I've fixed almost everything from their mods guys... Thanks to all...
Updated ~
Updated ~
http://puu.sh/dz6bP.rar ~Lust wrote:
[Onicore]
Great taiko diffs again buddy, you always pleaseNot as great as Chicken Techno[Muzucore]
- 00:22:524 (51,52,53) - I found this to be a bit choppy coming off of the ddk patterns, maybe try kkd here instead Fixed
- 00:33:014 (19,20,21) - This seemed to flow not as nicely as well, I found a ddk pattern to work fantastic. It also fits well with the music. You can apply this to other patterns as you please and keep some of those kdks if you'd like Fixed differently after a discuss on irc
Call me back
- 00:42:874 (52) - Maybe it would be best to map this out instead, its not too long and you didn't have this in the Oni. A k ddk would be nice and would have a nice transition effect into the next part I prefer ddd k to fit the drums and since I added that, I changed a bit the d k thing right before.
Same. He has my permission too.Natsu wrote:
Gero is free to apply things in our collab, just to clarify
rEdo wrote:
Wait, wait, wait.
[Christmas]
01:52:524 (1,2) - This is WAY too close to each other. I was definitely sure this is placed 1/4 later rather than 1/2. This is easily seen when you compare that with your streams. I strongly suggest you to increase the distance snap between these objects to 1.6x, just like the rest of your jumpy patterns have. /*-Bakari- I've asked for some testplays and looks like nobody has problem with themI'm currently fully mod this, in case that are other things like the one above. Please wait for me.
@edit: Here it is.______________________________________________
[General]
Half of the map has Kiai... I know there is an epilepsy warning, but consider starting it at 01:50:846, as this is the part where the song gets intense. I don't see any reason to do that so I'll prefer to keep it as is
[Softcore]
Since this mapset (excluding the taiko difficulties and this single difficulty) is a collaborative set, and there's no clear information who made this difficulty, I would suggest to storyboard your name all over the map for consistency. I made this one, I find it quite unnecessary to put my name on the whole difficulty.
01:39:097 (1,2) - Swap new combos. Fixed
02:00:916 (3) - New combo here. Fixed
02:07:629 (4) - And new combo here. Fixed
[Mediumcore]
00:21:056 (3,4,5,1) - Consider doing this: remove the reverse from (4), move (5) earlier by 1/2 and add an extra note on top of 5. Fixed
[Hardcore]
00:32:174 (2) - Would you mind to explain why this is a 3/4 slider? I could be missing something here, but I think a simple 1/2 would work just fine. /*Irreversible I guess this is irreversible's style and him always use sliders like this so I don't see what's the problem here tbh
00:47:384 (2,3) - Ain't stacked properly. Fixed
01:21:475 (3) - New combo here? Fixed
02:10:776 (6) - Consider turning off the grid snap and moving that note to x:174 y:24 so there's the same distance between (5,6) and (6,1). Fixed
[Christmas]
01:18:958 (1) - In my opinions these claps are suppressing the mild sound of finishes. Consider deleting them, just like you have it at 01:17:279 (1). I'll prefer to keep them for consistency with previous patterns claps
01:24:622 (3) - Unnecessary clap at its end. If you listen this part carefully you can notice that there are an clap
01:52:524 (1,2) - Pretty much what I stated above. The transition (6) to (1) might make people think that there is a jump between (1) and (2) as well, considering the little distance between these notes. /*-Bakari- Same as above
Good luck! Andrea is a ( ͡º ͜ʖ ͡º).
Updated ~Rakuen wrote:
Looking at the map 0.0
Requested by Gero previously but I saw someone's up to thisLegendDefault = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changedVolume
- Volume around 00:30:286 - to 00:40:356 - sounds a bit low, and keep changing like I can hear it rise up and down Those are intentional because here has some claps at red ticks that's why I've down the volume at this part on every difficulty as you can see
Double check here and see if you need any changesEasy
- 00:33:223 - 50% vol here same with 00:31:125 - Same as above
Normal
- 00:33:223 - Like Easy, 50% too? Same as above
Hard
- 00:32:489 - Lower volume here (seems there's a timing point) Fixed
- 00:37:209 - Whistle here would sound nicer, like 00:37:734 (3,4) - Fixed
- 01:29:447 - Whistle Fixed
Christmas
- 00:31:125 - Whistle Fixed
- 01:05:531 (5) - NC (constant 1 beat) Fixed
- 01:08:888 (4) - ^ Fixed
Call me back then!
OnosakiHito wrote:
Hi, and merry christmas!
[General]
01:50:846 - Realy kiai starts here. 01:23:993 is still the acceleraiting intro for the kiai which can be noticed by the clash / high pitched sound in the background. Agree
[ Muzukashii]SPOILERSomething else I want to mention is the usage of ddk patterns. Please avoid these and make either monotonical tripplets or something easier. We use ddk sparingly in Muzukashii. If in use, they should stand -if possible- mostly alone. This should be changed to prevent any further disqualification.
- The change of the SV from 00:03:328 to 00:10:042 doesn't make much sense. The paste of the song is the same, hence doesn't need any change in SV. Hum... Now both of my diffs start with x0,75 and x1 at 00:13:398 - , is it fine this way? D:
- 00:57:139~01:09:727 - This part should contain less notes. It contains a similar density like other parts even though this is one of the calmer parts. Probably fixed density problems on all of your suggestions, hope it's calm enough now.
- 01:37:314 - Avoid these kind of kiai breaks. In taiko we use whole sections without flashy / short breaks. Don't know how I missed this, wasn't intended. #BlameModders
I remove most of them but I kept some where I feel like ddd wouldn't fit at all, hope that'll be fine. And if you meant kkd instead of ddk, all of those are gone now.
[ Oni]SPOILER
- 00:30:706 (3,4,5,6,7) - kdkdd / kdd patterns are always a tricky thing in taiko, since they start with an upbeat instead of downbeat, which make them sound in most cases odd. Same here. The background rather plays like this (00:30:286~00:31:755):
- 00:37:419 - ^ Your suggestion is most likely similar to how my map was before I remapped it because it was kinda unplayable. I'm trying to keep a consistent, beat oriented rhythm on this map and I feel like my current pattern is easier to play. I tried to change the hitsounds instead, hope it's better and not worse now.
- 00:44:132 (81) - Notes like this one can be moved to 00:44:237, since the song provides 3/4 beats. Same reason, xx x xxxx was exactly the pattern I did on my previous version of the map and I didn't like it. It might follow the melody better but it skips a beat and my current pattern feels more natural to play imo.
- 01:10:566 - This can be okay in Oni. But maybe try some slight deletions? I removed the last note to leave a break.
- 01:34:902 (32,33) - k d sounds here probably better. Hum, you mean k d k then? Because I think d k d fit better, maybe that's what you meant.
In general the diffs are fine, but most of the points should be followed. Especially the bolded one to prevent any further disqualification. Thing is for one, the difficulty in Muzukashii. And the other thing is that Oni provides some odd patterns which are not really given in the song. It goes a bit too much against it. I will add this map into the Taiko Modding Team, so the BATs will take care of it.
Everything fixed on Muzu but I keep my pattern on the Oni, feels easier to play and doesn't really sound bad imo. Thanks!Nardoxyribonucleic wrote:
Merry Christmas! I'm gonna mod it as it is in the Taiko Modding Team.
- [Muzukashii]
- 00:59:762 (10) - delete and change 01:00:077 (12) - to k ? I think this part is relatively calm that the ddk triplet is not very necessary, compared to the part starting from 00:43:713 to 00:56:300 -
- 01:05:951 (28,29,30,31,32,33) - same as ^
- 01:33:223 (14) - It seems that putting k here could sound better because the pitch is decreasing across 01:33:223 (14,15) - . This could also make a better contrast to the previous d k used at 01:31:545 (6,7) -
- [Oni]
The current SV changes look fine to me. That's all and good luck~
- 01:25:881 (14,15,16,17,18,19,20) - try using kdkkdkd here ? It could sound better because of the higher pitch of music there imo.
Patterns are quite consistent throughout the diff.