I think that's what I'll do and I'll try again sometimes around next week to see if it gets fixedpeppy wrote:
Please don't use shitty work-arounds. Switch back to stable rather than doing this.
I think that's what I'll do and I'll try again sometimes around next week to see if it gets fixedpeppy wrote:
Please don't use shitty work-arounds. Switch back to stable rather than doing this.
Oh, so it really is as brief as this. I was about to report this, but a little differently:Gumpyyy wrote:
Game goes black when you try to change resolution forcing a restart for it to change.
An interesting display resolution issue for cutting-edge, at least for me.
If osu! is in windowed mode, and you maximize the window, the game will expand to the size of your window. On stable builds, after the game has resized to the display, it will appropriately update the display resolution in the options menu, and you are free to change it back to whatever you want in the event that you do not want it to fill your screen.
However, in cutting-edge builds, if you maximize the window in this way, the game will report the resolution as your previous windowed resolution, and not the size of the display you have. I've tested this on both of my displays, a 1280x1024 external monitor and a 1366x768 standard laptop display. I play the game at 800x600, windowed. The problem is actually a bit more severe than just improper reporting of the resolution though: if you try to change the resolution after maximizing the window, the game will hang.
System.NullReferenceException: Object reference not set to an instance of an object.
at #Lg.#Ng.#EI(Nullable`1 , Nullable`1 , Nullable`1 , Boolean , Boolean )
at #Lg.#Ng.Initialize()
at #tb.#zb.Run()
at #Lg.#mp.#Hyb(String , Boolean , Boolean )
What? that looks like a feature request o.oflaming wrote:
"Add a beatmap option for fully-hitsounded maps to make samples match the playback rate of the song." - Where is this option located? I can't find it in the main options menu, or the pause menu while playing a map.
I know it's a bit confusing right now, but 1K coop is actually using the Co-op Layout for 2K. The default binding would be Space+Right Alt.marcostudios wrote:
I noticed one thing... if you use co-op 1k you have two colums but only one key can be used
It's a beatmap option for beatmap authors. It's at the bottom here: http://puu.sh/g2a9k/de9d3ba7fb.pngflaming wrote:
"Add a beatmap option for fully-hitsounded maps to make samples match the playback rate of the song." - Where is this option located? I can't find it in the main options menu, or the pause menu while playing a map.
It's in the changelog. https://osu.ppy.sh/p/changelog?v=nextmarcostudios wrote:
What? that looks like a feature request o.oflaming wrote:
"Add a beatmap option for fully-hitsounded maps to make samples match the playback rate of the song." - Where is this option located? I can't find it in the main options menu, or the pause menu while playing a map.
Wouldn't this make more sense for the player to toggle this on/off, rather than the beatmap creator...?Blaizer wrote:
It's a beatmap option for beatmap authors. It's at the bottom here: http://puu.sh/g2a9k/de9d3ba7fb.pngflaming wrote:
"Add a beatmap option for fully-hitsounded maps to make samples match the playback rate of the song." - Where is this option located? I can't find it in the main options menu, or the pause menu while playing a map.
No. Perhaps you don't understand what this option does. It's so that songs like smooooch (keysounded but with an audio track) can speed up the keysounds when played in DT/HT. Currently only fully-keysounded (no audio track) maps like Imperishable Night 2006 speed up/slow down the playback rate of hitsounds.flaming wrote:
Wouldn't this make more sense for the player to toggle this on/off, rather than the beatmap creator...?
This would never be added to osu!.flaming wrote:
Oh. I read that option as, "Play hitsounds snapped to their proper timing, regardless of whether the player actually hit the note, and regardless of the player's hit timing error." (Which would be great to have - essentially turning fully-hitsounded maps into just audio maps)
I guarantee this isn't something new, and likely is a temporary bug due to your connection. Try restarting osu!.Furry wrote:
[*]Cannot tab names in IRC unless they have sent a message to make their name visible already.
Use alt.Furry wrote:
[*]Cannot adjust volume in song selection what-so-ever.
Alt doesn't work after restart either. The name-tabbing is still funky too.peppy wrote:
Use alt.
It's only when you don't bring down the F9 menu, it works fine if you do, but when you just pull the chat up, just F8, the tabbing is not fully functional.peppy wrote:
checked tab support on public release? beta? no? then dont' report here.
That's intended. There's also a skin option to use 18k instead of 9k coop. Put "SplitStages: 0" in a [Mania] Keys: 18 section and you'll be using those bindings.tuddster wrote:
Little bug with the mania keybinding window, if you choose 9k coop in the dropdown box and then untick the co-op checkbox, you can bind keys for 18k. Same goes for any co-op mode
Erm... No, wrong issue. The correct one would be:BanchoBot wrote:
Issue(s) in this thread have been addressed by the following changes:
- Fix Taiko fail/pass sliding images disappearing early. (smoogipooo)
Confirming.TicClick wrote:
Shortcut for changing volume level (Alt + wheel) overlaps with shortcut for changing Distance Spacing multiplier in editor (Alt + wheel).