Hi everyone. I'm a long time fan of Galv, so I thought I'd chip in here. Hope this helps!
[General]
jp.png – Is 1232 x 768 accepted dimensions for a background? That doesn't seem to be in the 4:3 or 16:9 ratios of the ranking criteria
Very nice set. Good luck!
[General]
jp.png – Is 1232 x 768 accepted dimensions for a background? That doesn't seem to be in the 4:3 or 16:9 ratios of the ranking criteria
Easy
01:33:660 - put a circle here and delete 01:39:177 (2) - since this would be a better place to rest in order to emphasize 03:51:936 (3) – and stay more consistent with the rhythm. If you insistent on having a break here, than do it like you did at 04:15:384 (1,2,3,4,1,2,3,4) – by making it consistent and on these vocals.
03:43:315 – and 03:51:591 (2) – apply to all other places like this one if you accept
01:52:970 – and 01:54:350 – and 01:55:729 – consider putting circles here. By leaving circles absent at 01:58:487 - , you do a real good job of highlighting the lyrics when compared to filling in the lyrics at 01:52:970 – . In addition, this is a stronger part of// the song imo, so being restful here doesn't fit nicely.
02:26:074 – obviously apply to other places if you accept
04:31:936 (1,2) – These are closer to each other than these 04:32:625 (2,3) - . Try to make the visual spacing more even across this pattern
03:43:315 – and 03:51:591 (2) – apply to all other places like this one if you accept
01:52:970 – and 01:54:350 – and 01:55:729 – consider putting circles here. By leaving circles absent at 01:58:487 - , you do a real good job of highlighting the lyrics when compared to filling in the lyrics at 01:52:970 – . In addition, this is a stronger part of// the song imo, so being restful here doesn't fit nicely.
02:26:074 – obviously apply to other places if you accept
04:31:936 (1,2) – These are closer to each other than these 04:32:625 (2,3) - . Try to make the visual spacing more even across this pattern
Normal
• Inherit (green) timing line is unsnapped:
01:50:502 {110502}
01:51:537 {111537}
02:45:675 {165675}
02:46:709 {166709}
04:02:916 {242916}
04:03:951 {243951}
04:58:089 {298089}
04:59:123 {299123}
01:43:660 (1,2,3) – I'm not sure about this suggestion, but aesthetically, overlapping (3)'s end with (1) by making (1) less curved would look nicer, like: http://puu.sh/og4lr/90a10a6f75.jpg. I'm worried that this would make it too tricky to read though.
02:35:729 (4,5,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,1,2) – I'm worried that this might be too tricky to play relative to what you have in the rest of the map. There are two things you can do to kind of balance this section out. Try making 02:39:867 (4) – a circle instead to give the player a slight rest, especially before going into the tricky rhythm at 02:40:212 (1,2) - . Also, try to avoid this stack at 02:40:901 (3,1) – by maybe doing: http://puu.sh/og4Iy/4f388fa1fa.jpg. This would also let you keep a more standard NC pattern and fix the DS between 02:40:901 (3,4) – which is currently 1.08x
03:20:212 – and 03:42:281 (2) – and 03:45:039 (1) – and 03:47:798 (1,3) – I'd like mention the pacing of the map. This is a really long break which keeps the player out of the map for a little too long. This would be okay, but then the section at 03:31:246 (1) – is kind of weak, so the player is starting to feel underwhelmed with this part of the map, but that's still okay because the rising bass implies that the section is a build up section into a strong section. Then you have all these long sliders and that are really weak, which makes for a whole minute with very weak rhythm. So I can understand not putting a spinner of sorts at 03:20:212 – (though this is the simpler fix), but don't also make the rhythm so weak with 03:42:281 (2) – and 03:45:039 (1) – and 03:47:798 (1,3) – etc. Pick one of these and change it.
04:49:177 (3,4) – Based on instances like 04:52:625 (1,2) - , I'd suggest you stick closer to the vocals here by making (3) a 1/1 slider and making (4) a circle at 04:49:694 - .
01:50:502 {110502}
01:51:537 {111537}
02:45:675 {165675}
02:46:709 {166709}
04:02:916 {242916}
04:03:951 {243951}
04:58:089 {298089}
04:59:123 {299123}
01:43:660 (1,2,3) – I'm not sure about this suggestion, but aesthetically, overlapping (3)'s end with (1) by making (1) less curved would look nicer, like: http://puu.sh/og4lr/90a10a6f75.jpg. I'm worried that this would make it too tricky to read though.
02:35:729 (4,5,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,1,2) – I'm worried that this might be too tricky to play relative to what you have in the rest of the map. There are two things you can do to kind of balance this section out. Try making 02:39:867 (4) – a circle instead to give the player a slight rest, especially before going into the tricky rhythm at 02:40:212 (1,2) - . Also, try to avoid this stack at 02:40:901 (3,1) – by maybe doing: http://puu.sh/og4Iy/4f388fa1fa.jpg. This would also let you keep a more standard NC pattern and fix the DS between 02:40:901 (3,4) – which is currently 1.08x
03:20:212 – and 03:42:281 (2) – and 03:45:039 (1) – and 03:47:798 (1,3) – I'd like mention the pacing of the map. This is a really long break which keeps the player out of the map for a little too long. This would be okay, but then the section at 03:31:246 (1) – is kind of weak, so the player is starting to feel underwhelmed with this part of the map, but that's still okay because the rising bass implies that the section is a build up section into a strong section. Then you have all these long sliders and that are really weak, which makes for a whole minute with very weak rhythm. So I can understand not putting a spinner of sorts at 03:20:212 – (though this is the simpler fix), but don't also make the rhythm so weak with 03:42:281 (2) – and 03:45:039 (1) – and 03:47:798 (1,3) – etc. Pick one of these and change it.
04:49:177 (3,4) – Based on instances like 04:52:625 (1,2) - , I'd suggest you stick closer to the vocals here by making (3) a 1/1 slider and making (4) a circle at 04:49:694 - .
Hard
• Inherit (green) timing line is unsnapped:
01:29:472 {89472}
02:14:296 {134296}
02:16:623 {136623}
03:30:589 {210589}
03:42:054 {222054}
04:26:365 {266365}
04:29:123 {269123}
01:43:832 (2,5) – This is closer to each other than 01:44:350 (4,5) - . Try to make these have the same visual spacing if possible
01:57:970 (2) – This object is a kind of close to the edge. It'd be nice if you could move the whole pattern up a bit.
02:23:660 (1,2,3,4) – Why not put whistle hitsounds here? For whatever reason you chose to add whistles, I think that reason applies the most to these notes since the vocals get so strong here. (As a side note, I find that when this hitsound gets spammed, it can be a bit annoying, so if you can find a better custom hitsound that'd be great, but this is just a personal preference)
04:36:074 (1,2,3,4,5) – same thing ^ (I would put a whistle on all of these and maybe even the head of (6) )
02:29:177 (1,3) – This overlap looks a little poor, try not to overlap these.
04:31:591 (5,1,2,3,4,1,2) – I was a little worried that this looked too similar to 02:19:177 (5,1,2,3,4,1,2) - . Overall it's not that big of a deal, but if you have a spare moment, it would help to make these a little different in any slight way
01:29:472 {89472}
02:14:296 {134296}
02:16:623 {136623}
03:30:589 {210589}
03:42:054 {222054}
04:26:365 {266365}
04:29:123 {269123}
01:43:832 (2,5) – This is closer to each other than 01:44:350 (4,5) - . Try to make these have the same visual spacing if possible
01:57:970 (2) – This object is a kind of close to the edge. It'd be nice if you could move the whole pattern up a bit.
02:23:660 (1,2,3,4) – Why not put whistle hitsounds here? For whatever reason you chose to add whistles, I think that reason applies the most to these notes since the vocals get so strong here. (As a side note, I find that when this hitsound gets spammed, it can be a bit annoying, so if you can find a better custom hitsound that'd be great, but this is just a personal preference)
04:36:074 (1,2,3,4,5) – same thing ^ (I would put a whistle on all of these and maybe even the head of (6) )
02:29:177 (1,3) – This overlap looks a little poor, try not to overlap these.
04:31:591 (5,1,2,3,4,1,2) – I was a little worried that this looked too similar to 02:19:177 (5,1,2,3,4,1,2) - . Overall it's not that big of a deal, but if you have a spare moment, it would help to make these a little different in any slight way
Another
• Inherit (green) timing line is unsnapped:
01:29:472 {89472}
02:14:037 {134037}
02:14:296 {134296}
02:16:623 {136623}
03:29:727 {209727}
03:30:589 {210589}
03:42:140 {222140}
04:26:278 {266278}
04:29:037 {269037}
01:39:177 (7,1) – This overlap doesn't look nice
02:58:143 (1) – What's the function of this spinner? Why is this the only map in the mapset that has a spinner here? It seems like it would be better to make this a circle and start the break here to give a stronger finish to this section.
03:52:281 (3,6) – missing claps?
03:58:488 (4) - ^ ?
04:14:005 (1,3) – It annoys me a tiny bit that these aren't the same curvature. Why not make these a copy paste and rotate of each other instead of making a new slider?
04:20:901 (1,2) – This weak overlap looks poor. Go with a slightly stronger overlap like 04:42:108 (3,4) - , a much stronger overlap like 04:44:867 (3,4) - , or don't overlap (I'd pick the first option).
04:46:763 (5,6,1) – This spacing doesn't feel nice because you emphasize (6) with the jump into but ignore (1) with a real small spacing, but in the song, (1) is the much much stronger note. Make (6) be the one to have smaller spacing into it and put the jump into (1). (In the same way you wouldn't let spacing mess up your design, don't let a design mess up your spacing)
01:29:472 {89472}
02:14:037 {134037}
02:14:296 {134296}
02:16:623 {136623}
03:29:727 {209727}
03:30:589 {210589}
03:42:140 {222140}
04:26:278 {266278}
04:29:037 {269037}
01:39:177 (7,1) – This overlap doesn't look nice
02:58:143 (1) – What's the function of this spinner? Why is this the only map in the mapset that has a spinner here? It seems like it would be better to make this a circle and start the break here to give a stronger finish to this section.
03:52:281 (3,6) – missing claps?
03:58:488 (4) - ^ ?
04:14:005 (1,3) – It annoys me a tiny bit that these aren't the same curvature. Why not make these a copy paste and rotate of each other instead of making a new slider?
04:20:901 (1,2) – This weak overlap looks poor. Go with a slightly stronger overlap like 04:42:108 (3,4) - , a much stronger overlap like 04:44:867 (3,4) - , or don't overlap (I'd pick the first option).
04:46:763 (5,6,1) – This spacing doesn't feel nice because you emphasize (6) with the jump into but ignore (1) with a real small spacing, but in the song, (1) is the much much stronger note. Make (6) be the one to have smaller spacing into it and put the jump into (1). (In the same way you wouldn't let spacing mess up your design, don't let a design mess up your spacing)
Extra
• Inherit (green) timing line is unsnapped:
01:29:472 {89472}
02:14:037 {134037}
02:14:296 {134296}
02:16:623 {136623}
03:20:071 {200071}
03:29:037 {209037}
03:30:589 {210589}
03:42:140 {222140}
04:26:278 {266278}
04:29:037 {269037}
01:40:212 (5,6,1) – To me, I don't see any reason why the music is weak here, (in fact I think it's equally strong here) so I don't like putting this kind of pause here. Your pauses work a lot better at places like 01:51:246 (5,6,1) – when the other vocal kicks in and justifies the pausing. So try adding more objects (probably just make (5,6) both ½ sliders) and add spacing in this section like you do at 02:24:350 (5,6) - to keep the map going here.
03:52:625 (5,6,1) – If you accept the above, apply to other places like this one.
02:00:039 (9,1) – This spacing is rather small considering (1) is a strong note. Try increasing the spacing here, say, by stacking (1) on 01:59:694 (7) - ?
02:01:591 (1,2,3,4,5) – and 02:34:694 (1,2,3,4) – etc, I think these lyrics are quite strong, so I'd like a stronger rhythm to go with it. Consider making the 2nd and 4th slider into two circles instead or some other way to include more circles.
02:16:246 (6,3) – overlap is not ideal
04:13:660 (8,9,1) – This spacing doesn't feel nice because you emphasize (9) with the jump into but ignore (1) with a real small spacing, but in the song, (1) is the much much stronger note. Make (9) be the one to have smaller spacing into it and put the jump into (1).
04:41:419 (9,1) – This flow felt unpleasant. The angle between (8,9,1) is pretty sharp, and the jump into (1) makes this a challenging pattern. This makes the extra change in angle/direction of (1) feel like an additional tax on the player here, and I don't see the benefit of that. The held vocal at (1) should feel smoother, so I think (1) should go in this direction instead: http://puu.sh/og7lJ/712b5afd4e.jpg
01:29:472 {89472}
02:14:037 {134037}
02:14:296 {134296}
02:16:623 {136623}
03:20:071 {200071}
03:29:037 {209037}
03:30:589 {210589}
03:42:140 {222140}
04:26:278 {266278}
04:29:037 {269037}
01:40:212 (5,6,1) – To me, I don't see any reason why the music is weak here, (in fact I think it's equally strong here) so I don't like putting this kind of pause here. Your pauses work a lot better at places like 01:51:246 (5,6,1) – when the other vocal kicks in and justifies the pausing. So try adding more objects (probably just make (5,6) both ½ sliders) and add spacing in this section like you do at 02:24:350 (5,6) - to keep the map going here.
03:52:625 (5,6,1) – If you accept the above, apply to other places like this one.
02:00:039 (9,1) – This spacing is rather small considering (1) is a strong note. Try increasing the spacing here, say, by stacking (1) on 01:59:694 (7) - ?
02:01:591 (1,2,3,4,5) – and 02:34:694 (1,2,3,4) – etc, I think these lyrics are quite strong, so I'd like a stronger rhythm to go with it. Consider making the 2nd and 4th slider into two circles instead or some other way to include more circles.
02:16:246 (6,3) – overlap is not ideal
04:13:660 (8,9,1) – This spacing doesn't feel nice because you emphasize (9) with the jump into but ignore (1) with a real small spacing, but in the song, (1) is the much much stronger note. Make (9) be the one to have smaller spacing into it and put the jump into (1).
04:41:419 (9,1) – This flow felt unpleasant. The angle between (8,9,1) is pretty sharp, and the jump into (1) makes this a challenging pattern. This makes the extra change in angle/direction of (1) feel like an additional tax on the player here, and I don't see the benefit of that. The held vocal at (1) should feel smoother, so I think (1) should go in this direction instead: http://puu.sh/og7lJ/712b5afd4e.jpg
Very nice set. Good luck!