DJ BaSSMaT - Merry Christmas [Osu|Taiko]

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Topic Starter
Gero

Rakuen wrote:

Looking at the map 0.0

Requested by Gero previously but I saw someone's up to this


Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Volume

  • Volume around 00:30:286 - to 00:40:356 - sounds a bit low, and keep changing like I can hear it rise up and down Those are intentional because here has some claps at red ticks that's why I've down the volume at this part on every difficulty as you can see

    Double check here and see if you need any changes

Easy

  1. 00:33:223 - 50% vol here same with 00:31:125 - Same as above

Normal

  1. 00:33:223 - Like Easy, 50% too? Same as above

Hard

  1. 00:32:489 - Lower volume here (seems there's a timing point) Fixed
  2. 00:37:209 - Whistle here would sound nicer, like 00:37:734 (3,4) - Fixed
  3. 01:29:447 - Whistle Fixed

Christmas

  1. 00:31:125 - Whistle Fixed
  2. 01:05:531 (5) - NC (constant 1 beat) Fixed
  3. 01:08:888 (4) - ^ Fixed

Call me back then!
Updated ~
Rakuen
Rechecked

Everything seems fine

Waiting for a new day to come o3o!
Rakuen
Qualified
Mint
Congrats o3o
-Space-
gz on map, nice difficulties :3
Topic Starter
Gero
Thanks a lot and merry christmas to everyone.
CSLM
gratz~
Andrea
Congrats dear :3
KittyAdventure
Gratzz~
Natsu
yay :D
Vone
Woah, It got ranked so fast!
Topic Starter
Gero
inb4 disqualified...
Atrue
Sorry for disqualifying this map..
Hard: You have unsnapped object's end. See your AIMod to get the objects..
I'm so sorry for the inconvinience, hope it can be soon requalified..
Nyukai


How we didn't notice this lol

Anyway it's a fast thing I guess, good luck on rerank~
Kurosanyan
Actually, didn't the snap detection change since Christmas update?
That's most likely why.
Topic Starter
Gero
Everything should be fine now...

Updated ~
OnosakiHito
Hi, and merry christmas!

[General]

01:50:846 - Realy kiai starts here. 01:23:993 is still the acceleraiting intro for the kiai which can be noticed by the clash / high pitched sound in the background.


[ Muzukashii]
  1. The change of the SV from 00:03:328 to 00:10:042 doesn't make much sense. The paste of the song is the same, hence doesn't need any change in SV.
  2. 00:57:139~01:09:727 - This part should contain less notes. It contains a similar density like other parts even though this is one of the calmer parts.
  3. 01:10:566~01:16:440 - Same here. Even though 01:17:279 is more emphasized, 01:10:566 provides the same density.
  4. 01:37:314 - Avoid these kind of kiai breaks. In taiko we use whole sections without flashy / short breaks.
  5. 01:23:993~01:50:846 - Considering the paste of this and the upcoming one, this isn't the "real kiai". Should be changed.


Something else I want to mention is the usage of ddk patterns. Please avoid these and make either monotonical tripplets or something easier. We use ddk sparingly in Muzukashii. If in use, they should stand -if possible- mostly alone. This should be changed to prevent any further disqualification.

[ Oni]
  1. 00:00:077 - You can put the inherited greenline of x0.50 here, to prevent having different barline slide-ins at the beginning.
  2. 00:10:042 - Same like in Muzukashii.
  3. 00:09:937 (22,1) - Not sure if you eithe rkeep the x0.5 section or use x1.0, but in case it's the first move, you should remove kat (22) to prevent any cluster-like patterns.
  4. 00:30:706 (3,4,5,6,7) - kdkdd / kdd patterns are always a tricky thing in taiko, since they start with an upbeat instead of downbeat, which make them sound in most cases odd. Same here. The background rather plays like this (00:30:286~00:31:755):
  5. 00:37:419 - ^
  6. 00:44:132 (81) - Notes like this one can be moved to 00:44:237, since the song provides 3/4 beats.
  7. 00:45:916 - ^ (and so on)
  8. 00:57:139~01:10:146 - Same like in Muzukashii. Reduce the note usage.
  9. 01:10:566 - This can be okay in Oni. But maybe try some slight deletions?
  10. 01:34:902 (32,33) - k d sounds here probably better.


Kiai should be checked one more time by some BAT or modder. Hadn't much time here, so I wasn't able to go deep into detail. Sorry Gero.

In general the diffs are fine, but most of the points should be followed. Especially the bolded one to prevent any further disqualification. Thing is for one, the difficulty in Muzukashii. And the other thing is that Oni provides some odd patterns which are not really given in the song. It goes a bit too much against it. I will add this map into the Taiko Modding Team, so the BATs will take care of it.
Kurosanyan

OnosakiHito wrote:

Hi, and merry christmas!

[General]

01:50:846 - Realy kiai starts here. 01:23:993 is still the acceleraiting intro for the kiai which can be noticed by the clash / high pitched sound in the background. Agree


[ Muzukashii]
  1. The change of the SV from 00:03:328 to 00:10:042 doesn't make much sense. The paste of the song is the same, hence doesn't need any change in SV. Hum... Now both of my diffs start with x0,75 and x1 at 00:13:398 - , is it fine this way? D:
  2. 00:57:139~01:09:727 - This part should contain less notes. It contains a similar density like other parts even though this is one of the calmer parts. Probably fixed density problems on all of your suggestions, hope it's calm enough now.
  3. 01:37:314 - Avoid these kind of kiai breaks. In taiko we use whole sections without flashy / short breaks. Don't know how I missed this, wasn't intended. #BlameModders


Something else I want to mention is the usage of ddk patterns. Please avoid these and make either monotonical tripplets or something easier. We use ddk sparingly in Muzukashii. If in use, they should stand -if possible- mostly alone. This should be changed to prevent any further disqualification.
I remove most of them but I kept some where I feel like ddd wouldn't fit at all, hope that'll be fine. And if you meant kkd instead of ddk, all of those are gone now.

[ Oni]
  1. 00:30:706 (3,4,5,6,7) - kdkdd / kdd patterns are always a tricky thing in taiko, since they start with an upbeat instead of downbeat, which make them sound in most cases odd. Same here. The background rather plays like this (00:30:286~00:31:755):
  2. 00:37:419 - ^ Your suggestion is most likely similar to how my map was before I remapped it because it was kinda unplayable. I'm trying to keep a consistent, beat oriented rhythm on this map and I feel like my current pattern is easier to play. I tried to change the hitsounds instead, hope it's better and not worse now.
  3. 00:44:132 (81) - Notes like this one can be moved to 00:44:237, since the song provides 3/4 beats. Same reason, xx x xxxx was exactly the pattern I did on my previous version of the map and I didn't like it. It might follow the melody better but it skips a beat and my current pattern feels more natural to play imo.
  4. 01:10:566 - This can be okay in Oni. But maybe try some slight deletions? I removed the last note to leave a break.
  5. 01:34:902 (32,33) - k d sounds here probably better. Hum, you mean k d k then? Because I think d k d fit better, maybe that's what you meant.

In general the diffs are fine, but most of the points should be followed. Especially the bolded one to prevent any further disqualification. Thing is for one, the difficulty in Muzukashii. And the other thing is that Oni provides some odd patterns which are not really given in the song. It goes a bit too much against it. I will add this map into the Taiko Modding Team, so the BATs will take care of it.
Topic Starter
Gero
Everything is snapped and taikos are ready to go now...

Updated ~
Nardoxyribonucleic
Merry Christmas! I'm gonna mod it as it is in the Taiko Modding Team.

  • [Muzukashii]

  1. 00:59:762 (10) - delete and change 01:00:077 (12) - to k ? I think this part is relatively calm that the ddk triplet is not very necessary, compared to the part starting from 00:43:713 to 00:56:300 -
  2. 01:05:951 (28,29,30,31,32,33) - same as ^
  3. 01:33:223 (14) - It seems that putting k here could sound better because the pitch is decreasing across 01:33:223 (14,15) - . This could also make a better contrast to the previous d k used at 01:31:545 (6,7) -
  • [Oni]

  1. 01:25:881 (14,15,16,17,18,19,20) - try using kdkkdkd here ? It could sound better because of the higher pitch of music there imo.

    Patterns are quite consistent throughout the diff.


The current SV changes look fine to me. That's all and good luck~ :D
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