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[Archived] Issues with Latest Cutting-edge Build (Post Here)

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DeletedUser_4329079
I prefer not to see it, it could maybe be a toggleable setting


Edit: sometimes the hit0 sprite doesn't appear when missing a hitcircle, even though I still hear the combobreak sound. This has happened to me several times.
Tom94

Trosk- wrote:

Problem Details: Cursor trail expands if osu! has been minimized for a while. The longer you had osu! minimized, the longer this effect will last.

It doesn't happen always, I'm trying to figure out when it happens.

Posting this on CE thread because I couldn't replicate it on Stable.

Sorry if this is a duplicate, I didn't find anything about this. I don't think that anyone didn't noticed of this before tho, so, maybe it's a duplicate.

This one has been happening rarely and randomly since years ago, including stable. Would be awesome if you'd find a semi-reliable way of triggering it.
Trosk-

Tom94 wrote:

This one has been happening rarely and randomly since years ago, including stable. Would be awesome if you'd find a semi-reliable way of triggering it.
Didn't notice that this happens on Stable too, I think it didn't happen to me on it (or, at least, I didn't notice of it). Next time I get this effect I will try to think about what I did on that session to try to figure out what could trigger this problem...
DeletedUser_4329079
It happens to me literally always I open the game when it was minimized.
Shizuyi
It never happend to me even though i have my game minimized really often.
Trosk-

Default wrote:

It happens to me literally always I open the game when it was minimized.
I don't know... I didn't get it since the moment I posted it.
abrian
fps dropping too low during gameplay (around 200-400)
For taiko mode this is a huge issue, not sure about other modes.
On stable I usually get ~900fps on average (direct X)
I'm not sure if this issue has been addressed already but I will post here anyway.
Tom94

abrian159 wrote:

fps dropping too low during gameplay (around 200-400)
For taiko mode this is a huge issue, not sure about other modes.
On stable I usually get ~900fps on average (direct X)
I'm not sure if this issue has been addressed already but I will post here anyway.
How can you be not sure if this issue has been addressed? Did you not test? If so, please do so as soon as possible. If right now on cutting edge you get way lower FPS than stable with the same settings (this is important), then please post more information about your machine, such as which CPU, graphics chip and operating system you are using. Please also post the contents of gl_info.txt which should be in your osu! folder after running cutting edge once.
abrian

Tom94 wrote:

How can you be not sure if this issue has been addressed? Did you not test? If so, please do so as soon as possible. If right now on cutting edge you get way lower FPS than stable with the same settings (this is important), then please post more information about your machine, such as which CPU, graphics chip and operating system you are using. Please also post the contents of gl_info.txt which should be in your osu! folder after running cutting edge once.
I have reported the problem before directly in twitter. Anyway I will test again now to check.

The issue is much improved,
Tested on the same map:
Stable - 500-700 fps, rarely dropping to 400
Cutting edge - Average 400 fps with occasionally dropping to low 300 region.
gl_info

-Windows 8.1
-Intel core i7 4700HQ
-GTX 850M

Trosk- wrote:

Twitter? Twitter is not the correct place to report this... Just post it here.
That I was replying to Tom as I was not sure if the problem is known.
Trosk-

abrian159 wrote:

I have reported the problem before directly in twitter. Anyway I will test again now to check.
Twitter? Twitter is not the correct place to report this... Just post it here.
abrian
There is a chance that my osu is running from the integrated graphic instead of my GPU,
However shouldn't osu take care of lower end pc users as well? as it seem osu doesn't preform well enough at all in cutting edge.

I asked a friend to have a quick test as well:
Tom94
Yeah, osu! shouldn't run from your integrated graphics. Chances are your and your friend's results have cutting edge running on integrated while stable runs on discrete.

Could you switch to cutting edge again, then close osu!, then rename in your osu! folder "osu!.exe" to "bf3.exe"? This should fool NVIDIA optimus to run osu! from your discrete graphics card. Please let me know if it makes a difference.
abrian

Tom94 wrote:

Yeah, osu! shouldn't run from your integrated graphics. Chances are your and your friend's results have cutting edge running on integrated while stable runs on discrete.

Could you switch to cutting edge again, then close osu!, then rename in your osu! folder "osu!.exe" to "bf3.exe"? This should fool NVIDIA optimus to run osu! from your discrete graphics card. Please let me know if it makes a difference.
You can change this on Nvidia's setting pannel haha though your method works too.
I think what you've said is highly unlikely but I will test it again just to be sure.
abrian
I get an average of 1400 fps with the GPU on stable
So this should have proven something..?
Hope the issue is being worked on
The fps drop maybe not seem a lot but its actually quite noticable during gameplay.
A Mystery
I already posted this issue, but opening the editor (or just pressing "edit" to go to the song select) still causes the desktop resolution to change to whatever osu! is running at, causing this (and this is a full capture, everything you see on that image is everything I see on my monitor when alt-tabbing).

When letterboxing is enable, I can alt-tab normally though, but full screen has to be enabled.
The resolution used in the example is 1280x800, while my native is 1650x1080

Because I changed all my hardware yesterday, and this is still happening, I suppose my specs are not important.

PS: The reason why I post this again is because last time bancho seemed to have posted something about a fix related tot his, but I was not sure if it was the issue I was talking about.
Tom94

A Mystery wrote:

I already posted this issue, but opening the editor (or just pressing "edit" to go to the song select) still causes the desktop resolution to change to whatever osu! is running at, causing this (and this is a full capture, everything you see on that image is everything I see on my monitor when alt-tabbing).

When letterboxing is enable, I can alt-tab normally though, but full screen has to be enabled.
The resolution used in the example is 1280x800, while my native is 1650x1080

Because I changed all my hardware yesterday, and this is still happening, I suppose my specs are not important.
And I already answered this, we can unfortunately not avoid doing this as long as the editor is using windows forms. This is something that will have to stay until osu!next along with its editor revamp comes along.
A Mystery

Tom94 wrote:

A Mystery wrote:

I already posted this issue, but opening the editor (or just pressing "edit" to go to the song select) still causes the desktop resolution to change to whatever osu! is running at, causing this (and this is a full capture, everything you see on that image is everything I see on my monitor when alt-tabbing).

When letterboxing is enable, I can alt-tab normally though, but full screen has to be enabled.
The resolution used in the example is 1280x800, while my native is 1650x1080

Because I changed all my hardware yesterday, and this is still happening, I suppose my specs are not important.
And I already answered this, we can unfortunately not avoid doing this as long as the editor is using windows forms. This is something that will have to stay until osu!next along with its editor revamp comes along.
Really? I don't think you ever said that though, but alright, sorry for posting
Tom94
Oh sorry, looks like I was describing this at some internal place and not in this thread. My bad. :(
Tom94

abrian159 wrote:

I get an average of 1400 fps with the GPU on stable
So this should have proven something..?
Hope the issue is being worked on
The fps drop maybe not seem a lot but its actually quite noticable during gameplay.
Thanks a lot for testing. I'll see if I can get ahold of hardware capable of replicating the performance degradations you are experiencing. On my laptop with intel integrated graphics I get higher performance with opengl than with directx. :/

Out of curiosity, how does cutting edge compare to stable when using the GPU?
A Mystery

Tom94 wrote:

Oh sorry, looks like I was describing this at some internal place and not in this thread. My bad. :(
Haha np, I'm happy that you know about it.
abrian

Tom94 wrote:

abrian159 wrote:

I get an average of 1400 fps with the GPU on stable
So this should have proven something..?
Hope the issue is being worked on
The fps drop maybe not seem a lot but its actually quite noticable during gameplay.
Thanks a lot for testing. I'll see if I can get ahold of hardware capable of replicating the performance degradations you are experiencing. On my laptop with intel integrated graphics I get higher performance with opengl than with directx. :/

Out of curiosity, how does cutting edge compare to stable when using the GPU?
Slightly lower fps in cutting edge but not significant at all
It is only an issue when running with integrated graphics tbh
Who uses their GPU to run osu! ;w;
Were you testing on taiko mode? I don't think it makes a difference, though :(
Hope the issue gets fixed! I will try my best to help, and I do hope this is not only a problem at my side, lol.
Topic Starter
TheVileOne
Editor has performance issues with long sliders. They spike when entering test mode. These spikes lock up the game on cutting edge.

https://osu.ppy.sh/ss/3436043

Sliders with lots of points get large update spikes when you try to edit their points. (This happens on stable too actually)

https://osu.ppy.sh/ss/3436055

Here is the .osz with the map I was testing with.

http://puu.sh/jbrt6/b2489b466c.osz
Trosk-
This is not a really important issue, but I found it weird...
Also, I don't know if this is a duplicate or not. I didn't find anything about this. Forgive me if it is a duplicate.

Problem Details:
If you have a skin folder named "taiko" and you have checked the option "Always use Taiko skin for Taiko mode", osu! will always use that skin for Taiko. Ok, if you spectate someone with that option enabled and then you exit from spectator, osu! will load the menu-background from the "taiko" skin, instead the actual background of the skin that you have selected.

Couldn't replicate on Stable.

Also, I got some obejct alignment problems, when I needed to download a map to spectate someone and then go into the map, after download it, but I only got this effect 1 time...


Joe Joe-
Problem Details: There is a frequent frame skip that happens every time I play a beatmap, and my fps is literally cut in half ranging from 600-700fps during gameplay (On Stable release) to 300-400fps. This only happens on Cutting Edge and Beta releases. Also the only difference between both tests are the release streams, no background apps are causing the performance drop.

My specs are: Intel Core i5-4440 3.10GHz, 12GB RAM, GeForce GT 635, Windows 8.1

Video or screenshot showing the problem:
Cutting Edge/Beta Performance Video (Playing Full Screen and Letterbox)


Stable Performance Video (Playing Windowed)



osu! version: 20150721cuttingedge
Piotrekol
There seems to be an issuse with Letterboxing when recording using obs on intel HD4600.
when letterboxing is disabled recording works just fine (~600+fps with 1280x720) but when you enable letterboxing again - it just becomes unplayable.

same thing seems to happen in fullscreen and "windowed" letterbox

fullscreen letterboxing on:
http://i.imgur.com/GL5v7B3.png
fullscreen with no letterboxing:
https://osu.ppy.sh/ss/3440689
windowed with letterboxing:
https://osu.ppy.sh/ss/3440802
CakeAndBanana
I have a issue with editor.
My editor laggs in Fullscreen but when it's in windowed, it isn't lagging D:

Trosk-

CakeAndBanana wrote:

<stuff>
Could you change the code between the brackets to:

[youtube]tVf153L8r9E[/youtube]
CakeAndBanana

Trosk- wrote:

CakeAndBanana wrote:

<stuff>
Could you change the code between the brackets to:

[youtube]tVf153L8r9E[/youtube]
Thanks :), updated it
Tom94

Piotrekol wrote:

There seems to be an issuse with Letterboxing when recording using obs on intel HD4600.
when letterboxing is disabled recording works just fine (~600+fps with 1280x720) but when you enable letterboxing again - it just becomes unplayable.

same thing seems to happen in fullscreen and "windowed" letterbox

fullscreen letterboxing on:
http://i.imgur.com/GL5v7B3.png
fullscreen with no letterboxing:
https://osu.ppy.sh/ss/3440689
windowed with letterboxing:
https://osu.ppy.sh/ss/3440802
The graphs suggest, that it's something external causing the frame spikes. SwapBuffers is openGLs function for displaying the next frame to the screen, which most programs which want those frames such as OBS simply hook. Thus it seems to me like OBS does some unnecessary and huge processing within its hooked SwapBuffers function. It'd be good to report this to the OBS guys so they can check whether it is something at their end.
__Hatsune_Miku
Cutting-edge in mania ,trun on Co-op mods it can't see Star Difficulty

> Not on http://osu.ppy.sh/ss/3443905

> On Co-op mods http://osu.ppy.sh/ss/3443907
Trosk-

_ Hatsune Miku wrote:

Cutting-edge in mania ,trun on Co-op mods it can't see Star Difficulty

> Not on http://osu.ppy.sh/ss/3443905

> On Co-op mods http://osu.ppy.sh/ss/3443907
This happens on Stable too, so, this post doesn't belong here. You should have made a new thread.

Also, I think I saw this before, but I couldn't find it.

Anyways... This seems to only happen in converted maps. In the screenshot, you can see this clearly.

Mania maps are shown with the normal number of Keys instead of the Coop keys.

VeilStar
Jun 25, 2015
[peppy] Fix replay playback speeds conflicting with each other. (fixes /t/259747)
I'm not entirely sure what that fix was for but in both Cutting Edge & Beta the replay speed modifier (that box at the right of the screen when viewing a replay.) is no longer correct.

Instead of 0.5x and 2.0x speed it's now 0.75x speed and 1.5x speed.
Meaning that Without mods at 2x speed actually plays at 1.5x speed and a DT replay at 0.5x speed plays at the same speed as without mods, while it would normally become the same speed as with HT.

What's up with that? Is this intended? If so, why have it say the wrong speed? (inb4 "Because DT and HT are named incorrectly.")
Rockageek
Hi, I found a difference between DirectX and OpenGl while playing ctb, it's about glowing effect.

http://screenshotcomparison.com/comparison/136761
Nabile

ShyeartFanGirl wrote:

Hi, I found a difference between DirectX and OpenGl while playing ctb, it's about glowing effect.

http://screenshotcomparison.com/comparison/136761
Seems to be the lack of additive blending, which combines colors to approach white.



I've checked and it doesn't seem to be happening on my end:


Are you sure you are on the (latest) cutting-edge version of the game ?
peppy
Additive was actually not working correctly on stable (or older cutting-edge) and was specifically addressed. As has been stated, make sure you are on the latest build.
Rockageek
Yup, it's fixed now, nice work.
Also I wanted to say that the fps improvement on beta build was simply amazing, the new stable update for the game will be revolutionary.
Lemmmy
#help told me to post this here, therefore I am not sure if this is an issue on my end. When playing, the game seems to skip a frame, causing the hitobjects to reverse by a few milliseconds. This happens every few seconds.

Screenshot with Ctrl + F11 related:


Only snaking sliders are enabled.
Topic Starter
TheVileOne
Merged a topic into this thread.

Here is the post
Shizuyi
Never happend to me before. Doesnt happen everytime. Seems to appears random.

When i change my Skin the Screen gets dark and the music gets more quiet, both as usual, but the screen stays dark and the music stays quiet. This stays for 30secs before i land on my Desktop and no Crash Notification from osu! or anything. I tried to replciate but it doesnt happen everytime and happens with diofferent Skins.
Tom94

Lemmmy wrote:

#help told me to post this here, therefore I am not sure if this is an issue on my end. When playing, the game seems to skip a frame, causing the hitobjects to reverse by a few milliseconds. This happens every few seconds.

Screenshot with Ctrl + F11 related:


Only snaking sliders are enabled.
Are you running osu! in window mode? While in window mode osu! framerate is affected by other windows, so try to minimize the things you have open. This is likely caused by one of them.

Another possibility is that you have a background application open which affects your desktop, such as f.lux. It is known to cause spikes every few seconds.
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