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Kaj. x SoundNet - New Age Voyager

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Topic Starter
Mortem
This beatmap was submitted using in-game submission on 22. prosince 2014 at 17:10:01

Artist: Kaj. x SoundNet
Title: New Age Voyager
Tags: sam massey jack knopp chillstep chillout AlexaBM collaboration
BPM: 90
Filesize: 4827kb
Play Time: 01:14
Difficulties Available:
  1. Collab (1,97 stars, 96 notes)
  2. Normal (1,15 stars, 58 notes)
Download: Kaj. x SoundNet - New Age Voyager
Information: Scores/Beatmap Listing
---------------


#2


Mapset
Normal - Pjecoo
Collab - Pjecoo & AlexaBM

Storyboard - Wafu
Sieg
http://puu.sh/d41Fk/17a428cfa4.zip
seems like I've accidentally deleted last spinner on both diffs, well... this spinner didn't fit the music anyway :3
Kayano


  1. Red - Unrankable issue, you must fixed
  2. Purple - Highly recommended, consider to use it
  3. Black - Suggestion, feel free to fixed or not
  4. Gray - Personal preference
[General]
  1. Fine
[ Normal]
Placement
  1. 00:16:905 (1,2) - maybe make a blanket? at least make this slider more smooth
  2. 00:36:910 (2,1) - blanket?
[ Collab]
Rhythm
  1. 00:47:579 (4) - change to 3/4 reverse slider fits music better
This song is really soft and rhythm is clear, diffs are easy but well-mapped
That's all from me, sorry for the short mod, have my star~ Good luck!
Topic Starter
Mortem

OniJAM wrote:

[ Normal]
Placement
  1. 00:16:905 (1,2) - maybe make a blanket? at least make this slider more smooth - Yea, sure.
  2. 00:36:910 (2,1) - blanket? - Now I realized, that looks horrible xD. Okay. Fixed~
[ Collab]
Rhythm
  1. 00:47:579 (4) - change to 3/4 reverse slider fits music better - Fixed.
This song is really soft and rhythm is clear, diffs are easy but well-mapped
That's all from me, sorry for the short mod, have my star~ Good luck!
- Thank you :)
Xgor
Christmas queue member here!

[Storyboard]
Right now it doesn't snow on the sides when you use widescreen and that looks pretty weird.

Also the background is very bright so the snow is kinda hidden compared to the SGL example background. (I assume you based your SB of it)
I think your SB would look better you had darker background or snowflakes to better contrast each other.

[Hitsounds]
Right now I noticed that soft-hitfinish is a lot bigger (over a half MB) than the rest because if has a lot of silence on the end. If you cut it you can save some space.

Also there is some hitsounds that are pretty much the same as the default, like spinnerspin and spinnerbonus. I can't really see why having them would add anything more than to take up space so I suggest you remove those.

[Normal]
Do you really need to call it a normal? It's very easy for an normal then.


[Hard]
I strongly suggest you raise the stacking leniency so 00:26:907 (1,2) - will stack.

00:23:573 (2) - Move this one grid down and one grid to the right for a better blanket.


Very relaxing map, I can see possibilities to make a harder diff if you would map the synth lines but I can understand if you don't wanna do that.
Topic Starter
Mortem

Xgor wrote:

sorry for late reply.

[Storyboard]
Right now it doesn't snow on the sides when you use widescreen and that looks pretty weird. - It looks fine by me. Maybe it's a bug or something ._., i'll try fix it later.

Also the background is very bright so the snow is kinda hidden compared to the SGL example background. (I assume you based your SB of it)
I think your SB would look better you had darker background or snowflakes to better contrast each other. - Ok, I'll try to look for something darker.

[Hitsounds]
Right now I noticed that soft-hitfinish is a lot bigger (over a half MB) than the rest because if has a lot of silence on the end. If you cut it you can save some space. I'll leave it like it is for now.

Also there is some hitsounds that are pretty much the same as the default, like spinnerspin and spinnerbonus. I can't really see why having them would add anything more than to take up space so I suggest you remove those. Ok, removed, sorry Sieg.

[Normal]
Do you really need to call it a normal? It's very easy for an normal then. - Do you have better idea?


[Hard]
I strongly suggest you raise the stacking leniency so 00:26:907 (1,2) - will stack. - Sure, fixed.

00:23:573 (2) - Move this one grid down and one grid to the right for a better blanket. - Okay. Fixed.


Very relaxing map, I can see possibilities to make a harder diff if you would map the synth lines but I can understand if you don't wanna do that. - Yeah. Thanks for your mod :)
Little
Hi, from Christmas Queue.

[General]
  1. I think it will be better if you switch the combo colours' order like this: http://puu.sh/drHaO/292ecc2176.png That way, it will alternate between grey and blue, making combos easier to distinguish.
[Normal]
  1. 00:00:902 (1) - Try curving this more to make a clean blanket with (2), ie. make every point on the edge of the slider equidistant from the circle: Image Try to do something similar every time you blanket objects. It will look much nicer.
  2. 00:12:904 (1) - Distribute the curve more evenly by moving the second point: Image
  3. 00:16:905 (1,2) - Distance is too large.
  4. 00:16:905 (1) - You can make this shape look cleaner by moving some of the white nodes so they are in the centre of the region that they curve, and not pulled too far out: Image
  5. 00:27:574 (1) - This corner feels too sharp and doesn't fit well with the song. Try a smoother shape.
  6. 00:36:910 (2,1) - Try blanketing these.
  7. 00:43:578 (1) - Make the curve more even: Image
  8. 00:46:245 (1) - Same here.
  9. 00:59:581 (1) - Smooth out the curve and make it blanket (2) properly.
  10. 01:14:918 (4,5) - I think it will have a better effect if you unstack these for the last note on (5).
[Collab]
  1. 00:20:906 (2,1) - I think it'd be best to reduce distance here, since it looks almost the same as 1/1.
  2. 00:47:579 (4,1,2) - Consider this: Image
Topic Starter
Mortem

CloudSplash16 wrote:

Hi, from Christmas Queue.

[General]
  1. I think it will be better if you switch the combo colours' order like this: http://puu.sh/drHaO/292ecc2176.png That way, it will alternate between grey and blue, making combos easier to distinguish. - Good idea! Fixed.
[Normal]
  1. 00:00:902 (1) - Try curving this more to make a clean blanket with (2), ie. make every point on the edge of the slider equidistant from the circle: Image Try to do something similar every time you blanket objects. It will look much nicer. - Fixed.
  2. 00:12:904 (1) - Distribute the curve more evenly by moving the second point: Image - Fixed.
  3. 00:16:905 (1,2) - Distance is too large. - Um, I think it's okay. DS is still 1.0x.
  4. 00:16:905 (1) - You can make this shape look cleaner by moving some of the white nodes so they are in the centre of the region that they curve, and not pulled too far out: Image - Fixed.
  5. 00:27:574 (1) - This corner feels too sharp and doesn't fit well with the song. Try a smoother shape. - Fixed.
  6. 00:36:910 (2,1) - Try blanketing these. - Fixed.
  7. 00:43:578 (1) - Make the curve more even: Image - Fixed.
  8. 00:46:245 (1) - Same here. - Fixed.
  9. 00:59:581 (1) - Smooth out the curve and make it blanket (2) properly. - Fixed.
  10. 01:14:918 (4,5) - I think it will have a better effect if you unstack these for the last note on (5).- I'll leave it like it is for now.
[Collab]
  1. 00:20:906 (2,1) - I think it'd be best to reduce distance here, since it looks almost the same as 1/1.- Fixed.
  2. 00:47:579 (4,1,2) - Consider this: Image
- That's good idea. Fixed.
Thank you for your time & mod.
Garven
Greetings from the Christmas queue

[General]
Swap combo 3 and combo 4 so that you don't have consecutive similar colors.

[Normal]
Considering how rhythmically bland the source material is for this level of difficulty, you really need to have a strong focus on presentation. You want something interesting to see and play since this is going to be a very relaxing difficulty to play. Try to draw interesting shapes and patterns that compliment each other and build off each other. It will make for a much more polished and interesting map. Look to the collab map for the general idea.
Topic Starter
Mortem
I fixed the colors and stuff you mentioned.
Thank you Garven.
Lust
Heya

[Collab]
  1. 00:22:573 (1) - Pjecco: I think a 1/2 slider followed by a circle will be able to capture the song more efficiently, the sound on the slider end should be accented with an object that is clicked imo. Would make it a lot more satisfying
  2. 00:22:573 (1,2) - Pjecco: You can make this blanket better, due to the low BPM and nature of the map its pretty noticeable. Would provide for a cleaner pattern and possibly even smoother flow
  3. 00:51:246 (3) - Pjecco: A whistle here would be pretty neat
  4. 01:14:251 (4) - This is pretty cool (no pun intended i swear)
[Normal]
  1. 00:14:905 (1) - Remove this NC, I feel like the music doesn't change much to warrant it
Garven should be rechecking this soon
Garven
I meant something more along the lines of this:


Either this or make your two greys and two blues more distinct from each other. It also applies to both difficulties - not just the Normal.

With regards to the presentation, here's an example:

00:36:910 (2,1) - currently looks like 1 wants to be emcompassing 2.


Try to shape the 1 slider so that it has a more form-fit.


Try to have your hit objects complement each other so that they project an overall vision of what you wanted the map to look like instead of seemingly random placement. It will make the map that much more memorable despite being pretty bland in the rhythm department.
Topic Starter
Mortem

Lust wrote:

Heya

[Collab]
  1. 00:22:573 (1) - Pjecco: I think a 1/2 slider followed by a circle will be able to capture the song more efficiently, the sound on the slider end should be accented with an object that is clicked imo. Would make it a lot more satisfying - Changed to this: Image
  2. 00:51:246 (3) - Pjecco: A whistle here would be pretty neat - Added.
  3. 01:14:251 (4) - This is pretty cool (no pun intended i swear)
[Normal]
  1. 00:14:905 (1) - Remove this NC, I feel like the music doesn't change much to warrant it- Removed.
Garven should be rechecking this soon

Garven wrote:

I meant something more along the lines of this:


Either this or make your two greys and two blues more distinct from each other. It also applies to both difficulties - not just the Normal.
- I see. I'm such an idiot.

With regards to the presentation, here's an example:

00:36:910 (2,1) - currently looks like 1 wants to be emcompassing 2.


Try to shape the 1 slider so that it has a more form-fit.


- Fixed.
Try to have your hit objects complement each other so that they project an overall vision of what you wanted the map to look like instead of seemingly random placement. It will make the map that much more memorable despite being pretty bland in the rhythm department. Okay.
Thanks for your time & mods.
Rakuen


Christmas☆Queue 2014

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

A mod and a star to aid the map!

Normal

  1. Make AR to 4, 5.5 is too fast for the note dense
  2. If you find any bad stacks, feel free to correct them too
  3. 00:00:902 (1) - Blanket with 00:02:902 (2,3) - would look better:

Collab

  1. Try AR 6.5
  2. 00:23:240 (2,3) - A bit blanket with 00:22:573 (1) - could work
  3. 00:26:907 (1,2) - Can see there's a bad flow from 00:25:240 (1,2) - , both sliders are dragging to the left side, makes little unnatural
  4. 00:51:413 - Placing a circle here would sound better?

Looks fine, but little more improvements on stacks and flow would be best
Topic Starter
Mortem

Rakuen wrote:



Christmas☆Queue 2014

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

A mod and a star to aid the map!

Normal

  1. Make AR to 4, 5.5 is too fast for the note dense - I put it on 4.5. If more people will mention this issue, I'll lower it.
  2. If you find any bad stacks, feel free to correct them too - Sure.
  3. 00:00:902 (1) - Blanket with 00:02:902 (2,3) - would look better: - Indeed. Fixed.

Collab

  1. Try AR 6.5
  2. 00:23:240 (2,3) - A bit blanket with 00:22:573 (1) - could work - Fixed.
  3. 00:26:907 (1,2) - Can see there's a bad flow from 00:25:240 (1,2) - , both sliders are dragging to the left side, makes little unnatural - Leaving like it is for now.
  4. 00:51:413 - Placing a circle here would sound better? - Nope, sorry.

Looks fine, but little more improvements on stacks and flow would be best
Thanks for mod & star!
Lust
Bubbled
Garven
Set BPM to 90 flat, resnap everything and be VERY careful with sliders. Check AI Mod and the editor to make sure they are all snapped correctly (mainly the end points)
Topic Starter
Mortem

Garven wrote:

Set BPM to 90 flat, resnap everything and be VERY careful with sliders. Check AI Mod and the editor to make sure they are all snapped correctly (mainly the end points)
- Fixed.
Garven
Rebub
Aka
general

・the prewievpoint is unsnapped, snap to 00:32:818 - ?


normal

・unsnapped greenlines: 00:12:235 - 00:25:568 - 00:25:735 - , 00:41:568 - 01:02:902 - 00:41:735 - 01:02:902 - 01:03:068 - 01:13:568 - 01:13:735 -
・00:33:568 (1,2) - this part might confusing cause 1/2 before (2) slider a beat from music appears 00:33:902 - . i'd suggest to unstack the slider


collab

・unsnapped greenlines: 00:12:235 - 00:32:235 - 00:32:402 - 00:53:568 - 00:53:735 -
・00:38:235 (1,2,3) - тут вроде единственный момент с 1/1 кругами, все остальное до конца и до этого в диффе тут с вариациями на тему 1/4. не надо сюда тоже сделать 1.4? мне кажется, даже приятнее ритм станет :о
・00:50:902 (1,2,3) - mind making them a bit less spaced? ;~; like to 1.20, it just feels so huge imo..
・01:12:902 (1,2,3) - i do believe these object could be placed in a way so they flow a bit more smoothely:
it will affect a placement of the last slider but the flow is really better. uptoyouthough


callmeback
Topic Starter
Mortem

Aka wrote:

general

・the prewievpoint is unsnapped, snap to 00:32:818 - ? - This is on purpose...But if you mind, I'll move it.


normal

・unsnapped greenlines: 00:12:235 - 00:25:568 - 00:25:735 - , 00:41:568 - 01:02:902 - 00:41:735 - 01:02:902 - 01:03:068 - 01:13:568 - 01:13:735 - - Fixed.
・00:33:568 (1,2) - this part might confusing cause 1/2 before (2) slider a beat from music appears 00:33:902 - . i'd suggest to unstack the slider - There are also parts like this (circle on slider) and fits perfectly to the music like this one. I'll leave like it is.


collab

・unsnapped greenlines: 00:12:235 - 00:32:235 - 00:32:402 - 00:53:568 - 00:53:735 - - fixed.
・00:38:235 (1,2,3) - тут вроде единственный момент с 1/1 кругами, все остальное до конца и до этого в диффе тут с вариациями на тему 1/4. не надо сюда тоже сделать 1.4? мне кажется, даже приятнее ритм станет :о
・00:50:902 (1,2,3) - mind making them a bit less spaced? ;~; like to 1.20, it just feels so huge imo.. leaving like it is.
・01:12:902 (1,2,3) - i do believe these object could be placed in a way so they flow a bit more smoothely:
it will affect a placement of the last slider but the flow is really better. uptoyouthough l^


callmeback
- Thank you.
Aka
irc'd with the mappers aaaand

quasnowlified
Topic Starter
Mortem
Thanks <3
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