PLEASE FIX THE MANIA KEY INI'S. They're useless for Cutting Edge.
Shift + num 0 is meaningless.xplx wrote:
Problem Details:
Crash ..... After enter to the hidden mode ... Shift + num0 .
Video or screenshot showing the problem:The debug message************** Tekst wyjątku **************
System.Resources.MissingManifestResourceException: Nie można odnaleźć żadnych zasobów odpowiednich dla określonej kultury lub kultury neutralnej. Upewnij się, że element „Microsoft.Xna.Framework.Resources.resources” został poprawnie osadzony w zestawie „osu!” lub z nim połączony w czasie kompilacji lub że wszystkie zestawy satelickie są możliwe do załadowania i całkowicie podpisane.
w System.Resources.ResourceManager.InternalGetResourceSet(CultureInfo culture, Boolean createIfNotExists, Boolean tryParents)
w System.Resources.ResourceManager.InternalGetResourceSet(CultureInfo culture, Boolean createIfNotExists, Boolean tryParents)
w System.Resources.ResourceManager.GetString(String name, CultureInfo culture)
w #tb.#Pb.#Zu()
w #tb.#Ub.#7v(GraphicsAdapter )
w #tb.#Jb.#ou(Boolean , List`1 )
w #tb.#Jb.#wu(Boolean )
w #tb.#Jb.#ru(Boolean )
w #tb.#Jb.#yu(Object , EventArgs )
w System.EventHandler.Invoke(Object sender, EventArgs e)
w #tb.#Fb.#Tt()
w #tb.#Ub.#4v(Object , EventArgs )
w #tb.#Rb.#Kv()
w #tb.#Rb.#Ov()
w #tb.#Rb.#Dv(Object , EventArgs )
w System.EventHandler.Invoke(Object sender, EventArgs e)
w System.Windows.Forms.Control.OnLocationChanged(EventArgs e)
w System.Windows.Forms.Control.UpdateBounds(Int32 x, Int32 y, Int32 width, Int32 height, Int32 clientWidth, Int32 clientHeight)
w System.Windows.Forms.Control.UpdateBounds()
w System.Windows.Forms.Control.WndProc(Message& m)
w System.Windows.Forms.ScrollableControl.WndProc(Message& m)
w System.Windows.Forms.ContainerControl.WndProc(Message& m)
w System.Windows.Forms.Form.WndProc(Message& m)
w #tb.#Rb.WndProc(Message& )
w System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
w System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
w System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Zestawy załadowane **************
mscorlib
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
osu!
Wersja zestawu: 0.0.0.0
Wersja Win32: 1.3.3.7
CodeBase: file:///D:/osu!/osu!.exe
----------------------------------------
System.Windows.Forms
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.Xna.Framework
Wersja zestawu: 1.0.0.0
Wersja Win32: 1.1.10405.0
CodeBase: file:///D:/osu!/Microsoft.Xna.Framework.DLL
----------------------------------------
msvcm80
Wersja zestawu: 8.0.50727.6195
Wersja Win32: 8.00.50727.6195
CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.6195_none_d09154e044272b9a/msvcm80.dll
----------------------------------------
{2838b2f5-35a2-42e7-8057-4a6084c99ba9}
Wersja zestawu: 0.0.0.0
Wersja Win32: 1.3.3.7
CodeBase: file:///D:/osu!/osu!.exe
----------------------------------------
Accessibility
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Configuration
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
osu
Wersja zestawu: 1.0.0.0
Wersja Win32: 1.0.0.0
CodeBase: file:///D:/osu!/osu.DLL
----------------------------------------
osu!ui
Wersja zestawu: 1.0.0.0
Wersja Win32: 1.0.0.0
CodeBase: file:///D:/osu!/osu!ui.DLL
----------------------------------------
System.Runtime.Remoting
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5488 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Data
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
Microsoft.Ink
Wersja zestawu: 6.1.0.0
Wersja Win32: 6.1.7600.16385
CodeBase: file:///C:/Windows/assembly/GAC_32/Microsoft.Ink/6.1.0.0__31bf3856ad364e35/Microsoft.Ink.dll
----------------------------------------
osu!gameplay
Wersja zestawu: 1.0.0.0
Wersja Win32: 1.0.0.0
CodeBase: file:///D:/osu!/osu!gameplay.DLL
----------------------------------------
System.Management
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Management/2.0.0.0__b03f5f7f11d50a3a/System.Management.dll
----------------------------------------
dynamicBASSNET
Wersja zestawu: 0.0.0.0
Wersja Win32: 1.0.0.0
CodeBase: file:///D:/osu!/osu.dll
----------------------------------------
mscorlib.resources
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
System.Web
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_32/System.Web/2.0.0.0__b03f5f7f11d50a3a/System.Web.dll
----------------------------------------
System.resources
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.resources/2.0.0.0_pl_b77a5c561934e089/System.resources.dll
----------------------------------------
System.Windows.Forms.resources
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_pl_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
osu! version: 20141218.5cuttingedge
The mania editor always uses the default mania sprites, so this is not a new issue. Post your skin/skin.ini just in case.Ryu Sei wrote:
Repost. New issue. osu!mania editor have strange skinning (when using custom skin with custom notes) after quick-exiting the test.
Also this could be happen sometimes, even random.
In this case the mania editor loads (some of) the custom skin sprite instead the default one.smoogipooo wrote:
The mania editor always uses the default mania sprites, so this is not a new issue. Post your skin/skin.ini just in case.
System.IndexOutOfRangeException: Indice oltre i limiti della matrice.
in #Di.#Ci.#kX(#Hi )
in #Di.#Ci.#yX(#Hi )
in #Di.#Ci.#xX()
in #4h.#3h.#rs()
in #4h.#jl.#rs()
in #tb.#zb.#rs()
in #Lg.#Ng.#JJ()
in #sn.#do.#Teb()
in #Lg.#Ng.#rs()
in #tb.#zb.#8s()
in #tb.#zb.#jt(Object , EventArgs )
in #tb.#Db.#Dt()
in #tb.#Tb.#Rv(Object , EventArgs )
in System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
in System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
in System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
in System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
in System.Windows.Forms.Application.Run(Form mainForm)
in #tb.#Tb.Run()
in #tb.#zb.Run()
in #Lg.#mp.#Hyb(String , Boolean , Boolean )
Disabled?Michel wrote:
Ever since the latest update, I've been experiencing a lot of problems with the beatmap editor. It's unusable. It's lagging, crashing, freezing, stuttering, slowing down, etc.
I've never had that problem ONCE before.
Oh, true :Obaraatje123 wrote:
Searched, couldn't find anything
When dragging the chat, you also move the Song select list
I asked around, and it only seems to happen on CE, so safe to post here
Can you give an error code? (the text on the details tab)Dawgy wrote:
My osu! will try to update, confirm it's up to date, throw the logo as normal onto the screen, and then crash while trying to start up.
Not sure what's causing this.
1366x768peppy wrote:
@Mranth0ny62: what screen resolution are you running osu! at?
DirectX or OpenGL? OpenGL has a few problems right now which might be causing this. I cannot replicate with your skin. Likewise, there's no chance the sprites are being loaded from your custom skin.Ryu Sei wrote:
Repost. New issue. osu!mania editor have strange skinning (when using custom skin with custom notes) after quick-exiting the test.
Also this could be happen sometimes, even random at the gameplay.
Used skin(s) : https://www.dropbox.com/sh/7e6ff41hczan ... KxYfa?dl=0
t/265638
Trying to copies all noteskin from other skin to my skin. This isn't happening before CE.
I'm having the same problem except it's completely unscrollable... Not even a mouse (Or tablet though it makes no difference) click and movement (Up, Down, Left, and Right) makes it scroll... It might be the new scroll system for song select, "Fix beatmap panels in song select being draggable from anywhere"...DMephisto wrote:
Problem:
Score Ranking cannot be scrolled using mouse wheel when selecting songs, regardless of it's a local or an online ranking.
AddedAdventTechno wrote:
I'm having the same problem except it's completely unscrollable... Not even a mouse (Or tablet though it makes no difference) click and movement (Up, Down, Left, and Right) makes it scroll... It might be the new scroll system for song select, "Fix beatmap panels in song select being draggable from anywhere"...DMephisto wrote:
Problem:
Score Ranking cannot be scrolled using mouse wheel when selecting songs, regardless of it's a local or an online ranking.
DirectX with vsync and all FX (except shader) on.smoogipooo wrote:
DirectX or OpenGL? OpenGL has a few problems right now which might be causing this. I cannot replicate with your skin. Likewise, there's no chance the sprites are being loaded from your custom skin.
Similar issue.Yuutosan wrote:
I have an pretty serious issues.
My osu! mania skin is being messed up sometimes.
First is the hitlightning.
Last day is the long note.
Basically a part of the skin is changed to default itself.
Yup, resolved ^__^BanchoBot wrote:
This issue has been addressed by the following change by smoogipooo:
Fix object deselection when clicking on anything not in the play field.
It will be applied to builds newer than b20141225.2cuttingedge.
Please follow up in this thread on the status of this issue after you have tested it. If it has not yet been resolved, please provide any new details that may have arisen since before this change.