awesome ! thanks for modding c:Hinsvar wrote:
ok let's see
*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.I have to be honest: I feel really strange looking at how jumpy this map is, compared to the calm atmosphere of the song. The jumps still fit with the powerful parts, and yes, slow songs can have hard maps, but the atmosphere of this song doesn't really call for something like this. ahh that makes sense. hmm. i feel like i might have tunnel visioned on the drums when mapping this. maybe thats why it turned out so o-o
- 01:27:958 (1,2,3,4) - Don't you think this... "back-and-forth"-ish pattern has a weird flow, especially because the angle goes counter-clockwise (the CCW flow problem applies to 01:28:791 (5,6,7) too)? I personally would just Ctrl+G (3,4) and (6,7). This will make a problem with the flow at 01:29:125 (7,1), though, admittedly... hmmm im not really seeing or feeling the weird flow here o-o it plays fine for me. ill try to ask around for more opinions on this before i consider any change
- 01:54:958 (2) - Try giving a small curve like this for a better flow? i dont really like that aesthetics wise so i tried something else. its a problem with the previous slider into that one right? i tried curving 01:54:625 (1) - into (2) more. that should do it too, yes?
- 02:28:291 (2,3) - Making these sliders straight creates an awkward and rigid flow at 02:27:958 (1,2,3,4). Try curving them like this. noice ye fixed!
- 02:41:958 (3,4,5) - Flow stuff (again): the way the cursor needs to be moved to hit these notes are odd because it feels like you have to "drop" your cursor in a forced rigid manner instead of in a smoother one from (4) to (5). Try something like this. (Yes, you'll have to move 02:42:625 (1) around a bit.) i love it! fixed
- 03:33:958 (3,4,1) - Any reason to suddenly place anti-jumps here? I mean, there's nothing that makes it different from the few seconds before and after this spot. no. not at all. i dont know why i did it orz also revisited and remapped a previous section similar to this cuz i found a better rhythm
- 05:24:958 (5,6) - Ctrl+G to repeat the flow of 05:23:958 (1,2,3)? It'd make the flow here smoother (and also from (6) to 05:25:291 (1)). oh my god why didnt i see this!! fixedd! yes!
- 05:34:625 (1) - Make the curve downward instead of upward? Will help making a more comfortable cursor movement. i like it better as is, giving a .. i dont have the best word for it.. sort of like a "hard impact" kind of feeling rather than a silky smooth flow feeling? to go with the sound with a boooommm~~~ sort of slider shape ... errr.... im sorry i dont have the words to properly describe this lol its just the way that slider breaks flow to me i guess
Nevertheless, I have to say that this is a really good map. Wished there was at least an easier diff with less intense jumps, though weooo~ o: i probably wouldve properly considered that, but this late in, i dont have the motivation for something so optional lol.. someone else is just gonna have to map it if they feel like it
Maybe I'll bubble this once Oko's SB is here; poke me any time.