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[Archived] Issues with Latest Cutting-edge Build (Post Here)

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_vanity
This map right here. https://osu.ppy.sh/b/622407
_vanity
It doesn't happen just on that specific slider, either. It happens randomly through other sliders from what I have noticed. I've played different maps all day long and still had this happen to me.
BusterBeachside
I don't normally encounter many errors while playing, so I don't usually make posts about them, but here seems like exactly the right place for this...

I started getting this odd error in the beatmap selection menu. The preview BG images are being taken from other beatmaps I have loaded. A few examples:

http://puu.sh/lbefy/dabdc21b6b.jpg

http://puu.sh/lbeh3/3b35cab190.jpg

http://puu.sh/lbei5/bc89bdbc89.jpg

Obviously not game-breaking, but certainly odd.

If there's some kind of log somewhere that would be helpful if posted, I still have the instance of the game open from when these screens were taken. Figured I should report this before I started playing today. :p
waynell
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Add header to log files. (peppy)
The changes will be applied to builds newer than b20151106.5cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Rickput
Another instance of the (still occuring) ghost sliders: http://puu.sh/lbj7d/d9e7b7952b.mp4

On Cutting Edge b20151106.7

Map: https://osu.ppy.sh/b/256499 During the first kiai time.
Skubi
I think that when playing HD, during kiai times, clicked circles are "ghosting" like fading and lasting too long... I dont know if this is bug or something..
sheela
The sliders kind of appears early but disappears quickly, and it gets that ghostly effect. I've uploaded a video to show the bug:

https://www.youtube.com/watch?v=WEDVaP03IQk
It occurs around 1:25.

Rickput wrote:

Another instance of the (still occuring) ghost sliders: http://puu.sh/lbj7d/d9e7b7952b.mp4

On Cutting Edge b20151106.7

Map: https://osu.ppy.sh/b/256499 During the first kiai time.
This one actually.
mrks
Map files kinda "start" to early. not sure if this got reported before.
https://www.youtube.com/watch?v=cPFmXdVe0Xw
Trosk-

mrks wrote:

Map files kinda "start" to early. not sure if this got reported before.
https://www.youtube.com/watch?v=cPFmXdVe0Xw
Make sure that you didn't move your Universal offset in the options.
mrks

Trosk- wrote:

mrks wrote:

Map files kinda "start" to early. not sure if this got reported before.
https://www.youtube.com/watch?v=cPFmXdVe0Xw
Make sure that you didn't move your Universal offset in the options.
it is set to 0
edit: ok nevermind for some reason it changedto 276 lol
Fatal3ty
New problem is back. FPS Lag is back, red dots in Game. I cant play this. Please Check and Fix. :(




The last version was not so, please fix. It has become absolutely unplayable.
Trosk-

Fatal3ty wrote:

New problem is back. FPS Lag is back, red dots in Game. I cant play this. Please Check and Fix. :(

Provide your performance.log please. You will find it in the Logs folder of your installation.
Fatal3ty

Trosk- wrote:

Provide your performance.log please. You will find it in the Logs folder of your installation.
http://puu.sh/lbBMk/3749bbbbfa.log here is my log

I disabled animated sliders, lag is done. Enable animated Sliders = FPS Lag since lastet Version :(

Edit: Problem is solved. A program in the background running an update because the causes lag. :roll:
riktoi
Issue: If you look at a local replay from a different game mode map than the one you have currently selected (for ex. taiko) while you have selected mania/std/ctb/(taiko) it will generate a new instance of the local score.

Image (if really needed, it just duplicates it):
Mr HeliX
Well sorry, even though the updater says it got fixed, there's still ghost sliders in there, for example here.
Although I feel like there's less of them than before. In that map I only had two if I'm correct.
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix remaining ghost sliders during kiai time. (Damnae)
The changes will be applied to builds newer than b20151106.8cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Ciuriya
I'm getting some lag spikes during play, it goes all the way from 0.5ms to 32ms.
Performance log.
Topic Starter
TheVileOne
There seems to be spinners where auto doesn't reach 477 spm. https://osu.ppy.sh/b/765958 Check this map out for an example.
christantoan
I got issue today when playing multi. After song is complete, if you change the user result to another player, the graph isn't generated, even if you're back to original player
imagaK
Probably well known that spectator is currently broken but I'm still going to post this, because I didn't find it with the thread search function;
This time I had the issue that my client played the beatmap that the player did before with the cursor movement and taps of the map that he was currently playing.
Don't know if it matters but he was in a multiplayer lobby that used scoreV2. Video can be provided but won't show any more than what I described.
Denro
Hello there, once again. We german players still get kind of "rejected" by bancho, we get disconnects every few seconds (broken chain), even the OWC players have those problems (the connection error is on stable and beta too). The Spectator-Client can't spectate the german players well if they get the disconnection chain every few seconds. The Log displays that the servers is blocking our connection (Log can be found in my previous posts).
peppy
@Denro: are you sure you are on the latest build? I made a fix which should 99.9999999% fix this yesterday.
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Add new debug menu and framework. (peppy)
The changes will be applied to builds newer than b20151110.1cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
TakuMii
Not really an issue, but more of a side note: Enabling NoAsyncReads in the debug menu provides a noticeable input latency reduction (for me, at least). I'm no programmer, so I'm just wondering why this is the case, and why the game doesn't behave this way by default?
peppy
how are you testing? that sounds impossible to be true.
Blueness
my current version is b20151110.4 cuttingedge

I found a bug, which is each time you play the beatmap, you can see the screen delay/lag for a long time, and there are lots of red squares on the bottom right it means there are serious lag.
before 1107 cuttingedge everything is fine, but since version 1108 I can't bear the lag anymore...I can't believe this bug in my osu client :cry:

cpu: I7-6700k 4Ghz
gpu: Nvidia GeForce GTX970
memory: Kingston 8Gx2 ddr3 2400
monitor: BenQ XL2411z

No fps limited.
Graphics driver is the latest.

I think my equipment is ok, but how can I deal with it...
Blueness
In other words, the screen has a slightly lag through the whole beatmap playing, and I can't predict when the lag happens..
TakuMii

peppy wrote:

how are you testing? that sounds impossible to be true.
I was just reporting by how it felt in-game, but since you asked: I took out my DSLR and (rather hastily/sloppily) recorded 60fps footage of myself snapping my cursor back and forth with it enabled (and again with it disabled), and examined the footage frame-by-frame. The cursor indeed seemed to match my hand movements more closely with the NoAsyncReads option enabled. It's a rather unscientific way of measuring, but it does show a difference in responsiveness.

(I'll refrain from posting my sloppy footage, but if you want me to upload proof, just ask, and I'll try to get a clearer recording)
peppy

Nagamine Tomoki wrote:

In other words, the screen has a slightly lag through the whole beatmap playing, and I can't predict when the lag happens..


if you're using cutting edge, please learn how to report issues. need performance.log and frame graph screenshots at very least.
Blueness

peppy wrote:

Nagamine Tomoki wrote:

In other words, the screen has a slightly lag through the whole beatmap playing, and I can't predict when the lag happens..
if you're using cutting edge, please learn how to report issues. need performance.log and frame graph screenshots at very least.
Sorry :?
Here are the performance.log


The lags happened in random, I guess it happens while sliders appeared?
Also, game playing has more lags than watching a replay.
TakuMii
The latest update seems to have made my game more responsive than ever (with NoAsyncReads disabled, of course)
EDIT: Nope, I lied. It seems that if I do anything with the toggle, it seems to have an immediate noticeable effect on input latency (regardless of setting) until I restart the game.

But one more thing: I've also noticed that osu! tends to ignore my AMD driver's "flip queue size" setting (aka "max pre-rendered frames" on Nvidia) unless I set the in-game frame limiter to Vsync and then force-disable Vsync through the GPU. The game seems to run at the default of 3, so I'm forced to use the Vsync workaround in order to use anything lower. This behaviour does not occur when using the DX renderer in the fallback build.
(This setting also affects input latency, so perhaps forcing a pre-render queue of 1 if possible would be better for everyone)

EDIT: Flip queue size also seems to work properly in compatibility mode.
Maldenarus

peppy wrote:

@Denro: are you sure you are on the latest build? I made a fix which should 99.9999999% fix this yesterday.
Yeah it´s fixed, at least for me. Got no more broken chains since yesterday and had them frequently before. Thank you.
Ciuriya
Any word on this problem?

It's even worse now on cutting-edge (happens every few seconds and lasts over 10 seconds) but it also seems to happen in the latest stable as well. (much less often, around once per 5 minutes)
TakuMii
^I'm pretty sure the team has already been hard at work fixing lagspikes and stutters for the past while or so... I think the easiest way to help out is by taking screenshots of your frametime graph (Ctrl+F11) when it happens, and uploading your performance.log file.
Denro
@Peppy, Seems like it is fixed now, thanks a lot. :) No more connection issues while playing the game!
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Temporarily change net code to attempt to fix stuttering experienced by some. (peppy)
The changes will be applied to builds newer than b20151112.3cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Nokui
Frame drops in CE

Log http://pastebin.com/nEnpKCdg

I can play for about 10 minutes Before my frame drops from Normal To 30-50 fps and heavy lag
peppy
@Nokui is this new behaviour?
Nokui
Can't really say I took a few weeks off to stydy(since the 21/10/15). Updated and started playing today and this happened
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