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S3RL feat Tamika - I Will Pick You Up

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Garven
Just my quick thoughts while watching this.

2014-11-21 16:54 Xgor: So far there has been a nice amount of intrest in the SB modding queue.
2014-11-21 17:00 Garven: Sweet
2014-11-21 17:00 Garven: Have you seen anything particularly cool?
2014-11-21 17:01 Xgor: While it had quite some flaws I really loved this one
2014-11-21 17:01 Xgor: ACTION is listening to [http://osu.ppy.sh/b/544993 DJ S3RL feat. TAMIKA - I Will Pick You Up]
2014-11-21 17:01 Garven: No widescreen, eh?
2014-11-21 17:02 Xgor: It's kinda silly but I find it charming and it works well with the song.
2014-11-21 17:02 Xgor: Yeah... I commented on that.
2014-11-21 17:02 Garven: Aaah needs borders on the text
2014-11-21 17:02 Garven: Can't read half of it
2014-11-21 17:02 Garven: Or colorize it
2014-11-21 17:02 Xgor: Haha maybe you should mod the SB too :P
2014-11-21 17:03 Garven: Pretty neat ideas though
2014-11-21 17:03 Garven: Some of the space flying lines are too close together. Looks kinda messy
2014-11-21 17:03 Xgor: Also this one is nice too. It also strikes me as more of your kind of SB (And song)
2014-11-21 17:03 Xgor: ACTION is listening to [http://osu.ppy.sh/b/487759 Amatsuki & Midori Inu. - Mono Crossroad]
2014-11-21 17:04 Garven: now I'm worried what "my kind of SB" entails q:
2014-11-21 17:04 Xgor: Haha
2014-11-21 17:04 Garven: Oh sweet. That cityscape is awesome
2014-11-21 17:04 Garven: Yeah, just minor complaints about the presentation of the SB
2014-11-21 17:05 Garven: Pretty fun
Topic Starter
Ashasaki
Thanks for this sir garven, maybe i'll use widescreened monitor to fix it, although i use 1024x768 monitor so i didnt notice a problen for the Widescreen support xD
Topic Starter
Ashasaki

Xgor wrote:

[Images]
oh.png When I.png and most images in the Lyrics folder has tons of unused transparancy. crop them.
Done

You can remove most of the black on Layer1.png as it's not used. (You could also use 2 rotated Layer1 images for the Layer3 because if you have cut Layer1 you'll save some SB load)
the blacks at Layer1 is fine to me, ends are fine there. layer3 is fine to me too, because i use different curve layout there differ from layer 1 and 2.

[SB load]
Right now there is a huge amount of transparancy for flash.png, if you instead only has one image for the flash and flip it for the other side you'll save quite a lot of SB load.
oh yes, maybe its fine to me, as i observe other SB's they use same flash with huge amount of transparency. but i change some other elements there to save sb load

There is a bunch of things that could be optimized at 1:07:027-1:07:370....
  1. You use a Black.jpg at this part to cover images but if those images wasn't there would be black. Please remove it.
    already removed
  2. White.jpg is at this part at the start even if it's not visible due to being but and takes up SB load because the fade is not at 0, Change the fade to 0 when it shouldn't be seen.
    fixed
  3. You added stars.jpg at this point even if it doesn't start being visible at 1:07:370
    fixed
  4. If you want to keep it really optimized you can also make LJ1.png fade out completely at 1:07:027
when i fade it , the Sb load increases :v
There is also similar issues like at 2:34:799 - 2:35:142 but the other big SB load issues is after 2:35:142 instead.
That part however it's the large part of big image effects that creates a problem.
Fixed, but that's the mostly changes as i can change :< but ill try to change stars to moving particles
The flash.png fix I posted above will fix some and changing the stars to star particles will also fix some but even with those there still will be over 5.0x.
You have to remove some effects from the Hooo that pops up, I suggest remove 1-2 smoke images and/or burst.png as those are the least noticeable.
i remove some smokes there ,burst gave a huge impact to Hoo so it's imortant.
City.jpg is largely covered by Cityrender. If you cut out all of the bottom so only the parts that will be seen (The sky) You'd save quite a lot of SB load there.
im quite thinking if i render the City just only the sky, it would be a problem to position it to the cityrender to be exact while moving :< maybe i cannot do that but i make some plan to better optimize it
In around 2:57:064 Yuzu.png is covering Inori2 thus making Inori2 take up a lot of space that's not needed. However I know you want a while BG at that part so what I suggest is using a vectored white.jpg and cover the black parts. Like this https://osu.ppy.sh/ss/2263955 https://osu.ppy.sh/ss/2263946
omg great idea! but,
they'll see my ugly render T^T sorry im not used in rendering since im new at photoshop :v maybe Asagi will manage it


[Tecnical]
The SB is not in a osb even if they are almost the same in both difficulties.
there are some changes like Guest Diff names plus ill add some highlights from kiai parts ( just thinking because of SB loads)

[Storyboard Design]
Would have been nice if it had widescreen support, I know that it would be a lot of work but more and more SB is using SB support and it does look nice with Widescreen SBs.
Sorry i cant, i dont know that WSupp will be a big deal to SB's =w=

The dot.png Particles just disappears when it reaches x,100 and that looks really weird, I suggest you fade it out fade it out or let it move off screen.
fixed
Galaxy.png moves slightly up and the bottom of the SB get less and less covered by it and it looks weird.
oh a mistake xD thanks for clarify

Tbh I find that it looks much better when you storyboard moving particles than the static Stars.jpg, Especally as the artifacting is pretty visible in that image. I'd love if you had starts move indiviually instead on those parts because it would look better and save SB load.
we'll fix it later , we need to complete mapset first >.<
[Normal]
02:46:113 (1) - Change to White combo colour like in the insane to fit better with the SB ?
done

...Phew that's a lot. Anyways I really really like this SB, it has a lot of nice touches like that the text moves up when "Up" is sung and down when "down " is sung. The effect with gradients at 02:24:170 is also really really look and don't think I've seen that in a SB before.
uweee Thanks >.<
Good luck :D
riffy
Oh my god, this is awesome!
Asagi
Oh my god, its bakabakari!!!
Andrea

P A N wrote:

Sexy's Insane
This.

Also that storyboard is incredibly awesome.
Topic Starter
Ashasaki
Waaaa! thanks Bakari-Sama and Andrea ! >_< :)
Oracle
cool Insane & sb! (didn't check anything else)
Topic Starter
Ashasaki
haha thanks Oracle-Sama xD

Btw Hard Diff and Hitsounds are still ongoing.
Topic Starter
Ashasaki
BAKA Bakari-Sama T^T thanks for your stars T^T <3
P A N
Good luck lShuuichi
Topic Starter
Ashasaki

P A N wrote:

Good luck lShuuichi
Thanks P A N :>
Asagi
Bakari is mad
riffy

Asagi wrote:

Bakari is mad
No, I'm not. :)
Gero
Sorry for delay but I was quite busy in these days...

Enjoy it
Topic Starter
Ashasaki
Waaa Thanks Again for the Stars Bakari-Sama and Gero :D
The Mapset is complete, now ready for mod
Winnie
Here as acception from modding queue. Will get done later tonight. All I have to say is god damn that SB :oops: Best word play in SB so far
Arzenvald
=w=)/ hi, nice storyboard you have there..

since i cant mod STD diff, i will only give some little suggestion to the storyboard instead.. and don't hesitate to reject the mods if it's break the storyboard somehow.. ^^;

[Storyboard]
@.@ wew, this mapset is over 10mb, you know you can use .jpg image for some non-transparent sprites, such sky.png , galaxy.png , blur.png , and yuzu,png .. im quiet sure if you use jpg, the file size can be reduced.. :3

00:20:742 SB\Lyrics\L04.png and SB\Lyrics\text.png // those object started on 00:20:999 -, so it's synced with the singer vocal
01:27:856 SB\Stars.png // this one disappearing a bit awkward, you know you can use 1/16 beat snap divisor to make a very quick transition, add fade keyframe at 01:27:920 with 100% visible, you can apply this to other 'cut scene' transition, our eye wont able to catch the transition :U
02:54:342 SB\Lyrics\L04.png // same case with previously i mentioned above, the object started at 02:54:599 -, so it's synced with the singer vocal
02:26:570 SB\Lyrics\Up.png // just a suggestion, why don't you make it a bit larger & moving around abit?

nyaah, i can't find more things, i think this storyboard is decent enough.. xD so many sprites, but you make them animated so damn neat..

ok, i hope you find this mod is helpful, and good luck!
Lovelyattack
Epic SB :) But i Cant mod too since your maps good in pattern and hitsound ( i prefer hitsounding mods and nothing bad on hitsounding)

Stars and i suggest from Easy to hard can you swap the break time on 02:35:142 (1) - 02:46:113 (1) - with 02:46:113 (1) - 02:54:342 (1) ? its good if you swap it

Edited : I FORGOT TO MENTION..... Pls Insane diff change the slider since some sliders are random to me
Topic Starter
Ashasaki

SE_Soul wrote:

Epic SB :) But i Cant mod too since your maps good in pattern and hitsound ( i prefer hitsounding mods and nothing bad on hitsounding)
Thanks >.<
Stars and i suggest from Easy to hard can you swap the break time on 02:35:142 (1) - 02:46:113 (1) - with 02:46:113 (1) - 02:54:342 (1) ? its good if you swap it
I think not, as you follow the rhythm of music there, its not good to swap it in that part, which means that this part 02:46:113 (1) - 02:54:342 (1) needs to map there. btw thanks for your stars *O*

Edited : I FORGOT TO MENTION..... Pls Insane diff change the slider since some sliders are random to me
Asagi will take care of that :D


SORRY FOR MY ENGLISH THOUGH ;w;
Asagi

SE_Soul wrote:

Edited : I FORGOT TO MENTION..... Pls Insane diff change the slider since some sliders are random to me
Change WHAT exactly?
You should give me a proper mod on that random slider thingy you said
AlexaBM
hey! as requested
[Easy]
  1. There's a lot of blankets you can fix, this, for example 00:19:370 (2,3) - . Just go through the map and fix'em all, or you can call me in-game, so I can find them for you.
  2. 00:56:742 (1,3,2) - This overlap doesn't looks cool, fix it by moving (1) 3 grids to the left and (2) - 3 grids to the right, please.
  3. 01:11:827 (4,1) - ^
  4. 01:14:227 (4) - This slider's shape doesn't really fit that moment, change it to this.
  5. 02:02:227 - There's unnecessary green line, delete it.
[Normal]
  1. 01:46:799 (1) - End this slider 01:47:142 - to follow the lyrics. Following that sound is a bit unexpaected.
  2. 02:02:227 - There's unnecessary green line, delete it.
  3. 02:10:456 (1,1) - There's a new rule. Briefly, you have to leave 4 beats after the spinner in Easy diffs, 2 beats in Normal, 1 in Hard and whatever in Insane. So, delete (1) circle to follow that rule. It is necessary because it's unrankable.
  4. 02:22:799 (4,5) - Make these sliders the same?
  5. 02:28:627 (4) - You tried to make a symmerty here. Move it 2 grids higher to make it fully symmertical.
  6. 02:46:456 (1) - Is there any reason to put a NC here? If not, delete it o/ (or explain it to me, I don't understand, lol)
[Gero]
  1. 00:29:999 (1,2) - Move it to x:462 y:380 to avoid this overlap.
  2. 02:17:313 (5,6) - Something like this instead?
  3. 02:19:370 (3,4) - ^ you can also change this, if you feel like.
Can't find anything for Insane diff, sorry >.>
Anyway, great sb, great mapset. good luck!~
Topic Starter
Ashasaki
Thanks for your mod AlexaBM. I Will check and edit this tomorrow. :)
Gero

AlexaBM wrote:

[Gero]
  1. 00:29:999 (1,2) - Move it to x:462 y:380 to avoid this overlap.
  2. 02:17:313 (5,6) - Something like this instead?
  3. 02:19:370 (3,4) - ^ you can also change this, if you feel like.
Everything is intentional so I'll prefer to keep these things in this way.

Thanks for the mod anyways.
Axarious

[General]
Sorry if it isn't all that helpful ;;
[Easy]
  1. 00:14:227 (2) - Because this follows the singing (or I assume it does when she says "night"), I would hope that 00:15:256 (1,2,3) - this would also follow her singing.
  2. 00:15:256 (1,2,3) - Referring above, 00:15:256 (1) - I think this should start 00:15:427 - here and 00:16:627 (3) - this should end 00:17:142 - here.
  3. 00:16:284 (2) - Move this to x:466 y:116.
  4. 00:20:742 (3,1) - Move to x:227 y:229 for a better blanket.
  5. 00:22:113 (1,2) - Move (2) to x:243 y:154, creates a 1.00x previous distance snap as well as a smoother blanket with (1).
  6. 00:23:484 (3) - Link Slider should end 00:24:170 - here, when she finishes the word "down", and then perhaps a note on 00:24:513 - instead. With a shorter slider, you could make a better blanket with (1)'s head. Move to x:166 y:174 for a 1.00x ds snap.
  7. 00:24:513 - If you do place a note here, make sure it has 1.00x distance snap.
  8. 00:25:542 (2) - Move to x:370 y:156, blankets and makes 1.00x distance snap.
  9. 00:37:199 (3,1) - Blanket (1) better.
  10. 00:55:027 (3) - Have the red points on top of the slider ticks so the slider bends as he's singing.
  11. 01:37:542 (5) - Move to x:275 y:238.
  12. 01:46:799 (4) - Move to x:192 y:53.
  13. 01:47:142 (5) - Move to x:116 y:78.
  14. 02:17:999 (4) - Move to y:288.
  15. 02:24:856 (2) - Move to x:258 y:249.
  16. 02:56:742 (2,3) - Blanket this better, move the points around and judge by the approach circle of (3) to create a better blanket.
  17. 02:59:142 (2,3) - Same thing as above, but look to the slider-follow circle instead.
  18. 03:06:684 (2) - Move to x:394 y:276.
  19. 03:12:856 (2) - Move to x:281 y:154.
  20. 03:19:027 (1) - Move to x:259 y:204.
  21. 03:25:884 (3) - Fix blanket, have two white bend points after the red instead of a single white point.
  22. 03:40:113 (3) - New combo for effect.
[Normal]
  1. 00:19:884 (6) - Rotate 2 degrees around selection center and move to x:314 y:309.
  2. 00:25:542 (2) - Move to x:182 y:211.
  3. 00:48:513 (1) - Move to x:180 y:255.
  4. 00:49:542 (3) - Move to x:151 y:158.
  5. 00:51:599 (2) - Move to x:439 y:225.
  6. 01:02:227 (1) - Move to x:160 y:181.
  7. 01:22:113 (3) - Move to x:44 y:204 -- stack leniency will push this towards the top left of (4), but you want it to the top right instead.
  8. 01:26:913 (5) - Link Try this instead.
  9. 01:35:827 (4) - Same stack leniency concept stated above, I would move this to x:420 y:234.
  10. 01:48:856 (5,1) - Link Same link as above.
  11. 02:14:570 (3,4) - Fix this blanket.
  12. 02:20:742 (4) - Move to x:196 y:68, mirrors (2).
  13. 02:49:542 (2,3,4,5) - 02:52:284 (2,3,4) - Awkward rhythm. Split up the words and add single circles, maybe.
  14. 03:03:599 (1) - Should only last to 03:03:770 - .
  15. 03:05:656 (4) - Rotate -1 degree around selection center.
  16. 03:14:570 (1) - Stack leniency, move to x:220 y:206.
  17. 03:23:142 (3) - Rotate -3 degrees around selection center.
  18. 03:34:113 (4,5,6,7) - Link Maybe something like this instead so the player knows it's mapped to the background singing as well.
[Gero's Hard]
  1. Wow, nothing much to say about this difficulty. Well done.
  2. 00:26:056 (4) - Move to y:96 so stack leniency doesn't place it towards the top left.
  3. 00:26:827 (6) - Move to y:369 ^
  4. 00:35:056 (7) - Move to x:512 y:112 ^
  5. 00:39:083 (2) - Move to x:324 y:61.
[Asagi's Insane]
  1. Maybe just me, but I think ar8 or 8.5 would fit better on 175 bpm.
  2. Amazing difficulty.
  3. 02:19:199 (3) - Might be hard to see.
  4. 03:31:542 (2) - ^
DeletedUser_1574070
  • Asagi
  1. 00:01:542 (1) - try cover the audioimage w http://puu.sh/dfwEc/56996744f4.jpg and move 00:04:284 (1) - a bit
  2. i've tested this and no problem for this. i found so fun with this! but check the tags! trance and rave is omitted.

  • Gero
  1. 00:01:542 (1,2) - isnt' this for storyboard? i think considering that blackstuff as a note can be a good idea.
  2. 00:42:684 (6) - deceleration here. NC please.
  3. 00:51:599 (4,5) - consider rotating 180' for each. i think it'll flow better.
  4. 02:07:713 (3) - NC is needed at least here.
  5. 03:37:026 (5) - UNSNAPPED ONE

    another good one.

  • Normal

    I hoped u to make at least hard... orz but okay anyway
  1. 03:05:656 (4,1) - a NC stuff. swap this. and 03:08:056 (3) - NC here. this note should be emphasized.
  2. others are fine imo

  • Easy
  1. 00:12:513 (1) - I said.. is that black audioball for notes?? try blanket this..
  2. 01:11:142 (3,4,5) - this low ar bothers this pattern imo. ask other bats for this and if u should change, try this (but its so bad so u need to revise) http://puu.sh/dg2JX/9339949d57.jpg
  3. 01:30:684 (1,3) - i know u put NC exclusively for applaud hitsound but theres no ground for 01:30:684 (1,2) - these other two sliders to be separated. so swap NC.
  4. 01:33:427 (1) - and if u gonna do this, remove NC here and NC here 01:35:827 (3) -
  5. 01:46:799 (4) - u should NC here coz u put NC here 01:49:542 (1) - NC for 'i will pick u up)
  6. 03:08:056 (1) - NC for newbeat and remove the latter (this is just a trivial one so u don't have to feel "should i change???")

I think maps are ready. just need a few fix. but i don't think this should be bubbled coz of the date. i don't want the things so go fast.
so i think u should take time.


GOODLUCK
Topic Starter
Ashasaki
Thaanks for your promising mods Axarious and Kloyd :3 I'll update my diffs after class with AlexaBM's too.
NewRulerNA
as your request
Type: Quick error check


red: unrankable issue.
blue: maybe unrankable issue.
bold: problem/suggestion
underline: reason
italic: solution

[General]
  1. soft-hitfinish10.wav have a delay of 20ms
    [quote="Ranking Criteria":1337]Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
    http://puu.sh/dgdl5/9725a2fcc9.zip
    mp3 has always few delay so use this wav file. NOT re-encode pls.
  2. LJ.png is unused
  3. burst.png is unused
  4. inconsistent tags
[Gero's]
  1. 03:37:026 (5) - unsnapped
[Asagi's]
  1. 00:43:713 - two inherited timing sections. you must remove one.

    Ranking Criteria wrote:

    No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.

  2. 03:17:656 - ^

mod time: 0.1hour

gl
LexiaLovesU
Hello from my queue

General

  1. Inconsistent tags with asagi's Insane
  2. 02:46:884 - Fix your SB here you accidently adding an image and it ruined it

Easy

  1. 01:11:142 (3,4,5) - I agree with Kloyd here the low ar make the note less noticeable so I also really suggest you revise it I did something like this owo
  2. 01:29:313 (1,1) - remove the NC on 1 and make the consistency of your NC throughout the kiai since doing that NC pattern ruined the consistency and made it seems weird with emotional parts such as this which should have NC
    - 01:32:056 (3)

  3. - 01:40:284 (3) - this one really should be a NC since of the fact you made a burst right here with the SB it looks sorta weird having the burst which shows the emotion of this part with a non NCed note
  4. 02:20:056 (4) - lessen the curve and make it turn more towards 5 for more natural flow
  5. 02:22:113 (2) - The flow is really weird with the next note since the next note just curves back up it really weird I would suggest to make the flow between these notes a bit more natural like this
  6. 02:48:856 (1) - Instead of making the slider's tail point outwards which makes the flow kinda weird and unnatural make the tail flow inwards towards the notes so that the flow is natural like this
  7. 02:51:599 (1) - I know Nazi but the slider's blanket is a tiny winy bit off and its bugging me lol xD
  8. 02:54:342 (3) - Same reason as above
  9. 02:57:084 (3) - This should have a NC since it is VERY VERY VERY strong and its the start of kiai !! :< remember to fix the NCes after this note as well
  10. 03:07:370 (3) - the flow is very very unnatural here since you made 3 flow in the exact opposite way of 4's Placement. It is very unnatural to go against the flow >.<
  11. 03:38:227 (1) - Fix the blanket a bit its a bit off xD

    That's all By god that easy diff is good wow :D and this SB is amazing >w<

Normal

  1. 01:15:942 (1) - why don't you add a curve to this slider so that it flows into the next note more naturally like this it flows in nicely like this and it looks very pretty this way
  2. 01:19:542 (4,5) - Nazi the blanket is a bit off between these 2
  3. 01:30:684 (4) - Mind adding a slight curve to this slider so that it flows into the next note more naturally =w=?
  4. 01:38:913 (4) - Same reason as above
  5. 01:47:142 - it feels really empty here since the vocal is pretty loud please disregard this if you just want to stay with the bgm
  6. 02:10:456 (1) - I think their should be a 2/1 space between spinner and notes so that you give the newer players more time to react :<
  7. 02:16:627 (2,3) - The flow between these notes is very awkward and unnatural since you make 2's body flow extremely upward while placing 3 in the opposite direction of 2's flow causes a conflicting flow between these notes so I highly suggest you make this more natural flow
  8. 02:27:599 (2,3) - Same as above
  9. 02:46:113 (1,1) - remove the NC this will only make newbs confused about the spacing >.<
  10. 03:23:142 (3) - Nazi this blanket is off a bit pls fix

    That's it really nice normal diff >w<

Gero's Hard

  1. 00:04:284 (2) - Pro Gero XD Nice slider
  2. 00:30:513 (2) - would you like move this slider a bit because it is overlapping with 1 a bit and it doesn't look very good
  3. 00:42:684 (6) - Make this a NC because of the SV change it wil
  4. l confuses people about the speed
  5. 01:00:170 (4) - Just make this slider move down a bit since the overlap doesn't very pretty
  6. 01:17:999 (7) - add a whistle to the head of the slider since you should start a new hitsound pattern when the NC hits also it keeps the consistency with the other hitsounds
  7. 02:55:713 (1) - Nice slider !!! :D

    That's all Amazing diff like usual!!!! >w<

Asagi's Insane

  1. 00:27:599 (1) - The normal whistle on here is very random since that is the only normal whistle at this part I suggest you make this a soft whistle instead
  2. 00:30:856 (4) - why don't you make this a bit more noticeable I personally think that sliders that are under sliders it doesn't look very good
  3. 00:41:827 (4) - Same as above
  4. 02:02:227 (1,1) - Beautiful slider art :D
    That's it Very Nice diff :D

Ill talk with xinely and hinsvar to check this mapset out I think its really close to being ready >w<
Gero
Kloyd
  • Gero
  1. 00:01:542 (1,2) - isnt' this for storyboard? i think considering that blackstuff as a note can be a good idea. Fixed
  2. 00:42:684 (6) - deceleration here. NC please. Fixed
  3. 00:51:599 (4,5) - consider rotating 180' for each. i think it'll flow better. I prefer to keep my flow
  4. 02:07:713 (3) - NC is needed at least here. I prefer to keep my flow
  5. 03:37:026 (5) - UNSNAPPED ONE I prefer to keep my flow

    another good one.

NewRulerNA
[Gero's]
  1. 03:37:026 (5) - unsnapped It's already fixed

LexiaLovesU
[notice]

Gero's Hard

[list][*]00:04:284 (2) - Pro Gero XD Nice slider \o/
[*]00:30:513 (2) - would you like move this slider a bit because it is overlapping with 1 a bit and it doesn't look very good Fixed
[*]00:42:684 (6) - Make this a NC because of the SV change it will confuses people about the speed Fixed
[*]01:00:170 (4) - Just make this slider move down a bit since the overlap doesn't very pretty Nah... I prefer to keep it as it is
[*]01:17:999 (7) - add a whistle to the head of the slider since you should start a new hitsound pattern when the NC hits also it keeps the consistency with the other hitsounds Nice catch, Fixed
[*]02:55:713 (1) - Nice slider !!! :D \o/

That's all Amazing diff like usual!!!! >w<


Thanks for the helpful mods, I've reworked on my NC patterns so I guess should be fine now...

Gero's Hard
Asagi
No Reply = Fixed
Axarious

Axarious wrote:

[Asagi's Insane]
  1. Maybe just me, but I think ar8 or 8.5 would fit better on 175 bpm. ~ar9 totally fits on insane diffs specially on this BPM
  2. Amazing difficulty. ~ayayayayay
  3. 02:19:199 (3) - Might be hard to see. ~yes, it was stacked, but it doesnt mean it was unreadable
  4. 03:31:542 (2) - ^
Kloyd

Kloyd wrote:

  • Asagi
  1. 00:01:542 (1) - try cover the audioimage w http://puu.sh/dfwEc/56996744f4.jpg and move 00:04:284 (1) - a bit ~The slider is not exactly on the audio image when you check it on the editor but if you check it on the testplay, it was exactly fits on that image
  2. i've tested this and no problem for this. i found so fun with this! but check the tags! trance and rave is omitted.~Shuuichi will probably fix this herself
NewRulerNA

NewRulerNA wrote:

[Asagi's]
  1. 00:43:713 - two inherited timing sections. you must remove one. ~oh, i havent noticed, my mouse is automatically double clicking so no wonder why this happened ._. fixed

    Ranking Criteria wrote:

    No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.

  2. 03:17:656 - ^

Thanks everyone :)
Topic Starter
Ashasaki
New Update : Fix Tags only
We will update our diffs later on.
HelloSCV
From my queue

[Easy]
  1. HP -1 for balance
  2. 00:12:513 (1) - 00:13:199 (3) - same sliderslide issue with other diffs, check Insane for details
  3. another NC issue, 01:29:313 (4) - you have to add NC here because of both consistency and appropriateness. you also must adjust latter NCs too (for example like removing NC 01:30:684 (1) - here and etc.)
  4. 01:50:913 (3) - this slider needs defaul normal finish on the ending point
  5. 02:57:084 (3) - same opinion with 01:29:313 (4) -
  6. delete 03:40:113 (1) - this NC or 03:40:627 (1) - this, for consistency yea
[Normal]
  1. 00:13:199 (3) - same sliderslide issue with other diffs
  2. 01:51:256 (1) - missed normal finish
  3. 02:57:084 (5) - according to your NC pattern you have to fix some NCs because of consistency. first, you have to add NC on this slider and 02:58:456 (1) - delete this NC. you also have to adjust these NCs 02:59:827 (3) - (add NC) 03:01:199 (1) - (remove NC)
  4. 03:09:427 (1) - , 03:10:799 (3) - and 03:12:170 (1) - ^
  5. 03:06:684 (1) - how about removing this NC as well? i know that you tried to emphasize this part by adding NC, but since there isn't any reasonable sound (like 01:27:942 (1) - here), i'd rather remove this NC for consistency. you can add NC 01:38:913 (4) - here as back-up plan but i don't really recommend this
  6. 03:14:570 (1,2) - you made most of parts of this map by following the vocal sound but this part doesn't, so reversing this rhythm by using ctrl g fits with the vocal much better imo
[Gero's Hard]
  1. 00:01:542 (1) - as i mentioned in Insane diff, what about muting those sliderslide sounds? those are kind of annoying especially 00:42:684 (1) - here
  2. 00:51:942 (5) - i don't think normal sampleset on the ending point ins't really necessary. try deleting it?
  3. 00:53:313 (9) - ^
  4. 00:55:713 (7) - maybe you forgot to add normal samplet here
  5. 01:01:884 (1) - since current sliders are kind of boring because of those 2 repeat arrows, i'd prefer to split each sliders into a 1/2 slider with 1 repeat and a note. i have a idea about it (i think that you prefer to map by using parallel patterns i tried to follow that way)
    example
    F,0,61199,61884,0.1610322
    F,0,61884,62227,0.1610322,0.4054194
    F,0,62227,63942,0.4054194,0.1610322
    Sprite,Foreground,Centre,"SB\text.png",320,240
    F,0,56399,,0.1163872
    R,0,56399,,0.9909677
    C,0,56399,,192,192,192
    V,0,56399,,1.21471,0.5624516
    M,0,56399,59142,-84,453,765,80
    Sprite,Foreground,Centre,"SB\text.png",320,240
    M,0,59142,,210,536
    C,0,59142,,192,192,192
    V,0,59142,,1.21471,0.5624516
    F,0,59142,59484,0,0.1163872
    R,0,59142,61884,2.774711,0.8258093
    F,0,59484,61713,0.1163872
    F,0,61713,61884,0.1163872,0
    Sprite,Foreground,Centre,"SB\text.png",320,240
    F,0,61884,,0.1163872
    R,0,61884,,-0.9083868
    C,0,61884,,192,192,192
    V,0,61884,,1.21471,0.5624516
    M,0,61884,64627,736,457,-76,6
  6. 01:07:370 (1) - i'm really not sure if it's a kind of mistake or intended thing but this part needs normal finish imo, not only here but 01:29:313 (1) -, 02:57:084 (1) - and 03:19:027 (1) - here
  7. 01:09:942 (8) - what about adding a whislte here? i assume that you added all of default normal whistles by following the sound (i don't know how to call precisely orz), so adding a whisle here would be great to hear. and this should be applied throughout the diff
  8. 02:33:084 (3,1) - what about exchanging these NCs and adding NC here? it would be much better accroding to the vocal sound. you also have to delete 02:34:456 (1) - this NC if you apply those things
[Asagi's Insane]
  1. add Tance Rave on tags (thanks AIMod xD)
  2. 00:01:542 - from here to 00:43:027 - here. what about muting sliderslide sounds by using soundless wav file? thoses sounds on this part quite annoying because this part has quite calm voices and beats
  3. 00:45:942 (3) - missed whistle
  4. 01:00:170 (6,7,1) - i expected different pattern here because current pattern doesn't have nice flow while playing. it has quite nice flow though, but i have a better idea on it (perhaps it's too dense?)
  5. 01:07:027 (1) - same opinion with 00:01:542 - here, try muting the sliderslide sound (you'd better remove 02:34:799 - this sound as well)
  6. 01:51:256 (1) - maybe you forgot to add normal finish here?
  7. 03:14:913 (1,2) - it seems that you tried to follow the vocal sound but since i'd rather keep consistency on NC patterns, i recommend you to swap NC because of consistency, for example like 01:19:370 (4) - here. this fits quite nicely with the vocal sound as well like current one
maybe i can finish this by tomorrow lel in progress impressive SB and beatmap good luck :D
Mira-san
orororoorororororo requested smokes #weed weed weed 420

http://puu.sh/dgDnQ/787df09343.zip

here are ur smokes

ayayayaya
Topic Starter
Ashasaki
Thanks for this Mira-San :D the best ^o^

Applied AlexaBM, Kloyd, NewRulerNA and LexiaLovesU's mods on Gero's Hard.
And also applied Axarious, Kloyd and NewRulerNA's mods on Asagi's Diff.
Ill update mine later on.
Mira-san

lShuuichi wrote:

Thanks for this Mira-San :D the best ^o^

We will update our mapset when all the incomplete and pending mods are finished.
Posting an update on the smokes

http://puu.sh/dgEF9/25a4185a42.zip

lShuuichi wrote:

Thanks for this Mira-san
k fixed
Topic Starter
Ashasaki
No reply= fixed

AlexaBM

AlexaBM wrote:

hey! as requested
[Easy]

  • All Fixed
[Normal]
  1. 02:28:627 (4) - You tried to make a symmerty here. Move it 2 grids higher to make it fully symmertical.
    Its already symmetry there, and if i move it higher, it seems it doesnt perfectly blanket on (5)
Can't find anything for Insane diff, sorry >.>
Anyway, great sb, great mapset. good luck!~


Thanks Axarious for your promising mod, fixed all blankets qnd repositioned some hit objects

Thanks for this AlexaBM for this and for pointing out where i fix those inappropriate blankets >.< I'll finish other mods tomorrow
Topic Starter
Ashasaki
No Reply = Fixed

Kloyd

Kloyd wrote:

  • Normal
    All fixed

  • Easy
  1. 00:12:513 (1) - I said.. is that black audioball for notes?? try blanket this..
    Its already blanket ;w;
  2. 01:11:142 (3,4,5) - this low ar bothers this pattern imo. ask other bats for this and if u should change, try this (but its so bad so u need to revise) http://puu.sh/dg2JX/9339949d57.jpg
    That puush could not be found. ;w;
  3. 03:08:056 (1) - NC for newbeat and remove the latter (this is just a trivial one so u don't have to feel "should i change???")
    Its fine already

I think maps are ready. just need a few fix. but i don't think this should be bubbled coz of the date. i don't want the things so go fast.
so i think u should take time.


GOODLUCK

NewRulerNA

NewRulerNA wrote:

as your request
Type: Quick error check


red: unrankable issue.
blue: maybe unrankable issue.
bold: problem/suggestion
underline: reason
italic: solution

[General]
All Fixed

mod time: 0.1hour

gl

LexiaLovesU

LexiaLovesU wrote:

Hello from my queue

General

  1. Inconsistent tags with asagi's Insane
  2. 02:46:884 - Fix your SB here you accidently adding an image and it ruined it

Easy


  • [box=OMG SO COOL]
woohooohooo >w<
The rest, Fixed
That's all By god that easy diff is good wow :D and this SB is amazing >w<
>w< HAHAHA thank you so much for this Lexia <3

Normal


  • As well as the easy diff, All fixed >.<
    Thanks for noticing all the nazi's xD

    That's it really nice normal diff >w<

Ill talk with xinely and hinsvar to check this mapset out I think its really close to being ready >w<
Thanks to your modding team >w<[/box]
HelloSCV
modded some NC things via irc

SPOILER
12:56 lShuuichi: Hello sir ! :D how's the mod? >.<
12:57 HelloSCV: maybe it'll be finished by 4:00
12:57 HelloSCV: i'm eating lunch now
12:58 lShuuichi: oh thanks a lot <3 eatwell >.<
12:58 HelloSCV: thanks :)
14:21 HelloSCV: hey
14:21 HelloSCV: are you there
14:22 HelloSCV: it seems not then i'll mention it as Forum post
14:35 lShuuichi: haha its ok for me but, >.< please post it either in able Asagi and Gero see your modding power >.<
14:35 HelloSCV: lol ok
14:36 lShuuichi: thnak you <3
14:36 HelloSCV: no problem :)
14:46 HelloSCV: modding has been completed~
14:46 HelloSCV: updated my post
14:47 lShuuichi: thank you a lot <3
14:47 HelloSCV: :)
14:48 lShuuichi: AR2 for easy? :O
14:49 HelloSCV: oh
14:49 HelloSCV: i mean
14:49 HelloSCV: HP
14:49 HelloSCV: god
14:49 HelloSCV: sorry
14:50 HelloSCV: fixed my post
14:50 HelloSCV: orz
14:51 lShuuichi: hahaha thanks >.<
14:53 lShuuichi: oh my i dont have any soundless wav file ;w;
14:53 HelloSCV: wait a sec
14:53 HelloSCV: i have it
14:53 lShuuichi: oh god thank you >.<
14:53 HelloSCV: http://puu.sh/dhHgf/6a65d1a444.wav
14:54 HelloSCV: \o\
15:05 lShuuichi: oh thanks for this >.< i dont know where should i change NC here T^T
15:06 HelloSCV: hmm i can help you if you don't mind
15:06 lShuuichi: please help me ;w;
15:06 HelloSCV: which diff?
15:06 HelloSCV: or both?
15:06 lShuuichi: easy and normal >.<
15:06 HelloSCV: kk
15:07 HelloSCV: i'm going to point out some misplaced NCs, so ask me anything if you have any question
15:08 lShuuichi: sure >.<
15:08 HelloSCV: 00:34:456 (3,1) - swap NC
15:08 HelloSCV: 00:37:199 (3,1) - same with above
15:09 HelloSCV: 01:29:313 (4,1) - sawp NC too
15:09 HelloSCV: 01:32:056 (3) - add NC
15:09 HelloSCV: 01:40:284 (3,1) - sawp NC
15:10 HelloSCV: 01:43:027 (4,1) - same with above
15:10 lShuuichi: like this? :O
15:10 lShuuichi: https://osu.ppy.sh/ss/2310587
15:10 HelloSCV: yeayea
15:10 HelloSCV: that's it
15:12 HelloSCV: 02:57:084 (3,1) - swap NC
15:12 HelloSCV: 02:59:827 (3,1) - same with above
15:12 HelloSCV: 03:08:056 (4,1) - this too
15:12 HelloSCV: 03:10:799 (3,1) - and this
15:13 HelloSCV: you'd better consider 03:40:113 (1,1) - this part as well since i mentioned it on my post

@lShuuichi : i already mentioned about misplaced NCs on my post, so i don't think additional modding will be needed
Xinely
placeholder

im coming as Lexia's request :3



SB looks like 11t v2 holyshit <3


  • General and SB
  1. hmm why SB placed on every diff here when the SB for each diffs are same? it would be better placed on .osb instead to reduce the size (altho it's very small)
  2. 00:24:170 - for SB: how about at this time try rotate the circle slowly here? i feel quite plain and boring if we see only a silent circle here
  3. add normal-sliderslide please coz it's so noisy around 01:01:884 -


  • Easy
  1. HP 2 for better spread with other diffs
  2. 00:14:913 - remove unnecessary greenline here
  3. 00:17:999 (1) - i feel the vocal of 00:18:684 - is quite important so try extend the slider until that time and remove the repeat?
  4. 00:23:484 (3) - just want to mention that music part is changed here so should be NC
  5. 00:34:456 (3,1) - here too, swap the NC please
  6. 00:41:313 (2) - inconsistency spacing (1,10x) at previous here, make sure to make it consistent
  7. 00:49:884 (3,1) - it looks quite overlapped so i would say to make them futher so the design would be look nicer here https://osu.ppy.sh/ss/2313590
  8. 00:52:284 (3) - shorter the slider at 00:53:313 - please, the vocal "up" and kick drum here are important so imo they should be mapped, when you follow this so add circle to 00:53:656 -
  9. 01:06:256 - 01:06:599 - 01:06:942 - 01:07:284 - greenlines look unnecessary here
  10. 01:24:170 (1) - nazi, the circle looks too close with previous slider, 1 grid up would be better imo
  11. 01:27:942 (3,4) - they are a little bit too close imo, i think you still can make them a little bit further so the design would be neater to see
  12. 01:29:313 (4,1) - also should be swap the NC, 01:29:313 - music part changed, when you fix it 01:32:056 (3) - NC here
  13. 01:35:142 - map with 1/1 slider? feel quite empty when you miss something in kiai part actually, if you add this please add for 01:37:884 - too
  14. 01:40:284 (3,1) - swap NC coz the music changed at (3), when you fix this so swap NC for 01:43:027 (3,1) - too
  15. 01:46:113 - 01:48:856 - same as 01:35:142 -
  16. 01:50:913 (3) - missing finish at tail, add finish to emphasize the crash cymbal here
  17. 02:22:799 (3) - similar what i mean from 00:52:284 (3) -
  18. 02:35:056 - maybe unnecessary greenline here
  19. 02:46:113 - increase the volume become 50% please, 30% feels too low actually
  20. 02:48:513 - and so on http://puu.sh/diKae.png literally they are unused greenlines coz they have same volume sampleset and SV speed here
  21. 02:54:342 (3) - use S:C1 whistle please for this circle, to have consistency with 00:20:742 (3) -
  22. 02:57:084 (3,1) - and 03:08:056 (4,1) - swap NC as i told before why
  23. 03:02:913 - 03:05:656 - 03:13:884 - 03:16:627 - same as 01:35:142 -
  24. 03:29:999 (1) - imo it would be more consistent if you use normal additions here
  25. 03:38:570 - unnecessary greenline coz same volume and sampleset
  26. 03:39:256 (2,1,1) - actually i still can make easier rhythm to read and click here, i mean circle at redtick here a little bit hard to read by newbie coz different gap with different patterns in previous, i would say to change rhythm like http://puu.sh/diKCt.jpg
  27. Nice Easy but the NC issues i've told should be fixed for neater NC pattern


  • Normal
  1. http://puu.sh/diL8N.png those greenlines are unnecessary again :3
  2. 00:14:913 - unnecessary greenline again
  3. 00:23:484 (3) - same as Easy
  4. 01:33:256 - you can try to add note here coz the melody of music (trumpet)
  5. 01:34:627 - ^
  6. 01:51:256 (1) - finish same what i've mention in Easy
  7. 02:54:342 - same as 02:54:342 (3) - in Easy
  8. 02:57:084 (5) - same as easy
  9. 03:19:713 (3,4) - i think we can improve the rhythm to follow the melody of music more here, try http://puu.sh/diLJ2.jpg?
  10. Same as Easy, nice patterns but NC issues lol


  • Hard
  1. 00:12:513 - try use whistle S:C1 here coz it sounds more fit with the background music imo
  2. 00:19:542 (4) - maybe you can remove the repeats here, im a little bit confuse when first try testplay this one coz the main vocal is ended up already at 00:19:884 -
  3. 00:22:113 - unnecessary greenline lol
  4. 00:24:084 (2) - try remove this coz the music is still relax so i feel 1/4 is too rush altho i know there is vocal on 1/4
  5. 00:26:827 (6,7) - here too, but if you want to keep it at least dont use 1,25x spacing here. try use 0,6x instead and make them unstack
  6. 00:27:599 (1) - i feel flow could be better if you ctrl+G this slider
  7. 00:34:456 (5) - actually need NC here coz the music part changed, altho this is will make inconsistency but it should be added lol
  8. 00:51:942 (5) - hmm flow from this tail to next slider a little bit forced imo, try move to leftward instead with move to 88,332
  9. 01:01:884 (1,2,1,2) - gero please, instead of repeats them, try make each of them become 2 sliders of 1/2 slider with normal spacing instead
  10. 01:07:284 - 01:28:284 - 01:28:627 - 01:28:970 - 02:35:056 - unnecessary greenlines
  11. 02:30:342 (3) - i would say to ctrl+G here. you had a jump before and jump again to next which i feel quite hard to catch here (a little bit worrying with
    spread to Normal too since Normal quite easy xD)
  12. 02:46:113 - actually i would say to see 0,75x here coz the relax part, but quite make trouble so i just share my opinion :p
  13. 03:26:399 (6) - the flow a little bit rigid here coz the curve of the slider imo, try to flip it? then you agree so move both next circles as well :3


  • Insane
  1. 00:23:484 (1,3) - well i and lexia agreed that overlap looks a little bit ugly here but i dont have any idea lol, just mention it
  2. 00:26:227 (1,2,3) - stack them properly for better readable
  3. 00:34:456 (1,2,3) - ^
  4. 01:04:970 (1,2,1,2,1,2) - their colour are almost same and the patterns look confusing here. i cant read this pattern actually orz
  5. 01:51:256 (1) - finish please
  6. 02:46:113 - higher volume around 45% please. i cant hear the finish at first time tbh
  7. 02:53:999 (1) - whistle S:C1 at tail for emphasize the background music :D
  8. 03:19:370 (2) - hmm i prefer ctrl+G for flow here actually but that's just my taste :3

awesome map <3
when NC issues in Easy and Normal fixed (you can ask Asagi and Gero help for it) and hitsound that Lexia mentioned in below, feel free to call me back :3
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