Tess wrote:
For the record, I linked those replays because you said I had no replays that confirmed my claimed ability to read.
Those replays didn't prove that you have an ability to read, they proved that you're capable of passably reading a wide variety of ARs. This distinction is pretty central to my argument.
Lerq wrote:
This is because object density is the main factor of reading difficulty
This right here is where you lose me. Object density is absolutely
not the main factor of reading difficulty, map complexity is the main factor of reading difficulty. Object density and approach speed, which no one seems to like to talk about, are both secondary factors that simply serve as a lens through which map complexity is presented.
Lerq wrote:
Actually, I guess I can just leave one: https://osu.ppy.sh/s/21877
Great, now things are getting empirical. Find me a map that has a similar difficulty with HR that this one does with DT and we can compare the two.
Tess wrote:
It's more like you deny any kind of argument presented with semi-related ignorant reasoning or simply change the topic altogether, either because you don't want to admit to not having a retort or because you can't keep up with forum conversation.
There are two arguments here from my perspective:
1. Low AR training helps with high ARs because low AR increases density and density increases reading difficulty
I responded to this in the long post that no one seems to want to respond to. Basically, density is just one aspect of reading, and if you're playing with the current meta and have been choosing your maps properly there's no reason for extra density training to be necessary. I mean honestly, by the time you reach the caliber of map that reaches density levels comparable to EZ mod you're probably top 10. There's no reason for that much density training to be necessary, and density isn't the sole component of reading.
2. DT is more difficult to read than HR
This one really baffles me, because I don't think I've seen a single poster in the past few months claim that DT offers higher complexity than HR or nomod at a given difficulty without being shot down immediately by a handful of other posters. I've already explained why this is the case: map complexity and map difficulty are roughly proportional in the current mapping meta, and DT is substantially harder than HR and nomod. It follows that at a constant difficulty DT will be less complex than both HR and nomod.
The only rebuttal I've been given for either of these arguments is "loldensity tho," and the flaw in that should be obvious. You could pick any run-of-the-mill hard DT you wanted and it would be more dense than, say, Insane Techniques, but it wouldn't be anywhere near as hard to read. I honestly don't know how to explain it any simpler than that.
Almost wrote:
And ironically, he's claiming that everyone should be playing the meta when DT is the current meta not HR.
Yeah, I'm not playing the current meta, I don't know why you think that's relevant. This is actually pretty solid evidence for DT being less complex than HR per difficulty point when you consider that the difficulty calcs don't consider complexity at all.
Tess wrote:
This discussion is basically a HR player saying all other mods are invalid and not listening to the several people providing counterarguments
This discussion is a bunch of scrubs circlejerking over density while ignoring complexity. Just another day in G&R I guess. I really need to sleep now, so bai.