The 1920x1080 one.Tom94 wrote:
Which of the 2 monitors is set as your primary monitor?
And with this last update (b20150708cuttingedge) seems like it's fixed, at least for me.
The 1920x1080 one.Tom94 wrote:
Which of the 2 monitors is set as your primary monitor?
Well.. What resolution are you using? I can't replicate any of these this you say. Tried on various resolutions and enabling/disabling FullScreen. (with FullScreen disabled, it is normal to see the cursor, just in case.)Default wrote:
With letterboxing enabled, the cursor will split from its trail iof you move it to the top of the screen.
If you move it to the bottom, you can see the desktop's cursor.
Fullscreen is enabled, 1180x617. I can upload a video if necessary.Trosk- wrote:
Well.. What resolution are you using? I can't replicate any of these this you say. Tried on various resolutions and enabling/disabling FullScreen. (with FullScreen disabled, it is normal to see the cursor, just in case.)Default wrote:
With letterboxing enabled, the cursor will split from its trail iof you move it to the top of the screen.
If you move it to the bottom, you can see the desktop's cursor.
You could have said before you are using a custo resolution ;_;Default wrote:
Fullscreen is enabled, 1180x617. I can upload a video if necessary.
Windows task manager counts soft ones too. Yes they are orders of magnitude faster than hard ones but they affect or are symptoms of cpu performance problems. I went to my barebones windows profile to test it with the lowest ram utilization (no shitty windows services or background tasks), didn't get any hard fault ingame. Normally with nothing on the background windows copies everything that is needed to the RAM.Tom94 wrote:
Page faults don't have anything to do with CPU cache but with your RAM. https://en.wikipedia.org/wiki/Page_fault I'd be curious what kind of results you'd get if you'd set your virtual memory's size to 0 (assuming you can close enough background applications for RAM size not to become an issue).
Same deal. Just more usage of both GPU's. Also this problem is not related to the OpenGL or DirectX and has existed since the beginning of time ... Osu! can not decide which GPU to use. On the GPU, which is weaker than 740m - 1000 fps, and 740m - 500 fps. I think just because of that. Btw, if you're using integrated video, usage of discrete video obvious is - 0, and with intergrated video I got 500-900 fps, while with 740m only 500 max.peppy wrote:
What happens if you switch to full-screen? Looks like one of your cards is being used for windows-level rendering, while the other is being used by the game?
Yes. I'm 100% sure that full screen mode changes nothing in terms of using both GPUs. Only fps drops from 500+ to 300+Tom94 wrote:
Does your screen flicker black when enabling and disabling fullscreen?
It's true, what was the chance of me using just that resolution thoTrosk- wrote:
Edit 2: Well, I have been trying some resolutions for a long time, and I only got this result or issue with "HeightFullscreen = 617" (tried with so many different heights, and I only got this with 617, not even with 616 or 618), so, I don't know if it's because of that number in particular, but seems like it...
Did you already try enforcing your dedicated GPU in the nvidia control panel? Here is a video explaining exactly how to do it:power007 wrote:
Yes. I'm 100% sure that full screen mode changes nothing in terms of using both GPUs. Only fps drops from 500+ to 300+Tom94 wrote:
Does your screen flicker black when enabling and disabling fullscreen?
Yes I've tried. Identical behavior of osu!. For example Borderland 2 using 7-10% of Intel GPU and 99% of NVidia GPU.Tom94 wrote:
Did you already try enforcing your dedicated GPU in the nvidia control panel?
Just found out that the framedrops are gone if I restart osu!. But they are cooming back after 10-20 minutes playtimeDrayyne wrote:
I realized, if I play on cutting edge I get frame drops over and over again. I play, framerate is fine at 800 or something and then suddenly it drops really low for just one second, then it's normal again, then it drops again... It seems like it's happening especially if I play doubletime. My computer is old, but i never had this on stable version.
I don't play on a laptop and my system is not overheating. I tried to cap fps, but it didn't help. Also closed all background applications, still didn't help. But as I said i a previous post, osu! ran perfectly fine on stable version.Tom94 wrote:
Can you make sure your system is not overheating and throttling down as a consequence? This is likely in case you are running on a laptop. Try using a frame limiter to reduce your framerate and see if the drops are still as severe.
If this doesn't help, please try closing all background applications while playing osu!.
Ok, osu! is running good again, the problem was that my computer couldnt handle some storyboard stuff (the framedrops I mentioned just happened again, disabled storyboard and it worked). But I noticed, that if I move my cursor fast the cursor is flickering. Not really a big problem, just wanted to say it.Tom94 wrote:
Comparing it with stable is not valid in the case of throttling. CE makes more use of the GPU, usually resulting in higher temperatures, but also higher frame rates.
Either way, if you can rule out heat and throttling (this can also happen on desktops), then could you make a screenshot of how the frame time display looks like during the stutters and without stutters for you? You can toggle the display using Ctrl+F11.
Yes, ok didn't know that as i used to play on stable in windowed mode and now on CE in letterboxing + fullscreen. Letterboxing is really nice btw, i love it and can't play without it anymore So osu! is running fine again, problem solved.Tom94 wrote:
What do you mean by flicker? Tearing? It happens both on stable and on cuttingedge if you are running in fullscreen mode or have windows aero disabled while not using VSync. There is no way around it unfortunately.
When you use Intel IGPU, the nvidia options are disabled. I have tried forcing it in Intel settings, without effect.Shizuyi wrote:
In the Nvidia Driver you also can disable VSync in the Control Panel of the Driver.
I do not know if this is possible for integrated Graphics. Did you tried that?
Also i am sure you did, when its possible, but i ask just to be sure.
I can reproduce it, but I don't know if this can be "fixed" or not, since the added sounds are added on the beatmap itself when you put NC on... So, maybe it's "intended".baraatje123 wrote:
Play a map with Nightcore mod
Watch the replay
Turn off Nightcore
The speed/pitch is correct, but you still hear the added sounds (claps/cymbals/beats etc.)
Also, if you watch a replay with NC, and set play back speed to 0.5, it'll be normal pitched, but if you disable NC, it'll be lower pitched
Even more: If you set play back speed to 2, with NC on it'll be incredibly high pitched (<3), with NC off it'll be pitched like NC normally
At the same time as the feature to disable mods on replays, I believe.baraatje123 wrote:
Kinda off-topic, when was x2 replay speed supported for DT/NC?