Hofstee wrote:
Problem Details:
After reloading [the same skin] several times the skin begins to incorrectly render graphical elements, eventually leading to an unplayable osu! complaining about errors. osu! memory usage also goes up every time the skin reloads. Possibly an issue about garbage collection/failure to free previous elements from memory?
Video or screenshot showing the problem:
mspaint/windows/puu.sh hates me and wont let me paste screenshots. sorry.
osu! version: 20150605cuttingedge
Also taiko graphics are misaligned with certain skins.
SPOILER
This is what I assume on what you meant :pSkinning (well kinda):
I doubt this is repeatable via another person but if you use CTRL + ALT + SHIFT + S you get, of course, the "Skin Reloaded." (yay)
- if you do it correctly* (or enough times), you could mess up all of osu!'s images
- I tried this on stable and it took too long for me to actually get it to work :p
-- *correctly = CTRL + ALT + SHIFT + S (as many times as you think) >>> enter a map >>> leave >>> repeat.
I doubt this is repeatable via another person but if you use CTRL + ALT + SHIFT + S you get, of course, the "Skin Reloaded." (yay)
- if you do it correctly* (or enough times), you could mess up all of osu!'s images
- I tried this on stable and it took too long for me to actually get it to work :p
-- *correctly = CTRL + ALT + SHIFT + S (as many times as you think) >>> enter a map >>> leave >>> repeat.
-- If I try to play a level, rarely it passes on and allows me to play OR it'll give me the generic "oh no!"
By the way, this was how I did it anyways,
CAUTION: the objects in the video will FLICKER (or be jumpy)