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[Archived] Issues with Latest Cutting-edge Build (Post Here)

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Tom94

A Mystery wrote:

I already posted this issue, but opening the editor (or just pressing "edit" to go to the song select) still causes the desktop resolution to change to whatever osu! is running at, causing this (and this is a full capture, everything you see on that image is everything I see on my monitor when alt-tabbing).

When letterboxing is enable, I can alt-tab normally though, but full screen has to be enabled.
The resolution used in the example is 1280x800, while my native is 1650x1080

Because I changed all my hardware yesterday, and this is still happening, I suppose my specs are not important.
And I already answered this, we can unfortunately not avoid doing this as long as the editor is using windows forms. This is something that will have to stay until osu!next along with its editor revamp comes along.
A Mystery

Tom94 wrote:

A Mystery wrote:

I already posted this issue, but opening the editor (or just pressing "edit" to go to the song select) still causes the desktop resolution to change to whatever osu! is running at, causing this (and this is a full capture, everything you see on that image is everything I see on my monitor when alt-tabbing).

When letterboxing is enable, I can alt-tab normally though, but full screen has to be enabled.
The resolution used in the example is 1280x800, while my native is 1650x1080

Because I changed all my hardware yesterday, and this is still happening, I suppose my specs are not important.
And I already answered this, we can unfortunately not avoid doing this as long as the editor is using windows forms. This is something that will have to stay until osu!next along with its editor revamp comes along.
Really? I don't think you ever said that though, but alright, sorry for posting
Tom94
Oh sorry, looks like I was describing this at some internal place and not in this thread. My bad. :(
Tom94

abrian159 wrote:

I get an average of 1400 fps with the GPU on stable
So this should have proven something..?
Hope the issue is being worked on
The fps drop maybe not seem a lot but its actually quite noticable during gameplay.
Thanks a lot for testing. I'll see if I can get ahold of hardware capable of replicating the performance degradations you are experiencing. On my laptop with intel integrated graphics I get higher performance with opengl than with directx. :/

Out of curiosity, how does cutting edge compare to stable when using the GPU?
A Mystery

Tom94 wrote:

Oh sorry, looks like I was describing this at some internal place and not in this thread. My bad. :(
Haha np, I'm happy that you know about it.
abrian

Tom94 wrote:

abrian159 wrote:

I get an average of 1400 fps with the GPU on stable
So this should have proven something..?
Hope the issue is being worked on
The fps drop maybe not seem a lot but its actually quite noticable during gameplay.
Thanks a lot for testing. I'll see if I can get ahold of hardware capable of replicating the performance degradations you are experiencing. On my laptop with intel integrated graphics I get higher performance with opengl than with directx. :/

Out of curiosity, how does cutting edge compare to stable when using the GPU?
Slightly lower fps in cutting edge but not significant at all
It is only an issue when running with integrated graphics tbh
Who uses their GPU to run osu! ;w;
Were you testing on taiko mode? I don't think it makes a difference, though :(
Hope the issue gets fixed! I will try my best to help, and I do hope this is not only a problem at my side, lol.
Topic Starter
TheVileOne
Editor has performance issues with long sliders. They spike when entering test mode. These spikes lock up the game on cutting edge.

https://osu.ppy.sh/ss/3436043

Sliders with lots of points get large update spikes when you try to edit their points. (This happens on stable too actually)

https://osu.ppy.sh/ss/3436055

Here is the .osz with the map I was testing with.

http://puu.sh/jbrt6/b2489b466c.osz
Trosk-
This is not a really important issue, but I found it weird...
Also, I don't know if this is a duplicate or not. I didn't find anything about this. Forgive me if it is a duplicate.

Problem Details:
If you have a skin folder named "taiko" and you have checked the option "Always use Taiko skin for Taiko mode", osu! will always use that skin for Taiko. Ok, if you spectate someone with that option enabled and then you exit from spectator, osu! will load the menu-background from the "taiko" skin, instead the actual background of the skin that you have selected.

Couldn't replicate on Stable.

Also, I got some obejct alignment problems, when I needed to download a map to spectate someone and then go into the map, after download it, but I only got this effect 1 time...


Joe Joe-
Problem Details: There is a frequent frame skip that happens every time I play a beatmap, and my fps is literally cut in half ranging from 600-700fps during gameplay (On Stable release) to 300-400fps. This only happens on Cutting Edge and Beta releases. Also the only difference between both tests are the release streams, no background apps are causing the performance drop.

My specs are: Intel Core i5-4440 3.10GHz, 12GB RAM, GeForce GT 635, Windows 8.1

Video or screenshot showing the problem:
Cutting Edge/Beta Performance Video (Playing Full Screen and Letterbox)


Stable Performance Video (Playing Windowed)



osu! version: 20150721cuttingedge
Piotrekol
There seems to be an issuse with Letterboxing when recording using obs on intel HD4600.
when letterboxing is disabled recording works just fine (~600+fps with 1280x720) but when you enable letterboxing again - it just becomes unplayable.

same thing seems to happen in fullscreen and "windowed" letterbox

fullscreen letterboxing on:
http://i.imgur.com/GL5v7B3.png
fullscreen with no letterboxing:
https://osu.ppy.sh/ss/3440689
windowed with letterboxing:
https://osu.ppy.sh/ss/3440802
CakeAndBanana
I have a issue with editor.
My editor laggs in Fullscreen but when it's in windowed, it isn't lagging D:

Trosk-

CakeAndBanana wrote:

<stuff>
Could you change the code between the brackets to:

[youtube]tVf153L8r9E[/youtube]
CakeAndBanana

Trosk- wrote:

CakeAndBanana wrote:

<stuff>
Could you change the code between the brackets to:

[youtube]tVf153L8r9E[/youtube]
Thanks :), updated it
Tom94

Piotrekol wrote:

There seems to be an issuse with Letterboxing when recording using obs on intel HD4600.
when letterboxing is disabled recording works just fine (~600+fps with 1280x720) but when you enable letterboxing again - it just becomes unplayable.

same thing seems to happen in fullscreen and "windowed" letterbox

fullscreen letterboxing on:
http://i.imgur.com/GL5v7B3.png
fullscreen with no letterboxing:
https://osu.ppy.sh/ss/3440689
windowed with letterboxing:
https://osu.ppy.sh/ss/3440802
The graphs suggest, that it's something external causing the frame spikes. SwapBuffers is openGLs function for displaying the next frame to the screen, which most programs which want those frames such as OBS simply hook. Thus it seems to me like OBS does some unnecessary and huge processing within its hooked SwapBuffers function. It'd be good to report this to the OBS guys so they can check whether it is something at their end.
__Hatsune_Miku
Cutting-edge in mania ,trun on Co-op mods it can't see Star Difficulty

> Not on http://osu.ppy.sh/ss/3443905

> On Co-op mods http://osu.ppy.sh/ss/3443907
Trosk-

_ Hatsune Miku wrote:

Cutting-edge in mania ,trun on Co-op mods it can't see Star Difficulty

> Not on http://osu.ppy.sh/ss/3443905

> On Co-op mods http://osu.ppy.sh/ss/3443907
This happens on Stable too, so, this post doesn't belong here. You should have made a new thread.

Also, I think I saw this before, but I couldn't find it.

Anyways... This seems to only happen in converted maps. In the screenshot, you can see this clearly.

Mania maps are shown with the normal number of Keys instead of the Coop keys.

VeilStar
Jun 25, 2015
[peppy] Fix replay playback speeds conflicting with each other. (fixes /t/259747)
I'm not entirely sure what that fix was for but in both Cutting Edge & Beta the replay speed modifier (that box at the right of the screen when viewing a replay.) is no longer correct.

Instead of 0.5x and 2.0x speed it's now 0.75x speed and 1.5x speed.
Meaning that Without mods at 2x speed actually plays at 1.5x speed and a DT replay at 0.5x speed plays at the same speed as without mods, while it would normally become the same speed as with HT.

What's up with that? Is this intended? If so, why have it say the wrong speed? (inb4 "Because DT and HT are named incorrectly.")
Rockageek
Hi, I found a difference between DirectX and OpenGl while playing ctb, it's about glowing effect.

http://screenshotcomparison.com/comparison/136761
Nabile

ShyeartFanGirl wrote:

Hi, I found a difference between DirectX and OpenGl while playing ctb, it's about glowing effect.

http://screenshotcomparison.com/comparison/136761
Seems to be the lack of additive blending, which combines colors to approach white.



I've checked and it doesn't seem to be happening on my end:


Are you sure you are on the (latest) cutting-edge version of the game ?
peppy
Additive was actually not working correctly on stable (or older cutting-edge) and was specifically addressed. As has been stated, make sure you are on the latest build.
Rockageek
Yup, it's fixed now, nice work.
Also I wanted to say that the fps improvement on beta build was simply amazing, the new stable update for the game will be revolutionary.
Lemmmy
#help told me to post this here, therefore I am not sure if this is an issue on my end. When playing, the game seems to skip a frame, causing the hitobjects to reverse by a few milliseconds. This happens every few seconds.

Screenshot with Ctrl + F11 related:


Only snaking sliders are enabled.
Topic Starter
TheVileOne
Merged a topic into this thread.

Here is the post
Shizuyi
Never happend to me before. Doesnt happen everytime. Seems to appears random.

When i change my Skin the Screen gets dark and the music gets more quiet, both as usual, but the screen stays dark and the music stays quiet. This stays for 30secs before i land on my Desktop and no Crash Notification from osu! or anything. I tried to replciate but it doesnt happen everytime and happens with diofferent Skins.
Tom94

Lemmmy wrote:

#help told me to post this here, therefore I am not sure if this is an issue on my end. When playing, the game seems to skip a frame, causing the hitobjects to reverse by a few milliseconds. This happens every few seconds.

Screenshot with Ctrl + F11 related:


Only snaking sliders are enabled.
Are you running osu! in window mode? While in window mode osu! framerate is affected by other windows, so try to minimize the things you have open. This is likely caused by one of them.

Another possibility is that you have a background application open which affects your desktop, such as f.lux. It is known to cause spikes every few seconds.
Lemmmy

Tom94 wrote:

Lemmmy wrote:

#help told me to post this here, therefore I am not sure if this is an issue on my end. When playing, the game seems to skip a frame, causing the hitobjects to reverse by a few milliseconds. This happens every few seconds.

Screenshot with Ctrl + F11 related:


Only snaking sliders are enabled.
Are you running osu! in window mode? While in window mode osu! framerate is affected by other windows, so try to minimize the things you have open. This is likely caused by one of them.

Another possibility is that you have a background application open which affects your desktop, such as f.lux. It is known to cause spikes every few seconds.
No and no. I am in native fullscreen with letterboxing. No external applications have been known to cause this for me. It seems to be with the latest few builds.

If the information helps, the lagspikes occur during Draw and SwapBuffer.
Arzenvald
Problem Details:
i heard osu will soon no longer using directX for render osu, so i went to cuttingedge to try it out.. but probably it would be hard for me since my notebook doesn't seems supports openGL..
and i found this page https://osu.ppy.sh/wiki/GL_Support_Issues it says i need to post the output of this "OpenGL Extensions" program and the gl_info.txt here..

here is the report from openGL extension program http://puu.sh/jkLSe.txt
and here is the gl_info.txt from osu folder http://puu.sh/jkM67.txt

here's the detail of my notebook i have right now:
Acer D270
Intel Atom N2600 1.60 GHz
25.7 cm (10.1") WSVGA (1024 x 600) 128:75
Intel GMA3600
2 GB, DDR3 SDRAM
320 GB HDD
all driver installed, and it says its supports up to OpenGL 3.0, but i don't know why i cant run osu properly in openGL mode.. T_T

Video or screenshot showing the problem:
https://osu.ppy.sh/ss/3469825
https://osu.ppy.sh/ss/3469830
https://osu.ppy.sh/ss/3469844

osu! version: 20150730cuttingedge
Brownsville369
Hey guys, no idea if there's been any other posts on this issue (I don't have the time right now to go through 87 pages of replies right now) but I've been having issues recently regarding stuttering.
I recently upgraded my OS to windows 10 and I've noticed that it tends to stutter and jump a lot. I assume this is just an issue with driver incompatibilities or bugs since this is a fresh OS. But there is also the chance this is an issue with the game and being compatible with windows 10.
Anyways my specs are:
CPU: AMD fx-6300
GPU: Nvidia GeForce 780
RAM: 8gb DDR3 @ 1600 MHz
OS: Windows 10
GPU Driver: Latest Nvidia Driver for windows 10

If anyone has a work around please let me know as soon as you can. Thanks.
lolcubes
After updating to Windows 10, Unlimited FPS setting gives me about 260 fps compared to ~400 I had on Win 7 on this laptop, when using nvidia 740M.

Also for some reason, VSync is always on regardless if it's set within the game or not when trying to use my HD4000. I have all latest drivers installed and checked in settings and VSync is actually not forced there, it's set to use application settings.
Kon
It's been a couple of weeks since I posted this so I'll post again in case it wasn't seen.

When launching osu! with letterboxing enabled, osu! doesn't open on the monitor where your cursor is. However, when launching in windowed mode it does open on the correct monitor.

Also, for what it's worth, the updater and the osu! sprite are shown on the correct monitor with letterboxing on.
Trosk-

Kon wrote:

It's been a couple of weeks since I posted this so I'll post again in case it wasn't seen.

When launching osu! with letterboxing enabled, osu! doesn't open on the monitor where your cursor is. However, when launching in windowed mode it does open on the correct monitor.

Also, for what it's worth, the updater and the osu! sprite are shown on the correct monitor with letterboxing on.
This sounds like correct behaviour to me. Fullscreen and Letterboxing will always open on your main screen, if I'm not wrong.
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix user panel disappearing when leaving play mode too quickly. (TheVileOne)
The changes will be applied to builds newer than b20150803.3cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
- Marco -
if I change the volume on the results screen it doesn't not change the volume of the applause sound. On stable it works tho
Nathanael

marcostudios wrote:

if I change the volume on the results screen it doesn't not change the volume of the applause sound. On stable it works tho
I'm unable to replicate. Do you have any specific steps?
Trosk-

marcostudios wrote:

if I change the volume on the results screen it doesn't not change the volume of the applause sound. On stable it works tho
Can't replicate neither. Are you changing a specific volume or Master volume?
- Marco -
master volume
Trosk-

marcostudios wrote:

master volume
Then could you specify what type of applause? I mean, is a custom applause from a beatmap, a custom applause from your skin, the default applause... I don't actually know if it could matter or not, but I couldn't replicate what you said.
- Marco -
custom applause from my skin

(http://vocaroo.com/i/s1orIvY2h3BB)

I also recorded it

Trosk-
Ok, now I could replicate it. Seems like it happens only with custom skin applause. Not custom beatmap applause or default.

Nevermind, seems like it happens completely random, or at least, it's how it seems like to me.

_index
It seems like SwapBuffer lag spikes are back on cutting edge version for some previous builds and current one
Random stuttering every 3-5 seconds, every 7-15 seconds after osu! reload.
AMD 8150, gtx 970, win 8.1
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