Another issue now that the cutting edge patch came: It possibly broke score submission. Any score that I do on a ranked map only goes on local records and doesn't get submitted.
This is already known, don't worry. If you care about your scores, change to Beta or Stable.riktoi wrote:
Another issue now that the multiplayer change came: It possibly broke score submission. Any score that I do on a ranked map only goes on local records and doesn't get submitted.
Trosk- wrote:
This is already known, don't worry. If you care about your scores, change to Beta or Stable.riktoi wrote:
Another issue now that the multiplayer change came: It possibly broke score submission. Any score that I do on a ranked map only goes on local records and doesn't get submitted.
Not sure if this is fixed yet but I merged this to the cuttingedge thread anyway.xarathas wrote:
Hey, when you change your local offset on a Beatmap it will take priority over the "qualified" notification when starting a beatmap (or if at all, it will only flash for a fraction of a second)
Nothing big but I don't think this is intended
osu! version: 20151009.1cuttingedge
Okay thank you.peppy wrote:
Yes. Read the blog post about it.
Your discrete card won't work with cutting edge. nVidia optimus (what your laptop uses to combine discrete and integrated) doesn't support OpenGL properly. Configure your laptop to use the integrated graphics for osu! and it should run more smoothly, albeit most likely not quite at 400fps.Moosqueak wrote:
I've done a bit of experimentation on Cutting-edge, and I'm not sure that this is the right place to post this, but...
Huge lag issues:
CE (240 cap): http://puu.sh/kEzxk/49ec4c3c04.jpg
Stable w/ DX (Unlimited): http://puu.sh/kEzy5/d0c48285a8.jpg
Stable w/ OpenGL (Unlimited): http://puu.sh/kEzK6/6ae7790884.jpg
Random frame drops/lagspikes:
http://puu.sh/kEzAv/7bdd9a3dac.jpg
Lag when I switch mapsets:
http://puu.sh/kEzBK/5dd37b36d0.jpg
http://puu.sh/kEzCv/05067e1573.jpg
In addition to this, the cursor simply feels weird, as though there is mouse acceleration or some other factor messing with it. This may or may not be some form of increased input lag; I am unsure. It also happens on stable with OpenGL, but to a lesser extent than cutting edge.
Edit: I'm using an MSI Apache-012 running on the dedicated graphics card, which is a GTX 860M if I recall correctly.
Moved your post from Development to Help/CE thread. This is a known issue. CPU usage sometimes goes crazy since a few days ago. I guess it will be fixed soon.JHatter wrote:
Not sure where this would be posted.
Currently on experimental I'm getting 80 or so CPU usage coupled with a lot of game lag.
I'm aware it's cutting edge and there will be bugs but I'd just like to put this out there just in case the devs are not aware.
https://gyazo.com/a202cdd342cfc3f9c69057a44dec0b32
This issue is happening on this CPU, have not tested it on any others: AMD FX-8150 8 core
I merged your post to the Cutting Edge thread. Anyways, this is known, and it's only happening in Cutting Edge. I think it's going to be fixed soon. Until that, if it's really bothering you, change to Beta or Stable.FailureAtOsu wrote:
Problem Details: I can play the game perfectly fine, then all of a sudden, Osu takes up 100% (and keeps it there) of the CPU, thus causing my PC to lag, then in most cases, freeze, forcing me to hard shutdown.
Video or screenshot showing the problem: I cannot show a screenshot as the lagspike lags the PC too badly before I can screenshot it.
osu! version: 20151009.7cuttingedge
Here is the gl_info.txt you were talking about : http://puu.sh/kF5uA/1c1e3bc337.txtTrosk- wrote:
Merged your post to the CE thread, since you are saying it is only in Beta and CE. Also, would be nice if you could provide your "gl_info.txt". You will find it in your installation folder.PixelRedstoner wrote:
Problem Details:
While playing any map, i get a random lag spike which lasts for 1 second and always makes me fail. It happens every 4-5 minutes.
This happens on beta and Cutting Edge but not on Stable.
Video or screenshot showing the problem:
http://puu.sh/kEiyx/62e130d355.jpg
EDIT: Another screenshot: http://puu.sh/kEiN8/f29e31a35f.jpg
Well, after switching to integrated, I did get some frame rate improvements, though they are still under 240 if I have anything beyond a static background. This may simply be due to the poor quality of my integrated graphics.Tom94 wrote:
Your discrete card won't work with cutting edge. nVidia optimus (what your laptop uses to combine discrete and integrated) doesn't support OpenGL properly. Configure your laptop to use the integrated graphics for osu! and it should run more smoothly, albeit most likely not quite at 400fps.
The input lag shouldn't be noticeable assuming you play in fullscreen mode. If you see your screen flicker black for a split second while toggling fullscreen mode, then it works as expected.Moosqueak wrote:
Well, after switching to integrated, I did get some frame rate improvements, though they are still under 240 if I have anything beyond a static background. This may simply be due to the poor quality of my integrated graphics.Tom94 wrote:
Your discrete card won't work with cutting edge. nVidia optimus (what your laptop uses to combine discrete and integrated) doesn't support OpenGL properly. Configure your laptop to use the integrated graphics for osu! and it should run more smoothly, albeit most likely not quite at 400fps.
The issue is that I am still suffering from what I presume to be the aforementioned input lag(?) on my cursor, as well as the random frame drops/lagspikes, which are seemingly occurring with the same frequency.
Good call, my client somehow ended up in borderless windowed, but switching to fullscreen seems to have removed the input lag issue. After closing background programs, (firefox in this case) I did notice a considerable decrease in the frame drops. They now only occur once or twice per song, usually near the beginning, or when intense storyboard elements appear in maps that have them. Interestingly, after reopening firefox, the frame drops don't increase again, so I'm unsure as to the actual cause. All things considered, though, the game is much more playable.Tom94 wrote:
The input lag shouldn't be noticeable assuming you play in fullscreen mode. If you see your screen flicker black for a split second while toggling fullscreen mode, then it works as expected.
Regarding the frame drops. Can you try closing all background applications you have open? Things like f.lux are known to cause periodic spikes.
Do you know if you are having a high CPU Load when you get that lag?Fatal3ty wrote:
When the corrected finally the FPS lag after indefinite time? I have repeatedly restart the game when the red dots at the bottom right (ms Display) appears. The is always unplayable once the are there. That makes no more fun.
3 days ago everything was fine.
Good to hear.Moosqueak wrote:
Good call, my client somehow ended up in borderless windowed, but switching to fullscreen seems to have removed the input lag issue. After closing background programs, (firefox in this case) I did notice a considerable decrease in the frame drops. They now only occur once or twice per song, usually near the beginning, or when intense storyboard elements appear in maps that have them. Interestingly, after reopening firefox, the frame drops don't increase again, so I'm unsure as to the actual cause. All things considered, though, the game is much more playable.
I have the latest Intel i7 and up 3 days ago everything went perfectly until it came the new update of Osu 3 days ago. Before that I had never had a problem.Trosk- wrote:
Do you know if you are having a high CPU Load when you get that lag?Fatal3ty wrote:
When the corrected finally the FPS lag after indefinite time? I have repeatedly restart the game when the red dots at the bottom right (ms Display) appears. The is always unplayable once the are there. That makes no more fun.
3 days ago everything was fine.
Just pasteShina Kokomi wrote:
Is there anyway I can restore these replays?
FOR %I IN ("Data/r/*.osr") Do "Data/r/%I"in cmd after navigating to your osu! folder.
thanks, i just ran that batch file but it didn't bring back the replays that i noticed were missing. It was worth trying tho.Pampel wrote:
Just pasteShina Kokomi wrote:
Is there anyway I can restore these replays?FOR %I IN ("Data/r/*.osr") Do "Data/r/%I"in cmd after navigating to your osu! folder.
If you don't know how to do that you could alternatively just put this batch file in your osu! folder and double-click it. (right click on the link, then select "Save Link As...", or whatever your browser calls it, to download the batch)
This should reload all your replays one by one, which will probably take some time but is the only way to do it, AFAIK.
I was meaning that how is your CPU usage when the lag starts to happen. You can check it in the Task Manager.Fatal3ty wrote:
I have the latest Intel i7 and up 3 days ago everything went perfectly until it came the new update of Osu 3 days ago. Before that I had never had a problem.
Sorry for English, is not my native Language.
Cutting edge has a fix for storyboards not being found when diff names contain [ ]. Don't use these characters if you want the storyboard to work for everyone.ComfyWolf wrote:
...
ThanksDamnae wrote:
Cutting edge has a fix for storyboards not being found when diff names contain [ ]. Don't use these characters if you want the storyboard to work for everyone.ComfyWolf wrote:
...
Well, yes, if you create a "map" with this song, you will not be able to play it and it will say "Beatmap could not beloaded successfully", but the beatmap selection screen doesn't go crazy for me. That's probably happening because your beatmap database is not in a good state.Christianabc wrote:
Video of bug: https://vimeo.com/142119013
When you first start the game, it will select the intro song. If you click enter, it will try to open it, but it will fail. You are able to edit it, but if you then try to open the edited version, your osu! will freeze / go crazy.
First time it also did that to me but now i can play the map using the test feature on the editorChristianabc wrote:
Video of bug: https://vimeo.com/142119013
When you first start the game, it will select the intro song. If you click enter, it will try to open it, but it will fail. You are able to edit it, but if you then try to open the edited version, your osu! will freeze / go crazy.
The problem was "semi-fixed" on cuttingedge, meaning that I no longer had performance issues and could connect to bancho after waiting for some time and/or restarting osu!, but since the new cuttingedge update (20151012.5) today I can't connect to bancho at all.Bloody wrote:
Problem Details:
Connection error and performance problems (song select) in beta and cutting edge.
No problems with the current stable version (20150901)
The problem first occured on September 22nd (when bancho had some troubles, don't think this problem is related though)
I played on beta during that time so i don't know if this problem already existed on cutting edge before.
I reinstalled osu afterwards but that did not help either
Win7, NVIDIA GeForce GTX 960
Video or screenshot showing the problem:
https://youtu.be/kcaRkWkkrmI (in case the embedded video doesn't work)
osu! version: 201509024.4 (latest beta)