Yea comfirmed.Fr33z3R wrote:
the issue
Do you by any chance have GX mode enabled? Could you describe a bit more exactly what kind of popping you experience? I also have an STX and do not get any such things.Bmxant wrote:
I'm having issues with occasional sound popping. Issues only occurs in Osu!, no other game or sound file. It's random, but very noticeable and annoying.
Using a Xonar STX
Can reproduce the problem using both the Beta and Cutting-edge build
I don't seem to have the issue using the Stable client (so far)
Thanks for the reply, Tom94.Tom94 wrote:
Do you by any chance have GX mode enabled? Could you describe a bit more exactly what kind of popping you experience? I also have an STX and do not get any such things.Bmxant wrote:
I'm having issues with occasional sound popping. Issues only occurs in Osu!, no other game or sound file. It's random, but very noticeable and annoying.
Using a Xonar STX
Can reproduce the problem using both the Beta and Cutting-edge build
I don't seem to have the issue using the Stable client (so far)
Thanks a lot for the detailed information! I hear what you mean and will try to reproduce and look into it when it find the time.Bmxant wrote:
Pop/distort sound is at 0:31
https://www.youtube.com/watch?v=hCV06IM ... e=youtu.be
Application: osu!.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
Stack:
at OpenTK.Graphics.OpenGL.GL.GenBuffers(Int32, Int32 ByRef)
at #=qye0$5YzUohuFy0qK3Za7DiKyzeAlwodjqvDQZfm$HquzOWcW$YiBeK2gt5l4Cpgn.#=qj5RzzukSvCEAK8mrB4nHsw==()
at #=qYXxbL8qIL6wewuGnq7zT2g==.#=qj5RzzukSvCEAK8mrB4nHsw==()
at #=qGDXvskXP5HpR5NXG0JB9iQDg1aJEao7jWVFxAxjte40=.#=qeUlHWXdBKhAVDyWeU2F5Vg==()
at #=qnkb9whIkP9kmVLKYGzx3fA==.#=qKMe5x3OHNZe6N44TOzJJkw==(System.String, Boolean, Boolean, Boolean)
at #=qnkb9whIkP9kmVLKYGzx3fA==.#=qNv9AY$nrGIhAPK9YlteP4w==(System.String[])
at #=qnkb9whIkP9kmVLKYGzx3fA==.#=q0WrRcV01CL0r5Ftd$XtIEw==()
at #=qzuZqONQlNterlD6omxQ0Yf$k9FHWxTwA19sWgYs9vj4=.#=qYSqKQhx$diQxrdfMePEwAQ==()
I looked into this issue and the new VBO code requires a higher version of OpenGl to run. Your graphics card needs to support at least OpenGl 1.5 in order to run the current code implementation. We will need to think of an alternative for GMA / ATI cards if we want to keep support for those models. Here is a link describing the compatibility issue.Winshley wrote:
I posted this few days ago, telling me to post the issue here instead.
The game was running fine 3 weeks ago, but went on hiatus for a while before returning again. I went through all the updates, showing osu! splash screen, only to get itself exploded. Below is the error message I got from Event Viewer:Application: osu!.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
Stack:
at OpenTK.Graphics.OpenGL.GL.GenBuffers(Int32, Int32 ByRef)
at #=qye0$5YzUohuFy0qK3Za7DiKyzeAlwodjqvDQZfm$HquzOWcW$YiBeK2gt5l4Cpgn.#=qj5RzzukSvCEAK8mrB4nHsw==()
at #=qYXxbL8qIL6wewuGnq7zT2g==.#=qj5RzzukSvCEAK8mrB4nHsw==()
at #=qGDXvskXP5HpR5NXG0JB9iQDg1aJEao7jWVFxAxjte40=.#=qeUlHWXdBKhAVDyWeU2F5Vg==()
at #=qnkb9whIkP9kmVLKYGzx3fA==.#=qKMe5x3OHNZe6N44TOzJJkw==(System.String, Boolean, Boolean, Boolean)
at #=qnkb9whIkP9kmVLKYGzx3fA==.#=qNv9AY$nrGIhAPK9YlteP4w==(System.String[])
at #=qnkb9whIkP9kmVLKYGzx3fA==.#=q0WrRcV01CL0r5Ftd$XtIEw==()
at #=qzuZqONQlNterlD6omxQ0Yf$k9FHWxTwA19sWgYs9vj4=.#=qYSqKQhx$diQxrdfMePEwAQ==()
Makes sense.TheVileOne wrote:
I looked into this issue and the new VBO code requires a higher version of OpenGl to run. Your graphics card needs to support at least OpenGl 1.5 in order to run the current code implementation. We will need to think of an alternative for GMA / ATI cards if we want to keep support for those models. Here is a link describing the compatibility issue.
smoogipooo wrote:
@Winshley: Please test again
System.ArgumentException: Version string portion was too short or too long.
at System.Version.VersionResult.SetFailure(ParseFailureKind failure, String argument)
at System.Version.TryParseVersion(String version, VersionResult& result)
at System.Version.Parse(String input)
at System.Version..ctor(String version)
at #=q2RGho6OA$Q3AoWh_rJwdls32VE_DUTHpVM8biS5r4Po=.#=qHKbzGg9kaFcq$RuZ$p_8dQ==()
at #=qKj0H3V8xQ79JF8kPW$lQug==.#=qoP7fGILcSyqozyfclHWrIQ==()
at #=qKj0H3V8xQ79JF8kPW$lQug==.#=qnIX3ASoyevvlxD3AyiwggQ==()
at #=qPGkRY7FPh2MJQZJeBrF$erptF5ECo1MIGWucSoBgfUA=.#=q2duPe9AdIZmY9_cLc5rY2g==()
at #=qjU1NY2$E$b30iCIRJpxceA==.#=q4jFVuRSoX3GtOoihu0UHuw==(String #=q1zPTpHvpacVtwEgORwqMIw==, Boolean #=qpSA6cyZ7qdVcwC5yf4x88INfhNqLSul0BwL5gHAkXAc=, Boolean #=qay2a5Y_f6jY8_7K36ruRfUiyieYRHoScqyjtuUdP7FA=, Boolean #=qJmm0ixjT64t4slNnd2vSVg==)
I can't even begin to think of how this would happen. What mode are you running osu! in?Batujitsu wrote:
Issue : Alt-tabbing causes disconnection to bancho.
This started to happen since osu had maintenance I think 4 days ago if Im not mistaken.
Im using cutting edge b20150531.3peppy wrote:
I can't even begin to think of how this would happen. What mode are you running osu! in?Batujitsu wrote:
Issue : Alt-tabbing causes disconnection to bancho.
This started to happen since osu had maintenance I think 4 days ago if Im not mistaken.
Hofstee wrote:
Problem Details:
After reloading [the same skin] several times the skin begins to incorrectly render graphical elements, eventually leading to an unplayable osu! complaining about errors. osu! memory usage also goes up every time the skin reloads. Possibly an issue about garbage collection/failure to free previous elements from memory?
Video or screenshot showing the problem:
mspaint/windows/puu.sh hates me and wont let me paste screenshots. sorry.
osu! version: 20150605cuttingedge
Also taiko graphics are misaligned with certain skins.
Dat 38k --- XD I gotta get more maps!VeilStar wrote:
About that skin reload issue: while I can't seem to replicate it, it reminds me of a different 'issue' I 'discovered' a few days ago.
If you have a lot (38k for me) of beatmaps and set it to no grouping and sort by difficulty, if you hold the right mouse button and scroll trough the songs list from top to bottom repeatedly osu! will have a hard time keeping up.
Your framerate will start to go lower and lower, and eventually be horrible, the game will start to stutter, eventually get audio looping issues, and at one point render many things incorrectly.
If you keep doing this for a little bit longer it eventually crashes (well, the game just closes without a trace).
The event viewer showed many 'out of memory' warnings.
Sounds like a very similar out of memory issue to me.
Well, it doesn't use the new OpenGL implementation. That's probably why.123MegaApple123 wrote:
strangely enough, on my end, I couldn't get it to work with stable (or it just took too long for it to occur)
The NVIDIA OpenGL driver has encountered an out of memory error. This application might behave inconsistently and fail. (stop logging every single event of this type because there are too many)
Fault bucket , type 0
Event Name: AppHangTransient
Response: Not available
Cab Id: 0
Problem signature:
P1: osu!.exe
P2: 1.3.3.7
P3: 557115d0
P4: unknown
P5: unknown
P6: unknown
P7: unknown
P8:
P9:
P10:
Attached files:
These files may be available here:
Removed this line. If the file could be any useful to you devs just PM me.
Analysis symbol:
Rechecking for solution: 0
Report Id: 5c4717e4-0bbb-11e5-95f0-6c626d45738a
Report Status: 1