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Primary - in the Garden

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samplefish

BAldoTridentE wrote:

Normal:

00:39:596 (2) - I don't know why but this piece doesn't convince me well if you dont know who knows? :p

01:48:971 (2,1) - Here there's a little stop, move 01:49:908 (1,2,3,4,5) - as example, or what do you like, but i think is better move 01:49:908 (1) - a bit farther than 01:48:971 (2) - (sorry for the quality) i think the pause is big enough so players wont get confused

02:08:390 (3,1) - Same ^ changed for consistency with other section, but no change to stop and go placement
thanks for the mod!

oo
osu file format v13

[General]
AudioFilename: Primary - in the Garden.mp3
AudioLeadIn: 0
PreviewTime: 128457
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 154975,180690,206404
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:In the Garden
TitleUnicode:In the Garden
Artist:Primary
ArtistUnicode:Primary
Creator:Heanday
Version:samplefish's Normal
Source:
Tags:In the Garden Yuiko
BeatmapID:565343
BeatmapSetID:235120

[Difficulty]
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OverallDifficulty:3
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//Storyboard Layer 2 (Pass)
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400,84,104819,1,0,0:0:0:0:
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332,120,127319,1,8,0:0:0:0:
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364,268,130533,1,8,0:0:0:0:
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264,44,131872,1,8,0:0:0:0:
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245,25,139908,1,8,0:0:0:0:
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250,33,143122,1,12,0:0:0:0:
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471,305,146604,1,4,0:0:0:0:
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270,73,148212,1,8,0:0:0:0:
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486,281,149819,1,4,0:0:0:0:
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352,210,153301,6,0,P|259:183|198:177,1,150,14|6,0:0|0:0,0:0:0:0:
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256,192,155042,12,6,158123,0:0:0:0:
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Topic Starter
Heanday
Updated ty fish
Demon
Map and song are both amazing! My new favorite map <3
Topic Starter
Heanday
<3
iMega
Amazing song and map, great work.

But
I can't hear the hitsound (and it is bothering me so much), can you change the volume? I think 20 is unrankeable.
Topic Starter
Heanday
I'm suposed to change them before put this beatmap pending

thanks for feedback btw !
pkhg
/me throws stars
kudosu plz so i'll throw more stars
MasonNicolas
very nice map, gj! :)
Topic Starter
Heanday
Oh, thanks !
Dispel
Great map! I really hope this one gets ranked!
Asfand
very nice map!!!!!
Topic Starter
Heanday
I'm glad you like it !

Thanks colonelkickass1 & Asfano :o
Jojajim
This map and song is golden!

However there is only one note that I think should be changed, and it's the nr 6 (combo end) at 00:37:453. (00:39 in the video).
It's hard to read it (except from when you're no prepared for it), I would suggest moving it just a bit so it's not hidden under the slider.

And why does the story board turn black at 01:34?



Otherwise a really good map and I can't wait for it to become ranked! <3<3

I hope you don't mind me uploading the map on Youtube, if you want I can take it down.
pkhg
whoa so much love for ur mappu <3
Topic Starter
Heanday
No more Star Pkhg tytytyty ! :D
FreeSongs
Hi~ Heanday

As Kimishima Kana requested~~

Just some suggestions (mainly focusing on rhythm)..

[Ha-N]
02:58:881 (3) - remove this circle maybe? it seems that there is no sound from the song
00:29:149 (6) - same as above (or you may try to place a slider tail at the point like this:
01:36:381 (1) - ^, remove the slider and add circles at 01:36:515 - and 01:36:649 -
03:03:033 (1,2,3,4) - the rhythm is a bit awkward to me. try this:
01:06:917 (2,3,4,5,6,7) - same as above. remove 01:07:855 (6) - and shift 01:07:319 (3,4,5) - right to the next white tick and add

another circle here 01:07:185 - .
01:21:783 (5,6,7,8,1) - ^. I suggest you use the same rhythm you used here: 01:18:569 (5,6,7,8,9,10,1) -
01:38:792 (1,2,3,4) - ^. how about this?
01:44:685 (4) - the slider should start here 01:44:819 - and end here 01:44:953 - . and you may add another circle here 01:44:685 -

after shortening the slider
01:59:417 (3,4,5) - I prefer to put the slider head on the loudest beats 01:59:551 - 01:59:953 - like this:
or
02:14:685 (3,4,5,6) - ^
02:21:381 (1,2,3) - ^
02:18:435 (1) - In my opinion, it should start here 02:18:435 (1) - to follow the vocal.

00:51:248 (1,2,3,1,2,3) - these are a little bit too difficult to play. how about making the following changes: 00:51:515 (3,3) - ctrl

+g, 00:51:381 (2,2) - ctrl+g, 00:51:515 (3,1) - ctrl+g and 00:51:649 (1,2) - ctrl+g, 00:51:515 (3,1,2) - Q(remove and add NC). Like

this:

[Collab Insane]
00:14:283 (3,4) - I suggest to put the slider head on the loudest beats like this
[img]http://puu.sh/gG9Rf/5d6b341d35.png

[/img]
00:29:015 (1,2) - ^
01:14:953 (2,3) - ^
02:13:212 (4,5) - Too close. Move 02:13:480 (5) - away OR add a circle here 02:13:346 - and stack it on 02:13:212 (4) -

[pkhg's Hard]
01:04:908 (1,2) - Improve the blanket?

[Easy & samplefish's Normal]
nice diffs ><

Good luck! :)
if you have any questions about my mod or anything else about the map, call me back! ;w;
Topic Starter
Heanday

FreeSongs wrote:

Hi~ Heanday

As Kimishima Kana requested~~

Just some suggestions (mainly focusing on rhythm)..

[Ha-N]
02:58:881 (3) - remove this circle maybe? it seems that there is no sound from the song Hmm, true
00:29:149 (6) - same as above (or you may try to place a slider tail at the point like this: I don't like slider tail and i like this patern, this circle help !
01:36:381 (1) - ^, remove the slider and add circles at 01:36:515 - and 01:36:649 - I change the whole patern
03:03:033 (1,2,3,4) - the rhythm is a bit awkward to me. try this: Good idea !
01:06:917 (2,3,4,5,6,7) - same as above. remove 01:07:855 (6) - and shift 01:07:319 (3,4,5) - right to the next white tick and add

another circle here 01:07:185 - . nonononono, i won't change this one, the rythm is correct imo, i just miss a clap, it's okay
01:21:783 (5,6,7,8,1) - ^. I suggest you use the same rhythm you used here: 01:18:569 (5,6,7,8,9,10,1) - C'mon :x the music is repetitive, if i use the same rythm all time ...
01:38:792 (1,2,3,4) - ^. how about this? i like this one :o
01:44:685 (4) - the slider should start here 01:44:819 - and end here 01:44:953 - . and you may add another circle here 01:44:685 -

after shortening the slider Voiceee
01:59:417 (3,4,5) - I prefer to put the slider head on the loudest beats 01:59:551 - 01:59:953 - like this: Well, it's not about rythme, it's about taste
or ^
02:14:685 (3,4,5,6) - ^
02:21:381 (1,2,3) - ^
02:18:435 (1) - In my opinion, it should start here 02:18:435 (1) - to follow the vocal. Wut ?

00:51:248 (1,2,3,1,2,3) - these are a little bit too difficult to play. how about making the following changes: 00:51:515 (3,3) - ctrl

+g, 00:51:381 (2,2) - ctrl+g, 00:51:515 (3,1) - ctrl+g and 00:51:649 (1,2) - ctrl+g, 00:51:515 (3,1,2) - Q(remove and add NC). Like

this: I save my patern but i changed the position a bit, true, it's dificult

[Collab Insane]


00:14:283 (3,4) - I suggest to put the slider head on the loudest beats like this Same, taste ! :D
[img]http://puu.sh/gG9Rf/5d6b341d35.png

[/img]
00:29:015 (1,2) - ^
01:14:953 (2,3) - ^
02:13:212 (4,5) - Too close. Move 02:13:480 (5) - away OR add a circle here 02:13:346 - and stack it on 02:13:212 (4) -

[pkhg's Hard]
01:04:908 (1,2) - Improve the blanket?

[Easy & samplefish's Normal]
nice diffs ><

Good luck! :)
if you have any questions about my mod or anything else about the map, call me back! ;w;
Thanks a lot, cool mod, i changed a lot of stuff, hope it's better now
FreeSongs

Heanday wrote:

FreeSongs wrote:

02:18:435 (1) - In my opinion, it should start here 02:18:435 (1) - to follow the vocal. Wut ?
Sorry, my bad :(

FreeSongs wrote:

[Ha-N]02:18:435 (1) - In my opinion, it should start here 02:18:569 - to follow the vocal.
artkas
Had to make my first post to express how much i love this map. I can't find any problems with the difficulties i can play although Ha-N is still out of my league.
hopperhtkn

FreeSongs wrote:

[Collab Insane]

02:13:212 (4,5) - Too close. Move 02:13:480 (5) - away OR add a circle here 02:13:346 - and stack it on 02:13:212 (4) - Changed 02:13:212 (4) - to slider and move some notes
sorry for late!
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208,312,134015,6,0,P|148:252|180:164,1,176.000005371094,4|4,0:0|0:0,0:0:0:0:
312,216,134417,2,0,P|270:230|227:234,1,88.000002685547,8|4,0:0|0:0,0:0:0:0:
88,176,134685,2,0,P|80:148|56:124,2,44.0000013427735,4|0|8,0:0|0:0|0:0,0:0:0:0:
88,292,134953,1,4,0:0:0:0:
204,232,135087,2,0,P|212:184|196:132,1,88.000002685547,4|4,0:0|0:0,0:0:0:0:
120,68,135355,1,8,0:0:0:0:
88,176,135489,1,0,0:0:0:0:
204,232,135623,6,0,P|248:236|304:208,1,88.000002685547,4|0,0:0|0:0,0:0:0:0:
340,100,135890,1,4,0:0:0:0:
256,4,136024,2,0,P|214:79|238:161,1,176.000005371094,8|4,0:0|0:0,0:0:0:0:
423,104,136426,2,0,P|381:91|339:100,1,88.000002685547,8|4,0:0|0:0,0:0:0:0:
328,236,136694,2,0,P|364:204|376:164,1,88.000002685547,8|4,0:0|0:0,0:0:0:0:
256,96,136962,2,0,P|264:132|300:168,1,88.000002685547,8|4,0:0|0:0,0:0:0:0:
340,100,137230,6,0,L|320:300,1,176.000005371094,4|4,0:0|0:0,0:0:0:0:
224,332,137631,2,0,P|212:284|220:236,2,88.000002685547,8|0|4,0:0|0:0|0:0,0:0:0:0:
328,284,138033,2,0,P|376:280|432:248,1,88.000002685547,8|8,0:0|0:0,0:0:0:0:
324,164,138301,2,0,P|276:168|220:200,1,88.000002685547,4|4,0:0|0:0,0:0:0:0:
148,248,138569,1,4,0:0:0:0:
148,248,138703,1,4,0:0:0:0:
152,152,138837,6,0,B|168:132|172:108|172:108|116:60|156:-8,1,176.000005371094,4|4,0:0|0:0,0:0:0:0:
236,56,139239,2,0,P|260:96|244:160,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
224,248,139506,1,4,0:0:0:0:
152,152,139640,2,0,P|100:152|48:172,1,88.000002685547,8|4,0:0|0:0,0:0:0:0:
224,248,139908,2,0,P|276:248|328:228,1,88.000002685547,8|4,0:0|0:0,0:0:0:0:
388,132,140176,2,0,P|344:132|304:164,1,88.000002685547,8|4,0:0|0:0,0:0:0:0:
328,352,140444,6,0,P|384:296|368:208,1,176.000005371094,4|4,0:0|0:0,0:0:0:0:
224,248,140846,2,0,L|324:272,1,88.000002685547,8|4,0:0|0:0,0:0:0:0:
440,244,141114,1,4,0:0:0:0:
340,184,141248,6,0,P|316:104|388:52,1,176.000005371094,8|4,0:0|0:0,0:0:0:0:
412,136,141649,1,4,0:0:0:0:
500,152,141783,2,0,P|503:122|492:95,1,60.0000022888184,8|8,0:0|0:0,0:0:0:0:
412,136,142051,6,0,P|328:148|264:60,1,176.000005371094,4|4,0:0|0:0,0:0:0:0:
168,32,142453,2,0,P|120:28|76:44,2,88.000002685547,8|4|4,0:0|0:0|0:0,0:0:0:0:
268,88,142855,2,0,P|316:92|360:76,1,88.000002685547,8|4,0:0|0:0,0:0:0:0:
452,20,143123,1,8,0:0:0:0:
464,72,143256,1,4,0:0:0:0:
456,124,143390,1,8,0:0:0:0:
424,168,143524,1,0,0:0:0:0:
376,192,143658,6,0,B|336:220|296:204|296:204|308:256|260:304,1,176.000005371094,4|4,0:0|0:0,0:0:0:0:
132,216,144060,2,0,P|184:216|224:232,1,88.000002685547,8|4,0:0|0:0,0:0:0:0:
364,284,144328,2,0,B|372:304|372:304|372:332,2,44.0000013427735,4|0|8,0:0|0:0|0:0,0:0:0:0:
256,320,144596,1,4,0:0:0:0:
208,336,144730,1,4,0:0:0:0:
156,336,144864,1,4,0:0:0:0:
108,312,144998,1,4,0:0:0:0:
88,264,145131,1,4,0:0:0:0:
76,212,145265,6,0,B|68:160|68:160|148:168|184:84,1,176.000005371094,4|4,0:0|0:0,0:0:0:0:
92,80,145667,1,8,0:0:0:0:
160,224,145935,1,4,0:0:0:0:
160,224,146069,6,0,P|212:228|264:220,1,88.000002685547,8|4,0:0|0:0,0:0:0:0:
332,112,146337,2,0,P|280:108|228:116,1,88.000002685547,8|4,0:0|0:0,0:0:0:0:
424,156,146605,2,0,P|432:96|420:60,1,88.000002685547,8|4,0:0|0:0,0:0:0:0:
288,192,146873,5,4,0:0:0:0:
232,320,147140,1,4,0:0:0:0:
164,264,147274,2,0,P|80:296|76:380,1,176.000005371094,8|4,0:0|0:0,0:0:0:0:
148,344,147676,5,8,0:0:0:0:
232,320,147810,1,4,0:0:0:0:
164,264,147944,1,4,0:0:0:0:
148,344,148078,1,4,0:0:0:0:
232,320,148212,2,0,P|276:320|316:348,1,88.000002685547,8|4,0:0|0:0,0:0:0:0:
428,212,148480,6,0,P|440:120|404:36,1,176.000005371094,4|4,0:0|0:0,0:0:0:0:
268,144,148881,2,0,P|316:148|364:124,1,88.000002685547,8|4,0:0|0:0,0:0:0:0:
300,60,149149,1,4,0:0:0:0:
176,104,149283,2,0,P|168:156|196:204,1,88.000002685547,8|4,0:0|0:0,0:0:0:0:
119,44,149551,2,0,P|95:80|89:123,2,88.000002685547,8|4|8,0:0|0:0|0:0,0:0:0:0:
208,32,149953,1,0,0:0:0:0:
176,104,150087,6,0,L|4:48,1,176.000005371094,4|4,0:0|0:0,0:0:0:0:
268,144,150489,1,8,0:0:0:0:
108,216,150756,2,0,B|96:188|96:188|96:164,2,44.0000013427735,4|0|8,0:0|0:0|0:0,0:0:0:0:
208,268,151024,2,0,P|208:224|176:176,1,88.000002685547,4|4,0:0|0:0,0:0:0:0:
168,340,151292,2,0,P|208:352|268:332,1,88.000002685547,4|4,0:0|0:0,0:0:0:0:
332,304,151560,1,4,0:0:0:0:
332,304,151694,6,0,P|360:216|308:128,1,176.000005371094,4|4,0:0|0:0,0:0:0:0:
216,104,152096,2,0,P|164:104|112:120,1,88.000002685547,8|4,0:0|0:0,0:0:0:0:
224,228,152364,2,0,P|252:228|280:220,2,44.0000013427735,4|0|8,0:0|0:0|0:0,0:0:0:0:
116,224,152631,1,4,0:0:0:0:
76,260,152765,1,8,0:0:0:0:
80,312,152899,1,4,0:0:0:0:
124,344,153033,1,8,0:0:0:0:
176,336,153167,1,0,0:0:0:0:
216,300,153301,6,0,P|296:272|376:340,1,176.000005371094,4|4,0:0|0:0,0:0:0:0:
284,361,153703,2,0,L|312:188,1,176.000005371094,8|4,0:0|0:0,0:0:0:0:
292,68,154105,5,8,0:0:0:0:
196,148,154239,1,4,0:0:0:0:
312,188,154373,1,4,0:0:0:0:
264,132,154506,5,4,0:0:0:0:
276,264,154640,1,8,0:0:0:0:
404,224,154774,1,0,0:0:0:0:
312,188,154908,6,0,P|240:192|144:220,1,143.999995605469,4|4,0:0|0:0,0:0:0:0:
64,308,155310,2,0,P|136:308|212:284,1,143.999995605469,4|4,0:0|0:0,0:0:0:0:
228,180,155712,2,0,P|232:132|224:96,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
100,44,155980,2,0,P|96:92|104:128,1,71.9999978027344,4|0,0:0|0:0,0:0:0:0:
116,224,156248,1,4,0:0:0:0:
164,128,156381,1,0,0:0:0:0:
40,172,156515,6,0,P|24:212|28:256,2,71.9999978027344,4|0|0,0:0|0:0|0:0,0:0:0:0:
116,224,156917,2,0,P|184:244|244:192,1,143.999995605469,4|4,0:0|0:0,0:0:0:0:
280,120,157319,1,8,0:0:0:0:
368,84,157453,1,0,0:0:0:0:
428,156,157587,2,0,P|448:228|432:304,1,143.999995605469,4|4,0:0|0:0,0:0:0:0:
360,352,157989,1,0,0:0:0:0:
272,324,158123,6,0,P|232:320|192:344,2,71.9999978027344,4|0|0,0:0|0:0|0:0,0:0:0:0:
360,352,158524,2,0,P|400:356|440:332,2,71.9999978027344,4|0|0,0:0|0:0|0:0,0:0:0:0:
380,260,158926,2,0,B|384:200|348:168|348:168|364:112,1,143.999995605469,8|4,0:0|0:0,0:0:0:0:
428,156,159328,1,0,0:0:0:0:
304,232,159462,2,0,P|280:208|276:160,1,71.9999978027344,4|0,0:0|0:0,0:0:0:0:
288,80,159730,6,0,P|220:48|144:80,1,143.999995605469,4|0,0:0|0:0,0:0:0:0:
100,180,160131,2,0,P|100:116|20:56,1,143.999995605469,4|4,0:0|0:0,0:0:0:0:
12,148,160533,1,8,0:0:0:0:
28,240,160667,1,4,0:0:0:0:
100,180,160801,1,4,0:0:0:0:
12,148,160935,5,4,0:0:0:0:
28,240,161069,1,8,0:0:0:0:
116,268,161203,1,8,0:0:0:0:
188,208,161337,6,0,P|256:200|328:252,1,143.999995605469,4|4,0:0|0:0,0:0:0:0:
240,352,161739,2,0,P|232:320|248:272,1,71.9999978027344,4|0,0:0|0:0,0:0:0:0:
380,284,162006,2,0,P|356:306|306:317,2,71.9999978027344,4|8|0,0:0|0:0|0:0,0:0:0:0:
408,180,162408,1,4,0:0:0:0:
408,180,162542,2,0,P|408:136|388:92,1,71.9999978027344,0|4,0:0|0:0,0:0:0:0:
300,60,162810,1,0,0:0:0:0:
264,160,162944,6,0,P|304:164|356:148,1,71.9999978027344,4|0,0:0|0:0,0:0:0:0:
192,96,163212,1,0,0:0:0:0:
192,96,163346,2,0,L|172:244,1,143.999995605469,4|4,0:0|0:0,0:0:0:0:
136,316,163748,2,0,P|88:260|104:192,1,143.999995605469,8|4,0:0|0:0,0:0:0:0:
241,221,164149,2,0,P|208:235|172:238,1,71.9999978027344,0|4,0:0|0:0,0:0:0:0:
32,208,164417,1,0,0:0:0:0:
72,124,164551,6,0,P|72:76|60:28,2,71.9999978027344,4|0|0,0:0|0:0|0:0,0:0:0:0:
32,208,164953,2,0,P|24:280|48:352,1,143.999995605469,4|0,0:0|0:0,0:0:0:0:
135,316,165355,2,0,P|206:301|276:313,1,143.999995605469,8|4,0:0|0:0,0:0:0:0:
364,348,165756,1,0,0:0:0:0:
328,260,165890,2,0,P|328:208|336:180,1,71.9999978027344,4|0,0:0|0:0,0:0:0:0:
472,240,166158,6,0,P|436:244|396:232,1,71.9999978027344,4|0,0:0|0:0,0:0:0:0:
428,96,166426,2,0,P|440:132|432:188,1,71.9999978027344,0|4,0:0|0:0,0:0:0:0:
348,144,166694,1,4,0:0:0:0:
344,52,166828,1,4,0:0:0:0:
428,96,166962,5,8,0:0:0:0:
260,188,167230,1,4,0:0:0:0:
264,96,167364,1,0,0:0:0:0:
348,144,167498,2,0,L|176:148,1,143.999995605469,4|12,0:0|0:0,0:0:0:0:
Fys
Awesome map. Good luck!
Topic Starter
Heanday

FreeSongs wrote:

Sorry, my bad :(

02:18:435 (1) - In my opinion, it should start here 02:18:569 - to follow the vocal.

Well, it's complicate to play o_o', i tried, no way !

artkas wrote:

Had to make my first post to express how much i love this map. I can't find any problems with the difficulties i can play although Ha-N is still out of my league. Wooow, thanks !

hopperhtkn wrote:

[Collab Insane]

02:13:212 (4,5) - Too close. Move 02:13:480 (5) - away OR add a circle here 02:13:346 - and stack it on 02:13:212 (4) - Changed 02:13:212 (4) - to slider and move some notes

Thx hopper, updated

Fyss wrote:

Awesome map. Good luck! Thanks ! :D
ColdCR
NICE MAP :) :D
Topic Starter
Heanday

Coldplayer95 wrote:

NICE MAP :) :D
thx !
Aka
rank
when
im waiting
:cry:
Topic Starter
Heanday
waiting
a
storyboard
:(
[Vincent]
:D
markii
is this getting ranked yet?
Topic Starter
Heanday
Sure !
Garven
Hitsounds are messed up on pretty much every diff. Please pleeeease listen to them. There are sour notes all over the place. D:

Mine was missing a couple key ones, but I was too lazy to find which ones, so here are all of the custom hitsounds I set up for my own map. Please add them to the folder.

http://puu.sh/hIjel/01abf924f7.rar
Topic Starter
Heanday
Problem solved~
felys

Aka wrote:

rank
when
im waiting
:cry:
YES PLEASE
Mykaterasu
This not getting ranked would be a crime against mapping.
Topic Starter
Heanday
:o

Well, i need mod ! :/
Kite
Why do I love this map so much
litoluna
Im wating...(~・ω・)~
Topic Starter
Heanday
<3
Saoji
SPOILER
20:56 Yales: My mod:
20:56 Yales: Remap everything
20:56 Yales: kd pls
20:56 Yales: :D
20:56 Heanday: Eh' SALAUD
20:56 Yales: testplay deja
21:00 *Yales is editing [http://osu.ppy.sh/b/545052 Primary - in the Garden [Ha-N]]
21:01 Heanday: J'écoute madmoiselle
21:01 Yales: ma-de-moiselle?
21:02 Yales: 00:05:444 (3) -
21:02 Yales: ce serait bien que tu mettes le NC ici
21:02 Heanday: J'avoue, plus logique
21:03 Yales: 00:11:873 (2) - NC ici aussi, c'est pas tres important
21:03 Yales: mais je trouve ca plus chouette
21:03 Yales: bon, a part ca, la premiere chose qui me frappe dans cette map et que j'aime pas, c'est quelques sliders que je toruve vraiment pas terrible
21:04 Yales: 00:15:087 (1) -
21:04 Yales: o.o
21:04 Yales: je sais pas si tu penses comme moi ou pas
21:04 Heanday: Je l'adore celui la j'm'en voudrais d'le changé >>
21:04 Yales: mais .... j'aurais mit quelque chose comme ca http://puu.sh/hWHgk/ee2b6614a7.jpg pour rester dans le meme flow
21:04 Yales: bon ok
21:06 Heanday: Honnetement, ce slid fits totalement avec ce que j'veux faire joué
21:06 Heanday: cassé a l'impact et remonté en direction d'l'autre
21:07 Heanday: ça s'joue en mod tu reste en bas pendant bagdad et tu remonte cash
21:07 Heanday: nan pas touche a celui la
21:07 Yales: okok
21:07 Yales: 00:18:033 (7,1) -
21:07 Heanday: y'en a plein d'autre a nazifié
21:07 Yales: en soit ca, ca se joue
21:07 Yales: mais ca fit pas du tout la musique
21:07 Yales: enfin "pas du tout" ca va mais bon
21:08 Yales: 00:20:980 (6,7) - ceux la par example sont parfaits
21:08 Yales: et j'imagine que tu as voulu reproduire ce rythme ?
21:08 Yales: le truc c'est que du coup ca deborde sur le prochain stenza
21:08 Yales: le triple est cense etre ici 00:18:167 -
21:09 Heanday: bah enfait ça 00:18:033 (7,1) - c'étais pour faire la distinction entre la batterie & la guitare
21:09 Heanday: j'trouvais l'idée cool
21:09 Yales: bah
21:09 Yales: je garderais le deuxieme, mais je vierais le premier je pense
21:09 Heanday: tu vois ça 00:20:980 (6,7) - , j'aime moi
21:09 Heanday: moin*
21:09 Yales: http://puu.sh/hWHz9/8c59360e1e.jpg
21:09 Yales: j'aime beaucoup cela dit :D
21:10 Yales: (t'as change les hitsounds depuis 1 mois ou 2?)
21:10 Heanday: Ouais, enfin pas sur cette dif
21:11 Heanday: sur Pkhg & vincent insane & garven spas les même ouais, c'est custom takeuhlouque
21:11 Yales: 00:22:319 (4) - ce serait cool qu'il y ai une noter a la fin de ce slider
21:12 Yales: tu intensifies meme la musique avec ton finish mais on a pas de note precise
21:12 Heanday: sec phone >< dsl
21:15 Heanday: re
21:15 Heanday: !
21:15 Heanday: tu disait
21:15 Heanday: stack une note derrière le 4 ?
21:15 Yales: nah
21:15 Yales: j;aurais plutot vu au lieu d'un slider que des notes
21:15 Heanday: Oulaaaaaaah
21:15 Heanday: comment tu rend la chose jouable ?
21:15 Yales: je vois pas pourquoi tu intensifies le rythme en placant un finish sur une note qu'on hit pas
21:16 Yales: atta
21:16 Heanday: Moi j'suis ok hein, mais rendre 6 cercle a 224 bpm jouable c'est chaud
21:17 Yales: sinon
21:17 Yales: 00:22:587 (1) - delete ca et add un reverse sur (4) ? ca fait un peu moins "random slider" je trouve du coup
21:18 Yales: puis ajoute un nc sur (4) >< le rythme est completement different
21:19 Heanday: enfait
21:19 Heanday: tu vois pas du tout c'que je map
21:19 Heanday: lol
21:19 Heanday: je map la guitare la
21:19 Heanday: tou duh douh 00:22:319 (1,2,4) -
21:19 Heanday: pas fan du revers
21:19 Heanday: ça casse tout
21:19 Heanday: par contre
21:20 Heanday: j'aime bien l'idée d'mettre des cercles a la place du 4
21:20 Yales: ouais, moi je te parlais des drums ici, que tu delaisses vachement avec le slider ;c
21:21 Heanday: ouais mais on s'en fou des drum <<
21:21 Heanday: enfin perso j'm'en tape, tant qu'ils sont quelque part en click away
21:21 Heanday: ça m'va
21:21 Heanday: donc ouais par contre j'NC a 4
21:21 Heanday: ( c'étais une erreur à
21:21 Heanday: )
21:22 Yales: bon on verra si t'as besoin d'une idee de pattern si t'es ok pour remplacer le slider
21:23 Yales: 00:26:069 (7,8) - franchement,
21:23 Yales: je peux pas lire ca
21:23 Heanday: Ouaip
21:23 Yales: je sais pas si t'as fait gaffe dans le testplay mais j'ai alternate
21:23 Yales: parce que pour moi c'etait un triple
21:24 Heanday: ah damn
21:24 Yales: tu peux tout stack
21:24 Yales: je pense non?
21:24 Yales: ou essai un spacing de 0.1
21:25 Yales: http://puu.sh/hWIxp/75924605ee.jpg
21:25 Yales: mais je sais pas si ce sera vraiment mieux
21:25 Yales: probablement
21:25 Heanday: hmm
21:26 Heanday: on pourrais espacé un peu plus
21:26 Heanday: j'veux gardé l'idée d'allez ramené le slid
21:27 Heanday: hmm
21:27 Yales: http://puu.sh/hWIGQ/aa8e077e4d.jpg -> je sais pas trop
21:27 Heanday: halère
21:27 Heanday: galère
21:27 Heanday: ouais j'vais tout stack
21:27 Yales: ca devient vraiment different de ce que tu as fait du coup
21:28 Heanday: & même plus dur ! :D
21:28 Heanday: j'ai tout stack
21:28 Heanday: NEXT
21:29 Heanday: t'es en train de " normalifié " ma dif :[
21:29 Yales: rofl
21:29 Yales: pour moi c'etait l'un des majeurs probleme de la diff honnetement
21:30 Heanday: J'avoue que j'peu pas la joué, j'en sais rien :p
21:31 Yales: 00:51:248 (1,2,3,1,2,3) - la aussi du coup, je pense que tu as pu le constater dans le testplay
21:31 Yales: encore
21:31 Yales: ca va
21:31 Yales: on se doute que c'est pas des doubles
21:31 Yales: c'est juste que l'ensemble est dur a lire
21:31 Heanday: ça pour le coup
21:31 Heanday: je l'ai mis en mode " j'doit changé c'qui avais avant, on véras si ça tient l'coup
21:32 Heanday: si tu as une idée
21:32 Yales: http://puu.sh/hWIXG/3783b44a8e.jpg
21:32 Heanday: envoie
21:32 Heanday: =)
21:32 Yales: je sais pas attend
21:32 Heanday: ça a l'air mieu
21:33 Yales: ouu
21:33 Yales: http://puu.sh/hWJ5d/2a7885e4ed.jpg
21:33 Heanday: berk
21:34 Yales: okok x)
21:34 Heanday: il est jouable cleui d'avant ?
21:34 Yales: ca reste dur je trouve ;s
21:35 Yales: mais
21:35 Yales: c'est + lisible que ton ancien je trouve
21:35 Heanday: bon on laisse comme ça
21:36 Heanday: j'garde une oreille au bureau des plainte
21:36 Yales: uais
21:36 Yales: 01:07:185 (3,4,5) -
21:36 Yales: jaime bien le pattern
21:37 Yales: mais tu miss quelque chose avec ton (5)
21:37 Heanday: PLZ
21:37 Heanday: ON CHANGE PAS SA
21:37 Yales: 01:08:123 (1,2,1,2,1) - c'grave cool ca
21:37 Heanday: j'sais qu'on miss un truc
21:37 Heanday: mais c'est la touche perso de damnae sur la map
21:37 Heanday: c'est une sorte de souvenir
21:37 Yales: okok :p
21:38 Heanday: on ma fait plusieurs fois la reflexion ouais
21:38 Heanday: niveau rythme
21:38 Heanday: s'pas ouf
21:38 Yales: non mais ca passe
21:38 Heanday: mais c'est surtout pour amené c'qui vien
21:38 Yales: je faisais la reflexion quoi
21:38 Yales: oui
21:38 Yales: on comprend le feel
21:39 Yales: 01:14:015 (3,4) - deja ca, c'est meme pas le meme spacing entre 1 et 3 puis 1 et 4
21:39 Yales: et en plus ce genre de spacing ou l'objet touche l'autre est juste
21:39 Yales: ...
21:39 Yales: horrible a jouer rofl
21:39 Yales: http://puu.sh/hWJuT/29c9d7830b.jpg
21:39 Yales: tu fais quelque chose comme ca, tout parait beaucoup plus constant non?
21:40 Heanday: enfait, j'avais du changé cette part donc j'l'ai c/c de ça
21:40 Heanday: 03:06:248 (1,2,3,4,5,1) -
21:40 Yales: ouais j'allais y venir
21:40 Yales: :D
21:40 Heanday: mais ça s'joue pas top la ou c'est ouais
21:40 Yales: encore le deuxieme passe
21:40 Heanday: nan mais a 3.06 ça s'joue fine nan ?
21:40 Yales: oui
21:41 Heanday: t'es sur pour ton screen ?
21:41 Heanday: s'pas trop espacé
21:41 Heanday: ?
21:41 Yales: nope
21:41 Yales: ou mieux
21:41 Heanday: 1.2 spacing
21:41 Heanday: ?
21:41 Yales: reproduit le screen
21:41 Yales: et ctrl+g ca 01:13:748 (1,2) -
21:42 Yales: quoique
21:42 Yales: ahhh
21:42 Yales: attend
21:42 Yales: 1.2 ~ 1.3
21:42 Yales: non ctl+g pas
21:42 Yales: juste lasse comme le screen
21:42 Yales: j;avais eu un doute avec le slider precedent, mais c'bon en fait
21:43 Yales: 01:16:024 (7) - add finish+whistle a la fin de ton slider?
21:43 Yales: 01:16:426 (9) - comme tu l'as fait sur le reverse de celui-ci
21:45 Yales: 01:17:498 (5,6) - j'aurais rajouter un slow slider au lieu
21:45 Yales: des singletap
21:45 Yales: on a a peine le temps de se rendre compte qu'il y a eu un slow ;c
21:46 Heanday: c'est pour
21:46 Heanday: l'énervement
21:46 Heanday: feeling en jeu
21:46 Heanday: 01:16:828 (1,2) -
21:46 Heanday: qui répond a ça
21:46 Heanday: enfait
21:46 Heanday: quand je map mec
21:46 Heanday: dans ma tète
21:47 Heanday: j'suis perché
21:47 Heanday: y'a tjrs une raison a mes conneries
21:47 Heanday: ça j'aime bie ._.
21:47 Yales: http://puu.sh/hWJVe/c4b2756a48.jpg j'aurais fait ca
21:47 Yales: 01:17:765 (1) - l'eneverment reprend ici non?
21:47 Yales: enfin dans tous les cas, ca passe
21:47 Yales: c'juste une suggestion
21:48 Yales: 01:30:355 (5,6,1) - je crois que le spacing est bien lisible ici :P
21:48 Yales: yay
21:49 Heanday: ouais je garde le stacking sur 1.17 ( cherche pas a pigé j'pense que le tiens est plus fun mais j'ai besoin d'avoir quelque cercle stack y'en a pas des masse ça diversifi au clavié )
21:49 Heanday: c'est ironique ?
21:49 Heanday: 01:30:355 (5,6,1) -
21:49 Yales: non
21:49 Yales: le spacing est bon sur 01:30:355 (5,6,1) -
21:50 Yales: contrairement a ce que je te disais pour 00:26:069 (7,8) -
21:50 Heanday: ah ouais mais ça aurais fait moche la bas
21:51 Yales: 02:02:498 (4,5) -
21:51 Yales: grmbl
21:51 Heanday: grmbl ?
21:51 Yales: met le meme spacing qu'a 1:30>
21:51 Yales: ?
21:51 Yales: qu'ici 01:30:355 (5,6,1) - je veux dire
21:52 Heanday: ça s'joue ppr la bas non ?
21:52 Heanday: j'ai jamais vu un seul type miss ici
21:52 Heanday: ou même faire 100
21:52 Yales: j'ai pas miss, mais j'ai pas trop aime :c
21:52 Heanday: 02:01:828 (1,2,3,4,5,1) -
21:52 Yales: parce que
21:52 Heanday: si tu suis correctement les slid & leurs direction
21:52 Heanday: c'est nickel
21:53 Yales: en fait
21:53 Heanday: en plus grace au spacing tu garde de l'ampleur pour ça
21:53 Yales: c'est stressant de devoir bouger le curseur juste un petit peu comme ca
21:53 Yales: quand ton curseur bouge de partout toute la map
21:53 Yales: du coup en les rapprochant
21:53 Heanday: si je stack le joueur va se braqué
21:53 Yales: on sent le feel que les notes sont pas stack mais y a pas ce cote assez stressant
21:53 Heanday: bah faut pas stress
21:54 Heanday: trust the maper
21:54 Heanday: xD
21:54 Yales: 02:14:685 (3,5) - ctrl+h non?
21:55 Heanday: ah
21:55 Heanday: ça
21:55 Heanday: j'voulais déjà le chagé
21:55 Heanday: changé*
21:55 Heanday: 02:14:015 (1,2,3,4,5,6) -
21:55 Heanday: tout ça en fait
21:55 Heanday: enfait j'ai mis ça pour amené ça
21:55 Heanday: 02:15:623 (1,2,3,4,5) -
21:56 Heanday: mais le truc c'est que ça fait longtemp que j'éssaie de le changé mais j'trouve rien de mieu pour amené ce truc
21:56 Heanday: ( oui j'map a l'envers )
21:56 Yales: bah juste ctrl+h
21:56 Yales: et c'parfait pour moi :O
21:57 Heanday: bah
21:57 Heanday: oui ça s'joue nickel
21:57 Heanday: le truc c'est qu'a joué s'bizar
21:57 Heanday: les slid suis pas la voix
21:58 Yales: tu parles du rythme ?
21:58 Yales: je te parlais du flow
21:58 Yales: je trouve que les sliders vont bien
21:58 Heanday: ouaip
21:58 Yales: 02:14:417 (2) - celui-ci suit comme il faut la musique
21:58 Yales: le reste ne fait que suivre
21:59 Heanday: okeh
21:59 Yales: c'est ce que je pense en tous les cas
22:00 Yales: 02:18:435 (6) -
22:00 Heanday: NC?
22:00 Heanday: oublié la
22:00 Yales: http://puu.sh/hWKUQ/6de1e94119.jpg
22:00 Yales: essai quelque chose comme ca sinon non?
22:00 Yales: et oui NC
22:01 Heanday: whaat
22:01 Yales: je vois pas trop ce que ton slider suit de si evident pour que tu fasses un rythme comme ca pas tres naturel :O
22:01 Heanday: écoute
22:01 Heanday: le fiouhhhh
22:01 Heanday: s'ça que je suis <<
22:02 Heanday: + la fin d'la voix au bout du slid
22:02 Heanday: j'sentais ça quoi ._."
22:02 Yales: bahhh
22:02 Yales: je suis pas d'accord ._.
22:02 Yales: je comprends ce que tu veux dire
22:03 Yales: mais
22:03 Yales: pour le fiouu commence vraiment ici 02:18:569 - du moins il est assez fort pour mettre un slider ici
22:03 Yales: j'aurais mit un triple juste avant pour accompagne le slider justement
22:03 Yales: je sais pas :c
22:03 Yales: m;enfin ca m'a pas choque plus que ca en jouant de toute facon
22:04 Yales: mais le rythme de ton slider est pas naturel en theorie en tous les cas
22:05 Heanday: comme celui la
22:05 Heanday: 01:07:453 (5) -
22:05 Heanday: mais c'est un peu ma marque de fabrique
22:05 Yales: ok
22:05 Yales: garde le alors
22:05 Yales: mais bon
22:05 Yales: 01:07:453 (5) -
22:05 Yales: celui-ci reste un 1/1
22:05 Heanday: j'ai bougé un peu l'délire
22:07 Yales: 02:21:248 - j'aurais commence les slow sliders ici perso
22:07 Yales: mais ca reste jouable de toute facon
22:08 Yales: mais je trouve que tu profites pas assez de l'occasion de rajouter un slider plus lent :D
22:08 Yales: qui rajoute beaucoup de flow a la map
22:08 Yales: 02:23:390 (9) - tu rates le stenza la non?
22:09 Yales: 02:25:935 (4) - tu devrais stack sur 02:24:998 (5) - non?
22:09 Heanday: WAITWAITWAIT
22:09 Heanday: le stenza
22:09 Yales: pour que ca fasse un pattern "croise" ou je sais pas trop
22:09 Heanday: ?
22:10 Yales: 02:23:658 - ce serait bien qu'il y ai une note clicable ici
22:10 Yales: x)
22:10 Yales: c'est ce que je voulais dire
22:10 Heanday: pourquoi faire ?
22:11 Yales: parce qu'il y a un beat super fort + la voix est quand meme vachement importante sur ce tick
22:11 Heanday: ça s'croise en haut pas en bas
22:11 Heanday: 02:24:998 (5) -
22:11 Heanday: ah la ?
22:11 Heanday: mettre 2 cercle
22:11 Heanday: ?
22:11 Yales: ouais
22:12 Yales: non
22:12 Yales: nononon
22:12 Yales: attend
22:12 Yales: je fais un dessin :D
22:14 Yales: ce serait pas mieux que le mouvement fasse quelque chose comme ca http://puu.sh/hWLRW/46474c70c7.jpg
22:14 Heanday: :o
22:15 Yales: + de symmetrie quoi
22:15 Yales: genre au lieu de mettre 02:25:935 (4) - a x120 y348 met le a x184 y348
22:16 Heanday: hmm
22:17 Heanday: j'vois c'que tu veux dire
22:17 Heanday: mais il ce joue pas comme ça dans ma tète
22:17 Heanday: tu vois ça
22:17 Heanday: 02:25:667 (3,4,1) -
22:17 Heanday: ata
22:18 Heanday: ( en tout cas j'ai vu des type testplay joué comme ça )
22:19 Heanday: s'comme ça que j'le vois http://puu.sh/hWM9Y/62aeea80e4.jpg
22:19 Heanday: enfait comme je croise déjà en haut si j'croise en bas s'comme prendre le joueur a contre pied
22:20 Yales: en attendant: 02:31:426 (3) - le slow ici est genial, mais je l'aurais plutot mit a partir 02:30:890 (1) - d'ici genre un truc comme ca: http://puu.sh/hWMcC/2dfbf72a61.jpg
22:20 Yales: pour ton screen
22:22 Heanday: ah nan j'peu pas
22:22 Heanday: les 3/4
22:22 Yales: je comprends ce que tu veux dire
22:22 Heanday: a la suite
22:22 Heanday: ça m'fait vomir
22:22 Yales: fait ce que tu preferes
22:23 Yales: et
22:23 Yales: si tu mets des 1/2 a la place?
22:23 Yales: http://puu.sh/hWMtX/3c0407242b.jpg
22:23 Heanday: j'test la
22:24 Yales: apres je pense que j'ai une facon differente de voir les choses
22:25 Yales: avec ce slider t'as voulu mapper la voix non?
22:25 Heanday: ouaip
22:25 Heanday: j'garde les 1/2
22:25 Heanday: rip les 2 cercles
22:25 Heanday: ouais
22:25 Heanday: faut savoir que j'éssaie d'toujours changé ou surprendre
22:25 Yales: ouais, pour moi le slow il suit les drums
22:25 Heanday: parce que la music est tout l'temp la même
22:26 Heanday: les kiai excuse moi
22:26 Yales: c'pour ca que je toruve que ca rend mieux, si tu mets des sliders 0.75 ici 02:30:890 (1) -
22:26 Heanday: mais j'aurais c/c la premiere partie du premier kiai sur toute la dif c'étais gg
22:26 Heanday: ouaip
22:26 Heanday: c'est fait
22:26 Heanday: :°
22:27 Yales: tiens, ce serait cool que t'arrives a add une note ici 02:39:663 - d'une facon ou d'une autre
22:28 Yales: 02:46:694 (2,3) - ctrl+g ??
22:28 Yales: 02:47:698 (8,1) - place les vers x464 y96 plutot ?
22:29 Yales: 02:56:873 (2) - t'aurais pu faire un copier coller de celui-ci 02:57:408 (3) - pour la symmetrie rofl
22:29 Heanday: 02:46:694 (2,3) -
22:30 Heanday: ctrl g
22:30 Heanday: wut
22:30 Heanday: j'pige pas trop en quoi c'est mieu
22:30 Yales: 02:59:819 (1) - essai ca: http://puu.sh/hWMVR/798ab27b79.jpg ?
22:30 Yales: je crois pas que ca m'est frappe en jouant
22:30 Yales: mais du coup le spacing serait plus constant non?
22:31 Heanday: l'integrale est une suite logique
22:31 Heanday: 02:46:560 (1,2,3,4,5,6,7,8,1) -
22:32 Heanday: ça je ne change pas
22:32 Heanday: y'a jamais eu d'soucis ici
22:32 Heanday: j'trouve ça plutot simple
22:32 Heanday: un spacing regulié s'pas mal non plus
22:33 Yales: ouaip, ok
22:33 Yales: 02:47:698 (3,1) - mais
22:33 Heanday: 02:40:064 (2) -
22:33 Yales: je maintiens que tu devrais espace ces notes du slider
22:33 Heanday: j'l'ai plac
22:34 Yales: http://puu.sh/hWNdr/9211684912.jpg
22:34 Yales: comme ca
22:34 Heanday: o_o'
22:35 Heanday: ok
22:35 Yales: deja parce que je trouve que ca look cool et puis le spacing follow bien la voix
22:35 Yales: d'une certaine facon que je peux pas vraiment expliquer :c
22:35 Heanday: okok
22:35 Heanday: j'previens tout de suite
22:35 Heanday: 03:12:676 (1,2,3,1) -
22:35 Heanday: patouche
22:36 Yales: j'aime bien x)
22:36 Yales: voila
22:37 Yales: 02:59:819 (1) - par rapport a ca
22:37 Heanday: y'a quoi qui cloche ?
22:37 Heanday: c'est pour le piano ça
22:38 Yales: je trouve que le fait que la fin de ton slider sonne un peu overmap
22:38 Yales: c'est tout calme
22:38 Yales: pourquoi rajouter du 1/4 :c
22:39 Heanday: 02:08:390 (1) -
22:39 Heanday: 00:57:676 (1) -
22:39 Yales: ah
22:39 Yales: mais ca a rien a voir
22:39 Yales: ceux la sont parfaits
22:39 Yales: a ce moment la
22:40 Yales: http://puu.sh/hWNE5/55495c6a7b.jpg fait quelque chose + dans ce genre
22:40 Yales: enfin non
22:40 Yales: mhh
22:40 Heanday: j'veux un slid
22:40 Heanday: qui suivent le voix
22:40 Heanday: & que ça coupe a la fin
22:41 Heanday: en plus ça fits avec le flow d'après
22:41 Heanday: 03:00:087 (1,1,2,3) -
22:41 Yales: http://puu.sh/hWNIU/39f3c22799.jpg
22:41 Yales: et ca non?
22:41 Heanday: si j'ai pas le premier slid
22:41 Heanday: _.
22:42 Heanday: mais
22:42 Heanday: tu trouve pas que le 1/4 fits ?
22:42 Heanday: avec la voix + le piano ?
22:42 Heanday: <<
22:42 Yales: honnetement non :c
22:42 Yales: laisse si t'aimes bien
22:42 Yales: 03:03:301 (3) - 0.75 SV !
22:43 Yales: 03:09:730 (3) - tu l'as fait d'une drole de facon ton slider :O
22:43 Yales: pourquoi faire simple quand on peut faire compliquer :D
22:44 Heanday: ui
22:44 Yales: 03:09:730 (3,4) - j'aurais bien vu du 0.75 ici aussi
22:44 Heanday: ouais j'vois mai
22:44 Yales: 03:06:783 (5) - ici aussi
22:44 Heanday: franchement
22:44 Yales: tout ca car
22:44 Heanday: ça ce joue violent
22:44 Yales: 03:06:248 (1,2,3,4) - vu que tu as mit un ds plus petit ici
22:45 Heanday: t'es fou on peu pas ralentir les slid la <<
22:45 Yales: si on voudrait faire quelque chose de super constant
22:45 Heanday: serieusement
22:45 Heanday: en jouant ça
22:45 Heanday: 03:06:248 (1,2,3,4,5) -
22:45 Heanday: tu te sent ralentir au 5 ?
22:46 Heanday: limite j'hésite a l'accéléré le 5
22:46 Heanday: lol
22:46 Yales: mhh
22:46 Yales: bahhh
22:46 Heanday: 03:03:301 (3,5) -
22:46 Heanday: j'me vois pas les mettre a 0.75
22:47 Yales: disons que si tu le ralentis, dans mon esprit, ca donnera + d'impact au drums, on restera dans l'idee du petit DS et ca donnera + d'impact aussi au nouveau stenza 03:07:051 (1) -
22:47 Yales: 02:27:676 (1) -
22:47 Yales: en fait
22:47 Yales: j'aurais fait comme tu as fait ici
22:48 Yales: mais tout au long des kiais XD
22:48 Heanday: ui mais nan j'veux chang
22:48 Yales: alright alright
22:49 Yales: bon bah voila
22:49 Heanday: 03:06:783 (5) - dans mon esprit si on le ralentis le joueur seras plus " décontracté " et iras doucement au 5
22:49 Heanday: sans prendre la peine d'allez au bout du slid
22:49 Heanday: & ça peteras le flow
22:49 Yales: mhhh
22:49 Yales: je suis pas d'accord
22:50 Yales: c'est vrai que je pense pas que le curseur ira au bout du 5
22:50 Yales: mais mhhh
22:51 Yales: rofl je sais pas trop comment expliquer
22:51 Yales: dsl :c
22:51 Heanday: les slid ralentis c'est la vie ?
22:51 Heanday: xD
22:52 Heanday: en tout cas merci
22:52 Heanday: j'pense que c'est mieu ow
22:52 Yales: y a un peu de ca j'imagine ouais xD
22:52 Heanday: now
22:52 Yales: bon en tous les cas, j'ai beaucoup insiste sur les 2, 3 patterns qui pour moi avait besoin d'etre change
22:52 Yales: ca devrait etre mieux oui :p
22:53 Heanday: https://www.youtube.com/watch?v=Nm3dEiUr7Zc
22:57 Yales: :D
23:16 Heanday: tu poste pas l'irc mod
23:16 Heanday: ?
A Mystery
Hello! from my queue (M4M)

General

  1. I wanted to check on delays on the hitsounds, but with my slow computer that would take 2 years, so I hope that's fine :)
  2. Am I missing something of the storyboard (or is there even one)? I see random flashes of the BG throughout but I don't think that's your intention.
Ha-N

  1. I highly recommend you to use a higher hitsound volume (if you weren't planning on doing that). Most of it is barely hearable and makes it a lot harder to play, especially with the hitnormal you are using.
  2. I don't hear most of the triples, but I'll shut up about it
  3. Sorry for the wall of text on this diff
02:18:435 (6) - This slider-end is unsnapped
00:09:060 (3) - Probably not your intention, but maybe a blanket? The slider doesn't have to be curved correctly
00:11:873 (2) - This slider ends on nothing, so if you want to map the fading piano I suggest letting it end on 00:12:018 - .
00:16:694 (1) - What about this? http://puu.sh/hWAIi/2f563e253f.jpg to emphasize the downbeat
00:23:926 (3,4) - Make the sliders identical
00:25:131 (4) - Stack (when I say stack, you should stack it properly. I know the editor ruins them by itself sometimes, but stacks that are off are visible while playing as well
00:51:248 (1,2,3,1,2,3) - I think this is really weird to play, but I see the meaning behind it. Try something like this http://puu.sh/hWBbY/47decbe5bf.jpg (this is a really bad example though, but it's about the principle). It will put the circles per 2 instead of 3, which makes more sense to me because 1) The song is written in 3/4 and 2) It will emphasize the things you can hear the clearest, so the highest pitched piano note and the drum snare.
01:01:426 (9) - I don't see why this needs a higher spacing. The cursor movement would be weird and unnecessary as the return slider doesn't really have a strong beat. I suggest, just like the previous one, to make a pattern that will put the circle in pairs of 2, because of the drums in the background. A simple pattern that could work out
01:02:096 (3) - Maybe a curved slider would work out better and give a nicer flow
01:01:694 (1,5) - You told me to be nazi: if these 2 are supposed to be blankets they should at least align perfectly
01:03:569 (2,3) - I don't think these objects fit very well. The second slider of the measure ignores the drum snare because of the slider-end, and the next return slider feels out of place. Try a similar pattern as of the one you used in the previous measure
01:07:185 (3) - Same here, the tick where the vocals start should be the strong beat, and a slider-end won't emphasize that.
01:09:730 (1,2,3,4,5,6) - I have a feeling this is really overmapped
01:11:069 (3) - Use this slider. It looks better, and plays better as well
01:14:015 (3,4) - Move these a little bit further apart because the very slight overlaps don't really look that great
01:14:953 (2,3) - Maybe a little overkill jump which isn't really mapped to anything. Lower the spacing
01:16:024 (7,5,6) - ugh, offbeat sliders... They don't really fit because the bass kicks are on the white ticks
01:45:355 (2,3) - Try this rhythm
01:59:149 (2) - Use either a triple or 2 circles, but a return slider starting on the red tick here is so...meh
01:59:417 (3) - Another offbeat slider which should be avoided. The next downbeat is a strong one and shouldn't be a slider-end. Also remove the whistle from the slider body. Here 01:59:819 (5) - an offbeat slider on the red tick would've been good
02:09:462 (2) - Move up for better flow?
02:10:801 (3,4) - Blanket pls
02:11:471 (1) - This circle belongs to the previous "sentence" of the music, and having it in the same pattern as the next circles, with a NC as well seems weird to me. Try fitting it in with the previous slider, by e.g. stacking it beneath the previous slider-end.
02:11:471 (1,3,4,5) - This really hurts me D: Try this rhythm to map as well the vocals as the drums
02:21:381 (1,2,3) - Same here, offbeat sliders really don't fit here
02:26:873 (4,5,6,7,8,9) - Don't overmap please, triples are fine, but streams like this aren't D:
02:30:087 (1,2,3,4,5) - ^
02:32:498 (5) - This slider though... Why not use 1 curve point?
02:33:301 (1,2,3,4,5,6) - pls
02:40:064 (2) - I get the idea, but it's so sudden D: I would leave this circle out
02:47:698 (8,1) - Put these closer to the slider, like a normal custom stack
03:03:301 (3) - Curve the slider for a better flow
03:06:248 (1,3,4) - Same as 01:14:015 (3,4) -
03:07:721 (3) - Again pretty overkill, lower the spacing
03:11:873 (1,2,3,4,5) - pls

Vincent's Insane

  1. Great, the slider pairs really work out imo, I like them (because they're not that fast, because when used as a stream it is terrible)
  2. Is this a new style of hitsounding? I see it recently on several maps
  3. can't really mod this as I would've used a completely different style
Collab Insane

  1. Diff names like these make me sad and wish we could use custom diff names again for lower diffs as well
  2. This map has some issues, especially rhythm wise. You should find some help to get those straight
  3. 03:00:623 (1) - Kiai isn't snapped, same problem in sample's normal and your easy.
00:11:873 (1) - Like the ha-n, a weird spot to end the slider, and it's even different. I suggest the same as I did with the other diff
00:14:283 (3,4) - These sliders ignore the drum snares in the background, which feels quite wrong. Maybe you could use 3 sliders instead
00:18:971 (3,4,5) - The offbeat sliders don't fit the song. Try this
00:24:998 (6) - Again you ignore the strong beat of the snare :( You should use a circle+slider instead
00:29:685 (2) - The vocals start on the white tick so I don't know why the slider starts on the red tick. Use a circle on the white tick and remove the slider-return after moving it to the next red tick
01:07:855 (3,4) - This jump doesn't really make sense, because there is nothing to emphasize. It would make more sense to use the same overlap as you did on the slider with 01:07:989 (4) - on the previous circle.
01:10:399 - Add a circle
01:12:676 (5) - You ignore a really strong beat by the slider-return. I suggest using a circle follow by the slider without the return
01:12:676 (5,3,4) - Try to listen to the strong snare-ticks of the song. They should be active spot and so they shouldn't be slider-returns
01:28:748 (1) - Same as 01:12:676 (5) -
01:33:569 (1) -
02:03:301 (3) -
02:05:980 (1,2) - These extended sliders feel out of place because you didn't use them throughout the entire map. I suggest making them 1/2. Also, why isn't this extended slider ending on the blue tick as well? 02:05:712 (4) -
03:02:899 - Add a circle
03:08:390 (5) - Same as 01:28:748 (1) -
03:37:587 (1) - I suggest doing the same as the Ha-N diff, by mapping a circle at this spot, followed by the spinner

In the Garven's Hard

  1. The older mapping style is recognizable :P
  2. Generally I don't like the fact that you ignore the vocals at several places, and also that you are copy-pasting parts. But if it's your style that's okay, and it's hard for me to mod this without breaking it down
  3. I suggest doing 1 measure comboing
Easy

00:07:051 (1) - I suggest using the same rhythms as of the start of the song. these don't really work out as much and there doesn't really change anything in the music
00:15:890 (4) - Blanket pls
01:49:105 (5,1) - I don't recommend you to do this. It might cause confusion for players who will press it way too early because of the stack
03:13:480 (1) - Please let the easy end where all the other diffs end as well. It doesn't make sense not to do that D:

Sample's and pkhg's diffs look really awesome! can't say much about that
Topic Starter
Heanday

A Mystery wrote:

Hello! from my queue (M4M)

General

  1. I wanted to check on delays on the hitsounds, but with my slow computer that would take 2 years, so I hope that's fine :)
  2. Am I missing something of the storyboard (or is there even one)? I see random flashes of the BG throughout but I don't think that's your intention.


Ha-N

  1. I highly recommend you to use a higher hitsound volume (if you weren't planning on doing that). Most of it is barely hearable and makes it a lot harder to play, especially with the hitnormal you are using. I will change them soon !
  2. I don't hear most of the triples, but I'll shut up about it lool
  3. Sorry for the wall of text on this diff
02:18:435 (6) - This slider-end is unsnapped oh, ups
00:09:060 (3) - Probably not your intention, but maybe a blanket? The slider doesn't have to be curved correctly done
00:11:873 (2) - This slider ends on nothing, so if you want to map the fading piano I suggest letting it end on 00:12:018 - . I like this slid like that **"
00:16:694 (1) - What about this? http://puu.sh/hWAIi/2f563e253f.jpg to emphasize the downbeat Well, this is a good idea, but 1 & 2 will be too close, free miss here imo
00:23:926 (3,4) - Make the sliders identical k'
00:25:131 (4) - Stack (when I say stack, you should stack it properly. I know the editor ruins them by itself sometimes, but stacks that are off are visible while playing as well done, good catch :p
00:51:248 (1,2,3,1,2,3) - I think this is really weird to play, but I see the meaning behind it. Try something like this http://puu.sh/hWBbY/47decbe5bf.jpg (this is a really bad example though, but it's about the principle). It will put the circles per 2 instead of 3, which makes more sense to me because 1) The song is written in 3/4 and 2) It will emphasize the things you can hear the clearest, so the highest pitched piano note and the drum snare. Uh, i changed it with yales recently, i like to divisate them by 3 because it's strange enough for separate 2 part, hmm, i don't know how to explain, this is just a patern for divisate part like here 02:01:828 (1,2,3,4,5,1) -
01:01:426 (9) - I don't see why this needs a higher spacing. The cursor movement would be weird and unnecessary as the return slider doesn't really have a strong beat. I suggest, just like the previous one, to make a pattern that will put the circle in pairs of 2, because of the drums in the background. A simple pattern that could work out Oh man, this patern just prepare what's happen here => 01:01:694 (1,2,3) - i know it's not that beautiful and maybe it doesn't deserve this spacing, but i need this !
01:02:096 (3) - Maybe a curved slider would work out better and give a nicer flow this slid doesn't need a curve imo, if i curve it i have to move the circle behind a bit close, the flow will change
01:01:694 (1,5) - You told me to be nazi: if these 2 are supposed to be blankets they should at least align perfectly ahah yes !
01:03:569 (2,3) - I don't think these objects fit very well. The second slider of the measure ignores the drum snare because of the slider-end, and the next return slider feels out of place. Try a similar pattern as of the one you used in the previous measure Oh ! " try a similar patern " No, i won't ! The rhythm never change in kiai, always the same things, it's why i use different patern & rhythm, yes this one is not that good, it dosen't fit well, but i will save it for diversity
01:07:185 (3) - Same here, the tick where the vocals start should be the strong beat, and a slider-end won't emphasize that. This patern follow drum, diversity, again :x
01:09:730 (1,2,3,4,5,6) - I have a feeling this is really overmapped Yes it is
01:11:069 (3) - Use this slider. It looks better, and plays better as well Good idea
01:14:015 (3,4) - Move these a little bit further apart because the very slight overlaps don't really look that great done
01:14:953 (2,3) - Maybe a little overkill jump which isn't really mapped to anything. Lower the spacing Actualy yes, it sounds like it's realy hard to play, but i never saw someone miss here
01:16:024 (7,5,6) - ugh, offbeat sliders... They don't really fit because the bass kicks are on the white ticks it follow guitar
01:45:355 (2,3) - Try this rhythm It tryed, i prefer the previous one, your rhythm is better, but i prefer how it play, i mean 2 stack to prevent a clap sounds good here, and i feels like the player have to recover a bit
01:59:149 (2) - Use either a triple or 2 circles, but a return slider starting on the red tick here is so...meh lol, well, it's your taste :)
01:59:417 (3) - Another offbeat slider which should be avoided. The next downbeat is a strong one and shouldn't be a slider-end. Also remove the whistle from the slider body. Here 01:59:819 (5) - an offbeat slider on the red tick would've been good Osu! Rhythm is just a click away !
02:09:462 (2) - Move up for better flow? Done
02:10:801 (3,4) - Blanket pls done <<
02:11:471 (1) - This circle belongs to the previous "sentence" of the music, and having it in the same pattern as the next circles, with a NC as well seems weird to me. Try fitting it in with the previous slider, by e.g. stacking it beneath the previous slider-end. Changed NC
02:11:471 (1,3,4,5) - This really hurts me D: Try this rhythm to map as well the vocals as the drums Hmm, changed some stuff here, hope it's okay
02:21:381 (1,2,3) - Same here, offbeat sliders really don't fit o_o' it's ok here, slow part on red tick sounds good to me ~
02:26:873 (4,5,6,7,8,9) - Don't overmap please, triples are fine, but streams like this aren't D: guitar bro,
02:30:087 (1,2,3,4,5) - ^ ^
02:32:498 (5) - This slider though... Why not use 1 curve point? Blanket is fine, no ?
02:33:301 (1,2,3,4,5,6) - pls pls
02:40:064 (2) - I get the idea, but it's so sudden D: I would leave this circle out Yes, blame yales ! :D
02:47:698 (8,1) - Put these closer to the slider, like a normal custom stack Yales idea, i will ask some testplay, i don't know if it's ok like that
03:03:301 (3) - Curve the slider for a better flow i don't like to curve for nothing
03:06:248 (1,3,4) - Same as 01:14:015 (3,4) - This patern is good ! I changed the previous one, but this one is ok !
03:07:721 (3) - Again pretty overkill, lower the spacing Again, never saw someone miss here
03:11:873 (1,2,3,4,5) - pls <3



Collab Insane

  1. Diff names like these make me sad and wish we could use custom diff names again for lower diffs as well
  2. This map has some issues, especially rhythm wise. You should find some help to get those straight
  3. 03:00:623 (1) - Kiai isn't snapped, same problem in sample's normal and your easy.
00:11:873 (1) - Like the ha-n, a weird spot to end the slider, and it's even different. I suggest the same as I did with the other diff
00:14:283 (3,4) - These sliders ignore the drum snares in the background, which feels quite wrong. Maybe you could use 3 sliders instead
00:18:971 (3,4,5) - The offbeat sliders don't fit the song. Try this
00:24:998 (6) - Again you ignore the strong beat of the snare :( You should use a circle+slider instead
00:29:685 (2) - The vocals start on the white tick so I don't know why the slider starts on the red tick. Use a circle on the white tick and remove the slider-return after moving it to the next red tick
01:07:855 (3,4) - This jump doesn't really make sense, because there is nothing to emphasize. It would make more sense to use the same overlap as you did on the slider with 01:07:989 (4) - on the previous circle.
01:10:399 - Add a circle
01:12:676 (5) - You ignore a really strong beat by the slider-return. I suggest using a circle follow by the slider without the return
01:12:676 (5,3,4) - Try to listen to the strong snare-ticks of the song. They should be active spot and so they shouldn't be slider-returns
01:28:748 (1) - Same as 01:12:676 (5) -
01:33:569 (1) -
02:03:301 (3) -
02:05:980 (1,2) - These extended sliders feel out of place because you didn't use them throughout the entire map. I suggest making them 1/2. Also, why isn't this extended slider ending on the blue tick as well? 02:05:712 (4) -
03:02:899 - Add a circle
03:08:390 (5) - Same as 01:28:748 (1) -
03:37:587 (1) - I suggest doing the same as the Ha-N diff, by mapping a circle at this spot, followed by the spinner


Easy

00:07:051 (1) - I suggest using the same rhythms as of the start of the song. these don't really work out as much and there doesn't really change anything in the music
00:15:890 (4) - Blanket pls
01:49:105 (5,1) - I don't recommend you to do this. It might cause confusion for players who will press it way too early because of the stack
03:13:480 (1) - Please let the easy end where all the other diffs end as well. It doesn't make sense not to do that D:

Sample's and pkhg's diffs look really awesome! can't say much about that
I will update soon, i'll remap some part ! Thx :o
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