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posted

Tom94 wrote:

Your discrete card won't work with cutting edge. nVidia optimus (what your laptop uses to combine discrete and integrated) doesn't support OpenGL properly. Configure your laptop to use the integrated graphics for osu! and it should run more smoothly, albeit most likely not quite at 400fps.
Well, after switching to integrated, I did get some frame rate improvements, though they are still under 240 if I have anything beyond a static background. This may simply be due to the poor quality of my integrated graphics.

The issue is that I am still suffering from what I presume to be the aforementioned input lag(?) on my cursor, as well as the random frame drops/lagspikes, which are seemingly occurring with the same frequency.
posted

Moosqueak wrote:

Tom94 wrote:

Your discrete card won't work with cutting edge. nVidia optimus (what your laptop uses to combine discrete and integrated) doesn't support OpenGL properly. Configure your laptop to use the integrated graphics for osu! and it should run more smoothly, albeit most likely not quite at 400fps.
Well, after switching to integrated, I did get some frame rate improvements, though they are still under 240 if I have anything beyond a static background. This may simply be due to the poor quality of my integrated graphics.

The issue is that I am still suffering from what I presume to be the aforementioned input lag(?) on my cursor, as well as the random frame drops/lagspikes, which are seemingly occurring with the same frequency.
The input lag shouldn't be noticeable assuming you play in fullscreen mode. If you see your screen flicker black for a split second while toggling fullscreen mode, then it works as expected.

Regarding the frame drops. Can you try closing all background applications you have open? Things like f.lux are known to cause periodic spikes.
posted
I get a small stutter every few seconds in cutting edge. It doesn't happen on stable though, so I'm guessing it's an OpenGL problem, maybe?
Really annoying since I can't play fullscreen properly, I need letterboxing. ;_;
posted

Tom94 wrote:

The input lag shouldn't be noticeable assuming you play in fullscreen mode. If you see your screen flicker black for a split second while toggling fullscreen mode, then it works as expected.

Regarding the frame drops. Can you try closing all background applications you have open? Things like f.lux are known to cause periodic spikes.
Good call, my client somehow ended up in borderless windowed, but switching to fullscreen seems to have removed the input lag issue. After closing background programs, (firefox in this case) I did notice a considerable decrease in the frame drops. They now only occur once or twice per song, usually near the beginning, or when intense storyboard elements appear in maps that have them. Interestingly, after reopening firefox, the frame drops don't increase again, so I'm unsure as to the actual cause. All things considered, though, the game is much more playable.
posted
When the corrected finally the FPS lag after indefinite time? I have repeatedly restart the game when the red dots at the bottom right (ms Display) appears. The is always unplayable once the are there. That makes no more fun. :(

3 days ago everything was fine. :?
posted

Fatal3ty wrote:

When the corrected finally the FPS lag after indefinite time? I have repeatedly restart the game when the red dots at the bottom right (ms Display) appears. The is always unplayable once the are there. That makes no more fun. :(

3 days ago everything was fine. :?
Do you know if you are having a high CPU Load when you get that lag?
posted

Moosqueak wrote:

Good call, my client somehow ended up in borderless windowed, but switching to fullscreen seems to have removed the input lag issue. After closing background programs, (firefox in this case) I did notice a considerable decrease in the frame drops. They now only occur once or twice per song, usually near the beginning, or when intense storyboard elements appear in maps that have them. Interestingly, after reopening firefox, the frame drops don't increase again, so I'm unsure as to the actual cause. All things considered, though, the game is much more playable.
Good to hear. :)

I'm sorry for the inconveniences. Sadly we can't do much about nVidia's optimus not adequately supporting OpenGL/fullscreen and the lag caused by background applications. This lag is related to how windows inherently treats DirectX windows differently from all others, making them less affected by other applications hogging GPU / desktop resources.

We do have a DirectX fallback mode called "Compatibility mode" in the options in case you absolutely want or need to use your discrete GPU and get higher FPS, but it doesn't support exclusive fullscreen and thus comes at the cost of increased input latency.
posted

Trosk- wrote:

Fatal3ty wrote:

When the corrected finally the FPS lag after indefinite time? I have repeatedly restart the game when the red dots at the bottom right (ms Display) appears. The is always unplayable once the are there. That makes no more fun. :(

3 days ago everything was fine. :?
Do you know if you are having a high CPU Load when you get that lag?
I have the latest Intel i7 and up 3 days ago everything went perfectly until it came the new update of Osu 3 days ago. Before that I had never had a problem.

Sorry for English, is not my native Language.
posted
Today I switched to cutting edge because I was planning on trying out the new score v2 system, since very few of my friends who would bother to multiplayer with me at the time were online I decided to play some solo instead, the game ran smoothly for a while but eventually started to lag to the point where I was probably getting 1 frame per 5 seconds, waiting did not resolve the issue and attempting to get to main menu to quit didn't work either. I was forced to end the process using task manager and when I reopened osu! I got a pop up telling me my local beatmap database is corrupted and needs to be recreated from scratch. I let osu! process all my beatmaps, then played a little and osu! freezes on me again, local beatmap database also corrupted again, I gave up on CE and went back to stable, processed beatmaps again, and now I notice a LOT of my local replays and scores are missing, I am missing replays from 2011-2014 and even some from 2015. As a player who has played quite a long time, looking back at old replays is similar to how adults would look back at their old photo albums. Is there anyway I can restore these replays?
posted

Shina Kokomi wrote:

Is there anyway I can restore these replays?
Just paste
FOR %I IN ("Data/r/*.osr") Do "Data/r/%I"
in cmd after navigating to your osu! folder.
If you don't know how to do that you could alternatively just put this batch file in your osu! folder and double-click it. (right click on the link, then select "Save Link As...", or whatever your browser calls it, to download the batch)
This should reload all your replays one by one, which will probably take some time but is the only way to do it, AFAIK.
EDIT: Make sure osu! is running before starting it, else it's only going to load one replay for each time it starts osu!.
Also, it didn't seem to work for Shina Kokomi because his osu! somehow deleted some of his replays, but after running it on a backup of his osu! folder he got them back.
posted

Pampel wrote:

Shina Kokomi wrote:

Is there anyway I can restore these replays?
Just paste
FOR %I IN ("Data/r/*.osr") Do "Data/r/%I"
in cmd after navigating to your osu! folder.
If you don't know how to do that you could alternatively just put this batch file in your osu! folder and double-click it. (right click on the link, then select "Save Link As...", or whatever your browser calls it, to download the batch)
This should reload all your replays one by one, which will probably take some time but is the only way to do it, AFAIK.
thanks, i just ran that batch file but it didn't bring back the replays that i noticed were missing. It was worth trying tho.
its weird because i have only some 2011 replays, its like theres holes in the middle of my replay time line, missing a ton here and there for every year.
posted

Fatal3ty wrote:

I have the latest Intel i7 and up 3 days ago everything went perfectly until it came the new update of Osu 3 days ago. Before that I had never had a problem.
Sorry for English, is not my native Language.
I was meaning that how is your CPU usage when the lag starts to happen. You can check it in the Task Manager.
posted
Hey, since newest update immediately crashes Osu once I open the Skin .osk-File. Please times fix the errors. :(

I have no other programs running in the background, had previously also always had. I have changed nothing there. There must be at Cutting Edge since latest update.
posted
Problem Details: I've just finished the storyboard for ktgster's "Speed of Link" map (https://osu.ppy.sh/s/359173); the problem here is that the storyboard only shows up on the cutting-edge build, and does not show any signs of being on the stable build (except for the .osb being present). Myself, ktgster, Hula, and Spaghetti have noticed this problem.

Yes, the storyboard was made in the cutting-edge build.

Video or screenshot showing the problem: Not Needed

osu! version: b20151011cuttingedge
posted
i've noticed that my country flag is wrong only in the cutting edge verion (currently using b20151011).
What i mean by that is that when i select the "country" filter it shows me as a player from United States ( https://osu.ppy.sh/ss/3801400 ).
I though that maybe i could have some sort of VPN or proxy activated but doesen't seem to be be case since in the stable version it shows me as a player from Portugal ( https://osu.ppy.sh/ss/3801383 ).
I've registered in portugal and have always been playing in portugal.

IGN: beltonpaka
posted

ComfyWolf wrote:

...
Cutting edge has a fix for storyboards not being found when diff names contain [ ]. Don't use these characters if you want the storyboard to work for everyone.
posted

Damnae wrote:

ComfyWolf wrote:

...
Cutting edge has a fix for storyboards not being found when diff names contain [ ]. Don't use these characters if you want the storyboard to work for everyone.
Thanks :)
posted
posted

Christianabc wrote:

Video of bug: https://vimeo.com/142119013

When you first start the game, it will select the intro song. If you click enter, it will try to open it, but it will fail. You are able to edit it, but if you then try to open the edited version, your osu! will freeze / go crazy.
Well, yes, if you create a "map" with this song, you will not be able to play it and it will say "Beatmap could not beloaded successfully", but the beatmap selection screen doesn't go crazy for me. That's probably happening because your beatmap database is not in a good state.

posted

Christianabc wrote:

Video of bug: https://vimeo.com/142119013

When you first start the game, it will select the intro song. If you click enter, it will try to open it, but it will fail. You are able to edit it, but if you then try to open the edited version, your osu! will freeze / go crazy.
First time it also did that to me but now i can play the map using the test feature on the editor
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