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Sakakibara Yui - Happy Lucky X'mas

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Natsu
mmm personally I found this fun to play and I don't see it lacking quality, also AR9 play fine here due to the jumpy map, just my two cents, GL Sekai
Lanturn
Fixed.

SPOILER
osu file format v13

[General]
AudioFilename: happyhappy.mp3
AudioLeadIn: 0
PreviewTime: 127439
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
SkinPreference:Default
WidescreenStoryboard: 1

[Editor]
Bookmarks: 18689,31439,36314,43439,65939,110939,154439,223439,227939
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Happy Lucky X'mas
TitleUnicode:Happy⇔Lucky X'mas♪
Artist:Sakakibara Yui
ArtistUnicode:榊原ゆい
Creator:Sekai-nyan
Version:Lanturn's Easy
Source:
Tags:xmas christmas P_A_N PAN Xinely Saten Saten-san Sekai Lanturn Collab Collaboration
BeatmapID:546016
BeatmapSetID:235599

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"45.jpg",0,0
//Break Periods
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//Storyboard Layer 0 (Background)
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S,0,0,,0.625
F,0,0,223426,0
F,0,223426,227926,0,1
F,0,227926,239099,1
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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48,276,186676,2,0,P|32:232|40:196,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
104,128,187426,2,0,B|148:63|148:63|152:16,2,120,2|4|0,0:0|0:0|0:0,0:0:0:0:
172,196,188926,6,0,L|256:196,1,79.9999999999999,4|8,0:0|0:0,0:0:0:0:
340,160,189676,2,0,L|380:44,2,120,0|2|8,0:0|0:0|0:0,0:0:0:0:
368,252,191176,1,0,0:0:0:0:
464,248,191551,1,8,0:0:0:0:
420,332,191926,6,0,P|356:348|304:324,2,120,4|2|8,0:0|0:0|0:0,0:0:0:0:
368,252,193426,2,0,P|384:188|360:136,2,120,0|2|8,0:0|0:0|0:0,0:0:0:0:
288,200,194926,5,2,0:0:0:0:
212,260,195301,1,8,0:0:0:0:
128,212,195676,2,0,L|88:164,1,40
136,92,196238,2,0,B|183:98|207:67|207:67|247:89|284:64,1,160,2|2,0:0|0:0,0:0:0:0:
440,248,197926,6,0,L|440:336,1,79.9999999999999,4|8,0:0|0:0,0:0:0:0:
352,288,198676,2,0,L|280:352,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
260,252,199426,2,0,P|200:236|144:256,2,120,2|4|8,0:0|0:0|0:0,0:0:0:0:
204,332,200926,6,0,P|153:350|104:340,1,79.9999999999999,4|8,0:0|0:0,0:0:0:0:
44,304,201676,2,0,P|20:244|44:184,2,120,0|2|8,0:0|0:0|0:0,0:0:0:0:
116,244,203176,1,0,0:0:0:0:
200,200,203551,1,8,0:0:0:0:
116,152,203926,6,0,B|96:96|96:96|120:36,1,120,2|2,0:0|0:0,0:0:0:0:
300,104,205238,2,0,P|358:82|425:111,2,120,4|8|0,0:0|0:0|0:0,0:0:0:0:
200,208,206926,6,0,P|144:264|52:268,1,160,2|0,0:0|0:0,0:0:0:0:
140,148,208238,2,0,P|198:123|251:140,1,120,4|0,0:0|0:0,0:0:0:0:
336,100,209176,1,2,0:0:0:0:
416,148,209551,1,2,0:0:0:0:
472,68,209926,6,0,P|506:115|508:175,2,120,4|2|8,0:0|0:0|0:0,0:0:0:0:
416,148,211426,2,0,P|416:207|451:254,2,120,2|2|8,0:0|0:0|0:0,0:0:0:0:
340,88,212926,5,2,0:0:0:0:
250,53,213301,2,0,P|172:59|115:113,1,160,8|8,0:0|0:0,0:0:0:0:
128,208,214426,2,0,B|148:268|104:268|124:328,2,120,2|2|8,0:0|0:0|0:0,0:0:0:0:
208,156,215926,6,0,L|292:200,1,79.9999999999999,4|8,0:0|0:0,0:0:0:0:
296,100,216676,2,0,L|396:100,1,79.9999999999999,2|8,0:0|0:0,0:0:0:0:
456,44,217426,2,0,P|472:112|444:168,1,120,2|2,0:0|0:0,0:0:0:0:
312,352,218926,5,4,0:0:0:0:
220,321,219301,2,0,P|184:249|220:173,1,160,8|8,0:0|0:0,0:0:0:0:
296,132,220426,6,0,P|296:88|240:16,1,120,4|4,0:0|0:0,0:0:0:0:
44,144,221926,2,0,P|44:188|100:260,1,120,4|4,0:0|0:0,0:0:0:0:
300,352,223426,6,0,B|352:372|424:324|424:324|404:168|288:96|288:96|300:64|256:38|256:38|212:64|224:96|224:96|108:168|88:324|88:324|160:372|212:352,1,959.999999999999,4|2,0:0|0:0,0:0:0:0:
Melophobia
</3
Myxo

Natsu wrote:

mmm personally I found this fun to play and I don't see it lacking quality, also AR9 play fine here due to the jumpy map, just my two cents, GL Sekai
Yea I know it is fun to play for some players / mappers, since it was already bubbled twice, but I confirmed with QATs and they said it needs work before it can get qualified, so yea... We don't want to have a DQ after all. But I appreciate your opinion.
And about AR9 - if Sekai really wants to keep it I would be fine with it...
Sem
k
Sem
k
Topic Starter
Suimya
....
Pho
.... :c

call me back when you want mod on the insane diff


Allright, it's mostly pattern/flow suggestions you might want to consider to eliminate some of these repetitive back-and-forth-jumps.
No need to apply all (if any), just some suggestions from where I think it's good to vary the motion. Tried to keep with your style in the suggestions... hopefully ><
No KDs needed. Does this still count for the Christmas queue?

[Insane]
  1. 00:08:385 (2,3,4,1) - For neater flow and aesthetics: http://puu.sh/dMQfb/ab3f1cba50.jpg
  2. 00:14:930 (3,4,5,6,7,8,9) - Equal 1.3xDS spacing between 00:14:385 (2,3,4) - with star pattern: http://puu.sh/dMQuW/e9d34d2be9.jpg
  3. 00:20:551 (4) - I'd have expected this somewhere near the green 2-slider for better flow. If you do so, you can arrange the next pattern as follows: http://puu.sh/dMQPo/8561270c15.jpg
  4. 00:41:926 (1,2,3,4) - Something like this might be more interesting and fits better for the vocals imo: http://puu.sh/dMPgt/0d83bff575.jpg
    You'd have to reposition 00:40:613 (2) - , if you want the stack, but that shouldn't be a problem.
  5. 00:55:988 (2,3,4) - How about this for better flow and variation: http://puu.sh/dMTG7/ac3ee4222e.jpg
  6. 01:32:551 (3) - Same suggestion as from Desperate,move this slider a bit more to the right for a better flow & aesthetics.
    Setting NC's for the increasing SV's for the 01:31:801 (1,2,3) - and 02:33:301 (3,4,5) - sliders would be neat too to make it more intuitive to play.
  7. 01:05:176 (3,4,5,6,7,8,9,10,1) - Could've arranged this stream better with the convert fuction: http://puu.sh/dMU2Y/b975ef5b5a.jpg . Same at 02:06:676 (3,4,5,6,7,8,9,10,1) -
  8. 01:16:426 (1,2,3,4,5,1,2,3,4,5) - Arrange to hexagon, and consider to rearrange the flow a bit so you don't have these back-forth-motions all the time: https://osu.ppy.sh/ss/2400124
  9. 01:42:301 (2,3,4,5) - (and maybe 01:41:551 (6,7,1) - as well) Would have been much better if you could keep DS equal between these: http://puu.sh/dMUoT/137916d92b.jpg
  10. 01:48:676 (3,4,5) - Equal 1.4xDS please, also consider this for better flow and variation: https://osu.ppy.sh/ss/2400379
  11. 01:59:926 (1,2,3,4) - Spacing looks pretty weird here, equalize it?
  12. 02:47:176 (4,5,6,7,8,1) - Eh, this looks strange too xD Might make it look better: http://puu.sh/dMVel/e07558cbc8.jpg
  13. 02:54:676 (3,4,5) - Weird süacing. Space 3->4 like usual (1.4x) and set a jump between 4-5 for the strong beat at the latter beat
  14. 02:54:676 (3,4,5) - Place at 146|192 for a some more accurate symmetry.
  15. 03:22:426 (1) - Place at 227/52 for better flow and arrange it like: http://puu.sh/dMVKw/970b93b8bd.jpg
  16. 03:23:926 (3,4,5) - Use the rotate function for this: copy-paste 3 and rotate it 120° (slider 4) / 240° (slider 5). If you want to keep the sharp-angle flow, arrange it like: https://osu.ppy.sh/ss/2400442
  17. 03:29:926 (1,2,3,4,5,6,7,8) - I think you should do something about this star pattern, it's horribly broken.
  18. 03:29:364 (6,7) - This jump's a bit over the top i think, place it below 5 and 7? http://puu.sh/dMWe0/4f4a71c9fb.jpg
  19. 03:41:926 (1) - Stack this on 03:40:988 (3) - instead?
Wishing you a merry Christmas good luck with this map's rank before New Year! :)
Myxo
After some people talked to me ingame, I feel like I need to clarify something:
I didn't say the map is bad, it's just not ready in it's current status. After a couple of mods on the Insane I'll mod it more in-depth, suggesting to replace some patterns (while I can't force anyone, ofc) and the issues will most likely be fixed.
Andrea
IRC Modded, don't give up Sekai. :3

SPOILER
20:24 Andrea: I'd make HP7
20:24 Andrea: so it's not the same as Hard diff
20:24 Sekai-nyan: oh it's the same, ok changed it
20:25 Andrea: 00:10:430 (2) - remove finish on start, sounds bad
20:25 Andrea: 00:09:203 (1) - you should add it at the end of this instead
20:26 Sekai-nyan: ok good idea
20:26 Andrea: 00:18:863 (2,3,4,1) - I don't know why but this plays weird to me, why don't you make some short 1/2 sliders instead like the other streamy parts?
20:26 Andrea: not too jumpy ofc :P
20:26 Sekai-nyan: like 1/4 sliders?
20:26 Andrea: 00:30:676 (6,7,8) - the spacing of this triplet isn't straight, not sure if it's on purpose but looks a bit strange xD
20:27 Andrea: yeah 1/4 sliders I meant
20:27 Andrea: not 1/2 my bad lol
20:27 Andrea: 00:47:738 (1) - make this red point centered on this slider for a better looking
20:28 Andrea: 00:55:426 (1) - 1 grid up would look better
20:29 Andrea: 01:08:926 (1) - this could be stacked better
20:29 Andrea: 01:13:426 (1,2) - I feel like these two sliders are too close to each other, since this part is intense I would make them a bit more jumpy
20:30 Andrea: 01:31:238 (6) - new combo
20:30 Andrea: 01:31:426 (1) - remove
20:30 Andrea: 01:31:801 (3) - new combo due to slider speed changes
20:31 Sekai-nyan: ok ></
20:31 Andrea: 02:06:301 (3) - new combo due to jumpy pattern
20:32 Andrea: 02:06:676 (5,6,7,8,9,10,11,12,1) - the curve of this stream looks kinda ugly compared to the rest... make it a bit prettier? :3
20:32 Andrea: 02:07:332 (12,1) - you can notice especially here
20:33 Sekai-nyan: oh
20:33 Sekai-nyan: i should work on that
20:33 Andrea: 02:31:238 (1) - there shouldn't be a new combo here
20:33 Andrea: 02:31:426 (2) - but here
20:33 Andrea: 02:47:176 (4,5,6,7,8,1) - this stream curve is also kinda unnatural
20:34 Andrea: mostly the beginning of it
20:34 Sekai-nyan: yeah, that one orz
20:34 Andrea: 02:55:051 (4) - I'd change this with 2 circles, so you can emphasize with the strong beat of the song
20:34 Andrea: 03:05:926 (1) - another stack that could be improved
20:35 Andrea: 03:17:363 (6,7,8) - what about making a 1/4 slider with repeat here? would play cool (of course stack it with the other circles)
20:36 Andrea: that's it :>
Topic Starter
Suimya
Thanks for your nice mods guys fixed everything on them <3
Ozato Fumika
IRC modded
SPOILER
17:58 Sekai-nyan: baka dap
17:58 Sekai-nyan: =3=
17:58 No Dap: orz
17:58 No Dap: no song to map
18:00 Sekai-nyan: o3o
18:00 Sekai-nyan: then mod my mappu
18:00 Sekai-nyan: lol
18:02 No Dap: wwwwww
18:02 No Dap: baka
18:02 Sekai-nyan: =w=
18:02 *Sekai-nyan is editing [http://osu.ppy.sh/b/546017 Sakakibara Yui - Happy Lucky X'mas [Merry X'mas]]
18:03 Sekai-nyan: ^ just insane diff
18:03 No Dap: kantoku <3
18:03 Sekai-nyan: <3
18:07 Sekai-nyan: =3=
18:08 No Dap: orz
18:08 No Dap: so cute song
18:08 Sekai-nyan: Yui <3 ;w;
18:09 No Dap: xorz
18:09 No Dap: why you get desperate kun
18:09 No Dap: I dont like him w
18:10 Sekai-nyan: lol
18:10 Sekai-nyan: he suddenly checked my map xD
18:10 No Dap: orz
18:10 Sekai-nyan: that's why i need some mods on insane orz
18:11 No Dap: I want to fight him
18:11 No Dap: orz
18:11 No Dap: I think this map is great
18:11 No Dap: I cant mod
18:11 Sekai-nyan: lol
18:11 Sekai-nyan: baka xD
18:12 No Dap: maybe just use 1/4 slider
18:12 No Dap: for 00:15:476 (5,6,7) - this?
18:12 No Dap: its too sudden and I missed it like baka
18:13 No Dap: 01:17:551 (4) - clap?
18:13 Sekai-nyan: yeah nice idea
18:14 No Dap: 01:28:801 (2,3) - switch hitsound? orz
18:14 No Dap: 01:47:551 (6) - here too clap
18:14 Sekai-nyan: orx
18:14 Sekai-nyan: orz*
18:14 Sekai-nyan: i didn't notice it ;w;
18:16 Sekai-nyan: baka =3=
18:16 No Dap: 03:11:457 (6,7) - w is this clap intended?
18:17 Sekai-nyan: lol no
18:17 Sekai-nyan: i forgot to remove it xD
18:17 No Dap: w baka
18:17 No Dap: 03:29:364 (6) - how about stack on 03:30:113 (2) - ?
18:18 No Dap: I think the map is really great I don't know what they expect you to do
Topic Starter
Suimya
Thanks No Dap for your mod :3
pieguyn
from Christmas queue

[Merry X'mas]
plz keep AR9.
00:24:863 (5) - imo jump is out of place here, it doesn't seem to be following anything. how about move x340 y220?
00:46:801 (2,3,4,5) - imo spacing here doesn't fit vocal well bc the emphasis of the vocal is constant, but spacing changes and doesn't seem to be following any pattern. i think it'd flow better to do either ctrl+G on 00:47:363 (4,5) - or make a jump pattern here (example http://puu.sh/dNssu/33880b163a.jpg )
01:00:488 (2,3,4,5) - how about make it like this? http://puu.sh/dNrkm/919266d25f.jpg imo current spacing doesn't fit vocal well.
332,104,60488,1,0,0:0:0:0:
328,8,60676,1 ,8,0:0:0:0:
328,8,60769,1,0,0:0:0:0:
328,8,60863,1,0,0:0:0:0:
01:17:738 (5,1) - jump here? seems u follow drums here, so imo it'd feel a lot better if u continued jumps to the downbeat. (u could fix by stack 5 on 01:16:613 (2) - , there might be a better way)
01:19:051 (5,6) - x248 y72? imo feels weird to suddenly decrease distance here since this is following vocal.
01:25:426 (1,4) - add finishes here? i thought it fit really well before.
01:50:176 (4,5,6) - move to x304 y216? imo current pattern plays weird bc spacing keeps changing, so i think making it like this would play better
01:55:801 (2,3,4,5) - imo it feels kind of boring to have such a long stack especially when u generally have a fast paced map. i think it'd be more interesting to use this rhythm instead http://puu.sh/dNrPp/00391820aa.jpg then move 2 somewhere else. just an idea
02:13:426 (1,2,3) - how about this pattern instead? http://puu.sh/dNp7C/f30cdd1c32.jpg i don't think current spacing matches vocal very well... just an idea
02:15:488 (4) - imo finish instead of whistle matches cymbal a lot better, also consistent with 01:13:426 (1,2) - .
02:20:176 (3) - ctrl+G?

02:26:926 (1,3) - add finish? same idea as 01:25:426 (1,4) -
02:28:426 (10) - add finish
02:31:426 (1) - finish instead of whistle? imo fits cymbal better.
03:00:676 (3,4,5,6) - make it like this instead? http://puu.sh/dNqdm/62ade44370.jpg imo it flows better to continue rotation from 03:00:301 (2) - .
168,184,180676,1,2,0:0:0:0:
84,72,180863,1,0,0:0:0:0:
168,184,181051,1,8,0:0:0:0:
28,200,181238,1,0,0:0:0:0:
03:05:363 (7,8) - increase distance? the background melody in the song continues through here, so imo it feels a lot better to continue jump through here to match it. (for example, u could make it like this http://puu.sh/dNqun/b54cd76387.jpg there might be a better way but the idea is there)
03:07:426 (1) - finish instead of whistle
03:16:801 (2,3) - ctrl+G? flow slightly better imo
03:19:426 (1,3) - add finish? same idea as 01:25:426 (1,4) -
03:23:926 (3) - same as 02:31:426 (1) -
03:29:926 (1) - add finish? there's a lot of emphasis here in the song
03:32:926 (1) - finish to match cymbal? it's also more consistent with start of the map. (also on 03:35:926 (1) - 03:38:926 (1) - )
03:39:676 (3) -x60 y228? might be a more natural angle. just an idea

so moeeeee >///<
all suggestions. imo map was mostly fine, also SB was awesome :3
either way I hope smth in here was useful. good luck ~
Topic Starter
Suimya
Thanks a lot for the awesome mod pieguy <3

Fixed everything on the mod owo/

and Thanks a lot for your stars moe Dap www
Myxo
The map really improved a lot with these mods, great job everyone!
It's Recheck Time.

[Merry X'mas]

  1. 00:44:738 (6) - It seems weird to have a stanza-ignore (slider that ends on the big white tick) here. Sure, it follows the vocals, but before you didn't do it like this as well (for example 00:35:738 (6,1) - ) so I'd recommend you to use this rhythm: http://puu.sh/dNNlJ/113b79f167.jpg (Placement Suggestion: http://puu.sh/dNNr5/01a4ef4a90.jpg)
  2. 01:01:051 (6) - The instruments are more stressed at 01:01:238 - so this beat shouldn't be mapped with a slidertail imo. Try this rhyhtm here: http://puu.sh/dNNHv/a028fe8906.jpg I can't think of a simple placement suggestion atm but I'm sure you'll come up with something.
  3. 01:13:426 (1,2) - What about rearranging these so that there is a jump in between them as well? (2) feels kinda stressed due to the cymbal sound
  4. 01:19:238 (6) - Hmm, I'd move this circle at the position of 01:20:551 (6) - Imo it improves the flow here.
  5. 02:32:738 (1) - Again, weird stanza-ignore. An 1/1-slider http://puu.sh/dNODx/4f159e5d4d.jpg would work better.
  6. 02:34:426 (2) - A NC would work well here.
  7. 03:38:926 (1) - Maybe you could use a flipped version of 03:39:301 (2) for some nice symmetry? The current sliders look a bit like they were supposed to be symmetric, I don't really know why
Melophobia told me he wanted to check something about the storyboard before I rebubble.
Also, while Saten replied ingame, I'd still like a reply of Xinely and Pan >w<
Call me back afterwards~
Topic Starter
Suimya
Fixed everything and updated now :3

now waiting for Melo's check =w=/
Saten
tbh, I liked the difficulty before the changes. Now the rhythm at the beginning is kinda off and enforced to something more awkward. And then decides to use 1/4 slider-jumps so early. I'm fine with having them in the song, but this is kinda unexpected to throw them in at the beginning of the map since it's so calm.

the rest seems kinda okay to me.


but to me, the map was better before the changes, and didn't need any further "improvements"
this was just unnecessarily stalled imo
Melophobia
I wanted to full-mod this mapset but I'm really busy until the middle of January so... :<

1. Enable the epilepsy warning.
2. 1-34.jpg and 1-35.jpg are wrongly timed. (Check 1-15.jpg and 1-16.jpg)
Topic Starter
Suimya
Thanks for the fast check on SB Melo :3

I enabled the epilepsy warning, waiting for Google's fix on sb now o3o/
Nepu
sorry for being late

I have a PS vita now and I am addicted to playing Chou Jigen Game: Neptune ;w;

Updated osb here
Topic Starter
Suimya
baka Google =3=/

finally updated everything <3
Myxo
I rechecked, everything seems fine.
We need to wait until those stupid BSS bugs go away though >< At the moment it always say "Update to latest version" on Easy, Normal and Hard, which is why I can't rebubble.
Lanturn
<3

And they thought Y2K was going to break things :D
Topic Starter
Suimya
Let's just wait for now owo/
Myxo
[General]

Why do Lanturn's and Saten's diff have a skin preference for the default skin, while Hard and Insane don't have this enabled? I'd recommend to make it consistent.

[Hard]

Two things that bothered me while playing: (Although they are pretty minor)
00:15:476 (4,5,1) - Move them more to the down-right (if you want it perfect, 8 down and 8 to the right). At the moment, because of the stack, 00:14:658 (3,4) - touch each other ingame.
00:47:176 (3,1) - Create a perfect blanket here by moving the middle anchor of 00:47:738 (1) to 318|108. The current kind of blanketing looks really weird ingame.

That's it.
Topic Starter
Suimya
Fixed everything, thanks for the recheck Desperate :3
Myxo
Finally rebubbled.
Good luck!
Melophobia
Happy Lucky New Year <3
Topic Starter
Suimya
Happy New year Melo ww
Lust
We made a pattern flow better in the Merry X'mas diff.

Happy new years <3
Topic Starter
Suimya
Thanks a lot for your help Lust <3

and for everyone Happy New year owo/
meii18
Thanks Sekai-Nyan and Gratz ! :)
Asagi
Gratz Baka-nyan! :3
BeatofIke
Happy New Year Sekai and congrats o3o
Luna-
Congratz Sekai~ :)
Myxo
owo
Congratz!
Lanturn
Yay. :D

Congrats!
Topic Starter
Suimya
Thanks everyone for your support <3 ></
Gaia
waaa so late =w=

congrats moe-nyan >3</
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