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Matsumoto Sara - Suika

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Topic Starter
Kihhou
do you mean mod? or adding a diff? o3o
Kushigimitame
o
Doormat
oh hey, from my queue. i was originally going to mod your OPM map, but after a discussion a few days ago we decided on this map instead so yeah-
[]
[Evanescence]
  1. 01:04:125 (2,3) - the beat on the red tick is really quiet, i don't think it's the best idea to have it set up the way you currently have it set up; maybe try reversing the order of these two notes? (e.g. 1/2 slider on 01:04:125 and circle on 01:04:625)
  2. 01:09:958 (4,5) - similar suggestion to the above; i recommend reversing the order of these two; beat on the blue tick isn't really that powerful
  3. 01:20:625 (4,5) - yeah same thing as the above; same reason
  4. 02:32:625 (4) - i wouldn't recommend using a repeat slider here; the beat on the red tick (02:32:958) is strong enough that i think it would work better if it was clickable
  5. 03:07:791 (6) - i wouldn't recommend stacking this underneath the (5); it creates this weird jerky motion where the player is moving up (5), then suddenly down (6), then suddenly up again (1). maybe do something similar to 03:17:958 (5,6) - ?
  6. 03:47:958 (1) - similar suggestion to 02:32:625 (4) - ; i feel like having the red tick end on a repeat slider is a little bit of a wasted opportunity because it's a pretty powerful beat
  7. 03:55:958 (1) - and same thing here as the above
  8. 04:36:625 (3) - you could use a 1/8 repeat slider at 04:36:791 if you want
  9. 06:19:291 (4,5) - similar suggestion to 01:09:958 (4,5) - and 01:20:625 (4,5) -
[]
yeah that's about it. i really liked the map and hitsounds; feels very calming. here take a star as well. best of luck!

edit: WAKE ME UP INSIDE (CAN'T WAKE UP) joke because evanescence difficulty name
Topic Starter
Kihhou

Doormat wrote:

oh hey, from my queue. i was originally going to mod your OPM map, but after a discussion a few days ago we decided on this map instead so yeah-
[]
[Evanescence]
  1. 01:04:125 (2,3) - the beat on the red tick is really quiet, i don't think it's the best idea to have it set up the way you currently have it set up; maybe try reversing the order of these two notes? (e.g. 1/2 slider on 01:04:125 and circle on 01:04:625) following the background sounds o3o so its a different thing im mapping to
  2. 01:09:958 (4,5) - similar suggestion to the above; i recommend reversing the order of these two; beat on the blue tick isn't really that powerful same o-o
  3. 01:20:625 (4,5) - yeah same thing as the above; same reason aaaa
  4. 02:32:625 (4) - i wouldn't recommend using a repeat slider here; the beat on the red tick (02:32:958) is strong enough that i think it would work better if it was clickable aaa yes good catch
  5. 03:07:791 (6) - i wouldn't recommend stacking this underneath the (5); it creates this weird jerky motion where the player is moving up (5), then suddenly down (6), then suddenly up again (1). maybe do something similar to 03:17:958 (5,6) - ? motions are super intentional o3o b/c the piano notes in the music are at 1/4ths when theyre normally 1/2s. so its a change in pace matching the music
  6. 03:47:958 (1) - similar suggestion to 02:32:625 (4) - ; i feel like having the red tick end on a repeat slider is a little bit of a wasted opportunity because it's a pretty powerful beat i dont thihnk the red tick here is very powerful o-o not the same as the other
  7. 03:55:958 (1) - and same thing here as the above this also isnt very strong imo
  8. 04:36:625 (3) - you could use a 1/8 repeat slider at 04:36:791 if you want nah i dont have any 1/8ths in this map o-o
  9. 06:19:291 (4,5) - similar suggestion to 01:09:958 (4,5) - and 01:20:625 (4,5) - same as those too :/
[]
yeah that's about it. i really liked the map and hitsounds; feels very calming. here take a star as well. best of luck! c: thanks

edit: WAKE ME UP INSIDE (CAN'T WAKE UP) joke because evanescence difficulty name i loved that yeaaaars ago lol
thanks for modding!
Giralda
aaaaaaaaaa don't die pls
Topic Starter
Kihhou
o ok
ook
oko
Natsu
Someone posted this on my queue

Diff:

  1. 01:01:291 (1,1) - why you ending a spinner in such strong beat and starting your map with a 01:02:791 (1) - super weak beat, sounds super bad >:, end the spinner in 01:02:458 - or something
  2. 02:43:958 (1,2,3) - map is flowing super nice, but 1 to 2 was super uncomfortable for me (mouse player), could you try something else?
  3. 03:00:958 (3,5) - yeah they are visible... but still is super weird and can be confused, I strongly suggest to move 5 somewhere else, I think the current placement is not adequate, because can cause issues with gameplay and your low stack leniency dont help.
  4. 04:35:291 (3,4) - 04:28:625 (3,4) - 04:29:958 (3,4) - 04:32:625 (3,4) - 04:33:958 (3,4) - you can use more spacing s, since the rhythm is stronger and with more energy, I was having alot of fun with the mapset and was a bit disappointed with this patterns, because the spacing is so short x.x
  5. 06:11:625 (5,4) - nazi the stack is a bit off
  6. some parts are really jumpy, but once you play the map is really nice~ maybe, I can recheck this once the SB is done if I'm not busy :p
Topic Starter
Kihhou

Natsu wrote:

Someone posted this on my queue o. o my o:

Diff:

  1. 01:01:291 (1,1) - why you ending a spinner in such strong beat and starting your map with a 01:02:791 (1) - super weak beat, sounds super bad >:, end the spinner in 01:02:458 - or something i felt like the buildup noise that started the map was part of the first note and fit together nicely with the end of spinner sound and halt. for example, if you lightly blow with your mouth closed, it slowly fills your mouth with air, and then you open your mouth a bit and it does like a pop LOL i felt like the first note is the pop (end of spinner) to the blowing (the spinning motion) buildup lOLolol changed laaater on for gameplay purposes
  2. 02:43:958 (1,2,3) - map is flowing super nice, but 1 to 2 was super uncomfortable for me (mouse player), could you try something else? hmmm lemme try angling this a bit more
  3. 03:00:958 (3,5) - yeah they are visible... but still is super weird and can be confused, I strongly suggest to move 5 somewhere else, I think the current placement is not adequate, because can cause issues with gameplay and your low stack leniency dont help. fixed!
  4. 04:35:291 (3,4) - 04:28:625 (3,4) - 04:29:958 (3,4) - 04:32:625 (3,4) - 04:33:958 (3,4) - you can use more spacing s, since the rhythm is stronger and with more energy, I was having alot of fun with the mapset and was a bit disappointed with this patterns, because the spacing is so short x.x true. i dont remember why i mapped them with such small spacing :/ fixed
  5. 06:11:625 (5,4) - nazi the stack is a bit off woop
  6. some parts are really jumpy, but once you play the map is really nice~ maybe, I can recheck this once the SB is done if I'm not busy :p okay c: thank you! ill msg you once the sb done and if youre not busy
Okoratu
Soon
Giralda

Okorin wrote:

Soon
just like everything we do
Topic Starter
Kihhou
soon is life
Okoratu
We should exchange soon for eventually in further correspondences
Topic Starter
Kihhou
byfar


ez


you should up the od, this is good farm
Topic Starter
Kihhou
oh i just realized its only 7.5.. its been awhile :X
Okoratu
hm the last and only thing i would like to say is that the kiai sections could use clearer feedback from hitnormals i guess, maybe just making the sample itself louder would be enough

edit: bubbled
while the wave of soft-hitnormal3 might look like it has a massive delay, cutting the "basically nothing" out results in the hitsound not having the intended sound so while it isn't loud the beginning of it seems necessary.

Edit2:
rebubbled
took
http://riverside9.web.fc2.com/yoi_musubi.html as reference for the source game of this song which is http://www16.big.or.jp/~zun/html/th075.html
so source was replaced with that~
Bonsai
oi here I go
  1. 02:40:625 (3) - I kinda whish this was emphasized more since there's that special kick on it, but right now it just plays as a continuation of 02:39:958 (1,2) which was kind of a letdown for me, the following three of those kicks are much more emphasized too, so try emphasizing it more here too
  2. 05:04:958 (4,1) - since you're NCing by musical patterns everwhere else here, I'd suggest switching the NC here too
  3. 05:08:625 (1) - would break your pattern here but I'm just suggesting it anyways: Mapping this with two circles would differentiate better that the piano has notes on both head and tail as opposed to 05:07:958 (2) which has none on its tail ^^ Also if you're keeping the NC on the downbeat at my previous point then I'd NC on the downbeat here too, just to keep it somewhat consistent
  4. 05:23:958 (1,4) - mapping these two on the same spot felt weird to me because the vocals are so different between those two sliders, I wouldn't make it repeat like that tbh
what's the story behind this lol
Topic Starter
Kihhou

Bonsai wrote:

oi here I go oh woh that was sooner than i expected c: hehe
  1. 02:40:625 (3) - I kinda whish this was emphasized more since there's that special kick on it, but right now it just plays as a continuation of 02:39:958 (1,2) which was kind of a letdown for me, the following three of those kicks are much more emphasized too, so try emphasizing it more here too i guess i like the pattern for violin though :c rip
  2. 05:04:958 (4,1) - since you're NCing by musical patterns everwhere else here, I'd suggest switching the NC here too im NCing mostly by visual pattern, with NC stars and NC the two note transitions into those 5 note riffs(?are they called riffs???). if i NC at 05:04:958 (4) - , itll break the 5 note "riff" that is the star pattern of 05:05:291 (1,2,3,4,5) -
  3. 05:08:625 (1) - would break your pattern here but I'm just suggesting it anyways: Mapping this with two circles would differentiate better that the piano has notes on both head and tail as opposed to 05:07:958 (2) which has none on its tail ^^ Also if you're keeping the NC on the downbeat at my previous point then I'd NC on the downbeat here too, just to keep it somewhat consistent hmm i have a better idea ill just remove 05:08:291 - tail c: so keep the pattern and differentiate
  4. 05:23:958 (1,4) - mapping these two on the same spot felt weird to me because the vocals are so different between those two sliders, I wouldn't make it repeat like that tbh true did em different
what's the story behind this lol LOL at first i planned to map all the notes starting from 00:00:000 -. so i would pick 2 points, points A and B, in the intro to find the bpm. some of the notes in between that i checked worked so i mapped a bunch of patterns. but then i noticed that some of the notes after point B didnt align with the BPM. i thought, maybe it gets slower or something so i tried changing bpm after some note. and then i noticed that some notes in between points A and B were not aligned with the BPM. basically, every single note in the intro has a different bpm, dont know why i bothered trying to time every single note afterwards, and i got SUPER ANGRY and threw everything away :( i wasted like a whole day for nothing ohgod
ahh.. mm thank you c:
Bonsai
lol, timing is a happy thing eh (◕‿◕✿)

Bubble #2
Natsu
good map , gl with this
Giralda
GRATS KIHHOU <3
Winnie
ITS ABOUT FUCKING TIME JESUS...... TEAM?!
Topic Starter
Kihhou
WAIT WHAT
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