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Pomplamoose - Jingle Bells

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Manuxz
Hola o/

Mod a pedido de Cloudchaser :3

Normal

00:09:764 (2) - Yo creo que el NC debería ir acá y no en 00:09:514 (1) -
00:15:514 - Podrías considerar agregar un circulo ahí, quedaría bien con la batería :3
00:20:264 (1) - *Nazi* Sobrenecima está perfectamente con 00:19:264 (7) - (Solo es 1 más abajo y al costado)
00:30:764 (5) - NC? Quizá ... e.e
00:34:764 (6) - Agrega NC acá
00:38:264 (1) - Agrega NC acá, como que se alargo mucho el combo sino D:
00:50:764 (6) - NC acá también
00:55:514 - Lo mismo que en 00:15:514 -
00:58:764 (2) - Podrías sacar la curva que está en medio no creo que haya mucha diferencia en una recta o sino intenta hacer una curva más linda, vos sabés a lo que me refiero 8-)
01:06:264 (4) - Agrega NC
01:07:264 (6) - No es que este mal pero podrías hacer un mejor slider, como lo hiciste en el resto del mapa
01:51:264 (6) - Podrías intentar algo así --> http://puu.sh/de70s/03c16370c6.jpg Para hacer más fácil capturar el spin XD

Hard

00:14:264 (2) - El NC debería estar acá .-.
00:21:264 (5) - Deberías hacer este slider más simétrico, se ve algo "feo" así como está
01:01:264 (5) - ^
01:04:764 (3) - Ctrl+H y mover al mismo lugar
01:38:764 (3) - Podrías intentar algo así --> http://puu.sh/de7nK/a4785baffc.jpg No se me gusta XD

Eso es todo uwu Siento no poder ayudarte mucho :'( Como dije no soy muy bueno en esto pero espero que al menos algo te sirva o/
Suerte con el mapa, está muy lindo por cierto me gusto y la canción es muy pegadiza x3
Kuron-kun
o

I prefer not to point nazi things on a mod but this thing is too beautiful and I should nazi to improve the beauty <3

General

  1. Disable countdowns aaaaa (unless if you added some kind of custom countdown and I'm too dumb to notice that.)

Normal


00:09:764 (2) - Move this one grid down (x372 y252) to keep symmetry with 00:08:764 (2) - :D

00:10:514 (3,4) - If you agreed with I mentioned before, just move these 2 down a bit to fix their blankets.

00:12:514 (2) - Moving this note to something near x204 y316 would improve the flow since 00:12:764 (3) - is a bit curved.

00:20:264 (1) - Move to x345 y155 to stack correctly.

00:21:014 (2,3) - This blanket could be improved ;~;

00:25:264 (3) - Moving the slider a bit up would improve the transition between the previous note and the slider, something like x304 y88 would be perfect.

00:30:514 - I really miss a note here, since you were following the vocal, would be better if you find a way to put something there.

00:40:264 - Sounds really empty not adding a note here :c

01:32:764 (2,3,4) - THE BLANKETS.

01:46:514 (6,7) - STAP.

Hard


  1. AR7 would be better in my opinion.
00:16:014 - There is a sound here, you should put a note :D

00:18:014 (4,5) - I dunno if it's just me, but I don't feel confortable playing this kind of pattern, instead of puting a note before the slider, puting it after flows better imo.

00:25:264 (4) - Instead of a big slider, what do you whing about a 1/2 slider with a note on 3/4 and 4/4 to emphasize the "diglin" ? Here is an example: http://puu.sh/de8l2.png.

00:28:014 (1,2) - Switch NCs, you were always starting on a big white tick.

00:40:264 - Same as Normal.

00:50:264 (5,1) - Switch NCs because ^

00:58:264 (5) - You might forgot to add one here.

01:02:014 (1,2) - Switch NCs again.

I guess that is all, good luck with this beautiful thing.
Topic Starter
Cloudchaser
WOLF, CHECK THIS // Manuxz's mod

Manuxz wrote:

Hola o/

Mod a pedido de Cloudchaser :3

Normal

00:09:764 (2) - Yo creo que el NC debería ir acá y no en 00:09:514 (1) - yep
00:15:514 - Podrías considerar agregar un circulo ahí, quedaría bien con la batería :3 Si lo agrego se vuelve un poco más difícil de leer, además estoy siguiendo más las vocales que la batería en si. Entonces lo dejaré como está.
00:20:264 (1) - *Nazi* Sobrenecima está perfectamente con 00:19:264 (7) - (Solo es 1 más abajo y al costado) dale
00:30:764 (5) - NC? Quizá ... e.e ok~
00:34:764 (6) - Agrega NC acá ok~
00:38:264 (1) - Agrega NC acá, como que se alargo mucho el combo sino D: ok~
00:50:764 (6) - NC acá también ok~
00:55:514 - Lo mismo que en 00:15:514 -
00:58:764 (2) - Podrías sacar la curva que está en medio no creo que haya mucha diferencia en una recta o sino intenta hacer una curva más linda, vos sabés a lo que me refiero 8-) Los sliders semi curvos y curvos son parte de mi estilo, no me gusta mucho cambiarlos y esta no es la excepción. Es muy mínimo el cambio y con mayor razón da igual si es recto o no.
01:06:264 (4) - Agrega NC Wolf: Added this to keep the consistency.
01:07:264 (6) - No es que este mal pero podrías hacer un mejor slider, como lo hiciste en el resto del mapa English translation to wolf: This is not wrong but you could make a better slider like you do in the rest of the map (lold)
01:51:264 (6) - Podrías intentar algo así --> http://puu.sh/de70s/03c16370c6.jpg Para hacer más fácil capturar el spin XD Could you make something like this -> (puush) to make more "easier" to catch the spin.

Hard

00:14:264 (2) - El NC debería estar acá .-. ok~
00:21:264 (5) - Deberías hacer este slider más simétrico, se ve algo "feo" así como está Yo lo veo bien :/ igual no entiendo mucho a lo que quieres llegar.
01:01:264 (5) - ^ De verdad, es parte de mi estilo ese tipo de slider. No soy fanática de la simetría y es algo que dependerá de cada mapper.
01:04:764 (3) - Ctrl+H y mover al mismo lugar CTRL+H and move to the same place
01:38:764 (3) - Podrías intentar algo así --> http://puu.sh/de7nK/a4785baffc.jpg No se me gusta XD Can you try something like this? I don't know, I don't like it.

Eso es todo uwu Siento no poder ayudarte mucho :'( Como dije no soy muy bueno en esto pero espero que al menos algo te sirva o/
Suerte con el mapa, está muy lindo por cierto me gusto y la canción es muy pegadiza x3
Gracias por el mod~

going to apply Near's mod later, I am lazin' nao

Uploaded
787B
Manuxz

Manuxz wrote:

Normal
01:06:264 (4) - Agrega NC Goat fixed for me (thx u goat ily).
01:07:264 (6) - No es que este mal pero podrías hacer un mejor slider, como lo hiciste en el resto del mapa It looks pretty fine xD. No changes here.
01:51:264 (6) - Podrías intentar algo así --> http://puu.sh/de70s/03c16370c6.jpg Para hacer más fácil capturar el spin XD I got your point, but I'm actually aiming for flow here. It's quite an considerable amount of time for players to react acceptable for a Normal, so it shouldn't be a problem to keep it as it is.

Hard
01:04:764 (3) - Ctrl+H y mover al mismo lugar Hmm, I can't see it better than my actual placement, I like how there is a variation of position from circle to slider. No changes here.
01:38:764 (3) - Podrías intentar algo así --> http://puu.sh/de7nK/a4785baffc.jpg No se me gusta XD Hmm, I seriously see no issue keeping my current slider over something like yours. No changes.

Muchas gracias!

Near

Near wrote:

Normal


01:32:764 (2,3,4) - THE BLANKETS. BUT.

01:46:514 (6,7) - STAP. WHY. (srsly they are fine ;w;)

Thanks a lot Kuron <3

I didn't really change anything, so no code for you this time nigga.
Topic Starter
Cloudchaser
NEAR

Near wrote:

o

I prefer not to point nazi things on a mod but this thing is too beautiful and I should nazi to improve the beauty <3

General

  1. Disable countdowns aaaaa (unless if you added some kind of custom countdown and I'm too dumb to notice that.)

Normal


00:09:764 (2) - Move this one grid down (x372 y252) to keep symmetry with 00:08:764 (2) - :D Don

00:10:514 (3,4) - If you agreed with I mentioned before, just move these 2 down a bit to fix their blankets.Don, i think

00:12:514 (2) - Moving this note to something near x204 y316 would improve the flow since 00:12:764 (3) - is a bit curved. Don

00:20:264 (1) - Move to x345 y155 to stack correctly. Don

00:21:014 (2,3) - This blanket could be improved ;~; Don

00:25:264 (3) - Moving the slider a bit up would improve the transition between the previous note and the slider, something like x304 y88 would be perfect. Don

00:30:514 - I really miss a note here, since you were following the vocal, would be better if you find a way to put something there.I don't know what do mean with this D:

00:40:264 - Sounds really empty not adding a note here :c Okay okay

01:32:764 (2,3,4) - THE BLANKETS.

01:46:514 (6,7) - STAP.

Hard


  1. AR7 would be better in my opinion.Generally, I put ar7 to my hards but in this case, AR8 seems better/easier to read than AR7 at this map. I don't really want to change it.
00:16:014 - There is a sound here, you should put a note :D indeed

00:18:014 (4,5) - I dunno if it's just me, but I don't feel confortable playing this kind of pattern, instead of puting a note before the slider, puting it after flows better imo. changed it for circles.

00:25:264 (4) - Instead of a big slider, what do you whing about a 1/2 slider with a note on 3/4 and 4/4 to emphasize the "diglin" ? Here is an example: http://puu.sh/de8l2.png. I am giving emphasis to the vocal here.

00:28:014 (1,2) - Switch NCs, you were always starting on a big white tick. don

00:40:264 - Same as Normal don

00:50:264 (5,1) - Switch NCs because ^ don

00:58:264 (5) - You might forgot to add one here. Huh?

01:02:014 (1,2) - Switch NCs again.

I guess that is all, good luck with this beautiful thing.

Very useful very thanks wow
UPDATEDDDDDDDDDDDDDDD
XinCrin
No habìa notado que pusiste que te haga un SB D:.
Me pondrè a trabajar en ello como esclavo.
787B

XinCrin wrote:

No habìa notado que pusiste que te haga un SB D:.
Me pondrè a trabajar en ello como esclavo.
YES
ErunamoJAZZ

XinCrin wrote:

No habìa notado que pusiste que te haga un SB D:.
Me pondrè a trabajar en ello como esclavo.
ánimo :D

btw, http://images.forwallpaper.com/files/im ... -stars.jpg
mancuso_JM_
Hey guys! Random mod from the Christmas Queue. Btw.. Modding in english because I don't know which part were mapped by Cloud and which were mapped by Wolf :P.

[General]

  1. First of all, I've to say the diff. spread is pretty poor. Even if the BPM is not high, the Normal counts with multiple 1/2 patterns (and some 1/4 sliders) that will be almost impossible for new players. Since the Normal is well made, I suggest you to make a Easy, we have some of time and since it's a collab it'll be easier for both of you.
    Then, if you don't want to make a Easy, well you should to remove some of 1/2 to make the Normal easier, but this will break the composition of its difficulty, that's why my principal suggestion is make other difficulty (You can always ask me to check the new difficulty if you decide to do that).
[Normal]

*Check the General. I'll check the difficulty as it's and not suggesting any thing about simplify rhythms nor delete notes unless they don't fit at all*

  1. 00:07:764 (1,1) - I would suggest you to avoid this stack. It's the beggining of the map and probably players won't learn the rhythm really well unless they know the song.
  2. 00:09:764 (1) - Your comboing is pretty inconsistent sometimes, remove this new combo pls. If you compare this section (similar as chorus section), this New Combo shouldn't be here for consistency.
  3. 00:14:264 (6,7,1) - Notes under sliders are always hard to follow by average players. Stacking (7,1) is the best option here in my opinion.
  4. 00:34:764 (1) - I'm just focusing that you're using long combos, try removing this new combo for consistency with the other chorus sections. My suggestions here are to make them consistent but you should make the lower than now in this difficulty. Having combos with more than 6/7 notes looks bad for this difficulty.
  5. 00:39:264 (4,5) - I think I can support one of this sometimes but two in a row is a bit too much for this difficulty. Why don't you follow just the lyrics instead of the background? I think is enough for this diff.
  6. 00:50:764 (1) - For consistency, remove this new combo.
  7. 00:57:264 (4) - The end of this Slider (in 00:58:264 -) sounds bad because it starts a new phrase section and you have a slider end. What player needs here is a not or something to click. My recomendation here is reduce this slider in 1/2 and add a note in 00:58:264 - or re-arrange the pattern to make a 1/2 slider between 00:58:264 - 00:58:514 -.
  8. 00:59:264 (3) - Something as above. Reduce this slider in 1/2 and add a note in 01:00:264 - or re-arrange the pattern for 1/2 slider (funny thing, you start doing something like this in 01:04:264 - (probably the mapper is other in this section :P)
  9. 01:19:264 (7,8) - Same as 00:39:264 - try reducing the difficulty here by following the lyrics only.
  10. 01:47:514 (8,9,10) - New Combo to emphasize the background voice (?
  11. 01:51:264 (6) - LOL.. That stright Slider D:<. I'm sure you can make other interesting (in slider shape) to provide the end of the map better looking.
- I've to disagree with the difficult of this map. I've checked the map better after to make the ''General'' and even if you make a Easy some rhythms need to be simplified for the sake of the difficulty.
In other point, combos need to be re-arranged in some way. I've mentioned the inconsistent, but I also think they need to be shorter.
And to complete this, the difficulty settings need to be higher to fit better with this difficulty.
In terms of mapping this looks so far okay, but in term of difficult is not the best personally. You should work on it, make sure to recheck all the difficulty again pls.


[Hard]

Settings:

- I would use AR 7.5 instead. Even if the map has some little jumps, this Approach Rate will fit better with the slowness of the song.

  1. 00:15:264 (3,4,5) - Can you stack entirely this pattern? Or do something like this. I don't know why but it plays weird actually.
  2. 00:31:264 (5,6) - I know, there is a tiny sound in the blue tick but it doesn't sound really appropriate during the gameplay. Will play much better if you remove (6) and extend the slider (5) till this point.
  3. 00:38:139 (x) - lol.. I was expecting a note here :o *hides*
  4. 00:50:514 (2,3,4,5,6) - I can understand the jump between (2,3) but not the one between (3,4,5,6) because the music doesn't support that imo. A Ctrl+G between (2,3) in the timeline would be fixing the issue (you can try other thing if you want but the idea should be similar xD)
  5. 01:03:514 (1) - I see what you did here, but this combo become too short comparing with the rest of the map. So, remove this New Combo to avoid that (?
Yeah.. This difficulty is almost ready I think :P.

Well, the main issue I had is the difficulty spread and the Normal diff. The rest looks pretty much ok.
That's all from me!
Best of luck!
Topic Starter
Cloudchaser

ErunamoJAZZ wrote:

XinCrin wrote:

No habìa notado que pusiste que te haga un SB D:.
Me pondrè a trabajar en ello como esclavo.
ánimo :D

btw, http://images.forwallpaper.com/files/im ... -stars.jpg
Hartate xDDDD

DONE
Reply

mancuso_JM_ wrote:

Hey guys! Random mod from the Christmas Queue. Btw.. Modding in english because I don't know which part were mapped by Cloud and which were mapped by Wolf :P.

[General]

  1. First of all, I've to say the diff. spread is pretty poor. Even if the BPM is not high, the Normal counts with multiple 1/2 patterns (and some 1/4 sliders) that will be almost impossible for new players. Since the Normal is well made, I suggest you to make a Easy, we have some of time and since it's a collab it'll be easier for both of you.
    Then, if you don't want to make a Easy, well you should to remove some of 1/2 to make the Normal easier, but this will break the composition of its difficulty, that's why my principal suggestion is make other difficulty (You can always ask me to check the new difficulty if you decide to do that). The normal isn't really that hard and the spread is totally acceptable for being ranked. I can say this because I asked a friend who's new to the game to testplay it and he found it pretty easy actually (fc'd first try). We are not considering adding the Easy anymore, so no changes.
[Normal]

*Check the General. I'll check the difficulty as it's and not suggesting any thing about simplify rhythms nor delete notes unless they don't fit at all*

  1. 00:07:764 (1,1) - I would suggest you to avoid this stack. It's the beggining of the map and probably players won't learn the rhythm really well unless they know the song. Done, removed the stack and moved the circle to somewhere else.
  2. 00:09:764 (1) - Your comboing is pretty inconsistent sometimes, remove this new combo pls. If you compare this section (similar as chorus section), this New Combo shouldn't be here for consistency.Done, removed NC.
  3. 00:14:264 (6,7,1) - Notes under sliders are always hard to follow by average players. Stacking (7,1) is the best option here in my opinion.
  4. 00:34:764 (1) - I'm just focusing that you're using long combos, try removing this new combo for consistency with the other chorus sections. My suggestions here are to make them consistent but you should make the lower than now in this difficulty. Having combos with more than 6/7 notes looks bad for this difficulty. Done, removed NC.
  5. 00:39:264 (4,5) - I think I can support one of this sometimes but two in a row is a bit too much for this difficulty. Why don't you follow just the lyrics instead of the background? I think is enough for this diff. Did something to make it easier.
  6. 00:50:764 (1) - For consistency, remove this new combo. Done.
  7. 00:57:264 (4) - The end of this Slider (in 00:58:264 -) sounds bad because it starts a new phrase section and you have a slider end. What player needs here is a not or something to click. My recomendation here is reduce this slider in 1/2 and add a note in 00:58:264 - or re-arrange the pattern to make a 1/2 slider between 00:58:264 - 00:58:514 -. Done, reduced by 1/2 slider and added another slider on the beginning of ticklane.
  8. 00:59:264 (3) - Something as above. Reduce this slider in 1/2 and add a note in 01:00:264 - or re-arrange the pattern for 1/2 slider (funny thing, you start doing something like this in 01:04:264 - (probably the mapper is other in this section :P)Done same as above.
- I've to disagree with the difficult of this map. I've checked the map better after to make the ''General'' and even if you make a Easy some rhythms need to be simplified for the sake of the difficulty.
In other point, combos need to be re-arranged in some way. I've mentioned the inconsistent, but I also think they need to be shorter.
And to complete this, the difficulty settings need to be higher to fit better with this difficulty.
In terms of mapping this looks so far okay, but in term of difficult is not the best personally. You should work on it, make sure to recheck all the difficulty again pls.
The setting being used here are average for a Normal, there's no need to be harder than it is already.

[Hard]

Settings:

- I would use AR 7.5 instead. Even if the map has some little jumps, this Approach Rate will fit better with the slowness of the song. Done.

  1. 00:15:264 (3,4,5) - Can you stack entirely this pattern? Or do something like this. I don't know why but it plays weird actually. Done.
  2. 00:31:264 (5,6) - I know, there is a tiny sound in the blue tick but it doesn't sound really appropriate during the gameplay. Will play much better if you remove (6) and extend the slider (5) till this point.Done.
  3. 00:38:139 (x) - lol.. I was expecting a note here :o *hides* done
  4. 00:50:514 (2,3,4,5,6) - I can understand the jump between (2,3) but not the one between (3,4,5,6) because the music doesn't support that imo. A Ctrl+G between (2,3) in the timeline would be fixing the issue (you can try other thing if you want but the idea should be similar xD)Not really necessary to change. The pattern looks fine and it's acceptable for a hard.
  5. 01:03:514 (1) - I see what you did here, but this combo become too short comparing with the rest of the map. So, remove this New Combo to avoid that (? Done.
Yeah.. This difficulty is almost ready I think :P.

Well, the main issue I had is the difficulty spread and the Normal diff. The rest looks pretty much ok.
That's all from me!
Best of luck!
787B
mancuso_JM_

mancuso_JM_ wrote:

[Normal]
  1. 01:19:264 (7,8) - Same as 00:39:264 - try reducing the difficulty here by following the lyrics only. Hmm, I can't agree with you, I think it's totally acceptable doing those here, specially considering there's like, only 4 of those included on the entire diff (including Cloud's ones). Also the place where we used those are great to emphasize. I think it would've been much worse to add a triplet instead of a slider that's much easier to hit. So, it should not be an issue to keep them. No changes.
  2. 01:47:514 (8,9,10) - New Combo to emphasize the background voice (? Done.
  3. 01:51:264 (6) - LOL.. That stright Slider D:<. I'm sure you can make other interesting (in slider shape) to provide the end of the map better looking. Done, reused the shape of previous slider to keep flow and improve appeal. WHATS WRONG WITH STRAIGHT SLIDERS.
Muchas gracias!!

Code for entire Normal diff
osu file format v13

[General]
AudioFilename: Pomplamoose - Jingle Bells [mp3clan.com].mp3
AudioLeadIn: 0
PreviewTime: 32264
Countdown: 0
SampleSet: Normal
StackLeniency: 1
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 22764,64264
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:Jingle Bells
TitleUnicode:Jingle Bells
Artist:Pomplamoose
ArtistUnicode:Pomplamoose
Creator:Cloudchaser
Version:Normal
Source:
Tags:xmas wolf christmas jack conte nataly dawn collab collaboration
BeatmapID:545998
BeatmapSetID:235586

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BGSNOW.png",0,0
//Break Periods
2,40464,46764
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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Also, if anyone else is wondering again, my part starts at 01:04:264 - until the end on both diffs.
Nyukai
[General]

  1. The following hitsounds are unused, so please remove them:
    1. normal-hitnormal20.wav
    2. normal-hitnormal11.wav
    3. normal-hitnormal19.wav
    4. soft-hitfinish.wav
    5. soft-hitwhistle.wav
    6. soft-hitclap.wav
    7. normal-hitnormal4.wav
    8. soft-hitnormal2.wav
    9. normal-hitnormal13.wav
    10. normal-hitnormal8.wav
    11. soft-sliderslide.wav
    12. normal-hitnormal7.wav
    13. soft-hitclap2.wav
  2. Seems fine.
[Normal]

  1. 00:09:764 (1) - If you added NC here that means you add NC each stanza, then you missed a NC here 00:14:264 (6) - Anyway, try to be consistent with NCs, in all cases / diffs.
  2. 00:20:264 (1) - Try to avoid this overlap patterns in easier diffs, it's kinda confusing and stressful for beginner players if you ask me. Maybe adding Ctrl+H here and making a blanket with 00:19:264 (7)?
  3. 00:18:014 (4) - Okay, I'm seeing you add NC each two stanzas (that's what is usually done in Easy / Normal).
  4. 00:22:264 (1) - Theeen remove this one. That's what I'm saying, maybe NC inconsistency is not a big problem, but fixing it a bit makes the map look even better.
  5. 01:19:264 (7,8) - I would never use repeat sliders mapping Easy or Normal, it's not a good idea for something similar as I've said before, if you avoid this beginners will be really thankful.
  6. 01:52:264 (1) - You totally missed a hitsound here. Add finish or whistle or just normal-hitnormal.
  7. Since this is the first difficulty in the mapset, I'd follow less rhythms because I'm seeing this is more like a Hard- or Normal+ or whatever. What I'm saying is, try to make it a bit easier.
  8. Also change AR to 5, I think this will make a better-balanced spread.
[Hard]

  1. 00:08:264 (2) - If you added NC in Normal why not here.
  2. 00:18:264 (6) - >_>
  3. 00:21:264 (5) - If you tried to make symmetry here improve it a bit because if you noticed this is not perfectly symmetric.
  4. 00:26:764 (7,8) - !nazi - I think you can improve this blanket, maybe moving (7)'s tail or adjusting (8)'s curve.
  5. 00:51:264 (6) - So many repeats that don't fit really well imo, you didn't use this type of slider until now, maybe add another slider making a blanket with this one or something like that.
  6. 00:53:764 (7) - Something similar because this type of slider is a bit out of place, fix the curve.
  7. 00:56:014 (8) - I'd change this by a simple note because players will have the feel to clicking the stanza, don't you think so?
  8. 01:47:764 (4) - I'd move this to x:476, the flow will be improved doing this if you ask me.
  9. 01:52:264 (1) - Same about what I've said in Normal.
There's no much to point out, but whatever. Good luck!
Topic Starter
Cloudchaser
Going to reply inyus' mod here~

Cancel where r u

Updated~~
787B
Green = Applied.
Blue = Didn't applied and the reason for it.
Red = Just a comment.

Inyuschan

Inyuschan wrote:

[Normal]

  1. 01:19:264 (7,8) - I would never use repeat sliders mapping Easy or Normal, it's not a good idea for something similar as I've said before, if you avoid this beginners will be really thankful. Done, even though I think it's acceptable I rather not see people complaining about it again. Plus doing it for consistency since Cloud had the same issue.
  2. 01:52:264 (1) - You totally missed a hitsound here. Add finish or whistle or just normal-hitnormal. Cloud's been working the hitsounds so she'll probably decide what to do here.
[Hard]

  1. 01:47:764 (4) - I'd move this to x:476, the flow will be improved doing this if you ask me. Nope, this is exactly how it's supposed to be, I like to use variations throughout flow. No changes.
  2. 01:52:264 (1) - Same about what I've said in Normal.Same for what I said on Normal.
Thank you for modding!

Code for Normal diff since nothing was applied in Hard
osu file format v13

[General]
AudioFilename: Pomplamoose - Jingle Bells [mp3clan.com].mp3
AudioLeadIn: 0
PreviewTime: 32264
Countdown: 0
SampleSet: Soft
StackLeniency: 1
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 22764,64264
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Jingle Bells
TitleUnicode:Jingle Bells
Artist:Pomplamoose
ArtistUnicode:Pomplamoose
Creator:Cloudchaser
Version:Normal
Source:
Tags:xmas wolf christmas jack conte nataly dawn collab collaboration
BeatmapID:545998
BeatmapSetID:235586

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BGSNOW.png",0,0
//Break Periods
2,40464,46764
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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324,108,93264,2,0,P|392:148|400:216,1,140,0|0,0:0|0:0,0:0:0:0:
352,272,94014,1,2,0:0:0:0:
268,292,94264,2,0,B|200:308|200:272|128:296,1,140,0|0,0:0|0:0,0:0:0:0:
164,128,95264,1,2,0:0:0:0:
332,128,95764,1,4,0:0:0:0:
332,128,96264,6,0,L|384:204,2,70,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,96,97014,1,0,0:0:0:0:
180,128,97264,2,0,L|140:185,2,70,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,96,98014,1,0,0:0:0:0:
256,96,98264,2,0,L|356:96,1,70,0|0,0:0|0:0,0:0:0:0:
404,132,98764,2,0,P|428:196|404:260,1,140
320,276,99514,1,0,0:0:0:0:
244,240,99764,2,0,P|208:232|172:240,1,70
112,296,100264,6,0,P|92:252|100:204,1,70,0|0,0:0|0:0,0:0:0:0:
144,164,100764,2,0,L|280:96,1,140,0|0,0:0|0:0,0:0:0:0:
352,120,101514,1,0,0:0:0:0:
352,120,101764,2,0,L|352:204,2,70,0|0|0,0:0|0:0|0:0,0:0:0:0:
328,40,102514,1,0,0:0:0:0:
244,56,102764,2,0,L|144:56,1,70,0|0,0:0|0:0,0:0:0:0:
92,40,103264,1,0,0:0:0:0:
228,136,103764,1,0,0:0:0:0:
392,108,104264,5,0,0:0:0:0:
392,108,104514,1,0,0:0:0:0:
464,148,104764,2,0,P|488:212|464:276,1,140
380,276,105514,1,0,0:0:0:0:
380,276,105764,2,0,L|224:276,1,140
160,248,106514,1,0,0:0:0:0:
92,300,106764,2,0,P|72:236|120:172,1,140
192,168,107514,5,0,0:0:0:0:
256,224,107764,1,0,0:0:0:0:
324,276,108014,1,0,0:0:0:0:
324,276,108264,6,0,P|340:228|324:184,1,70,0|0,0:0|0:0,0:0:0:0:
416,184,108764,2,0,P|416:280|392:324,1,140,0|0,0:0|0:0,0:0:0:0:
324,360,109514,1,0,0:0:0:0:
324,360,109764,2,0,L|232:360,1,70,0|0,0:0|0:0,0:0:0:0:
184,316,110264,2,0,B|130:271|159:249|96:206,1,140,0|0,0:0|0:0,0:0:0:0:
244,124,111264,2,0,B|304:165|275:187|329:232,1,140,0|0,0:0|0:0,0:0:0:0:
256,192,112264,12,0,113764,0:0:0:0:
pimp
General

  1. offset 250. bpm 119,990
  2. your bg quality is really low...
    check this
    4:3

    16:9
  3. normal-hitnormal18 needs better editing. i hear a weird noise at the end of the audio file (checked ingame and with media player)
    actually there is other custom hitsounds that has some weirdness, but they are less noticeable.
    i'm assuming that the person who gave the hitsounds to you is the same person who edited the audio files so talk to him. if he does not knows anything about audio editing let me know. i could give it a try (not sure if i could make it on time btw. i'm super busy these days)
  4. "Christmas in Space" in tags since it's the album name
Normal
  1. 00:18:014 (4) - new combo
  2. 00:20:014 - i would prefer you remove this note because there is no vocal here (compare to 00:17:264 (3,4) -)
  3. 00:31:764 - replace for a finish like 01:11:764
  4. 00:35:514 and 00:36:014 - remove claps. fits 00:11:514 and 00:39:514 better
  5. 00:38:264 (1) - remove new combo (compare to 00:14:264)
  6. 00:50:764 (1) - remove new combo ?(similar as above)
  7. 01:01:264 (3,1) - i don't like the small gap here. slider end in long white tick and one beat break when the vocal is still there...
    why dont you make it like 00:57:264 (4,1) - or just end the slider at 01:01:764 and skip the vocal at 01:02:014 - (because its less important than the ones at 01:02:264 and 01:02:514 -)
  8. 01:15:514 (7) - same as 00:35:514 and 00:36:014 -
  9. 01:28:264 - the previous two combos are bigger but they do make sense. cant say the same for the next ones. please add new combo at 01:30:264 - and 01:34:264
  10. 01:35:014 - fill here? also i don't like the attempt for symmetry at 01:35:264 (7,8) - because its just too simple and you somewhat killed the rhythm for it. also the next combo is symmetric and your circles are close to them so you are overlapping symmetry with fake symmetry using simple rhythm...
  11. 01:36:264 (1,2,3) - this is how symmetric they look ingame/testplay (because of the stacks ofc).
    how about something like that instead?
  12. 01:39:514 (7,8) - add whistles?
  13. 01:51:264 - sounds like the pitch of the hitsounds are wrong
  14. 01:53:764 - add a hitsound for the spinner end, even if you have to reduce volume
Hard

  1. 00:11:514 and 00:12:014 - remove claps
  2. 00:32:014 (6) - remove whistle and maybe add on next note like normal
  3. 00:35:514 and 00:36:014 - remove claps
  4. 00:39:514 - remove clap
  5. 00:48:264 until 00:56:264 - this part should be hitsounded with claps (just like you did in normal) this helps to make some variation to next part and ofc makes a lot more sense because the next part is relaxing
  6. 00:54:264 (1,2,3) - i don't like this stack at the slider start. seems like you were out of ideas...
  7. 01:15:514 and 01:16:014 - remove claps
  8. 01:35:639 - not a good idea to end the slider here if you are going to use a triple after it. imo remove next circle and make slider end there to avoid confusion
  9. 01:39:514 - soft whistle here and in the next two notes
  10. 01:43:389 - add a green line here and use default soft, or something to follow the drum sound
  11. 01:43:889 - same as above
  12. 01:45:014 - same as above (use hitsounds like you did at 01:36:264 until 01:42:264)
  13. 01:47:514 - soft whistle here and in the next two notes
  14. 01:50:514 - green line and soft default for this single tick
  15. 01:50:764 - green line and N:C17
  16. 01:51:014 - green line and soft default for this single tick
  17. 01:51:264 - sounds like the pitch of the hitsounds are wrong
  18. 01:51:514 - same as 01:51:014
  19. 01:51:889 - same as 01:51:014
  20. 01:53:764 - add a hitsound for the spinner end, even if you have to reduce volume
hope that it get ranked on xmas. make sure to get a few more timing checks before bubble
and let me know if you don't understand something in my suggestions. good luck :)
Topic Starter
Cloudchaser
Inyus' mod

Inyuschan wrote:

[General]

  1. The following hitsounds are unused, so please remove them:
    1. normal-hitnormal20.wav
    2. normal-hitnormal11.wav
    3. normal-hitnormal19.wav
    4. soft-hitfinish.wav
    5. soft-hitwhistle.wav
    6. soft-hitclap.wav
    7. normal-hitnormal4.wav
    8. soft-hitnormal2.wav
    9. normal-hitnormal13.wav
    10. normal-hitnormal8.wav
    11. soft-sliderslide.wav
    12. normal-hitnormal7.wav
    13. soft-hitclap2.wav
  2. Seems fine.
[Normal]

  1. 00:09:764 (1) - If you added NC here that means you add NC each stanza, then you missed a NC here 00:14:264 (6) - Anyway, try to be consistent with NCs, in all cases / diffs. The combo patterns don't mean to be similar in all the spread. Anyway, I can't agree for the only reason that I am following the vocals+downbeats, and if you hear the voice continues there. 00:28:514 (1,2,3,4) - ; 00:32:264 (1,2,3,4,5,6,7) -
  2. 00:20:264 (1) - Try to avoid this overlap patterns in easier diffs, it's kinda confusing and stressful for beginner players if you ask me. Maybe adding Ctrl+H here and making a blanket with 00:19:264 (7)? Done, but I did something different.
  3. 00:18:014 (4) - Okay, I'm seeing you add NC each two stanzas (that's what is usually done in Easy / Normal). Not necessarily.
  4. 00:22:264 (1) - Theeen remove this one. That's what I'm saying, maybe NC inconsistency is not a big problem, but fixing it a bit makes the map look even better. Yeah, indeed.

    [Hard]

    1. 00:08:264 (2) - If you added NC in Normal why not here. Done ma' lady
    2. 00:18:264 (6) - >_> Oops, don't kill me here.
    3. 00:21:264 (5) - If you tried to make symmetry here improve it a bit because if you noticed this is not perfectly symmetric. Done. I did my best there.
    4. 00:26:764 (7,8) - !nazi - I think you can improve this blanket, maybe moving (7)'s tail or adjusting (8)'s curve. Done. I polished the slider making it look moar beautifol
    5. 00:51:264 (6) - So many repeats that don't fit really well imo, you didn't use this type of slider until now, maybe add another slider making a blanket with this one or something like that. orz, true. Fiiiiiixed~
    6. 00:53:764 (7) - Something similar because this type of slider is a bit out of place, fix the curve. I made this slider shape intentionally, nothing really relevant but I made this thinking/following the lyrics. I don't know how to articulate to much my idea and therefore I don't really want to change it ;_;
    7. 00:56:014 (8) - I'd change this by a simple note because players will have the feel to clicking the stanza, don't you think so? It would feel so empty the rhythm there x_x
There's no much to point out, but whatever. Good luck!
Thanks you Inyu senpie

Going to apply pimpG's mod right nao
REPLY
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SPOILER

pimpG wrote:

General

  1. offset 250. bpm 119,990 I don't like too much this timing, it sounds a bit early for me.
  2. your bg quality is really low... I changed the bg~
    check this
    4:3

    16:9
  3. normal-hitnormal18 needs better editing. i hear a weird noise at the end of the audio file (checked ingame and with media player)
    actually there is other custom hitsounds that has some weirdness, but they are less noticeable.
    i'm assuming that the person who gave the hitsounds to you is the same person who edited the audio files so talk to him. if he does not knows anything about audio editing let me know. i could give it a try (not sure if i could make it on time btw. i'm super busy these days)
  4. "Christmas in Space" in tags since it's the album name


Normal
  1. 00:18:014 (4) - new combo Inyu's mod also pointed this, and I don't really want to change.
  2. 00:20:014 - i would prefer you remove this note because there is no vocal here (compare to 00:17:264 (3,4) -) Indeed!
  3. 00:31:764 - replace for a finish like 01:11:764 I don't see it necessary.
  4. 00:35:514 and 00:36:014 - remove claps. fits 00:11:514 and 00:39:514 better Uhm, i don't understand this point.
  5. 00:38:264 (1) - remove new combo (compare to 00:14:264) Good catch.
  6. 00:50:764 (1) - remove new combo ?(similar as above) ^
  7. 01:01:264 (3,1) - i don't like the small gap here. slider end in long white tick and one beat break when the vocal is still there...
    why dont you make it like 00:57:264 (4,1) - or just end the slider at 01:01:764 and skip the vocal at 01:02:014 - (because its less important than the ones at 01:02:264 and 01:02:514 -) okay, but i did something different
Hard

  1. 00:11:514 and 00:12:014 - remove claps I like how it sounds :<
  2. 00:32:014 (6) - remove whistle and maybe add on next note like normal Okay, but i did something different. I removed that note before the kiai (red line).
  3. 00:35:514 and 00:36:014 - remove claps Nah ;w;
  4. 00:39:514 - remove clap okoko
  5. 00:48:264 until 00:56:264 - this part should be hitsounded with claps (just like you did in normal) this helps to make some variation to next part and ofc makes a lot more sense because the next part is relaxing Me silly, duh. Thanks
  6. 00:54:264 (1,2,3) - i don't like this stack at the slider start. seems like you were out of ideas... kinda so LOL
hope that it get ranked on xmas. make sure to get a few more timing checks before bubble
and let me know if you don't understand something in my suggestions. good luck :)

Thaaaaaaaaaaanks :3
uploaded
mancuso_JM_
Talked with some BATs about the easy difficulty (with some in forums with others via in-game), and all of us concluded that you definetly need it if you want to move this map on.
As I tell you (and all of them say similar things) your Normal was mapped with full 1/2, with almost non ''breaks'' between the patterns, plus this 1/4 sliders is a NO for this difficulty (telling that if you don't have an easier difficulty, ofc).

So yeah, this was not a suggestion actually, it was a must. I asked them because I was not really convinced with the spread and I needed some ''professional'' staff to confirm that. Since this mapset should be ranked on christmas, we have some time to do a rankable/neat difficulty, if a BAT come nearer the christmas and tell you that, I suppose you won't have that much time to make a proper difficulty.

Ofc, you can call me for a mod when the new difficulty is done. I'll help you as much as I can.
Saying that, I'm sure both of you have the capability to make a great easy difficulty, so best of luck with it!
787B
pimpG

pimpG wrote:

Normal
  1. 01:15:514 (7) - same as 00:35:514 and 00:36:014 - Won't change for consistency since Cloud didn't changed at her part. And I think it sounds completely fine for the previous patterns.
  2. 01:28:264 - the previous two combos are bigger but they do make sense. cant say the same for the next ones. please add new combo at 01:30:264 - and 01:34:264 I agree with you, but I really don't want to change the combo patterns here. I'm using two ticklanes for each NC and I rather keep up with that.
  3. 01:35:014 - fill here? also i don't like the attempt for symmetry at 01:35:264 (7,8) - because its just too simple and you somewhat killed the rhythm for it. also the next combo is symmetric and your circles are close to them so you are overlapping symmetry with fake symmetry using simple rhythm... Very good point, filled an empty space and made everything symmetric.
  4. 01:36:264 (1,2,3) - this is how symmetric they look ingame/testplay (because of the stacks ofc).
    how about something like that instead?Did something else to keep flow going. But thanks for pointing this out!
  5. 01:39:514 (7,8) - add whistles?Makes sense since on previous kiais we've been following this pattern. Added for consistency.
  6. 01:51:264 - sounds like the pitch of the hitsounds are wrong Indeed, but there's really nothing I can do since Cancel did the hitsounds. We'll contact him about this.
  7. 01:53:764 - add a hitsound for the spinner end, even if you have to reduce volume Added finish.
Hard

  1. 01:15:514 and 01:16:014 - remove claps Will also keep for consistency with Cloud's part.
  2. 01:35:639 - not a good idea to end the slider here if you are going to use a triple after it. imo remove next circle and make slider end there to avoid confusion Hmm, I see no issue keeping them as stuff like this is pretty common at this diff. No changes.
  3. 01:39:514 - soft whistle here and in the next two notes Done.
  4. 01:43:389 - add a green line here and use default soft, or something to follow the drum sound Done.
  5. 01:43:889 - same as above Done.
  6. 01:45:014 - same as above (use hitsounds like you did at 01:36:264 until 01:42:264) Yup, green line's were missing here. Thanks for point it out.
  7. 01:47:514 - soft whistle here and in the next two notes Done.
  8. 01:50:514 - green line and soft default for this single tick Done.
  9. 01:50:764 - green line and N:C17 Done.
  10. 01:51:014 - green line and soft default for this single tick Done.
  11. 01:51:264 - sounds like the pitch of the hitsounds are wrong Indeed, but there's really nothing I can do since Cancel did the hitsounds. We'll contact him about this.
  12. 01:51:514 - same as 01:51:014 Done.
  13. 01:51:889 - same as 01:51:014 Done.
  14. 01:53:764 - add a hitsound for the spinner end, even if you have to reduce volume Done again.
hope that it get ranked on xmas. make sure to get a few more timing checks before bubble
and let me know if you don't understand something in my suggestions. good luck :)

Valeu cara!!

http://puu.sh/dt0Xr/a8755616a8.osz

Edit:

mancuso_JM_ wrote:

Talked with some BATs about the easy difficulty (with some in forums with others via in-game), and all of us concluded that you definetly need it if you want to move this map on.
As I tell you (and all of them say similar things) your Normal was mapped with full 1/2, with almost non ''breaks'' between the patterns, plus this 1/4 sliders is a NO for this difficulty (telling that if you don't have an easier difficulty, ofc).

So yeah, this was not a suggestion actually, it was a must. I asked them because I was not really convinced with the spread and I needed some ''professional'' staff to confirm that. Since this mapset should be ranked on christmas, we have some time to do a rankable/neat difficulty, if a BAT come nearer the christmas and tell you that, I suppose you won't have that much time to make a proper difficulty.

Ofc, you can call me for a mod when the new difficulty is done. I'll help you as much as I can.
Saying that, I'm sure both of you have the capability to make a great easy difficulty, so best of luck with it!
Cloud and I were talking and we definitely will not add an Easy at this point. If it's the Normal that has an issue, we rather focus fixing it than adding a completely new diff, even if it's just an Easy. We removed it in the first place because we were having difficulties adding hitsounds to it, so we decided to not keep the diff. With this said, we need help reducing the difficulty of the Normal diff, and we'd like if you gave us a more in-depth mod on it again focus on making it easier, we'd appreciate that. Also, Cloud does not have a computer at the moment, so this makes it even harder to apply. Thanks again.
Natsu
Just as my personal opinion, I feel reducing the difficulty of the actual normal diff will just hurt the spread between normal and hard, I feel that you really need an easy diff, 2 diffs spreads cause this kind of problems usually.
Topic Starter
Cloudchaser
I will let this for the next year. I lost the motivation about this map and also I don't have a computer to apply mods.
Eni
Good luck for next year! I really enjoyed your Normal & Hard, they are really good maps.

I agree with the need for an Easy, then the spread would be perfect.
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