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[Archived] Issues with Latest Cutting-edge Build (Post Here)

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peppy
Detect performance issues doesn't add any overhead.
TakuMii
...well, I just did a little more testing (because I really don't think I'm going crazy), and it seems that I get considerably less latency in-game if I go back and toggle anything in the options menu after the game's startup. Even things that shouldn't have anything to do with performance at all, like the chat font. (or I am going crazy, I dunno. But I thought it was "Detect performance issues" because it was the first thing I unchecked after struggling to play for nearly an hour)
peppy
Performance log please (make a note of what time you open the options menu).
TakuMii
here's my performance.log.

And the times, in the same timezone as the log's timestamps, are 5:59:05 for opening the options menu, and 5:59:24 for toggling "Remember osu!mania scroll speed per beatmap" (which isn't supposed to have any impact at all in standard mode). The latency doesn't drop until I click the toggle.
riktoi
Error: Inserting a break in editor (when there's enough room for one) crashes the game.

Log
System.NotSupportedException: Specified method is not supported.
at #=qnUFOQKAgEHOUWmsjCCvAN1fs4XqUaSzdF02XYTmQ0nY=.#=qCxsm5Je1V$PJ2JcxaVArWw==(#=q3_QWp7YghheTcIIpBn9721nulpFhrw3CpUONJMz$WT8= #=q_fgMEb38pjvFU$Wu0fAm1A==)
at #=qnUFOQKAgEHOUWmsjCCvAN1fs4XqUaSzdF02XYTmQ0nY=.#=q$ahR6mgLMjFqO4aSFtD9JQ==()
at #=qUU5X8cUMuq0LcWtC2ouZhG2OPhZhoNNjgygeLj7sHzu1QPQWoCxlgKxZfype3zVD.#=qKlR4$suNr8vDpX8mWBfs2w==()
at #=q5tew3WI6DFM1iBvko77BnclGXr9WGfQGRCKXaNMckx4=.#=qKlR4$suNr8vDpX8mWBfs2w==()
at #=q5tew3WI6DFM1iBvko77BnclGXr9WGfQGRCKXaNMckx4=.#=qrQiygAoBNLZXmEMA0dTQyw==()
at #=qjejbjpHySzvxZhMU7$9rGQ==.#=qr$r$FDv4jKrYga$DLbmb6g==.#=qk0NvuejaRkTkIZj$36ychS$jliku8v1oq6UPq8K9lDk=(#=qSuxEfuobyeNUHz2RcKPhkn22K11muf9j8iPyEIy1QNY= #=qTRs7MMpAm5znhwSDeCrgvQ==)
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at #=qjejbjpHySzvxZhMU7$9rGQ==.#=qxQ2GJdeBm5UfVAl8IjIzzlKMM1Yje5iGR9rKtu7TexM=()
at #=qSS90MOU6nxxQ0ERiwpGcxvECWOxwHT2rKEJ548Gy3Ts=.#=qhNsv7Jpjvau__S6EiJlNFQ==(#=qwJroj2Vy5G0KU7KmSf4qbnHpM6VmQ0vD$GXCNNjdJoOKi8J4$17oCpghxsTy$D1l #=q6BLUEywVFiko1IWnLJTYng==)
at #=qjejbjpHySzvxZhMU7$9rGQ==.#=qrQiygAoBNLZXmEMA0dTQyw==()
at #=qpDi7RnCMjgIJfwSvdcP79_yFmsFM_NdrMzmsEPvcEWc=.#=qSbvL1z6xjHX9aRvNbs89Eg==(Object #=qV8l0g1xAKsBzqljT6PmfAw==, EventArgs #=qhouUqlULaRVjBlJf_2654g==)
at #=qqhDYf$$0YMCk2iz$Fk3P4KmyC66ESN7eu8l9tht3LX4=.#=q$CxbiEfQtXK$wBd8Q2Mf0A==(Object #=qV8l0g1xAKsBzqljT6PmfAw==, EventArgs #=qCfzUMRqw_XszD4XsIOq9Mw==)
at #=q5YgLQn4mKlmqSvJCLamK7CGep_j75CbpKnRNoFP1jsI=.#=q0CCpT1BZHErY$tnsxkuBHh55bLi8LD5m9pI7Xc590Qs=(Object #=qV8l0g1xAKsBzqljT6PmfAw==, EventArgs #=qhouUqlULaRVjBlJf_2654g==)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #=q5YgLQn4mKlmqSvJCLamK7CGep_j75CbpKnRNoFP1jsI=.#=qar4DJyURc6XscCKJRieCew==()
at #=qpDi7RnCMjgIJfwSvdcP79_yFmsFM_NdrMzmsEPvcEWc=.#=qar4DJyURc6XscCKJRieCew==()
at #=qu7aP5ED3_9olFh0eSJGBVw==.#=qf3vvzghY8aHBVyUXEYaQRQ==(String #=qtG6qb73TiNnRvV0XgRq5Hg==, Boolean #=qaB9W52_xKIt7Wu81pIm8jj1lSuyQ$$eyVbJ36NZhS0o=, Boolean #=qQDWFhCNF$5OstBHJlYUFRw==)
Yauxo
^

Im also randomly crashing in the editor, not only on adding a break. Cant really say what Im doing wrong, but I feel like it has something to do with me wanting to play/stop the music.
Still gotta figure out how to get one of these fancy logs
kokopanko
crashing in editor too, can't pinpoint what caused it
riktoi

Yauxo wrote:

Still gotta figure out how to get one of these fancy logs
When you get the error popup you can click the image to show the log.
Yauxo
Thank you very much.

System.NotSupportedException: Specified method is not supported.
at #=qnUFOQKAgEHOUWmsjCCvAN1fs4XqUaSzdF02XYTmQ0nY=.#=qCxsm5Je1V$PJ2JcxaVArWw==(#=q3_QWp7YghheTcIIpBn9721nulpFhrw3CpUONJMz$WT8= #=q_fgMEb38pjvFU$Wu0fAm1A==)
at #=qnUFOQKAgEHOUWmsjCCvAN1fs4XqUaSzdF02XYTmQ0nY=.#=q$ahR6mgLMjFqO4aSFtD9JQ==()
at #=qUU5X8cUMuq0LcWtC2ouZhG2OPhZhoNNjgygeLj7sHzu1QPQWoCxlgKxZfype3zVD.#=qKlR4$suNr8vDpX8mWBfs2w==()
at #=q5tew3WI6DFM1iBvko77BnclGXr9WGfQGRCKXaNMckx4=.#=qKlR4$suNr8vDpX8mWBfs2w==()
at #=q5tew3WI6DFM1iBvko77BnclGXr9WGfQGRCKXaNMckx4=.#=qrQiygAoBNLZXmEMA0dTQyw==()
at #=qjejbjpHySzvxZhMU7$9rGQ==.#=qr$r$FDv4jKrYga$DLbmb6g==.#=qk0NvuejaRkTkIZj$36ychS$jliku8v1oq6UPq8K9lDk=(#=qSuxEfuobyeNUHz2RcKPhkn22K11muf9j8iPyEIy1QNY= #=qTRs7MMpAm5znhwSDeCrgvQ==)
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at #=qjejbjpHySzvxZhMU7$9rGQ==.#=qxQ2GJdeBm5UfVAl8IjIzzlKMM1Yje5iGR9rKtu7TexM=()
at #=qSS90MOU6nxxQ0ERiwpGcxvECWOxwHT2rKEJ548Gy3Ts=.#=qhNsv7Jpjvau__S6EiJlNFQ==(#=qwJroj2Vy5G0KU7KmSf4qbnHpM6VmQ0vD$GXCNNjdJoOKi8J4$17oCpghxsTy$D1l #=q6BLUEywVFiko1IWnLJTYng==)
at #=qjejbjpHySzvxZhMU7$9rGQ==.#=qrQiygAoBNLZXmEMA0dTQyw==()
at #=qpDi7RnCMjgIJfwSvdcP79_yFmsFM_NdrMzmsEPvcEWc=.#=qSbvL1z6xjHX9aRvNbs89Eg==(Object #=qV8l0g1xAKsBzqljT6PmfAw==, EventArgs #=qhouUqlULaRVjBlJf_2654g==)
at #=qqhDYf$$0YMCk2iz$Fk3P4KmyC66ESN7eu8l9tht3LX4=.#=q$CxbiEfQtXK$wBd8Q2Mf0A==(Object #=qV8l0g1xAKsBzqljT6PmfAw==, EventArgs #=qCfzUMRqw_XszD4XsIOq9Mw==)
at #=q5YgLQn4mKlmqSvJCLamK7CGep_j75CbpKnRNoFP1jsI=.#=q0CCpT1BZHErY$tnsxkuBHh55bLi8LD5m9pI7Xc590Qs=(Object #=qV8l0g1xAKsBzqljT6PmfAw==, EventArgs #=qhouUqlULaRVjBlJf_2654g==)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #=q5YgLQn4mKlmqSvJCLamK7CGep_j75CbpKnRNoFP1jsI=.#=qar4DJyURc6XscCKJRieCew==()
at #=qpDi7RnCMjgIJfwSvdcP79_yFmsFM_NdrMzmsEPvcEWc=.#=qar4DJyURc6XscCKJRieCew==()
at #=qu7aP5ED3_9olFh0eSJGBVw==.#=qf3vvzghY8aHBVyUXEYaQRQ==(String #=qtG6qb73TiNnRvV0XgRq5Hg==, Boolean #=qaB9W52_xKIt7Wu81pIm8jj1lSuyQ$$eyVbJ36NZhS0o=, Boolean #=qQDWFhCNF$5OstBHJlYUFRw==)
Topic Starter
TheVileOne
I know what is causing it roughly.
GuiltyGecko
Running compatibility mode on this latest patch is much better. I actually improved my score on 2 maps with it. Running without compatibility mode, I still get cursor lag. but it's better than before. What hasn't improved much, is the stutter and lag when changing menus and scrolling through songs.
Performance Log
11/20/2015 9:24:40 PM: ---------- Slow Frame Detected at 316.00s in SelectPlay ----------
11/20/2015 9:24:40 PM: Statuses: [Active] [Bancho] [Severe]
11/20/2015 9:24:40 PM:
11/20/2015 9:24:40 PM: Game 316,207
11/20/2015 9:24:40 PM: Mode 10,970
11/20/2015 9:24:40 PM: Audio 23,774
11/20/2015 9:24:40 PM:
11/20/2015 9:24:40 PM: BetweenFrames 0.10
11/20/2015 9:24:40 PM: Update 0.26
11/20/2015 9:24:40 PM: Scheduler 0.01
11/20/2015 9:24:40 PM: Draw 53.79
11/20/2015 9:24:40 PM: Sleep 0.01
11/20/2015 9:24:40 PM: SwapBuffer 0.04
11/20/2015 9:24:40 PM:
11/20/2015 9:24:40 PM: This Frame 54.20
11/20/2015 9:24:40 PM: Avg. Frame 20.23
11/20/2015 9:24:40 PM: Curr FPS 61
11/20/2015 9:24:40 PM:
11/20/2015 9:24:40 PM: TextureUnload 2
11/20/2015 9:24:40 PM:
11/20/2015 9:24:40 PM: Call stack follows:
11/20/2015 9:24:40 PM:
11/20/2015 9:24:40 PM: - Void Finish() @ 92
11/20/2015 9:24:40 PM: - Void #=qZiLSK2Dy9ouKoGwhNd8Jtw==() @ 58
11/20/2015 9:24:40 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 904
11/20/2015 9:24:40 PM: - Void #=qb3UKIr94Kpj2TjncPW9cOA==(System.Object, System.EventArgs) @ 37
11/20/2015 9:24:40 PM: - Void #=qhsRd$qEJC4WgJ4R665oveQ==(System.Object, System.EventArgs) @ 26
11/20/2015 9:24:40 PM: - Void #=qkcWiLTaIV4zsxhLlrw9dAX1eE4XIwV0As1i8Ysg_GmA=(System.Object, System.EventArgs) @ 105
11/20/2015 9:24:40 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
11/20/2015 9:24:40 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
11/20/2015 9:24:40 PM: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
11/20/2015 9:24:40 PM: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
11/20/2015 9:24:40 PM: - Void Run(System.Windows.Forms.Form) @ 49
11/20/2015 9:24:40 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 113
11/20/2015 9:24:40 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 36
11/20/2015 9:24:40 PM: - Void #=qsd916sHOd_9oXziR6kbOJw==(System.String, Boolean, Boolean) @ 470
11/20/2015 9:24:40 PM: - Void #=qtu125a5FHc0YTcEivVgGGA==(System.String[]) @ 524
11/20/2015 9:24:40 PM: - Void #=qoZBo_fnWuni41CC9Fe$3WQ==() @ 1710
11/20/2015 9:24:40 PM: - Void #=qK5T_9h2iaT7O6JMfafEIoQ==() @ 6
11/20/2015 9:25:06 PM:
11/20/2015 9:25:06 PM: ---------- Slow Frame Detected at 342.00s in SelectPlay ----------
11/20/2015 9:25:06 PM: Statuses: [Active] [Bancho] [Severe]
11/20/2015 9:25:06 PM:
11/20/2015 9:25:06 PM: Game 342,537
11/20/2015 9:25:06 PM: Mode 101
11/20/2015 9:25:06 PM: Audio 15,221
11/20/2015 9:25:06 PM:
11/20/2015 9:25:06 PM: BetweenFrames 0.00
11/20/2015 9:25:06 PM: Update 81.69
11/20/2015 9:25:06 PM: Scheduler 0.00
11/20/2015 9:25:06 PM: Draw 19.11
11/20/2015 9:25:06 PM: Sleep 0.01
11/20/2015 9:25:06 PM: SwapBuffer 0.05
11/20/2015 9:25:06 PM:
11/20/2015 9:25:06 PM: This Frame 100.85
11/20/2015 9:25:06 PM: Avg. Frame 16.75
11/20/2015 9:25:06 PM: Curr FPS 43
11/20/2015 9:25:06 PM:
11/20/2015 9:25:06 PM: NativeText 29
11/20/2015 9:25:06 PM: TextureGen 27
11/20/2015 9:25:06 PM:
11/20/2015 9:25:06 PM: Call stack follows:
11/20/2015 9:25:06 PM:
11/20/2015 9:25:06 PM: - System.Drawing.Graphics FromImage(System.Drawing.Image) @ 111
11/20/2015 9:25:06 PM: - #=qDA9us3HleOPRzVowkn6mKVftqhrJLWfqEDTBWN0X$Bc= #=qbsjyxVO4aF7XVaqGiDmiXA==(System.String, Single, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.Color, #=qvMGxxlBMr2ZvyXo5_oWBc$dJL6aQMze_EeVlInUJUrsTYWSZL4rbw8XQ3AflyMz9, Boolean, Boolean, Boolean, #=qbQ9XUWoQRBKiN92vgA0IN5QdtfK_U9XFbFha926Uucv5fWiPHOMKx6eiCvS5fUVd, Boolean, Microsoft.Xna.Framework.Vector2 ByRef, System.Drawing.RectangleF[] ByRef, Microsoft.Xna.Framework.Graphics.Color, Microsoft.Xna.Framework.Graphics.Color, Int32, Boolean, Boolean, #=qIh9friFbvPPV0Wri1MWzlf9qaxZLGei_Vq4MeDt6yRhOb8iOoqzAA2jrsVkOuq$0, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector2, #=qDA9us3HleOPRzVowkn6mKVftqhrJLWfqEDTBWN0X$Bc=, Int32, Int32) @ 2608
11/20/2015 9:25:06 PM: - #=qDA9us3HleOPRzVowkn6mKVftqhrJLWfqEDTBWN0X$Bc= #=qWM2b98_jVxa1FB80Kv10DA==() @ 1435
11/20/2015 9:25:06 PM: - #=qDA9us3HleOPRzVowkn6mKVftqhrJLWfqEDTBWN0X$Bc= #=q93aqWw$GbEMNFcnmPAHFJQ==() @ 119
11/20/2015 9:25:06 PM: - Microsoft.Xna.Framework.Vector2 #=qvdnYK6ZzT6VmwM9STjXDxQ==() @ 22
11/20/2015 9:25:06 PM: - Void .ctor(#=qjdo5fdCROseqZ2V7fXn$Rl9C5eiJxRE8FLniaMDpuYk=) @ 2275
11/20/2015 9:25:06 PM: - Void #=qJEyk_BHT7$dXxQDp_T2thQ==(Int32) @ 1172
11/20/2015 9:25:06 PM: - Void #=q$6WmsnMZxvyIRAo1rORU1A==(System.Object, System.EventArgs) @ 7
11/20/2015 9:25:06 PM: - Void #=q6nelkFsBc8d3L8tPT8ycAp4lenozc4bGhJ0av$rYCt8=() @ 330
11/20/2015 9:25:06 PM: - Void #=q5OXjU0i8nfQjPwaGJi$zow==() @ 427
11/20/2015 9:25:06 PM: - Void #=qb3UKIr94Kpj2TjncPW9cOA==(System.Object, System.EventArgs) @ 27
11/20/2015 9:25:06 PM: - Void #=qhsRd$qEJC4WgJ4R665oveQ==(System.Object, System.EventArgs) @ 26
11/20/2015 9:25:06 PM: - Void #=qkcWiLTaIV4zsxhLlrw9dAX1eE4XIwV0As1i8Ysg_GmA=(System.Object, System.EventArgs) @ 105
11/20/2015 9:25:06 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
11/20/2015 9:25:06 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
11/20/2015 9:25:06 PM: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
11/20/2015 9:25:06 PM: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
11/20/2015 9:25:06 PM: - Void Run(System.Windows.Forms.Form) @ 49
11/20/2015 9:25:06 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 113
11/20/2015 9:25:06 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 36
11/20/2015 9:25:06 PM: - Void #=qsd916sHOd_9oXziR6kbOJw==(System.String, Boolean, Boolean) @ 470
11/20/2015 9:25:06 PM: - Void #=qtu125a5FHc0YTcEivVgGGA==(System.String[]) @ 524
11/20/2015 9:25:06 PM: - Void #=qoZBo_fnWuni41CC9Fe$3WQ==() @ 1710
11/20/2015 9:25:06 PM: - Void #=qK5T_9h2iaT7O6JMfafEIoQ==() @ 6
11/20/2015 9:25:10 PM:
11/20/2015 9:25:10 PM: ---------- Slow Frame Detected at 346.00s in SelectPlay ----------
11/20/2015 9:25:10 PM: Statuses: [Active] [Bancho] [Severe]
11/20/2015 9:25:10 PM:
11/20/2015 9:25:10 PM: Game 346,456
11/20/2015 9:25:10 PM: Mode 4,019
11/20/2015 9:25:10 PM: Audio 19,045
11/20/2015 9:25:10 PM:
11/20/2015 9:25:10 PM: BetweenFrames 0.00
11/20/2015 9:25:10 PM: Update 0.23
11/20/2015 9:25:10 PM: Scheduler 0.00
11/20/2015 9:25:10 PM: Draw 52.45
11/20/2015 9:25:10 PM: Sleep 0.01
11/20/2015 9:25:10 PM: SwapBuffer 0.05
11/20/2015 9:25:10 PM:
11/20/2015 9:25:10 PM: This Frame 52.73
11/20/2015 9:25:10 PM: Avg. Frame 16.68
11/20/2015 9:25:10 PM: Curr FPS 60
11/20/2015 9:25:10 PM:
11/20/2015 9:25:10 PM:
11/20/2015 9:25:10 PM: Call stack follows:
11/20/2015 9:25:10 PM:
11/20/2015 9:25:10 PM: - Void Finish() @ 92
11/20/2015 9:25:10 PM: - Void #=qZiLSK2Dy9ouKoGwhNd8Jtw==() @ 58
11/20/2015 9:25:10 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 904
11/20/2015 9:25:10 PM: - Void #=qb3UKIr94Kpj2TjncPW9cOA==(System.Object, System.EventArgs) @ 37
11/20/2015 9:25:10 PM: - Void #=qhsRd$qEJC4WgJ4R665oveQ==(System.Object, System.EventArgs) @ 26
11/20/2015 9:25:10 PM: - Void #=qkcWiLTaIV4zsxhLlrw9dAX1eE4XIwV0As1i8Ysg_GmA=(System.Object, System.EventArgs) @ 105
11/20/2015 9:25:10 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
11/20/2015 9:25:10 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
11/20/2015 9:25:10 PM: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
11/20/2015 9:25:10 PM: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
11/20/2015 9:25:10 PM: - Void Run(System.Windows.Forms.Form) @ 49
11/20/2015 9:25:10 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 113
11/20/2015 9:25:10 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 36
11/20/2015 9:25:10 PM: - Void #=qsd916sHOd_9oXziR6kbOJw==(System.String, Boolean, Boolean) @ 470
11/20/2015 9:25:10 PM: - Void #=qtu125a5FHc0YTcEivVgGGA==(System.String[]) @ 524
11/20/2015 9:25:10 PM: - Void #=qoZBo_fnWuni41CC9Fe$3WQ==() @ 1710
11/20/2015 9:25:10 PM: - Void #=qK5T_9h2iaT7O6JMfafEIoQ==() @ 6
11/20/2015 9:25:10 PM:
11/20/2015 9:25:10 PM: ---------- Slow Frame Detected at 346.00s in SelectPlay ----------
11/20/2015 9:25:10 PM: Statuses: [Active] [Bancho] [Severe]
11/20/2015 9:25:10 PM:
11/20/2015 9:25:10 PM: Game 346,504
11/20/2015 9:25:10 PM: Mode 4,067
11/20/2015 9:25:10 PM: Audio 19,097
11/20/2015 9:25:10 PM:
11/20/2015 9:25:10 PM: BetweenFrames 0.00
11/20/2015 9:25:10 PM: Update 0.23
11/20/2015 9:25:10 PM: Scheduler 0.00
11/20/2015 9:25:10 PM: Draw 47.35
11/20/2015 9:25:10 PM: Sleep 0.01
11/20/2015 9:25:10 PM: SwapBuffer 0.05
11/20/2015 9:25:10 PM:
11/20/2015 9:25:10 PM: This Frame 47.94
11/20/2015 9:25:10 PM: Avg. Frame 21.95
11/20/2015 9:25:10 PM: Curr FPS 44
11/20/2015 9:25:10 PM:
11/20/2015 9:25:10 PM: TextureGen 1
11/20/2015 9:25:10 PM:
11/20/2015 9:25:10 PM: Call stack was not recorded.
11/20/2015 9:25:14 PM:
11/20/2015 9:25:14 PM: ---------- Slow Frame Detected at 350.00s in SelectPlay ----------
11/20/2015 9:25:14 PM: Statuses: [Active] [Bancho] [Severe]
11/20/2015 9:25:14 PM:
11/20/2015 9:25:14 PM: Game 350,851
11/20/2015 9:25:14 PM: Mode 8,414
11/20/2015 9:25:14 PM: Audio 23,414
11/20/2015 9:25:14 PM:
11/20/2015 9:25:14 PM: BetweenFrames 0.00
11/20/2015 9:25:14 PM: Update 0.23
11/20/2015 9:25:14 PM: Scheduler 0.01
11/20/2015 9:25:14 PM: Draw 78.94
11/20/2015 9:25:14 PM: Sleep 0.01
11/20/2015 9:25:14 PM: SwapBuffer 0.05
11/20/2015 9:25:14 PM:
11/20/2015 9:25:14 PM: This Frame 79.23
11/20/2015 9:25:14 PM: Avg. Frame 16.76
11/20/2015 9:25:14 PM: Curr FPS 60
11/20/2015 9:25:14 PM:
11/20/2015 9:25:14 PM: TextureGen 1
11/20/2015 9:25:14 PM:
11/20/2015 9:25:14 PM: Call stack follows:
11/20/2015 9:25:14 PM:
11/20/2015 9:25:14 PM: - Microsoft.Win32.SafeHandles.SafeFileHandle CreateFile(System.String, Int32, System.IO.FileShare, SECURITY_ATTRIBUTES, System.IO.FileMode, Int32, IntPtr) @ 0
11/20/2015 9:25:14 PM: - Microsoft.Win32.SafeHandles.SafeFileHandle SafeCreateFile(System.String, Int32, System.IO.FileShare, SECURITY_ATTRIBUTES, System.IO.FileMode, Int32, IntPtr) @ 24
11/20/2015 9:25:14 PM: - Void Init(System.String, System.IO.FileMode, System.IO.FileAccess, Int32, Boolean, System.IO.FileShare, Int32, System.IO.FileOptions, SECURITY_ATTRIBUTES, System.String, Boolean, Boolean, Boolean) @ 1126
11/20/2015 9:25:14 PM: - Void .ctor(System.String, System.IO.FileMode, System.IO.FileAccess, System.IO.FileShare) @ 66
11/20/2015 9:25:14 PM: - #=qDA9us3HleOPRzVowkn6mKVftqhrJLWfqEDTBWN0X$Bc= #=ql4O_xyIVZtfnFfcOGpaMSw==(System.String, #=q1j_E87cNe5bt1gkS1ybQOk2JuUhxNq_Y8_F3BYmWkMk=) @ 82
11/20/2015 9:25:14 PM: - #=qDA9us3HleOPRzVowkn6mKVftqhrJLWfqEDTBWN0X$Bc= #=q93aqWw$GbEMNFcnmPAHFJQ==() @ 627
11/20/2015 9:25:14 PM: - Boolean #=qhDGtaIE4c14TiiNRYlMgiw==() @ 63
11/20/2015 9:25:14 PM: - Boolean #=qhDGtaIE4c14TiiNRYlMgiw==() @ 2976
11/20/2015 9:25:14 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 10
11/20/2015 9:25:14 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 1702
11/20/2015 9:25:14 PM: - Void #=qr2rBWP$gkAZopl2AjvuRXQ==(#=qAOs26Yp67FNot8FOWj39x2Pd5u381zvBBL04UosGloI=) @ 28
11/20/2015 9:25:14 PM: - Void ForEach(System.Action`1[T]) @ 168
11/20/2015 9:25:14 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 392
11/20/2015 9:25:14 PM: - Void #=qb3UKIr94Kpj2TjncPW9cOA==(System.Object, System.EventArgs) @ 37
11/20/2015 9:25:14 PM: - Void #=qhsRd$qEJC4WgJ4R665oveQ==(System.Object, System.EventArgs) @ 26
11/20/2015 9:25:14 PM: - Void #=qkcWiLTaIV4zsxhLlrw9dAX1eE4XIwV0As1i8Ysg_GmA=(System.Object, System.EventArgs) @ 105
11/20/2015 9:25:14 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
11/20/2015 9:25:14 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
11/20/2015 9:25:14 PM: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
11/20/2015 9:25:14 PM: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
11/20/2015 9:25:14 PM: - Void Run(System.Windows.Forms.Form) @ 49
11/20/2015 9:25:14 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 113
11/20/2015 9:25:14 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 36
11/20/2015 9:25:14 PM: - Void #=qsd916sHOd_9oXziR6kbOJw==(System.String, Boolean, Boolean) @ 470
11/20/2015 9:25:14 PM: - Void #=qtu125a5FHc0YTcEivVgGGA==(System.String[]) @ 524
11/20/2015 9:25:14 PM: - Void #=qoZBo_fnWuni41CC9Fe$3WQ==() @ 1710
11/20/2015 9:25:14 PM: - Void #=qK5T_9h2iaT7O6JMfafEIoQ==() @ 6
11/20/2015 9:25:18 PM:
11/20/2015 9:25:18 PM: ---------- Slow Frame Detected at 354.00s in SelectPlay ----------
11/20/2015 9:25:18 PM: Statuses: [Active] [Bancho] [Severe]
11/20/2015 9:25:18 PM:
11/20/2015 9:25:18 PM: Game 354,294
11/20/2015 9:25:18 PM: Mode 11,857
11/20/2015 9:25:18 PM: Audio 26,893
11/20/2015 9:25:18 PM:
11/20/2015 9:25:18 PM: BetweenFrames 0.00
11/20/2015 9:25:18 PM: Update 0.26
11/20/2015 9:25:18 PM: Scheduler 0.00
11/20/2015 9:25:18 PM: Draw 40.15
11/20/2015 9:25:18 PM: Sleep 0.01
11/20/2015 9:25:18 PM: SwapBuffer 0.05
11/20/2015 9:25:18 PM:
11/20/2015 9:25:18 PM: This Frame 40.48
11/20/2015 9:25:18 PM: Avg. Frame 16.68
11/20/2015 9:25:18 PM: Curr FPS 60
11/20/2015 9:25:18 PM:
11/20/2015 9:25:18 PM: TextureGen 1
11/20/2015 9:25:18 PM:
11/20/2015 9:25:18 PM: Call stack follows:
11/20/2015 9:25:18 PM:
11/20/2015 9:25:18 PM: - Microsoft.Win32.SafeHandles.SafeFileHandle CreateFile(System.String, Int32, System.IO.FileShare, SECURITY_ATTRIBUTES, System.IO.FileMode, Int32, IntPtr) @ 0
11/20/2015 9:25:18 PM: - Microsoft.Win32.SafeHandles.SafeFileHandle SafeCreateFile(System.String, Int32, System.IO.FileShare, SECURITY_ATTRIBUTES, System.IO.FileMode, Int32, IntPtr) @ 24
11/20/2015 9:25:18 PM: - Void Init(System.String, System.IO.FileMode, System.IO.FileAccess, Int32, Boolean, System.IO.FileShare, Int32, System.IO.FileOptions, SECURITY_ATTRIBUTES, System.String, Boolean, Boolean, Boolean) @ 1126
11/20/2015 9:25:18 PM: - Void .ctor(System.String, System.IO.FileMode, System.IO.FileAccess, System.IO.FileShare) @ 66
11/20/2015 9:25:18 PM: - #=qDA9us3HleOPRzVowkn6mKVftqhrJLWfqEDTBWN0X$Bc= #=ql4O_xyIVZtfnFfcOGpaMSw==(System.String, #=q1j_E87cNe5bt1gkS1ybQOk2JuUhxNq_Y8_F3BYmWkMk=) @ 82
11/20/2015 9:25:18 PM: - #=qDA9us3HleOPRzVowkn6mKVftqhrJLWfqEDTBWN0X$Bc= #=q93aqWw$GbEMNFcnmPAHFJQ==() @ 627
11/20/2015 9:25:18 PM: - Boolean #=qhDGtaIE4c14TiiNRYlMgiw==() @ 63
11/20/2015 9:25:18 PM: - Boolean #=qhDGtaIE4c14TiiNRYlMgiw==() @ 2976
11/20/2015 9:25:18 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 10
11/20/2015 9:25:18 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 1702
11/20/2015 9:25:18 PM: - Void #=qr2rBWP$gkAZopl2AjvuRXQ==(#=qAOs26Yp67FNot8FOWj39x2Pd5u381zvBBL04UosGloI=) @ 28
11/20/2015 9:25:18 PM: - Void ForEach(System.Action`1[T]) @ 168
11/20/2015 9:25:18 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 392
11/20/2015 9:25:18 PM: - Void #=qb3UKIr94Kpj2TjncPW9cOA==(System.Object, System.EventArgs) @ 37
11/20/2015 9:25:18 PM: - Void #=qhsRd$qEJC4WgJ4R665oveQ==(System.Object, System.EventArgs) @ 26
11/20/2015 9:25:18 PM: - Void #=qkcWiLTaIV4zsxhLlrw9dAX1eE4XIwV0As1i8Ysg_GmA=(System.Object, System.EventArgs) @ 105
11/20/2015 9:25:18 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
11/20/2015 9:25:18 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
11/20/2015 9:25:18 PM: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
11/20/2015 9:25:18 PM: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
11/20/2015 9:25:18 PM: - Void Run(System.Windows.Forms.Form) @ 49
11/20/2015 9:25:18 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 113
11/20/2015 9:25:18 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 36
11/20/2015 9:25:18 PM: - Void #=qsd916sHOd_9oXziR6kbOJw==(System.String, Boolean, Boolean) @ 470
11/20/2015 9:25:18 PM: - Void #=qtu125a5FHc0YTcEivVgGGA==(System.String[]) @ 524
11/20/2015 9:25:18 PM: - Void #=qoZBo_fnWuni41CC9Fe$3WQ==() @ 1710
11/20/2015 9:25:18 PM: - Void #=qK5T_9h2iaT7O6JMfafEIoQ==() @ 6
11/20/2015 9:25:18 PM:
11/20/2015 9:25:18 PM: ---------- Slow Frame Detected at 354.00s in SelectPlay ----------
11/20/2015 9:25:18 PM: Statuses: [Active] [Bancho] [Severe]
11/20/2015 9:25:18 PM:
11/20/2015 9:25:18 PM: Game 354,491
11/20/2015 9:25:18 PM: Mode 12,055
11/20/2015 9:25:18 PM: Audio 27,078
11/20/2015 9:25:18 PM:
11/20/2015 9:25:18 PM: BetweenFrames 0.00
11/20/2015 9:25:18 PM: Update 0.20
11/20/2015 9:25:18 PM: Scheduler 0.00
11/20/2015 9:25:18 PM: Draw 54.41
11/20/2015 9:25:18 PM: Sleep 0.01
11/20/2015 9:25:18 PM: SwapBuffer 0.04
11/20/2015 9:25:18 PM:
11/20/2015 9:25:18 PM: This Frame 54.66
11/20/2015 9:25:18 PM: Avg. Frame 18.31
11/20/2015 9:25:18 PM: Curr FPS 60
11/20/2015 9:25:18 PM:
11/20/2015 9:25:18 PM:
11/20/2015 9:25:18 PM: Call stack follows:
11/20/2015 9:25:18 PM:
11/20/2015 9:25:18 PM: - Void Finish() @ 92
11/20/2015 9:25:18 PM: - Void #=qZiLSK2Dy9ouKoGwhNd8Jtw==() @ 58
11/20/2015 9:25:18 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 904
11/20/2015 9:25:18 PM: - Void #=qb3UKIr94Kpj2TjncPW9cOA==(System.Object, System.EventArgs) @ 37
11/20/2015 9:25:18 PM: - Void #=qhsRd$qEJC4WgJ4R665oveQ==(System.Object, System.EventArgs) @ 26
11/20/2015 9:25:18 PM: - Void #=qkcWiLTaIV4zsxhLlrw9dAX1eE4XIwV0As1i8Ysg_GmA=(System.Object, System.EventArgs) @ 105
11/20/2015 9:25:18 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
11/20/2015 9:25:18 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
11/20/2015 9:25:18 PM: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
11/20/2015 9:25:18 PM: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
11/20/2015 9:25:18 PM: - Void Run(System.Windows.Forms.Form) @ 49
11/20/2015 9:25:18 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 113
11/20/2015 9:25:18 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 36
11/20/2015 9:25:18 PM: - Void #=qsd916sHOd_9oXziR6kbOJw==(System.String, Boolean, Boolean) @ 470
11/20/2015 9:25:18 PM: - Void #=qtu125a5FHc0YTcEivVgGGA==(System.String[]) @ 524
11/20/2015 9:25:18 PM: - Void #=qoZBo_fnWuni41CC9Fe$3WQ==() @ 1710
11/20/2015 9:25:18 PM: - Void #=qK5T_9h2iaT7O6JMfafEIoQ==() @ 6
11/20/2015 9:25:19 PM:
11/20/2015 9:25:19 PM: ---------- Slow Frame Detected at 355.00s in SelectPlay ----------
11/20/2015 9:25:19 PM: Statuses: [Active] [Bancho] [Severe]
11/20/2015 9:25:19 PM:
11/20/2015 9:25:19 PM: Game 355,745
11/20/2015 9:25:19 PM: Mode 13,309
11/20/2015 9:25:19 PM: Audio 28,344
11/20/2015 9:25:19 PM:
11/20/2015 9:25:19 PM: BetweenFrames 0.00
11/20/2015 9:25:19 PM: Update 0.25
11/20/2015 9:25:19 PM: Scheduler 0.00
11/20/2015 9:25:19 PM: Draw 41.60
11/20/2015 9:25:19 PM: Sleep 0.01
11/20/2015 9:25:19 PM: SwapBuffer 0.06
11/20/2015 9:25:19 PM:
11/20/2015 9:25:19 PM: This Frame 41.93
11/20/2015 9:25:19 PM: Avg. Frame 16.85
11/20/2015 9:25:19 PM: Curr FPS 61
11/20/2015 9:25:19 PM:
11/20/2015 9:25:19 PM: TextureGen 1
11/20/2015 9:25:19 PM:
11/20/2015 9:25:19 PM: Call stack follows:
11/20/2015 9:25:19 PM:
11/20/2015 9:25:19 PM: - Microsoft.Win32.SafeHandles.SafeFileHandle CreateFile(System.String, Int32, System.IO.FileShare, SECURITY_ATTRIBUTES, System.IO.FileMode, Int32, IntPtr) @ 0
11/20/2015 9:25:19 PM: - Microsoft.Win32.SafeHandles.SafeFileHandle SafeCreateFile(System.String, Int32, System.IO.FileShare, SECURITY_ATTRIBUTES, System.IO.FileMode, Int32, IntPtr) @ 24
11/20/2015 9:25:19 PM: - Void Init(System.String, System.IO.FileMode, System.IO.FileAccess, Int32, Boolean, System.IO.FileShare, Int32, System.IO.FileOptions, SECURITY_ATTRIBUTES, System.String, Boolean, Boolean, Boolean) @ 1126
11/20/2015 9:25:19 PM: - Void .ctor(System.String, System.IO.FileMode, System.IO.FileAccess, System.IO.FileShare) @ 66
11/20/2015 9:25:19 PM: - #=qDA9us3HleOPRzVowkn6mKVftqhrJLWfqEDTBWN0X$Bc= #=ql4O_xyIVZtfnFfcOGpaMSw==(System.String, #=q1j_E87cNe5bt1gkS1ybQOk2JuUhxNq_Y8_F3BYmWkMk=) @ 82
11/20/2015 9:25:19 PM: - #=qDA9us3HleOPRzVowkn6mKVftqhrJLWfqEDTBWN0X$Bc= #=q93aqWw$GbEMNFcnmPAHFJQ==() @ 627
11/20/2015 9:25:19 PM: - Boolean #=qhDGtaIE4c14TiiNRYlMgiw==() @ 63
11/20/2015 9:25:19 PM: - Boolean #=qhDGtaIE4c14TiiNRYlMgiw==() @ 2976
11/20/2015 9:25:19 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 10
11/20/2015 9:25:19 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 1702
11/20/2015 9:25:19 PM: - Void #=qr2rBWP$gkAZopl2AjvuRXQ==(#=qAOs26Yp67FNot8FOWj39x2Pd5u381zvBBL04UosGloI=) @ 28
11/20/2015 9:25:19 PM: - Void ForEach(System.Action`1[T]) @ 168
11/20/2015 9:25:19 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 392
11/20/2015 9:25:19 PM: - Void #=qb3UKIr94Kpj2TjncPW9cOA==(System.Object, System.EventArgs) @ 37
11/20/2015 9:25:19 PM: - Void #=qhsRd$qEJC4WgJ4R665oveQ==(System.Object, System.EventArgs) @ 26
11/20/2015 9:25:19 PM: - Void #=qkcWiLTaIV4zsxhLlrw9dAX1eE4XIwV0As1i8Ysg_GmA=(System.Object, System.EventArgs) @ 105
11/20/2015 9:25:19 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
11/20/2015 9:25:19 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
11/20/2015 9:25:19 PM: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
11/20/2015 9:25:19 PM: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
11/20/2015 9:25:19 PM: - Void Run(System.Windows.Forms.Form) @ 49
11/20/2015 9:25:19 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 113
11/20/2015 9:25:19 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 36
11/20/2015 9:25:19 PM: - Void #=qsd916sHOd_9oXziR6kbOJw==(System.String, Boolean, Boolean) @ 470
11/20/2015 9:25:19 PM: - Void #=qtu125a5FHc0YTcEivVgGGA==(System.String[]) @ 524
11/20/2015 9:25:19 PM: - Void #=qoZBo_fnWuni41CC9Fe$3WQ==() @ 1710
11/20/2015 9:25:19 PM: - Void #=qK5T_9h2iaT7O6JMfafEIoQ==() @ 6
11/20/2015 9:25:20 PM:
11/20/2015 9:25:20 PM: ---------- Slow Frame Detected at 356.00s in SelectPlay ----------
11/20/2015 9:25:20 PM: Statuses: [Active] [Bancho] [Severe]
11/20/2015 9:25:20 PM:
11/20/2015 9:25:20 PM: Game 356,191
11/20/2015 9:25:20 PM: Mode 13,755
11/20/2015 9:25:20 PM: Audio 28,776
11/20/2015 9:25:20 PM:
11/20/2015 9:25:20 PM: BetweenFrames 0.00
11/20/2015 9:25:20 PM: Update 0.20
11/20/2015 9:25:20 PM: Scheduler 0.00
11/20/2015 9:25:20 PM: Draw 54.56
11/20/2015 9:25:20 PM: Sleep 0.01
11/20/2015 9:25:20 PM: SwapBuffer 0.04
11/20/2015 9:25:20 PM:
11/20/2015 9:25:20 PM: This Frame 54.80
11/20/2015 9:25:20 PM: Avg. Frame 17.57
11/20/2015 9:25:20 PM: Curr FPS 61
11/20/2015 9:25:20 PM:
11/20/2015 9:25:20 PM:
11/20/2015 9:25:20 PM: Call stack follows:
11/20/2015 9:25:20 PM:
11/20/2015 9:25:20 PM: - Void Finish() @ 92
11/20/2015 9:25:20 PM: - Void #=qZiLSK2Dy9ouKoGwhNd8Jtw==() @ 58
11/20/2015 9:25:20 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 904
11/20/2015 9:25:20 PM: - Void #=qb3UKIr94Kpj2TjncPW9cOA==(System.Object, System.EventArgs) @ 37
11/20/2015 9:25:20 PM: - Void #=qhsRd$qEJC4WgJ4R665oveQ==(System.Object, System.EventArgs) @ 26
11/20/2015 9:25:20 PM: - Void #=qkcWiLTaIV4zsxhLlrw9dAX1eE4XIwV0As1i8Ysg_GmA=(System.Object, System.EventArgs) @ 105
11/20/2015 9:25:20 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
11/20/2015 9:25:20 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
11/20/2015 9:25:20 PM: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
11/20/2015 9:25:20 PM: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
11/20/2015 9:25:20 PM: - Void Run(System.Windows.Forms.Form) @ 49
11/20/2015 9:25:20 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 113
11/20/2015 9:25:20 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 36
11/20/2015 9:25:20 PM: - Void #=qsd916sHOd_9oXziR6kbOJw==(System.String, Boolean, Boolean) @ 470
11/20/2015 9:25:20 PM: - Void #=qtu125a5FHc0YTcEivVgGGA==(System.String[]) @ 524
11/20/2015 9:25:20 PM: - Void #=qoZBo_fnWuni41CC9Fe$3WQ==() @ 1710
11/20/2015 9:25:20 PM: - Void #=qK5T_9h2iaT7O6JMfafEIoQ==() @ 6
11/20/2015 9:25:23 PM:
11/20/2015 9:25:23 PM: ---------- Slow Frame Detected at 359.00s in SelectPlay ----------
11/20/2015 9:25:23 PM: Statuses: [Active] [Bancho] [Severe]
11/20/2015 9:25:23 PM:
11/20/2015 9:25:23 PM: Game 359,320
11/20/2015 9:25:23 PM: Mode 16,884
11/20/2015 9:25:23 PM: Audio 31,926
11/20/2015 9:25:23 PM:
11/20/2015 9:25:23 PM: BetweenFrames 0.00
11/20/2015 9:25:23 PM: Update 0.25
11/20/2015 9:25:23 PM: Scheduler 0.00
11/20/2015 9:25:23 PM: Draw 33.13
11/20/2015 9:25:23 PM: Sleep 0.01
11/20/2015 9:25:23 PM: SwapBuffer 0.05
11/20/2015 9:25:23 PM:
11/20/2015 9:25:23 PM: This Frame 33.45
11/20/2015 9:25:23 PM: Avg. Frame 16.69
11/20/2015 9:25:23 PM: Curr FPS 60
11/20/2015 9:25:23 PM:
11/20/2015 9:25:23 PM: TextureGen 1
11/20/2015 9:25:23 PM:
11/20/2015 9:25:23 PM: Call stack was not recorded.
11/20/2015 9:25:24 PM:
11/20/2015 9:25:24 PM: ---------- Slow Frame Detected at 360.00s in SelectPlay ----------
11/20/2015 9:25:24 PM: Statuses: [Active] [Bancho] [Severe]
11/20/2015 9:25:24 PM:
11/20/2015 9:25:24 PM: Game 360,879
11/20/2015 9:25:24 PM: Mode 18,443
11/20/2015 9:25:24 PM: Audio 33,427
11/20/2015 9:25:24 PM:
11/20/2015 9:25:24 PM: BetweenFrames 0.00
11/20/2015 9:25:24 PM: Update 0.24
11/20/2015 9:25:24 PM: Scheduler 0.00
11/20/2015 9:25:24 PM: Draw 91.90
11/20/2015 9:25:24 PM: Sleep 0.01
11/20/2015 9:25:24 PM: SwapBuffer 0.06
11/20/2015 9:25:24 PM:
11/20/2015 9:25:24 PM: This Frame 92.22
11/20/2015 9:25:24 PM: Avg. Frame 16.73
11/20/2015 9:25:24 PM: Curr FPS 60
11/20/2015 9:25:24 PM:
11/20/2015 9:25:24 PM: TextureGen 1
11/20/2015 9:25:24 PM:
11/20/2015 9:25:24 PM: Call stack follows:
11/20/2015 9:25:24 PM:
11/20/2015 9:25:24 PM: - Microsoft.Win32.SafeHandles.SafeFileHandle CreateFile(System.String, Int32, System.IO.FileShare, SECURITY_ATTRIBUTES, System.IO.FileMode, Int32, IntPtr) @ 0
11/20/2015 9:25:24 PM: - Microsoft.Win32.SafeHandles.SafeFileHandle SafeCreateFile(System.String, Int32, System.IO.FileShare, SECURITY_ATTRIBUTES, System.IO.FileMode, Int32, IntPtr) @ 24
11/20/2015 9:25:24 PM: - Void Init(System.String, System.IO.FileMode, System.IO.FileAccess, Int32, Boolean, System.IO.FileShare, Int32, System.IO.FileOptions, SECURITY_ATTRIBUTES, System.String, Boolean, Boolean, Boolean) @ 1126
11/20/2015 9:25:24 PM: - Void .ctor(System.String, System.IO.FileMode, System.IO.FileAccess, System.IO.FileShare) @ 66
11/20/2015 9:25:24 PM: - #=qDA9us3HleOPRzVowkn6mKVftqhrJLWfqEDTBWN0X$Bc= #=ql4O_xyIVZtfnFfcOGpaMSw==(System.String, #=q1j_E87cNe5bt1gkS1ybQOk2JuUhxNq_Y8_F3BYmWkMk=) @ 82
11/20/2015 9:25:24 PM: - #=qDA9us3HleOPRzVowkn6mKVftqhrJLWfqEDTBWN0X$Bc= #=q93aqWw$GbEMNFcnmPAHFJQ==() @ 627
11/20/2015 9:25:24 PM: - Boolean #=qhDGtaIE4c14TiiNRYlMgiw==() @ 63
11/20/2015 9:25:24 PM: - Boolean #=qhDGtaIE4c14TiiNRYlMgiw==() @ 2976
11/20/2015 9:25:24 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 10
11/20/2015 9:25:24 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 1702
11/20/2015 9:25:24 PM: - Void #=qr2rBWP$gkAZopl2AjvuRXQ==(#=qAOs26Yp67FNot8FOWj39x2Pd5u381zvBBL04UosGloI=) @ 28
11/20/2015 9:25:24 PM: - Void ForEach(System.Action`1[T]) @ 168
11/20/2015 9:25:24 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 392
11/20/2015 9:25:24 PM: - Void #=qb3UKIr94Kpj2TjncPW9cOA==(System.Object, System.EventArgs) @ 37
11/20/2015 9:25:24 PM: - Void #=qhsRd$qEJC4WgJ4R665oveQ==(System.Object, System.EventArgs) @ 26
11/20/2015 9:25:24 PM: - Void #=qkcWiLTaIV4zsxhLlrw9dAX1eE4XIwV0As1i8Ysg_GmA=(System.Object, System.EventArgs) @ 105
11/20/2015 9:25:24 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
11/20/2015 9:25:24 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
11/20/2015 9:25:24 PM: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
11/20/2015 9:25:24 PM: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
11/20/2015 9:25:24 PM: - Void Run(System.Windows.Forms.Form) @ 49
11/20/2015 9:25:24 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 113
11/20/2015 9:25:24 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 36
11/20/2015 9:25:24 PM: - Void #=qsd916sHOd_9oXziR6kbOJw==(System.String, Boolean, Boolean) @ 470

I'll stay in compatibility mode for now until I find something else, but I can deal with the menu problem for now.
Aperture
http://puu.sh/lsWam/3fa63c34a0.log

Here's my performance.log. Osu on cutting edge was actually running pretty well when I first opened it, but a while after I started, the stuttering kept getting worse and worse, until I couldn't get through more than a few seconds without stuttering and the fps counter staying solid orange. Thought it was curious, so I decided to post here.

I have a i7 2.5ghz and an nvidia 970M.
pandazzz
Been getting microstuttering/lag spikes lately.

Running on a GTX970 and i7-4790k.
Running on cutting-edge latest build as of November 22.
Fullscreen mode on and compatability mode is disabled.

performance.log

Video showing the symptoms:
Mitsuma
Looks like my error from 2 pages ago is back again.
This time I can't seem to fix it, the config doesn't has this line again and even deleting the whole config didn't change anything.
It again creates dead processes that can't be closed unless I restart my PC.
Reinstalling Osu! works but going back to cutting edge will cause the error to appear again.
This again happened after the updater finished, closed the little window and nothing else happened.
Never had any problem like that before, there is no anti-virus or other software that could interfere with the file.
LastVersion = b20151120.5 if that helps.
kokopanko
editor crashed when I am timing
crash log
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException()
at System.Collections.Generic.List`1.get_Item(Int32 index)
at #=qT3Gjfv8PUfvy7auFGE3lVHsH3faXF2cbx74$Fsz$DeI=.#=qUnn6QcQNmz8PcgXvcMFUlw==()
at #=qT3Gjfv8PUfvy7auFGE3lVHsH3faXF2cbx74$Fsz$DeI=.#=q$wtvHjWHGDbW2Vo4obca1w==()
at #=q6bQqYVTGNI$7uTKIdp4SzQ==.#=qhJtX8DT0CcRwmHJeoCoywQ==.#=qw5XSljOcK4QDGwqNqNzmYA==(#=qR$Wcl7Kf6zJFUSPtFFUTP5JktcyGMmyHOljW3Aj5X24= #=qD1kCqaLu0FhIBZ7x1Ooe5w==)
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at #=q6bQqYVTGNI$7uTKIdp4SzQ==.#=q$wtvHjWHGDbW2Vo4obca1w==()
at #=q474JwhhtHCzykqRQ8rWn3pxGgKJZP7Uw2uCDhgDuAmE=.#=q3mK1it42YqFC9pj23WsI0w==(Object #=qNMt8TyzpY2aR0FANMlCHLw==, EventArgs #=qqt6RxM94$JBBDzbUyA5BCw==)
at #=qsVpC_w5Hq5VBLBSTWfVYAds_btjRH$2P$YuwbkPqee8=.#=q2FrX9cGR2gCmgcHFCKf2DA==(Object #=qNMt8TyzpY2aR0FANMlCHLw==, EventArgs #=qg2PfruQGTqa$BuNV$IApGw==)
at #=q0ZVcSsJP3VsBcV3j1RxhZZ0hj9UhnNQBwEy_Ecg4SKI=.#=q_xGw4DetxVJmrlW9Zuj2TFXggoTo8Ldt9Ue6WdRpwZA=(Object #=qNMt8TyzpY2aR0FANMlCHLw==, EventArgs #=qqt6RxM94$JBBDzbUyA5BCw==)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #=q0ZVcSsJP3VsBcV3j1RxhZZ0hj9UhnNQBwEy_Ecg4SKI=.#=qeL7BABVuH32GEFQVX8Zwbw==()
at #=q474JwhhtHCzykqRQ8rWn3pxGgKJZP7Uw2uCDhgDuAmE=.#=qeL7BABVuH32GEFQVX8Zwbw==()
at #=qQH3QHga_ksm5pezIdhIosA==.#=qmT266SLm8YimoCGNKQJwgQ==(String #=qEOMdhyliwDLJ9oQEG21ZBA==, Boolean #=qiTrM$swQ9WtZK1h3lqqZ9QNTbL5IW32WnZeI0I$0BjA=, Boolean #=qEKbPwJSJ5ex0NyxNzjLh8g==)
kokopanko
d/c'd because verification, after verification the score is lost.
unlike normal d/c there's no resubmit in this situation
GhostFrog
Every time I pass a map on cutting-edge, it tells me I need to verify my account. When I click the in-game popup, it brings me to a page saying I've successfully verified my e-mail already (I did verify already). This only happens if I pass the map, but the play doesn't count towards my playcount (or anything else) regardless. I switched to beta and was able to play normally, but when I switched back to cutting-edge, it started happening again.
Metaku

GhostFrog wrote:

Every time I pass a map on cutting-edge, it tells me I need to verify my account. When I click the in-game popup, it brings me to a page saying I've successfully verified my e-mail already (I did verify already). This only happens if I pass the map, but the play doesn't count towards my playcount (or anything else) regardless. I switched to beta and was able to play normally, but when I switched back to cutting-edge, it started happening again.
Same thing happening with me
[ Kakuja ]
After every beatmap I play, Bancho tells me that I need to verify my account.
This started to occur since b20151124.1cuttingedge build.
peppy
Fixed, sorry!
blahpy
I'm not sure the best place to post this, so I'll put it here.

Some maps give different combo on newer releases compared to Stable (Fallback).

Examples:

https://osu.ppy.sh/s/368884
https://osu.ppy.sh/p/beatmap?b=462700&m=2

You can see that they have SS scores with differing combo, which shouldn't be possible.
George
quaternary
I couldn't log in to osu!ce for a while - the game said that my password has been reset for being too weak. I reset my password and attempted to log in again, where the game still rejected my password even though I could use it to log in to the website (the forgot password page said "You are already logged in, silly!")

Restarting osu! fixed it so I suppose it's not a major issue, but thought I would post anyways.
kokopanko
ATL TABing back to full screen osu takes over 10 sec to complete if not freezed. (about 50/50 for both scenario)
running on optimus with integrated graphics

performance log after freezing
http://pastebin.com/PfT9kRKk
sirusi
I'm getting a freeze in the game every 2~5 minutes or so, it's been like this for a long time now.
The freeze only lasts for about half a second, but it makes me fail every map.
Just lost a top play because of this so I'm posting here to help.

Fullscreen, 1680x1050 (native).
i3-2100 3.1ghz
4gb ram.
Graphics card is a Nvidia 9500GT.
I'm using Windows 7

performance.log http://puu.sh/lzjAF/5aa8088a65.log

I think this happens on Stable too, but I'm not sure. I'll test it later.

Hope this helps
Gumpy
Found a bug by accident and found a good way to replicate it.
Press the down arrow, then right after press enter, then press the escape key and it should trigger.

I recorded a video to better show what happened


Edit: i'm dumb
VeilStar

Gumpyyy wrote:

Found a bug by accident and found a good way to replicate it.
Press the down arrow, then right after press enter, then press the escape key and it should trigger.

I recorded a video to better show what happened
This isn't specific to cuttingedge and is already confirmed here.
peppy
there's a new debug option to test: DisableMultipleVBOs

Please try it out and let us know if it helps with SwapBuffer stuttering
Temu
When I unplugged my audio output while playing a song the game crashed, just wanted to make it known.
Temu

Temu wrote:

When I unplugged my audio output while playing a song the game crashed, just wanted to make it known.
I am having troubles replicating it since I am one person now, but when i try it with auto it lags then auto becomes a mess and can barely perform the song.
VeilStar

Temu wrote:

Temu wrote:

When I unplugged my audio output while playing a song the game crashed, just wanted to make it known.
I am having troubles replicating it since I am one person now, but when i try it with auto it lags then auto becomes a mess and can barely perform the song.
Unplugging audio devices during gameplay causing issues is known. Here are the threads.
t/326180
t/328978

The game shouldn't crash though. (And it's probably not specific to cuttingedge.)
Nokui
Video
Log

Just started having this happen every song glitch's at the start of a song then audio and map out of sync :/
Happens on Beta aswell
Topic Starter
TheVileOne

Nokui wrote:

Video
Log

Just started having this happen every song glitch's at the start of a song then audio and map out of sync :/
Happens on Beta aswell
You have your universal offset changed. Go into options and fix it.
Nokui
woops can't believe I didn't check that... Sorry about that
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Add debug option to disable slider rendering. Please test whether it reduces stuttering. (peppy)
The changes will be applied to builds newer than b20151129cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
GhostFrog
The disable slider rendering option is allowing me to play at 240 fps, whereas recently I've often gotten lag at 120. I'm not sure if that's what the option is meant to fix though.
peppy
I pushed a second update after that one which may fix your issue without disabling sliders. Can you please test it?
GhostFrog
I restarted osu! and tried playing with the option disabled and afaict it's no better than normal. osu! didn't update in-between my previous post and now though, even with the restart.
peppy
can you chuck is a performance.log?
GhostFrog
http://pastebin.com/ZeMWQyu1

I played the same map twice during this time. I played it once WITHOUT the option enabled, starting at xx:47:15 and ending at xx:49:12. I then played it WITH the option enabled starting at what I would expect to be xx:49:58 or xx:49:59 and ending at xx:51:55.

Edit: Errrr..just remembered I started the map the second time for about a second, then tabbed out because my fps was at 40, then tabbed back in and restarted the map and my fps fixed itself. Don't know if that's relevant
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