DJ BaSSMaT - Merry Christmas [Osu|Taiko]

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Topic Starter
Gero

rEdo wrote:

Wait, wait, wait.
[Christmas]
01:52:524 (1,2) - This is WAY too close to each other. I was definitely sure this is placed 1/4 later rather than 1/2. This is easily seen when you compare that with your streams. I strongly suggest you to increase the distance snap between these objects to 1.6x, just like the rest of your jumpy patterns have. /*-Bakari- I've asked for some testplays and looks like nobody has problem with them

I'm currently fully mod this, in case that are other things like the one above. Please wait for me.
@edit: Here it is.

______________________________________________


[General]
Half of the map has Kiai... I know there is an epilepsy warning, but consider starting it at 01:50:846­, as this is the part where the song gets intense. I don't see any reason to do that so I'll prefer to keep it as is
[Softcore]
Since this mapset (excluding the taiko difficulties and this single difficulty) is a collaborative set, and there's no clear information who made this difficulty, I would suggest to storyboard your name all over the map for consistency. I made this one, I find it quite unnecessary to put my name on the whole difficulty.
­ ­
01:39:097 (1,2) - Swap new combos. Fixed
02:00:916 (3) - New combo here. Fixed
02:07:629 (4) - And new combo here. Fixed
[Mediumcore]
00:21:056 (3,4,5,1) - Consider doing this: remove the reverse from (4), move (5) earlier by 1/2 and add an extra note on top of 5. Fixed
[Hardcore]
00:32:174 (2) - Would you mind to explain why this is a 3/4 slider? I could be missing something here, but I think a simple 1/2 would work just fine. /*Irreversible I guess this is irreversible's style and him always use sliders like this so I don't see what's the problem here tbh
00:47:384 (2,3) - Ain't stacked properly. Fixed
01:21:475 (3) - New combo here? Fixed
02:10:776 (6) - Consider turning off the grid snap and moving that note to x:174 y:24 so there's the same distance between (5,6) and (6,1). Fixed
[Christmas]
01:18:958 (1) - In my opinions these claps are suppressing the mild sound of finishes. Consider deleting them, just like you have it at 01:17:279 (1)­. I'll prefer to keep them for consistency with previous patterns claps
01:24:622 (3) - Unnecessary clap at its end. If you listen this part carefully you can notice that there are an clap
01:52:524 (1,2) - Pretty much what I stated above. The transition (6) to (1) might make people think that there is a jump between (1) and (2) as well, considering the little distance between these notes. /*-Bakari- Same as above

Good luck! Andrea is a ( ͡º ͜ʖ ͡º).
Topic Starter
Gero
Updated ~
Lust
/me thumbs up
Topic Starter
Gero
Thanks for everything Lust and merry christmas for you as well.

EDIT: I've removed some unused hitsounds into file folder.

Updated ~
Lust
rebubbled
Rakuen
Looking at the map 0.0

Requested by Gero previously but I saw someone's up to this


Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Volume

  • Volume around 00:30:286 - to 00:40:356 - sounds a bit low, and keep changing like I can hear it rise up and down

    Double check here and see if you need any changes

Easy

  1. 00:33:223 - 50% vol here same with 00:31:125 -

Normal

  1. 00:33:223 - Like Easy, 50% too?

Hard

  1. 00:32:489 - Lower volume here (seems there's a timing point)
  2. 00:37:209 - Whistle here would sound nicer, like 00:37:734 (3,4) -
  3. 01:29:447 - Whistle

Christmas

  1. 00:31:125 - Whistle
  2. 01:05:531 (5) - NC (constant 1 beat)
  3. 01:08:888 (4) - ^

Call me back then!
Topic Starter
Gero

Rakuen wrote:

Looking at the map 0.0

Requested by Gero previously but I saw someone's up to this


Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Volume

  • Volume around 00:30:286 - to 00:40:356 - sounds a bit low, and keep changing like I can hear it rise up and down Those are intentional because here has some claps at red ticks that's why I've down the volume at this part on every difficulty as you can see

    Double check here and see if you need any changes

Easy

  1. 00:33:223 - 50% vol here same with 00:31:125 - Same as above

Normal

  1. 00:33:223 - Like Easy, 50% too? Same as above

Hard

  1. 00:32:489 - Lower volume here (seems there's a timing point) Fixed
  2. 00:37:209 - Whistle here would sound nicer, like 00:37:734 (3,4) - Fixed
  3. 01:29:447 - Whistle Fixed

Christmas

  1. 00:31:125 - Whistle Fixed
  2. 01:05:531 (5) - NC (constant 1 beat) Fixed
  3. 01:08:888 (4) - ^ Fixed

Call me back then!
Updated ~
Rakuen
Rechecked

Everything seems fine

Waiting for a new day to come o3o!
Rakuen
Qualified
Mint
Congrats o3o
-Space-
gz on map, nice difficulties :3
Topic Starter
Gero
Thanks a lot and merry christmas to everyone.
CSLM
gratz~
Andrea
Congrats dear :3
KittyAdventure
Gratzz~
Natsu
yay :D
Vone
Woah, It got ranked so fast!
Topic Starter
Gero
inb4 disqualified...
Atrue
Sorry for disqualifying this map..
Hard: You have unsnapped object's end. See your AIMod to get the objects..
I'm so sorry for the inconvinience, hope it can be soon requalified..
Nyukai


How we didn't notice this lol

Anyway it's a fast thing I guess, good luck on rerank~
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