DJ BaSSMaT - Merry Christmas [Osu|Taiko]

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Topic Starter
Gero
I've fixed almost everything from their mods guys... Thanks to all...

Updated ~
Nyukai
What, no me di cuenta de que aplicaste cosas por mí xD Avísame la próxima al menos para saberlo o3o
Topic Starter
Gero
Updated ~

Waiting for Lust's check.
Lust
Greetings

[General]
I'm seeing some bare little girl ass on my screen, maybe thats a bit too risque for a child's eyes. Change it to be safe
The storyboard goes beyond 6.00x sb load for me around 00:57:139 (1) - around here well into the faded section, might want to check all that out to be sure
normal-slidertick.wav and normal-sliderslide.wav are unusued
I don't really get these diff names, easy normal hard is more than sufficient

[Christmas]
  1. 00:56:300 (5,1,2) - Because of 5's hitburst and the bright storyboard, 00:57:139 (1,2) - are pretty hard to see with the gray combo color. I suggest you move this elsewhere
  2. 02:16:860 (4) - Add and NC here to be consistent with the other diffs maybe


[Hardcore]
Some of the issues I mentioned are repeated throughout the map, be sure to recheck everything to make sure it is satisfactory
  1. 00:47:070 (1,2) - A rhythm like you had 00:48:748 (1,2,3) - here would suit this part better. You can hear a loud sound half way through the slider and the slidertick doesn't cover it well enough imo
  2. 00:53:783 (1,2,1,2) - ^
  3. 01:22:315 (1,1,2) - Irre I know how you like to work your NC's but these aren't really understandable. I'd say just remove the NC on 01:22:524 (1) - and you should be good to go
  4. 01:57:139 (4,1) - 4's direction change seems a bit too harsh for it to flow nicely, maybe have a little more smoother slider curve inverted to how it is now. Should free it up for some movement and provide a nice transition into the next section
  5. 02:02:594 (1) - The sound on the red tick should probably be addressed, maybe turn this into a 1/2 slider and have a circle where the slider end used to be


[Mediumcore]
  1. 00:28:608 (1,2,3) - I think 3 1/2 stacks is a bit too much for a normal diff, it's kinda hard to read and with the storyboard players could become confused
  2. 01:37:000 (4,1) - The direction change here is a bit too harsh, I suggest relocating 1 to where 4's slider end flows more easily into it
  3. 01:57:979 (2,3,4) - Same stack dealio
  4. 02:13:503 (4,5,6) - ^
  5. 02:17:279 (5) - 02:16:021 (4) - 's flow is going a bit downwards, so maybe relocate this to 218:366 for a neater looking pattern and nicer flow


[Softcore]
  1. 00:50:426 (1) - I suggest you move this down a bit since it is touching the hp bar slightly, newer players can find this as a bit of a distraction


[Onicore]
Great taiko diffs again buddy, you always please
  1. 00:22:524 (51,52,53) - I found this to be a bit choppy coming off of the ddk patterns, maybe try kkd here instead
  2. 00:33:014 (19,20,21) - This seemed to flow not as nicely as well, I found a ddk pattern to work fantastic. It also fits well with the music. You can apply this to other patterns as you please and keep some of those kdks if you'd like


[Muzucore]
  1. 00:42:874 (52) - Maybe it would be best to map this out instead, its not too long and you didn't have this in the Oni. A k ddk would be nice and would have a nice transition effect into the next part


Call me back
Kurosanyan

Lust wrote:

[Onicore]
Great taiko diffs again buddy, you always please Not as great as Chicken Techno
  1. 00:22:524 (51,52,53) - I found this to be a bit choppy coming off of the ddk patterns, maybe try kkd here instead Fixed
  2. 00:33:014 (19,20,21) - This seemed to flow not as nicely as well, I found a ddk pattern to work fantastic. It also fits well with the music. You can apply this to other patterns as you please and keep some of those kdks if you'd like Fixed differently after a discuss on irc


[Muzucore]
  1. 00:42:874 (52) - Maybe it would be best to map this out instead, its not too long and you didn't have this in the Oni. A k ddk would be nice and would have a nice transition effect into the next part I prefer ddd k to fit the drums and since I added that, I changed a bit the d k thing right before.


Call me back
http://puu.sh/dz6bP.rar ~
Topic Starter
Gero
I've fixed everything of them, it was so helpful, except about custom names, I really wanna keep them as is.

Updated ~
Natsu
Gero is free to apply things in our collab, just to clarify
rEdo
Wait, wait, wait.
[Christmas]
01:52:524 (1,2) - This is WAY too close to each other. I was definitely sure this is placed 1/4 later rather than 1/2. This is easily seen when you compare that with your streams. I strongly suggest you to increase the distance snap between these objects to 1.6x, just like the rest of your jumpy patterns have.

I'm currently fully mod this, in case that are other things like the one above. Please wait for me.
@edit: Here it is.

______________________________________________


[General]
Half of the map has Kiai... I know there is an epilepsy warning, but consider starting it at 01:50:846­, as this is the part where the song gets intense.
[Softcore]
Since this mapset (excluding the taiko difficulties and this single difficulty) is a collaborative set, and there's no clear information who made this difficulty, I would suggest to storyboard your name all over the map for consistency.
­ ­
01:39:097 (1,2) - Swap new combos.
02:00:916 (3) - New combo here.
02:07:629 (4) - And new combo here.
[Mediumcore]
00:21:056 (3,4,5,1) - Consider doing this: remove the reverse from (4), move (5) earlier by 1/2 and add an extra note on top of 5.
[Hardcore]
00:32:174 (2) - Would you mind to explain why this is a 3/4 slider? I could be missing something here, but I think a simple 1/2 would work just fine.
00:47:384 (2,3) - Ain't stacked properly.
01:21:475 (3) - New combo here?
02:10:776 (6) - Consider turning off the grid snap and moving that note to x:174 y:24 so there's the same distance between (5,6) and (6,1).
[Christmas]
01:18:958 (1) - In my opinions these claps are suppressing the mild sound of finishes. Consider deleting them, just like you have it at 01:17:279 (1)­.
01:24:622 (3) - Unnecessary clap at its end.
01:52:524 (1,2) - Pretty much what I stated above. The transition (6) to (1) might make people think that there is a jump between (1) and (2) as well, considering the little distance between these notes.

Good luck! Andrea is a ( ͡º ͜ʖ ͡º).
Nyukai

Natsu wrote:

Gero is free to apply things in our collab, just to clarify
Same. He has my permission too.
Topic Starter
Gero

rEdo wrote:

Wait, wait, wait.
[Christmas]
01:52:524 (1,2) - This is WAY too close to each other. I was definitely sure this is placed 1/4 later rather than 1/2. This is easily seen when you compare that with your streams. I strongly suggest you to increase the distance snap between these objects to 1.6x, just like the rest of your jumpy patterns have. /*-Bakari- I've asked for some testplays and looks like nobody has problem with them

I'm currently fully mod this, in case that are other things like the one above. Please wait for me.
@edit: Here it is.

______________________________________________


[General]
Half of the map has Kiai... I know there is an epilepsy warning, but consider starting it at 01:50:846­, as this is the part where the song gets intense. I don't see any reason to do that so I'll prefer to keep it as is
[Softcore]
Since this mapset (excluding the taiko difficulties and this single difficulty) is a collaborative set, and there's no clear information who made this difficulty, I would suggest to storyboard your name all over the map for consistency. I made this one, I find it quite unnecessary to put my name on the whole difficulty.
­ ­
01:39:097 (1,2) - Swap new combos. Fixed
02:00:916 (3) - New combo here. Fixed
02:07:629 (4) - And new combo here. Fixed
[Mediumcore]
00:21:056 (3,4,5,1) - Consider doing this: remove the reverse from (4), move (5) earlier by 1/2 and add an extra note on top of 5. Fixed
[Hardcore]
00:32:174 (2) - Would you mind to explain why this is a 3/4 slider? I could be missing something here, but I think a simple 1/2 would work just fine. /*Irreversible I guess this is irreversible's style and him always use sliders like this so I don't see what's the problem here tbh
00:47:384 (2,3) - Ain't stacked properly. Fixed
01:21:475 (3) - New combo here? Fixed
02:10:776 (6) - Consider turning off the grid snap and moving that note to x:174 y:24 so there's the same distance between (5,6) and (6,1). Fixed
[Christmas]
01:18:958 (1) - In my opinions these claps are suppressing the mild sound of finishes. Consider deleting them, just like you have it at 01:17:279 (1)­. I'll prefer to keep them for consistency with previous patterns claps
01:24:622 (3) - Unnecessary clap at its end. If you listen this part carefully you can notice that there are an clap
01:52:524 (1,2) - Pretty much what I stated above. The transition (6) to (1) might make people think that there is a jump between (1) and (2) as well, considering the little distance between these notes. /*-Bakari- Same as above

Good luck! Andrea is a ( ͡º ͜ʖ ͡º).
Topic Starter
Gero
Updated ~
Lust
/me thumbs up
Topic Starter
Gero
Thanks for everything Lust and merry christmas for you as well.

EDIT: I've removed some unused hitsounds into file folder.

Updated ~
Lust
rebubbled
Rakuen
Looking at the map 0.0

Requested by Gero previously but I saw someone's up to this


Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Volume

  • Volume around 00:30:286 - to 00:40:356 - sounds a bit low, and keep changing like I can hear it rise up and down

    Double check here and see if you need any changes

Easy

  1. 00:33:223 - 50% vol here same with 00:31:125 -

Normal

  1. 00:33:223 - Like Easy, 50% too?

Hard

  1. 00:32:489 - Lower volume here (seems there's a timing point)
  2. 00:37:209 - Whistle here would sound nicer, like 00:37:734 (3,4) -
  3. 01:29:447 - Whistle

Christmas

  1. 00:31:125 - Whistle
  2. 01:05:531 (5) - NC (constant 1 beat)
  3. 01:08:888 (4) - ^

Call me back then!
Topic Starter
Gero

Rakuen wrote:

Looking at the map 0.0

Requested by Gero previously but I saw someone's up to this


Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Volume

  • Volume around 00:30:286 - to 00:40:356 - sounds a bit low, and keep changing like I can hear it rise up and down Those are intentional because here has some claps at red ticks that's why I've down the volume at this part on every difficulty as you can see

    Double check here and see if you need any changes

Easy

  1. 00:33:223 - 50% vol here same with 00:31:125 - Same as above

Normal

  1. 00:33:223 - Like Easy, 50% too? Same as above

Hard

  1. 00:32:489 - Lower volume here (seems there's a timing point) Fixed
  2. 00:37:209 - Whistle here would sound nicer, like 00:37:734 (3,4) - Fixed
  3. 01:29:447 - Whistle Fixed

Christmas

  1. 00:31:125 - Whistle Fixed
  2. 01:05:531 (5) - NC (constant 1 beat) Fixed
  3. 01:08:888 (4) - ^ Fixed

Call me back then!
Updated ~
Rakuen
Rechecked

Everything seems fine

Waiting for a new day to come o3o!
Rakuen
Qualified
Mint
Congrats o3o
-Space-
gz on map, nice difficulties :3
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