I didn't find any problems I got lazy for a little bit and it's been 13 days since you requested a mod but this map is really well made have kudosu .3.
I'll definitely start working on a sb c:Kihhou wrote:
Ahh perfect! thanks so much for helping with this, rand! I'll definitely get this ranked c:
lool thats fine! thanks![-Deemo-] wrote:
I didn't find any problems I got lazy for a little bit and it's been 13 days since you requested a mod but this map is really well made have kudosu .3.
oooasdafdafda herewegooooOkoratu wrote:
I'll definitely start working on a sb c:Kihhou wrote:
Ahh perfect! thanks so much for helping with this, rand! I'll definitely get this ranked c:
i appreciate your check!Osuology wrote:
sooo Filesize and stack leniency,file size i cant do much about o-o and stack leniency is fine as long as streams are stil stacked andddd i have no streams lol
02:25:291 (1) - make it sideways maybe?mmm i like it better as is
02:56:291 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I can't hear these they are there! you gotta slow it down and listen carefully
05:57:625 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^ ^
no kds please
awesome ! thanks for modding c:Hinsvar wrote:
ok let's see
*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.I have to be honest: I feel really strange looking at how jumpy this map is, compared to the calm atmosphere of the song. The jumps still fit with the powerful parts, and yes, slow songs can have hard maps, but the atmosphere of this song doesn't really call for something like this. ahh that makes sense. hmm. i feel like i might have tunnel visioned on the drums when mapping this. maybe thats why it turned out so o-o
- 01:27:958 (1,2,3,4) - Don't you think this... "back-and-forth"-ish pattern has a weird flow, especially because the angle goes counter-clockwise (the CCW flow problem applies to 01:28:791 (5,6,7) too)? I personally would just Ctrl+G (3,4) and (6,7). This will make a problem with the flow at 01:29:125 (7,1), though, admittedly... hmmm im not really seeing or feeling the weird flow here o-o it plays fine for me. ill try to ask around for more opinions on this before i consider any change
- 01:54:958 (2) - Try giving a small curve like this for a better flow? i dont really like that aesthetics wise so i tried something else. its a problem with the previous slider into that one right? i tried curving 01:54:625 (1) - into (2) more. that should do it too, yes?
- 02:28:291 (2,3) - Making these sliders straight creates an awkward and rigid flow at 02:27:958 (1,2,3,4). Try curving them like this. noice ye fixed!
- 02:41:958 (3,4,5) - Flow stuff (again): the way the cursor needs to be moved to hit these notes are odd because it feels like you have to "drop" your cursor in a forced rigid manner instead of in a smoother one from (4) to (5). Try something like this. (Yes, you'll have to move 02:42:625 (1) around a bit.) i love it! fixed
- 03:33:958 (3,4,1) - Any reason to suddenly place anti-jumps here? I mean, there's nothing that makes it different from the few seconds before and after this spot. no. not at all. i dont know why i did it orz also revisited and remapped a previous section similar to this cuz i found a better rhythm
- 05:24:958 (5,6) - Ctrl+G to repeat the flow of 05:23:958 (1,2,3)? It'd make the flow here smoother (and also from (6) to 05:25:291 (1)). oh my god why didnt i see this!! fixedd! yes!
- 05:34:625 (1) - Make the curve downward instead of upward? Will help making a more comfortable cursor movement. i like it better as is, giving a .. i dont have the best word for it.. sort of like a "hard impact" kind of feeling rather than a silky smooth flow feeling? to go with the sound with a boooommm~~~ sort of slider shape ... errr.... im sorry i dont have the words to properly describe this lol its just the way that slider breaks flow to me i guess
Nevertheless, I have to say that this is a really good map. Wished there was at least an easier diff with less intense jumps, though weooo~ o: i probably wouldve properly considered that, but this late in, i dont have the motivation for something so optional lol.. someone else is just gonna have to map it if they feel like it
Maybe I'll bubble this once Oko's SB is here; poke me any time.
thanks for modding c:DJVinyl wrote:
From Modding Queue
I dont have a lot of problems due to the fact that it was mapped so guud noicee
02:56:625 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This Jump is so intense, shouldnt this be less intense since we are going into the slow part of the song? it is building intensity until finally dropping its volume and many instruments stop
03:02:622 - Somewhere here you can add a really slow stream to trip ppl up i am i nice person and do not want to trip people ;-;
04:02:625 (1,2,3) - This pattern starting with the slider bothers me, change the appearance? mm nah doesnt seem necessary and i like it!
04:32:958 (4,1) - Uhhh... The placement of the (4) slider is kind of weird... mm i think its alright
04:41:291 (4,1) - ^ moved some stuff around
anyways gl with ur map
like I said, i am still kind of new to modding thats okay!
omg that mod was horrible
its a lie l0l still waiting for oko and i just wanted to update some stuff o3oGiralda wrote:
!
thank you for the recheck c:- Milhofo - wrote:
Hi ~ from my touhou queue for the recheck
[General][Evanescence]
- You already have this starred and I didn't find any major issues so all points will be about flow and aesthetics mostly starred months and months ago ;-; BN that starred it is not BN anymore lol oko pls
[Overall]
- 01:24:291 (2,3) - I feel like the highlight is on the wrong note, you hear the kick on 01:24:458 (3) - but the higher spacing is on 01:24:291 (2) - yesys
- 01:27:125 (3,4) - I think (3) could be further from (2) and closer to (4) to highlight the kick better too yesyes
- 01:50:625 (1,2,3) - the flow into (3) isn't the best, maybe if you pushed it down a little it would improve? i moved it somewhere else and the notes after too
- 01:54:458 (5,1) - doesn't the flow ask for a downwards curvature on (1) here? id prefer it to not be a smooth flow here as it feels very bland to have smooth flow all the way through. but i did do something else here
- 03:22:958 (2,3) - could you pull the pattern (03:23:291 (3,4,5,6) - ) a bit to the right? the jump between (2) and (3) seems a bit forced vertically ooo thanks!
- 03:51:958 (1,3) - you can blanket this ok o3o
- 03:52:458 (3,4) - flow would improve if you ctrl+j (4) rough flow is intentional to get a handle on the notes
- 04:36:875 - can't you map this note? I know it would be like the only triple in the map but it feels so weird to not play it ;w; or just use a reverse slider no :c i want to keep this section simplistic and mapping that note would go against the entire map since there isnt any streams or 1/8 notes anywhere
- 06:22:708 - why not use a reverse here? a triple would be weird because of the timing, but I think this triple would sound well mapped the sound starts at the yellow tick :/ so its all the same whether its a reverse or a triple. i dont want to mess with people on their very last note lol nor do i want to break symmetry and the core of the map on how there are no streams so i think its better to just leave that one thing out :c
The map feels even better now that I can play it properly lol good luck on ranking, I wanna go for that fc ezez
thanks for modding!Doormat wrote:
oh hey, from my queue. i was originally going to mod your OPM map, but after a discussion a few days ago we decided on this map instead so yeah-
[]
[Evanescence][]
- 01:04:125 (2,3) - the beat on the red tick is really quiet, i don't think it's the best idea to have it set up the way you currently have it set up; maybe try reversing the order of these two notes? (e.g. 1/2 slider on 01:04:125 and circle on 01:04:625) following the background sounds o3o so its a different thing im mapping to
- 01:09:958 (4,5) - similar suggestion to the above; i recommend reversing the order of these two; beat on the blue tick isn't really that powerful same o-o
- 01:20:625 (4,5) - yeah same thing as the above; same reason aaaa
- 02:32:625 (4) - i wouldn't recommend using a repeat slider here; the beat on the red tick (02:32:958) is strong enough that i think it would work better if it was clickable aaa yes good catch
- 03:07:791 (6) - i wouldn't recommend stacking this underneath the (5); it creates this weird jerky motion where the player is moving up (5), then suddenly down (6), then suddenly up again (1). maybe do something similar to 03:17:958 (5,6) - ? motions are super intentional o3o b/c the piano notes in the music are at 1/4ths when theyre normally 1/2s. so its a change in pace matching the music
- 03:47:958 (1) - similar suggestion to 02:32:625 (4) - ; i feel like having the red tick end on a repeat slider is a little bit of a wasted opportunity because it's a pretty powerful beat i dont thihnk the red tick here is very powerful o-o not the same as the other
- 03:55:958 (1) - and same thing here as the above this also isnt very strong imo
- 04:36:625 (3) - you could use a 1/8 repeat slider at 04:36:791 if you want nah i dont have any 1/8ths in this map o-o
- 06:19:291 (4,5) - similar suggestion to 01:09:958 (4,5) - and 01:20:625 (4,5) - same as those too :/
yeah that's about it. i really liked the map and hitsounds; feels very calming. here take a star as well. best of luck! c: thanks
edit: WAKE ME UP INSIDE (CAN'T WAKE UP) joke because evanescence difficulty name i loved that yeaaaars ago lol
Natsu wrote:
Someone posted this on my queue o. o my o:
Diff:
- 01:01:291 (1,1) - why you ending a spinner in such strong beat and starting your map with a 01:02:791 (1) - super weak beat, sounds super bad >:, end the spinner in 01:02:458 - or something
i felt like the buildup noise that started the map was part of the first note and fit together nicely with the end of spinner sound and halt. for example, if you lightly blow with your mouth closed, it slowly fills your mouth with air, and then you open your mouth a bit and it does like a pop LOL i felt like the first note is the pop (end of spinner) to the blowing (the spinning motion) buildup lOLololchanged laaater on for gameplay purposes- 02:43:958 (1,2,3) - map is flowing super nice, but 1 to 2 was super uncomfortable for me (mouse player), could you try something else? hmmm lemme try angling this a bit more
- 03:00:958 (3,5) - yeah they are visible... but still is super weird and can be confused, I strongly suggest to move 5 somewhere else, I think the current placement is not adequate, because can cause issues with gameplay and your low stack leniency dont help. fixed!
- 04:35:291 (3,4) - 04:28:625 (3,4) - 04:29:958 (3,4) - 04:32:625 (3,4) - 04:33:958 (3,4) - you can use more spacing s, since the rhythm is stronger and with more energy, I was having alot of fun with the mapset and was a bit disappointed with this patterns, because the spacing is so short x.x true. i dont remember why i mapped them with such small spacing :/ fixed
- 06:11:625 (5,4) - nazi the stack is a bit off woop
- some parts are really jumpy, but once you play the map is really nice~ maybe, I can recheck this once the SB is done if I'm not busy :p okay c: thank you! ill msg you once the sb done and if youre not busy
just like everything we doOkorin wrote:
Soon
ahh.. mm thank you c:Bonsai wrote:
oi here I go oh woh that was sooner than i expected c: hehewhat's the story behind this lol LOL at first i planned to map all the notes starting from 00:00:000 -. so i would pick 2 points, points A and B, in the intro to find the bpm. some of the notes in between that i checked worked so i mapped a bunch of patterns. but then i noticed that some of the notes after point B didnt align with the BPM. i thought, maybe it gets slower or something so i tried changing bpm after some note. and then i noticed that some notes in between points A and B were not aligned with the BPM. basically, every single note in the intro has a different bpm, dont know why i bothered trying to time every single note afterwards, and i got SUPER ANGRY and threw everything away i wasted like a whole day for nothing ohgod
- 02:40:625 (3) - I kinda whish this was emphasized more since there's that special kick on it, but right now it just plays as a continuation of 02:39:958 (1,2) which was kind of a letdown for me, the following three of those kicks are much more emphasized too, so try emphasizing it more here too i guess i like the pattern for violin though :c rip
- 05:04:958 (4,1) - since you're NCing by musical patterns everwhere else here, I'd suggest switching the NC here too im NCing mostly by visual pattern, with NC stars and NC the two note transitions into those 5 note riffs(?are they called riffs???). if i NC at 05:04:958 (4) - , itll break the 5 note "riff" that is the star pattern of 05:05:291 (1,2,3,4,5) -
- 05:08:625 (1) - would break your pattern here but I'm just suggesting it anyways: Mapping this with two circles would differentiate better that the piano has notes on both head and tail as opposed to 05:07:958 (2) which has none on its tail ^^ Also if you're keeping the NC on the downbeat at my previous point then I'd NC on the downbeat here too, just to keep it somewhat consistent hmm i have a better idea ill just remove 05:08:291 - tail c: so keep the pattern and differentiate
- 05:23:958 (1,4) - mapping these two on the same spot felt weird to me because the vocals are so different between those two sliders, I wouldn't make it repeat like that tbh true did em different