Yes it is fixed.
Does running osu! in windowed mode help?Sadistic Potato wrote:
osu! stutter even when idling, recent cutting edge
what I've tried:
Check and uncheck Letterboxing
Changed resolution 1366*768 (native) into 1366*768, and vice versa
Wait
Restart osu!
https://imgur-archive.ppy.sh/RWszNSG.png
nope. stillTom94 wrote:
Does running osu! in windowed mode help?
Does the same issue happen on the Beta release stream? Please try closing all background applications and see if it helps.Sadistic Potato wrote:
nope. stillTom94 wrote:
Does running osu! in windowed mode help?
https://imgur-archive.ppy.sh/NFLwLtc.png
Tom94 wrote:
Sadistic Potato wrote:
Tom94 wrote:
Does running osu! in windowed mode help?
nope. still
https://imgur-archive.ppy.sh/NFLwLtc.png
Does the same issue happen on the Beta release stream? Please try closing all background applications and see if it helps.
This is actually expected behaviour for windows apps as far as I know. I regularly do this to decide which monitor to open an app on.Trosk- wrote:
I don't know if this could be considered an issue, but when you are opening osu!, if you place your cursor on second monitor, it will open on second monitor and not on the main one. This doesnt happen on Stable, just on Cutting Edge.
Oh ok. It's just I found it weird since it started to do that a few days ago on Cutting Edge. Thanks.peppy wrote:
Trosk- wrote:
This is actually expected behaviour for windows apps as far as I know. I regularly do this to decide which monitor to open an app on.
Same happens to me. I think it's confirmed.Smc wrote:
Small issue with toggleable DT in replays, if I toggle DT off and switch it to 0.5x playback and back to 1x, the replay is playing with DT but DT isn't toggled.
Same thing with HTSmc wrote:
Small issue with toggleable DT in replays, if I toggle DT off and switch it to 0.5x playback and back to 1x, the replay is playing with DT but DT isn't toggled.
Application: osu!.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: exception code c0000005, exception address 62E5416C
Faulting application name: osu!.exe, version: 1.3.3.7, time stamp: 0x5589b04b
Faulting module name: OPENGL32.DLL, version: 6.1.7600.16385, time stamp: 0x4a5bdadb
Exception code: 0xc0000005
Fault offset: 0x0000416c
Faulting process id: 0x4ac
Faulting application start time: 0x01d0ae3f541d384d
Faulting application path: D:\Games\Osu!\osu!.exe
Faulting module path: C:\Windows\system32\OPENGL32.DLL
Report Id: b74daa59-1a62-11e5-96ba-6c626d45738a
Audio rate changing via number keys is still experimental. Don't expect it to work right.123MegaApple123 wrote:
:idea: ?
- watch a replay (or use auto)
- (at any moment) then press [5] (or [7] or [8] or [9] ([6] and [0] won't work because it plays at x1...)
- then quickly press [esc] (or some key to leave the replay)...
- voila, music playing at the speed of fastforward.
It could be stuck in this state even upon changing beatmaps, if your quick enough to press [left] or [right]
After a second or two... it fixes itself upon changing beatmaps. NOT leaving to menu.
What resolution are you using? Doesn't happen for me on 1440x900 (Maybe it has been fixed already)VeilStar wrote:
More of a very minor imperfection but the default 'back' button aswell as the 'yellow warning bar' go 1 pixel too far out of the screen area.
Only visible when using letterboxing.
VeilStar wrote:
Trosk- wrote:
What resolution are you using?