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Matsumoto Sara - Suika

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Battle
I didn't find any problems I got lazy for a little bit and it's been 13 days since you requested a mod but this map is really well made have kudosu .3.
Okoratu

Kihhou wrote:

Ahh perfect! thanks so much for helping with this, rand! I'll definitely get this ranked c:
I'll definitely start working on a sb c:
Topic Starter
Kihhou

[-Deemo-] wrote:

I didn't find any problems I got lazy for a little bit and it's been 13 days since you requested a mod but this map is really well made have kudosu .3.
lool thats fine! thanks!

Okoratu wrote:

Kihhou wrote:

Ahh perfect! thanks so much for helping with this, rand! I'll definitely get this ranked c:
I'll definitely start working on a sb c:
oooasdafdafda herewegoooo
Osuology
sooo Filesize and stack leniency,
02:25:291 (1) - make it sideways maybe?
02:56:291 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I can't hear these
05:57:625 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^
no kds please
Topic Starter
Kihhou

Osuology wrote:

sooo Filesize and stack leniency,file size i cant do much about o-o and stack leniency is fine as long as streams are stil stacked andddd i have no streams lol
02:25:291 (1) - make it sideways maybe?mmm i like it better as is
02:56:291 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I can't hear these they are there! you gotta slow it down and listen carefully
05:57:625 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^ ^
no kds please
i appreciate your check!
Hinsvar
ok let's see

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

  1. 01:27:958 (1,2,3,4) - Don't you think this... "back-and-forth"-ish pattern has a weird flow, especially because the angle goes counter-clockwise (the CCW flow problem applies to 01:28:791 (5,6,7) too)? I personally would just Ctrl+G (3,4) and (6,7). This will make a problem with the flow at 01:29:125 (7,1), though, admittedly...
  2. 01:54:958 (2) - Try giving a small curve like this for a better flow?
  3. 02:28:291 (2,3) - Making these sliders straight creates an awkward and rigid flow at 02:27:958 (1,2,3,4). Try curving them like this.
  4. 02:41:958 (3,4,5) - Flow stuff (again): the way the cursor needs to be moved to hit these notes are odd because it feels like you have to "drop" your cursor in a forced rigid manner instead of in a smoother one from (4) to (5). Try something like this. (Yes, you'll have to move 02:42:625 (1) around a bit.)
  5. 03:33:958 (3,4,1) - Any reason to suddenly place anti-jumps here? I mean, there's nothing that makes it different from the few seconds before and after this spot.
  6. 05:24:958 (5,6) - Ctrl+G to repeat the flow of 05:23:958 (1,2,3)? It'd make the flow here smoother (and also from (6) to 05:25:291 (1)).
  7. 05:34:625 (1) - Make the curve downward instead of upward? Will help making a more comfortable cursor movement.
I have to be honest: I feel really strange looking at how jumpy this map is, compared to the calm atmosphere of the song. The jumps still fit with the powerful parts, and yes, slow songs can have hard maps, but the atmosphere of this song doesn't really call for something like this.

Nevertheless, I have to say that this is a really good map. Wished there was at least an easier diff with less intense jumps, though :)

Maybe I'll bubble this once Oko's SB is here; poke me any time.
Topic Starter
Kihhou

Hinsvar wrote:

ok let's see

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

  1. 01:27:958 (1,2,3,4) - Don't you think this... "back-and-forth"-ish pattern has a weird flow, especially because the angle goes counter-clockwise (the CCW flow problem applies to 01:28:791 (5,6,7) too)? I personally would just Ctrl+G (3,4) and (6,7). This will make a problem with the flow at 01:29:125 (7,1), though, admittedly... hmmm im not really seeing or feeling the weird flow here o-o it plays fine for me. ill try to ask around for more opinions on this before i consider any change
  2. 01:54:958 (2) - Try giving a small curve like this for a better flow? i dont really like that aesthetics wise so i tried something else. its a problem with the previous slider into that one right? i tried curving 01:54:625 (1) - into (2) more. that should do it too, yes?
  3. 02:28:291 (2,3) - Making these sliders straight creates an awkward and rigid flow at 02:27:958 (1,2,3,4). Try curving them like this. noice ye fixed!
  4. 02:41:958 (3,4,5) - Flow stuff (again): the way the cursor needs to be moved to hit these notes are odd because it feels like you have to "drop" your cursor in a forced rigid manner instead of in a smoother one from (4) to (5). Try something like this. (Yes, you'll have to move 02:42:625 (1) around a bit.) i love it! fixed
  5. 03:33:958 (3,4,1) - Any reason to suddenly place anti-jumps here? I mean, there's nothing that makes it different from the few seconds before and after this spot. no. not at all. i dont know why i did it orz also revisited and remapped a previous section similar to this cuz i found a better rhythm
  6. 05:24:958 (5,6) - Ctrl+G to repeat the flow of 05:23:958 (1,2,3)? It'd make the flow here smoother (and also from (6) to 05:25:291 (1)). oh my god why didnt i see this!! fixedd! yes!
  7. 05:34:625 (1) - Make the curve downward instead of upward? Will help making a more comfortable cursor movement. i like it better as is, giving a .. i dont have the best word for it.. sort of like a "hard impact" kind of feeling rather than a silky smooth flow feeling? to go with the sound with a boooommm~~~ sort of slider shape ... errr.... im sorry i dont have the words to properly describe this lol its just the way that slider breaks flow to me i guess
I have to be honest: I feel really strange looking at how jumpy this map is, compared to the calm atmosphere of the song. The jumps still fit with the powerful parts, and yes, slow songs can have hard maps, but the atmosphere of this song doesn't really call for something like this. ahh that makes sense. hmm. i feel like i might have tunnel visioned on the drums when mapping this. maybe thats why it turned out so o-o

Nevertheless, I have to say that this is a really good map. Wished there was at least an easier diff with less intense jumps, though :) weooo~ o: i probably wouldve properly considered that, but this late in, i dont have the motivation for something so optional lol.. someone else is just gonna have to map it if they feel like it

Maybe I'll bubble this once Oko's SB is here; poke me any time.
awesome ! thanks for modding c:
Rainbow-
From Modding Queue

I dont have a lot of problems due to the fact that it was mapped so guud
02:56:625 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This Jump is so intense, shouldnt this be less intense since we are going into the slow part of the song?
03:02:622 - Somewhere here you can add a really slow stream to trip ppl up
04:02:625 (1,2,3) - This pattern starting with the slider bothers me, change the appearance?
04:32:958 (4,1) - Uhhh... The placement of the (4) slider is kind of weird...
04:41:291 (4,1) - ^
anyways gl with ur map
like I said, i am still kind of new to modding
omg that mod was horrible
Topic Starter
Kihhou

DJVinyl wrote:

From Modding Queue

I dont have a lot of problems due to the fact that it was mapped so guud noicee
02:56:625 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This Jump is so intense, shouldnt this be less intense since we are going into the slow part of the song? it is building intensity until finally dropping its volume and many instruments stop
03:02:622 - Somewhere here you can add a really slow stream to trip ppl up i am i nice person and do not want to trip people ;-;
04:02:625 (1,2,3) - This pattern starting with the slider bothers me, change the appearance? mm nah doesnt seem necessary and i like it!
04:32:958 (4,1) - Uhhh... The placement of the (4) slider is kind of weird... mm i think its alright
04:41:291 (4,1) - ^ moved some stuff around
anyways gl with ur map
like I said, i am still kind of new to modding thats okay!
omg that mod was horrible
thanks for modding c:
Giralda
!
Topic Starter
Kihhou

Giralda wrote:

!
its a lie l0l still waiting for oko and i just wanted to update some stuff o3o
Giralda
always playing with my heart..
hmph
Winnie
Idk where this is at right now, but I'm back here to check up on things. If Oko is still holding you back just smack him. This song needs to be ranked already
Topic Starter
Kihhou
im waiting for oko l0l in progress sb
- Milhofo -
Hi ~ from my touhou queue for the recheck

[General]
  1. You already have this starred and I didn't find any major issues so all points will be about flow and aesthetics mostly
[Evanescence]
  1. 01:24:291 (2,3) - I feel like the highlight is on the wrong note, you hear the kick on 01:24:458 (3) - but the higher spacing is on 01:24:291 (2) -
  2. 01:27:125 (3,4) - I think (3) could be further from (2) and closer to (4) to highlight the kick better too
  3. 01:50:625 (1,2,3) - the flow into (3) isn't the best, maybe if you pushed it down a little it would improve?
  4. 01:54:458 (5,1) - doesn't the flow ask for a downwards curvature on (1) here?
  5. 03:22:958 (2,3) - could you pull the pattern (03:23:291 (3,4,5,6) - ) a bit to the right? the jump between (2) and (3) seems a bit forced vertically
  6. 03:51:958 (1,3) - you can blanket this
  7. 03:52:458 (3,4) - flow would improve if you ctrl+j (4)
  8. 04:36:875 - can't you map this note? I know it would be like the only triple in the map but it feels so weird to not play it ;w; or just use a reverse slider
  9. 06:22:708 - why not use a reverse here? a triple would be weird because of the timing, but I think this triple would sound well mapped
[Overall]
The map feels even better now that I can play it properly lol good luck on ranking, I wanna go for that fc :D
Topic Starter
Kihhou

- Milhofo - wrote:

Hi ~ from my touhou queue for the recheck

[General]
  1. You already have this starred and I didn't find any major issues so all points will be about flow and aesthetics mostly starred months and months ago ;-; BN that starred it is not BN anymore lol oko pls
[Evanescence]
  1. 01:24:291 (2,3) - I feel like the highlight is on the wrong note, you hear the kick on 01:24:458 (3) - but the higher spacing is on 01:24:291 (2) - yesys
  2. 01:27:125 (3,4) - I think (3) could be further from (2) and closer to (4) to highlight the kick better too yesyes
  3. 01:50:625 (1,2,3) - the flow into (3) isn't the best, maybe if you pushed it down a little it would improve? i moved it somewhere else and the notes after too
  4. 01:54:458 (5,1) - doesn't the flow ask for a downwards curvature on (1) here? id prefer it to not be a smooth flow here as it feels very bland to have smooth flow all the way through. but i did do something else here
  5. 03:22:958 (2,3) - could you pull the pattern (03:23:291 (3,4,5,6) - ) a bit to the right? the jump between (2) and (3) seems a bit forced vertically ooo thanks!
  6. 03:51:958 (1,3) - you can blanket this ok o3o
  7. 03:52:458 (3,4) - flow would improve if you ctrl+j (4) rough flow is intentional to get a handle on the notes
  8. 04:36:875 - can't you map this note? I know it would be like the only triple in the map but it feels so weird to not play it ;w; or just use a reverse slider no :c i want to keep this section simplistic and mapping that note would go against the entire map since there isnt any streams or 1/8 notes anywhere
  9. 06:22:708 - why not use a reverse here? a triple would be weird because of the timing, but I think this triple would sound well mapped the sound starts at the yellow tick :/ so its all the same whether its a reverse or a triple. i dont want to mess with people on their very last note lol nor do i want to break symmetry and the core of the map on how there are no streams so i think its better to just leave that one thing out :c
[Overall]
The map feels even better now that I can play it properly lol good luck on ranking, I wanna go for that fc :D ezez
thank you for the recheck c:
Kushigimitame
can i mod this beatmap? i want it ;-; if bad delete it ok, i mean i just adding my diff
wrong forum sorry :o i mean this forum t/401814
Topic Starter
Kihhou
do you mean mod? or adding a diff? o3o
Kushigimitame
o
Doormat
oh hey, from my queue. i was originally going to mod your OPM map, but after a discussion a few days ago we decided on this map instead so yeah-
[]
[Evanescence]
  1. 01:04:125 (2,3) - the beat on the red tick is really quiet, i don't think it's the best idea to have it set up the way you currently have it set up; maybe try reversing the order of these two notes? (e.g. 1/2 slider on 01:04:125 and circle on 01:04:625)
  2. 01:09:958 (4,5) - similar suggestion to the above; i recommend reversing the order of these two; beat on the blue tick isn't really that powerful
  3. 01:20:625 (4,5) - yeah same thing as the above; same reason
  4. 02:32:625 (4) - i wouldn't recommend using a repeat slider here; the beat on the red tick (02:32:958) is strong enough that i think it would work better if it was clickable
  5. 03:07:791 (6) - i wouldn't recommend stacking this underneath the (5); it creates this weird jerky motion where the player is moving up (5), then suddenly down (6), then suddenly up again (1). maybe do something similar to 03:17:958 (5,6) - ?
  6. 03:47:958 (1) - similar suggestion to 02:32:625 (4) - ; i feel like having the red tick end on a repeat slider is a little bit of a wasted opportunity because it's a pretty powerful beat
  7. 03:55:958 (1) - and same thing here as the above
  8. 04:36:625 (3) - you could use a 1/8 repeat slider at 04:36:791 if you want
  9. 06:19:291 (4,5) - similar suggestion to 01:09:958 (4,5) - and 01:20:625 (4,5) -
[]
yeah that's about it. i really liked the map and hitsounds; feels very calming. here take a star as well. best of luck!

edit: WAKE ME UP INSIDE (CAN'T WAKE UP) joke because evanescence difficulty name
Topic Starter
Kihhou

Doormat wrote:

oh hey, from my queue. i was originally going to mod your OPM map, but after a discussion a few days ago we decided on this map instead so yeah-
[]
[Evanescence]
  1. 01:04:125 (2,3) - the beat on the red tick is really quiet, i don't think it's the best idea to have it set up the way you currently have it set up; maybe try reversing the order of these two notes? (e.g. 1/2 slider on 01:04:125 and circle on 01:04:625) following the background sounds o3o so its a different thing im mapping to
  2. 01:09:958 (4,5) - similar suggestion to the above; i recommend reversing the order of these two; beat on the blue tick isn't really that powerful same o-o
  3. 01:20:625 (4,5) - yeah same thing as the above; same reason aaaa
  4. 02:32:625 (4) - i wouldn't recommend using a repeat slider here; the beat on the red tick (02:32:958) is strong enough that i think it would work better if it was clickable aaa yes good catch
  5. 03:07:791 (6) - i wouldn't recommend stacking this underneath the (5); it creates this weird jerky motion where the player is moving up (5), then suddenly down (6), then suddenly up again (1). maybe do something similar to 03:17:958 (5,6) - ? motions are super intentional o3o b/c the piano notes in the music are at 1/4ths when theyre normally 1/2s. so its a change in pace matching the music
  6. 03:47:958 (1) - similar suggestion to 02:32:625 (4) - ; i feel like having the red tick end on a repeat slider is a little bit of a wasted opportunity because it's a pretty powerful beat i dont thihnk the red tick here is very powerful o-o not the same as the other
  7. 03:55:958 (1) - and same thing here as the above this also isnt very strong imo
  8. 04:36:625 (3) - you could use a 1/8 repeat slider at 04:36:791 if you want nah i dont have any 1/8ths in this map o-o
  9. 06:19:291 (4,5) - similar suggestion to 01:09:958 (4,5) - and 01:20:625 (4,5) - same as those too :/
[]
yeah that's about it. i really liked the map and hitsounds; feels very calming. here take a star as well. best of luck! c: thanks

edit: WAKE ME UP INSIDE (CAN'T WAKE UP) joke because evanescence difficulty name i loved that yeaaaars ago lol
thanks for modding!
Giralda
aaaaaaaaaa don't die pls
Topic Starter
Kihhou
o ok
ook
oko
Natsu
Someone posted this on my queue

Diff:

  1. 01:01:291 (1,1) - why you ending a spinner in such strong beat and starting your map with a 01:02:791 (1) - super weak beat, sounds super bad >:, end the spinner in 01:02:458 - or something
  2. 02:43:958 (1,2,3) - map is flowing super nice, but 1 to 2 was super uncomfortable for me (mouse player), could you try something else?
  3. 03:00:958 (3,5) - yeah they are visible... but still is super weird and can be confused, I strongly suggest to move 5 somewhere else, I think the current placement is not adequate, because can cause issues with gameplay and your low stack leniency dont help.
  4. 04:35:291 (3,4) - 04:28:625 (3,4) - 04:29:958 (3,4) - 04:32:625 (3,4) - 04:33:958 (3,4) - you can use more spacing s, since the rhythm is stronger and with more energy, I was having alot of fun with the mapset and was a bit disappointed with this patterns, because the spacing is so short x.x
  5. 06:11:625 (5,4) - nazi the stack is a bit off
  6. some parts are really jumpy, but once you play the map is really nice~ maybe, I can recheck this once the SB is done if I'm not busy :p
Topic Starter
Kihhou

Natsu wrote:

Someone posted this on my queue o. o my o:

Diff:

  1. 01:01:291 (1,1) - why you ending a spinner in such strong beat and starting your map with a 01:02:791 (1) - super weak beat, sounds super bad >:, end the spinner in 01:02:458 - or something i felt like the buildup noise that started the map was part of the first note and fit together nicely with the end of spinner sound and halt. for example, if you lightly blow with your mouth closed, it slowly fills your mouth with air, and then you open your mouth a bit and it does like a pop LOL i felt like the first note is the pop (end of spinner) to the blowing (the spinning motion) buildup lOLolol changed laaater on for gameplay purposes
  2. 02:43:958 (1,2,3) - map is flowing super nice, but 1 to 2 was super uncomfortable for me (mouse player), could you try something else? hmmm lemme try angling this a bit more
  3. 03:00:958 (3,5) - yeah they are visible... but still is super weird and can be confused, I strongly suggest to move 5 somewhere else, I think the current placement is not adequate, because can cause issues with gameplay and your low stack leniency dont help. fixed!
  4. 04:35:291 (3,4) - 04:28:625 (3,4) - 04:29:958 (3,4) - 04:32:625 (3,4) - 04:33:958 (3,4) - you can use more spacing s, since the rhythm is stronger and with more energy, I was having alot of fun with the mapset and was a bit disappointed with this patterns, because the spacing is so short x.x true. i dont remember why i mapped them with such small spacing :/ fixed
  5. 06:11:625 (5,4) - nazi the stack is a bit off woop
  6. some parts are really jumpy, but once you play the map is really nice~ maybe, I can recheck this once the SB is done if I'm not busy :p okay c: thank you! ill msg you once the sb done and if youre not busy
Okoratu
Soon
Giralda

Okorin wrote:

Soon
just like everything we do
Topic Starter
Kihhou
soon is life
Okoratu
We should exchange soon for eventually in further correspondences
Topic Starter
Kihhou
byfar


ez


you should up the od, this is good farm
Topic Starter
Kihhou
oh i just realized its only 7.5.. its been awhile :X
Okoratu
hm the last and only thing i would like to say is that the kiai sections could use clearer feedback from hitnormals i guess, maybe just making the sample itself louder would be enough

edit: bubbled
while the wave of soft-hitnormal3 might look like it has a massive delay, cutting the "basically nothing" out results in the hitsound not having the intended sound so while it isn't loud the beginning of it seems necessary.

Edit2:
rebubbled
took
http://riverside9.web.fc2.com/yoi_musubi.html as reference for the source game of this song which is http://www16.big.or.jp/~zun/html/th075.html
so source was replaced with that~
Bonsai
oi here I go
  1. 02:40:625 (3) - I kinda whish this was emphasized more since there's that special kick on it, but right now it just plays as a continuation of 02:39:958 (1,2) which was kind of a letdown for me, the following three of those kicks are much more emphasized too, so try emphasizing it more here too
  2. 05:04:958 (4,1) - since you're NCing by musical patterns everwhere else here, I'd suggest switching the NC here too
  3. 05:08:625 (1) - would break your pattern here but I'm just suggesting it anyways: Mapping this with two circles would differentiate better that the piano has notes on both head and tail as opposed to 05:07:958 (2) which has none on its tail ^^ Also if you're keeping the NC on the downbeat at my previous point then I'd NC on the downbeat here too, just to keep it somewhat consistent
  4. 05:23:958 (1,4) - mapping these two on the same spot felt weird to me because the vocals are so different between those two sliders, I wouldn't make it repeat like that tbh
what's the story behind this lol
Topic Starter
Kihhou

Bonsai wrote:

oi here I go oh woh that was sooner than i expected c: hehe
  1. 02:40:625 (3) - I kinda whish this was emphasized more since there's that special kick on it, but right now it just plays as a continuation of 02:39:958 (1,2) which was kind of a letdown for me, the following three of those kicks are much more emphasized too, so try emphasizing it more here too i guess i like the pattern for violin though :c rip
  2. 05:04:958 (4,1) - since you're NCing by musical patterns everwhere else here, I'd suggest switching the NC here too im NCing mostly by visual pattern, with NC stars and NC the two note transitions into those 5 note riffs(?are they called riffs???). if i NC at 05:04:958 (4) - , itll break the 5 note "riff" that is the star pattern of 05:05:291 (1,2,3,4,5) -
  3. 05:08:625 (1) - would break your pattern here but I'm just suggesting it anyways: Mapping this with two circles would differentiate better that the piano has notes on both head and tail as opposed to 05:07:958 (2) which has none on its tail ^^ Also if you're keeping the NC on the downbeat at my previous point then I'd NC on the downbeat here too, just to keep it somewhat consistent hmm i have a better idea ill just remove 05:08:291 - tail c: so keep the pattern and differentiate
  4. 05:23:958 (1,4) - mapping these two on the same spot felt weird to me because the vocals are so different between those two sliders, I wouldn't make it repeat like that tbh true did em different
what's the story behind this lol LOL at first i planned to map all the notes starting from 00:00:000 -. so i would pick 2 points, points A and B, in the intro to find the bpm. some of the notes in between that i checked worked so i mapped a bunch of patterns. but then i noticed that some of the notes after point B didnt align with the BPM. i thought, maybe it gets slower or something so i tried changing bpm after some note. and then i noticed that some notes in between points A and B were not aligned with the BPM. basically, every single note in the intro has a different bpm, dont know why i bothered trying to time every single note afterwards, and i got SUPER ANGRY and threw everything away :( i wasted like a whole day for nothing ohgod
ahh.. mm thank you c:
Bonsai
lol, timing is a happy thing eh (◕‿◕✿)

Bubble #2
Natsu
good map , gl with this
Giralda
GRATS KIHHOU <3
Winnie
ITS ABOUT FUCKING TIME JESUS...... TEAM?!
Topic Starter
Kihhou
WAIT WHAT
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