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[Archived] Issues with Latest Cutting-edge Build (Post Here)

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Samah
Hi all,
As I mentioned on peppy's blog, I'm getting frame drops during song selection with the last few cuttingedge builds.
If I restart osu!, 4 in 5 times it will lag during song select, but occasionally it's fine. I've also noticed a few times that scrolling through the songs for a minute or so can *sometimes* fix it.

Video examples:
Choppy: http://puu.sh/k40GA/8f6a39def3.mkv
Smooth: http://puu.sh/k40HD/313ded7cf9.mkv

Specs:
Core i7-3770K
16GB RAM
GeForce GTX 670 4GB
Win 8 Pro 64-bit (not 8.1)
Running osu! directly from an SSD, so it's usually silky smooth.

I can attach a dxdiag if it helps.

Thanks,
Samah

Edit:
Just noticed that it does it when the options panel is first displayed, and if I toggle the user list back and forth (F9).

Edit2:
Also getting the occasionally spike during gameplay that I didn't notice before.
Trosk-

Markie wrote:

Problem Details:
When starting the osu! client, it crashes when trying to maximize. I noticed this doesn't happen after I enter the options.

Video or screenshot showing the problem:
https://dl.dropboxusercontent.com/u/824 ... -21-57.mp4

OS version: Windows 10 (not sure if OS related)
Can replicate it. Merged the thread to the Cutting Edge thread, since this error only appears on Cutting Edge.

Markie, next time try to use this thread if you want to report problems that only affect Cutting Edge. Thanks :P

Crashlog
System.NullReferenceException: Object reference not set to an instance of an object.
at #=qTOGBLgmDBD3jQQ0VGZri5ayJJYafaftAcHTnnzoiUAs=.#=qykl9C2$z0RWblWyNkkuRwbwvVz$JBCyH7oCJ7VbQWDc=()
at #=q8JbX_zSxWvzrPCpGPpmIrQ==.#=qafEzGtRynwNckHyYnjlkPqXYHQwTJGQb1J_06cVIzE4=(Boolean #=qugn0TNJ3kgxgKtNCFpesxg==)
at #=q8JbX_zSxWvzrPCpGPpmIrQ==.#=qRt45GTlrv$N7KV5ZUS6caQ==(Nullable`1 #=qmGUopUarCo0ok1W78Xoe1A==, Nullable`1 #=qoiAXCY_Tis$r7AQRmwblng==, Boolean #=qYu2TcHQFOwrNnXKuqUrbrA==, Boolean #=qugn0TNJ3kgxgKtNCFpesxg==)
at #=q8JbX_zSxWvzrPCpGPpmIrQ==.#=q6nbmRdKy2YiDlLEOM7sxBQ==()
at #=qLNDlu928lNgwWor59VmkaGJXFVCBDOLn6AJLluKzUN0=.#=qsrNeh8PLTcStO7q1$wNslw==()
at #=qLNDlu928lNgwWor59VmkaGJXFVCBDOLn6AJLluKzUN0=.#=qm70KSipwJaz$83ihwv7pyQ==(Object #=qbU3NEcCrm9pF67c4be6Cbg==, EventArgs #=qkTz7cFuJxBH36IoStBp7SA==)
at #=qKwqJG8yq3ENZLKf4J7Yr4VsG0YioTj44Vd1kDAZffhFl686zFYqyPYZ_isD_TsMt.#=qhsRd$qEJC4WgJ4R665oveQ==()
at #=qCpMPvPWn5X6x07K_ZKPp9XNOD8s5s4umT2dMiEvso1igzVYCCecYAfmFHY14is5R.#=qwbUG$MWtK2x$QEMbuSoPER13BrWJQ_DXh4xzRzjD8ec=(Object #=qbU3NEcCrm9pF67c4be6Cbg==, EventArgs #=qkTz7cFuJxBH36IoStBp7SA==)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #=qCpMPvPWn5X6x07K_ZKPp9XNOD8s5s4umT2dMiEvso1igzVYCCecYAfmFHY14is5R.#=qrGXvXTWUKTiV4RF5J2Wwuw==()
at #=qLNDlu928lNgwWor59VmkaGJXFVCBDOLn6AJLluKzUN0=.#=qrGXvXTWUKTiV4RF5J2Wwuw==()
at #=qTcKky2gZ4b6Jr7mHUi0iJg==.#=q3cGAteFLj7Dz9h14IRNxyw==(String #=q9wmg3411lpYEvBb40hm1Lg==, Boolean #=q86DmCAtvAEKULbqWBpcx7rlDXf15I0jDlMWLpI$UDjA=, Boolean #=qjMolcbXJTLFqVtiDi$N9lJME6hrG9IDIJUtzt9Ox8gQ=, Boolean #=qbJkWJeRlqtN4hyqujAqZow==)
Razor Sharp
MAJOR PROBLEM FOR MAPPERS

Version: b20150908.2cuttingedge

Problem: Whenever i open the "editor" ingame, the whole client crashes on me. Have restarted osu many times and tested, but always crashes. Idk if im the only one with the problem. But i believe it cause of a bug in the code? Anyway, this should be fixed asap ;_;
Trosk-

Razor Sharp wrote:

MAJOR PROBLEM FOR MAPPERS

Version: b20150908.2cuttingedge

Problem: Whenever i open the "editor" ingame, the whole client crashes on me. Have restarted osu many times and tested, but always crashes. Idk if im the only one with the problem. But i believe it cause of a bug in the code? Anyway, this should be fixed asap ;_;
Seems to be working fine on my end. Are you getting a "osu! crashed" window, or something like that?

If so, could you copy the crashlog and paste it here? In case you are getting the "osu! crashed" window, click on the girl of the image and copy the crashlog.

Razor Sharp

Trosk- wrote:

Razor Sharp wrote:

MAJOR PROBLEM FOR MAPPERS

Version: b20150908.2cuttingedge

Problem: Whenever i open the "editor" ingame, the whole client crashes on me. Have restarted osu many times and tested, but always crashes. Idk if im the only one with the problem. But i believe it cause of a bug in the code? Anyway, this should be fixed asap ;_;
Seems to be working fine on my end. Are you getting a "osu! crashed" window, or something like that?

If so, could you copy the crashlog and paste it here? In case you are getting the "osu! crashed" window, click on the girl of the image and copy the crashlog.

Seems like it fixed itself for now. Will post crashlog if i get it again.
Chronocide

Razor Sharp wrote:

MAJOR PROBLEM FOR MAPPERS

Version: b20150908.2cuttingedge

Problem: Whenever i open the "editor" ingame, the whole client crashes on me. Have restarted osu many times and tested, but always crashes. Idk if im the only one with the problem. But i believe it cause of a bug in the code? Anyway, this should be fixed asap ;_;

I have the same issue, opening a song in the editor crashes the client.
EDIT: The problem seemed to fixed itself, will post crash log if I get one
LiveOnACloud
Same Issue with opening the editor. I get this Error:
http://puu.sh/k4iI4/145a989639.png
_kaiwen
Can u add a Feature for the User, that you can change if you want the new font or the old one?
Because in my opinion, the new one s*cks :(
In <3 KStarPlays <:
A Mystery

KStarPlays wrote:

Can u add a Feature for the User, that you can change if you want the new font or the old one?
Because in my opinion, the new one s*cks :(
In <3 KStarPlays <:
I remember a post with rules, one saying that you should not ask for toggles or to remove new features otherwise you'll make peppy angry, but I can't find and quote it anymore
Tom94
It's not even a "feature". The old font had to be rendered using GDI, which made it stuttery and less performant during gameplay. It's gone for good. The new one will get improved.
Topic Starter
TheVileOne

Haskorion wrote:

Apexis wrote:

I noticed that the Auto-mod would occasionally turn itself on, haven't tried to replicate it yet.
If you hold "Ctrl + A" it activates auto-mod without needing to open the mod selection screen. It is practically the same as "Ctrl + Enter" but you won't get thrown into the auto replay immediately.


Just a few questions regarding new UI fonts:

1. Will the sprites become skinnable or stay locked?

2. Why are the inputoverlay key number sprites currently black? Will these become also skinnable or will we be able to color them through the skin.ini?
I didn't design my inputoverlay for black numbers and it looks bad.
I don't see why they shouldn't be skinnable.
-rocket
I was able to get a crash log but not from osu.

http://puu.sh/k4pBu/652de9683f.png

box
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at #=qcf0VaV6m5STO0oEkTE5AnzQCMvcK6llA0P4djsy1ChlrPdStwB6mqKU_a4llxYy1.#=qAcSXUTAzQNSqbtm7QgPCnzlcq7EvbI5g4zZ5aDk0Wz0=(Object #=qbU3NEcCrm9pF67c4be6Cbg==, EventArgs #=qkTz7cFuJxBH36IoStBp7SA==)
at System.Windows.Forms.MenuStrip.OnMenuActivate(EventArgs e)
at System.Windows.Forms.MenuStrip.set_KeyboardActive(Boolean value)
at System.Windows.Forms.MenuStrip.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.6.96.0 built by: NETFXREL2STAGE
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
osu!
Assembly Version: 0.0.0.0
Win32 Version: 1.3.3.7
CodeBase: file:///C:/Users/001/AppData/Local/osu!/osu!.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
OpenTK
Assembly Version: 1.1.0.0
Win32 Version: 1.1.2049.0
CodeBase: file:///C:/Users/001/AppData/Local/osu!/OpenTK.DLL
----------------------------------------
zx_aa27168210894b03bb8c76cafac23054
Assembly Version: 0.0.0.0
Win32 Version: 1.3.3.7
CodeBase: file:///C:/Users/001/AppData/Local/osu!/osu!.exe
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Numerics
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
osu!ui
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/001/AppData/Local/osu!/osu!ui.DLL
----------------------------------------
System.Runtime.Serialization
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Xml.Linq
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
osu
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/001/AppData/Local/osu!/osu.DLL
----------------------------------------
osu!gameplay
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/001/AppData/Local/osu!/osu!gameplay.DLL
----------------------------------------
System.Web
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Web/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Web.dll
----------------------------------------
dynamicBASSNET
Assembly Version: 0.0.0.0
Win32 Version: 1.3.3.7
CodeBase: file:///C:/Users/001/AppData/Local/osu!/osu!.exe
----------------------------------------
System.Management
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Management/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Management.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Kooper_old_1
Whenever I Alt+Tab out of osu!, when I tab back in, its a black screen. Also, I have a little bit of increased cursor latency on cutting edge too. I have letterboxing and fullscreen mode on.
whyterice
I play windowed and osu always boots on my side monitor, when dragging it to my main one I got the error below starting today. It happens when the window appears directly halfway between monitors, can reproduce dragging it either way. I can finish moving it to the other monitor by clicking continue

SPOILER
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at #=qTOGBLgmDBD3jQQ0VGZri5ayJJYafaftAcHTnnzoiUAs=.#=qykl9C2$z0RWblWyNkkuRwbwvVz$JBCyH7oCJ7VbQWDc=()
at #=q8JbX_zSxWvzrPCpGPpmIrQ==.#=qafEzGtRynwNckHyYnjlkPqXYHQwTJGQb1J_06cVIzE4=(Boolean #=qugn0TNJ3kgxgKtNCFpesxg==)
at #=q8JbX_zSxWvzrPCpGPpmIrQ==.#=qv9mrSbLBhC3zFx$_k9E5w8chnyml16Jb7KUtGpN2JQY=()
at #=q8JbX_zSxWvzrPCpGPpmIrQ==.#=qlat7kjEUXaHCyh39dt029aruA0mUw44TzZIlCKsaBqU=(Object #=qbU3NEcCrm9pF67c4be6Cbg==, EventArgs #=qkTz7cFuJxBH36IoStBp7SA==)
at #=qbMqrdx5IDkEQ53jX3xEeBYYIo32Z2zgfEFAqFJ_bhPRz5tBFdccX3dFrhYg4w$Pl.#=qAByAsJK2bxdqIn7Qtya_7Ygn33wcvYQ9YoUaZjw6sc4=()
at #=qqkkgjlfbXBVWH8wQ0T4CXurRT9fjdus9Cx3f8nUolVhutbnm_GzfGACLTyA2KXod.#=qVYv_iTL9vU5qFruGp590k7aGPej0NXjmE4qbEYmXjQA=(Object #=qbU3NEcCrm9pF67c4be6Cbg==, EventArgs #=qkTz7cFuJxBH36IoStBp7SA==)
at #=qKwqJG8yq3ENZLKf4J7Yr4WqgDYD2PtmIEUUdHGlGqaiWKKE$w0wItJI$krZZ1cXe.#=qDh0vs2wBX5n6gd2$vRP4$0GtWokBveJ0ltnMfq05kvQ=()
at #=qKwqJG8yq3ENZLKf4J7Yr4WqgDYD2PtmIEUUdHGlGqaiWKKE$w0wItJI$krZZ1cXe.#=qdKp8o8hAJ95Us4ZFud6_GQ==()
at #=qKwqJG8yq3ENZLKf4J7Yr4WqgDYD2PtmIEUUdHGlGqaiWKKE$w0wItJI$krZZ1cXe.#=q$FGuaM4W54I0$LDQmerUxv5nvm3Sm9JxUKaWeriifEM=(Object #=qbU3NEcCrm9pF67c4be6Cbg==, EventArgs #=qkTz7cFuJxBH36IoStBp7SA==)
at System.EventHandler.Invoke(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnLocationChanged(EventArgs e)
at System.Windows.Forms.Control.UpdateBounds(Int32 x, Int32 y, Int32 width, Int32 height, Int32 clientWidth, Int32 clientHeight)
at System.Windows.Forms.Control.UpdateBounds()
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at #=qKwqJG8yq3ENZLKf4J7Yr4WqgDYD2PtmIEUUdHGlGqaiWKKE$w0wItJI$krZZ1cXe.WndProc(Message& #=qL4NN$YE3NON67XGl1Jg14w==)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
osu!
Assembly Version: 0.0.0.0
Win32 Version: 1.3.3.7
CodeBase: file:///C:/Program%20Files%20(x86)/osu!/osu!.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34238 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
OpenTK
Assembly Version: 1.1.0.0
Win32 Version: 1.1.2049.0
CodeBase: file:///C:/Program%20Files%20(x86)/osu!/OpenTK.DLL
----------------------------------------
zx_aa27168210894b03bb8c76cafac23054
Assembly Version: 0.0.0.0
Win32 Version: 1.3.3.7
CodeBase: file:///C:/Program%20Files%20(x86)/osu!/osu!.exe
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Numerics
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
System.Runtime.Serialization
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Xml.Linq
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
osu!ui
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/osu!/osu!ui.DLL
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34245 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
osu
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/osu!/osu.DLL
----------------------------------------
osu!gameplay
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/osu!/osu!gameplay.DLL
----------------------------------------
System.Web
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34237 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Web/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Web.dll
----------------------------------------
System.Management
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Management/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Management.dll
----------------------------------------
dynamicBASSNET
Assembly Version: 0.0.0.0
Win32 Version: 1.3.3.7
CodeBase: file:///C:/Program%20Files%20(x86)/osu!/osu!.exe
----------------------------------------

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Topic Starter
TheVileOne
I have submitted a fix for the editor and windowed mode crashing. It should make it in very soon. Enter the options menu to stop the crashing.
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix input latency warning causing crashes when options is not loaded. (TheVileOne)
The changes will be applied to builds newer than b20150908.2cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Intervention
score numbers disappeared for some reason after playing several maps and the combo numbers after 1, here's some screenshots: http://imgur.com/a/3maa1
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix texture atlases unloading textures too early, causing sprites to disappear. (Tom94)
  2. Fix some textures being uploaded despite being disposed, causing VRAM memory leaks. (Tom94)
The changes will be applied to builds newer than b20150908.2cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix migration of configuration settings from stable to CE. (peppy)
The changes will be applied to builds newer than b20150908.5cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Elle
I am not able to change from stable to beta or cutting edge. Every time i try this is what happens http://puu.sh/k3Nve/ac8f4679a0.mp4
http://ask.fm/Tom94/answer/132402254030
http://ask.fm/Tom94/answer/132417711054
rus

Faur wrote:

I am not able to change from stable to beta or cutting edge. Every time i try this is what happens http://puu.sh/k3Nve/ac8f4679a0.mp4
http://ask.fm/Tom94/answer/132402254030
http://ask.fm/Tom94/answer/132417711054
t/365455
whyterice

TheVileOne wrote:

I have submitted a fix for the editor and windowed mode crashing. It should make it in very soon. Enter the options menu to stop the crashing.

Thanks, not getting windowed error anymore!
Haganenno
Input key count numbers are black, so they are unseen on black background if you do not use other colour inputkeyoverlay skin element.

Seems like spinner-middle and spinner-middle2 skin elements doesn't work for me in Beta and Cutting-Edge. My spinner is supposed to move when spinning and it's supposed to have a solid button in the middle, now it only has a ring, so Osu Cutting-edge and Beta versions just ignore the spinner-middle files.

Also, regarding the new scoreboard design: the number sticks out of the skin element and the font is too bold, so it's too distracting AND doesn't fit the standard skin elements.

Not sure how to show it in a screenshot, so test out on my skin if you can.

http://puu.sh/k5c7K/903b7fcfb2.osk
albitr
This may be related to the issue with the editor that TheVileOne fixed so I'm sorry if this has already been fixed.

After opening a beatmap for editing by right clicking edit from the play menu, if I change the approach rate, appending arX to the diff name, and keeping all objects and then exiting using escape osu! hangs with a black screen. Alt-f4 successfully closes osu! and the exit sound effect plays.

This however does not occur if I save the difficulty first and then exit or if I edit the beatmap from the edit menu. I checked and it doesn't happen in the beta stream.

Unfortunately I can't reproduce it with every beatmap, some don't seem to trigger this behaviour.
Novalogic
Once i turned osu! today, i went straight to spectating another player. For a few songs there were two soundtracks playing simultaneously - theme song and the one that was being played.


osu! version: 20150909.15cuttingedge
Trosk-

Novalogic wrote:

Once i turned osu! today, i went straight to spectating another player. For a few songs there were two soundtracks playing simultaneously - theme song and the one that was being played.
Merged to Cutting Edge thread. Please, try to use this thread if you are gonna report Cutting Edge issues.

I can't replicate this. Do you have any idea of how to replicate it or it is happening randomly?
Yuii-
This had happened to me quite a few times already, two songs being played simultaneously as well as the same song being played over and over again. I have no idea why this happens, since they were two completely haphazard things.
Haskorion

TheVileOne wrote:

I don't see why they shouldn't be skinnable.
New question would be when skinning options for them are ipmlemented then. I know this changes aren't final but what most people are complaining about is the colour of the keyoverlay font. Atleast this should be implemented rather soon.
Out of the changelog I can't see any information on font sprite prefix or skinning commands atm.
Novalogic

Trosk- wrote:

Novalogic wrote:

Once i turned osu! today, i went straight to spectating another player. For a few songs there were two soundtracks playing simultaneously - theme song and the one that was being played.
Merged to Cutting Edge thread. Please, try to use this thread if you are gonna report Cutting Edge issues.

I can't replicate this. Do you have any idea of how to replicate it or it is happening randomly?
It happens every time for me. I launch the game, and then straight from main menu start spectating someone - first song is always dual audio with new theme in background. After the person i spectate retries all is good.
anember
As a followup to the latency issues I was discussing here (which I later realized was output, not input latency)
I'll just say that after playing cutting-edge for a while, the cursor in stable feels like it's actually moving ahead of my pen.

While output latency means I won't be missing circles because the cursor didn't react fast enough, it does make me noticeably worse at AR10+

Keeping DirectX as an option would be awesome.

Edit:
Tried making both a directx and opengl monogame project that does nothing but draw a square texture under the mouse. The latency is pretty much the same as in osu, so it isn't really the fault of your implementation.
peppy
You're best off using integrated graphics, actually.
tze1000
When I upgraded from the stable build to cutting edge, it launches with a black screen but I can still hear sound? Tried running as admin, deleting my preferences, nothing.
peppy
can you paste the contents of gl_info.txt in your osu! directory?

To fix your game for now, hold shift while starting osu! and repair back to stable.
anember

peppy wrote:

You're best off using integrated graphics, actually.
Gladly, that works fine unless the map has a video or is storyboard heavy. I almost always use 100% dim anyway so I might as well turn both of those off.
Basically whenever fps drops below 400 the cursor starts lagging behind, more so the lower the fps goes. Doesn't make much sense but that's how it is.

The menu and the song selection screen sadly run at only ~100fps so the cursor noticeably lags behind in there.
tze1000
All I see in gl_info.txt is this:
GL Version: 4.5.0 NVIDIA 355.82
GL Renderer: GeForce GT 750M/PCIe/SSE2
GL Shader Language version: 4.50 NVIDIA
GL Vendor: NVIDIA Corporation
GL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL Context: Index: 8, Color: 32 (8888), Depth: 24, Stencil: 0, Samples: 0, Accum: 64 (16161616), Buffers: 2, Stereo: False
fray16
Hello everybody.
I have an issue with the lastest Cutting-Edge osu! build. I didn't find any answer, so I'm just asking here. If there's altredy an answer for this in another thread, I apologize, I don't browse the forums a lot.

So here's what happened: Yesterday I switched to the lastest cutting-edge build. Today I decided to play some beatmaps.
I tried my best on this beatmap: https://osu.ppy.sh/s/24830 and did a fullcombo 98%. The problem is that my score never was uploaded.
I was playing with fully working internet, and my score appears on the country leaderboard (http://i.imgur.com/pFWOt7D.jpg), but not on the global one (http://i.imgur.com/xFyensu.jpg).

Thanks for reading, and have a good time.

Quick-edit: I switched to the stable version on the second screenshot to see if anything changed, but nothing happened.
Edit #2: No problem, I recieved it now. (40 mins after)
Edit #3: I didn't recieve the pp yet. Maybe it's just slower. The more you know..
A Mystery
Since the latest update (about half an hour ago) some maps that are linked in chat direct me to the website instead of opening them in osu!direct
I still have supporter until halfway October, I have tried to restart a few times, still happens
It seems to only happen to maps np'd by other people, not myself

Edit: And yes it also happens to maps I already have while being in song select. Instead of jumping to the map it just opens the browser and goes to the map that way.
Double edit: and also the update from a few seconds ago
Trosk-

A Mystery wrote:

Since the latest update (about half an hour ago) some maps that are linked in chat direct me to the website instead of opening them in osu!direct
I still have supporter until halfway October, I have tried to restart a few times, still happens
It seems to only happen to maps np'd by other people, not myself

Edit: And yes it also happens to maps I already have while being in song select. Instead of jumping to the map it just opens the browser and goes to the map that way.
Same happens for me.
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix /np links not working when they originate from stable users. (peppy)
The changes will be applied to builds newer than b20150910.4cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
xenon12345
So 2 days ago it worked correctly. It started lagging after the new update. :(
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