All Updated.
fixed. Thank you :3Harbyter wrote:
yo nowsmart charles checked the timing and seems like is ok
so just fix the snap here at the moment 01:44:171 - , snap it in 1/12 01:44:159 - in all dif
tomorrow i'll end the check , gonna sleep now xD
Wait for confirmation about timing pointsMuu-chan wrote:
GOOOO nowsmart san
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Thanks a lot fullerene, will check this soonFullerene- wrote:
3+ months late but here you go
Zenx and a few other people asked me to re time this so yeah
Includes SV points to normalize the scroll speed, as well as kiai in the same spots. You will have to resnap notes, but I timed it in a way that the snaps that the notes fall under aren't unnecessarily complex, so it shouldn't be too problematic.
This is optional, since from what I gather the current timing is ~ok~, but I went all the way and synced the sections to within a thousandth of a second.
i really need to do this kind of stuff more often, it's so simple to do it's crazy loltiming218.413,327.641,3,1,0,20,1,0
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104179,-72.1258359264174,3,1,0,20,0,0
104412,472.068000000001,3,1,0,20,1,0
104412,-71.4046814622878,3,1,0,20,0,0
105120,687.936,3,1,0,20,1,0
105120,-48.9985480750234,3,1,0,20,0,0
105808,692.313017792445,3,1,0,20,1,0
105808,-48.6887640449438,3,1,0,20,0,0
Thank you >< take your time.BeatofIke wrote:
My apologizes for the long wait. Timing check coming soon!
[TimingPoints]
192,337.078651685393,3,2,0,50,1,0
38618,337.078651685393,4,2,0,50,1,0
50752,337.078651685393,3,2,0,50,1,0
59853,337.078651685393,4,2,0,50,1,0
67942,898.876404494382,3,2,0,50,1,0
68391,674.157303370787,3,2,0,50,1,0
68728,561.797752808989,3,2,0,50,1,0
69008,449.438202247191,3,2,0,50,1,0
69232,393.44262295082,3,2,0,50,1,0
69625,337.078651685393,3,2,0,50,1,0
69962,337.078651685393,3,2,0,50,1,0
71984,346.820809248555,5,2,0,50,1,0
72215,292.682926829268,4,2,0,50,1,0
72410,260.869565217391,4,2,0,50,1,0
72583,206.896551724138,4,2,0,50,1,0
72720,181.818181818182,4,2,0,50,1,0
72841,166.666666666667,4,2,0,50,1,0
72952,203.389830508475,4,2,0,50,1,0
73087,266.666666666667,4,2,0,50,1,0
73264,285.714285714286,4,2,0,50,1,0
73454,342.857142857143,4,2,0,50,1,0
73682,337.078651685393,5,2,0,50,1,0
73850,335.946248600224,5,2,0,50,1,0
76537,337.078651685393,4,2,0,50,1,0
90020,344.827586206897,4,2,0,50,1,0
90709,461.538461538462,3,2,0,50,1,0
91399,461.538461538462,3,2,0,50,1,0
97399,461.538461538462,4,2,0,50,1,0
98899,461.538461538462,4,2,0,50,1,0
100629,447.761194029851,4,2,0,50,1,0
101288,439.56043956044,4,2,0,50,1,0
101943,436.363636363636,4,2,0,50,1,0
102590,480,4,2,0,50,1,0
103070,571.428571428571,4,2,0,50,1,0
103927,461.538461538462,4,2,0,50,1,0
104388,352.941176470588,4,2,0,50,1,0
105093,344.827586206897,4,2,0,50,1,0
20:31 Marirose: bg size and timing okay
20:32 Marirose: no bga missing
20:32 nowsmart: why while i'm editing
20:33 Marirose: lol
20:33 nowsmart: video doesn't show
20:33 nowsmart: but there's video file
20:33 Marirose: you should go setting and click "show bga in editor"
20:35 Marirose: ahh
20:35 Marirose: "pop.wav"
20:36 Marirose: this hitsound doesnt fits this song at all
20:36 nowsmart: ummm
20:36 nowsmart: aha
20:36 nowsmart: i want to quiet that sound
20:36 nowsmart: but i dont have sound
20:36 Marirose: http://puu.sh/j5YL7/4c8e2ba10f.png
20:36 Marirose: and its lag
20:37 nowsmart: umm
20:38 Marirose: actually u neednt add this..
20:40 Marirose: 0.0
20:40 Marirose: lol
20:46 Marirose: hello?
20:46 Marirose: network lag
20:47 nowsmart: oh
20:47 nowsmart: connection was lost
20:47 nowsmart: ......
20:47 Marirose: yep
20:47 Marirose: i recommend remove pop.wav←this hs
20:49 Marirose: lol
20:49 Marirose: maybe..thread mod better?
20:49 nowsmart: umm
20:49 nowsmart: ok
20:49 nowsmart: :D
20:49 Marirose: k
20:49 nowsmart: thank you :D
no reply mean OKMarirose wrote:
some irc modrip network20:31 Marirose: bg size and timing okay
20:32 Marirose: no bga missing
20:32 nowsmart: why while i'm editing
20:33 Marirose: lol
20:33 nowsmart: video doesn't show
20:33 nowsmart: but there's video file
20:33 Marirose: you should go setting and click "show bga in editor"
20:35 Marirose: ahh
20:35 Marirose: "pop.wav"
20:36 Marirose: this hitsound doesnt fits this song at all
20:36 nowsmart: ummm
20:36 nowsmart: aha
20:36 nowsmart: i want to quiet that sound
20:36 nowsmart: but i dont have sound
20:36 Marirose: http://puu.sh/j5YL7/4c8e2ba10f.png
20:36 Marirose: and its lag
20:37 nowsmart: umm
20:38 Marirose: actually u neednt add this..
20:40 Marirose: 0.0
20:40 Marirose: lol
20:46 Marirose: hello?
20:46 Marirose: network lag
20:47 nowsmart: oh
20:47 nowsmart: connection was lost
20:47 nowsmart: ......
20:47 Marirose: yep
20:47 Marirose: i recommend remove pop.wav←this hs
20:49 Marirose: lol
20:49 Marirose: maybe..thread mod better?
20:49 nowsmart: umm
20:49 nowsmart: ok
20:49 nowsmart: :D
20:49 Marirose: k
20:49 nowsmart: thank you :DGeneralcol=1-6remove "pop.wav" hitsound,cuz it not fits the song at all
timing,bg,tag,hs lag no issue,good
bga offset=5304K NM00:21:680 (21680|3) - same paino sound as 00:21:427 (21427|0) - ,so keep it on col1,not 4 re-pattern
00:21:933 (21933|2) - ~ ^
http://puu.sh/j60FF/a7e7467ae0.jpg advice for this part
00:31:371 (31371|2,31540|1) - ctrl+g better
00:38:450 (38450|2,38618|1) - ~
00:48:056 (48056|0,48056|3) - ctrl+h,4 short LN,4 col this part plz,for consistent
00:51:089 (51089|1) - i prefer col4
00:55:134 (55134|3,55471|2) - use notes plz
01:07:942 (67942|0,67942|3) - reduce one LN here,then i recommend add a note for piano here 01:08:391 -
01:27:154 (87154|2,87323|1) - ctrl+g
01:42:590 - advice fot the part http://puu.sh/j61fu/d4227b357a.jpg re-pattern6K NM00:09:124 (9124|4,9293|2) - http://puu.sh/j61p1/eaacb09826.png same note same col so move right 1 column
00:35:585 (35585|5,36596|0,37607|5) - these LN seems followed chord,but they didnt appear in 4K NM diff,better remove them and repattern,or it will be an issue
00:47:382 (47382|5) - col4 better
00:55:134 (55134|4,55471|3) - you know what to do
01:07:942 (67942|5,67942|0) - ~
01:31:285 (91285|1) - col3
01:31:285 (91285|1) - you know what to do~ better to fix them as i said in 4K NM diff4K HD00:15:023 (15023|1,15191|2) - ctrl+G then fix 00:15:360 (15360|1) - to col3
00:21:006 - you miss a sound here, compare with ur 6K HD diff plz
00:21:765 - compare with 6k hd,i think 1 note here is okay
00:21:343 - miss a sound here,piano
00:22:776 - 2 notes plz, according to 00:22:102 -
00:31:371 - double here
00:46:876 - and 00:47:887 - double (advice no thanks
00:48:561 - 00:48:898 - ~(if you wanna control the star diff,plz ignore..etc
00:52:774 (52774|1) - compare with 6k hd,i think it should be a LN here
00:58:336 - use note to replace will be better
01:01:454 - col4 then move 01:01:706 (61706|3,61791|2) - to left 1col
01:26:059 - why not ignore this chord ><
01:26:143 - delete,dont follow this hithat this part
01:27:407 - chord
01:27:492 (87492|1) - ignore,remove
01:30:709 (90709|1,90939|0) - ctrl+g
01:34:052 (94052|1) - col3 plz, same sound as 01:34:283 (94283|2) - ,u did good at 01:36:706 (96706|1,96822|0,96937|1,97052|0) -6K HDabout 4K HD and 6K HD,plz check carefully by using "for compare"mode00:14:686 (14686|1) - col3 this
00:21:090 - reduce 1 note here, check ur 4k hd
00:22:523 - compare with 4k hd
00:24:630 - remove this hithat (advice,if you follow the sound only in 6k hd not 4k hd,thats okay no thanks
00:52:100 - and 00:52:437 - ,note plz ok
something wrong with the LN which started 00:52:774 (52774|1) - ,end at 00:52:774 (52774|1) - ,check 4k hd plz
00:58:336 - use note to replace will be better
01:26:059 - why not ignore this chord ><
01:27:407 - chord
like 00:21:006 - hithat add or not,up to u w/
there are so many hithat missing between 4k mx and 6k mx,fix them4K AND 6K MX00:06:090 - BASS ,add for 4K no thanks
00:09:040 - this is what i called "missing",i wont mention this
as for 6K,maybe you should also fix double 00:23:703 - and 00:24:293 - ,i wont mention this
4K- double the sound like 00:46:876 - ,this is mx diff, not hd,so double is a good chioce
4K- 01:01:875 (61875|1) - move this to the blue line below hmmmmm ??? sound at 01:01:875
4K- piano missing 01:09:527 - and 01:09:709 - ,then double 01:13:264 - and 01:13:711 -
6K-01:30:020 - this short LN end at 01:30:451 -
4K- 01:45:782 - add 1 note plz
good luck,and recheck ur hitsounds each diff
thank you Marirose <3Marirose wrote:
bubbled, good luck nowsmart
Wait for next BN check.Niks wrote:
offset 192 -> 176
good luck!
Idk lolSPAS-ID wrote:
When Ranked ?
4K Column:[]
| 1 | 2 | 3 | 4 |
6K Column:[]
| 1 | 2 | 3 | 4 | 5 | 6 |
What the VERY HELPFUL MOD!!! it helps me a lot, thank you very much BlockoBlocko wrote:
hi im back
Here's a hitsound mod. Probably put in some small pattern suggestions in the mix, too.4K 4K Column:[]
| 1 | 2 | 3 | 4 |
[4K NM]Mod inside[]00:14:012 (14012|0) - D#6s.wav for piano
00:20:079 (20079|2) - Put D#7s.wav here
00:20:416 (20416|3) - D#6s.wav here
00:21:090 (21090|1) - D#7s.wav here
00:44:516 (44516|3) - D#6s.wav here
01:27:154 (87154|1) - hithat.wav here
01:32:783 (92783|3) - Should be B5s.wav here with the other diffs.
01:34:168 (94168|0) - Same as above
01:35:552 (95552|1) - B6s.wav like other diffs here
01:36:937 (96937|1) - Same as above
01:42:590 (102590|1) - G#5s.wav here for better impact
01:44:388 (104388|3) - Same as above
[4K HD]Mod inside[]00:14:012 (14012|2) - Should be D#6s.wav with the piano.
00:14:349 (14349|2) - D#7s.wav here
00:18:562 (18562|1,18899|1) - G#7s.wav here
00:20:416 (20416|2) - Put D#6s.wav here
00:36:596 (36596|0) - D#6s.wav here?
00:38:618 (38618|1) - G#6s.wav here.
00:44:516 (44516|2) - D#6s.wav here
01:22:435 (82435|3) - D#7s.wav here
[4K MX]Mod inside00:20:416 (20416|3) - Shouldn't this have D#6s.wav?
00:30:023 (30023|1) - Remove? This note wasn't there on 6K MX.
00:30:191 (30191|2) - D#6s.wav here
00:33:057 (33057|2,33394|3) - I think you meant to put D#7s.wav here instead of D#5s.
00:33:562 (33562|0) - Missing A#6s.wav hitsound here.
00:36:596 (36596|0) - D#6s.wav here?
00:38:618 (38618|0) - normal-hitnormal.wav with 20% volume here and 00:38:618 (38618|3) - G#6s.wav here.
00:44:516 (44516|3) - D#6s.wav here
00:52:774 (52774|0) - Shorten down to 00:53:111 - ?
00:53:785 (53785|0) - Shorten down to 00:54:122 - for the vocal
01:03:897 (63897|3) - normal-hitnormal.wav with 20% here for the kick.
01:28:671 (88671|1) - D#6s.wav here
01:45:782 (105782|1) - B5s.wav here6K 6K Column:[]
| 1 | 2 | 3 | 4 | 5 | 6 |
[6K NM]Mod inside[]00:14:012 (14012|0) - D#6s.wav for piano
00:20:416 (20416|3) - Put D#6s.wav here
00:21:090 (21090|1) - D#7s.wav here
00:21:427 (21427|2) - D#6s.wav here
00:23:450 (23450|5) - Remove? For all other difficulties, this one only has G#6s, but it doesn't really fit with the music.
Move 00:23:450 (23450|2) - to 6 if you applied this.
00:37:607 (37607|5) - G#5s.wav here
00:38:450 (38450|1) - normal-hitnormal.wav with 20% volume here to follow other diffs
00:44:516 (44516|1) - D#6s.wav here
00:47:044 - Add a note here with normal-hitnormal.wav hitsound with 20% volume for chord consistency in the upcoming patterns.
01:32:783 (92783|5) - Should be B5s.wav here
01:34:168 (94168|1) - Same as above
01:35:552 (95552|4) - B6s.wav like other diffs here
01:36:937 (96937|1) - Same as above
[6K HD]Mod inside[]00:14:180 (14180|4) - There're no hithat hitsounds for this note in other diffs, so I'd remove it for consistency.
00:20:416 (20416|3) - Put D#6s.wav here
00:21:259 (21259|1) - D#8s.wav here
00:36:596 (36596|2) - D#6s.wav here?
00:37:102 (37102|2,37270|0) - D#7s.wav for both notes
00:37:607 (37607|5) - G#5s.wav here
00:51:763 (51763|0) - Organ pitch changes at 00:52:774 - , so I'd suggest splitting the LN into two for the organ.
00:54:459 (54459|0) - Shorten LN down to 00:54:796 - .
00:54:796 - Add a 1/1 LN to accomodate the organ.
01:12:410 - Consider this pattern: http://puu.sh/jMuUT/13134b40ba.png
It's an alternating descending stair for both hands for easier readability and a bit of fun play for the fingers, and most of all, it has some pitch relevance added to the mix.
01:25:975 (85975|3) - D#6s.wav here
01:27:323 (87323|5) - Same as above
01:28:671 (88671|3) - Same as above
01:43:070 (103070|2,103355|3,103641|4,103927|3,104157|2,104388|2,104388|1) - Spread these to the left a bit more to prevent some right-hand bias.
[6K MX]Mod inside00:12:495 (12495|2) - Move up to 00:12:579 - , similar to what you did on 4K MX.
00:20:416 (20416|3) - Put D#6s.wav here
00:31:371 (31371|2) - Missing C#7s.wav hitsound
00:36:596 (36596|4) - D#6s.wav here?
00:44:516 (44516|3) - D#6s.wav here
00:51:763 (51763|0) - Should shorten the LN down to 00:52:774 - to exactly follow the organ.
00:52:774 to 00:53:785 - Kinda losing consistency here. I'd suggest putting down at least 1 LN for the organ and 1 for the vocals.
00:53:785 (53785|3) - Shorten down to 00:54:122 - for the vocal
00:57:156 (57156|3) - What's this LN for?
01:03:897 (63897|5) - normal-hitnormal.wav with 20% here for the kick.
01:04:824 - No need to change anything for this one. I like the fact that it looks like a backward S.
01:05:077 (65077|2) - G5s.wav here
01:05:161 (65161|0) - F#5s.wav here
01:07:381 (67381|5,67437|2) - Switch these notes around by column for easier readability.
01:17:042 (77042|0,77126|3,77211|0,77463|0,77716|1) - Ctrl + H for pitch relevancy?
If you do decide to apply the suggestion above, be sure to rearrange the patterns after just a bit for a bit of hand balance.
01:24:626 to 01:25:975 - Add some notes here by following the synth? Leaving that out for the light snares and the kick just kinda makes it a bit empty without it (even though it has notes lol)
01:35:322 (95322|4,95437|5,95552|4,95668|3,95783|2) - Ctrl + H then move all notes to the right by 2 columns for pitch relevancy. after this, i decided to switch the pattern
01:36:014 (96014|3,96245|5,96475|3) - Switch around by column, same reason as above. ^
01:36:706 (96706|0,96937|0,97168|2) - Same suggestion as above ^
01:38:910 to 01:42:590 - Feels kinda off when the pattern's pitch relevance is reversed. Ctrl + H on these to follow the pitch? ^
01:45:782 (105782|2) - Should be like B6s.wav for consistency with 4K MX.
Call me back!
4K Column:[]
| 1 | 2 | 3 | 4 |
6K Column:[]
| 1 | 2 | 3 | 4 | 5 | 6 |
no reply = okBlocko wrote:
I kinda died, and I'm really sorry about that ;_;
Last minute stuff before we push this out of pending. (no kudosu)4K 4K Column:[]
| 1 | 2 | 3 | 4 |
[4K NM]Mod inside[]01:25:301 (85301|1) - Remove? This note wasn't present in 6K NM, and that hitsound wasn't present in all other diffs. add in 6K NM
01:26:649 (86649|1) - Same as above. ^
01:27:997 (87997|1) - Same as above. ^
01:27:323 (87323|2) - Should be D#6s.wav like all other diffs.
01:30:020 (90020|0) - Should be D#4s.wav like all the other diffs.
01:32:783 (92783|3,94168|0,95552|0,96937|3) - Made a mistake on my suggestions here.
Turn all hitsounds for the highlighted notes to G#5s.wav. I realized that it'd be better to follow the background synth here since they're more prominent than the synths for this difficulty.
[4K HD]Mod inside[]01:25:975 (85975|1) - D#6s.wav here
01:27:323 (87323|3) - and here
01:28:671 (88671|2) - and here
01:42:590 (102590|2,102590|3) - For consistency with the MX difficulties, one note should have 20% normal-hitnormal.wav and one note should have 40% G#5s.wav.
[4K MX]Mod inside01:18:138 (78138|1) - B6s.wav here
01:42:590 (102590|3,103070|3,103355|3,103641|3,103927|3,104157|3,104388|3) - G#7s.wav for all these notes for hitsound consistency.6K 6K Column:[]
| 1 | 2 | 3 | 4 | 5 | 6 |
[6K NM]Mod inside[]01:32:783 (92783|5,94168|1,95552|4,96937|1) - Again, mistake on my end.
Turn all hitsounds for the highlighted notes to G#5s.wav. I realized that it'd be better to follow the background synth here since they're more prominent than the synths for this difficulty.
[6K HD]Mod inside[]01:29:683 (89683|0,89767|1,89851|2) - A minor thing, but switching from the synth to the snares kinda throws off the flow here.
Snap the notes to 1/3 instead to fully follow the synth and to continue the pattern flow here.
01:42:590 (102590|1,102590|0) - For consistency with the MX difficulties, one note should have 20% normal-hitnormal.wav and one note should have 40% G#7s.wav.
01:43:641 (103641|4) - Move to either 3 or 4 so the pitch relevance isn't too far apart.
[6K MX]Mod inside01:06:426 (66426|0,66510|2) - Rearrange to 3,2 for easier pattern execution then...
01:06:594 - Add a note here for crash impact
01:07:493 (67493|4,67521|1) - Ctrl + H for easier readability and move 01:07:605 (67605|5) - to 1 for a bit of hand balance.
01:25:975 (85975|1) - D#6s.wav here
01:27:323 (87323|5) - and here
01:28:671 (88671|5) - and here
01:45:782 (105782|4) - Remove the hitsound for this note for consistency with all diffs. It also amplifies B5s which can drown out the other hitsound.
Again, call me back!
4K Column:[]
| 1 | 2 | 3 | 4 |
6K Column:[]
| 1 | 2 | 3 | 4 | 5 | 6 |
All done!! thank you very much.Blocko wrote:
Hopefully this is hopefully the last time I hopefully post this and hopefully push this out of pending, hopefully. (hopefully no kudosu)
These are just tiny suggestions for hitsound consistency since you added notes for 6K NM. Every suggestion is so similar I couldn't even tell them apart.4K 4K Column:[]
| 1 | 2 | 3 | 4 |
[4K NM]Mod inside[]01:29:345 - Add a note here with D#6s.wav hitsound for consistency with the harder diffs, preferably on 1.
[4K HD]Mod inside[]01:26:649 (86649|1) - D#6s.wav here
01:27:997 (87997|2) - Same as above
01:29:345 - Add a note here with D#6s.wav for consistency with the harder diffs.
You could probably make that look like this if you ever apply this. http://puu.sh/k3OyN/72f6ca2b8d.jpg
[4K MX]Mod inside01:26:649 (86649|2) - D#6s.wav here
01:27:997 (87997|1) - Same as above
01:29:345 (89345|2) - Same as above6K 6K Column:[]
| 1 | 2 | 3 | 4 | 5 | 6 |
[6K NM]Mod inside[]01:29:345 - Add a note here with D#6s.wav for consistency with the harder diffs, preferably on 1.
[6K HD]Mod inside[]01:26:649 (86649|3) - D#6s.wav here
01:27:997 (87997|3) - Same as above
01:29:345 (89345|4) - Same as above
[6K MX]Mod inside01:26:649 (86649|2) - D#6s.wav here
01:27:997 (87997|3) - Same as above
01:29:345 (89345|3) - Same as above
Hopefully this is hopefully the last time you'll hopefully call me back on this, hopefully.
All apply, thank you starry ><Starry- wrote:
These green lines are useless, please delete them before heading for the qualified section. (1.00x green lines aren't needed as changing red lines automatically gives 1.00x.)
01:09:625 - (69625)
01:09:962 - (69962)
01:13:682 - (73682)
01:13:850 - (73850)
01:16:537 - (76537)
woww , thanks a lot blocko ><Blocko wrote:
With all that said and done, this map is ready.
Here we go.Qualified!
Congratulations, nowsmart!