no i havent updated anything as far as i know. it just suddenly started crashing. before it started crashing, i opened a skin and started playing for a bit. then the next day i tried opening up osu again, and it started to crash.
Are you sure you're using the cuttingedge release stream? This bug was fixed months ago, and it sure is fixed on my end.ownsome wrote:
Hi!
I've found small non-critical bug with UI.
Steps to reproduce:
1) Go to list of songs.
2) Remove beatmap set X; osu! will be scroll to position with song Y.
3) osu! will show toast "Song Y successfully removed" in bottom right corner, but actually we've removed song X, not Y.
Any statement on this?robby250 wrote:
There's an issue which started on a recent Cutting-edge build, but on stable it's still working fine.
A program which lots of osu! players use, called WhatPulse, which tracks your amount of keypresses, clicks and other statistics and has online leaderboards for them etcetc, doesn't track keys/clicks on cutting-edge during gameplay anymore.
It still tracks anywhere in osu outside of gameplay, which leads me to believe that it's maybe a feature added intentionally as an attempt to fix some type of performance issue or something?
I know this isn't really a bug with osu! so it seems silly to ask for anything, but I just don't want this change to be pushed to stable.
Can you upload your image with a higher resolution please?RePhantom wrote:
Here Found an Bug
I can't replicate. I've changed all the keys and nothing unusual happens. If it happens with a particular skin, please post skin.Scarlet Evans wrote:
Now, time for something major
Binding mania keys on CuttingEdge is broken. Osu crashes on the last key, when I try to re-bind mania. It always crashes on the last key, no matter what and how many keys I try (I didn't tried all options though). Sometimes it crashes immediately, sometimes after 1-2 seconds, so I am able to see red error pop-up. However, after that it almost immediately crashed too.
If you rebind just first (n-1) keys and click Esc, then it's okay, only the last key crashes osu! Always crashes.
I tried all releases, but it occurs only on CuttingEdge.
http://puu.sh/mAhYA/4a946e56c3.jpg
http://puu.sh/mAiSJ/cd0551aa56.png4k crash dumpSystem.IndexOutOfRangeException: Index was outside the bounds of the array.
at #=qjoky4UTkKBmivx5RccVXxejh8liVNX2CFXJ2YEgAv0iSeyTJt5WNAaIyxbXXVq83l0tX2Pu3Kp4ABcwmBkMa3w==.#=qfUKUXBGNckY$l0vqKp1yiA==(Keys #=qR8Nyq5fPLcBZAbjuunlbhg==)
at #=qjoky4UTkKBmivx5RccVXxejh8liVNX2CFXJ2YEgAv0iSeyTJt5WNAaIyxbXXVq83l0tX2Pu3Kp4ABcwmBkMa3w==.#=qAneG$8r5jjGeJtspT63Uvw==(Keys #=qR7$zGxZOIL8dcgDpfFtdfA==)
at #=qb89XFztSYpzJef441vCXM8888LPTagNrucYIqREJKDI=.#=qt5FvAemk03b7_HFh0p8hsw==(List`1 #=q9lNPBVFwaCAXnDKCHxJGeA==)
at #=qb89XFztSYpzJef441vCXM8888LPTagNrucYIqREJKDI=.#=qqm5WpMMSwx7IS19uMz2oeQ==(#=qLrwoY_knPdFFB_XAatTWtSKeNbE$zLZz_IfL78hjZwI2Dzh9eowlmistV3oVp3sQ #=qcU0GkYxM10o3JOdpH7V$vQ==)
at #=qQXVRLuLrnmU62vGzm37Ejw==.#=qFqXrvvoi5M7fZj5gR7jSfA==()
at #=qPGswn$3K0wbt08fSOhBzPSMBHeL3T1UZFmLCl7SOYjE=.#=qV6iHvg3lR7A6jnw1yfWIyQ==(Object #=qrMG3wONB_Y7Q2CxrcslJpg==, EventArgs #=qm$NOFKdyu0Rafj1wntOkgA==)
at #=qVlvUlecgZQv6tlJkW$jX_JHu42Gw$7iTuUq23pWrLws=.#=qQW3m$tMLkNzM0wXiyI2_rQ==(Object #=qrMG3wONB_Y7Q2CxrcslJpg==, EventArgs #=qrNmEwSFQf8SxAwEYwVTXTQ==)
at #=qJ1Ylim6zHc$EvAL$7uqTw3Hz6GWlVjTjsrfLmz_PnsA=.#=q1lFiuvB9PIm7k$1aLH7bgFkapo49QE8ZSB4OaG_3TPc=(Object #=qrMG3wONB_Y7Q2CxrcslJpg==, EventArgs #=qm$NOFKdyu0Rafj1wntOkgA==)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #=qJ1Ylim6zHc$EvAL$7uqTw3Hz6GWlVjTjsrfLmz_PnsA=.#=q2QpIy1SHxrc83ePtwxNk3Q==()
at #=qPGswn$3K0wbt08fSOhBzPSMBHeL3T1UZFmLCl7SOYjE=.#=q2QpIy1SHxrc83ePtwxNk3Q==()
at #=qbNyui_PIdPm1sDxlEQCpRw==.#=qmT266SLm8YimoCGNKQJwgQ==(String #=q0kIlmSVT6lDuBpgCcUjrcA==, Boolean #=qa4xDwKLXbZIyjlhu5a3mu4SaNAzleCyajkHN3PmSlHI=, Boolean #=q9KjbNyf8Ak3oljrwEOJ3Zw==)5k crash dumpSystem.IndexOutOfRangeException: Index was outside the bounds of the array.
at #=qjoky4UTkKBmivx5RccVXxejh8liVNX2CFXJ2YEgAv0iSeyTJt5WNAaIyxbXXVq83l0tX2Pu3Kp4ABcwmBkMa3w==.#=qfUKUXBGNckY$l0vqKp1yiA==(Keys #=qR8Nyq5fPLcBZAbjuunlbhg==)
at #=qjoky4UTkKBmivx5RccVXxejh8liVNX2CFXJ2YEgAv0iSeyTJt5WNAaIyxbXXVq83l0tX2Pu3Kp4ABcwmBkMa3w==.#=qAneG$8r5jjGeJtspT63Uvw==(Keys #=qR7$zGxZOIL8dcgDpfFtdfA==)
at #=qb89XFztSYpzJef441vCXM8888LPTagNrucYIqREJKDI=.#=qt5FvAemk03b7_HFh0p8hsw==(List`1 #=q9lNPBVFwaCAXnDKCHxJGeA==)
at #=qb89XFztSYpzJef441vCXM8888LPTagNrucYIqREJKDI=.#=qqm5WpMMSwx7IS19uMz2oeQ==(#=qLrwoY_knPdFFB_XAatTWtSKeNbE$zLZz_IfL78hjZwI2Dzh9eowlmistV3oVp3sQ #=qcU0GkYxM10o3JOdpH7V$vQ==)
at #=qQXVRLuLrnmU62vGzm37Ejw==.#=qFqXrvvoi5M7fZj5gR7jSfA==()
at #=qPGswn$3K0wbt08fSOhBzPSMBHeL3T1UZFmLCl7SOYjE=.#=qV6iHvg3lR7A6jnw1yfWIyQ==(Object #=qrMG3wONB_Y7Q2CxrcslJpg==, EventArgs #=qm$NOFKdyu0Rafj1wntOkgA==)
at #=qVlvUlecgZQv6tlJkW$jX_JHu42Gw$7iTuUq23pWrLws=.#=qQW3m$tMLkNzM0wXiyI2_rQ==(Object #=qrMG3wONB_Y7Q2CxrcslJpg==, EventArgs #=qrNmEwSFQf8SxAwEYwVTXTQ==)
at #=qJ1Ylim6zHc$EvAL$7uqTw3Hz6GWlVjTjsrfLmz_PnsA=.#=q1lFiuvB9PIm7k$1aLH7bgFkapo49QE8ZSB4OaG_3TPc=(Object #=qrMG3wONB_Y7Q2CxrcslJpg==, EventArgs #=qm$NOFKdyu0Rafj1wntOkgA==)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #=qJ1Ylim6zHc$EvAL$7uqTw3Hz6GWlVjTjsrfLmz_PnsA=.#=q2QpIy1SHxrc83ePtwxNk3Q==()
at #=qPGswn$3K0wbt08fSOhBzPSMBHeL3T1UZFmLCl7SOYjE=.#=q2QpIy1SHxrc83ePtwxNk3Q==()
at #=qbNyui_PIdPm1sDxlEQCpRw==.#=qmT266SLm8YimoCGNKQJwgQ==(String #=q0kIlmSVT6lDuBpgCcUjrcA==, Boolean #=qa4xDwKLXbZIyjlhu5a3mu4SaNAzleCyajkHN3PmSlHI=, Boolean #=q9KjbNyf8Ak3oljrwEOJ3Zw==)
It crashes on every key number I checked, the dumps looks similar anyway.
osu! version: 20160118cuttingedge
1/23/2016 7:00:28 AM: ----------------------------------------------------------
1/23/2016 7:00:28 AM: Network Log for Toshiba
1/23/2016 7:00:28 AM: osu! version unknown
1/23/2016 7:00:28 AM: Running on Microsoft Windows NT 6.3.9600.0, 4 cores
1/23/2016 7:00:28 AM: ----------------------------------------------------------
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i had the same issue.Kon wrote:
osu!cuttingedge bug:
When you preview the skin using the new skin preview button, it brings up an auto replay of a random song. Obviously, this isn't the problem, but when you switch the skin during the replay, the auto replay doesn't click on anything and the cursor just sits in the middle of the screen.
Video: https://www.youtube.com/watch?v=J-hhW0u4AN8
I'm getting the crackling noise as well. I think the pause menu song is fine, and i'm sure it will be skinable later, though muting it on focus loss would be nice.XxVivaxX wrote:
First: i get a crackling noise every time the Pause-Menu-"Song" loops on the latest Cutting-Edge Build.
Second: Can we make the Pause Music and the Menu-Hitsounds optional? - both sound effects are kinda annoying... :/
Seems to be more noticeable on maps with slow sliders. https://youtu.be/5FZgN14v5qUabraker wrote:
Sliders in CE snake out non smoothly even though the whole game runs smoothly. Some slider tend to start fully snaked out for the first frame then go back to snake out like they normally do. This is easily replicable on maps that have a lot of sliders visible at a time
Graphics card: Intel HD 4000
And what? If you're going to report bugs, please also report the unexpected outcome you got. I can't replicate anything weird following your steps.- Marco - wrote:
- Edit a beatmap
- Go back to the main menu
- press previous
Thank you for reminding me about this bug! I am not sure if it's the same bug as yours though, but I finally have enough informations to fully report it (it will be third time, but I didn't had crucial info in the first 2 reports:D)oppai sama wrote:
uumm... i don't know if this is a bug or not but my mouse sensitivity suddenly became slower and when i realized it became slower i checked my settings but my mouse sensitivity is still at 1.26 so i don't know if this is a bug or just a malfunction on my pc
3/02/2016 2:43:09 AM: ----------------------------------------------------------
3/02/2016 2:43:09 AM: Performance Log for TheAussie
3/02/2016 2:43:09 AM: osu! version b20160202.1cuttingedge
3/02/2016 2:43:09 AM: Running on Microsoft Windows NT 6.1.7601 Service Pack 1, 4 cores
3/02/2016 2:43:09 AM: ----------------------------------------------------------
3/02/2016 2:43:15 AM:
3/02/2016 2:43:15 AM: ---------- Slow Frame Detected at 5.00s in Menu ----------
3/02/2016 2:43:15 AM: Statuses: [Active] [Bancho]
3/02/2016 2:43:15 AM:
3/02/2016 2:43:15 AM: Game 5,136
3/02/2016 2:43:15 AM: Mode 5,136
3/02/2016 2:43:15 AM: Audio 56,372
3/02/2016 2:43:15 AM:
3/02/2016 2:43:15 AM: BetweenFrames 0.05
3/02/2016 2:43:15 AM: Update 12.12
3/02/2016 2:43:15 AM: Scheduler 0.00
3/02/2016 2:43:15 AM: Draw 0.63
3/02/2016 2:43:15 AM: Sleep 0.00
3/02/2016 2:43:15 AM: SwapBuffer 0.14
3/02/2016 2:43:15 AM:
3/02/2016 2:43:15 AM: This Frame 12.95
3/02/2016 2:43:15 AM: Avg. Frame 5.25
3/02/2016 2:43:15 AM: Curr FPS 999
3/02/2016 2:43:15 AM:
3/02/2016 2:43:15 AM:
3/02/2016 2:43:15 AM: Call stack follows:
3/02/2016 2:43:15 AM:
3/02/2016 2:43:15 AM: - Int32 #=quAu5woTFFHmHXKgpEXPM0B5VffPx8KmX7oCx9qvJX4Q=(Int32, Single[], Int32) @ 0
3/02/2016 2:43:15 AM: - Void #=qyVulFOw_NbxvUS$PC5revg==() @ 110
3/02/2016 2:43:15 AM: - Void #=qyVulFOw_NbxvUS$PC5revg==() @ 19
3/02/2016 2:43:15 AM: - Void #=qyVulFOw_NbxvUS$PC5revg==() @ 6196
3/02/2016 2:43:15 AM: - Void #=qshF_$gKdMOYwCUvCXalJlopPlDkmsRd0uZDktYuN1Cc=(#=qx3v6WvuSAIfypkMFesSnmOXHL8rc89Efr9fAEUHM77Q=) @ 13
3/02/2016 2:43:15 AM: - Void ForEach(System.Action`1[T]) @ 168
3/02/2016 2:43:15 AM: - Void #=qKF9u_0MjJzCBoSbvU8IEcISTTyJ$$5pI8Eek_F$AAAg=() @ 97
3/02/2016 2:43:15 AM: - Void #=qgWYuk4TqeKSIZusgYGyeSw==(#=qroBVe7cJdZ3gxWT$BzNzJvPE2Y3RRoC5b_5FuDSHvuH_lKjptqKwFbjJH75VvNQh) @ 2911
3/02/2016 2:43:15 AM: - Void #=qyVulFOw_NbxvUS$PC5revg==() @ 462
3/02/2016 2:43:15 AM: - Void #=qk4AYwZdPeRn6OWPW5aQAiA==(System.Object, System.EventArgs) @ 27
3/02/2016 2:43:15 AM: - Void #=qlrRQB7OEwd1e9StY$CiAIQ==(System.Object, System.EventArgs) @ 26
3/02/2016 2:43:15 AM: - Void #=qWCEEK6wSicjd6ZzBTTnxXdEht8M2lOw7KIy1WZhBTBc=(System.Object, System.EventArgs) @ 105
3/02/2016 2:43:15 AM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
3/02/2016 2:43:15 AM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
3/02/2016 2:43:15 AM: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
3/02/2016 2:43:15 AM: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
3/02/2016 2:43:15 AM: - Void Run(System.Windows.Forms.Form) @ 49
3/02/2016 2:43:15 AM: - Void #=qowWC8CuOHcBM6ksehdTYmA==() @ 113
3/02/2016 2:43:15 AM: - Void #=qowWC8CuOHcBM6ksehdTYmA==() @ 36
3/02/2016 2:43:15 AM: - Void #=qWWOKflyAwY2YH5tfnRT4cA==(System.String, Boolean, Boolean) @ 470
3/02/2016 2:43:15 AM: - Void #=qvqhh0WafYvQs_rCo2H9tLQ==(System.String[]) @ 524
3/02/2016 2:43:15 AM: - Void #=qrUs4McOCCE59afFPHwI2CA==() @ 1710
3/02/2016 2:43:15 AM: - Void #=qZDpeTD9qAGNi_e7XJdSmqA==() @ 6
3/02/2016 2:43:16 AM:
3/02/2016 2:43:16 AM: ---------- Slow Frame Detected at 6.00s in Menu ----------
3/02/2016 2:43:16 AM: Statuses: [Active] [Bancho]
3/02/2016 2:43:16 AM:
3/02/2016 2:43:16 AM: Game 6,834
3/02/2016 2:43:16 AM: Mode 6,834
3/02/2016 2:43:16 AM: Audio 58,076
3/02/2016 2:43:16 AM:
3/02/2016 2:43:16 AM: BetweenFrames 0.98
3/02/2016 2:43:16 AM: Update 4.77
3/02/2016 2:43:16 AM: Scheduler 0.00
3/02/2016 2:43:16 AM: Draw 0.67
3/02/2016 2:43:16 AM: Sleep 0.01
3/02/2016 2:43:16 AM: SwapBuffer 0.16
3/02/2016 2:43:16 AM:
3/02/2016 2:43:16 AM: This Frame 6.58
3/02/2016 2:43:16 AM: Avg. Frame 1.05
3/02/2016 2:43:16 AM: Curr FPS 999
3/02/2016 2:43:16 AM:
3/02/2016 2:43:16 AM:
3/02/2016 2:43:16 AM: Call stack was not recorded.
3/02/2016 2:43:19 AM:
3/02/2016 2:43:19 AM: ---------- Slow Frame Detected at 9.00s in Menu ----------
3/02/2016 2:43:19 AM: Statuses: [Active] [Bancho] [Severe]
3/02/2016 2:43:19 AM:
3/02/2016 2:43:19 AM: Game 9,638
3/02/2016 2:43:19 AM: Mode 9,638
3/02/2016 2:43:19 AM: Audio 60,876
3/02/2016 2:43:19 AM:
3/02/2016 2:43:19 AM: BetweenFrames 0.08
3/02/2016 2:43:19 AM: Update 8.48
3/02/2016 2:43:19 AM: Scheduler 0.00
3/02/2016 2:43:19 AM: Draw 0.53
3/02/2016 2:43:19 AM: Sleep 0.00
3/02/2016 2:43:19 AM: SwapBuffer 0.16
3/02/2016 2:43:19 AM:
3/02/2016 2:43:19 AM: This Frame 9.25
3/02/2016 2:43:19 AM: Avg. Frame 1.05
3/02/2016 2:43:19 AM: Curr FPS 999
3/02/2016 2:43:19 AM:
3/02/2016 2:43:19 AM: NativeText 3
3/02/2016 2:43:19 AM:
3/02/2016 2:43:19 AM: Call stack follows:
3/02/2016 2:43:19 AM:
3/02/2016 2:43:19 AM: - Int32 GdipDrawString(System.Runtime.InteropServices.HandleRef, System.String, Int32, System.Runtime.InteropServices.HandleRef, System.Drawing.Internal.GPRECTF ByRef, System.Runtime.InteropServices.HandleRef, System.Runtime.InteropServices.HandleRef) @ 0
3/02/2016 2:43:19 AM: - Void DrawString(System.String, System.Drawing.Font, System.Drawing.Brush, System.Drawing.RectangleF, System.Drawing.StringFormat) @ 203
3/02/2016 2:43:19 AM: - Void DrawString(System.String, System.Drawing.Font, System.Drawing.Brush, Single, Single) @ 50
3/02/2016 2:43:19 AM: - #=qEwAJbNLQsr5B1zdrLpeMPLT4pc9W1m0ZUW1_Wr2Cbro= #=qT1ZuzfWozFxfMBRv0B7kvw==(System.String, Single, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.Color, #=qq8h1aNSYqYu$NGKndippRq672B5MuwgPIobYer0Or6DLYFEqst6z2nuuU4LrdLz7, Boolean, Boolean, Boolean, #=qTvpUlQFYBADJpQA05nYfLgW8agKd_zrSOSNU$lhkM$Q$3nAuarP9yAKsAq1nbIJH, Boolean, Microsoft.Xna.Framework.Vector2 ByRef, System.Drawing.RectangleF[] ByRef, Microsoft.Xna.Framework.Graphics.Color, Microsoft.Xna.Framework.Graphics.Color, Int32, Boolean, Boolean, #=q_M2qTMUdRGTfoLR2kSuS7CKSyKrGPYRRGmhG$fxaLJkjkrCDC$Ys7OO8tVpMrWVw, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector2, #=qEwAJbNLQsr5B1zdrLpeMPLT4pc9W1m0ZUW1_Wr2Cbro=, Int32, Int32) @ 4701
3/02/2016 2:43:19 AM: - #=qEwAJbNLQsr5B1zdrLpeMPLT4pc9W1m0ZUW1_Wr2Cbro= #=qL2$EMpa5Xa7N95MsIoHoFw==() @ 1435
3/02/2016 2:43:19 AM: - #=qEwAJbNLQsr5B1zdrLpeMPLT4pc9W1m0ZUW1_Wr2Cbro= #=qD_sknWFZXVTV1UkMVuMDKg==() @ 119
3/02/2016 2:43:19 AM: - Microsoft.Xna.Framework.Vector2 #=qnuwAoOJi2K__a0TpQiVqUQ==() @ 22
3/02/2016 2:43:19 AM: - Void .ctor(System.String, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Single, Microsoft.Xna.Framework.Graphics.Color, System.EventHandler, Boolean, Boolean, System.Nullable`1[System.Single], Boolean) @ 411
3/02/2016 2:43:19 AM: - Void #=qmHTaZZQVlHbuZ66jrWjgRg==(System.String, Microsoft.Xna.Framework.Graphics.Color, System.EventHandler, Boolean, Boolean, Boolean) @ 493
3/02/2016 2:43:19 AM: - Void .ctor(System.String, System.EventHandler, System.EventHandler) @ 93
3/02/2016 2:43:19 AM: - Void #=qkQofqlBGZaxaIa1e58sF8w==(Boolean) @ 495
3/02/2016 2:43:19 AM: - Boolean #=qmKtU2FL4$fvO11SBhPzSn6OBzxEsAu6YplPwJuEiP2c=(System.Object, Microsoft.Xna.Framework.Input.Keys) @ 154
3/02/2016 2:43:19 AM: - System.Object InvokeMethod(System.Object, System.Object[], System.Signature, Boolean) @ 0
3/02/2016 2:43:19 AM: - System.Object UnsafeInvokeInternal(System.Object, System.Object[], System.Object[]) @ 93
3/02/2016 2:43:19 AM: - System.Object UnsafeInvoke(System.Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo) @ 103
3/02/2016 2:43:19 AM: - System.Object DynamicInvokeImpl(System.Object[]) @ 105
3/02/2016 2:43:19 AM: - Boolean #=qSZDZSDrHPo2vS0UCu7UvFQ==(Microsoft.Xna.Framework.Input.Keys) @ 270
3/02/2016 2:43:19 AM: - Void #=qnygXFmouDMJ0uzRh683IWQ==(System.Collections.Generic.List`1[Microsoft.Xna.Framework.Input.Keys]) @ 1715
3/02/2016 2:43:19 AM: - Void #=qgWYuk4TqeKSIZusgYGyeSw==(#=qroBVe7cJdZ3gxWT$BzNzJvPE2Y3RRoC5b_5FuDSHvuH_lKjptqKwFbjJH75VvNQh) @ 944
3/02/2016 2:43:19 AM: - Void #=qyVulFOw_NbxvUS$PC5revg==() @ 462
3/02/2016 2:43:19 AM: - Void #=qk4AYwZdPeRn6OWPW5aQAiA==(System.Object, System.EventArgs) @ 27
3/02/2016 2:43:19 AM: - Void #=qlrRQB7OEwd1e9StY$CiAIQ==(System.Object, System.EventArgs) @ 26
3/02/2016 2:43:19 AM: - Void #=qWCEEK6wSicjd6ZzBTTnxXdEht8M2lOw7KIy1WZhBTBc=(System.Object, System.EventArgs) @ 105
3/02/2016 2:43:19 AM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
3/02/2016 2:43:19 AM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
3/02/2016 2:43:19 AM: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
3/02/2016 2:43:19 AM: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
3/02/2016 2:43:19 AM: - Void Run(System.Windows.Forms.Form) @ 49
3/02/2016 2:43:19 AM: - Void #=qowWC8CuOHcBM6ksehdTYmA==() @ 113
3/02/2016 2:43:19 AM: - Void #=qowWC8CuOHcBM6ksehdTYmA==() @ 36
3/02/2016 2:43:19 AM: - Void #=qWWOKflyAwY2YH5tfnRT4cA==(System.String, Boolean, Boolean) @ 470
3/02/2016 2:43:19 AM: - Void #=qvqhh0WafYvQs_rCo2H9tLQ==(System.String[]) @ 524
3/02/2016 2:43:19 AM: - Void #=qrUs4McOCCE59afFPHwI2CA==() @ 1710
3/02/2016 2:43:19 AM: - Void #=qZDpeTD9qAGNi_e7XJdSmqA==() @ 6
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: ---------- Slow Frame Detected at 10.00s in Menu ----------
3/02/2016 2:43:20 AM: Statuses: [Active] [Bancho] [Severe]
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: Game 10,573
3/02/2016 2:43:20 AM: Mode 10,573
3/02/2016 2:43:20 AM: Audio 61,809
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: BetweenFrames 0.06
3/02/2016 2:43:20 AM: Update 8.92
3/02/2016 2:43:20 AM: Scheduler 0.00
3/02/2016 2:43:20 AM: Draw 1.93
3/02/2016 2:43:20 AM: Sleep 0.00
3/02/2016 2:43:20 AM: SwapBuffer 0.17
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: This Frame 11.10
3/02/2016 2:43:20 AM: Avg. Frame 1.11
3/02/2016 2:43:20 AM: Curr FPS 999
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: NativeText 3
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: Call stack follows:
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: - Int32 #=qbf3GATpgdobNoQ4pRIBbFyt0M89KH9ORK5b5z0JWw_0=(Boolean, Byte[], Int64, Int32, Int32, #=qxdTJXk1w$odxPhqb5y_Vd$8nR_V$TznHpbelDiw1Twg=) @ 0
3/02/2016 2:43:20 AM: - Int32 #=q1C6Ya7oSikjYJhmfiuEYgw==(System.String, Boolean, Boolean, #=qDQ2TvlkvgD6sTA5A7wwRgscfcr8HO5AoXL4143nUUSQNoUobXXsw7KnAPNkAVfo1) @ 1279
3/02/2016 2:43:20 AM: - #=qd8T_FqTU5JMiMn$0wftpb1ADlRC7WyOgzRveRy9xqgM= #=qHRmvQpXivif3BgYfHBwGqg==(System.String, Int32, #=qDQ2TvlkvgD6sTA5A7wwRgscfcr8HO5AoXL4143nUUSQNoUobXXsw7KnAPNkAVfo1) @ 71
3/02/2016 2:43:20 AM: - Void #=qQVS7IgAAuHkJseR643x5hA==(System.Object, System.EventArgs) @ 59
3/02/2016 2:43:20 AM: - Void Invoke(System.Object, System.EventArgs) @ 0
3/02/2016 2:43:20 AM: - Boolean #=qAbowC8fyXp_5ar3g$gIOqg==(Boolean) @ 60
3/02/2016 2:43:20 AM: - Boolean #=qHW$$NiRiaiA94lHKT$hyAQ==(Microsoft.Xna.Framework.Input.Keys) @ 226
3/02/2016 2:43:20 AM: - Void #=qnygXFmouDMJ0uzRh683IWQ==(System.Collections.Generic.List`1[Microsoft.Xna.Framework.Input.Keys]) @ 1599
3/02/2016 2:43:20 AM: - Void #=qgWYuk4TqeKSIZusgYGyeSw==(#=qroBVe7cJdZ3gxWT$BzNzJvPE2Y3RRoC5b_5FuDSHvuH_lKjptqKwFbjJH75VvNQh) @ 944
3/02/2016 2:43:20 AM: - Void #=qyVulFOw_NbxvUS$PC5revg==() @ 462
3/02/2016 2:43:20 AM: - Void #=qk4AYwZdPeRn6OWPW5aQAiA==(System.Object, System.EventArgs) @ 27
3/02/2016 2:43:20 AM: - Void #=qlrRQB7OEwd1e9StY$CiAIQ==(System.Object, System.EventArgs) @ 26
3/02/2016 2:43:20 AM: - Void #=qWCEEK6wSicjd6ZzBTTnxXdEht8M2lOw7KIy1WZhBTBc=(System.Object, System.EventArgs) @ 105
3/02/2016 2:43:20 AM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
3/02/2016 2:43:20 AM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
3/02/2016 2:43:20 AM: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
3/02/2016 2:43:20 AM: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
3/02/2016 2:43:20 AM: - Void Run(System.Windows.Forms.Form) @ 49
3/02/2016 2:43:20 AM: - Void #=qowWC8CuOHcBM6ksehdTYmA==() @ 113
3/02/2016 2:43:20 AM: - Void #=qowWC8CuOHcBM6ksehdTYmA==() @ 36
3/02/2016 2:43:20 AM: - Void #=qWWOKflyAwY2YH5tfnRT4cA==(System.String, Boolean, Boolean) @ 470
3/02/2016 2:43:20 AM: - Void #=qvqhh0WafYvQs_rCo2H9tLQ==(System.String[]) @ 524
3/02/2016 2:43:20 AM: - Void #=qrUs4McOCCE59afFPHwI2CA==() @ 1710
3/02/2016 2:43:20 AM: - Void #=qZDpeTD9qAGNi_e7XJdSmqA==() @ 6
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: ---------- Slow Frame Detected at 10.00s in Menu ----------
3/02/2016 2:43:20 AM: Statuses: [Active] [Bancho] [Severe]
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: Game 10,811
3/02/2016 2:43:20 AM: Mode 10,811
3/02/2016 2:43:20 AM: Audio 62,035
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: BetweenFrames 0.00
3/02/2016 2:43:20 AM: Update 16.20
3/02/2016 2:43:20 AM: Scheduler 0.00
3/02/2016 2:43:20 AM: Draw 2.19
3/02/2016 2:43:20 AM: Sleep 0.01
3/02/2016 2:43:20 AM: SwapBuffer 7.86
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: This Frame 26.25
3/02/2016 2:43:20 AM: Avg. Frame 1.29
3/02/2016 2:43:20 AM: Curr FPS 962
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: Call stack follows:
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: - IntPtr SetWindowLongPtr32(System.Runtime.InteropServices.HandleRef, Int32, System.Runtime.InteropServices.HandleRef) @ 0
3/02/2016 2:43:20 AM: - Void set_WindowExStyle(Int32) @ 43
3/02/2016 2:43:20 AM: - Void UpdateStylesCore() @ 116
3/02/2016 2:43:20 AM: - Void set_Opacity(Double) @ 387
3/02/2016 2:43:20 AM: - Void #=qVkT0taPRcXGoeZixr1iHrpaBeuVLypTpyxW39R3MPeQ=() @ 600
3/02/2016 2:43:20 AM: - Void #=qyVulFOw_NbxvUS$PC5revg==() @ 335
3/02/2016 2:43:20 AM: - Void #=qk4AYwZdPeRn6OWPW5aQAiA==(System.Object, System.EventArgs) @ 27
3/02/2016 2:43:20 AM: - Void #=qlrRQB7OEwd1e9StY$CiAIQ==(System.Object, System.EventArgs) @ 26
3/02/2016 2:43:20 AM: - Void #=qWCEEK6wSicjd6ZzBTTnxXdEht8M2lOw7KIy1WZhBTBc=(System.Object, System.EventArgs) @ 105
3/02/2016 2:43:20 AM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
3/02/2016 2:43:20 AM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
3/02/2016 2:43:20 AM: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
3/02/2016 2:43:20 AM: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
3/02/2016 2:43:20 AM: - Void Run(System.Windows.Forms.Form) @ 49
3/02/2016 2:43:20 AM: - Void #=qowWC8CuOHcBM6ksehdTYmA==() @ 113
3/02/2016 2:43:20 AM: - Void #=qowWC8CuOHcBM6ksehdTYmA==() @ 36
3/02/2016 2:43:20 AM: - Void #=qWWOKflyAwY2YH5tfnRT4cA==(System.String, Boolean, Boolean) @ 470
3/02/2016 2:43:20 AM: - Void #=qvqhh0WafYvQs_rCo2H9tLQ==(System.String[]) @ 524
3/02/2016 2:43:20 AM: - Void #=qrUs4McOCCE59afFPHwI2CA==() @ 1710
3/02/2016 2:43:20 AM: - Void #=qZDpeTD9qAGNi_e7XJdSmqA==() @ 6
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: ---------- Slow Frame Detected at 10.00s in Menu ----------
3/02/2016 2:43:20 AM: Statuses: [Active] [Bancho] [Severe]
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: Game 10,837
3/02/2016 2:43:20 AM: Mode 10,837
3/02/2016 2:43:20 AM: Audio 62,063
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: BetweenFrames 9.44
3/02/2016 2:43:20 AM: Update 5.50
3/02/2016 2:43:20 AM: Scheduler 0.00
3/02/2016 2:43:20 AM: Draw 0.65
3/02/2016 2:43:20 AM: Sleep 0.05
3/02/2016 2:43:20 AM: SwapBuffer 10.48
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: This Frame 26.43
3/02/2016 2:43:20 AM: Avg. Frame 3.18
3/02/2016 2:43:20 AM: Curr FPS 962
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: Call stack follows:
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: - Boolean PeekMessage(MSG ByRef, System.Runtime.InteropServices.HandleRef, Int32, Int32, Int32) @ 0
3/02/2016 2:43:20 AM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 424
3/02/2016 2:43:20 AM: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
3/02/2016 2:43:20 AM: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
3/02/2016 2:43:20 AM: - Void Run(System.Windows.Forms.Form) @ 49
3/02/2016 2:43:20 AM: - Void #=qowWC8CuOHcBM6ksehdTYmA==() @ 113
3/02/2016 2:43:20 AM: - Void #=qowWC8CuOHcBM6ksehdTYmA==() @ 36
3/02/2016 2:43:20 AM: - Void #=qWWOKflyAwY2YH5tfnRT4cA==(System.String, Boolean, Boolean) @ 470
3/02/2016 2:43:20 AM: - Void #=qvqhh0WafYvQs_rCo2H9tLQ==(System.String[]) @ 524
3/02/2016 2:43:20 AM: - Void #=qrUs4McOCCE59afFPHwI2CA==() @ 1710
3/02/2016 2:43:20 AM: - Void #=qZDpeTD9qAGNi_e7XJdSmqA==() @ 6
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: ---------- Slow Frame Detected at 10.00s in Menu ----------
3/02/2016 2:43:20 AM: Statuses: [Active] [Bancho]
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: Game 10,853
3/02/2016 2:43:20 AM: Mode 10,853
3/02/2016 2:43:20 AM: Audio 62,090
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: BetweenFrames 0.00
3/02/2016 2:43:20 AM: Update 6.01
3/02/2016 2:43:20 AM: Scheduler 0.00
3/02/2016 2:43:20 AM: Draw 0.64
3/02/2016 2:43:20 AM: Sleep 0.01
3/02/2016 2:43:20 AM: SwapBuffer 8.87
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: This Frame 15.74
3/02/2016 2:43:20 AM: Avg. Frame 4.95
3/02/2016 2:43:20 AM: Curr FPS 962
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: Call stack was not recorded.
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: ---------- Slow Frame Detected at 10.00s in Menu ----------
3/02/2016 2:43:20 AM: Statuses: [Active] [Bancho]
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: Game 10,870
3/02/2016 2:43:20 AM: Mode 10,870
3/02/2016 2:43:20 AM: Audio 62,106
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: BetweenFrames 0.00
3/02/2016 2:43:20 AM: Update 5.35
3/02/2016 2:43:20 AM: Scheduler 0.00
3/02/2016 2:43:20 AM: Draw 1.84
3/02/2016 2:43:20 AM: Sleep 0.01
3/02/2016 2:43:20 AM: SwapBuffer 9.42
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: This Frame 16.67
3/02/2016 2:43:20 AM: Avg. Frame 5.45
3/02/2016 2:43:20 AM: Curr FPS 962
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: Call stack was not recorded.
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: ---------- Slow Frame Detected at 10.00s in Menu ----------
3/02/2016 2:43:20 AM: Statuses: [Active] [Bancho]
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: Game 10,886
3/02/2016 2:43:20 AM: Mode 10,886
3/02/2016 2:43:20 AM: Audio 62,123
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: BetweenFrames 0.00
3/02/2016 2:43:20 AM: Update 5.97
3/02/2016 2:43:20 AM: Scheduler 0.39
3/02/2016 2:43:20 AM: Draw 1.05
3/02/2016 2:43:20 AM: Sleep 0.01
3/02/2016 2:43:20 AM: SwapBuffer 8.84
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: This Frame 16.42
3/02/2016 2:43:20 AM: Avg. Frame 5.99
3/02/2016 2:43:20 AM: Curr FPS 962
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: Call stack was not recorded.
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: ---------- Slow Frame Detected at 10.00s in Menu ----------
3/02/2016 2:43:20 AM: Statuses: [Active] [Bancho]
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: Game 10,900
3/02/2016 2:43:20 AM: Mode 10,900
3/02/2016 2:43:20 AM: Audio 62,139
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: BetweenFrames 0.00
3/02/2016 2:43:20 AM: Update 5.39
3/02/2016 2:43:20 AM: Scheduler 0.00
3/02/2016 2:43:20 AM: Draw 0.44
3/02/2016 2:43:20 AM: Sleep 0.01
3/02/2016 2:43:20 AM: SwapBuffer 8.23
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: This Frame 14.15
3/02/2016 2:43:20 AM: Avg. Frame 6.49
3/02/2016 2:43:20 AM: Curr FPS 962
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: Call stack was not recorded.
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: ---------- Slow Frame Detected at 10.00s in Menu ----------
3/02/2016 2:43:20 AM: Statuses: [Active] [Bancho]
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: Game 10,917
3/02/2016 2:43:20 AM: Mode 10,917
3/02/2016 2:43:20 AM: Audio 62,153
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: BetweenFrames 0.00
3/02/2016 2:43:20 AM: Update 5.38
3/02/2016 2:43:20 AM: Scheduler 0.00
3/02/2016 2:43:20 AM: Draw 0.77
3/02/2016 2:43:20 AM: Sleep 0.02
3/02/2016 2:43:20 AM: SwapBuffer 10.53
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: This Frame 16.80
3/02/2016 2:43:20 AM: Avg. Frame 6.81
3/02/2016 2:43:20 AM: Curr FPS 962
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: Call stack was not recorded.
3/02/2016 2:41:12 AM: ----------------------------------------------------------
3/02/2016 2:41:12 AM: Runtime Log for TheAussie
3/02/2016 2:41:12 AM: osu! version b20160202.1cuttingedge
3/02/2016 2:41:12 AM: Running on Microsoft Windows NT 6.1.7601 Service Pack 1, 4 cores
3/02/2016 2:41:12 AM: ----------------------------------------------------------
3/02/2016 2:41:12 AM: GL Initialized
3/02/2016 2:41:12 AM: GL Version: 4.5.0 NVIDIA 361.43
3/02/2016 2:41:12 AM: GL Renderer: GeForce GTX 660/PCIe/SSE2
3/02/2016 2:41:12 AM: GL Shader Language version: 4.50 NVIDIA
3/02/2016 2:41:12 AM: GL Vendor: NVIDIA Corporation
3/02/2016 2:41:12 AM: GL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array 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3/02/2016 2:41:12 AM: GL Context: Index: 8, Color: 32 (8888), Depth: 24, Stencil: 0, Samples: 0, Accum: 64 (16161616), Buffers: 2, Stereo: False
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3/02/2016 2:41:13 AM: Notification: WARNING: DEBUG TOGGLE Debug_DisableTextureUploads is currently ENABLED
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