144,100,33002,1,8,0:0:0:0:
40,164,33184,1,0,0:0:0:0:
48,284,33366,6,0,P|100:272|128:240,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
120,176,33911,1,0,0:0:0:0:
258,186,34093,2,0,P|227:210|188:216,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
188,88,34639,1,0,0:0:0:0:
296,36,34821,6,0,P|312:80|296:140,1,80
360,220,35184,1,8,0:0:0:0:
256,280,35366,1,0,0:0:0:0:
152,220,35548,1,0,0:0:0:0:
256,144,35730,2,0,B|256:172|256:172|256:184|256:184|256:192|256:192|256:212|256:212|256:228,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
220,40,36275,6,0,P|272:28|308:60,1,80
392,108,36639,1,8,0:0:0:0:
328,208,36821,1,0,0:0:0:0:
408,296,37003,2,0,P|360:324|264:308,1,80
220,304,37366,2,0,P|268:276|364:292,1,80,8|0,0:0|0:0,0:0:0:0:
360,172,37730,6,0,P|312:156|216:184,1,80
168,192,38094,1,8,0:0:0:0:
108,296,38276,1,0,0:0:0:0:
168,192,38457,2,0,P|168:124|128:80,1,80
52,160,38821,1,8,0:0:0:0:
92,48,39003,1,0,0:0:0:0:
208,20,39185,6,0,P|248:36|292:120,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
236,136,39730,1,0,0:0:0:0:
348,212,39912,2,0,P|345:172|328:136,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
448,284,40458,6,0,P|368:340|292:304,1,160
232,236,41003,1,8,0:0:0:0:
124,288,41185,1,0,0:0:0:0:
144,168,41367,2,0,L|120:88,1,80
220,24,41731,1,0,0:0:0:0:
220,24,41912,1,0,0:0:0:0:
336,52,42094,6,0,P|384:132|368:184,1,80
348,228,42458,1,8,0:0:0:0:
228,224,42640,2,0,P|232:280|288:320,1,80
360,336,43003,1,0,0:0:0:0:
464,272,43185,2,0,L|464:216,2,40,8|0|0,0:0|0:0|0:0,0:0:0:0:
412,164,43549,5,0,0:0:0:0:
308,108,43731,2,0,L|308:176,2,40,0|0|8,0:0|0:0|0:0,0:0:0:0:
196,152,44095,1,0,0:0:0:0:
88,104,44276,2,0,P|72:148|96:204,1,80
160,268,44640,2,0,P|232:264|256:240,1,80,8|0,0:0|0:0,0:0:0:0:
280,220,44913,2,0,L|280:160,1,40
376,108,45186,6,0,L|376:204,1,80,0|8,0:0|0:0,0:0:0:0:
432,296,45549,1,0,0:0:0:0:
312,316,45731,2,0,L|312:236,1,80,0|0,0:0|0:0,0:0:0:0:
216,164,46095,1,8,0:0:0:0:
112,220,46277,1,0,0:0:0:0:
112,100,46458,6,0,P|156:64|204:56,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
8,160,47004,1,0,0:0:0:0:
112,220,47186,2,0,P|136:260|184:276,1,80
276,228,47549,1,8,0:0:0:0:
232,116,47731,1,0,0:0:0:0:
352,136,47913,6,0,P|400:200|368:292,1,160,0|8,0:0|0:0,0:0:0:0:
280,336,48459,1,0,0:0:0:0:
168,296,48641,2,0,L|88:264,1,80
180,184,49004,2,0,L|254:213,1,80,8|0,0:0|0:0,0:0:0:0:
376,208,49368,6,0,P|352:148|256:100,1,160,0|8,0:0|0:0,0:0:0:0:
156,76,49913,1,0,0:0:0:0:
180,192,50095,1,0,0:0:0:0:
268,108,50277,1,0,0:0:0:0:
160,76,50459,1,8,0:0:0:0:
176,196,50641,1,0,0:0:0:0:
60,232,50823,6,0,P|96:296|132:300,1,80
216,284,51186,1,8,0:0:0:0:
300,372,51368,1,0,0:0:0:0:
344,260,51550,2,0,P|332:212|288:176,1,80
212,124,51914,1,8,0:0:0:0:
124,44,52095,6,0,P|212:4|276:28,1,160
316,132,52641,1,8,0:0:0:0:
232,216,52823,2,0,P|184:212|144:184,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
352,220,53368,2,0,P|396:220|448:268,1,80,8|0,0:0|0:0,0:0:0:0:
120,44,54096,6,0,L|204:44,1,80
160,156,54459,2,0,L|244:156,1,80
216,276,54823,2,0,L|300:276,1,80
396,208,55187,6,0,P|388:148|352:112,1,80
268,84,55550,1,8,0:0:0:0:
148,88,55732,2,0,P|112:88|88:96,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
128,208,56096,2,0,P|140:260|176:292,1,80,0|8,0:0|0:0,0:0:0:0:
268,324,56460,1,0,0:0:0:0:
296,208,56641,6,0,P|344:224|364:276,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
208,124,57187,2,0,L|168:124,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
296,44,57551,2,0,P|344:28|364:-24,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
176,28,58096,5,0,0:0:0:0:
196,148,58278,1,0,0:0:0:0:
88,96,58460,1,8,0:0:0:0:
104,216,58642,1,0,0:0:0:0:
84,336,58824,2,0,P|160:328|184:300,1,80
240,240,59187,1,8,0:0:0:0:
348,288,59369,1,0,0:0:0:0:
464,324,59551,6,0,P|456:240|440:216,1,80
456,216,59824,1,0,0:0:0:0:
468,180,59915,1,8,0:0:0:0:
368,120,60096,1,0,0:0:0:0:
272,48,60278,2,0,L|244:124,1,80
128,96,60642,2,0,L|100:172,1,80,8|0,0:0|0:0,0:0:0:0:
184,256,61006,6,0,L|232:232,5,40,12|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
240,212,61551,1,0,0:0:0:0:
248,180,61642,1,0,0:0:0:0:
232,152,61733,2,0,L|160:136,5,40,0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
164,156,62279,1,0,0:0:0:0:
152,184,62369,1,0,0:0:0:0:
128,204,62460,2,0,L|80:192,15,40,12|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
144,148,63915,6,0,L|144:104,7,40,12|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
248,160,64642,2,0,L|296:140,7,40,12|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
240,240,65370,6,0,L|292:248,3,40,12|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
184,304,65734,2,0,L|220:340,3,40,12|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
104,308,66097,2,0,L|104:356,3,40,12|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
24,300,66461,2,0,L|0:340,3,40,12|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
12,224,66825,6,0,P|32:184|68:152,1,80
172,132,67188,2,0,P|152:172|116:204,1,80,8|0,0:0|0:0,0:0:0:0:
248,188,67552,2,0,P|268:148|304:116,1,80
408,96,67915,2,0,P|388:136|352:168,1,80,8|0,0:0|0:0,0:0:0:0:
392,280,68279,5,0,0:0:0:0:
288,336,68461,2,0,L|288:376,2,40,0|0|8,0:0|0:0|0:0,0:0:0:0:
176,288,68825,1,0,0:0:0:0:
288,240,69007,2,0,P|272:196|228:168,1,80
128,184,69370,1,8,0:0:0:0:
204,92,69552,6,0,P|188:36|148:12,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
308,156,70098,1,8,0:0:0:0:
388,244,70280,1,0,0:0:0:0:
268,264,70461,2,0,P|224:232|200:188,1,80
204,92,70825,1,8,0:0:0:0:
104,160,71007,1,0,0:0:0:0:
256,192,71189,12,0,72643,0:0:0:0:
232,100,73007,6,0,P|168:144|164:180,1,80,8|0,0:0|0:0,0:0:0:0:
272,204,73371,1,0,0:0:0:0:
360,284,73553,2,0,P|332:312|276:324,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
452,208,74098,6,0,P|420:176|372:172,1,80
272,204,74462,1,8,0:0:0:0:
296,88,74644,2,0,P|292:56|284:40,2,40,0|0|0,0:0|2:0|0:0,0:0:0:0:
176,84,75007,1,0,0:0:0:0:
92,172,75189,2,0,L|36:156,3,40,0|0|0|0,0:0|2:0|0:0|2:0,2:0:0:0:
20,212,75553,6,0,P|32:264|56:300,1,80
156,236,75917,1,8,0:0:0:0:
260,296,76098,2,0,P|264:208|212:136,1,160
112,120,76644,1,8,0:0:0:0:
220,64,76826,1,0,0:0:0:0:
340,64,77008,6,0,P|384:84|400:140,1,80
292,168,77371,1,8,0:0:0:0:
292,288,77553,1,0,0:0:0:0:
196,216,77735,1,0,0:0:0:0:
196,96,77917,1,0,0:0:0:0:
96,164,78099,1,8,0:0:0:0:
96,284,78281,1,0,0:0:0:0:
204,336,78462,6,0,L|208:376,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
276,240,78826,1,8,0:0:0:0:
208,140,79009,1,0,0:0:0:0:
272,36,79191,2,0,L|320:64,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
152,36,79556,2,0,P|104:60|84:116,1,80,8|0,0:0|0:0,0:0:0:0:
92,200,79921,6,0,L|52:224,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
196,260,80286,1,8,0:0:0:0:
316,260,80469,1,0,0:0:0:0:
372,156,80651,2,0,L|416:152,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
312,52,81016,2,0,P|264:88|256:128,1,80,8|0,0:0|0:0,0:0:0:0:
256,224,81381,5,0,0:0:0:0:
256,344,81564,1,0,0:0:0:0:
356,276,81746,1,8,0:0:0:0:
348,156,81929,2,0,P|304:128|184:144,1,160
140,240,82476,1,8,0:0:0:0:
144,360,82659,1,0,0:0:0:0:
44,296,82841,6,0,P|32:232|80:144,1,160,0|8,0:0|0:0,0:0:0:0:
188,116,83389,1,0,0:0:0:0:
324,116,83571,1,0,0:0:0:0:
256,216,83753,1,0,0:0:0:0:
144,260,83936,2,0,P|164:308|208:340,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
44,196,84483,6,0,P|76:160|108:144,1,80,0|8,0:0|0:0,0:0:0:0:
224,168,84848,1,0,0:0:0:0:
344,172,85031,2,0,L|296:256,1,80
424,232,85396,2,0,L|344:384,1,160,8|0,0:0|0:0,0:0:0:0:
240,320,85943,5,0,0:0:0:0:
256,200,86126,1,8,0:0:0:0:
272,64,86308,1,0,0:0:0:0:
376,128,86491,2,0,L|332:144,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
464,212,86856,2,0,P|420:236|384:244,1,80,8|0,0:0|0:0,0:0:0:0:
276,204,87221,5,0,0:0:0:0:
164,244,87403,1,0,0:0:0:0:
184,124,87586,1,8,0:0:0:0:
276,204,87768,1,0,0:0:0:0:
320,316,87951,2,0,P|344:268|380:236,1,80
480,264,88316,2,0,P|456:312|420:344,1,80,8|0,0:0|0:0,0:0:0:0:
320,316,88680,5,0,0:0:0:0:
204,348,88863,1,0,0:0:0:0:
232,232,89045,1,8,0:0:0:0:
320,316,89228,1,0,0:0:0:0:
356,200,89410,2,0,P|340:160|296:128,1,80
196,108,89775,2,0,P|148:132|124:244,1,160,8|4,0:0|0:0,0:0:0:0:
Topic Starter
NinjaTertel

ReallyFastCat wrote:

Hi! From my queue ^w^

[General]
- Set AudioLeadIn to 500 in every .osu file - fixed! although, what does that do exactly?
- Combo color 3 on the insane is 18,124,255 while it's 255,0,255 in all the other diffs. They need to be the same. - lol, i thought that was automatic when creating new diffs. :I, anyways fixed!
- Add "GyroX20" to the tags - done!

[Easy]
00:56:641 (2) - This plays kinda weird, can't really explain why. Try something like this here: http://puu.sh/dnOpU/7a5467e65b.jpg - nice idea! fixed!

[Normal]
01:01:006 (1,1) - These spinners are too short, maybe just merge them into one longer spinner? - this has been pointed out about twice before. fixed!

[Gyro's Hard]
00:23:365 (1) - I don't think a wobble slider really fits here
00:35:730 (5) - ^
01:01:006 (1,2,1,2,1,2,3,4) - This part is pretty boring, i'd suggest adding some circles. Like this:


[Insane]
Can't pass this, so I'm skipping over it. - lol. okay . sorry! ^^;


Well, that ended up pretty short D:
Anyways, nice mapset! Good luck with it :)
Thanks! :D
Thank you for the mod! You really are a fast cat. XD
KD'ed! :D

Also updated Gyro's Hard. :)
[ Eon Fox ]
I didn't pick up anything specific, but I know one thing for sure: Your Normal is way too difficult. Normal is supposed to be over 1.5 stars and below 2.25 stars, and 1/8 beat snap divisor is unrankable for Easy and Normal, as you are supposed to use 1/2 or 1/4.
Arzenvald

VeronicaTheFox wrote:

I didn't pick up anything specific, but I know one thing for sure: Your Normal is way too difficult. Normal is supposed to be over 1.5 stars and below 2.25 stars, and 1/8 beat snap divisor is unrankable for Easy and Normal, as you are supposed to use 1/2 or 1/4.
i don't see any 1/8 beat snap divisor in easy and normal.. (i don't know how osu!std works, but im quiet sure everything is 1/1 & 1/2 beat at the most)

BTW, >_> i seriously don't know how to mod STD pattern, but oh well.. i will help you anyway..

[Normal]
maybe the overall beat snap divisor & the SV makes this diff has high star rating.. especially when the patterns starts from 00:11:728 -
in mania, consider to remove some diff spikes pattern and make the pattern more easier.. :u

00:51:550 (1,2,3) - this beat feels strange, since previously you follow the drum, then you jumped it to vocal.. maybe you change it to be layered at the drum sounds again?
01:07:916 (2,3) - sliders instead stacking those circles instead? owo

[Hard]
00:06:273 (2) - until 00:10:273 (4,5,6) - , this part is actually really mellow, i mean, why did you put a circle in silent spot? (i don't think it's allowed in mania, when you put a ghost notes in silent phase)

kk don't kudos this if you don't find my suggestions are helping.. :u good luck tertel and gyro.. o/
guineaQ
I like eating turtles.

very quick/simple mod incoming

[General]
Why Hatsune Miku BG i dont even (I blame CDFA for this)

[Easy]
00:01:545 (1) - uh, this spinner spinning isn't mapped to ANY sound at all, why is it even here? If you added this for the finish sound at 00:03:000 - , just add a circle there.
00:17:546 (1,2) - move these little bit to the left so that 00:19:001 (2) - overlaps 00:14:637 (1) -
00:31:911 (3) - mind making the slider end point downwards a bit more? the slider will than reverse better into 00:33:366 (1) -
Your NCing is inconsistent in kiais, recheck them again. Either NC every 2 downbeats or 4 downbeats, your choice.
01:28:680 (1) - remove NC for consistency

[Normal]
00:01:545 (1) - same as easy
00:05:909 (2,4) - recheck blanket will ya
00:11:724 - to 00:27:729 - recheck NCs so that new combos start on the downbeat (big white tick) if they are possible.
00:44:640 (4) - ctrl+g
01:01:006 (1,1) - ??? you mapped out these areas in easy and now you just have spinners?

this is more like hard difficulty than a normal diff imo.
Structure is fine but DS and SV is kinda high :<

[Insane]
oh boi
I thought I was the only one who abuses blanket in higher diffs as well
I was wrong.

use AR9 its better
00:29:730 (1,2,3) - increase the distance from 00:30:457 (1) - a bit more. Right now a player trying this for the first time would think it has only 1/2 break when its 1/1
00:41:912 (1) - ...2.0x? I-I don't think its necessary
The map is pretty fine so far
now the real problem begins when you start using 1/4s
00:42:094 - to 00:54:096 - , I can overlook these overmaps since they aren't really tricky to play (although I discourage overmapping in general)
00:55:187 - to 01:13:734 - Now THESE are something that I would like to see changed, first of all silenced slider ends are not even rankable, Having 2.0x to 3.0x DS to connect from one slider to other is a pain as well. Not only that, you ENTIRELY missed every red tick on those extended sliders which had bass/kick on them. The rhythm you used on the end works absolutely fine, actually they are great.

Just pls dont use extended sliders I beg u

Other than that i really like the aesthetics (cus im aesthetics whore)
- Milhofo -
Hi, from my modding queue :)

!! - Very Important
!! - Important

[General]
  1. Miku backgorunds in Miku songs are fine, but this is just overusing them :P why not put another girl?
  2. Didn't find a thing in easy or in normal, the maps seem great already
[Hard]
  1. 00:10:273 (4,5) - are meant to be like this and not parallel?
  2. 00:16:092 (1) - maybe keep this note on the last combo? !!
  3. 00:19:547 (3) - blanket 00:19:365 (2), and move 00:19:910 (4) accordingly
  4. nothing more
[Insane]
  1. You must really want everyone to sliderbreak on this diff xD
  2. 00:41:912 (1) - I'd position this further from the next triple
  3. 01:08:279 (1,2,3) and 01:09:734 (1,2,3) are slider break hell lol
  4. Nothing else, fun map fun song gj !
This is the smallest mod I've ever done, sorry about that but the map is pretty much polished and I couldn't find anything, gl on it thought! *gives star* :)
Topic Starter
NinjaTertel
OMG THE OTHER 2 DIDNT GET POSTED. what happened
brb editing...
done. XD

VeronicaTheFox
I didn't pick up anything specific, but I know one thing for sure: Your Normal is way too difficult. Normal is supposed to be over 1.5 stars and below 2.25 stars, and 1/8 beat snap divisor is unrankable for Easy and Normal, as you are supposed to use 1/2 or 1/4. -
people have been saying my Normal diff is too hard, but idk how to fix that. Q_Q and if i did make it into a hard diff, it would be too easy for a hard diff and diff spread to insane would be HELLA big. >. <
also, i dont get what you mean by the snap divisor in E and N since i didnt use any 1/8 in both diffs?

ExUsagi

VeronicaTheFox wrote:

I didn't pick up anything specific, but I know one thing for sure: Your Normal is way too difficult. Normal is supposed to be over 1.5 stars and below 2.25 stars, and 1/8 beat snap divisor is unrankable for Easy and Normal, as you are supposed to use 1/2 or 1/4.
i don't see any 1/8 beat snap divisor in easy and normal.. (i don't know how osu!std works, but im quiet sure everything is 1/1 & 1/2 beat at the most)

BTW, >_> i seriously don't know how to mod STD pattern, but oh well.. i will help you anyway.. - omg i love you bro.. xD

[Normal]
maybe the overall beat snap divisor & the SV makes this diff has high star rating.. especially when the patterns starts from 00:11:728 -
in mania, consider to remove some diff spikes pattern and make the pattern more easier.. :u - idk how to do that.. Q_Q see explanation above.

00:51:550 (1,2,3) - this beat feels strange, since previously you follow the drum, then you jumped it to vocal.. maybe you change it to be layered at the drum sounds again? - there was a suggestion to map the vocals instead of the beat, but youre right, following the beat fits more. fixed! :D
01:07:916 (2,3) - sliders instead stacking those circles instead? owo - sorry, i kinda like this stacking here.. ^^;

kk don't kudos this if you don't find my suggestions are helping.. :u good luck tertel and gyro.. o/ - thanks bro!

guineaQ
I like eating turtles. - plz no. im not yummy.. D:

very quick/simple mod incoming

[General]
Why Hatsune Miku BG i dont even (I blame CDFA for this)

[Easy]
00:01:545 (1) - uh, this spinner spinning isn't mapped to ANY sound at all, why is it even here? If you added this for the finish sound at 00:03:000 - , just add a circle there. - i made the sound of the spiner like an intro to the song. thought it fit. but you're right, it doesnt fit in easy diff. fixed! :D
00:17:546 (1,2) - move these little bit to the left so that 00:19:001 (2) - overlaps 00:14:637 (1) - i kinda wanna preserve the blanket here.. sorry ^^;
00:31:911 (3) - mind making the slider end point downwards a bit more? the slider will than reverse better into 00:33:366 (1) - done! :D
Your NCing is inconsistent in kiais, recheck them again. Either NC every 2 downbeats or 4 downbeats, your choice. - fixed! hows that ? :3
01:28:680 (1) - remove NC for consistency - fixed!

[Normal]
00:01:545 (1) - same as easy - same reason as above. :(
00:05:909 (2,4) - recheck blanket will ya - good eye! fixed!
00:11:724 - to 00:27:729 - recheck NCs so that new combos start on the downbeat (big white tick) if they are possible. - NCis is hard... fixed though!
00:44:640 (4) - ctrl+g - i like that.. :3
01:01:006 (1,1) - ??? you mapped out these areas in easy and now you just have spinners? - youre right... fixed!

this is more like hard difficulty than a normal diff imo.
Structure is fine but DS and SV is kinda high :<
- people have been saying that... QAQ

[Insane]
oh boi
I thought I was the only one who abuses blanket in higher diffs as well
I was wrong. - i like blankets.. sorry ^^;

use AR9 its better - this is probably the last time im going to change AR unless a BAT tells me to. haha
00:29:730 (1,2,3) - increase the distance from 00:30:457 (1) - a bit more. Right now a player trying this for the first time would think it has only 1/2 break when its 1/1 - sorry.. i prefer it this way.. :(
00:41:912 (1) - ...2.0x? I-I don't think its necessary - and i think youre right. :)
The map is pretty fine so far - thanks XD
now the real problem begins when you start using 1/4s
00:42:094 - to 00:54:096 - , I can overlook these overmaps since they aren't really tricky to play (although I discourage overmapping in general) - technically not overmapped IMO. since in that area, the music added triple .. umm.. "soft cymbals" (idk what theyre called) , so i used that. sorry ^^;
00:55:187 - to 01:13:734 - Now THESE are something that I would like to see changed, first of all silenced slider ends are not even rankable, Having 2.0x to 3.0x DS to connect from one slider to other is a pain as well. Not only that, you ENTIRELY missed every red tick on those extended sliders which had bass/kick on them. The rhythm you used on the end works absolutely fine, actually they are great. - i increase the volume on the slider ends. and here im kinda following the synth :?: sound of the music since that part is kinda what stands out. and i made it jumpy as well. :I also thanks ! :D

Just pls dont use extended sliders I beg u - i have NO idea what you mean by"extended sliders" .. :O

Other than that i really like the aesthetics (cus im aesthetics whore) - thanks! me too . hehe

Milhofo
Hi, from my modding queue :)

!! - Very Important
!! - Important

[General]
  1. Miku backgorunds in Miku songs are fine, but this is just overusing them :P why not put another girl? - i cant find another good background. and miku seems like a generic background to use when someone has no idea what to put.. XD sorry ^^;
  2. Didn't find a thing in easy or in normal, the maps seem great already
- oh.. thank you! :D

[Insane]
  1. You must really want everyone to sliderbreak on this diff xD - more jumpy than slide breaks though.. but i have FCed this on some test plays (the stream is the one that makes me miss because im no good at streams. i tend to mash ). XD
  2. 00:41:912 (1) - I'd position this further from the next triple - i made a square pattern here, but i moved the next triple away if thats okay. :)
  3. 01:08:279 (1,2,3) and 01:09:734 (1,2,3) are slider break hell lol - yea.. i can see this is TOO hard.. fixed! hows that? :D
  4. Nothing else, fun map fun song gj !
This is the smallest mod I've ever done, sorry about that but the map is pretty much polished and I couldn't find anything, gl on it thought! *gives star* :) - oh my.. the staaarrrr!! thank you!! :)

thank you for all the mods!
im sorry im a horrible mapper.. :O
+ KD'ed all of you! :D
Squichu
hey there!
from my queue ~

General
  1. where are your combo colours? the default ones don't look good, imo, choose your own set!
    example

    [Colours]
    Combo1 : 227,142,249
    Combo2 : 17,105,193
    Combo3 : 91,173,255
    Combo4 : 190,46,74
  2. consider silencing sliderslides in the beginning til 00:11:728 - . sounds better to me, cause the music is pretty quiet before.
    (tell me when you need help with that)
  3. try to find one point to start all diffs, it doesn't really make sense to change the part you can play between difficulties. atm 2 diffs start at 00:03:000 - and the other 2 at 00:01:545 -, you can start all of them at the later point, I think, cause there is absolutely nothing before that. o:
Easy
the diff looks okay, but is too monotonous for my taste.. .o. I agree, it's easy and all, but that doesn't mean you can't alternate the rhythm here and there. all objects are mapped to 1st and 3rd white tick, but there are sooo many opportunities to alternate that slightly without increasing difficulty. it's still easy to read and play, so you should work on that. (just keep it in mind while fixing other things, should do the trick.)
anyway, some other suggestions -
  1. 00:08:818 (1) - try to avoid sliderends on downbeats. downbeats are the most dominant beats while sliderends have the weakest impact on gameplay (you just hover over them, basically), so it's better to emphasize them with a circle or sliderstart (imo)
    > http://puu.sh/dFbHs/f4c104480d.png
    // sidenote - tbh, you could increase DS to 0.9, so you can map more beats without having objects overlap.I know that changing this would mean to re-arrange all objects, but to make the diff more interesting and fun to play it's most definitely worth the time you had to spend on it.
  2. 00:11:728 (1,2,3) - blanket looks awesome, but it might be confusing for beginner players. they'll follow the movement indicated by 1-2 and end up hitting the tail of 3 instead of it's head. ctrl+g 3 to avoid this
    or -in case you changed up 00:08:818 (1) - try to move 00:11:728 (1) - to somewhere like 250|86.should be managable .o.
  3. 00:16:092 (3,1) - really minor, but when you want to use symmetrical pattern, make them 100% symmetrical. move 1 to 207|244
    also, 00:17:546 (1,2) - similar to what I mentioned above, this is confusing for beginners. they might hit the reverse instead of the sliderstart, so how about using a different slider for this? example http://puu.sh/dFcsD/f6d4ee5f28.png
  4. 00:27:729 (1,1) - iirc recommended recovery time for Easy is 1500ms, this is ~1300 so it might be okay, but you could end the spinner at 00:28:820 -. then you're on the safe side and this matches with the music better, too, cause the sound ends on 00:28:820.
    if you don't want to make the spinner too short you can also repplace it with a slider
  5. 00:45:004 (1) - to smoothen the movement, flip this horizontally (ctrl+h) and move it to 304|188
  6. 00:59:551 (4,1) - mentioned this already, please avoid confusion and ctrl+g the slider
  7. 01:05:370 (2) - oh. come on. .o. you even start the Kiai on the downbeat, please make it clickable! just shorten the slider and place a circle there
    similar here - 01:11:189 (3) - remove the reverse please and emphasize this better
    here, too, 01:17:008 (5) -
I didn't point out most alternate rhythms, cause I don't know if you even want to change anything about the monotony? if you want to, just message me ingame, I can help you out then.

Normal
looks pretty good, except for some DS issues, so just some suggestions -
  1. the SV increase is too much and the way you have to change DS is too hard to read. don't slow down the beginning to 0.5, please. really, I don't think it goes well with the music and since drastic SV changes aren't suitable for N diff anyway (imo), you should use SV 0.8 or 0.9 instead
  2. 00:27:729 (1,1) - similar to Easy, you should aim for 750ms recovery time after spinners. but you can just end the spinner here on 00:28:820, too. all's fine then
    also, 00:29:730 (1) - remove the reverse and use a normal slider instead. there is no beat on the white tick, so a slider - or alternatively three circles when you wanna go with the vocals - matches better.
  3. 00:31:548 (3,1,2) - hmh, this is super confusing for Normal players. they aren't on a level yet where they can read the pattern this fast. cause the moment they finish the previous slider both 1 and 2 are 100% visible and they naturally go for the object closer to the previous - which is 2. try to avoid that and re-arrange the pattern?
    the same goes for similar pattern ofcourse, especially 00:38:821 (3,1,2) -
  4. 00:41:367 (6,1) - the gap between them feels a little awkward. you emphasized the vocals before and here there is a beat and vocals on 00:41:731 -. you could add a reverse to 6, that plays well. owo
  5. 00:44:640 (4,1) - what's with this jump? doesn't belong in a Normal diff I think, especially with SV and DS changes it's hard to read. space them regularly
  6. 00:53:187 (5,1) - and these too, anti-jumps are as hard too read as jumps .o.
  7. 01:03:915 (1,1) - aah, so close to 750ms, you can try to go with this, but I think it's easier to alternate the rhythm slighty. example:
  8. 01:06:825 (1,2) - another jump s:
  9. 01:09:734 (1,2) - they are a little too close, space them correctly, please
  10. 01:15:553 (1,2) - same as ^
Gyro's Hard
  1. HP and OD settngs are a little low for Hard, increase them to 6?
  2. same as in Normal, I don't think SV 0.5 works well, cause the difference in the music isn't that drastic. I'd prefer SV 0.8 - 0.9
  3. 00:10:273 (4,5,6) - I'm not enitrely sure what this is mapped to, especially the reverse.. the beat doesn't change and there is nothing you can emphasize with this. you could match it to the vocals but that's a little hard.. so I'd go with this:
  4. 00:20:274 (5,1) - //nitpicking - the blanket could need some refining
  5. 00:25:911 (6) - hmh, shorten this and add a cirlce on the dowbeat? it's clearly louder than the others and should be emphasized imo
  6. 00:35:366 (3,5) - don't partly hide the reverse arrow, it makes the pattern unnecessarily confusing (and doesn't look good to me, too. >-<).
  7. 00:43:185 (5,1,2) - I wonder where repeats on the blue ticks come from? there is absolutely nothing there, so emphasize them?
  8. 00:53:732 - I miss an object here, cause the sound's so dominant. you can also map the blue tick before, goes with the music here >
  9. Kiai Time - there are many more mapped blue ticks I quite don't understand. :n care to explain what they're mapped to? cause I don't wanna call it random unless you really didn't have any reason to use them. >:
    especially objects like 00:59:824 (2) - there isn't even a sound, but still it's mapped?
    also, while I like the way 01:05:370 (1,2,3,4) - plays, the ones before are a little extreme. 01:02:460 (7) - is waaay too long imo
overall I'm missing some creativity in this diff. .o. the patterns are always the same everything just looks and plays so similar.. maybe you can think of some more interesting looking patterns?

no Insane for me, sorry. can't mod what I can't play.
hope I was of some help, tho. ask me when something about the mod is unclear!
and good luck!
Ultima Fox
Update :)

SPOILER
osu file format v13

[General]
AudioFilename: giag.mp3
AudioLeadIn: 0
PreviewTime: 54096
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 90140
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2432

[Metadata]
Title:God is a Girl (Remix)
TitleUnicode:God is a Girl (Remix)
Artist:DJ Stepho
ArtistUnicode:DJ Stepho
Creator:NinjaTertel
Version:Gyro's Hard
Source:O2Jam
Tags:techno trance groove coverage
BeatmapID:555715
BeatmapSetID:236314

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo3 : 255,0,255
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256,348,24820,6,0,P|320:296|324:256,1,80
308,180,25184,1,0,0:0:0:0:
416,312,25366,1,0,0:0:0:0:
396,156,25547,1,0,0:0:0:0:
460,224,25729,1,0,0:0:0:0:
504,112,25911,2,0,P|464:64|348:64,1,160,8|0,0:0|0:0,0:0:0:0:
252,40,26457,5,0,0:0:0:0:
148,96,26638,2,0,P|132:132|152:204,1,80,8|0,0:0|0:0,0:0:0:0:
88,284,27002,2,0,P|124:300|196:280,1,80,0|0,0:0|0:0,0:0:0:0:
276,344,27366,2,0,P|292:308|272:236,1,80,8|0,0:0|0:0,0:0:0:0:
256,192,27729,12,0,29184,0:0:0:0:
256,160,29730,6,0,L|256:72,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,324,30457,6,0,P|280:272|220:304,1,160,0|8,0:0|0:0,0:0:0:0:
100,280,31002,1,0,0:0:0:0:
124,164,31184,2,0,L|176:72,1,80
284,88,31548,2,0,L|232:180,1,80,8|0,0:0|0:0,0:0:0:0:
320,252,31911,5,0,0:0:0:0:
436,216,32093,1,0,0:0:0:0:
364,120,32275,2,0,P|364:48|344:28,1,80,8|0,0:0|0:0,0:0:0:0:
248,84,32639,1,0,0:0:0:0:
212,200,32820,1,0,0:0:0:0:
144,100,33002,1,8,0:0:0:0:
40,164,33184,1,0,0:0:0:0:
48,284,33366,6,0,P|100:272|128:240,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
120,176,33911,1,0,0:0:0:0:
258,186,34093,2,0,P|227:210|188:216,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
188,88,34639,1,0,0:0:0:0:
296,36,34821,6,0,P|312:80|296:140,1,80
360,220,35184,1,8,0:0:0:0:
256,280,35366,1,0,0:0:0:0:
152,220,35548,1,0,0:0:0:0:
256,124,35730,2,0,B|256:152|256:152|256:164|256:164|256:172|256:172|256:192|256:192|256:208,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
220,40,36275,6,0,P|272:28|308:60,1,80
392,108,36639,1,8,0:0:0:0:
328,208,36821,1,0,0:0:0:0:
408,296,37003,2,0,P|360:324|264:308,1,80
220,304,37366,2,0,P|268:276|364:292,1,80,8|0,0:0|0:0,0:0:0:0:
360,172,37730,6,0,P|312:156|216:184,1,80
168,192,38094,1,8,0:0:0:0:
108,296,38276,1,0,0:0:0:0:
168,192,38457,2,0,P|168:124|128:80,1,80
52,160,38821,1,8,0:0:0:0:
92,48,39003,1,0,0:0:0:0:
208,20,39185,6,0,P|248:36|292:120,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
236,136,39730,1,0,0:0:0:0:
348,212,39912,2,0,P|345:172|328:136,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
448,284,40458,6,0,P|368:340|292:304,1,160
232,236,41003,1,8,0:0:0:0:
124,288,41185,1,0,0:0:0:0:
144,168,41367,2,0,L|120:88,1,80
220,24,41731,1,0,0:0:0:0:
220,24,41912,1,0,0:0:0:0:
336,52,42094,6,0,P|384:132|368:184,1,80
348,228,42458,1,8,0:0:0:0:
228,224,42640,2,0,P|232:280|288:320,1,80
360,336,43003,1,0,0:0:0:0:
464,272,43185,2,0,L|464:216,2,40,8|0|0,0:0|0:0|0:0,0:0:0:0:
412,164,43549,5,0,0:0:0:0:
308,108,43731,2,0,L|308:176,2,40,0|0|8,0:0|0:0|0:0,0:0:0:0:
196,152,44095,1,0,0:0:0:0:
88,104,44276,2,0,P|72:148|96:204,1,80
160,268,44640,2,0,P|232:264|256:240,1,80,8|0,0:0|0:0,0:0:0:0:
280,220,44913,2,0,L|280:160,1,40
376,108,45186,6,0,L|376:204,1,80,0|8,0:0|0:0,0:0:0:0:
432,296,45549,1,0,0:0:0:0:
312,316,45731,2,0,L|312:236,1,80,0|0,0:0|0:0,0:0:0:0:
216,164,46095,1,8,0:0:0:0:
112,220,46277,1,0,0:0:0:0:
112,100,46458,6,0,P|156:64|204:56,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
8,160,47004,1,0,0:0:0:0:
112,220,47186,2,0,P|136:260|184:276,1,80
276,228,47549,1,8,0:0:0:0:
232,116,47731,1,0,0:0:0:0:
352,136,47913,6,0,P|400:200|368:292,1,160,0|8,0:0|0:0,0:0:0:0:
280,336,48459,1,0,0:0:0:0:
168,296,48641,2,0,L|88:264,1,80
180,184,49004,2,0,L|254:213,1,80,8|0,0:0|0:0,0:0:0:0:
376,208,49368,6,0,P|352:148|256:100,1,160,0|8,0:0|0:0,0:0:0:0:
156,76,49913,1,0,0:0:0:0:
180,192,50095,1,0,0:0:0:0:
268,108,50277,1,0,0:0:0:0:
160,76,50459,1,8,0:0:0:0:
176,196,50641,1,0,0:0:0:0:
60,232,50823,6,0,P|96:296|132:300,1,80
216,284,51186,1,8,0:0:0:0:
300,372,51368,1,0,0:0:0:0:
344,260,51550,2,0,P|332:212|288:176,1,80
212,124,51914,1,8,0:0:0:0:
124,44,52095,6,0,P|212:4|276:28,1,160
316,132,52641,1,8,0:0:0:0:
232,216,52823,2,0,P|184:212|144:184,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
352,220,53368,2,0,P|396:220|444:172,1,80,8|0,0:0|0:0,0:0:0:0:
428,152,53641,2,0,L|416:108,1,40
120,44,54096,6,0,L|204:44,1,80
160,156,54459,2,0,L|244:156,1,80
216,276,54823,2,0,L|300:276,1,80
396,208,55187,6,0,P|388:148|352:112,1,80
268,84,55550,1,8,0:0:0:0:
148,88,55732,2,0,P|112:88|88:96,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
128,208,56096,2,0,P|140:260|176:292,1,80,0|8,0:0|0:0,0:0:0:0:
268,324,56460,1,0,0:0:0:0:
296,208,56641,6,0,P|344:224|364:276,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
208,124,57187,2,0,L|168:124,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
296,44,57551,2,0,P|344:28|364:-24,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
176,28,58096,5,0,0:0:0:0:
196,148,58278,1,0,0:0:0:0:
88,96,58460,1,8,0:0:0:0:
104,216,58642,1,0,0:0:0:0:
84,336,58824,2,0,P|160:328|184:300,1,80
240,240,59187,1,8,0:0:0:0:
348,288,59369,1,0,0:0:0:0:
464,324,59551,6,0,P|456:240|440:216,1,80
480,152,59915,1,8,0:0:0:0:
368,120,60096,1,0,0:0:0:0:
272,48,60278,2,0,L|244:124,1,80
128,96,60642,2,0,L|100:172,1,80,8|0,0:0|0:0,0:0:0:0:
76,256,61006,6,0,L|124:232,7,40,12|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
152,220,61733,2,0,L|128:176,7,40,12|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
88,184,62460,2,0,L|40:204,7,40,12|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
36,156,63188,2,0,L|20:88,7,40,12|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
144,148,63915,6,0,L|144:104,7,40,12|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
248,160,64642,2,0,L|296:140,7,40,12|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
240,240,65370,6,0,L|292:248,3,40,12|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
184,304,65734,2,0,L|220:340,3,40,12|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
104,308,66097,2,0,L|104:356,3,40,12|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
24,300,66461,2,0,L|0:340,3,40,12|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
12,224,66825,6,0,P|32:184|68:152,1,80
172,132,67188,2,0,P|152:172|116:204,1,80,8|0,0:0|0:0,0:0:0:0:
248,188,67552,2,0,P|268:148|304:116,1,80
408,96,67915,2,0,P|388:136|352:168,1,80,8|0,0:0|0:0,0:0:0:0:
392,280,68279,5,0,0:0:0:0:
288,336,68461,2,0,L|288:376,2,40,0|0|8,0:0|0:0|0:0,0:0:0:0:
176,288,68825,1,0,0:0:0:0:
288,240,69007,2,0,P|272:196|228:168,1,80
128,184,69370,1,8,0:0:0:0:
204,92,69552,6,0,P|188:36|148:12,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
308,156,70098,1,8,0:0:0:0:
388,244,70280,1,0,0:0:0:0:
268,264,70461,2,0,P|224:232|200:188,1,80
204,92,70825,1,8,0:0:0:0:
104,160,71007,1,0,0:0:0:0:
256,192,71189,12,0,72643,0:0:0:0:
232,100,73007,6,0,P|168:144|164:180,1,80,8|0,0:0|0:0,0:0:0:0:
272,204,73371,1,0,0:0:0:0:
360,284,73553,2,0,P|332:312|276:324,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
452,208,74098,6,0,P|420:176|372:172,1,80
272,204,74462,1,8,0:0:0:0:
296,88,74644,2,0,P|292:56|284:40,2,40,0|0|0,0:0|2:0|0:0,0:0:0:0:
176,84,75007,1,0,0:0:0:0:
92,172,75189,2,0,L|36:156,3,40,0|0|0|0,0:0|2:0|0:0|2:0,2:0:0:0:
20,212,75553,6,0,P|32:264|56:300,1,80
156,236,75917,1,8,0:0:0:0:
260,296,76098,2,0,P|264:208|212:136,1,160
112,120,76644,1,8,0:0:0:0:
220,64,76826,1,0,0:0:0:0:
340,64,77008,6,0,P|384:84|400:140,1,80
292,168,77371,1,8,0:0:0:0:
292,288,77553,1,0,0:0:0:0:
196,216,77735,1,0,0:0:0:0:
196,96,77917,1,0,0:0:0:0:
96,164,78099,1,8,0:0:0:0:
96,284,78281,1,0,0:0:0:0:
204,336,78462,6,0,L|208:376,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
276,240,78826,1,8,0:0:0:0:
208,140,79009,1,0,0:0:0:0:
272,36,79191,2,0,L|320:64,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
152,36,79556,2,0,P|104:60|84:116,1,80,8|0,0:0|0:0,0:0:0:0:
92,200,79921,6,0,L|52:224,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
196,260,80286,1,8,0:0:0:0:
316,260,80469,1,0,0:0:0:0:
372,156,80651,2,0,L|416:152,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
312,52,81016,2,0,P|264:88|256:128,1,80,8|0,0:0|0:0,0:0:0:0:
256,224,81381,5,0,0:0:0:0:
256,344,81564,1,0,0:0:0:0:
356,276,81746,1,8,0:0:0:0:
348,156,81929,2,0,P|304:128|184:144,1,160
140,240,82476,1,8,0:0:0:0:
144,360,82659,1,0,0:0:0:0:
44,296,82841,6,0,P|32:232|80:144,1,160,0|8,0:0|0:0,0:0:0:0:
188,116,83389,1,0,0:0:0:0:
324,116,83571,1,0,0:0:0:0:
256,216,83753,1,0,0:0:0:0:
144,260,83936,2,0,P|164:308|208:340,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
44,196,84483,6,0,P|76:160|108:144,1,80,0|8,0:0|0:0,0:0:0:0:
224,168,84848,1,0,0:0:0:0:
344,172,85031,2,0,L|296:256,1,80
424,232,85396,2,0,L|344:384,1,160,8|0,0:0|0:0,0:0:0:0:
240,320,85943,5,0,0:0:0:0:
256,200,86126,1,8,0:0:0:0:
272,64,86308,1,0,0:0:0:0:
376,128,86491,2,0,L|332:144,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
464,212,86856,2,0,P|420:236|384:244,1,80,8|0,0:0|0:0,0:0:0:0:
276,204,87221,5,0,0:0:0:0:
164,244,87403,1,0,0:0:0:0:
184,124,87586,1,8,0:0:0:0:
276,204,87768,1,0,0:0:0:0:
320,316,87951,2,0,P|344:268|380:236,1,80
480,264,88316,2,0,P|456:312|420:344,1,80,8|0,0:0|0:0,0:0:0:0:
320,316,88680,5,0,0:0:0:0:
204,348,88863,1,0,0:0:0:0:
232,232,89045,1,8,0:0:0:0:
320,316,89228,1,0,0:0:0:0:
356,200,89410,2,0,P|340:160|296:128,1,80
196,108,89775,2,0,P|148:132|124:244,1,160,8|4,0:0|0:0,0:0:0:0:
neonat
General

Honestly, I think custom combo colours will be more fitting than the defualt

Easy

00:26:275 (3) - NC for consistency
00:39:185 (4) - ^
00:45:004 (1) - flow will be better if you reposition it by Ctrl + H and moving it to the other side of the previous slider:
00:50:095 (3) - NC here, remove NC at 00:51:550 (1)
00:51:550 (1) - it would sound better if it ends at 00:53:732 - where the music totally stops
01:15:553 (3) - NC for consistency

Normal

00:01:545 (1) - being at 75% volume, the spinner sound is pretty loud. The fact that the spinner spins during the portion of the song which hasn't started hence no music, the sound of the spinner is too loud. If you can gradually increase it, it would be better
00:11:364 (4,1) - shouldn't have any jumps or changes in spaces in Normal
00:13:910 (3,1) - the movement for this section is not really good for Normal, 00:14:273 (1) is moving in the opposite direction of the previous slider and it is above the previous slider as well, the path of movement is not as simple, it's v shaped and angular, which is more difficult. I believe even moving it down would improve it:
00:22:638 (3,1) - could blanket better
00:29:730 (1,1) - looks like an anti-jump here, spacing doesn't look constant here
00:42:094 (1,3) - can blanket better
00:45:367 (1,2) - I highly recommend you to unstack this. You usually don't use stacks for this tune and in Normal, you try to avoid any stacking. Unstacking this seems totally fine and nothing unnatural
00:53:187 (5) - shift it to x: 400 y: 84 for neat pattern
00:53:732 - you should add a beat here, the tune currently sounds incomplete by ending with the slider
01:07:916 (2,3,1) - please don't use stacks here
01:11:916 (2,3,4) - this pattern lacks flow and good movement, especially with 01:12:098 (3) facing upwards and the 2 circles being beside it, not in the path of either ends of the slider, hence not having a good continuous flow
01:15:553 (1,2) - spacing error, maintain the constant 1.5x spacing
01:19:009 (2,4) - blanket could be improved
01:29:775 (4) - Ctrl +G or H, have the slider face the other way, it's going against the movement of 01:29:410 (2,3) and it undermines the flow of the map

Gyro's Hard

00:24:093 (3,4) - try to use similar looking shapes, and try to make it less curved, this looks quite scrunched up and cramp
00:41:912 (6) - it would be better to remove this, there is no music on this beat, and a gap and emptiness here provides a nicer effect
01:01:006 (1,2,3,4,5,6,7,1,2,1,2,3,4) - errrr this isn't really good for Hard, especially 01:01:006 (1,2,3,4,5,6,7) - 01:03:915 (1) is too close to the previous slider as well. I recommend you change the rhythm here

overall, I find that the rhythm is very very generic, and it just doesn't feel too special or very fitting specifically to the song, like some parts in music where it toned down like from 01:12:643 to 01:18:462 a good effect would have been if the slider velocity or spacing decreased to slow down with the song but none of that happened, the notes were just as dense when there is less in rhythm and all

Insane

00:55:187 (1,2,3) - I don't think you should extend the sliders at all, none of them
00:56:641 (1,2,3) - ^
00:58:096 (1,2,3) - ^
so on so forth ^
01:17:008 (7) - NC
01:26:125 (4,1) - stack their ends

Rhythm lacked uniqueness, and it was quite repetitive


Good Luck
Ultima Fox
I will be away so please take over my diff while I'm gone :)
Ciyus Miapah
some instruction about mapping:

[General]
- Your map have weird gap
its like between easy and normal which is normal have 2.5 and easy just have 1 star rating, so you need decrease normal difficulty to ~2.20
gap between normal, hard and insane so incredibly high, which you need to decrease star rating in hard diff and add new lower insane diff so your mapset have 5 maps.

okay that's all. see ya

DONT KUDOS!
Topic Starter
NinjaTertel
Oh man I forgot about this.. Damn holidays...

Anyways lemme edit. :T


Squirrel
hey there!
from my queue ~

General
  1. where are your combo colours? the default ones don't look good, imo, choose your own set!
    [Colours]
    Combo1 : 227,142,249
    Combo2 : 17,105,193
    Combo3 : 91,173,255
    Combo4 : 190,46,74
    - im not good with colors. and i like that. thanks :D
  2. consider silencing sliderslides in the beginning til 00:11:728 - . sounds better to me, cause the music is pretty quiet before.
    (tell me when you need help with that) - well i cant find a silent hitsound , so i changed it to 5% , if thats okay. :D
  3. try to find one point to start all diffs, it doesn't really make sense to change the part you can play between difficulties. atm 2 diffs start at 00:03:000 - and the other 2 at 00:01:545 -, you can start all of them at the later point, I think, cause there is absolutely nothing before that. o: - dunno how to fix this one though. the one on the easy diff should have been a spinner but a mod suggested to put a circle instead. :I
Easy
the diff looks okay, but is too monotonous for my taste.. .o. I agree, it's easy and all, but that doesn't mean you can't alternate the rhythm here and there. all objects are mapped to 1st and 3rd white tick, but there are sooo many opportunities to alternate that slightly without increasing difficulty. it's still easy to read and play, so you should work on that. (just keep it in mind while fixing other things, should do the trick.) - hehe , sorry about that. kinda afraid that ill make it harder. and this is my first map . XD
anyway, some other suggestions -
  1. 00:08:818 (1) - try to avoid sliderends on downbeats. downbeats are the most dominant beats while sliderends have the weakest impact on gameplay (you just hover over them, basically), so it's better to emphasize them with a circle or sliderstart (imo)
    > http://puu.sh/dFbHs/f4c104480d.png - fixed!
    // sidenote - tbh, you could increase DS to 0.9, so you can map more beats without having objects overlap.
    I know that changing this would mean to re-arrange all objects, but to make the diff more interesting and fun to play it's most definitely worth the time you had to spend on it. - i was going to change it but i think they're too far apart. sorry. :(
  2. 00:11:728 (1,2,3) - blanket looks awesome, but it might be confusing for beginner players. they'll follow the movement indicated by 1-2 and end up hitting the tail of 3 instead of it's head. ctrl+g 3 to avoid this
    or -in case you changed up 00:08:818 (1) - try to move 00:11:728 (1) - to somewhere like 250|86.should be managable .o. - you're right here. fixed!
  3. 00:16:092 (3,1) - really minor, but when you want to use symmetrical pattern, make them 100% symmetrical. move 1 to 207|244
    also, 00:17:546 (1,2) - similar to what I mentioned above, this is confusing for beginners. they might hit the reverse instead of the sliderstart, so how about using a different slider for this? example http://puu.sh/dFcsD/f6d4ee5f28.png - fixed the first , if thats okay :D
  4. 00:27:729 (1,1) - iirc recommended recovery time for Easy is 1500ms, this is ~1300 so it might be okay, but you could end the spinner at 00:28:820 -. then you're on the safe side and this matches with the music better, too, cause the sound ends on 00:28:820.
    if you don't want to make the spinner too short you can also repplace it with a slider - made it a slider. :D
  5. 00:45:004 (1) - to smoothen the movement, flip this horizontally (ctrl+h) and move it to 304|188 - i like this :D. though i stacked it instead of overlapping if thats okay. :)
  6. 00:59:551 (4,1) - mentioned this already, please avoid confusion and ctrl+g the slider - fixed! :D
  7. 01:05:370 (2) - oh. come on. .o. you even start the Kiai on the downbeat, please make it clickable! just shorten the slider and place a circle there
    similar here - 01:11:189 (3) - remove the reverse please and emphasize this better
    here, too, 01:17:008 (5) - fixed them all! ill remember your tip next time. :D
I didn't point out most alternate rhythms, cause I don't know if you even want to change anything about the monotony? if you want to, just message me ingame, I can help you out then.

Normal
looks pretty good, except for some DS issues, so just some suggestions -
  1. the SV increase is too much and the way you have to change DS is too hard to read. don't slow down the beginning to 0.5, please. really, I don't think it goes well with the music and since drastic SV changes aren't suitable for N diff anyway (imo), you should use SV 0.8 or 0.9 instead - i used 0.75 if thats oky. :)
  2. 00:27:729 (1,1) - similar to Easy, you should aim for 750ms recovery time after spinners. but you can just end the spinner here on 00:28:820, too. all's fine then - fixed!
    also, 00:29:730 (1) - remove the reverse and use a normal slider instead. there is no beat on the white tick, so a slider - or alternatively three circles when you wanna go with the vocals - matches better. - youre right! fixed!
  3. 00:31:548 (3,1,2) - hmh, this is super confusing for Normal players. they aren't on a level yet where they can read the pattern this fast. cause the moment they finish the previous slider both 1 and 2 are 100% visible and they naturally go for the object closer to the previous - which is 2. try to avoid that and re-arrange the pattern? -[colod!#008000] fixed![/color] :lol:
    the same goes for similar pattern ofcourse, especially 00:38:821 (3) -this is something i like to keep.. sorry. D:
  4. 00:41:367 (6,1) - the gap between them feels a little awkward. you emphasized the vocals before and here there is a beat and vocals on 00:41:731 -. you could add a reverse to 6, that plays well. owo - i thought i put a reverse there. anyways fixed XD
  5. 00:44:640 (4,1) - what's with this jump? doesn't belong in a Normal diff I think, especially with SV and DS changes it's hard to read. space them regularly - was avoiding an overlap, but yea, youre right. :D
  6. 00:53:187 (5,1) - and these too, anti-jumps are as hard too read as jumps .o. - i have no idea what an "anti jump" is but i fixed it . XD
  7. 01:03:915 (1,1) - aah, so close to 750ms, you can try to go with this, but I think it's easier to alternate the rhythm slighty. example:
    - done :D
  8. 01:06:825 (1,2) - another jump s: - fixed . sorry. XD
  9. 01:09:734 (1,2) - they are a little too close, space them correctly, please - fixed
  10. 01:15:553 (1,2) - same as ^ - i rather keep the symmetry. sorry. D:
Gyro's Hard
  1. HP and OD settngs are a little low for Hard, increase them to 6?
  2. same as in Normal, I don't think SV 0.5 works well, cause the difference in the music isn't that drastic. I'd prefer SV 0.8 - 0.9
  3. 00:10:273 (4,5,6) - I'm not enitrely sure what this is mapped to, especially the reverse.. the beat doesn't change and there is nothing you can emphasize with this. you could match it to the vocals but that's a little hard.. so I'd go with this:
  4. 00:20:274 (5,1) - //nitpicking - the blanket could need some refining
  5. 00:25:911 (6) - hmh, shorten this and add a cirlce on the dowbeat? it's clearly louder than the others and should be emphasized imo
  6. 00:35:366 (3,5) - don't partly hide the reverse arrow, it makes the pattern unnecessarily confusing (and doesn't look good to me, too. >-<).
  7. 00:43:185 (5,1,2) - I wonder where repeats on the blue ticks come from? there is absolutely nothing there, so emphasize them?
  8. 00:53:732 - I miss an object here, cause the sound's so dominant. you can also map the blue tick before, goes with the music here >
  9. Kiai Time - there are many more mapped blue ticks I quite don't understand. :n care to explain what they're mapped to? cause I don't wanna call it random unless you really didn't have any reason to use them. >:
    especially objects like 00:59:824 (2) - there isn't even a sound, but still it's mapped?
    also, while I like the way 01:05:370 (1,2,3,4) - plays, the ones before are a little extreme. 01:02:460 (7) - is waaay too long imo
overall I'm missing some creativity in this diff. .o. the patterns are always the same everything just looks and plays so similar.. maybe you can think of some more interesting looking patterns?

no Insane for me, sorry. can't mod what I can't play.
hope I was of some help, tho. ask me when something about the mod is unclear!
and good luck! - thank you very much! :D

neonat
General

Honestly, I think custom combo colours will be more fitting than the defualt - fixed with previous mod :D

Easy

00:26:275 (3) - NC for consistency - fixed :D
00:39:185 (4) - ^ - fixed :D
00:45:004 (1) - flow will be better if you reposition it by Ctrl + H and moving it to the other side of the previous slider:
- fixed by previous mod :D
00:50:095 (3) - NC here, remove NC at 00:51:550 (1) - fixed :D
00:51:550 (1) - it would sound better if it ends at 00:53:732 - where the music totally stops - not sure about this one since it fits more here. sorry D:
01:15:553 (3) - NC for consistency - fixed :D

Normal

00:01:545 (1) - being at 75% volume, the spinner sound is pretty loud. The fact that the spinner spins during the portion of the song which hasn't started hence no music, the sound of the spinner is too loud. If you can gradually increase it, it would be better - not sure what you mean here. you said its too loud but you told me to increase it? :S
00:11:364 (4,1) - shouldn't have any jumps or changes in spaces in Normal - i dont think this is a jump ?
00:13:910 (3,1) - the movement for this section is not really good for Normal, 00:14:273 (1) is moving in the opposite direction of the previous slider and it is above the previous slider as well, the path of movement is not as simple, it's v shaped and angular, which is more difficult. I believe even moving it down would improve it: - ahh youre right. fixed ! :D
00:22:638 (3,1) - could blanket better - not sure how, but this was pointed a few mods ago. :T
00:29:730 (1,1) - looks like an anti-jump here, spacing doesn't look constant here - fixed by previous mod. and i kinda intended it to have that spacing. sorry D:
00:42:094 (1,3) - can blanket better - same as one above
00:45:367 (1,2) - I highly recommend you to unstack this. You usually don't use stacks for this tune and in Normal, you try to avoid any stacking. Unstacking this seems totally fine and nothing unnatural - fixed by previous mod. and ill remember your tip next time. :D
00:53:187 (5) - shift it to x: 400 y: 84 for neat pattern - not sure here since its symmetric with 00:51:550 (1) - sorry.
00:53:732 - you should add a beat here, the tune currently sounds incomplete by ending with the slider - not sure with this since the beat ends at the end of the slider.
01:07:916 (2,3,1) - please don't use stacks here - fixed! :D
01:11:916 (2,3,4) - this pattern lacks flow and good movement, especially with 01:12:098 (3) facing upwards and the 2 circles being beside it, not in the path of either ends of the slider, hence not having a good continuous flow - youre right. fixed! :D
01:15:553 (1,2) - spacing error, maintain the constant 1.5x spacing - as said in the previous mod, i rather keep the symmetry here if thats okay. sorry. D:
01:19:009 (2,4) - blanket could be improved - i tried.. XD
01:29:775 (4) - Ctrl +G or H, have the slider face the other way, it's going against the movement of 01:29:410 (2,3) and it undermines the flow of the map. - fixed! :D

Gyro's Hard

00:24:093 (3,4) - try to use similar looking shapes, and try to make it less curved, this looks quite scrunched up and cramp
00:41:912 (6) - it would be better to remove this, there is no music on this beat, and a gap and emptiness here provides a nicer effect
01:01:006 (1,2,3,4,5,6,7,1,2,1,2,3,4) - errrr this isn't really good for Hard, especially 01:01:006 (1,2,3,4,5,6,7) - 01:03:915 (1) is too close to the previous slider as well. I recommend you change the rhythm here

overall, I find that the rhythm is very very generic, and it just doesn't feel too special or very fitting specifically to the song, like some parts in music where it toned down like from 01:12:643 to 01:18:462 a good effect would have been if the slider velocity or spacing decreased to slow down with the song but none of that happened, the notes were just as dense when there is less in rhythm and all

Insane

00:55:187 (1,2,3) - I don't think you should extend the sliders at all, none of them
00:56:641 (1,2,3) - ^
00:58:096 (1,2,3) - ^
so on so forth ^ - sorry. but its one thing i like about it. ... :(
01:17:008 (7) - NC - fixed! :D
01:26:125 (4,1) - stack their ends - fixed! :D

Rhythm lacked uniqueness, and it was quite repetitive - yea sorry about that. i was afraid of overmapping and its my first ... umm.. "decent" map so far. ill keep practicing :D


Good Luck - thank you so much! :D

GyroX20 wrote:

I will be away so please take over my diff while I'm gone :)
I really really REALLY rather not. I'm not that good in mapping yet and im afraid i might make your diff worse.
I think I'll wait for you if thats okay? :)

Fort
some instruction about mapping:

[General]
- Your map have weird gap
its like between easy and normal which is normal have 2.5 and easy just have 1 star rating, so you need decrease normal difficulty to ~2.20
gap between normal, hard and insane so incredibly high, which you need to decrease star rating in hard diff and add new lower insane diff so your mapset have 5 maps. - i am planning on remapping normal to a hard and making another diff but im not sure.. Q_Q

okay that's all. see ya

DONT KUDOS!

Thank you so much for the mods!
+KD'ed both of you :D
Squichu
here's a blank hitsound file, just in case you still need it: http://puu.sh/e9pJJ/4246585993.wav
Topic Starter
NinjaTertel

Squirrel wrote:

here's a blank hitsound file, just in case you still need it: http://puu.sh/e9pJJ/4246585993.wav
thanks!
i updated the map and silenced all sliderslides. not sure about silencing normal slides but it sounds better to me. xD

and OMG a BAT starred my map.. *faints*
Lally
#queue

[General]
  1. the right artist is Groove Coverage and DJ Stepho is just the remixer so it sshould be
    Groove Coverage - God is a Girl ( DJ Stepho Remix)
  2. Gyro's Hard missing audio lead in
  3. you're missing in Gyro's Hard the tag GyroX20
[Insane]
  1. 00:03:000 - 75 % of volume here is so loud it scared me so random 45 % would be the best here since there is no sound before
  2. 00:08:455 (5,1) - for having a better flow should be like this:
    and ofc fix the following one
  3. 00:22:638 (6,7) - this flows so bad D: the jump itself it goes totally in the other part of the pbject do an anty jump here for save your flow
  4. i don't wanna sound rude but this diff in really many patterns it lacks of flow you should really design better your jumps and not just random placing like here 00:36:821 (2,3,4) - 01:07:552 (3,4,5,1) -

hope it helps for the first :/
Topic Starter
NinjaTertel

Lally wrote:

#queue

[General]
  1. the right artist is Groove Coverage and DJ Stepho is just the remixer so it sshould be
    Groove Coverage - God is a Girl ( DJ Stepho Remix)
    - okay then, fixed! :D
  2. Gyro's Hard missing audio lead in
  3. you're missing in Gyro's Hard the tag GyroX20 - i thought i fixed both of these. :T anyways fixed.
[Insane]
  1. 00:03:000 - 75 % of volume here is so loud it scared me so random 45 % would be the best here since there is no sound before - fixed!
  2. 00:08:455 (5,1) - for having a better flow should be like this:
    and ofc fix the following one - not sure about this one. seems fine to me. :T
  3. 00:22:638 (6,7) - this flows so bad D: the jump itself it goes totally in the other part of the pbject do an anty jump here for save your flow - i still dont know what an antijump is but i changed it. is that okay? :)
  4. i don't wanna sound rude but this diff in really many patterns it lacks of flow you should really design better your jumps and not just random placing like here 00:36:821 (2,3,4) - 01:07:552 (3,4,5,1) -
- its okay. no offense taken. besides im gonna need all the criticisms i can get in order to become a better mapper. XD changed some of the patterns BTW :D

hope it helps for the first :/
thanks for the MOD!
+kd'ed! :D

EDIT:
so i changed the artist and the title, but now its being detected as a new map. how do i update this one with the new artist and title? O.o

EDIT2:
I reverted the title back to before. ill change it once i find out how to change the title and artist without being detected as a new mapset. O_O
Ciyus Miapah

NinjaTertel wrote:

EDIT:
so i changed the artist and the title, but now its being detected as a new map. how do i update this one with the new artist and title? O.o

EDIT2:
I reverted the title back to before. ill change it once i find out how to change the title and artist without being detected as a new mapset. O_O
it will be okay if your map id and your mapset id is alright


about timing im fixing some "late" timing in this map, since your BPM is an decimal

> BPM = 165, Offset = 3000
> BPM = 165, Offset = 30,454
> BPM = 164.5, Offset = 78,462

some weird things in 01:33:051 -

some little mod in Insane
01:00:817 (5,1) - you need to add NC in 01:00:999 - , delete slider and change it to 2 circle then delete NC in 01:01:090 (1) -
00:53:272 (6,7,8) - seems overmap, you should move this to 00:53:363 -, no strong 1/4 pattern there

yeah just it, your map looks fine (and you remap that jumpy slider yay /o/), very good i think

SHOOOOOOOOOOOOOOT KUDOS!!!!

edit: you still didnt reduce Normal Star rating, its very damn high curve between easy and normal
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