[Archived] Issues with Latest Cutting-edge Build (Post Here)

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VeilStar

Venpex wrote:

i just started playing on the cutting edge version of osu but it's now using only default hit sounds. I've tried to go back to stable to fix didn't work. downloaded new skins to try to fix but they only use the default hitsounds as well. :cry:


You probably accidentally disabled this.
Markie

superryan14 wrote:

Not sure if this is a windows 10 thing, but it only happens on cutting edge, Every 5 to 6 seconds my osu freezes for less than half a second. on stable it works fine but thought I'd post something here.

http://ryan.cguy.me/6Qmh2.mp4 here is a video the FPS/latancy while doing nothing at the main menu, all processes are closed as well, only the essential ones are open at least to my knowledge. Again I was doing nothing but sitting in the main menu.
I can also confirm this;



OS: Windows 10 Pro x64
CPU: AMD FX-8350 Eight-Core @ 4.2GHz
GPU: NVIDIA GeForce GTX 980 Ti 6GB
RAM: Corsair Vengeance 1600MHz 16GB
SSD: Samsung 840 EVO 250GB

gl_info.txt
GL Version: 4.5.0 NVIDIA 355.97
GL Renderer: GeForce GTX 980 Ti/PCIe/SSE2
GL Shader Language version: 4.50 NVIDIA
GL Vendor: NVIDIA Corporation
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GL Context: Index: 10, Color: 32 (8888), Depth: 24, Stencil: 0, Samples: 0, Accum: 64 (16161616), Buffers: 2, Stereo: False
agubelu

agubelu wrote:

Sometimes, when I close osu!, my PC freezes for a few seconds and then comes back to normal. I haven't found a reliable way to reproduce this but it appears to happen when you play for a while, since just opening and closing osu! does not trigger the issue.

I'm also having some noticeable FPS drops after a while of playing, too. They seem to happen when I alt+tab away from osu! and then come back, but I'm not too sure of this.
Regarding the FPS drop issue, I got a few screenshots:






JTF98
On cutting edge I keep experiencing lag spikes that only last a few frames, but I get them every few seconds. I Believe they are being caused by the SwapBuffer spiking for just one frame to 20ms. Screenshot here (look under my cursor) https://osu.ppy.sh/ss/3691388 I would also like to point out that it spikes on any frame limiter setting, and even with all detail settings disabled.
nns1337


Thanks for your message. It unfortunatelly did not fix the issue. I am still not able to update my client nor add beatmaps.
imagaK
I've just now got an issue while spectating someone, that the snow and logo pulsing would be seen at all times, even after I stopped spectating or started playing myself. Restarting fixes and so far I've not been able to reproduce this, but here's a screenshot during playmode.

Mr HeliX
The ranking in multiplayer is a bit off sometimes. I think it happens when people fail.
Pic:


Or perhaps it's supposed to be like that because of some fancy new ranking system I don't know about? :P
Btw, I love the new fancy scoreboard :3
xasuma
I cannot assure this issue is particular to cutting-edge. But since I changed to this build, I have gotten it 3 times now.

This is the replay: http://puu.sh/kgleM/2f084f3b24.osr
This is the score: http://puu.sh/kgl7Z/c4acde76e4.jpg

And it was 100% at the score screen (http://puu.sh/kgli0/deb7eb19fc.jpg), but then after watching the replay once, it changed to 99.61%.

If you see the replay, one of the first notes is counted as a 50, instead of a 300. (The score should be a 100%)

As I said, this is the third time this happened.

----------------------------------------------------------------------------------------------------------
Another bug

When I hit the osu direct link on the website, while running osu on fullscreen. This happens sometimes. http://puu.sh/kgn4S/b0e28e2746.jpg
Cant replicate it at will, just happens randomly-ish?
reinaertdevos

xasuma wrote:

Another bug

When I hit the osu direct link on the website, while running osu on fullscreen. This happens sometimes. http://puu.sh/kgn4S/b0e28e2746.jpg
Cant replicate it at will, just happens randomly-ish?
This is not CE specific I believe, but I have this bug literally half the time I use the osu!direct button on the website
Trosk-

A Mystery wrote:

xasuma wrote:

Another bug

When I hit the osu direct link on the website, while running osu on fullscreen. This happens sometimes. http://puu.sh/kgn4S/b0e28e2746.jpg
Cant replicate it at will, just happens randomly-ish?
This is not CE specific I believe, but I have this bug literally half the time I use the osu!direct button on the website
You are right, it's not CE specific. t/313548
xasuma
Yup, literally half of the time.

Anyways, I have another bug.


The friend and country charts don't always update after you get a score.(This is what I mean https://youtu.be/Zs2vXzGajhQ) Sometimes they take 10 seconds to update, sometimes they take 5 minutes. However the local and global lists are always updated immediately. So I think something is happening there. (Again, im not sure this is only in cutting edge, but at least it is in the cutting edge).

I ll be posting a few more bugs I keep seeing soon.. (I always get all the bugs..)
Tom94
That's not a bug. Stuff is queried from various servers which may take different times to update their data.

That being said, please don't report bugs in here which are not cutting-edge-specific. If a bug happens on all osu! versions, please just open a new thread.
Tom94

xasuma wrote:

I cannot assure this issue is particular to cutting-edge. But since I changed to this build, I have gotten it 3 times now.

This is the replay: http://puu.sh/kgleM/2f084f3b24.osr
This is the score: http://puu.sh/kgl7Z/c4acde76e4.jpg

And it was 100% at the score screen (http://puu.sh/kgli0/deb7eb19fc.jpg), but then after watching the replay once, it changed to 99.61%.

If you see the replay, one of the first notes is counted as a 50, instead of a 300. (The score should be a 100%)

As I said, this is the third time this happened.
Given how the score is stored _online_ as 99.61% this can not possibly be a replay issue. Are you super sure this was actually a 100% score?
imagaK

Tom94 wrote:

Given how the score is stored _online_ as 99.61% this can not possibly be a replay issue. Are you super sure this was actually a 100% score?
When I watch the replay it does show the hit300 texture when he hits the note, however no hitmarker appears on my scoremeter (in any of the accuracy segments). Also I can clearly hear that the hit timing is way off and the accuracy drops accordingly during playback, so it might just be a texture bug for this particular map/replay?
Broodich
Whenever im online and my internet drops i get HUGE freezes on song select screen which gets fixed only when my internet gets back online, and this has been happening since the network rework update (i think 2 weeks ago?). This even happens when i play offline and the internet drops, so the only way to fix this on my side is to disable my wifi.
edit: it also happens during main menu

video: http://puu.sh/khbSl/40e2bff5b5.mp4

Windows 8
xasuma

Tom94 wrote:

xasuma wrote:

I cannot assure this issue is particular to cutting-edge. But since I changed to this build, I have gotten it 3 times now.

This is the replay: http://puu.sh/kgleM/2f084f3b24.osr
This is the score: http://puu.sh/kgl7Z/c4acde76e4.jpg

And it was 100% at the score screen (http://puu.sh/kgli0/deb7eb19fc.jpg), but then after watching the replay once, it changed to 99.61%.

If you see the replay, one of the first notes is counted as a 50, instead of a 300. (The score should be a 100%)

As I said, this is the third time this happened.
Given how the score is stored _online_ as 99.61% this can not possibly be a replay issue. Are you super sure this was actually a 100% score?
After I finished playing the map, it showed 100% on the score screen. When I hit escape to go back to the song select menu, the score changed to 99.61%. (thats why I noticed). And at least on my end, the timing of the note is perfect (well, perfect enough) by sound. And it doesn't show as if the note was hit on the bottom hitmarker.
reinaertdevos

xasuma wrote:

After I finished playing the map, it showed 100% on the score screen. When I hit escape to go back to the song select menu, the score changed to 99.61%. (thats why I noticed). And at least on my end, the timing of the note is perfect (well, perfect enough) by sound. And it doesn't show as if the note was hit on the bottom hitmarker.
He is right
http://puu.sh/khuuF/909a073ef5.mp4

It sounds like he hits it perfectly on time, also, the first 3 times I watched the replay there was no "50", however after that a 50 is visible, but he definitely hits it on time

The hit error is completely on the right of the bar, which doesn't make sense
MioAkiyama
Hi my osu! crasher when i set storyboard on the map River Flow In You (viewtifulday Remix) https://osu.ppy.sh/s/300962

Message when osu! crash
System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
à #=q0WBlFxjwpr1D9W$f3C3vdPvYkbpYDAMMJMmp2TyAdhAPnmtq$9wt6uEc9J2$nic4.#=qqnXmK9dlc7OiSx7x6m18Yw==()
à #=qb0DEkwBavM7PXogqcwpUylczGbCuQ9U98ubePso4MzlNaC8yRY2ZZ6c9vbwTiRY7.#=qBjPXeDOKTmlNsC3YjH3XOCQ4yhfVOgXyMEj7PK73p8U=.#=q8EQC4_1BJD6YkJyYZA$DZEdbO5r8cWjIRxq7tGXU0O8=()
à System.Threading.ThreadHelper.ThreadStart_Context(Object state)
à System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
à System.Threading.ThreadHelper.ThreadStart()
Mr HeliX
More connection problems? Happens every few minutes. It doesn't seem to happen on stable.
Pics:

peppy
@Mr HeliX what version?
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