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DJ BaSSMaT - Merry Christmas [Osu|Taiko]

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Kurosanyan

Hanjamon wrote:

[Muzucore]

  • 00:35:846 (25) - move this note to 00:36:056 - ? i think sounds better Yup, fixed
    00:42:559 (53) - if you changed this ^ maybe delete this note? ^ And removed some other notes too.
    00:57:139 - From here, i don't agree at all with the usage of ddk/kkd, maybe try to reduce these patterns? I'll try to keep it this way. I know there's a lot of complains about kkd on Muzu but this part has a lot of breaks and is monotonous so it should be okay. I'll change it if I get a satisfying suggestion.
    01:27:979 (21) - change this note to d? (ddd) i think fits with the next pattern 01:29:447 (27,28,29) - and is less repetitive I think it's easier for the player this way (even if it's ddk) and it isn't that much repetitive anyway.
    01:34:482 (19,20) - change these notes to k? (kkk) ^ same reason ^
    02:10:146 (90) - change to d for consistency with these patterns 02:07:629 (77,78,79,80,81,82,83,84,85) - ? I don't think there's a need to keep a consistency with the previous pattern because of the melody and I feel like kkk k is better, but I might be wrong or maybe both are fine, dunno, I'll probably keep it this way.
    02:16:860 (122) - change to d? ^ same reason ^
mancuso_JM_
Hola! Tome este mapa del ''Christmas Queue. Lo hago en español, no hay ganas de hablar en ingles xD

[Softcore]

  1. 00:16:860 (1,2) - Por que no usas un blanket aca? Digo.. se va a ver mucho mas prolijo. No es muy complicado de hacer, te dejo una foto y el codigo por si lo queres usar
    Imagen + Codigo

    256,332,16860,5,6,1:0:0:0:
    183,257,17279,2,0,P|256:229|329:257,1,160,2|2,0:0|0:0,0:0:0:0:
  2. 00:44:132 (1,2) - Al poner (2) tan paralelo a (1) hace que el movimiento del cursor sea algo extraño. Deberias mover (2) un poco hacia la izquierda (yo intente algo como x:372 y:284 y reorganice un poco las notas) o intentar una solucion similar para que esto no pase.
  3. 00:48:748 (5) - Este patron va a fluir mejor si invertis la direccion de este Slider. Deberias hacerlo :P
  4. 01:37:839 (2) - Igual que antes, siento que invirtiendo este Slider vas a conseguir que este patron sea mas fluido. *Foto*
  5. 02:13:083 (4,1) - Veo que te encantan los overlaps, pero creo que aca es mejor evitarlo, no se ve del todo estetico. Yo creo que se ve mejor si moves (1) algun grid para abajo.
- Bastante prolija en general. Buen trabajo!

[Mediumcore]

*Como no se quien mapeo que parte, lo hago todo a lo largo nada mas. No puedo separar el mod por seccion :(*

  1. 00:27:349 (2) - Como dije en Easy, deberias invertir la direccion de este slider. El cambio se nota considerablemente.
  2. 00:29:028 (3) - ¿Que te parece mover esta nota a 00:29:237 -?. Sigue mejor el instrumental, deberias darle una chance. Ya vi que en algunos casos evitaste seguir el ''sonido de clap'' en el mapa asi que este no seria un problema
  3. 00:31:965 (3) - Como ya mencione anteriormente, deberias invertir la direccion de este slider.
  4. 00:42:454 (2,3) - Lol.. wtf.. Que paso con el spacing aca? D:.. Es menor que en el resto del mapa, asegurate de arreglarlo :P
  5. 01:31:230 (2) - *Demasiado Nazi* Deberias intentarle una pequeña (muy pequeña curvita) a este Slider xD. Se va a ver sexy xDD
  6. 01:37:000 (4) - (^). Este fluye un poco raro, pero no hay mucha solucion.
  7. 01:45:811 (1) - Podrias mover este slider unos grids hacia abajo para que no aparezca un overlap con el ''score''. Me refiero a esto
- Esta un poco mas desprolija que la Easy, pero juega bien, por eso no voy a hacer tanto problema :P.

[Hardcore]

  1. 00:32:174 (1) - Este 3/4 no tiene sentido para nada. Ya me parecia raro cuando jugue el mapa y lo termine de confirmar con el 25% playback cuando entre al editor. ¡Usa un 1/2 por favor!
  2. 00:42:874 (1) - Otro que no sigue nada D:. ¿Por que te contajiaste de esa gente? vos no hacias esto antes :(. ¡Reduci este Slider en 1/2 por favor!
  3. 01:20:636 (5) - Creo que un New Combo aca seria consistente.
  4. 01:23:049 (2) - Esta nota no sigue nada en la cancion, deberias eliminarla.
  5. 01:33:223 (1) - No veo del todo necesario este New Combo, ¿que te parece si lo elminas?
  6. 01:34:902 (1) - (^)
  7. 01:34:482 (2) - Mas que un 3/4, suena mucho mejor si reducis este slider en 1/4 y agregas una nota en 01:34:797 - . Deberias intentarlo.
- No me gusto mucho esta dificultad, siento que podias haber jugado un poco mas con el ritmo de esta cancion. A su vez juega extraña esta dificultad :/, porque la mayoria de las veces el ritmo no encaja del todo, pero bueno, esta hecha asi y mucho no se puede hacer, de todos modos es rankeable pero no me agrado (tengo que ser sincero).
*Nota:* Acabo de darme cuenta que este es un Collab D:.. Si le dije algo a Irreversible por favor traduzcan ustedes xD (too lazy atm)


[Christmas]

  1. 00:29:867 (4,5,6) - I think using a manual stack instead of a compressed 3-plet will look better in this case. Give it a try!
  2. 00:30:916 (x) - This pattern flow somewhat weird in my opinion. Adding a note here you will be fixing the problem.
  3. 00:51:265 (1,2) - The spacing between those are similar as some 1/4 pattern you've used in this section, it confused me quite a lot I've to say. You should increase a bit the spacing between these objects.
  4. 01:03:853 (1,2,3) - I'd use a blanket here, yeah is a bit nazi but the map will look better I guess.. Have a screenshoot and a code to show you what I've done.
    Screenshoot + Code

    177,126,63853,6,0,P|256:89|335:126,1,180,2|0,0:0|1:0,0:0:0:0:
    256,192,64482,1,0,0:0:0:0:
    335,258,64692,2,0,P|256:295|177:258,1,180,2|0,0:0|1:0,0:0:0:0:
- The structure and the rhythm is much better than the one used in Hard. Good job!

Bueno, eso seria todo. Ando vago para modear taiko todavia xD.
Espero que ayude!
Buena Suerte!!
LexiaLovesU
you requested a mod owo

Key
Red = Unrankable
Blue = Highly Suggested

Softcore

  1. 00:17:279 (2,3) - personally I find the flow between these notes pretty bad, since you made 2 flow into the opposite direction of the next note's placement, which is really unnatural flow, but seeing as fixing this would break your symmetry I don't think it will be accepted lol
  2. 00:33:643 (1,2) - Gero Pro at Slider art >w<
  3. 00:57:139 (1,2) - the flow between these notes pretty bad, since you made 2 flow into the opposite direction of the next note's placement, which is really unnatural flow but I found a way to fix it while making it look better :>
  4. 00:48:748 (5) - The flow is a bit awkward here since you made 5 flow away from the next note why don't you make 5 into the next note for a more clean and natural flow maybe like this?
  5. 01:37:839 (2) - Same reason as above
  6. 02:03:014 (5) - Same as above

    Thanks all for easy the diff is really nice love it :D

Normal

  1. 00:27:349 (2) - why don't you make this slider curve into 3 for a more natural flow since you made 2 flow in the opposite direction of 3's placement
  2. 00:29:028 (3) - hmmmm this sounds a bit weird since at first you seem to be following the xylophone like instrument pattern so I think you should make 3 go here 00:29:237 instead so you can follow the pattern better owo
  3. 00:31:965 (3) - why don't you make this slider curve into 4 for a more natural flow since you made 3 flow in the opposite direction of 4's placement
  4. 00:42:454 (2) - Spacing got messed up
  5. 00:47:909 (3,4) - Bit Nazi but this isn't exactly symmetrical Knowing you, you probably want everything exactly symertical xD
  6. 01:31:545 (3) - why don't you make this slider curve into 4 for a more natural flow the flow between these 2 is really awkward and unnatrual since you made 3 flow in the opposite direction of 4's placement try this maybe not as pretty as yours but it has a better flow >.<
  7. 01:34:063 (1) - the flow between 1 and 2 is also a bit odd since you made 1 flow a bit away from 2
  8. 01:37:000 (4) - That's is pretty awkward to hit since it flows downward but you made the next go abruptly upwards making the flow awkward maybe try this owo
  9. 02:17:279 (5) - How about instead of placing this upwards how about you place this downwards so that it goes with the flow of the previous slider like this owo

    Done with normal pretty nice diff gero-kun :>

Hard

  1. 00:37:734 (3) - The rhythm here is a bit odd since if you go into 25% playback you will notice that at 00:37:629 there is a bit more prominent sound in the bgm here an I think sounds better to map at it owo
  2. 00:38:678 (1,2) - I think the flow between these notes could use a bit more work since it quite unnatural plus I think the slider shape isn't as pretty as it could be. I suggest you make 1's body flow into the next note for more natural gameplay like so owo
  3. 00:45:391 (1) - The flow at the end of the slider is pretty hard to follow in a hard diff since you make a quick turn at the end its kinda hard to hit a note in the opposite flow that is 1/4 so I suggest you make like this so you flow into the next note easier :>
  4. 01:30:706 (1) - I think making the curve flow towards 2 is better cause it more natural to go into and I think it looks better curved towards it owo

    That's all for the hard I think its okay not my favorite hard diff by you but I think its okay :3

Insane

  1. 01:03:853 (1,2,3) - I agree with mancuso about this it would look better with that blanket owo
  2. 01:44:447 (3) - these hitsounds on the blue ticks just sound mistimed it sounds really odd to me >.<
  3. 02:16:440 (2) - Slider end is not snapped
  4. 02:16:650 (3) - Slider end is not snapped


    That's this is amazing it played great and I had fun owo

That's all good luck on ranking and hopefully this mod helped :3
Nyukai
[General]

  1. Creo que deberías añadir collab y/o collaboration en los tags ya que la mayoría de diffs son collab xD
  2. Ya que vas a añadir SB deberías activar la casilla de WS en todas las diffs, la última no la tiene o3o
Ok, ahora las diffs, las dos primeras las modearé en español, el resto en inglés. y como ya sabes no modeo taiko

[Softcore]

  1. No creo que haya necesidad de poner decimas en el OD y el HP, con añadir OD:2 y HP:2 está bien y creo que ~equilibraría~ mejor el mapa, creo.
  2. Quizá soy un poco nazi pero se ve mejor si se tiene una buena consistencia con los NCs xD 00:16:860 (1,2,3,4,5) - Teniendo en cuenta que añades uno cada dos stanzas, deberías poner otro en 00:20:216 (4).
  3. 00:18:538 (3,5) - ¿Qué opinas de añadir un whistle en las líneas rojas? Lo siento un poco vacío ahora mismo teniendo en cuenta la música que suena, un whistle quedaría bien. Lo mismo aquí realmente 00:25:251 (3) - y si hay más casos así igual.
  4. 00:30:286 (1) - Yo aquí haría un Ctrl+H, principalmente porque aunque sé que te gustan los overlaps y éste en concreto no se ve tan mal, el blanket que crea queda mejor además de que hay un mejor flujo (creo que se dice así lol) con 00:31:545 (2) - es decir lo sigue mejor, así que en resumen lo que sugiero al menos queda mejor a mis ojos.
  5. 00:47:070 (3) - Te faltó un NC aquí, por lo mismo que dije antes.
  6. 00:48:748 (5) - Ctrl+H por algo parecido a lo de antes, mejora el flujo al menos para mí (si lo haces debes mover (6) sólo un poco para arreglar el DS).
  7. 00:53:783 (3) - NC.
  8. 01:00:496 (3) - ^
  9. 01:07:209 (3) - ^
  10. 01:34:063 (5,1) - Claramente el NC debería estar en (5) xD
  11. 01:39:097 (1,2) - El NC debería estar en (2).
  12. 02:00:916 (3) - NC.
  13. 02:07:629 (4) - Lo mismo.
[Mediumcore]

  1. Aquí creo que también hay algunas inconsistencias respecto a los NCs... O cada dos stanzas o cada una, pero yo no iría cambiando (a menos que fuera necesario como cambio de SV o algo así).
  2. 00:19:168 (2) - Misma sugerencia que en la otra dificultad, creo que quedaría bien un whistle al menos en las dos primeras líneas rojas, si hay más casos míralo o3o
  3. 00:27:349 (2) - Aquí pondría Ctrl+H por el tema del flujo también, ahora mismo es como que se opone a (3).
  4. 00:28:608 (1,2,3) - Intentaría evitar "tantas" notas seguidas como aquí aunque sea BPM "lento", algo así lo veo demasiado para un Normal.
  5. 00:31:965 (3) - Ctrl+H, por lo que dije antes.
[Hardcore]

  1. 00:14:552 (2) - Whistle?
  2. 00:19:167 (3) - Same suggestion as the previous diff- Oh well it's my part :D Whatever, I mention it for all cases.
  3. 00:31:965 (5,1) - Swap NC.
  4. 00:38:678 (1) - Maybe adding Ctrl+H for a better flow and making pattern look better?
  5. 00:57:559 (2) - No hitsounds since here?
[Christmas]

  1. If you add AR:9 then I'd change OD to 8, fits better since 7 it's a bit low imo.
  2. 00:35:111 (3) - Well... I don't think this slider fits here, stanza should be clicked here u.u Try something different, and add NC (in stanza) if you consider this.
  3. 00:50:426 (1,2) - I think this spacing will be really confusing due the rhythm, although you were trying a blanket D: I'd fix it.
Just pointed out very minor stuff, mapset looks really nice o:

Good luck~
Suimya
Hey Gero random mod from christmas queue =w=/


Softcore:
  1. 00:18:538 (3) - how about adding a whistle on slider's repeat sounds kinda fit with the music o.o
  2. 00:25:251 (3) - ^
  3. 00:57:139 (1,2,3,4,1,2,3,4) - what are you following with those normal sampleset? i honestly don't hear anything in music that follows it. How about replacing them with a soft whistle instead
  4. 01:32:384 (4,5) - I honestly don't think the repeat follows anything in the music, i tried hearing on 20% still it didn't hit anything in the music. How about 2 1/1 sliders those kinda fits better then those =3=/
  5. 01:54:202 (1,2) - ^
  6. 02:05:951 (3,4) - ^

Mediumcore:
  1. 00:19:168 (2) - add a whistle on slider's repeat, i honestly think it fits perfectly with the music o.o
  2. 00:39:307 (5) - ^
  3. 01:07:209 (1) - stick this probably under 01:05:531 (3) - slider's end
  4. 01:30:496 (5) - delete the clap, i don't think it fit with music imo

Hardcore:
  1. 00:16:440 (4) - how about ctrl+g it'll play much better imo
  2. 00:25:881 (2) - move this one grid down to line up with 00:25:251 (1) -
  3. 00:28:188 (4) - like i said here 00:16:440 (4) -
  4. 00:53:363 (3) - stick this perfectly under 00:52:104 (1) - slider's tail
  5. 00:57:559 (2) - ctrl+g will play much better here
  6. 02:07:209 (6) - ^

Christmas:
  1. 01:58:818 (6) - how about ctrl+g here it'll fit with style on the whole map o.o

That's all i can find ></ this map seems to be ready to go already, good luck Gero :3
Topic Starter
Gero
I've fixed almost everything from their mods guys... Thanks to all...

Updated ~
Nyukai
What, no me di cuenta de que aplicaste cosas por mí xD Avísame la próxima al menos para saberlo o3o
Topic Starter
Gero
Updated ~

Waiting for Lust's check.
Lust
Greetings

[General]
I'm seeing some bare little girl ass on my screen, maybe thats a bit too risque for a child's eyes. Change it to be safe
The storyboard goes beyond 6.00x sb load for me around 00:57:139 (1) - around here well into the faded section, might want to check all that out to be sure
normal-slidertick.wav and normal-sliderslide.wav are unusued
I don't really get these diff names, easy normal hard is more than sufficient

[Christmas]
  1. 00:56:300 (5,1,2) - Because of 5's hitburst and the bright storyboard, 00:57:139 (1,2) - are pretty hard to see with the gray combo color. I suggest you move this elsewhere
  2. 02:16:860 (4) - Add and NC here to be consistent with the other diffs maybe
[Hardcore]
Some of the issues I mentioned are repeated throughout the map, be sure to recheck everything to make sure it is satisfactory
  1. 00:47:070 (1,2) - A rhythm like you had 00:48:748 (1,2,3) - here would suit this part better. You can hear a loud sound half way through the slider and the slidertick doesn't cover it well enough imo
  2. 00:53:783 (1,2,1,2) - ^
  3. 01:22:315 (1,1,2) - Irre I know how you like to work your NC's but these aren't really understandable. I'd say just remove the NC on 01:22:524 (1) - and you should be good to go
  4. 01:57:139 (4,1) - 4's direction change seems a bit too harsh for it to flow nicely, maybe have a little more smoother slider curve inverted to how it is now. Should free it up for some movement and provide a nice transition into the next section
  5. 02:02:594 (1) - The sound on the red tick should probably be addressed, maybe turn this into a 1/2 slider and have a circle where the slider end used to be
[Mediumcore]
  1. 00:28:608 (1,2,3) - I think 3 1/2 stacks is a bit too much for a normal diff, it's kinda hard to read and with the storyboard players could become confused
  2. 01:37:000 (4,1) - The direction change here is a bit too harsh, I suggest relocating 1 to where 4's slider end flows more easily into it
  3. 01:57:979 (2,3,4) - Same stack dealio
  4. 02:13:503 (4,5,6) - ^
  5. 02:17:279 (5) - 02:16:021 (4) - 's flow is going a bit downwards, so maybe relocate this to 218:366 for a neater looking pattern and nicer flow
[Softcore]
  1. 00:50:426 (1) - I suggest you move this down a bit since it is touching the hp bar slightly, newer players can find this as a bit of a distraction
[Onicore]
Great taiko diffs again buddy, you always please
  1. 00:22:524 (51,52,53) - I found this to be a bit choppy coming off of the ddk patterns, maybe try kkd here instead
  2. 00:33:014 (19,20,21) - This seemed to flow not as nicely as well, I found a ddk pattern to work fantastic. It also fits well with the music. You can apply this to other patterns as you please and keep some of those kdks if you'd like
[Muzucore]
  1. 00:42:874 (52) - Maybe it would be best to map this out instead, its not too long and you didn't have this in the Oni. A k ddk would be nice and would have a nice transition effect into the next part
Call me back
Kurosanyan

Lust wrote:

[Onicore]
Great taiko diffs again buddy, you always please Not as great as Chicken Techno
  1. 00:22:524 (51,52,53) - I found this to be a bit choppy coming off of the ddk patterns, maybe try kkd here instead Fixed
  2. 00:33:014 (19,20,21) - This seemed to flow not as nicely as well, I found a ddk pattern to work fantastic. It also fits well with the music. You can apply this to other patterns as you please and keep some of those kdks if you'd like Fixed differently after a discuss on irc
[Muzucore]
  1. 00:42:874 (52) - Maybe it would be best to map this out instead, its not too long and you didn't have this in the Oni. A k ddk would be nice and would have a nice transition effect into the next part I prefer ddd k to fit the drums and since I added that, I changed a bit the d k thing right before.
Call me back
http://puu.sh/dz6bP.rar ~
Topic Starter
Gero
I've fixed everything of them, it was so helpful, except about custom names, I really wanna keep them as is.

Updated ~
Natsu
Gero is free to apply things in our collab, just to clarify
rEdo
Wait, wait, wait.
[Christmas]
01:52:524 (1,2) - This is WAY too close to each other. I was definitely sure this is placed 1/4 later rather than 1/2. This is easily seen when you compare that with your streams. I strongly suggest you to increase the distance snap between these objects to 1.6x, just like the rest of your jumpy patterns have.

I'm currently fully mod this, in case that are other things like the one above. Please wait for me.
@edit: Here it is.

______________________________________________


[General]
Half of the map has Kiai... I know there is an epilepsy warning, but consider starting it at 01:50:846­, as this is the part where the song gets intense.
[Softcore]
Since this mapset (excluding the taiko difficulties and this single difficulty) is a collaborative set, and there's no clear information who made this difficulty, I would suggest to storyboard your name all over the map for consistency.
­ ­
01:39:097 (1,2) - Swap new combos.
02:00:916 (3) - New combo here.
02:07:629 (4) - And new combo here.
[Mediumcore]
00:21:056 (3,4,5,1) - Consider doing this: remove the reverse from (4), move (5) earlier by 1/2 and add an extra note on top of 5.
[Hardcore]
00:32:174 (2) - Would you mind to explain why this is a 3/4 slider? I could be missing something here, but I think a simple 1/2 would work just fine.
00:47:384 (2,3) - Ain't stacked properly.
01:21:475 (3) - New combo here?
02:10:776 (6) - Consider turning off the grid snap and moving that note to x:174 y:24 so there's the same distance between (5,6) and (6,1).
[Christmas]
01:18:958 (1) - In my opinions these claps are suppressing the mild sound of finishes. Consider deleting them, just like you have it at 01:17:279 (1)­.
01:24:622 (3) - Unnecessary clap at its end.
01:52:524 (1,2) - Pretty much what I stated above. The transition (6) to (1) might make people think that there is a jump between (1) and (2) as well, considering the little distance between these notes.

Good luck! Andrea is a ( ͡º ͜ʖ ͡º).
Nyukai

Natsu wrote:

Gero is free to apply things in our collab, just to clarify
Same. He has my permission too.
Topic Starter
Gero

rEdo wrote:

Wait, wait, wait.
[Christmas]
01:52:524 (1,2) - This is WAY too close to each other. I was definitely sure this is placed 1/4 later rather than 1/2. This is easily seen when you compare that with your streams. I strongly suggest you to increase the distance snap between these objects to 1.6x, just like the rest of your jumpy patterns have. /*-Bakari- I've asked for some testplays and looks like nobody has problem with them

I'm currently fully mod this, in case that are other things like the one above. Please wait for me.
@edit: Here it is.

______________________________________________


[General]
Half of the map has Kiai... I know there is an epilepsy warning, but consider starting it at 01:50:846­, as this is the part where the song gets intense. I don't see any reason to do that so I'll prefer to keep it as is
[Softcore]
Since this mapset (excluding the taiko difficulties and this single difficulty) is a collaborative set, and there's no clear information who made this difficulty, I would suggest to storyboard your name all over the map for consistency. I made this one, I find it quite unnecessary to put my name on the whole difficulty.
­ ­
01:39:097 (1,2) - Swap new combos. Fixed
02:00:916 (3) - New combo here. Fixed
02:07:629 (4) - And new combo here. Fixed
[Mediumcore]
00:21:056 (3,4,5,1) - Consider doing this: remove the reverse from (4), move (5) earlier by 1/2 and add an extra note on top of 5. Fixed
[Hardcore]
00:32:174 (2) - Would you mind to explain why this is a 3/4 slider? I could be missing something here, but I think a simple 1/2 would work just fine. /*Irreversible I guess this is irreversible's style and him always use sliders like this so I don't see what's the problem here tbh
00:47:384 (2,3) - Ain't stacked properly. Fixed
01:21:475 (3) - New combo here? Fixed
02:10:776 (6) - Consider turning off the grid snap and moving that note to x:174 y:24 so there's the same distance between (5,6) and (6,1). Fixed
[Christmas]
01:18:958 (1) - In my opinions these claps are suppressing the mild sound of finishes. Consider deleting them, just like you have it at 01:17:279 (1)­. I'll prefer to keep them for consistency with previous patterns claps
01:24:622 (3) - Unnecessary clap at its end. If you listen this part carefully you can notice that there are an clap
01:52:524 (1,2) - Pretty much what I stated above. The transition (6) to (1) might make people think that there is a jump between (1) and (2) as well, considering the little distance between these notes. /*-Bakari- Same as above

Good luck! Andrea is a ( ͡º ͜ʖ ͡º).
Topic Starter
Gero
Updated ~
Lust
/me thumbs up
Topic Starter
Gero
Thanks for everything Lust and merry christmas for you as well.

EDIT: I've removed some unused hitsounds into file folder.

Updated ~
Lust
rebubbled
Rakuen
Looking at the map 0.0

Requested by Gero previously but I saw someone's up to this


Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Volume

  • Volume around 00:30:286 - to 00:40:356 - sounds a bit low, and keep changing like I can hear it rise up and down

    Double check here and see if you need any changes

Easy

  1. 00:33:223 - 50% vol here same with 00:31:125 -

Normal

  1. 00:33:223 - Like Easy, 50% too?

Hard

  1. 00:32:489 - Lower volume here (seems there's a timing point)
  2. 00:37:209 - Whistle here would sound nicer, like 00:37:734 (3,4) -
  3. 01:29:447 - Whistle

Christmas

  1. 00:31:125 - Whistle
  2. 01:05:531 (5) - NC (constant 1 beat)
  3. 01:08:888 (4) - ^

Call me back then!
Topic Starter
Gero

Rakuen wrote:

Looking at the map 0.0

Requested by Gero previously but I saw someone's up to this


Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Volume

  • Volume around 00:30:286 - to 00:40:356 - sounds a bit low, and keep changing like I can hear it rise up and down Those are intentional because here has some claps at red ticks that's why I've down the volume at this part on every difficulty as you can see

    Double check here and see if you need any changes

Easy

  1. 00:33:223 - 50% vol here same with 00:31:125 - Same as above

Normal

  1. 00:33:223 - Like Easy, 50% too? Same as above

Hard

  1. 00:32:489 - Lower volume here (seems there's a timing point) Fixed
  2. 00:37:209 - Whistle here would sound nicer, like 00:37:734 (3,4) - Fixed
  3. 01:29:447 - Whistle Fixed

Christmas

  1. 00:31:125 - Whistle Fixed
  2. 01:05:531 (5) - NC (constant 1 beat) Fixed
  3. 01:08:888 (4) - ^ Fixed

Call me back then!
Updated ~
Rakuen
Rechecked

Everything seems fine

Waiting for a new day to come o3o!
Rakuen
Qualified
Mint
Congrats o3o
Spayyce
gz on map, nice difficulties :3
Topic Starter
Gero
Thanks a lot and merry christmas to everyone.
CSLM
gratz~
Andrea
Congrats dear :3
Kyouren
Gratzz~
Natsu
yay :D
Vone
Woah, It got ranked so fast!
Topic Starter
Gero
inb4 disqualified...
Atrue
Sorry for disqualifying this map..
Hard: You have unsnapped object's end. See your AIMod to get the objects..
I'm so sorry for the inconvinience, hope it can be soon requalified..
Nyukai


How we didn't notice this lol

Anyway it's a fast thing I guess, good luck on rerank~
Kurosanyan
Actually, didn't the snap detection change since Christmas update?
That's most likely why.
Topic Starter
Gero
Everything should be fine now...

Updated ~
OnosakiHito
Hi, and merry christmas!

[General]

01:50:846 - Realy kiai starts here. 01:23:993 is still the acceleraiting intro for the kiai which can be noticed by the clash / high pitched sound in the background.


[ Muzukashii]
SPOILER
  1. The change of the SV from 00:03:328 to 00:10:042 doesn't make much sense. The paste of the song is the same, hence doesn't need any change in SV.
  2. 00:57:139~01:09:727 - This part should contain less notes. It contains a similar density like other parts even though this is one of the calmer parts.
  3. 01:10:566~01:16:440 - Same here. Even though 01:17:279 is more emphasized, 01:10:566 provides the same density.
  4. 01:37:314 - Avoid these kind of kiai breaks. In taiko we use whole sections without flashy / short breaks.
  5. 01:23:993~01:50:846 - Considering the paste of this and the upcoming one, this isn't the "real kiai". Should be changed.
Something else I want to mention is the usage of ddk patterns. Please avoid these and make either monotonical tripplets or something easier. We use ddk sparingly in Muzukashii. If in use, they should stand -if possible- mostly alone. This should be changed to prevent any further disqualification.

[ Oni]
SPOILER
  1. 00:00:077 - You can put the inherited greenline of x0.50 here, to prevent having different barline slide-ins at the beginning.
  2. 00:10:042 - Same like in Muzukashii.
  3. 00:09:937 (22,1) - Not sure if you eithe rkeep the x0.5 section or use x1.0, but in case it's the first move, you should remove kat (22) to prevent any cluster-like patterns.
  4. 00:30:706 (3,4,5,6,7) - kdkdd / kdd patterns are always a tricky thing in taiko, since they start with an upbeat instead of downbeat, which make them sound in most cases odd. Same here. The background rather plays like this (00:30:286~00:31:755):
  5. 00:37:419 - ^
  6. 00:44:132 (81) - Notes like this one can be moved to 00:44:237, since the song provides 3/4 beats.
  7. 00:45:916 - ^ (and so on)
  8. 00:57:139~01:10:146 - Same like in Muzukashii. Reduce the note usage.
  9. 01:10:566 - This can be okay in Oni. But maybe try some slight deletions?
  10. 01:34:902 (32,33) - k d sounds here probably better.
Kiai should be checked one more time by some BAT or modder. Hadn't much time here, so I wasn't able to go deep into detail. Sorry Gero.

In general the diffs are fine, but most of the points should be followed. Especially the bolded one to prevent any further disqualification. Thing is for one, the difficulty in Muzukashii. And the other thing is that Oni provides some odd patterns which are not really given in the song. It goes a bit too much against it. I will add this map into the Taiko Modding Team, so the BATs will take care of it.
Kurosanyan

OnosakiHito wrote:

Hi, and merry christmas!

[General]

01:50:846 - Realy kiai starts here. 01:23:993 is still the acceleraiting intro for the kiai which can be noticed by the clash / high pitched sound in the background. Agree


[ Muzukashii]
SPOILER
  1. The change of the SV from 00:03:328 to 00:10:042 doesn't make much sense. The paste of the song is the same, hence doesn't need any change in SV. Hum... Now both of my diffs start with x0,75 and x1 at 00:13:398 - , is it fine this way? D:
  2. 00:57:139~01:09:727 - This part should contain less notes. It contains a similar density like other parts even though this is one of the calmer parts. Probably fixed density problems on all of your suggestions, hope it's calm enough now.
  3. 01:37:314 - Avoid these kind of kiai breaks. In taiko we use whole sections without flashy / short breaks. Don't know how I missed this, wasn't intended. #BlameModders
Something else I want to mention is the usage of ddk patterns. Please avoid these and make either monotonical tripplets or something easier. We use ddk sparingly in Muzukashii. If in use, they should stand -if possible- mostly alone. This should be changed to prevent any further disqualification.
I remove most of them but I kept some where I feel like ddd wouldn't fit at all, hope that'll be fine. And if you meant kkd instead of ddk, all of those are gone now.

[ Oni]
SPOILER
  1. 00:30:706 (3,4,5,6,7) - kdkdd / kdd patterns are always a tricky thing in taiko, since they start with an upbeat instead of downbeat, which make them sound in most cases odd. Same here. The background rather plays like this (00:30:286~00:31:755):
  2. 00:37:419 - ^ Your suggestion is most likely similar to how my map was before I remapped it because it was kinda unplayable. I'm trying to keep a consistent, beat oriented rhythm on this map and I feel like my current pattern is easier to play. I tried to change the hitsounds instead, hope it's better and not worse now.
  3. 00:44:132 (81) - Notes like this one can be moved to 00:44:237, since the song provides 3/4 beats. Same reason, xx x xxxx was exactly the pattern I did on my previous version of the map and I didn't like it. It might follow the melody better but it skips a beat and my current pattern feels more natural to play imo.
  4. 01:10:566 - This can be okay in Oni. But maybe try some slight deletions? I removed the last note to leave a break.
  5. 01:34:902 (32,33) - k d sounds here probably better. Hum, you mean k d k then? Because I think d k d fit better, maybe that's what you meant.

In general the diffs are fine, but most of the points should be followed. Especially the bolded one to prevent any further disqualification. Thing is for one, the difficulty in Muzukashii. And the other thing is that Oni provides some odd patterns which are not really given in the song. It goes a bit too much against it. I will add this map into the Taiko Modding Team, so the BATs will take care of it.
Topic Starter
Gero
Everything is snapped and taikos are ready to go now...

Updated ~
Nardoxyribonucleic
Merry Christmas! I'm gonna mod it as it is in the Taiko Modding Team.

  • [Muzukashii]
  1. 00:59:762 (10) - delete and change 01:00:077 (12) - to k ? I think this part is relatively calm that the ddk triplet is not very necessary, compared to the part starting from 00:43:713 to 00:56:300 -
  2. 01:05:951 (28,29,30,31,32,33) - same as ^
  3. 01:33:223 (14) - It seems that putting k here could sound better because the pitch is decreasing across 01:33:223 (14,15) - . This could also make a better contrast to the previous d k used at 01:31:545 (6,7) -
  • [Oni]
  1. 01:25:881 (14,15,16,17,18,19,20) - try using kdkkdkd here ? It could sound better because of the higher pitch of music there imo.

    Patterns are quite consistent throughout the diff.
The current SV changes look fine to me. That's all and good luck~ :D
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