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Hatsune Miku - Bounce From 0 To Infinity [Taiko|Osu]

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Total Posts
6
Topic Starter
Rainbow-
This beatmap was submitted using in-game submission on Wednesday, August 26, 2015 at 6:44:19 PM

Artist: Hatsune Miku
Title: Bounce From 0 To Infinity
Source: cosMo
Tags: Hatsune Miku Hard Disapperance Hyperlation Infinity
BPM: 90
Filesize: 9639kb
Play Time: 04:55
Difficulties Available:
  1. Infinite Taiko (4.48 stars, 1510 notes)
  2. Infinity (5.03 stars, 1031 notes)
Download: Hatsune Miku - Bounce From 0 To Infinity
Information: Scores/Beatmap Listing
---------------
Marathon Map! (Not Really)
Hitsounding - ~ I'll Do it later on~
Taiko Difficulty - DONE!
Can Someone Please Encode This Video without being it so 'large':
https://www.youtube.com/watch?v=d5g7NTJcJR0
Ressurecto.
Spayyce
Hey! o/

[General]

You cannot use red timing points to manipulate slider speeds
Your background is really pixely :3 (480x300 is really small) you'll need to change that.
Offset = 5066, I think I am terrible at this but I know it's wrong since you're using 1/8 for white ticks.
Turn the note volume down or make the music louder I can barely hear it
Why is "Hard" in your tags? Also add "vocaloid"


[Infinity]

00:16:553 (6,7) - Blanket this for a nicer look and flow
00:18:053 (1,2,3) - Why is this jumping so far, the music doesnt call for a jump here?
00:18:386 (3,4,5) - These aren't symetrical, slider 5 is further away
00:19:219 (5,6,7) - Slider 5 is going over a big white tick, make it smaller and put the notes after on the big white tick to follow the backbeat
00:22:219 (5) - Move this into the pattern a bit more it goes out too far
00:22:053 (4,1) - Make this a better blanket note 4 is too far left
00:23:553 (1) - Put this on the big white tick
00:26:553 (1) - The curves arent even on both sides, heres a trick to help you with these or two tricks XD
00:31:886 (4,5) - Make this a better blanket also note 4 is too far up and right
00:40:053 (1,2) - ^ Make it a better blanket but this time move it up and right
00:40:886 (4) - Don't make it go over a big white tick it is the most emphasised part in the song
00:41:386 (5,1) - Make this blanket better its too low
00:44:719 (4,5) - Why don't you make these blanket with the previous two sliders?
00:48:053 (3,4) - Make it so the blanket is more curved around the whole note
00:53:219 (1) - The curve on the other side of the slider isnt the same as the one before, make it the same for a nice look
01:05:053 (1,2,3,4,5,6,7,8,9,10,11,12) - I'd avoid things such as this it sounds monotonous and causes a huge amount of notes which have no NC.
01:07:386 (2,3) - The tail of slider 2 doesnt blanket correctly with slider 3 make the blanket for a nicer flow
01:09:053 (5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - This is quite a large difficulty spike, maybe you can space out the streams with sliders to make it less?
01:11:053 (1,2) - Make these the same slider for better consistency
01:15:803 (4,5) - Make the end of slider 5 come out a bit more to make it a symetrical blanket
01:18:386 (1) - NC
01:24:386 (4,5) - Move the slider in a bit more for a consistant blanket
01:36:719 (3,4,5) - It's confusing and hard to play, space it out so the user knows what's going on.
01:40:719 (1) - The end of this is curved too much, curve it lighter for a blanket
01:57:053 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,
1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3
,1,2,3,4,1,2,1,2,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5) (THE HUGE STREAM IN THE MIDDLE OF YOUR SONG XD) - Duuude that is so much diff spike, the streams are brutal and this is only inflating the difficulty rating of your map, I would put a break here maybe
02:35:719 (2,3,4,5,6) - Shape can be improved
02:39:719 (5,6) - The curves are too deep at the beginning space the curve out evenly for a nicer flow in the slider
02:58:053 (5,6) - Move slider 6 to the left for a better blanket
03:01:719 (1,2,3,4,5,1,2,3) - I dont understand the mapping here so I am going to leave it
03:47:386 (4) - Make it so the curve doesnt happen right at the end of the slider it looks ugly if you do that imo
03:49:053 (1,2,1,2) - Why is the spacing so small here compared to the rest?
04:14:386 (1,2) - This part is wierd startup to a stream I wouldn't have it ontop of the stream tbh
04:15:303 (11) - I also wouldn't end this on the backbeat.
04:21:886 (4,5) - Move note 5 down and left to make it a blanket
04:32:719 (6,8) - ^ Improve the blanket
04:41:386 (1,2) - ^^^^
04:42:553 (1) - Move this up and right to make the blanket better and consistant
04:53:303 (1) - End this 04:53:303 (1) here
Phos-
Hi, just dropping in to say that the spinner at 04:53:303 (1) - has to be reduced to 04:55:719 (1) - . The player is literally spinning to nothing, breaking the concept of it being a rhythm game and making it feel like a chore to play. Unfortunately, this means the song will have to go for rank instead of approval, and a full difficulty spread will be needed.

Ranking Criteria wrote:

  1. Approved Category is only for Marathon maps. Long maps with over 5 minutes of draining time fit the Approval category. Only then they are allowed to be single difficulty mapsets. If they are below 5 minutes of draining time, a full difficulty spread is needed and the map will have to be ranked instead.
Topic Starter
Rainbow-
In response to Kyle's Mod:
General - This is Not Slider Manipulation, This is the Actual BPM of that Section of the Song I wont change it.
I will change the Background Eventually.
Infinity
00:16:553 (6,7) - Blanket this for a nicer look and flow I guess fixed.
00:18:053 (1,2,3) - Why is this jumping so far, the music doesnt call for a jump here? Fixed
00:18:386 (3,4,5) - These aren't symetrical, slider 5 is further away Im not really sure...
00:19:219 (5,6,7) - Slider 5 is going over a big white tick, make it smaller and put the notes after on the big white tick to follow the backbeat This will only inflate the difficulty.
00:22:219 (5) - Move this into the pattern a bit more it goes out too far Fixed
00:22:053 (4,1) - Make this a better blanket note 4 is too far left This is actually supposed to be a jump, plus I wasnt going for a blanket.
00:23:553 (1) - Put this on the big white tick Fixed
00:26:553 (1) - The curves arent even on both sides, heres a trick to help you with these or two tricks XD Fixed
00:31:886 (4,5) - Make this a better blanket also note 4 is too far up and rightFixed
I'll Finish the Mod Later.
Topic Starter
Rainbow-

Fluttershy03 wrote:

Hi, just dropping in to say that the spinner at 04:53:303 (1) - has to be reduced to 04:55:719 (1) - . The player is literally spinning to nothing, breaking the concept of it being a rhythm game and making it feel like a chore to play. Unfortunately, this means the song will have to go for rank instead of approval, and a full difficulty spread will be needed.

Ranking Criteria wrote:

  1. Approved Category is only for Marathon maps. Long maps with over 5 minutes of draining time fit the Approval category. Only then they are allowed to be single difficulty mapsets. If they are below 5 minutes of draining time, a full difficulty spread is needed and the map will have to be ranked instead.
Okay, I'll try and see if I can rank it as a Marathon
Quizmaegi
set Silder speed 1.40


[Infinite Taiko]

00:26:553 - move to 00:26:386 and, expand this until 00:28:636
( or use Spinner at 00:26:386 ~ 00:28:636 )

00:35:886 - d

00:42:886 - d

01:05:219 - d

01:08:969 - del

01:56:969 - d

02:03:719 ~ 02:04:886 - kddd x 4

02:04:969 - d

03:39:969 - del

03:40:136 - ^
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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