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Knife Party - Begin Again

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neonat
Time to check out some Hard and Insane

Hard

00:27:432 (4,5,6,1) - the flow for 00:27:783 (5,6) from the slider if fine, but then moving to 00:28:135 (1) which then goes to 00:28:369 (2) isn't very good, the fluidity is not there
00:29:072 (3) - curve it the other way, have the curve not face the previous slider
00:44:305 (1,2,3,4) - you should a better pattern here rather than this
00:45:243 - why not have a note here, it's more fitting to end the phrase with an object
01:37:504 (1,2,3,4,5,6) - fine tune this blanket, the curves don't go around quite exactly to blanket the other heads
01:41:488 (2,4) - ^
02:14:298 (4) - end this slider at 02:14:767 and have another slider from 02:14:884 to 02:15:001 for greater effect of that part in the music
02:22:735 (1,2) - blanket here can be improved
02:30:235 (1,2,3) - make both sliders equally distanced from the circle center, they aren't at the moment, and the blankets are imperfect
02:45:233 (1) - use the soft addition for the start of the slider, soft finish suits this better
02:58:357 (2) - shift this lower so that 02:58:592 (3) can stack on the other slider head while keeping the proper spacing you're using
03:03:044 (1,2,3) - unstack would be nice
03:06:794 (1,2,3) - ^
03:07:732 (1,2,3) - why the change in spacing as compared to the rest? I feel it's the same as before
03:09:372 (4,5,6,7) - use a nicer pattern
03:10:544 (1,2,3) - unstack
03:11:481 (1,2,3) - same as 03:07:732 (1,2,3)
03:14:294 (1,2,3) - unstack

I feel the rhythm of 00:16:183 (1,2,3) is used too much in the starting, I just think it needs more variety, it looked mostly the same throughout, with curved sliders and a circle in between. Placement and positioning can be improved, patterns could look nicer

Insane

I don't think keeping spacing constant throughout helps with the presentation of this Insane, it kinda makes it look quite cramp and it limits impact of some parts and hence making it lack more om-pf, the excitement
Don't use drum hitsounds all the way, make use of all the hitsound sets and make more emphasis with hitsounds

00:15:245 (1,3,4,5) - don't let them touch
00:15:948 (3,4,5,7,8,9) - ^ it looks more pleasing spaced apart
00:18:995 (1,3,4,5,7,8,9) - ^
00:45:242 - have a note here
01:00:242 (1) - soft hitsound finish on start of slider
01:00:242 (1,3) - not stacked on each other
01:01:648 (3,4) - blanket nicely
01:03:757 (1,3) - stack properly
01:04:694 (3,5) - ^
01:04:694 (3,4,5) - blanket them properly
01:07:741 (8,9) - ^
01:29:536 (7,2) - stack nicely
01:30:239 (1,2) - blanket properly
01:31:880 (4,5,6,7) - make the pattern more structured, or at least stack 01:31:177 (3,7)
01:43:129 (5,7) - stack them
02:40:546 (5,7) - bad overlap
02:45:233 (1) - use soft sampleset for soft finish
03:01:638 (1,1) - this kind of repeat sliders aren't really very nice/fitting in the Insane, they are quite monotonous and not really inventive when used multiple times

It doesn't feel that great, I think a lot of work needs to be done for this, the spacing needs to be changed and used better for Insane, pattern-wise it needs to be better as well.

Overall I felt the set wasn't really presented well, structure needs work on and the hitsounds were very empty, use more variation and expand to more than just the drum sounds.

Good Luck
Buttercup
Hi, m4m mod :D

Easy

00:41:493 (1) - Ctrl + G in the slider improves the flow (in my opinion) after fix with alt

01:22:740 (1) - Stack the slider in note 01:21:334 (3) - is best to see

02:05:861 (2) - y 88


Amethyst's Normal

00:39:618 (2) - x 453 (not much changes)

00:44:305 (2) - x 256

01:15:240 (1) - Increase the size of the slider to the white tick?

02:24:610 (1) - Can not this in the normal difficulty :o

02:41:484 (1) - Stack the slider in note 02:40:078 (2) -


Hard

00:45:243 - add note here (and finish)

01:45:238 - ^

02:58:592 (3) - x 272 / y 216

02:59:763 - add note here


Insane

00:26:494 (1) - x 225 (stack)

00:30:010 (4,1) - x 291 / y 275

01:01:648 (3) - Stack with 01:00:242 (1) -

01:04:694 (3) - Stack with 01:03:757 (1) -

01:17:584 (7) - x 232 / y 84 (stack)

01:18:990 (1) - ^

01:30:942 (2) - x 224 (stack)

01:31:880 (4) - ^

01:32:582 (7) - y 139 (stack)

01:44:535 (7,8) y 164 (stack)

01:45:237 - add note here (and finish)

02:30:938 (2) - x 195 / y 89


Cool map, good luck :)
Topic Starter
ReallyFastCat

neonat wrote:

Time to check out some Hard and Insane

Hard

00:27:432 (4,5,6,1) - the flow for 00:27:783 (5,6) from the slider if fine, but then moving to 00:28:135 (1) which then goes to 00:28:369 (2) isn't very good, the fluidity is not there ✓fixed
00:29:072 (3) - curve it the other way, have the curve not face the previous slider ✓fixed
00:44:305 (1,2,3,4) - you should a better pattern here rather than this ✓fixed
00:45:243 - why not have a note here, it's more fitting to end the phrase with an object ✓fixed
01:37:504 (1,2,3,4,5,6) - fine tune this blanket, the curves don't go around quite exactly to blanket the other heads 01:37:739 (2) -
01:41:488 (2,4) - ^ ✓fixed
02:14:298 (4) - end this slider at 02:14:767 and have another slider from 02:14:884 to 02:15:001 for greater effect of that part in the music ✓fixed
02:22:735 (1,2) - blanket here can be improved ✓fixed
02:30:235 (1,2,3) - make both sliders equally distanced from the circle center, they aren't at the moment, and the blankets are imperfect ✓fixed
02:45:233 (1) - use the soft addition for the start of the slider, soft finish suits this better ✓fixed
02:58:357 (2) - shift this lower so that 02:58:592 (3) can stack on the other slider head while keeping the proper spacing you're using ✓fixed
03:03:044 (1,2,3) - unstack would be nice ✓fixed
03:06:794 (1,2,3) - ^ ✓fixed
03:07:732 (1,2,3) - why the change in spacing as compared to the rest? I feel it's the same as before ✓fixed
03:09:372 (4,5,6,7) - use a nicer pattern ✓fixed
03:10:544 (1,2,3) - unstack ✓fixed
03:11:481 (1,2,3) - same as 03:07:732 (1,2,3) ✓fixed
03:14:294 (1,2,3) - unstack ✓fixed

I feel the rhythm of 00:16:183 (1,2,3) is used too much in the starting, I just think it needs more variety, it looked mostly the same throughout, with curved sliders and a circle in between. Placement and positioning can be improved, patterns could look nicer I'm gonna see what I can do there later

Insane

I don't think keeping spacing constant throughout helps with the presentation of this Insane, it kinda makes it look quite cramp and it limits impact of some parts and hence making it lack more om-pf, the excitement
Don't use drum hitsounds all the way, make use of all the hitsound sets and make more emphasis with hitsounds

00:15:245 (1,3,4,5) - don't let them touch ✓fixed
00:15:948 (3,4,5,7,8,9) - ^ it looks more pleasing spaced apart ✓fixed
00:18:995 (1,3,4,5,7,8,9) - ^ ✓fixed
00:45:242 - have a note here ✓fixed
01:00:242 (1) - soft hitsound finish on start of slider ✖Don't think that fits
01:00:242 (1,3) - not stacked on each other ✓fixed
01:01:648 (3,4) - blanket nicely ✓fixed
01:03:757 (1,3) - stack properly ✓fixed
01:04:694 (3,5) - ^ ✓fixed
01:04:694 (3,4,5) - blanket them properly ✓fixed
01:07:741 (8,9) - ^ ✓fixed
01:29:536 (7,2) - stack nicely ✓fixed
01:30:239 (1,2) - blanket properly ✓fixed
01:31:880 (4,5,6,7) - make the pattern more structured, or at least stack 01:31:177 (3,7) Not necessary anymore since I changed something here while fixing the suggestion before this
01:43:129 (5,7) - stack them ✓fixed
02:40:546 (5,7) - bad overlap ✓fixed
02:45:233 (1) - use soft sampleset for soft finish ✓fixed
03:01:638 (1,1) - this kind of repeat sliders aren't really very nice/fitting in the Insane, they are quite monotonous and not really inventive when used multiple times ✓fixed

It doesn't feel that great, I think a lot of work needs to be done for this, the spacing needs to be changed and used better for Insane, pattern-wise it needs to be better as well.

Overall I felt the set wasn't really presented well, structure needs work on and the hitsounds were very empty, use more variation and expand to more than just the drum sounds. I'm gonna see what I can do there later

Good Luck

Nhawak wrote:

Hi, m4m mod :D

Easy

00:41:493 (1) - Ctrl + G in the slider improves the flow (in my opinion) after fix with alt ✓fixed

01:22:740 (1) - Stack the slider in note 01:21:334 (3) - is best to see ✓fixed

02:05:861 (2) - y 88 ✓fixed


Hard

00:45:243 - add note here (and finish) Already fixed during the previous mod

01:45:238 - ^ ✖Doesn't fit here

02:58:592 (3) - x 272 / y 216 Already fixed

02:59:763 - add note here ✓fixed


Insane

00:26:494 (1) - x 225 (stack) ✓fixed

00:30:010 (4,1) - x 291 / y 275 ✓fixed

01:01:648 (3) - Stack with 01:00:242 (1) - Already fixed

01:04:694 (3) - Stack with 01:03:757 (1) - Already fixed

01:17:584 (7) - x 232 / y 84 (stack) ✓fixed

01:18:990 (1) - ^ ✓fixed

01:30:942 (2) - x 224 (stack) Already fixed

01:31:880 (4) - ^ Already fixed

01:32:582 (7) - y 139 (stack) Already fixed

01:44:535 (7,8) y 164 (stack) Already fixed

01:45:237 - add note here (and finish) ✖Same as Hard

02:30:938 (2) - x 195 / y 89 ✓fixed


Cool map, good luck :)
Thanks for the mods, they were really helpful! ^w^

I may remap all my diffs because of the structure and hitsound issues. I'm gonna finish a different map I'm working on first and then I'll see...
Ameth Rianno
Sorry for the delay. I'm very busy on this holiday d christmas. Thank you Jellyberry for the mod, but i didn't change anything, So sorry. And thank you Nhawak. There you go, http://puu.sh/dzDXc/e7d1d15418.osu

Edit: You remap? :c
Topic Starter
ReallyFastCat
Updated :)

Amethyianous wrote:

Edit: You remap? :c
Yeah, probably. I'm gonna redo the hitsounds on all my diffs and remap Hard and Insane. The spacing on the Insane really is bad and both diffs just feel awful when compared to other maps (not only ranked ones, also others that I did).
Ameth Rianno
"About a month ago"

I changed my name, so can you add "Ameth Rianno" on tags? Thank you very much.
Topic Starter
ReallyFastCat
Updated.

Sorry for taking so long, I just can't find any motivation for this mapset right now. I wanna practice mapping more before actually continuing to work on this, because if I don't, I'll probably make something that I'm not happy with and want to remap it again. I'll hopefully get back to this soon. :o
neuro
-
Topic Starter
ReallyFastCat

Minase wrote:

Great map! Good Luck :)
Thanks ^o^
mrturtle99
Hi from my modding queue~
General
-should be fixed on easy, normal, and hard
Easy

03:07:732 (1) - this slider looks...uh...ugly. Consider revising it as a little loop or something
Amethyst's Normal

02:03:987 (1) - should just make this a straight slider so it looks like all the other sliders in this area
02:11:486 (1) - ^
02:50:389 (4) - NC
02:54:608 (5) - ^
Hard

Everything looks good
Insane

Looks Fine
Topic Starter
ReallyFastCat
mrturtle99
Hi from my modding queue~
General
-should be fixed on easy, normal, and hard - fixed
Easy

03:07:732 (1) - this slider looks...uh...ugly. Consider revising it as a little loop or something - fixed
Hard

Everything looks good
Insane

Looks Fine

Thanks for the mod! :)
TEKON_old
Hello Hello|’。ω。)

I hope this mod can help you. If it sounds offending, it wasn't intended to be :?

General:

You are using the standard sound samples, which is no problem, but you use Drum sample in the beginning, yet make hitsounds with soft sampleset using additions? I think this is a really messy way of making sounds, because I have had the experience that sounds can be changed accidentally really quickly. Smaller portions of this are ok like the end of your first parts (with the finish sound). But for the rest it is reccomended to build in inherited timing sections with soft sound.
Suggestion: I actually found the Normal sampleset more fitting than the drum sampleset for all the parts you used drum, because the "normal" hit of drum sounds very dull in my ears, especially the drum clapsound. :o If you still want to use the drum finish or what so ever, you can add them as custom sounds.

Easy:
00:18:526 (4) - change x: 368
00:27:432 (2) - at x:360 y:156
--> 00:28:369 (3) - at x:220 y:292 and (4) at x:124 y:272
The first half of your kiai is hitsounded a bit weird to me. You used finish, finish, clap finish and then suddenly blank, finish, clap. And you did this for the whole first half, while in the second half you used clap and finish alternatingly (which sounds better). The first pattern sounds strange, because it doesn't emphasize anything of the song. I guess it should create its own rhythm, but it doesn't fit. :(

Normal:
00:41:493 (1,2) - remove overlap
01:02:820 (3,1) - ^
01:33:052 (1) - actually the one before was really nice with whistle! you can add one here too, if you want
01:38:676 (3,4) - this is confusing in normal with such a pace (02:20:392 (3,1) this again is ok, because the Slider velocity is higher)
According to DS beats need to be further in kiai away due to Slider velocity, but that would be too hard for normal
02:53:436 (3,4) - remove overlap
Good beat flow.

Hard:

This has really good flow.

Insane:
The jumps are good and fun~
02:14:766 (10) - not sure if 1.5 velocity is allowed, because jump from 1.1 to suddenly 1.5 is too extreme?
02:17:344 (2,3,4,5,6,7,8) - out of curiousity, can you play these? I had serious problems (Like I couldn't play these :o orz ) and i doubt many will be able to be, especially because the turns are really sharp. Can you reduce the distance of these? In case you can play these, wow, I guess keep them?
02:18:985 (1) - try adding one more anchor point so this can be more round


I hope this could help orz. Sorry again, if it sounds offending :?
Good luck with your map getting ranked~
Topic Starter
ReallyFastCat
TEKON
Hello Hello|’。ω。)

I hope this mod can help you. If it sounds offending, it wasn't intended to be :?

General:

You are using the standard sound samples, which is no problem, but you use Drum sample in the beginning, yet make hitsounds with soft sampleset using additions? I think this is a really messy way of making sounds, because I have had the experience that sounds can be changed accidentally really quickly. Smaller portions of this are ok like the end of your first parts (with the finish sound). But for the rest it is reccomended to build in inherited timing sections with soft sound. - Inherited points won't work because I still want to have the drum "base" sounds, just with soft additions. I'm just too lazy to add them as custom hitsounds :p
Suggestion: I actually found the Normal sampleset more fitting than the drum sampleset for all the parts you used drum, because the "normal" hit of drum sounds very dull in my ears, especially the drum clapsound. :o If you still want to use the drum finish or what so ever, you can add them as custom sounds. - I like the drum sounds more

Easy:
00:18:526 (4) - change x: 368 - fixed
00:27:432 (2) - at x:360 y:156 - fixed
--> 00:28:369 (3) - at x:220 y:292 and (4) at x:124 y:272 - fixed
The first half of your kiai is hitsounded a bit weird to me. You used finish, finish, clap finish and then suddenly blank, finish, clap. And you did this for the whole first half, while in the second half you used clap and finish alternatingly (which sounds better). The first pattern sounds strange, because it doesn't emphasize anything of the song. I guess it should create its own rhythm, but it doesn't fit. :( - If you listen really closely, you can hear that there actually is a sound in the song that works like that

Hard:
This has really good flow. - Thanks ^w^

Insane:
The jumps are good and fun~
02:14:766 (10) - not sure if 1.5 velocity is allowed, because jump from 1.1 to suddenly 1.5 is too extreme? - I see no problem with it
02:17:344 (2,3,4,5,6,7,8) - out of curiousity, can you play these? I had serious problems (Like I couldn't play these :o orz ) and i doubt many will be able to be, especially because the turns are really sharp. Can you reduce the distance of these? In case you can play these, wow, I guess keep them? - That's actually the easiest one of those patterns for me, lol. I'm gonna change it if more modders have a problem with it
02:18:985 (1) - try adding one more anchor point so this can be more round - fixed


I hope this could help orz. Sorry again, if it sounds offending :? - It doesn't, don't worry :p
Good luck with your map getting ranked~

Thanks a lot :)
Hullahopp
Hey! I'm here from my nobody cares
So
[General]
Open me pls

You should fix these
I guess you had a storyboard :D
Other than that, nothing, I love this map already :D
[Easy]
Meh, nothing ^^
[Normal]
01:07:741 (1,1) - This 2 spinner.. I don't mind them, but that part of the map is "mappable" imo (wait for more mods, I guess)
01:07:741 (1,1) - Maybe make this 2 overlap? Just an idea
03:15:231 (1) - End the spinner here 03:20:856 -
[Hard]
01:33:989 (1,3) - Make this blanket better
[Insane]
01:29:301 (8) - I see what you did there :D
01:33:988 (1,2) - Is that supposed to be a blanket?
02:17:344 (2,4,6,7) - You can't really hear these sliders, wich is confusing. Please do something with it

Wow, this thing looks cool, I mean it when I say good luck with it, you did a great job! ^^
I can't wait to play it, I <3 Knife Party :3
Topic Starter
ReallyFastCat
Hullahopp
Hey! I'm here from my nobody cares
So
[General]

You should fix these
I guess you had a storyboard :D - They're not actually missing, it's just AIMod being dumb :p
Other than that, nothing, I love this map already :D
[Easy]
Meh, nothing ^^
[Hard]
01:33:989 (1,3) - Make this blanket better - fixed
[Insane]
01:29:301 (8) - I see what you did there :D - wow, I didn't think someone would actually notice that xD
01:33:988 (1,2) - Is that supposed to be a blanket? - It wasn't, but now it is :p
02:17:344 (2,4,6,7) - You can't really hear these sliders, wich is confusing. Please do something with it - Increased volume a bit

Wow, this thing looks cool, I mean it when I say good luck with it, you did a great job! ^^
I can't wait to play it, I <3 Knife Party :3

Thanks! (^・ω・^ )

Btw, if you like Knife Party: I actually have an mp3 and the rough timing for a ~17 minute long Abandon Ship marathon. I just need to stop being lazy and actually map it :P

ameth where are you
Birdy
late mod from queue

[General]
Fairly sure the BPM should be 128,000 instead of 128,010
You could use more fitting combo colours. (dark blue, dark purple, light blue and light pink, for example)

[Easy]
00:33:994 (1,2) - You should try opening up the curves for better blanketing just a little bit: http://puu.sh/g2dww/af9ec262d9.png
02:30:247 (1) - 108|92 for neat triangle pattern.
02:48:997 (1) - Move the red tick to land on either the clap 1/4 earlier or the synth hit 1/4 later. It falls just between them currently, and doesn't match it at all.

[Normal]
00:21:807 (2,3,1) - Spacing inconsistencies - keep them at 1,4 through the entire diff.
00:42:196 (2) - 84|128 for neater overlap.
01:03:991 (1) - 336|252 to fix the distance snap error.
01:05:397 (2) - 420|208 to fix the distance snap error.
01:06:569 (3) - 384|260 to fix the distance snap error. Also move the curve upside-down for neater flow and design.
01:20:631 (4) - Would be better like this:

02:37:734 (1) - Blanket should be improved http://puu.sh/g2epR/29e79cc1e6.png
03:00:232 (1,2) - Bad bad overlap.
03:06:325 (2,1) - Fix distance snap. Also (1) would flow better if it was reversed here.
03:11:481 (1,2) - Bad overlap.

[Hard]
02:14:298 (6,7) - Just a little bit too big jump for a Hard.
03:00:232 (1) - Shorten by 1/4.
03:03:982 (1) - ^
03:07:732 (1) - ^
03:11:481 (1) - ^


[Insane]
00:44:773 (5) - Divide into two circles or shorten this by 1/4 and add a circle to the current end. Either way, the finish really should be clicked.

Wow damn, that's a fun map. Good luck!
Topic Starter
ReallyFastCat
Static Noise Bird
late mod from queue

[General]
Fairly sure the BPM should be 128,000 instead of 128,010
You could use more fitting combo colours. (dark blue, dark purple, light blue and light pink, for example)

[Easy]
00:33:994 (1,2) - You should try opening up the curves for better blanketing just a little bit: http://puu.sh/g2dww/af9ec262d9.png
02:30:247 (1) - 108|92 for neat triangle pattern.
02:48:997 (1) - Move the red tick to land on either the clap 1/4 earlier or the synth hit 1/4 later. It falls just between them currently, and doesn't match it at all.

[Hard]
02:14:298 (6,7) - Just a little bit too big jump for a Hard.
03:00:232 (1) - Shorten by 1/4.
03:03:982 (1) - ^
03:07:732 (1) - ^
03:11:481 (1) - ^


[Insane]
00:44:773 (5) - Divide into two circles or shorten this by 1/4 and add a circle to the current end. Either way, the finish really should be clicked.

Wow damn, that's a fun map. Good luck!

Applied everything, thanks! :)
Ameth Rianno

ReallyFastCat wrote:

ameth where are you
Too many business for 2 1/2 weeks, so i'm very busy. (Reserved post.) Holy Moly, your mapping style is so good now.

There you go: (Finished hitsounding (?) and applied something from mods.)
Normal
osu file format v14

[General]
AudioFilename: Knife Party - Begin Again.mp3
AudioLeadIn: 0
PreviewTime: 134766
Countdown: 0
SampleSet: None
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 15245,45245,60245,75245,105246,120246,135246,165246,195246,200871
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Begin Again
TitleUnicode:Begin Again
Artist:Knife Party
ArtistUnicode:Knife Party
Creator:ReallyFastCat
Version:Amethyst's Normal
Source:
Tags:edm abandon ship rob swire gareth mcgrillen ameth rianno
BeatmapID:548791
BeatmapSetID:233946

[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,-14500,"avidemuxisapieceofshit.avi"
//Break Periods
2,45446,55296
2,105446,119046
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
246.764971754817,468.75,4,3,0,30,1,0
60242,-133.333333333333,4,3,0,34,0,0
75240,-100,4,3,0,38,0,0
120237,-100,4,3,0,32,0,0
122112,-100,4,3,0,34,0,0
123987,-100,4,3,0,36,0,0
125861,-100,4,3,0,38,0,0
127736,-80,4,3,0,40,0,0
129611,-80,4,3,0,42,0,0
131486,-80,4,3,0,48,0,0
133361,-80,4,3,0,48,0,0
135246,-71.4285714285714,4,3,0,52,0,1
165129,-71.4285714285714,4,3,0,52,0,0
165246,-71.4285714285714,4,3,0,52,0,1
195246,-100,4,3,0,30,0,0
196168,-100,4,3,0,25,0,0
197106,-100,4,3,0,20,0,0
198043,-100,4,3,0,15,0,0
198981,-100,4,3,0,10,0,0
199918,-100,4,3,0,5,0,0


[Colours]
Combo1 : 235,86,172
Combo2 : 7,12,186
Combo3 : 83,0,166
Combo4 : 0,163,240

[HitObjects]
56,304,15246,6,0,P|104:312|132:312,1,60
192,280,15715,1,8,0:0:0:0:
360,280,16184,1,0,0:0:0:0:
276,136,16653,1,8,0:0:0:0:
192,280,17121,5,0,0:0:0:0:
132,220,17356,2,0,L|148:156,1,60,0|8,0:0|0:0,0:0:0:0:
276,136,18059,1,0,0:0:0:0:
360,280,18528,1,8,0:0:0:0:
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Edit: Just realized that there's no hitsounds on the Kiai.
Also, the Hard difficulty has different combo colours.

Huh.
osu file format v14

[General]
AudioFilename: Knife Party - Begin Again.mp3
AudioLeadIn: 0
PreviewTime: 134766
Countdown: 0
SampleSet: None
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 15245,45245,60245,75245,105246,120246,135246,165246,195246,200871
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Begin Again
TitleUnicode:Begin Again
Artist:Knife Party
ArtistUnicode:Knife Party
Creator:ReallyFastCat
Version:Amethyst's Normal
Source:
Tags:edm abandon ship rob swire gareth mcgrillen ameth rianno
BeatmapID:548791
BeatmapSetID:233946

[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,-14500,"avidemuxisapieceofshit.avi"
//Break Periods
2,45446,55296
2,105446,119046
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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75240,-100,4,3,0,38,0,0
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jyu
dang i can't wait to see this ranked
Tarrasky
Hi, mod req from my queue

Easy

01:00:246 (1) - simmetry? ;3 https://osu.ppy.sh/ss/2852422
01:22:746 (1) - this slider sounds better being 3/4, if change, of course, add more one circle

01:37:746 (1) - /\ same, 3/4 is really nice here
i recommend you add a circle in 01:45:246 -, like https://osu.ppy.sh/ss/2852436

Amethyst's Normal
read the red pls

00:17:121 (1,2) - this distance is too high (1,50x), maybe you can fix to 1,40x
00:20:403 (3,1) - distance 1,30x, to small, try fix to 1,40x
00:41:496 (5,6) - high short distance, this is not accepted in rank Criteria, fix to 1,40x
00:45:246 (1) - maybe this NC is unnecessary, and you can move this circle from x:108 y:224, for me is better ^^
01:07:746 (1) - this spin was not very cool :c you can map here
01:18:059 (1) - this slider have Whistle in your slideslider, was deliberate? If yes add in here the same 01:25:559 (1) -
01:39:153 (4,5) - Jump are not accepted in Normal / Easy, this distance is 2,40x, and this is considered a Jump, you can make like this https://osu.ppy.sh/ss/2852504
02:14:778 (1) - remove NC?

Hard

Add a circle in 01:45:246 -? https://osu.ppy.sh/ss/2852511
add clap in 02:15:715 - Only if you like add clap in 02:18:996 (1) - 02:22:746 (1) - 02:26:496 (1) - 02:30:246 (1) - 02:33:996 (1) - 02:37:746 (1) - 02:41:496 (1) -
02:59:778 (4) - Ctrl + G
03:00:246 (1,2) - increase the distance Only if you do this in 03:03:996 (1,2) - 03:07:746 (1,2) - 03:11:496 (1,2) -


Insane sounds OK for me
Nice music º w º , good luck >w<
Topic Starter
ReallyFastCat
Tarrasky
Hi, mod req from my queue

Easy

01:00:246 (1) - simmetry? ;3 https://osu.ppy.sh/ss/2852422 - sure, why not
01:22:746 (1) - this slider sounds better being 3/4, if change, of course, add more one circle - it seems better to me as it is now

01:37:746 (1) - /\ same, 3/4 is really nice here - ^
i recommend you add a circle in 01:45:246 -, like https://osu.ppy.sh/ss/2852436 - don't really like the way it plays

Hard

Add a circle in 01:45:246 -? https://osu.ppy.sh/ss/2852511 - same as easy
add clap in 02:15:715 - Only if you like add clap in 02:18:996 (1) - 02:22:746 (1) - 02:26:496 (1) - 02:30:246 (1) - 02:33:996 (1) - 02:37:746 (1) - 02:41:496 (1) - - fixed
02:59:778 (4) - Ctrl + G - fixed
03:00:246 (1,2) - increase the distance Only if you do this in 03:03:996 (1,2) - 03:07:746 (1,2) - 03:11:496 (1,2) - - I want it to be different from the normal spacing, but I noticed it was inconsistent so I changed it a little bit


Insane sounds OK for me
Nice music º w º , good luck >w<

Thanks ^.^
Factorial
Some continuation of my mods (no kudosu):
  1. 02:14:778 - Snap Preview Point to here.
  2. And snap all green timing points.
Topic Starter
ReallyFastCat

Neil Leo wrote:

Some continuation of my mods (no kudosu):
  1. 02:14:778 - Snap Preview Point to here.
  2. And snap all green timing points.
Fixed, thanks!
Come[Back]Home
Ask a BN to bubble it >w<
CXu
Yo.
Here's the testplay: http://puu.sh/gpln2.zip

[General]
  1. Good diffspread. I was expecting Insane to be harder than it was, though I have no idea why since the song isn't really that fast :P
  2. 15 second breaks like 01:45:246 - are kinda lame. Also, the drums are interesting.
[Insane]
  1. Looks a bit unstructured at times. Basically that the patterns don't really work with each other much. For example 00:15:247 (1,4) - , or 00:25:793 (6,2) - , where (2) could've just been stacked with (6), 00:38:098 (2,3) - don't actually flow into each other that well, as the (2) is pointing downwards, while the (3)'s curve is upward-facing etc.
  2. You use a few 1/2 sliders such as 00:33:997 (1,2) - in the beginning, but I kinda miss that extra beat between them at 00:34:348 - , since the main melody clearly has a tone there.
  3. Also something you can take into consideration when you map in the future, is making the spacing relate to the song. ie. 00:29:543 (4,5,6) - could have (5,6) closer together to follow how the melody is going high for (5), but low for (6) (so (4,5) having a bigger gap than (5,6) feels nice.)
  4. 00:44:778 (5) - Extend to 00:45:129 - ? :P
  5. 1/2's such as 01:02:825 (5,6) - or 01:08:450 (3,4,5,6) - feel a bit excessive. There's this constant beat in the background, but since your sliders are mainly following the vocals, they're kinda overmappy. For 01:02:825 (5,6) - , you could easily just change (5) to a 1/1 slider, and add a note at 01:03:528 - or something, and 01:08:450 (3,4,5,6) - sounds better as 2 1/1 sliders imo.
  6. There's a pretty interesting rhythm kicking in at 01:15:246 - , and it's a bit of a shame you're sticking to the vocals instead.
  7. 01:45:246 - Add a note? No idea why you stop before it. Make a delayed break if you insist on not having a note here.
  8. The structure at 02:07:747 (1,2,3,4,5,6,7,8) - looks really random. The spacing change between (2,3) looks more like a spacing error because they all lie in a curve of sorts, and the difference isn't huge, and the (5,6) and (7,8) just feels too close considering the song is building up the intensity.
  9. 02:14:778 (10) - I'd change this to a 1/4 slider and adding a note at 02:15:012 - , so you get both come and on ;)
  10. 02:17:356 (2,3,4,5,6,7,8) - These are awesome.
  11. 02:43:372 (1,2,3,4) - Antijumps don't really fit here as the music is the same as the previous sections where you have much higher spacing.
[Hard]
  1. Some of the comments on insane probably apply here as well, such as how notes sometimes don't really work well with each other aesthetically.
  2. 01:06:574 (4) - and 01:09:856 (1) - I dunno, they work, but they just feel awkward to hit.
  3. 01:08:684 (2,3,4) - Same as in Insane, the 1/2 sound a bit excessive for this part of the song.
  4. 01:11:496 (3) - shorten to 1/2 to follow vocals? :P
  5. Something you can try to make nicer are some of the curves on sliders such as 01:21:340 (6) - and 01:28:371 (5) - . You can see how the curve is a bit sharper on one side of the curve.
  6. 02:24:621 (1,2,3,4,5,6) - The other patterns you made groups of 2 notes, which works really well with the rhythm, but the (3,4,5) here is a bit blah.
[Amethyst's Normal]
  1. 00:41:496 (5) - New combo. Also are you missing a clap on sliderend?
  2. Are the whistles on 01:18:059 (1) - 01:39:621 (5) - and 01:43:371 (4) - intentional? Because they sound a bit arbitrarily placed.
  3. Nothing much I have to say for this. It's a pretty good Normal.
[Easy]
  1. Are 01:00:246 (1,2) - intentionally not symmetrical horizontally? It's really noticeable since the sliders stay on screen for almost 10 seconds :p
  2. You can work on some of your curves here too, such as 01:41:496 (1) - and 02:48:996 (1) -.
  3. 02:50:871 (2) - Rotate this so it's pointing to the left?
  4. Nothing much here either. It's a good Easy, and it also has cleaner patterns overall than Hard and Insane, which is nice.
Overall it's a decent mapset, but there's still a lot of potential, so I wouldn't rush to find BNs for bubbling purposes (poking them for general mods to improve your mapset is a good idea though!). Hopefully some of the things I've pointed out will help you improve either this or your future maps, and good luck!

Also wtf I need to stop spending over an hour on a testplay and writing a semi-mod.
Ameth Rianno
There you go.

Normal
osu file format v14

[General]
AudioFilename: Knife Party - Begin Again.mp3
AudioLeadIn: 0
PreviewTime: 134778
Countdown: 0
SampleSet: None
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 15245,45245,60245,75245,105246,120246,135246,165246,195246,200871
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Begin Again
TitleUnicode:Begin Again
Artist:Knife Party
ArtistUnicode:Knife Party
Creator:ReallyFastCat
Version:Amethyst's Normal
Source:
Tags:edm abandon ship rob swire gareth mcgrillen ameth rianno
BeatmapID:548791
BeatmapSetID:233946

[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,-14500,"avidemuxisapieceofshit.avi"
//Break Periods
2,45446,55296
2,105446,119046
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations

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Combo2 : 7,12,186
Combo3 : 83,0,166
Combo4 : 0,163,240

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276,292,101496,6,0,B|332:272|332:272|400:284,1,120,4|8,0:0|0:0,0:0:0:0:
484,144,102434,2,0,P|488:112|484:80,1,60
408,48,102903,2,0,L|344:56,1,60,8|0,0:0|0:0,0:0:0:0:
328,136,103371,2,0,P|272:112|200:128,1,120,2|0,0:0|0:0,0:0:0:0:
76,216,104309,6,0,B|116:232|116:232|140:252|140:252|204:280,1,120,2|2,0:0|0:0,0:0:0:0:
348,284,105246,1,6,0:0:0:0:
100,352,120246,6,0,L|88:292,7,60,0|0|8|0|0|0|8|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
132,224,122121,6,0,L|152:152,7,60,0|0|8|0|0|0|8|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
120,88,123996,6,0,L|112:8,7,60,0|0|8|0|0|0|8|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
200,16,125871,6,0,L|272:24,7,60,0|0|8|0|0|0|8|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
320,88,127746,6,0,L|336:172,7,75,0|0|8|0|0|0|8|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
308,244,129621,6,0,L|296:324,7,75,0|0|8|0|0|0|8|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
376,360,131496,6,0,B|476:372,7,75,0|0|8|0|0|0|8|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
460,284,133371,6,8,L|468:204,1,75
400,164,133840,2,0,L|316:148,1,75,0|8,0:0|0:0,0:0:0:0:
272,212,134309,2,8,L|232:284,1,75
172,332,134778,6,2,L|104:256,1,75
72,208,135246,6,0,P|84:144|172:80,1,167.999994873047,4|2,0:0|0:0,0:0:0:0:
228,132,135949,2,0,P|308:140|396:112,1,167.999994873047,8|8,0:0|0:0,0:0:0:0:
448,52,136653,1,2,0:0:0:0:
448,248,137121,6,0,P|428:292|320:340,1,167.999994873047,8|2,0:0|0:0,0:0:0:0:
256,276,137824,1,8,0:0:0:0:
187,340,138059,2,0,P|108:317|64:248,1,167.999994873047,8|2,0:0|0:0,0:0:0:0:
140,76,138996,6,0,B|184:60|184:60|256:72|256:72|328:48,1,167.999994873047,12|2,0:0|0:0,0:0:0:0:
296,152,139699,2,0,B|250:167|250:167|178:155|178:155|134:171,1,167.999994873047,8|0,0:0|0:0,0:0:0:0:
72,240,140403,1,2,0:0:0:0:
72,240,140871,6,0,P|128:256|164:248,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
232,208,141340,2,0,L|324:188,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
392,152,141809,2,0,B|420:232|420:232|392:320,1,167.999994873047,8|8,0:0|0:0,0:0:0:0:
316,340,142512,1,8,0:0:0:0:
240,304,142746,6,0,P|164:344|72:336,1,167.999994873047,12|2,0:0|0:0,0:0:0:0:
36,272,143449,1,8,0:0:0:0:
68,192,143684,2,0,L|56:100,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
120,40,144153,2,0,P|180:24|224:32,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
280,56,144621,5,8,0:0:0:0:
396,164,145090,1,8,0:0:0:0:
236,212,145559,2,0,L|216:312,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
136,300,146028,2,0,L|152:217,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
108,144,146496,6,0,P|80:112|176:56,1,167.999994873047,12|2,0:0|0:0,0:0:0:0:
220,88,147199,2,0,L|392:64,1,167.999994873047,8|8,0:0|0:0,0:0:0:0:
460,28,147903,1,2,0:0:0:0:
484,192,148371,6,0,P|488:248|472:288,2,83.9999974365235,8|8|2,0:0|0:0|0:0,0:0:0:0:
404,168,149074,1,0,0:0:0:0:
328,204,149309,2,0,L|228:216,2,83.9999974365235,8|8|2,0:0|0:0|0:0,0:0:0:0:
404,356,150246,6,0,B|356:336|356:336|208:356,1,167.999994873047,12|2,0:0|0:0,0:0:0:0:
160,324,150949,2,0,P|112:328|64:228,1,167.999994873047,8|8,0:0|0:0,0:0:0:0:
108,164,151653,2,0,P|128:128|124:80,1,83.9999974365235,2|8,0:0|0:0,0:0:0:0:
76,20,152121,6,0,L|240:72,1,167.999994873047,8|2,0:0|0:0,0:0:0:0:
292,8,152824,1,8,0:0:0:0:
376,12,153059,2,0,P|440:52|424:152,1,167.999994873047,8|2,0:0|0:0,0:0:0:0:
332,268,153996,6,0,L|360:368,2,83.9999974365235,12|0|2,0:0|0:0|0:0,0:0:0:0:
264,220,154699,1,8,0:0:0:0:
204,280,154934,2,0,P|116:296|64:224,1,167.999994873047,8|2,0:0|0:0,0:0:0:0:
36,80,155871,6,0,B|160:52|160:52|232:68,1,167.999994873047,8|8,0:0|0:0,0:0:0:0:
264,112,156574,1,0,0:0:0:0:
348,104,156809,2,0,P|396:112|440:136,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
456,204,157278,2,0,L|448:300,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
376,328,157746,6,0,P|336:352|276:344,2,83.9999974365235,12|8|8,0:0|0:0|0:0,0:0:0:0:
316,268,158449,2,0,L|116:240,1,167.999994873047,2|8,0:0|0:0,0:0:0:0:
80,292,159153,1,2,0:0:0:0:
80,292,159621,6,0,P|56:252|40:200,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
80,140,160090,1,8,0:0:0:0:
44,64,160324,1,8,0:0:0:0:
128,68,160559,2,0,P|192:72|264:52,2,125.999996154785,8|8|0,0:0|0:0|0:0,0:0:0:0:
80,140,161496,6,0,P|52:236|104:312,1,167.999994873047,12|2,0:0|0:0,0:0:0:0:
148,344,162199,2,0,B|192:360|232:348|232:348|272:336|324:352,1,167.999994873047,8|8,0:0|0:0,0:0:0:0:
396,364,162903,1,2,0:0:0:0:
464,316,163137,1,8,0:0:0:0:
484,236,163371,22,0,P|472:152|296:224,2,335.999989746094,8|4|8,0:0|0:0|0:0,0:0:0:0:
368,360,165715,5,8,0:0:0:0:
280,216,166184,1,8,0:0:0:0:
124,280,166653,2,0,P|104:240|96:192,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
136,128,167121,2,0,L|124:88,2,41.9999987182618,0|8|0,0:0|0:0|0:0,0:0:0:0:
220,128,167590,2,0,L|316:116,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
380,152,168059,2,0,P|408:196|416:236,2,83.9999974365235,2|0|2,0:0|0:0|0:0,0:0:0:0:
380,68,168762,1,0,0:0:0:0:
304,36,168996,5,8,0:0:0:0:
136,40,169465,1,8,0:0:0:0:
68,196,169934,1,8,0:0:0:0:
160,336,170403,2,0,P|216:360|268:360,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
312,324,170871,2,0,L|372:312,2,41.9999987182618,0|8|0,0:0|0:0|0:0,0:0:0:0:
264,256,171340,2,0,L|252:168,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
320,124,171809,1,2,0:0:0:0:
340,44,172043,1,0,0:0:0:0:
420,68,172278,1,2,0:0:0:0:
400,148,172512,1,0,0:0:0:0:
340,208,172746,22,0,L|351:291,1,83.9999974365235,12|0,0:0|0:0,0:0:0:0:
288,348,173215,1,8,0:0:0:0:
208,324,173449,2,0,P|140:312|44:360,1,167.999994873047,2|2,0:0|0:0,0:0:0:0:
60,268,174153,2,0,P|68:224|64:168,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
32,108,174621,5,8,0:0:0:0:
196,68,175090,1,8,0:0:0:0:
76,184,175559,1,8,0:0:0:0:
240,144,176028,2,0,L|336:160,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
404,140,176496,6,0,B|432:220|432:220|404:252|412:308,1,167.999994873047,12|2,0:0|0:0,0:0:0:0:
344,348,177199,2,0,B|304:368|264:360|264:360|232:320|164:324,1,167.999994873047,8|8,0:0|0:0,0:0:0:0:
108,344,177903,1,2,0:0:0:0:
36,296,178137,1,8,0:0:0:0:
52,212,178371,6,0,P|56:164|48:120,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
152,164,178840,2,0,P|156:112|168:80,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
84,40,179309,2,0,L|-24:28,2,83.9999974365235,2|0|2,0:0|0:0|0:0,0:0:0:0:
264,40,180246,38,6,P|384:116|104:176,1,671.999979492188
192,192,182590,2,0,P|212:232|316:184,2,167.999994873047
336,340,183996,6,6,B|392:320|456:212|428:104|348:40|348:40|296:100|192:120|92:100|32:36,1,671.999979492188
64,200,186340,2,10,B|48:248|56:292|56:292|88:316|100:368,2,167.999994873047,0|0|0,0:0|0:0|0:0,0:0:0:0:
172,136,187746,6,6,B|208:160|296:144|332:72|332:72|380:60|432:68|456:140|456:140|424:168|416:212|432:280|432:280|356:328|264:304,1,671.999979492188,0|0,0:0|0:0,0:0:0:0:
132,284,190090,2,10,B|80:280|64:244|64:244|16:240|4:192,2,167.999994873047,0|0|0,0:0|0:0|0:0,0:0:0:0:
128,168,191496,6,6,B|96:152|92:112|92:112|104:48|160:16|216:28|244:80|244:80|216:136|264:184|316:184|316:184|368:216|368:216|368:268|368:268|352:296|320:312|284:304|284:304|224:316,1,671.999979492188
152,336,193840,2,0,B|108:320|108:320|84:292|84:292|28:284|0:236,2,167.999994873047
256,192,195246,12,0,200871,0:0:0:0:
Topic Starter
ReallyFastCat
CXu
Yo.
Here's the testplay: http://puu.sh/gpln2.zip

[General]
  1. Good diffspread. I was expecting Insane to be harder than it was, though I have no idea why since the song isn't really that fast :P
  2. 15 second breaks like 01:45:246 - are kinda lame. Also, the drums are interesting. - I'm gonna wait for other modders' opinions on this
[Insane]
  1. Looks a bit unstructured at times. Basically that the patterns don't really work with each other much. For example 00:15:247 (1,4) - , or 00:25:793 (6,2) - , where (2) could've just been stacked with (6), 00:38:098 (2,3) - don't actually flow into each other that well, as the (2) is pointing downwards, while the (3)'s curve is upward-facing etc. - I'll see what I can do
  2. You use a few 1/2 sliders such as 00:33:997 (1,2) - in the beginning, but I kinda miss that extra beat between them at 00:34:348 - , since the main melody clearly has a tone there. - that extra beat is almost everywhere during that part, so if I always mapped to it it would just end up being a total mess
  3. Also something you can take into consideration when you map in the future, is making the spacing relate to the song. ie. 00:29:543 (4,5,6) - could have (5,6) closer together to follow how the melody is going high for (5), but low for (6) (so (4,5) having a bigger gap than (5,6) feels nice.) - I'll pay attention to that, thanks!
  4. 00:44:778 (5) - Extend to 00:45:129 - ? :P - added a note
  5. 1/2's such as 01:02:825 (5,6) - or 01:08:450 (3,4,5,6) - feel a bit excessive. There's this constant beat in the background, but since your sliders are mainly following the vocals, they're kinda overmappy. For 01:02:825 (5,6) - , you could easily just change (5) to a 1/1 slider, and add a note at 01:03:528 - or something, and 01:08:450 (3,4,5,6) - sounds better as 2 1/1 sliders imo. - fixed
  6. There's a pretty interesting rhythm kicking in at 01:15:246 - , and it's a bit of a shame you're sticking to the vocals instead.
  7. 01:45:246 - Add a note? No idea why you stop before it. Make a delayed break if you insist on not having a note here. - fixed (too many people have been pointing this out, I give up :p)
  8. The structure at 02:07:747 (1,2,3,4,5,6,7,8) - looks really random. The spacing change between (2,3) looks more like a spacing error because they all lie in a curve of sorts, and the difference isn't huge, and the (5,6) and (7,8) just feels too close considering the song is building up the intensity. - I made the difference bigger, but it seems fine to me other than that
  9. 02:14:778 (10) - I'd change this to a 1/4 slider and adding a note at 02:15:012 - , so you get both come and on ;) - I prefer having the 1/2 slider
  10. 02:17:356 (2,3,4,5,6,7,8) - These are awesome. - thank you >w<
  11. 02:43:372 (1,2,3,4) - Antijumps don't really fit here as the music is the same as the previous sections where you have much higher spacing. - fixed
[Hard]
  1. Some of the comments on insane probably apply here as well, such as how notes sometimes don't really work well with each other aesthetically.
  2. 01:06:574 (4) - and 01:09:856 (1) - I dunno, they work, but they just feel awkward to hit. - I think the first one is fine, but I made the second one a stack now
  3. 01:08:684 (2,3,4) - Same as in Insane, the 1/2 sound a bit excessive for this part of the song. - fixed
  4. 01:11:496 (3) - shorten to 1/2 to follow vocals? :P - that would leave kind of an awkward gap between this and the spinner, so I'd rather stick to this
  5. Something you can try to make nicer are some of the curves on sliders such as 01:21:340 (6) - and 01:28:371 (5) - . You can see how the curve is a bit sharper on one side of the curve. - fixed (I hope?)
  6. 02:24:621 (1,2,3,4,5,6) - The other patterns you made groups of 2 notes, which works really well with the rhythm, but the (3,4,5) here is a bit blah. - fixed
[Easy]
  1. Are 01:00:246 (1,2) - intentionally not symmetrical horizontally? It's really noticeable since the sliders stay on screen for almost 10 seconds :p - fixed
  2. You can work on some of your curves here too, such as 01:41:496 (1) - and 02:48:996 (1) -. - fixed(?)
  3. 02:50:871 (2) - Rotate this so it's pointing to the left? - fixed
  4. Nothing much here either. It's a good Easy, and it also has cleaner patterns overall than Hard and Insane, which is nice.
Overall it's a decent mapset, but there's still a lot of potential, so I wouldn't rush to find BNs for bubbling purposes (poking them for general mods to improve your mapset is a good idea though!). Hopefully some of the things I've pointed out will help you improve either this or your future maps, and good luck!

Also wtf I need to stop spending over an hour on a testplay and writing a semi-mod.

That was really helpful, thanks! :)
Hullahopp
I want to see this shit ranked ASAP!

It's sooooooo goddamn good :3
havoust
rank this shit up ASAP
Ameth Rianno
rip
Lucy Deer
Wow This is Awesome :) :D
BanchoBot
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