osu! is a p-cool game, it's about clicking circles, not aiming them
because aiming them is EZ, you just have to keep the beat of the circles
when you move, there's a selected window of time where you can click it, this is, obviously, AR, but certain patterns make the window lower (big jumps, spaced streams)
and this is why learning to snap is important, because it lets you have the same window as the AR most of the time
and this is why the hardest maps are just practically spamming with rhythm
my opinion
because aiming them is EZ, you just have to keep the beat of the circles
when you move, there's a selected window of time where you can click it, this is, obviously, AR, but certain patterns make the window lower (big jumps, spaced streams)
and this is why learning to snap is important, because it lets you have the same window as the AR most of the time
and this is why the hardest maps are just practically spamming with rhythm
my opinion